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Dodonpachi Daifukkatsu Black Label - B-Strong - 1,806,518,385,986 [JP XBL Leaderboard Archive]
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- เผยแพร่เมื่อ 20 พ.ค. 2021
- Player: SYU
Date: 2021/5/19
Game Version: Japanese Xbox 360 port
Notes: 1CC, no Hibachi or Zatsuza. Ura loop midbosses from Stage 1.
This is the current highest score with B-Strong on the Japanese Xbox Live Leaderboards.
This video is part of the CAVE-STG.COM replay archive project.
이야....총알 뽑아내는거 예술이네요
So wait, in strong mode you don’t face the true final boss? Are you serious?!
You can, it just wasn't triggered in this run. PCB WR for A-Strong triggers Hibachi and I think some of the others trigger Zatsuza.
@@netdoll So you mean I have to collect every single bees in all stages and kill all the bosses with with maximum red gauge, then the true final boss will show up in strong mode right?!
@@yousefslimani99 To quote Shmups Wiki on the subject
To fight against the various the EX Boss (Taisabachi) and the 2 True Last Bosses (Hibachi and Zatsuza):
Taisabachi (or 'Supreme Weapon of Extreme Hellish Annihilation - Golden Disaster'): Do not use more than 2 bombs in the first 5 stages OR kill at least 2 bosses with a full Red Mode gauge.
Hibachi (or 'Supreme Killing Weapon - Hibachi'): Do not die more than once in the first 5 stages, do not use more than 2 bombs in the first 5 stages, and kill all bosses with a full Red Mode gauge.
Zatsuza: Must use Strong style, never lose a life in the 5 regular stages, get a No-Miss win against Taisabachi, do not deploy more than 2 bombs in the 5 regular stages and finish off the 5 main bosses with the Red gauge full.
@@netdoll Oh thanks for the full info, hope it helps!
What were the developers thinking with some of these bullet patterns?
The dev's we're not thinking my boy
To be somewhat fair:
- Strong style in this version means much higher firepower but much more dangerous enemies, this is equivalent to the 2nd loop of the OG Daifukkatsu so it's an experts-only sort of thing - a decent amount of the game is way more reasonable to survive without hypers/bombs when using the other styles, but I do think most of the game is designed with fairly liberal hyper use in mind
- The red meter is jacking the difficulty up even further, as most individual bullets get "copied" more as you fill up the gauge by using the vulcan and laser fire simultaneously
- Even despite that, a lot of the really difficult, if not borderline impossible, patterns I think of less as things to deal with outright and more "soft" time limits
- _Welcome to CAVE Inc. games, enjoy your stay_
@@lordmarshmal_0643 What do you mean by soft time limits in the case of Daifukkatsu Black Label?
@@redmage8719 I say "soft" time limit as in "for survival purposes the boss should be dead around the time this pattern gets unleashed"
Could someone please explain the requirements for Ura loop (Strong mode) starting with stage 3?
The other day, without doing anything differently (or so i thought) i found myself in Ura loop at the begining of stage 3, and the pattern and mid bosses were all Ura mode from then on.
I think i no-missed stage 2 and collected all stage 2 bees. Other than that, what needs to be done?
That's it, all bees.
@@gonyoda thanks friend!
Black label doesn't have a second loop
@@fallenose683 true, my bad. I was obviously reffering to unlocking the "harder" mode of the Strong mode.
ura entry requires 2 stages bee perfect (can't die between bees) or a lot of obtuse requirements in stage 1
I wonder if anyone has actually dodged that pattern around that ultra cool safe spot at 7.50 looks like you may be able to get a ton of hits from the rotating laser wheel at the bottom but looks near impossible.
I don't tink itt's possible to dodge it. Starting with Level 2 boss, there are quite a few undodgeable patterns throughout.
there's so much slowdown the pattern is dodgeable but you'd have to go up and down to get the most out the wheel and that's not feasible
meanwhile in the safespot you automatically pointblank the big laser
@Donhimesama Daifutari tlb final is also somewhat dodgeable, it's just that no one does either cause there's more consistent options
@Donhimesama Daifutari after like 4 attempts i managed to dodge max red nexy final for like 10s (half a wave if i'm not mistaken), that falls in "somewhat dodgeable" for me, could get a reasonable rate on that with enough time but it would be pointless since there's better things to drop consistency for
inbachi final is way harder than this, the only person who can dodge it for a significant amount of time has been practicing the fight for months