I feel like at this point in MP if you don't carry a water skip disc you are losing strokes. Especially with all the new lines people keep coming up with. I also like the middle ground the WS feature gives between a roll and skip disc as far as ground play. Always a hard decision to sacrifice one disc for another with limited bag space. Currently bagging 5 drivers and 5 fairway.
I'm 5/5 as well. I'm not convinced that WS has any different ground play. I throw it on the same lines I threw/throw my WB and don't notice a difference. Roll discs have a different "material" that causes the quick stop. Water Skip does not involve a material change as far as I've seen. Not confident enough to tell anyone they're wrong, but about 90% sure it's just confirmatuon bias.
@@Stever16 I haven't compared WB vs WS as far as groundplay. I don't bag any WB fairways or distance drivers for lack of bag space. If WB and WS discs have the same ground play, I will lean towards WS for the benefit of that attribute. Just personal preference of course. The time you put into anylyzing this stuff is interesting.
The DD3 G/WS has a hard time bucking a 3 headwind on LS5, I lay up on that wind. I used to bend it between the trees on the right just to skip-carry, but they put that dock in. Then on LS9, 2nd water skip forehand shot, in a tail wind you have to back off the power to 3 Wi-Fi bands. I'm aiming high there to scrub power on a few forehand approach water skips in lesser winds. I like to water skip but the last update took some holes away (LS4, LS5 in 3 wind: dock) The DD3 can lack power in certain situations. Its a nice straight shooter, headwinds push/exaserbate the backhand turn, like you say.
@@Stever16 SpiNnyoff ought to just fill the bag screen, add another 7 slots, you just know they will make you pay through the nose for. Then you can carry the big grail and a straighter DD Pair-of-Dime (strippers) /Enigma version for tree tunnel holes. You need both straight and hyper-flex versions for the major DD attribute combinations, save for T/G as that's what gets built-in to the straighter Paradigm discs. Then you'd have a free slot to try new discs, and carry a throw-in sharp shooter 10 speed A/W.
I feel like at this point in MP if you don't carry a water skip disc you are losing strokes. Especially with all the new lines people keep coming up with. I also like the middle ground the WS feature gives between a roll and skip disc as far as ground play. Always a hard decision to sacrifice one disc for another with limited bag space. Currently bagging 5 drivers and 5 fairway.
I'm 5/5 as well. I'm not convinced that WS has any different ground play. I throw it on the same lines I threw/throw my WB and don't notice a difference.
Roll discs have a different "material" that causes the quick stop. Water Skip does not involve a material change as far as I've seen.
Not confident enough to tell anyone they're wrong, but about 90% sure it's just confirmatuon bias.
@@Stever16 I haven't compared WB vs WS as far as groundplay. I don't bag any WB fairways or distance drivers for lack of bag space. If WB and WS discs have the same ground play, I will lean towards WS for the benefit of that attribute. Just personal preference of course.
The time you put into anylyzing this stuff is interesting.
The DD3 G/WS has a hard time bucking a 3 headwind on LS5, I lay up on that wind. I used to bend it between the trees on the right just to skip-carry, but they put that dock in. Then on LS9, 2nd water skip forehand shot, in a tail wind you have to back off the power to 3 Wi-Fi bands. I'm aiming high there to scrub power on a few forehand approach water skips in lesser winds. I like to water skip but the last update took some holes away (LS4, LS5 in 3 wind: dock) The DD3 can lack power in certain situations. Its a nice straight shooter, headwinds push/exaserbate the backhand turn, like you say.
i finally added the digm to my bag, but I still miss the DD3 from time to time.
@@Stever16 SpiNnyoff ought to just fill the bag screen, add another 7 slots, you just know they will make you pay through the nose for. Then you can carry the big grail and a straighter DD Pair-of-Dime (strippers) /Enigma version for tree tunnel holes. You need both straight and hyper-flex versions for the major DD attribute combinations, save for T/G as that's what gets built-in to the straighter Paradigm discs. Then you'd have a free slot to try new discs, and carry a throw-in sharp shooter 10 speed A/W.