I'm sorry you lost your father my freind. I know I won't ever give up fighting for a better experiance, may you find your peace brother, be happy you had thous memories, most will never be so lucky to have what you two had.
Aye, I miss my dad often, and he is still alive. He just wasn't half the father he should have been and given his age he will probably be gone within a decade. For those with good fathers, treasure every moment you can.
Thank you for doing this video. It resonated with me, because I will turn 70 this year, and have grown to believe that I will be dead before Star Citizen is feature & content complete (including a 100 star system `Verse). I've been a backer since 2016. I took the plunge with an Aurora LN Starter Package, after reading that the game was no longer a bunch of disconnected modules (Hangar, what is now Arena Commander, and a flight training tutorial which was dropped); there was a new thing called a Persistent Universe, and I was excited to join. However, after getting into the game, I discovered that this "universe" was a small, loose collection of space stations with a single planet (Crusader) and a few moons, none of which could be interacted with, but were instead 3D props in space. I was crushed from buying into the hype. I have a couple good friends who bought into the game. One of them invested much earlier and sat it out for several years, biding his time. He came back because of my infectious excitement for the game. By then we had 4 planets and several moons we could land on to explore with much, much more to do. My other friend bought a Starter Package, only because I was playing the game, and he wanted to have something else that we could play together; he just wanted to be a crew member and refused to fly any ships. Since then, the patient friend has walked away in disgust because of the game being chronically broken, and the other has uninstalled the game out of frustration. I have no wingman, but I joined a large org after learning much from an org member on Twitch who taught mining, only to have her subsequently fade away and become a ghost. Her, and now My org (UEMC) is a great group of like-minded industrial players, with a focus on Mining, and it is their energy on Discord that keeps me connected to the game. I have gone through many up & down cycles with Star Citizen, and have invested more than I would like to admit, but I hold hope that this broken mess will someday, before I die, become a cohesive powerhouse of a space game...the sooner the better.
Keep trying to be physically active without pushing too hard. There's no reason you won't be able to have a good couple decades post 1.0. Just ask Skyrim Grandma Shirley Curry. I think waiting for ES6 is all that's keeping that 90-something waking up everyday, and that's been over a decade waiting without an open alpha to play in the meantime, too 😊
Sir, I'm 40 and even I also fear SC won't ever have a meaningful release within my lifetime. Freelancer had dried up and disappeared in its final days, and that was more playable then than SC is right now.
My dad and I were both interested in pledging when the kickstarter went live in 2012. He was mid way through his fight with cancer and we didnt have much money. Unfortunately he passed in 2013, but I kept following the development through the years eventually getting my first ship in 2016 after my life had stabilized a bit. Now I'm a grand admiral concierge backer 😅 Now over 12 year since his passing we have 4.0 and the road to 1.0 looks bright. I feel my dad and I would have loved to play it together. He got me into Scifi through Stargate and Startrek, and I got into games from playing xwing and doom 3 on his PC when I was a kid. Really is cathartic playing SC for me, even with all the struggles and bugs. I'm married now and have a kid due in June. Keep joking about how my kids will be my turret gunners.
This is the best take-away. Don't give up on the game, especially if you lost a loved one who can't be around to play it. Enjoy it FOR them, don't throw it in the garbage because they passed before it was fully complete. Most single-player games take 10-12 years to complete, look at Red Dead Redemption 2, GTA V, Diablo 4; these games have extremely long dev cycles and the only reason we don't know about them is because everyone working on them are under NDA, and the company itself releases trailers, screenshots, etc when the company choose to; usually within a year or two of release to help build hype for the finished product. I backed during the Kickstarter; infact it was a birthday gift from my mom at the time; she gave me the money for the $250 Rear Admiral Edition which was a Constellation Andromeda. My mom had no interest in the game, my mom's gaming was much simpler; finding hidden objects, Columns, Super Black Bass back on the SNES, Mario on the NES, Qbert on the Atari, etc. She got me the game because she understood my biggest hobby, was video games. I lost my mother nine years ago to Stage 4 lung cancer, and five inoperable brain tumors. I've since upgraded the Constellation to a Carrack, and named it The Judythea(My mom's name was Judy); why the Carrack? Because when I jump to a new star system, or use it to track down something new to explore; I want a part of my mom to be there with me. If I threw the game away and got angry about it's development cycle; that is an insult to what my mother, who bought me my first starter package because she understood the importance of gaming in my life. Hideo Kojima designed, wrote and directed Metal Gear Solid V. One of his fans who loved the MGS series was stoked to play the game at release; but the fan had a terminal condition and died before the game was released. Hideo Kojima visited the parents of this fan, and gave them a signed copy; and asked to see the room of the fan, which the parents kept 'as is', like a memorial. Hideo paid tribute to the fan and lamented that it took him so long to complete the game. But that's everything in life, whether it's a movie, a tv show, a video game, or something as simple as trying to meet up with friends over long distance or across countries; people die and don't get to experience everything they wish they could. We can choose to be pissed off, or we can accept that people die and we have to make the most of the pieces that are left behind. We either get busy being mad, or we get busy moving forward and living for them, and with them in our hearts to bring them along on our journeys ahead.
@@ShevaiAsan Completely agree with you! The game aint perfect but its getting better. Sorry to hear about your mother, my condolences. Its great name for a really cool ship. @InnominateCitizen I forgot to say thanks for the video too. Your story obviously resonated with a lot of people, so thanks for sharing. Your dad sounded like a great guy! Looking forward to sharing a verse with y'all as the game moves forward. Keep the videos coming!
My son used to play with me but he's a R6 kid and couldn't hack the jank. He promised he'd play with me when they get the bugs ironed out. All my friends in SC recently quit over MM so it's just me now out of a org of 16 . I'm 50. I fear this is our fate as well.
I am in the same age range and tried to get my son to be my wingman as he is now in his late teens. I had the same experience, he could not handle the bugs and moved onto his own games which actually work.
@ it sucks. I didn’t quit over it but I surely didn’t think it was an improvement or anything to write home about. But man, so many quit over it. My discord became barren and it was all MM’s. I don’t think most of these developers play this game at all. It shows. Like the UI work. It’s hideously awful. The new UI HUD for flight is complete garbage. Some settings don’t even have speed and altitude in it. The most important two pieces of data I need when flying. It’s really depressing. Now it’s bugged and dropping all HUD info requiring constant clicking on an MFD to get something to come back up on the HUD. Just nonsense. Maybe we died and this is a part of our hell.
its odd how so many people claim lots quit due to mm but yet the servers are always full almost makes ya think they are lying because its the thing to say now
I'm strictly solo until the game is playable in a Beta or Release state. I can't put MY good name on getting _ANYONE_ I know to play SC. All of my friends like _completed_ or _released_ games. SC has another 3+ years before its ready for beta (1.0 will realistically be more of a beta than an actual release)... and I probably wont bother telling anyone about it until 1.5 or 2.0 because then it will be an actual stable game with closed game loops and basic MMO systems... like LFG, trading/AH; and others things that _have_ to exist in order to serve CR's obession with "physicalizing" everything (advanced personal contract system; advanced, robust AI; econommy, etc).
Star Citizen feels more and more like one of those medieval grand cathedral projects which took hundreds of years to build and most of those who began or worked on it their whole lives could never hope to see it finished. All of them only dedicated themselves and their donations to it because of their faith.
Star Citizen will be the only game millions of buyers died before they could play it. I love the potential of this game, also have concierge, but man, they got the coffee machine working before they fixed bugs we've been dealing with for 5 years.
"Millions of backers" would basically mean ALL backers (on average there are 1-2 million ACTUAL backer but about 5 million total accounts) so it's a BIT of hyperbole.
You mean like all the people that have died waiting for GTA VI? Or that will before the new Elder Scrolls game will release? It happens with all games now. The average time to make a single player game of a huge scale is about 8 years now. BUT, you can play Star Citizen right now in early release, that was the deal. You can't say that for GTA VI or the next Elder Scrolls game.
Are they supposed to fix those bugs every single patch and delay the game for a few more years just so we can have a functioning game to play while it's in development? I would rather have fun where I can and not worry about the rest until it's released much much earlier than it would have been...ya know?
@Innominate. First, sorry for the loss of your father who obviously had awesome taste in gaming. I have only been a backer for a couple of years now after Elite did not meet my expectations any more. Great game but as soon as I heard ship interiors were a waste and I would never enjoy my Corvette's interior, I went loking for greener pastures. That being said, CIG has alot of my money at this point. It really adds up when you have not checked the total investment in your hangar periodically. I am much more tempered now, though, like Elite, I await some of the additional features on baited breath (AI blades and crew).
Just to clarify, I was quoting a backer, as I mentioned a few seconds into the video. It struck a chord as soon as I read the post, and I knew I had to talk about it. I do feel and share the frustration, yet I remain hopeful about the future. An expensive and likely distant future though!
I've been a backer since late 2022. I've invested quite a bit of my disposable income into SC because it became a hobby to me and a passion project. And like all passion projects and hobbies, they don't always go quite as you want them to. Some investments give you returns monetarily or emotionally. While others can completely blow up in your face. The greatest moments I've had in SC have given me (what I believe) to be worth the money I've spent (and I've given quite a bit in the sum of over 70 ships...). I hold out hope that it keeps getting better but I'm realistic enough to know that this as well as my other hobbies come at a risk. I built and drive a race car. I've spent way more money in that hobby than I have, SC. With that said.... I have to hold on to the reality that my race car could be here one moment and gone the next for COUNTLESS reasons. Understanding that helps be deal with the roller coaster ride that is Star Citizen and allows me to keep hoping for the future. I acknowledge the disappointments as I try to do with all things but I don't let that be what defines my experience with SC.
It's an empire built on the hopes of it's backers.......More like, an empire built on the backs of it's hopers. I got out a couple years ago. It was too easy to die doing nothing, and spending way too much time having to fuck around wherever you woke up just to get back into space was ridiculous.
Thus the name cloud IMPERIUM games. Its really sad the current results do not match with the sheer amount of 750+mil and the ambition and willingness of the community to support with testing basically providing free QA. Some streamers and youtubers creating non-stop content with basically dust as amount of progress of ingame content.
I wasnt going to respond but reading the comments, gives off a sense of darkness, dismay, gloom, and hopelessness. No game. Absolutely No game ever, should cause a person to feel such a way. No person should ever allow a game to make them feel that way. That is a huge red flag towards any game, does so. Its like players have gotten to the point of bowing down to company and game, and its draining those players lives. I could see if it was a home for the family; both present and future. But it is NOT. It is a game, or is it something else in disquise? I mean come on. Have you guys actually really read these comments? I mean really read, and understand what is being revealed. I've stated a few times, that I'm not sure what SC really is. I know what I hear, and read that it is dreampt up to become, but I just don't trust that. This whole thing (CIG/SC game development) is a really strange goings on to me. I once had in mind that maybe I'll play it once its released fully as a completed game. But no way do I want to get caught up in whatever is going on with CIG/SC. Now, for sure I know as for myself, I'm saying away from SC, even CIG. So much other stuff (real), going on in this world, than to be stressed and worrying about a video game. They are supposed to be exciting for the players that play it. Its stress watching and reading the hopeful, as well as the let down, and regretful. I get it. I once would have really liked a game like Ready Player One (The Movie). SC doesnt come close to that. But I don't anymore. NO GAME SHOULD EVER CAUSE PLAYERS TO FEEL OR GO THROUGH, WHAT APPEARS THAT CIG/SC HAS IT'S PLAYERS FEELING, AND GOING THROUGH. Love all Ya'll! As always, this is imo. God first!!! God bless!!! Love One Another, as Christ Jesus, Love Us!!! Repent of sins. Amen Amen Amen Alleluia Alleluia Alleluia
Similar experience, brother. Condolences. My wingman died waiting for his turn to fly. I stopped being an active supporter but I haven't given up yet. It's just lost it's luster. 2013 backer. Large fleet.
Lost it's luster for me too. I don't understand people who say Chris Roberts is basically Steve Jobs and the game is so pretty and such an impressive massive scope. Yeah volumetric clouds, server meshing, and nicely shaded origin ship designs are all nice things devs can goon over but us backers didn't pay for tech porn, or somebody else's jobs program, we (especially early backers) paid money for a functional and fun experience, not bugtester purgatory. Another thing, Steve Jobs manufactured and shipped actual products, not continual promises of a single unreleased product.
I pledged in 2013. I was 38 years old. Been waiting on a game like this for as long as I can remember. I’ll be 50 this year. At this point I’m just hoping for a finished product before I’m 60…
Nothing can recoup the loss of a familial wingman. And I totally agree with your criticisms of the games trajectory. I recently have become more and more crestfallen. I will also say that the one thing that consistently brings me back is playing with a handful of good friends a dozen great acquaintances, and a sliver of hopefulness. 2 friends I almost always play with are brothers, their father joined us this year. My little brother joined us this past month. You'd port right in. The pangs of hope also make me more scrupulous towards the game. I recently took a turn in my disposition sadly. I am astonished how bad their consumer research and outreach is. Truly mind bending how flagrantly they shirk outstanding major issues and disregard persistent user backlash. And still every year get up and say things like "did you know, 90% of ships that are claimed aren't even destroyed?" Attributing it to our lack of using appropriate tools and never play testing themselves for a week to go "ohhh". I wish you solace in your inner and outer verse. Thanks for sharing with us.
Those of us who came later had the benefit of others experience. Starting in 2020 I was cautioned to only treat the game as is, and not what it could be. To not invest more than you could stand to throw away. And I have found joy in that. It’s a janky mess and I love it. It may never come to release and that is sad but bearable for us who never had the full heartbreak of a lost dream.
I have been following Star Citizen since 2014. I didn't have a PC for it, and than I got a job and so SC could be with me finally. And I got lured into is spent tonnes of money, you know ship interiors. And before that and now I play Elite Dangerous. And I must say, all promised is Elite Dangerous, just no ship interiors. Both games had kick start in 2014. Elite is alive in a galaxy, milky way, Star Citizen is just a easy money for developers. And for us who love space and sci-fi a sweet carrot to get lured in. Nice dream but I am sorry for money wasted here. Do not take all the flashy commercials like I did. Its just a juicy carrot. I have 2200+ hours and I still play and love it. I have been with SC for 3 years now and -2200e. So no SC is not a good dream at least for us the players.
I'm sorry for your loss. I am a concierge backer for over a decade. I am disappointed with the direction the flight model is going, and frustrated with the delays, but understand the huge amount of development time required for such a cutting edge product as I am a software developer myself. While I'm still here, haven't "punched out" yet, I am starting to feel my mortality now. My children who were infants when the project started are now teenagers. I have persistent aches I didn't when I backed the project. I also have far less hair where I should, and far more where I shouldn't. Here's hoping 2025 is a good year for the project!
My problem is the squad 42 stuff. Like I wanted SC not s42. I backed it when it first came out. Personally I don't mind the delay. I think with llm tech and other things, when we get npc crew it will be great. But my problems come in with bugs that has been ignored for years, a hyper focus on s42, and how when it comes to SC they heavily focus on more ship sells.
Firstly, sorry to hear this man, terrible loss in any context. My self been a backer since 2021 and I phase in and out hope and hopelessness. I feel their success at ship sales and marketing is leading to their overall failure in getting a state where there a stable platform which gives confidence to players to spend their time on it.
I've only pledged as much as I'm comfortable with, so the "ups and downs" don't make me feel scammed or upset, I enjoy it when it works, and play something else when it doesn't. It's that simple. I hear constant moaning from others who see it differently but I just filter that out. I feel like this video was a "chilled out moan" 😊
I’ve been in the verse for 2 years now, I’ve known about it for 4, im hopeful the game will reach its “final form” of sorts I have a c1 spirit, hammer head to Polaris ccu ready, arrastra nocturn paint and f7a mk2 token all ready for me, just need to save the pocket money for all of it haha, I’ll stick by this project through thick and thin to see it succeed (Ps I got the paint and ccu from the grey market I am NOT a concierge)
I did a statistic recently and posted it on Reddit. It took account the average age of SC players, the number of olayers and the average deaths of that age group. In 10years I calculated that 16,000 gamers passed away. These gamers will never see this project being completed. So sad. I hope they finish it soon.
I stumbled on a video in 2019 of a couple of guys out and about in an Aurora, and after a few more videos I found I was witnessing something similar yet significantly evolved from the X-Wing and Mechwarrior games I'd enjoyed years prior. It took me nearly a couple of months from that first video to come around to the decision to back the project and about the same time again to actually put money on my first pledge. On one hand I genuinely felt (and still feel) that this is the most ambitious PC gaming project I've ever seen, and on the other I know well enough to set a modest budget and stick to it. I'm still optimistic about the future of Star Citizen and Squadron 42.
Sorry for the loss of your Dad. I miss my old man like flowers miss the rain. Losing a parent who is also a best friend is just awful. I haven't played as much lately. MM really soured most of the folks on my friends list. I went from an easy 20hrs in game a week to around two. I personally despise it and find it to be hands down the most disappointing thing that's happened to the development so far. It just feels like the flight model is made from popsicle sticks and rubber bands. Its rare I feel such angst but I have a 3k hangar and most of my fighters, that I purchased specifically for the way they handled, are now as fun to fly as squashed peaches. I hope they fire the flight team and find folks with better solutions. I can take losing base building and waiting another year for Pyro to get fleshed out but MM convinced me to stop buying ships. Zero IRL cash spent in game since it dropped. It just feels so clunky and mailed in.
First and foremost, my condolences to you and your family, it seems your father left this world in his 60's, which in this day and age is still too young to go. For myself, 11 long years of tedium, and now with the changed scope of what they plan to release for 1.0 and the new project manager Richard tyrer stating he see's the game as being a cross between Rust and eve and with a focus on PVP in a vastly smaller universe devoid of much of what was promised, it just feels like a betrayal. I / we, were promised a modern version of Freelancer 2003 PC game, a game that had two games in one, a solid single player campaign and a 50 star system universe simulating MMO that is still on line to this day and still more fun than Star citizen despite its dated graphics. That game is a real universe simulator, without all the grind and tedium, all they had to do was copy what worked and build on it, instead they pissed away over a decade and two thirds of a billion dollars trying to re-invent the wheel only to move the goal posts to cover over their failures and present them as potential success. For backers who could not give a crap about orgs and are not that interested in PVP, this is no longer the game for them.
As a MASSIVE fan of Freelancer, I wanted this game to work, I wanted it to succeed. I loved what Freelancer was, and what it could be, and the inspiration drawn from it was easily the biggest reason why I gravitated towards SC. But I was also deeply suspicious of kickstarters and early access so I didn't buy into that. Still, I actually bought a new PC in 2015 with the anticipation that Squadron 42 would come out that year, so I was invested into it to some extent. However, the more the process dragged on, and the longer the news of updates slowed down to a trickle, the more I dropped off from it. And while getting a new PC for a game that didn't come out sucked, at least I still had a functional gaming PC to play other games in. I am lucky in that I did not otherwise have a huge financial or emotional investment into the game (or what it could be). Definitely nothing on the level you had with your father, so I can only imagine how heartbreaking that all is. For better or worse, SC is a cautionary tale, but I hope something can come from it that at least makes it worthwhile for those who pledged. Meanwhile, I am enjoying replaying Freelancer with an HD update.
I pledged in october 2013. Got one of the original packages. I've since bought several ships over the years. I have a modest yearly gaming/entertainment budget which comes to about 8-10 titles per year - I have never spent my full budget - even when pledging to SC. At the time I backed star citizen, I was only buying at most one or two games a year. Considering the nature of what I was seeing in SC - I decided that I was only going to spend a bit of what I had left unspent from the year if anything at all. I do have more than $1000 in the game over the years, so there's that - and that was given purely for the development funding. I only bought ships that were for an individual player to fly. I regret none of the money I've put into the company or the game. That said, I'm pretty certain they're not going to be able to deliver a final game. The reason is simple: they've taken on financial investors. The moment that happened, I realized the game would never actually launch the way the backers were expecting. Oh, we might get something but... investors always require more out of something than they put in it - a lot more. If they had released everything within a few months of their getting actual investors - it would have been fine. But that hasn't happened. So... eventually the investors will have the leverage and they will force changes and a release. And it is quite likely that what they force won't at all be the game we want. And they may require things like subscriptions and in-game monetization. Because that's the profit model. We probably won't get SQ42 really, at least not the way were imagining it. And that was what I signed up for. I've pretty much resigned myself to that reality. I remember talking with my mother once - she told me, never spend a penny you'll miss having in the future. If you doubt it, even one single sent, keep the penny. No matter what. But, if you want something, and it is something that is worth that penny to you? Get it - you only live once. Just make sure you are *sure* when you spend it because you'll never get it back. I approach every video game I buy with that mindset. I have to - nothing lasts forever. The money I spent and gave I treated as though I had set on fire. It was for entertainment. And I was entertained! Watching development through the years - especially at the beginning - was worth the money I had put in and then some. I got a decade and a bit of entertainment out of my money and averaging out to $100/yr... I consider that win enough. If we get a full release, and all the things we were promised - great. I'll enjoy it as much as I can. If we don't... I'll move on. Its not like the gaming rig and sticks and stuff I have are even remotely useless without Star Citizen. There have been more space games - great space games - and part of that was due to the dream of Star Citizen. So.... not a loss in my books. As for the people who have spent money and time and regret it - I understand what that means. Its rough and it isn't going to get easier in the next few years. I wish I had something that could heal the hurt to say or make it better. But nobody can do that. Nobody should do that. Painful lessons are the ones most remembered. And if things were easy - they wouldn't be worth anything. And it is a good lesson - even when someone promises... sometimes they can't. Sometimes they won't. Sometimes they never intended to in the first place. Life doesn't tell you which one is which. And sometimes all you can do is walk on.
Backer since 2019. Spent close on $1200 since then. I've had to accept this game will not- can not -be all the things we were promised. At this point there's still some fun to be had with what we've got but it's nothing compared to what it was billed as being. I feel like the best I can hope for at this point is that they make the current product stable enough to actually do the things we can already do without constant erroring out. Stuff I was really looking forward to (like doing data running/hacking in my sabre raven) will probably never appear. Where the development money was spent I have no idea.
Rip dad. Now get the son/daughter or niece/nephews involved get em a pledge and be a wingman for the next generation! By the time they are finishing college it will release ;D
Backed it since 2015. I'm now 56 and wholly expect that if this game does ever get to 1.0 that it won't do so before I'm retired, and I most likely won't still be capable of playing these sims.
Sorry for your loss mate. I too had hoped to play SC with my father. While he has not yet left us, his ability to play such games certainly has given his age. I too no longer care. Roberts has let me, and many other initial backers, down....badly. At least I'm not in for anywhere near as much money as many are.
I turned 50 late last year. Been at it since 2013. Did hit the 5000,- dollar mark during IAE a month ago. I play maybe once every 2 weeks for a bit. Waiting for a bit more reliability. Fighting bugs all the time is tiring fast.
In since 2013, at 700$ 53 now and I to doubt it will ever be completed. Really frustrated with the repeated "redo" of work that was completed like flight. Not to mention the selling ship concepts rather than working on completing feature and systems.
I look forward to playing this with my dad in a year so this hit home for me. Sorry you lost your wingman... On a positive note, at least your pops didn't get to see what Master Modes did to the project.
ya im 60 now and im one foot in the grave, 12 years waiting for it 😢I have been waiting for a game like this my whole life and 12 years later still waiting im a wing man i thimk 😮
my general feelings on the game since i backed 5 years ago are that i love the game, i love the dream, i love hopping in and having fun with my friends every once in a while, and its really awesome to see the progress along the way. however, no matter what cool stuff they say they're going to add or how much i enjoy doing stuff in it now, that doesn't ever make the wait for future updates sting any less. the wait sucks. i wish we'd just invent time travel to travel to the future, grab the complete game, and give it back to the developers to release in 2014 or something. that frustration is universal, but i imagine it gets worse the older you get. i'm only 24 right now, but i backed at age 19. i wonder how far along the game will be when i get to my thirties. i hope the game is in a far better state than it has been, and despite my concern and frustration, i do genuinely believe it will get there before i turn 30. things have really taken a lot better of a shape in the time since i jumped in, so i'm more sure that it will materialize, my only hope is that it happens sooner rather than later. my condolences for your loss. he seems like he was a good man from the way you describe him.
I'm north of 50 and understand both sides of this argument. Some want it in a polished state now, and some want it to cook and see Chris Roberts's vision. People older than Mr. Roberts have cause to worry, but those younger than him are safe. Who knows how long Chris will take, but it's up to him at the end of the day. It's his work. It's his magnum opus. The final project will define him. He ain't gonna rush it. On a side note, it would be cool for CIG to put a memorial on Terra for all those backers who passed away while the game was in development. It would be cool to see your dad's name and others on a memorial to remind us of the people who helped us get to our destination. Your dad is a bonafide video game hero.
I'm sorry for your loss . I backed in 2014 , im 62 now and honestly never even think the game will ever be released. Eventually the money will dry up it's already starting and they will be forced into bankruptcy . This game has been mismanaged from the start. Now after all this time they are going to start working on playability??? 😂
Backer since '22 and old enough to take take an early retirement, spent an obscene amount of $$ to Space Marshall rank With the right perspective SC is a blast, and the entertaining YT videos add to my enjoyment and immersion When orgs become a real thing i'll find one that suits, or make one with my small group of friends and family, or both..who knows how it'll be structured (i heard 3 orgs join possible) I think the nature of org expansion will fill missing ppl and loss gaps, well at least for me anyway I'm a lone wolf for now, because the jank tends to make casual or intermittent gamers of backers
Sorry for your loss. Way too young. I too pledged when I was 50 now 63. Still in reasonable health. Though I too am dubious of this projects ..conclusion. Cptn_Black
I amn sorry for your los. I will be 54 this year and wonder if I will still be alive when this project hits 1.0 so I get you. My son and daughter both have accounts so I will transfer my account to them in my will, and maybe my grandchildren will play a 1.0 release. So far its just promises and very little delivery and I dont see that changing even in 2025 as CR is a dreamer with little ability to manage a project.
2012 backer here, we had an Org of almost 300 people set up back in early 2014, lots of hopes, dreams and theory crafting back then. Only 10 of us logged in this year...
Pledged near the beginning and am now 60 and developing arthritis in my hands. Even if I make it to launch, I fear I'll be watching others play it since my hands are starting to betray me. I used to play quite a bit and got fairly good, but haven't really played since MM. I did try to log in and fly a ship a couple times over the last year, only to be defeated by bugs each time. I no longer have the patience to work around them like before since they seem to be getting worse with time, not better. Starfield was a bust, but my daughter just bought me X4 which I suppose I'll try out.
The vision of the game was very emotive. A lot of people got emotionally attached... But this project lives 2 lives - one in the heads of backers & another in development. Ultimately, CIG marketing has kept the lights on with lies. But CIG developers have continually solved problems and hit milestones, albeit slower than everyone expected
12 years wait, 2013, I stop playing at patch 2.xx something. I didn't spend over 350$, now I am back for 1-2 hours every other day. It is fun and the bugs are frustrating. CIG should focus on the stability l, and not content.
I have lost one friend who passed and known several others who have lost org-mates due to age. I personally have sold one account and half of my second. Now I sit and watch. Funny side note. Henry Cavill wasn't even Superman: Man of Steel when he did his stuff for SQ42.
i've been a backer since 2012 and am about $400 into the game. i dont pledge much anymore but i do fire the game up every couple patches to see whats new. I still love the game but i know its gonna be 3-5 years away from being where its supposed to be. ill be 56-59
I love the idea of Star Citizen (SC) and some of its game play I've had. But sadly Chris Roberts and CIG's focus is on Marketing for new money; and they are good at it. Their promises are beautiful but rarely delivered on as they deviate in a new direction behind their given promises. I've spent 1k on ships and another 1k+ on a sim pit because of SC. I have no regrets as I've had some fun times playing and have also learned CIG's pattern of the unrealistic processes. Im sure the project gave you and your dad some great moments and who can be against that. Cheers!
I've ivested well over 2k in the game. I am very patient by nature. However it is definitely not looking good nowadays. I backed for the first time back in 2021. But have been following it since 2017. I just hope i wont have to sell my fleet in the future :( Its such a cool game....
I quoted a few comments from the thread, all very touching. They struck a chord, and I had to express my sympathy with where they were coming from. My condolences to all who lost their loved ones in the community.
Sorry for you loss😢 I been backing since 2019, all in all about 2k spent, this game will never be anything more than what it is now it’s grossly mismanage and eventually people are gonna wake up and investors are gonna back out salad. Hope I’m wrong.
Ever taken a shit where it stops halfway? you take a big breath, struggle and double down trying to squeeze it out. Only to have it break off with the other half still inside you and be left red faced, gasping for air and back to square one. That's s.c development....
I'm 59 and have been a backer for 5 years at the Wing Commander level. I came from Elite Dangerous, and use to play Privateer when it was released, so I was excited when I discovered SC. I haven't given up on the game, although I've taken a few breaks when things are a bit more buggy as usual. We all signed up to be Alp[ha testers, that was part of the deal so I don't see the point of being negative about it still being in development given the amount of "scoop creep" we've seen. This is an ambitious project and development takes time, especially when CIG had to make their own custom tools to pull this off. I'm less worried about the game ever being finished as I am about the entire project imploding, but I intended to keep playing during my retirement as long as I can. Certainly there is a lot of dev time maybe misspent on small details in the game instead of working on the broader brush strokes and game play and adding the details later. But we get a rare view of the development process and watching the game evolve and grow is part of the fun for me. I'm excited for 2025 and Chris's emphasis on stability and playability this year.
I am sorry about your father, that really sucks and no words can change or make anything better in that regards. That being said, my one issue with the points that were brought up in this video, whether this was a genuine take on your feelings toward the game, or just someone who is trying to stir the hornet's nest, regardless of your reasoning, is simply not fair to hold CIG accountable for. First of all, CIG never forced anyone to give their hard-earned money to them. Every backer, including myself backed the dream of creating the ultimate video game. There is a reason no publishing studio has ever even attempted to support a game with the ambition that CIG has. The issue is ultimately, of course time. The thing about tech, in general, is that you have to make pre-requisite tech have the ability to walk, so that the future tech can run. or in this game's case, fly. We, the backers, unfortunately, have to be the ones to endure the walking phase for the discovery of new and innovative ways of enhancing the scope of a stagnant industry. Most games these days are all just copy and paste, slightly better visual recreations of games of old. Innovation in the gaming industry has arguably not been very exciting because most people are sticking to the known. Sticking to what is safe. How many cars had to burst into flames before we were able to achieve hot rods and sports cars. How many prototype planes had to fall out of the sky before we were capable of landing on the moon? The point is there are many people at the early stages of innovation, that will never see the end results. Many, unfortunately, won't get the privilege of enjoying the end results of their investments. But someone will get to benefit from it. Someone will one day be able to wake up and enjoy Star Citizen the way it was meant to be played all because people like your father and many more, who believed in the dream. A dream that is still very alive and thriving today. I thank your father, for his part in helping this dream even hit my radar of interest. Now I hope I can do what I can to handle the baton that was passed to me in this phase of its development well, so that when the time comes I get to pass it to the next person who might get to enjoy it, even just that much more. His investment in this amazing project will never be forgotten and his legacy will live on. Once again, my condolences. But in the gaming industry, your father was a real patriot. Thank you for sharing and hoping the days that follow continue to bring up the good memories you had together! Take care now!
I think it will be delivered. But not nessarly or exactly as originally pitched. Due its a massive project with scope but equally limits, and practicability. Ive spent a few years away from sc and coming back to the alpha recently I’ve been blown away bugs aside it does seem like there has been progress to a point where there is know some what playability and meaning and fun to be had. But still no wear near finished, but server meshing is definitely a key step to start to enable expansion of the universe. But key bugs and issues need to be tackled. I wish progress was better and to clarify the direction and questions. But having played it a lot recently its on reasonable foundations know especially compared wear it once was and i was questioning was it a scam? But know im confident there will be delivery but equally it will take time and tech to progress. I have envested a far bit of cash so equally i do have concerns but am way more confident know there will be something to show. Sorry for your loss, but not the first time thou sadly but is a nasty side effect of a massive game with massive scope. But was good of cig to pass the account to you.. but we will see wear this goes.
Fantastic video. MM and ship nerfs like the deemer and ion made me give up. got banned in spectrum for calling jogi the kathleen kennedy of star citizen. iv spend more $ than id like to say because once SC was the best dam space sim i ever played.. after MM and ship nerfs i just lost faith in the new flight team and cig. Backer since 2013
I'm 30 grand in , and the game is not on the same track as it was when I purchased ships , funding is over 750 million just for us buying ships , they have outside investors also including tencent . Roberts doesn't code and all but a couple devs are gone , roberts has been doing interns and kids out of college for coding .
I'm sorry for your loss, but having the promo code on the description is somewhat ironical to me like; having a heart felt conversation then hey just so you know if you wanna lose your time waiting for something that probably wont ever come out and the company will go under first here is my promo code, have at it
Upon reaching the Wing Commander rank after acquiring a Kraken at IAE last year, I can tell you I remain hopeful. Star Citizen has bugs, it has marketing issues, it has management issues, it also still has potential. That is what matters to me now. After watching games like Destiny 2, Elite Dangerous, and even Starfield squander their potential, Star Citizen is the last bastion of hope for a space game this immersive. No other game lets you wake up in a city, take a train to the spaceport, fly a ship out of an atmosphere, and then kill a bounty target in the atmosphere of another planet. All this with only the original loading screen to log in. (I'm looking forward to the comments about bugs and server errors, very original 😂).
Been with star citizen since 2012 and the kickstarter. It's an amazing game, had some great memories from it, but lacking important features like org features and crafting, just makes me not feel any enjoyment for the game anymore, its just the same old over and over. Im in an org where we are all 30+ , so many of us are busy with work and real life on the side, so we are checking in from time to time and hoping
Been a backer for a little over 10 years and in that my interest has waned. I opted to place my faith in Elite Dangerous as opposed to Star Citizen, at least when it came to backing kickstarter projects. I lost my patience with Elite for some time but this past year they've really started to turn it around and as a result player numbers are up. Conversely we have Star Citizen which seems as buggy and unstable as ever with little to no tangible progress. If anything we're seeing ever increasingly divisive changes within Star Citizen which I think is partly down to a bit of an identity crisis. I hope we see Star Citizen achieve full release alongside Sq42 but I suspect they'll fall very short of expectations which they themselves have set. The development speed is glacial and while I appreciate it's a big project, and essentially two projects that in theory compliment each other, I'm at a point where I can't help but question how all these years of development has been spent.
Imagine $800 million yankee dollars, and we can't even put our helmets in the inventory in order to eat/drink... Edit: to make my comment slightly more positive, I'm a backer with a Mustang +10 year insurance and an Intrepid LTI. I really want this game to be successful.
@@Vandreddd Let's assume a man month rate (mmr) of $5k, which is really low tbh, and 1,000 employees (now apparently 1,300+), that equates to $5M a month, or $60M a year. $800M would last them 13 years at that rate, and that rate doesn't even take into account all the other, substantial, running costs for the 3 premises (Manchester, S.Monica and Frankfurt, then there's Turbulent, so 4). IMO, they're probably running really lean.
CIG should be ashamed, it is not ambition for a game that there choices have shown, but ambition to suck as much money as they can before the inevitable failure.
@Jelly_Juice2006 I started out playing Wing Commander on MS DOS I play sim games only. When I joined in 2014 I had recently became a widow, Star Citizen was just a baby, and I loved Wing Commander, and flying sim games :). Yes I know WC wasn't a sim, but I went back to flight sim , then ARMA.. Then I saw a video, with a familiar face sitting in a Hornet, I was hooked. If I knew the game , my money (HANGERS!) and no ships where an issue , They wouldn't have got any thing more than starter pack !
I don’t understand why people would spend over 100 dollars for this tech demo. All the potential in the world with a terrible management team. It is a game that I play for awhile then it breaks and I take a break lol
It's an interesting video, and I appreciate you sharing your thoughts. Reminds me of how I grew up, as far back as I can remember I always knew I wanted to be in the Army and later to become an Army Ranger in the 75th Regiment. My closest friends, family, and people you thought would be supportive turned out to be the biggest critics. Things like "oh you'll never make it", "you'll drop out", "just get a regular job like everyone else", etc. But that was MY dream, not theirs so their words never mattered. I joined the Army when I was 17, failed my first attempt at Ranger school due to malnutrition. So I was recycled and was given a second opportunity after gaining more weight. I passed Ranger school, went on to Ranger Indoctrination Program (RIP), and then was accepted into the 75th Regiment. I knew that was my home and those fellow Rangers were my TRUE friends and Hero's. Stayed there for over 20+ years. It's also interesting that Christopher Columbus, Elon Musk, Steve Jobs, Nikola Tesla, along with many others experienced similar resistance to following their dreams and goals. But I think they understood one thing that the average man does not "never give up, never quit". Even some of your biggest "hero's" can be your worst critics! If you think you're ever going to do something truly great without failure, reality will fix that quickly for you. Where would we be without men like that... RLTW
Backed since kickstart. over 2k deep and regretting it. Every patch adds more bugs, and now it's starting to go down the PVP winner takes all crap that a very vocal minority seems to perpetuate in so many great games. I feel for your loss of your father. take care of yourself.
I honestly don't get the frustration for the development pace. Take a look at Starfield which is a singleplayer game (10 years) or Cyberpunk which took 8 years or 13 years if you want to include all the critical fixes they had to do. This is games that had all the toolsets at the ready from previous games. CIG had to basicly start from scratch and not only create a physics driven MMO with seamless persistence and server meshing at a scale that has never ever been done before, but they are also creating a singleplayer game at the same time. From that perspective, is it really taking that long? 🤔
I'm Sad for your loss. I feel your frustration that your dad could not play Star Citizen has he dreamed it. However the game is progressing correctly. 10 year to create 2 Games and a Game engine is amazing. The feature from Star Citizen are completly unique your dad helped the most advance in the game industry since the 3D by being a baker of the project. Hope you will enjoy the game soon thinking about your dad. Cheers
Thanks for the nice words. I mentioned a few seconds into the video, I was quoting another backer. I found the note touching and got inspired to make this video. I could see myself in the group of passing-away-before-the-final-product-release!
@@innominatecitizen I feel you. My mother has a pancreatic cancer. She is still here for the moment but the kind of cancer is severe. I don't know more about your relation with your dad but it appear you were real close. I have this kind of relation with my sons too. I already bought them ships for them to play with me in the futur.
ive had atleast one friend die waiting on the game I've been a backer since 2013 almost at 15k kinda gave up after citizencon 2024 and another sq42 delay and then the fake release of 4.0. I'm gonna wait until sq42 is released then wait a year after that before I hop in the game again.
I'm sorry you lost your father my freind. I know I won't ever give up fighting for a better experiance, may you find your peace brother, be happy you had thous memories, most will never be so lucky to have what you two had.
the video is narrated by AI and the original story was a reply to a reddit thread regarding this topic.
Aye, I miss my dad often, and he is still alive. He just wasn't half the father he should have been and given his age he will probably be gone within a decade. For those with good fathers, treasure every moment you can.
@@hollowedone as soon as I seen the header I knew it was referenced to that post lol
Thank you for doing this video. It resonated with me, because I will turn 70 this year, and have grown to believe that I will be dead before Star Citizen is feature & content complete (including a 100 star system `Verse).
I've been a backer since 2016. I took the plunge with an Aurora LN Starter Package, after reading that the game was no longer a bunch of disconnected modules (Hangar, what is now Arena Commander, and a flight training tutorial which was dropped); there was a new thing called a Persistent Universe, and I was excited to join.
However, after getting into the game, I discovered that this "universe" was a small, loose collection of space stations with a single planet (Crusader) and a few moons, none of which could be interacted with, but were instead 3D props in space. I was crushed from buying into the hype.
I have a couple good friends who bought into the game. One of them invested much earlier and sat it out for several years, biding his time. He came back because of my infectious excitement for the game. By then we had 4 planets and several moons we could land on to explore with much, much more to do.
My other friend bought a Starter Package, only because I was playing the game, and he wanted to have something else that we could play together; he just wanted to be a crew member and refused to fly any ships. Since then, the patient friend has walked away in disgust because of the game being chronically broken, and the other has uninstalled the game out of frustration.
I have no wingman, but I joined a large org after learning much from an org member on Twitch who taught mining, only to have her subsequently fade away and become a ghost. Her, and now My org (UEMC) is a great group of like-minded industrial players, with a focus on Mining, and it is their energy on Discord that keeps me connected to the game.
I have gone through many up & down cycles with Star Citizen, and have invested more than I would like to admit, but I hold hope that this broken mess will someday, before I die, become a cohesive powerhouse of a space game...the sooner the better.
Thanks for shraing your story. The developmen pace is cenrtainly frustrating for our age group.
Keep trying to be physically active without pushing too hard. There's no reason you won't be able to have a good couple decades post 1.0. Just ask Skyrim Grandma Shirley Curry. I think waiting for ES6 is all that's keeping that 90-something waking up everyday, and that's been over a decade waiting without an open alpha to play in the meantime, too 😊
Chris Roberts history should be mandatory reading sadly.
There will NEVER be 100 systems. So yes, you are correct.
Sir, I'm 40 and even I also fear SC won't ever have a meaningful release within my lifetime.
Freelancer had dried up and disappeared in its final days, and that was more playable then than SC is right now.
My dad and I were both interested in pledging when the kickstarter went live in 2012.
He was mid way through his fight with cancer and we didnt have much money.
Unfortunately he passed in 2013, but I kept following the development through the years eventually getting my first ship in 2016 after my life had stabilized a bit.
Now I'm a grand admiral concierge backer 😅
Now over 12 year since his passing we have 4.0 and the road to 1.0 looks bright.
I feel my dad and I would have loved to play it together. He got me into Scifi through Stargate and Startrek, and I got into games from playing xwing and doom 3 on his PC when I was a kid.
Really is cathartic playing SC for me, even with all the struggles and bugs.
I'm married now and have a kid due in June. Keep joking about how my kids will be my turret gunners.
This is the best take-away.
Don't give up on the game, especially if you lost a loved one who can't be around to play it.
Enjoy it FOR them, don't throw it in the garbage because they passed before it was fully complete.
Most single-player games take 10-12 years to complete, look at Red Dead Redemption 2, GTA V, Diablo 4; these games have extremely long dev cycles and the only reason we don't know about them is because everyone working on them are under NDA, and the company itself releases trailers, screenshots, etc when the company choose to; usually within a year or two of release to help build hype for the finished product.
I backed during the Kickstarter; infact it was a birthday gift from my mom at the time; she gave me the money for the $250 Rear Admiral Edition which was a Constellation Andromeda. My mom had no interest in the game, my mom's gaming was much simpler; finding hidden objects, Columns, Super Black Bass back on the SNES, Mario on the NES, Qbert on the Atari, etc.
She got me the game because she understood my biggest hobby, was video games. I lost my mother nine years ago to Stage 4 lung cancer, and five inoperable brain tumors. I've since upgraded the Constellation to a Carrack, and named it The Judythea(My mom's name was Judy); why the Carrack? Because when I jump to a new star system, or use it to track down something new to explore; I want a part of my mom to be there with me.
If I threw the game away and got angry about it's development cycle; that is an insult to what my mother, who bought me my first starter package because she understood the importance of gaming in my life.
Hideo Kojima designed, wrote and directed Metal Gear Solid V. One of his fans who loved the MGS series was stoked to play the game at release; but the fan had a terminal condition and died before the game was released. Hideo Kojima visited the parents of this fan, and gave them a signed copy; and asked to see the room of the fan, which the parents kept 'as is', like a memorial. Hideo paid tribute to the fan and lamented that it took him so long to complete the game. But that's everything in life, whether it's a movie, a tv show, a video game, or something as simple as trying to meet up with friends over long distance or across countries; people die and don't get to experience everything they wish they could.
We can choose to be pissed off, or we can accept that people die and we have to make the most of the pieces that are left behind. We either get busy being mad, or we get busy moving forward and living for them, and with them in our hearts to bring them along on our journeys ahead.
@@ShevaiAsan Completely agree with you!
The game aint perfect but its getting better.
Sorry to hear about your mother, my condolences.
Its great name for a really cool ship.
@InnominateCitizen I forgot to say thanks for the video too.
Your story obviously resonated with a lot of people, so thanks for sharing.
Your dad sounded like a great guy!
Looking forward to sharing a verse with y'all as the game moves forward.
Keep the videos coming!
Really great and emotional video. You catch a lot of what is going through peoples minds this time around. Farewell and keep those memories!
My son used to play with me but he's a R6 kid and couldn't hack the jank. He promised he'd play with me when they get the bugs ironed out. All my friends in SC recently quit over MM so it's just me now out of a org of 16 . I'm 50. I fear this is our fate as well.
I am in the same age range and tried to get my son to be my wingman as he is now in his late teens. I had the same experience, he could not handle the bugs and moved onto his own games which actually work.
I was in a org of 48 and they also quit over mm. Me included. Hate to see it man.
All my friends also quit because of MM...
@ it sucks. I didn’t quit over it but I surely didn’t think it was an improvement or anything to write home about. But man, so many quit over it. My discord became barren and it was all MM’s. I don’t think most of these developers play this game at all. It shows. Like the UI work. It’s hideously awful. The new UI HUD for flight is complete garbage. Some settings don’t even have speed and altitude in it. The most important two pieces of data I need when flying. It’s really depressing. Now it’s bugged and dropping all HUD info requiring constant clicking on an MFD to get something to come back up on the HUD. Just nonsense. Maybe we died and this is a part of our hell.
its odd how so many people claim lots quit due to mm but yet the servers are always full almost makes ya think they are lying because its the thing to say now
I'm strictly solo until the game is playable in a Beta or Release state. I can't put MY good name on getting _ANYONE_ I know to play SC. All of my friends like _completed_ or _released_ games. SC has another 3+ years before its ready for beta (1.0 will realistically be more of a beta than an actual release)... and I probably wont bother telling anyone about it until 1.5 or 2.0 because then it will be an actual stable game with closed game loops and basic MMO systems... like LFG, trading/AH; and others things that _have_ to exist in order to serve CR's obession with "physicalizing" everything (advanced personal contract system; advanced, robust AI; econommy, etc).
Star Citizen feels more and more like one of those medieval grand cathedral projects which took hundreds of years to build and most of those who began or worked on it their whole lives could never hope to see it finished. All of them only dedicated themselves and their donations to it because of their faith.
Star Citizen will be the only game millions of buyers died before they could play it. I love the potential of this game, also have concierge, but man, they got the coffee machine working before they fixed bugs we've been dealing with for 5 years.
"Millions of backers" would basically mean ALL backers (on average there are 1-2 million ACTUAL backer but about 5 million total accounts) so it's a BIT of hyperbole.
You mean like all the people that have died waiting for GTA VI? Or that will before the new Elder Scrolls game will release? It happens with all games now. The average time to make a single player game of a huge scale is about 8 years now. BUT, you can play Star Citizen right now in early release, that was the deal. You can't say that for GTA VI or the next Elder Scrolls game.
Are they supposed to fix those bugs every single patch and delay the game for a few more years just so we can have a functioning game to play while it's in development? I would rather have fun where I can and not worry about the rest until it's released much much earlier than it would have been...ya know?
@Innominate. First, sorry for the loss of your father who obviously had awesome taste in gaming. I have only been a backer for a couple of years now after Elite did not meet my expectations any more. Great game but as soon as I heard ship interiors were a waste and I would never enjoy my Corvette's interior, I went loking for greener pastures. That being said, CIG has alot of my money at this point. It really adds up when you have not checked the total investment in your hangar periodically. I am much more tempered now, though, like Elite, I await some of the additional features on baited breath (AI blades and crew).
Just to clarify, I was quoting a backer, as I mentioned a few seconds into the video. It struck a chord as soon as I read the post, and I knew I had to talk about it. I do feel and share the frustration, yet I remain hopeful about the future. An expensive and likely distant future though!
I’m dying irl, right now and I’ve backed the kickstarter. Spent over 3k, I’ll never see the game come out. If only I could make a wish.
I've been a backer since late 2022. I've invested quite a bit of my disposable income into SC because it became a hobby to me and a passion project. And like all passion projects and hobbies, they don't always go quite as you want them to. Some investments give you returns monetarily or emotionally. While others can completely blow up in your face. The greatest moments I've had in SC have given me (what I believe) to be worth the money I've spent (and I've given quite a bit in the sum of over 70 ships...). I hold out hope that it keeps getting better but I'm realistic enough to know that this as well as my other hobbies come at a risk.
I built and drive a race car. I've spent way more money in that hobby than I have, SC. With that said.... I have to hold on to the reality that my race car could be here one moment and gone the next for COUNTLESS reasons. Understanding that helps be deal with the roller coaster ride that is Star Citizen and allows me to keep hoping for the future. I acknowledge the disappointments as I try to do with all things but I don't let that be what defines my experience with SC.
So sorry for your loss.
I hope some day we all get the experience you and him were expecting.
My father was planning to be my chief engineer on my Polaris. Sadly 3 years ago he got Parkinson's and is unable to play now. :(
It's an empire built on the hopes of it's backers.......More like, an empire built on the backs of it's hopers. I got out a couple years ago. It was too easy to die doing nothing, and spending way too much time having to fuck around wherever you woke up just to get back into space was ridiculous.
Thus the name cloud IMPERIUM games. Its really sad the current results do not match with the sheer amount of 750+mil and the ambition and willingness of the community to support with testing basically providing free QA. Some streamers and youtubers creating non-stop content with basically dust as amount of progress of ingame content.
I wasnt going to respond but reading the comments, gives off a sense of darkness, dismay, gloom, and hopelessness.
No game. Absolutely No game ever, should cause a person to feel such a way. No person should ever allow a game to make them feel that way. That is a huge red flag towards any game, does so.
Its like players have gotten to the point of bowing down to company and game, and its draining those players lives.
I could see if it was a home for the family; both present and future. But it is NOT. It is a game, or is it something else in disquise?
I mean come on. Have you guys actually really read these comments? I mean really read, and understand what is being revealed.
I've stated a few times, that I'm not sure what SC really is. I know what I hear, and read that it is dreampt up to become, but I just don't trust that. This whole thing (CIG/SC game development) is a really strange goings on to me.
I once had in mind that maybe I'll play it once its released fully as a completed game. But no way do I want to get caught up in whatever is going on with CIG/SC. Now, for sure I know as for myself, I'm saying away from SC, even CIG.
So much other stuff (real), going on in this world, than to be stressed and worrying about a video game. They are supposed to be exciting for the players that play it. Its stress watching and reading the hopeful, as well as the let down, and regretful.
I get it. I once would have really liked a game like Ready Player One (The Movie). SC doesnt come close to that. But I don't anymore.
NO GAME SHOULD EVER CAUSE PLAYERS TO FEEL OR GO THROUGH, WHAT APPEARS THAT CIG/SC HAS IT'S PLAYERS FEELING, AND GOING THROUGH.
Love all Ya'll!
As always, this is imo.
God first!!!
God bless!!!
Love One Another, as Christ Jesus, Love Us!!!
Repent of sins.
Amen
Amen
Amen
Alleluia
Alleluia
Alleluia
Similar experience, brother. Condolences. My wingman died waiting for his turn to fly. I stopped being an active supporter but I haven't given up yet. It's just lost it's luster. 2013 backer. Large fleet.
Lost it's luster for me too. I don't understand people who say Chris Roberts is basically Steve Jobs and the game is so pretty and such an impressive massive scope.
Yeah volumetric clouds, server meshing, and nicely shaded origin ship designs are all nice things devs can goon over but us backers didn't pay for tech porn, or somebody else's jobs program, we (especially early backers) paid money for a functional and fun experience, not bugtester purgatory.
Another thing, Steve Jobs manufactured and shipped actual products, not continual promises of a single unreleased product.
Very sorry to hear about your loss.
I pledged in 2013. I was 38 years old. Been waiting on a game like this for as long as I can remember. I’ll be 50 this year. At this point I’m just hoping for a finished product before I’m 60…
Pledged in 2012 when I was 38. Now I'm 51. Dang... that hits hard
I'm 40 and I probably won't see a finished proper game in my 80s.
Have fun now. No matter what no matter who you're with. Have fun now.
Nothing can recoup the loss of a familial wingman. And I totally agree with your criticisms of the games trajectory. I recently have become more and more crestfallen. I will also say that the one thing that consistently brings me back is playing with a handful of good friends a dozen great acquaintances, and a sliver of hopefulness. 2 friends I almost always play with are brothers, their father joined us this year. My little brother joined us this past month. You'd port right in. The pangs of hope also make me more scrupulous towards the game. I recently took a turn in my disposition sadly. I am astonished how bad their consumer research and outreach is. Truly mind bending how flagrantly they shirk outstanding major issues and disregard persistent user backlash. And still every year get up and say things like "did you know, 90% of ships that are claimed aren't even destroyed?" Attributing it to our lack of using appropriate tools and never play testing themselves for a week to go "ohhh". I wish you solace in your inner and outer verse. Thanks for sharing with us.
Those of us who came later had the benefit of others experience. Starting in 2020 I was cautioned to only treat the game as is, and not what it could be. To not invest more than you could stand to throw away. And I have found joy in that. It’s a janky mess and I love it. It may never come to release and that is sad but bearable for us who never had the full heartbreak of a lost dream.
I have been following Star Citizen since 2014. I didn't have a PC for it, and than I got a job and so SC could be with me finally. And I got lured into is spent tonnes of money, you know ship interiors. And before that and now I play Elite Dangerous. And I must say, all promised is Elite Dangerous, just no ship interiors. Both games had kick start in 2014. Elite is alive in a galaxy, milky way, Star Citizen is just a easy money for developers. And for us who love space and sci-fi a sweet carrot to get lured in. Nice dream but I am sorry for money wasted here. Do not take all the flashy commercials like I did. Its just a juicy carrot. I have 2200+ hours and I still play and love it. I have been with SC for 3 years now and -2200e. So no SC is not a good dream at least for us the players.
I'm sorry for your loss.
I am a concierge backer for over a decade. I am disappointed with the direction the flight model is going, and frustrated with the delays, but understand the huge amount of development time required for such a cutting edge product as I am a software developer myself. While I'm still here, haven't "punched out" yet, I am starting to feel my mortality now. My children who were infants when the project started are now teenagers. I have persistent aches I didn't when I backed the project. I also have far less hair where I should, and far more where I shouldn't.
Here's hoping 2025 is a good year for the project!
My problem is the squad 42 stuff. Like I wanted SC not s42. I backed it when it first came out.
Personally I don't mind the delay. I think with llm tech and other things, when we get npc crew it will be great. But my problems come in with bugs that has been ignored for years, a hyper focus on s42, and how when it comes to SC they heavily focus on more ship sells.
2016 i buy 30 dollar packages stand alone ship or vehicles, because i can't afford expensive ships.
Bought when 50 years old 60 now not sure if I'll live to see it finished.😢
Firstly, sorry to hear this man, terrible loss in any context. My self been a backer since 2021 and I phase in and out hope and hopelessness. I feel their success at ship sales and marketing is leading to their overall failure in getting a state where there a stable platform which gives confidence to players to spend their time on it.
There are plenty of wingmen in Elite Dangerous. o7
I've only pledged as much as I'm comfortable with, so the "ups and downs" don't make me feel scammed or upset, I enjoy it when it works, and play something else when it doesn't. It's that simple.
I hear constant moaning from others who see it differently but I just filter that out. I feel like this video was a "chilled out moan" 😊
I’ve been in the verse for 2 years now, I’ve known about it for 4, im hopeful the game will reach its “final form” of sorts I have a c1 spirit, hammer head to Polaris ccu ready, arrastra nocturn paint and f7a mk2 token all ready for me, just need to save the pocket money for all of it haha, I’ll stick by this project through thick and thin to see it succeed
(Ps I got the paint and ccu from the grey market I am NOT a concierge)
I did a statistic recently and posted it on Reddit. It took account the average age of SC players, the number of olayers and the average deaths of that age group. In 10years I calculated that 16,000 gamers passed away. These gamers will never see this project being completed. So sad. I hope they finish it soon.
Not only players….CR will die and the game will die with him as Alpha.
we are the next before the game release
I stumbled on a video in 2019 of a couple of guys out and about in an Aurora, and after a few more videos I found I was witnessing something similar yet significantly evolved from the X-Wing and Mechwarrior games I'd enjoyed years prior. It took me nearly a couple of months from that first video to come around to the decision to back the project and about the same time again to actually put money on my first pledge. On one hand I genuinely felt (and still feel) that this is the most ambitious PC gaming project I've ever seen, and on the other I know well enough to set a modest budget and stick to it. I'm still optimistic about the future of Star Citizen and Squadron 42.
Sorry for the loss of your Dad. I miss my old man like flowers miss the rain. Losing a parent who is also a best friend is just awful.
I haven't played as much lately. MM really soured most of the folks on my friends list. I went from an easy 20hrs in game a week to around two. I personally despise it and find it to be hands down the most disappointing thing that's happened to the development so far. It just feels like the flight model is made from popsicle sticks and rubber bands. Its rare I feel such angst but I have a 3k hangar and most of my fighters, that I purchased specifically for the way they handled, are now as fun to fly as squashed peaches. I hope they fire the flight team and find folks with better solutions. I can take losing base building and waiting another year for Pyro to get fleshed out but MM convinced me to stop buying ships. Zero IRL cash spent in game since it dropped. It just feels so clunky and mailed in.
Hi how are you doing today 😂
First and foremost, my condolences to you and your family, it seems your father left this world in his 60's, which in this day and age is still too young to go. For myself, 11 long years of tedium, and now with the changed scope of what they plan to release for 1.0 and the new project manager Richard tyrer stating he see's the game as being a cross between Rust and eve and with a focus on PVP in a vastly smaller universe devoid of much of what was promised, it just feels like a betrayal. I / we, were promised a modern version of Freelancer 2003 PC game, a game that had two games in one, a solid single player campaign and a 50 star system universe simulating MMO that is still on line to this day and still more fun than Star citizen despite its dated graphics. That game is a real universe simulator, without all the grind and tedium, all they had to do was copy what worked and build on it, instead they pissed away over a decade and two thirds of a billion dollars trying to re-invent the wheel only to move the goal posts to cover over their failures and present them as potential success. For backers who could not give a crap about orgs and are not that interested in PVP, this is no longer the game for them.
almost 3000 dollars in, since 2016 adding small bits. 😞 Oh well, all we can do is Hope.
As a MASSIVE fan of Freelancer, I wanted this game to work, I wanted it to succeed. I loved what Freelancer was, and what it could be, and the inspiration drawn from it was easily the biggest reason why I gravitated towards SC. But I was also deeply suspicious of kickstarters and early access so I didn't buy into that. Still, I actually bought a new PC in 2015 with the anticipation that Squadron 42 would come out that year, so I was invested into it to some extent. However, the more the process dragged on, and the longer the news of updates slowed down to a trickle, the more I dropped off from it. And while getting a new PC for a game that didn't come out sucked, at least I still had a functional gaming PC to play other games in.
I am lucky in that I did not otherwise have a huge financial or emotional investment into the game (or what it could be). Definitely nothing on the level you had with your father, so I can only imagine how heartbreaking that all is.
For better or worse, SC is a cautionary tale, but I hope something can come from it that at least makes it worthwhile for those who pledged.
Meanwhile, I am enjoying replaying Freelancer with an HD update.
I pledged in october 2013. Got one of the original packages. I've since bought several ships over the years. I have a modest yearly gaming/entertainment budget which comes to about 8-10 titles per year - I have never spent my full budget - even when pledging to SC. At the time I backed star citizen, I was only buying at most one or two games a year. Considering the nature of what I was seeing in SC - I decided that I was only going to spend a bit of what I had left unspent from the year if anything at all. I do have more than $1000 in the game over the years, so there's that - and that was given purely for the development funding. I only bought ships that were for an individual player to fly. I regret none of the money I've put into the company or the game.
That said, I'm pretty certain they're not going to be able to deliver a final game. The reason is simple: they've taken on financial investors. The moment that happened, I realized the game would never actually launch the way the backers were expecting. Oh, we might get something but... investors always require more out of something than they put in it - a lot more. If they had released everything within a few months of their getting actual investors - it would have been fine. But that hasn't happened. So... eventually the investors will have the leverage and they will force changes and a release. And it is quite likely that what they force won't at all be the game we want. And they may require things like subscriptions and in-game monetization. Because that's the profit model. We probably won't get SQ42 really, at least not the way were imagining it. And that was what I signed up for. I've pretty much resigned myself to that reality.
I remember talking with my mother once - she told me, never spend a penny you'll miss having in the future. If you doubt it, even one single sent, keep the penny. No matter what. But, if you want something, and it is something that is worth that penny to you? Get it - you only live once. Just make sure you are *sure* when you spend it because you'll never get it back. I approach every video game I buy with that mindset. I have to - nothing lasts forever.
The money I spent and gave I treated as though I had set on fire. It was for entertainment. And I was entertained! Watching development through the years - especially at the beginning - was worth the money I had put in and then some. I got a decade and a bit of entertainment out of my money and averaging out to $100/yr... I consider that win enough. If we get a full release, and all the things we were promised - great. I'll enjoy it as much as I can. If we don't... I'll move on. Its not like the gaming rig and sticks and stuff I have are even remotely useless without Star Citizen. There have been more space games - great space games - and part of that was due to the dream of Star Citizen. So.... not a loss in my books.
As for the people who have spent money and time and regret it - I understand what that means. Its rough and it isn't going to get easier in the next few years. I wish I had something that could heal the hurt to say or make it better. But nobody can do that. Nobody should do that. Painful lessons are the ones most remembered. And if things were easy - they wouldn't be worth anything. And it is a good lesson - even when someone promises... sometimes they can't. Sometimes they won't. Sometimes they never intended to in the first place. Life doesn't tell you which one is which. And sometimes all you can do is walk on.
Scope creep gets the devs every time.
Backer since 2019. Spent close on $1200 since then. I've had to accept this game will not- can not -be all the things we were promised. At this point there's still some fun to be had with what we've got but it's nothing compared to what it was billed as being.
I feel like the best I can hope for at this point is that they make the current product stable enough to actually do the things we can already do without constant erroring out. Stuff I was really looking forward to (like doing data running/hacking in my sabre raven) will probably never appear. Where the development money was spent I have no idea.
Rip dad. Now get the son/daughter or niece/nephews involved get em a pledge and be a wingman for the next generation! By the time they are finishing college it will release ;D
Backed it since 2015. I'm now 56 and wholly expect that if this game does ever get to 1.0 that it won't do so before I'm retired, and I most likely won't still be capable of playing these sims.
Sorry for your loss mate. I too had hoped to play SC with my father. While he has not yet left us, his ability to play such games certainly has given his age. I too no longer care. Roberts has let me, and many other initial backers, down....badly. At least I'm not in for anywhere near as much money as many are.
"By the end of the year backers will get everything they pledged for, and more" - Chris "Liar liar, pants on fire" Roberts.
I turned 50 late last year. Been at it since 2013. Did hit the 5000,- dollar mark during IAE a month ago.
I play maybe once every 2 weeks for a bit. Waiting for a bit more reliability. Fighting bugs all the time is tiring fast.
My condolences, may he Rest In Peace.
In since 2013, at 700$ 53 now and I to doubt it will ever be completed. Really frustrated with the repeated "redo" of work that was completed like flight. Not to mention the selling ship concepts rather than working on completing feature and systems.
I look forward to playing this with my dad in a year so this hit home for me. Sorry you lost your wingman... On a positive note, at least your pops didn't get to see what Master Modes did to the project.
all of the above
Condolences for your dad :(
ya im 60 now and im one foot in the grave, 12 years waiting for it 😢I have been waiting for a game like this my whole life and 12 years later still waiting
im a wing man i thimk 😮
my general feelings on the game since i backed 5 years ago are that i love the game, i love the dream, i love hopping in and having fun with my friends every once in a while, and its really awesome to see the progress along the way. however, no matter what cool stuff they say they're going to add or how much i enjoy doing stuff in it now, that doesn't ever make the wait for future updates sting any less. the wait sucks. i wish we'd just invent time travel to travel to the future, grab the complete game, and give it back to the developers to release in 2014 or something. that frustration is universal, but i imagine it gets worse the older you get. i'm only 24 right now, but i backed at age 19. i wonder how far along the game will be when i get to my thirties. i hope the game is in a far better state than it has been, and despite my concern and frustration, i do genuinely believe it will get there before i turn 30. things have really taken a lot better of a shape in the time since i jumped in, so i'm more sure that it will materialize, my only hope is that it happens sooner rather than later.
my condolences for your loss. he seems like he was a good man from the way you describe him.
I'm north of 50 and understand both sides of this argument. Some want it in a polished state now, and some want it to cook and see Chris Roberts's vision. People older than Mr. Roberts have cause to worry, but those younger than him are safe. Who knows how long Chris will take, but it's up to him at the end of the day. It's his work. It's his magnum opus. The final project will define him. He ain't gonna rush it.
On a side note, it would be cool for CIG to put a memorial on Terra for all those backers who passed away while the game was in development. It would be cool to see your dad's name and others on a memorial to remind us of the people who helped us get to our destination. Your dad is a bonafide video game hero.
I'm sorry for your loss . I backed in 2014 , im 62 now and honestly never even think the game will ever be released. Eventually the money will dry up it's already starting and they will be forced into bankruptcy . This game has been mismanaged from the start. Now after all this time they are going to start working on playability??? 😂
Backer since '22 and old enough to take take an early retirement, spent an obscene amount of $$ to Space Marshall rank
With the right perspective SC is a blast, and the entertaining YT videos add to my enjoyment and immersion
When orgs become a real thing i'll find one that suits, or make one with my small group of friends and family, or both..who knows how it'll be structured (i heard 3 orgs join possible)
I think the nature of org expansion will fill missing ppl and loss gaps, well at least for me anyway
I'm a lone wolf for now, because the jank tends to make casual or intermittent gamers of backers
Sorry for your loss. Way too young. I too pledged when I was 50 now 63. Still in reasonable health. Though I too am dubious of this projects ..conclusion. Cptn_Black
I amn sorry for your los. I will be 54 this year and wonder if I will still be alive when this project hits 1.0 so I get you. My son and daughter both have accounts so I will transfer my account to them in my will, and maybe my grandchildren will play a 1.0 release. So far its just promises and very little delivery and I dont see that changing even in 2025 as CR is a dreamer with little ability to manage a project.
I will be your wing man anytime
2012 backer here, we had an Org of almost 300 people set up back in early 2014, lots of hopes, dreams and theory crafting back then. Only 10 of us logged in this year...
Eternal sadness
Over 600 million??? As far as I know it's over 700 million soon 800.
Edit: I just checked. It is 777 million right now
Sorry to hear that.
Sadly, FRONTIER - an ambitious no limits space sim....hang on 🤔
Pledged near the beginning and am now 60 and developing arthritis in my hands. Even if I make it to launch, I fear I'll be watching others play it since my hands are starting to betray me. I used to play quite a bit and got fairly good, but haven't really played since MM. I did try to log in and fly a ship a couple times over the last year, only to be defeated by bugs each time. I no longer have the patience to work around them like before since they seem to be getting worse with time, not better. Starfield was a bust, but my daughter just bought me X4 which I suppose I'll try out.
The vision of the game was very emotive. A lot of people got emotionally attached... But this project lives 2 lives - one in the heads of backers & another in development.
Ultimately, CIG marketing has kept the lights on with lies. But CIG developers have continually solved problems and hit milestones, albeit slower than everyone expected
The best assessment I've ever read about this project.
12 years wait, 2013, I stop playing at patch 2.xx something. I didn't spend over 350$, now I am back for 1-2 hours every other day. It is fun and the bugs are frustrating. CIG should focus on the stability l, and not content.
I have lost one friend who passed and known several others who have lost org-mates due to age. I personally have sold one account and half of my second. Now I sit and watch.
Funny side note.
Henry Cavill wasn't even Superman: Man of Steel when he did his stuff for SQ42.
i've been a backer since 2012 and am about $400 into the game. i dont pledge much anymore but i do fire the game up every couple patches to see whats new. I still love the game but i know its gonna be 3-5 years away from being where its supposed to be. ill be 56-59
I love the idea of Star Citizen (SC) and some of its game play I've had. But sadly Chris Roberts and CIG's focus is on Marketing for new money; and they are good at it. Their promises are beautiful but rarely delivered on as they deviate in a new direction behind their given promises. I've spent 1k on ships and another 1k+ on a sim pit because of SC. I have no regrets as I've had some fun times playing and have also learned CIG's pattern of the unrealistic processes. Im sure the project gave you and your dad some great moments and who can be against that. Cheers!
If they always have to repeat and say"it isn't a scam" it likely is. Or at least a cash grab on a sinking ship named *The Failed Dream*
I've ivested well over 2k in the game. I am very patient by nature. However it is definitely not looking good nowadays.
I backed for the first time back in 2021. But have been following it since 2017. I just hope i wont have to sell my fleet in the future :(
Its such a cool game....
Would love to try SC but I'm lacking powerful gaming PC to make it run & those aren't cheap.
I love the video. I would have appreciated being asked to use my reddit post beforehand tho.
I quoted a few comments from the thread, all very touching. They struck a chord, and I had to express my sympathy with where they were coming from. My condolences to all who lost their loved ones in the community.
@innominatecitizen apparently. You used my post to thumbnail the video. o7
I backed this project back in 2014. Total investment as of 2025 = $60. My only shame is not spending it on bitcoins instead.
hi, you get the reddit post to do a yt video with ?
the reddit post make me cry and realise i could never see the finished game too.
Sorry for you loss😢 I been backing since 2019, all in all about 2k spent, this game will never be anything more than what it is now it’s grossly mismanage and eventually people are gonna wake up and investors are gonna back out salad. Hope I’m wrong.
People lose a crazy amount of time because not knowing the difference between paying to play and paying to QA.
Ever taken a shit where it stops halfway? you take a big breath, struggle and double down trying to squeeze it out. Only to have it break off with the other half still inside you and be left red faced, gasping for air and back to square one. That's s.c development....
My friend quit playing because the Corsair was nerfed... Now I don't have anyone to play with.
I'm 59 and have been a backer for 5 years at the Wing Commander level. I came from Elite Dangerous, and use to play Privateer when it was released, so I was excited when I discovered SC. I haven't given up on the game, although I've taken a few breaks when things are a bit more buggy as usual. We all signed up to be Alp[ha testers, that was part of the deal so I don't see the point of being negative about it still being in development given the amount of "scoop creep" we've seen. This is an ambitious project and development takes time, especially when CIG had to make their own custom tools to pull this off. I'm less worried about the game ever being finished as I am about the entire project imploding, but I intended to keep playing during my retirement as long as I can. Certainly there is a lot of dev time maybe misspent on small details in the game instead of working on the broader brush strokes and game play and adding the details later. But we get a rare view of the development process and watching the game evolve and grow is part of the fun for me. I'm excited for 2025 and Chris's emphasis on stability and playability this year.
Nice of them to actually try and make the game playable after 12 years.
Patiently waiting, until then, I am exploring augmented reality.
I am sorry about your father, that really sucks and no words can change or make anything better in that regards. That being said, my one issue with the points that were brought up in this video, whether this was a genuine take on your feelings toward the game, or just someone who is trying to stir the hornet's nest, regardless of your reasoning, is simply not fair to hold CIG accountable for. First of all, CIG never forced anyone to give their hard-earned money to them. Every backer, including myself backed the dream of creating the ultimate video game. There is a reason no publishing studio has ever even attempted to support a game with the ambition that CIG has. The issue is ultimately, of course time. The thing about tech, in general, is that you have to make pre-requisite tech have the ability to walk, so that the future tech can run. or in this game's case, fly. We, the backers, unfortunately, have to be the ones to endure the walking phase for the discovery of new and innovative ways of enhancing the scope of a stagnant industry. Most games these days are all just copy and paste, slightly better visual recreations of games of old. Innovation in the gaming industry has arguably not been very exciting because most people are sticking to the known. Sticking to what is safe. How many cars had to burst into flames before we were able to achieve hot rods and sports cars. How many prototype planes had to fall out of the sky before we were capable of landing on the moon? The point is there are many people at the early stages of innovation, that will never see the end results. Many, unfortunately, won't get the privilege of enjoying the end results of their investments. But someone will get to benefit from it. Someone will one day be able to wake up and enjoy Star Citizen the way it was meant to be played all because people like your father and many more, who believed in the dream. A dream that is still very alive and thriving today. I thank your father, for his part in helping this dream even hit my radar of interest. Now I hope I can do what I can to handle the baton that was passed to me in this phase of its development well, so that when the time comes I get to pass it to the next person who might get to enjoy it, even just that much more. His investment in this amazing project will never be forgotten and his legacy will live on.
Once again, my condolences. But in the gaming industry, your father was a real patriot. Thank you for sharing and hoping the days that follow continue to bring up the good memories you had together! Take care now!
I think it will be delivered. But not nessarly or exactly as originally pitched. Due its a massive project with scope but equally limits, and practicability. Ive spent a few years away from sc and coming back to the alpha recently I’ve been blown away bugs aside it does seem like there has been progress to a point where there is know some what playability and meaning and fun to be had. But still no wear near finished, but server meshing is definitely a key step to start to enable expansion of the universe. But key bugs and issues need to be tackled. I wish progress was better and to clarify the direction and questions. But having played it a lot recently its on reasonable foundations know especially compared wear it once was and i was questioning was it a scam? But know im confident there will be delivery but equally it will take time and tech to progress. I have envested a far bit of cash so equally i do have concerns but am way more confident know there will be something to show.
Sorry for your loss, but not the first time thou sadly but is a nasty side effect of a massive game with massive scope. But was good of cig to pass the account to you.. but we will see wear this goes.
Fantastic video.
MM and ship nerfs like the deemer and ion made me give up. got banned in spectrum for calling jogi the kathleen kennedy of star citizen. iv spend more $ than id like to say because once SC was the best dam space sim i ever played..
after MM and ship nerfs i just lost faith in the new flight team and cig.
Backer since 2013
I'm 30 grand in , and the game is not on the same track as it was when I purchased ships , funding is over 750 million just for us buying ships , they have outside investors also including tencent . Roberts doesn't code and all but a couple devs are gone , roberts has been doing interns and kids out of college for coding .
I'm sorry for your loss, but having the promo code on the description is somewhat ironical to me like; having a heart felt conversation then hey just so you know if you wanna lose your time waiting for something that probably wont ever come out and the company will go under first here is my promo code, have at it
Upon reaching the Wing Commander rank after acquiring a Kraken at IAE last year, I can tell you I remain hopeful. Star Citizen has bugs, it has marketing issues, it has management issues, it also still has potential.
That is what matters to me now. After watching games like Destiny 2, Elite Dangerous, and even Starfield squander their potential, Star Citizen is the last bastion of hope for a space game this immersive. No other game lets you wake up in a city, take a train to the spaceport, fly a ship out of an atmosphere, and then kill a bounty target in the atmosphere of another planet. All this with only the original loading screen to log in.
(I'm looking forward to the comments about bugs and server errors, very original 😂).
Been with star citizen since 2012 and the kickstarter. It's an amazing game, had some great memories from it, but lacking important features like org features and crafting, just makes me not feel any enjoyment for the game anymore, its just the same old over and over.
Im in an org where we are all 30+ , so many of us are busy with work and real life on the side, so we are checking in from time to time and hoping
Since Christmas of 2017. It's not looking great, even after a year and a half break.
Been a backer for a little over 10 years and in that my interest has waned. I opted to place my faith in Elite Dangerous as opposed to Star Citizen, at least when it came to backing kickstarter projects. I lost my patience with Elite for some time but this past year they've really started to turn it around and as a result player numbers are up. Conversely we have Star Citizen which seems as buggy and unstable as ever with little to no tangible progress. If anything we're seeing ever increasingly divisive changes within Star Citizen which I think is partly down to a bit of an identity crisis.
I hope we see Star Citizen achieve full release alongside Sq42 but I suspect they'll fall very short of expectations which they themselves have set. The development speed is glacial and while I appreciate it's a big project, and essentially two projects that in theory compliment each other, I'm at a point where I can't help but question how all these years of development has been spent.
Imagine $800 million yankee dollars, and we can't even put our helmets in the inventory in order to eat/drink...
Edit: to make my comment slightly more positive, I'm a backer with a Mustang +10 year insurance and an Intrepid LTI. I really want this game to be successful.
Yeah we can! Press Alt + H. :)
@Vandreddd no we can't, double helmet bug currently. The option also died out on me after a few days in 4.0 Preview.
@@Vandreddd
Let's assume a man month rate (mmr) of $5k, which is really low tbh, and 1,000 employees (now apparently 1,300+), that equates to $5M a month, or $60M a year. $800M would last them 13 years at that rate, and that rate doesn't even take into account all the other, substantial, running costs for the 3 premises (Manchester, S.Monica and Frankfurt, then there's Turbulent, so 4). IMO, they're probably running really lean.
@@TrueDesire존 worked just fine last night - which only implies the servers are shitting the bed somewhere.
@@specialcircs not sure why you pinged me with this stat i don't think chris roberts is good at his job and sucks
CIG should be ashamed, it is not ambition for a game that there choices have shown, but ambition to suck as much money as they can before the inevitable failure.
Hi 2014 $10.450K invested I invested in a Space sim look what we have now.
@Jelly_Juice2006 I started out playing Wing Commander on MS DOS I play sim games only. When I joined in 2014 I had recently became a widow, Star Citizen was just a baby, and I loved Wing Commander, and flying sim games :). Yes I know WC wasn't a sim, but I went back to flight sim , then ARMA.. Then I saw a video, with a familiar face sitting in a Hornet, I was hooked. If I knew the game , my money (HANGERS!) and no ships where an issue , They wouldn't have got any thing more than starter pack !
I don’t understand why people would spend over 100 dollars for this tech demo. All the potential in the world with a terrible management team. It is a game that I play for awhile then it breaks and I take a break lol
It's an interesting video, and I appreciate you sharing your thoughts. Reminds me of how I grew up, as far back as I can remember I always knew I wanted to be in the Army and later to become an Army Ranger in the 75th Regiment. My closest friends, family, and people you thought would be supportive turned out to be the biggest critics. Things like "oh you'll never make it", "you'll drop out", "just get a regular job like everyone else", etc. But that was MY dream, not theirs so their words never mattered. I joined the Army when I was 17, failed my first attempt at Ranger school due to malnutrition. So I was recycled and was given a second opportunity after gaining more weight. I passed Ranger school, went on to Ranger Indoctrination Program (RIP), and then was accepted into the 75th Regiment. I knew that was my home and those fellow Rangers were my TRUE friends and Hero's. Stayed there for over 20+ years.
It's also interesting that Christopher Columbus, Elon Musk, Steve Jobs, Nikola Tesla, along with many others experienced similar resistance to following their dreams and goals. But I think they understood one thing that the average man does not "never give up, never quit". Even some of your biggest "hero's" can be your worst critics! If you think you're ever going to do something truly great without failure, reality will fix that quickly for you. Where would we be without men like that...
RLTW
"Strive to seek, to find, and never to yield."
Note to self: Quoting someone is way too complex concept for average youtube viewer to understand.
I’ve come to realize it.
Backed since kickstart. over 2k deep and regretting it. Every patch adds more bugs, and now it's starting to go down the PVP winner takes all crap that a very vocal minority seems to perpetuate in so many great games. I feel for your loss of your father. take care of yourself.
Sad to say, but this "Game" is THE reason people are dying ..
I honestly don't get the frustration for the development pace. Take a look at Starfield which is a singleplayer game (10 years) or Cyberpunk which took 8 years or 13 years if you want to include all the critical fixes they had to do. This is games that had all the toolsets at the ready from previous games. CIG had to basicly start from scratch and not only create a physics driven MMO with seamless persistence and server meshing at a scale that has never ever been done before, but they are also creating a singleplayer game at the same time. From that perspective, is it really taking that long? 🤔
I'm Sad for your loss. I feel your frustration that your dad could not play Star Citizen has he dreamed it. However the game is progressing correctly. 10 year to create 2 Games and a Game engine is amazing. The feature from Star Citizen are completly unique your dad helped the most advance in the game industry since the 3D by being a baker of the project. Hope you will enjoy the game soon thinking about your dad. Cheers
Thanks for the nice words. I mentioned a few seconds into the video, I was quoting another backer. I found the note touching and got inspired to make this video. I could see myself in the group of passing-away-before-the-final-product-release!
@@innominatecitizen I feel you. My mother has a pancreatic cancer. She is still here for the moment but the kind of cancer is severe. I don't know more about your relation with your dad but it appear you were real close. I have this kind of relation with my sons too. I already bought them ships for them to play with me in the futur.
ive had atleast one friend die waiting on the game I've been a backer since 2013 almost at 15k kinda gave up after citizencon 2024 and another sq42 delay and then the fake release of 4.0. I'm gonna wait until sq42 is released then wait a year after that before I hop in the game again.