This video really makes me feel like I’m a cop trying to plant evidence on a suspect only to forget body cameras record the last 60 seconds of footage so mine now shows me clearly tampering with the crime scene when reviewed
The officer was found not guilty due to the evidence being a breach of his privacy. Furthermore for psychological and professional damages he will send a successful lawsuit against his "alleged" victim's family.
Officer Rimmy has been given a month of paid leave as punishment for this. the victims family has retracted their appeal and have fled town for reasons unrelated to the 2000% increase of welfare checks on their house.
Speaking of, apparently some moron used ArmA 3 footage to say that NATO ships got attacked and damaged by the Houthis. I thought they were past that stuff, but evidently not.
@@ronaldmcreagann6343lmao i still remember when the news tried to say they found video footage of the "ghosf of kyiv" and it was a fucking arma 3/ DCS video (i'm not sure which one was it)
@@cantinadudes god, I remember that too. Pretty funny though, mostly because there was a good amount of time where many were unsure how true it was. There was just a lot of ambiguity with it and it had everyone guessing.
Yep, and they even make hearing protection that does IRL audio balancing, both digital ones (that use the same sort of tech as noise-cancelling headphones) and non-digital ones that use some sort of fancy baffle design. I have used the non-electronic ones at the skeet range, and they got my 12 Gauge down to loud, but not uncomfortably so, while I could still hear birds chirping and leaves rustling in the wind from 10+ meters away (though not quite as well as without the plugs in).
@@timothypollard6008 The digital ones are insane. Gunfire one second, a second or two later and you can hear the person next to you on the range breathing. It's crazy.
@@draeath I've never used the digital ones myself, but even the baffle ones are kind of trippy because you're so used to being half-deaf whenever you're at the range.
Nah, just been working stupid hours and not fucking about on TH-cam. They're a set of PuroPro headphones from Puro Sound Labs. If you try to push the volume up over the limit (which can be set to either 85 or 95 db), it automatically lowers it.
The actual purpose of the censored faces is because human faces are way harder to get to the same level of realism as the rest of the game, thus seeing a subpar face would instantly break the immersion. Although personally i reckon you probably could solve this with a mask instead. (also all of these games play like black shades and it is so hard to get used to, yet almost every other control scheme would be very jarring in such a realistic environment)
While that's definitely fair in the sense that arma screenshot creators do the same thing, I still think it looks horribly cringey and just unappealing to look at in gameplay. I'd be way happier with dudes just being masked up. Also from an editor point of view it makes visually appealing gameplay way harder because it's a lot funnier to see a guy's eyes staring into the barrel of a gun rather than PIXELTRON, THE DESTROYER OF BITRATES
Couldn't agree more, while i get the style of publicly released bodycam footage that they are going for, i think for gameplay purposes it looks pretty shit.
Also, the fact that the game is not stimulating eyes, but it is simulating a physical camera. It is probably easier to fake the artefacts of a CMOS sensor than our eyes
Hardcore Henry is a amazing movie which is the first action film to fully be on a GoPro it indeed can cause motion sickness somewhat but holy shit the films everything people on a channel like this could ask for
0:40 Shoots shotgun in small confined area. "GOD MY F*****G EARS" Damn this already seems pretty realistic. (Edit: since some already did not get it, Its a joke. If you fire a weapon you will use either noise canceling headphones, or any other form of ear protection. If not and the noise kicks your eardrum reacting with "God my effing ears" is a pretty realistic reaction)
actually just stupid from all perspectives. characters would be using ear pro and would absolutely not have it that loud, and its a fuckin horrible game choice
@@TheVeryLastLardeen Oh no, i will not make jokes about it then! C'mon now live a little. If you need to point that out go to someone that went: well Ackhtually guns are loud. We know. As we know that only idiots and people that really wants tinnitus do not wear ear protection when using firearms. And know that ear protection is not some magical device and a 12 gauge in fully enclosed room will still be loud as hell. So i will make a joke about it.
I think my favourite part of every single one of these super realistic new tactical shooters is how they utterly fail at basic gameplay convenience - such as making sure you and your friends play in the same team.
Well the game doesn't even have team based match making or anything yet. If you "join" your friends, you're actually just joining their lobby. If you want to join a game with other players and not wait for your own to fill up, you have to coordinate it like the old days.
If the guns were uber loud until you put in ear plugs or something would be interesting.. or noise cancelling headphones, where you could hear clearly until guns started going off and it gets a little muffled
I agree in principal, but most likely performance and the small dev team would have made that unlikely. give it a few years though and another game or a mod will do that
The problem with the loud guns is they try to make it realistic, but then they completely fuck the actual gun sounds. The "Dragonuv" does not sound like that at least
I feel like this game was made on a 90s Capcom/Resident Evil mindset, where the janky controls and awkward player movement is as much a part of the challenge as the enemies.
As neat as the concept is, I think the gameplay looks fairly basic-you've got the drones and the bodycam POV, but other than that, it really just looks like Shooter Game. I feel like it needs more of a proper SWAT vs criminals game mode where you rescue hostages or destroy a meth lab or something.
People praising this game for having 'realistic audio' i just want to ask, is that actual fun, as in game audio design the destroys speakers/the audio processing of your computer, let alone cause potentenal hearing damage, in a multiplayer competitive game, is that actual enjoyable and an experience you want to be in multiple times? Theres a reason you wear ear protection in a firing range. Games should be playable first. If its just super loud, everyone will just turn the sound down, and then youll have designed an audio experience People dont hear because its genuinely painful. Didn't mean to make a whole paragraph/didnt want to call anyone out just frustrating seeing something being praised before people played it, when the feature takes away from the game
@@cantinadudes surprisingly, those 2 people made a better looking game than a whole ass corporation with a big ass budget too 💀 shows that quality > quantity especially when you think about COD games. [I also heard somewhere that *APPARENTLY* they could be planning to make a zombies mode for the game later down the line, which would be downright horrifying]
This reminds me of the Roblox game HELLMET, similar idea but with helmet mounted cameras instead, less drunken swaying, and less tinnitus. Currently has a short campaign with co-op and a PvP that works exactly like you suggested with buying gear like CS or Valorant.
I hate when games try to make games “realistic” by turning the gunplay/character handling into ‘control a drunk toddler holding a giant pool noodle’ because that’s not at all how guns work. I think games like Hell Let Loose do it best. Extremely short kill times, since it’s relatively easy to use a firearm with some training, and the challenge/skill comes from trying to survive engagements where both parties just spam rounds at one another from cover trying to not get hit, which it kind of real since you’d have some level of self preservation. Otherwise whoever is seen first typically dies. Meanwhile these games have you stumbling around like you’re 5 years old and don’t want to admit you have to go to the bathroom and are doing the dance.
yeah like coda said Tbf this game was made by 2 people. So to have a game looking this good and the sound quality to be this crisp before the game is even out is pretty impressive
I thought this was kinda goofy until he got to the actual match, and for a brief moment, I thought those little red triangles were about to start appearing over the dudes he shot. This is still kinda goofy tho.
this feels like a game that needs a big options menu, so you can go full realistic or not. plus a built in record system would be sweet likethe old demo stuff so you can tern the setting back on in the record
I know this is kind of unrelated but does anyone know the name of the siren going off in the beginning of the video? Been rying to find it for some time now
Listen, I fucking love guns. I build and modify and shoot them for fun, and when I'm not building or shooting them I'm probably thinking about building or shooting them. I also love realism in games. I love how they really nailed the visuals. I can also tell that the devs love guns like I do and they're probably really annoying about guns like I am. HOWEVER, this game does not look enjoyable to me, from the """realistic""" audio to the snarky messages in the settings and the drunken movement system, I can just tell that the experience will be jank and the community that develops will surely be toxic. The other thing I don't like is that for a game that is clearly going for the uLtRa REalIStIc vibe, the fucking camera placement makes no sense, are all the oPerAToRs wearing Apple Vision Pros?? A bodycam mechanic is cool in some games but to build a whole game around it feels like a bit much to me.
Already better than UNRECORD that no doubt would end up as a tech demo. im happy these games exist utilizing the camera filter, ive deen them as mods o Reshade postfx before.
Most textures are originally 8k at this point. (You scale them down as needed) If I understand correctly, you 3d scan an object with photogrammetry, and you get the textures from there
This game looks like it has potential and if not itself having potential, then it could inspire others to make a better game using this as reference to make their own good game.
This concept is in its alpha stages with Bodycam or Unrecorded but I think this is the future for milsimish arcade games like Squad or Insurgency Sandstorm Get ready for r/combatfootage to be filled with these games like news were filled with fake nature footages from RDR2 when it was first released
The whole body cam and pixelated faces / violence artistic choice in combination with ultra realistic graphics is impressive and all... But I am confused why of all things they chose PVP as the primary gameplay loop? Watching this video feels kinda miserable, motion sickness aside. The last thing I want from competitive games is unreliable slunky movement, for the sake of immersion. Combined with frustating matchmaking and basically no way to "fairly" balance any of these guns because real live doesn't care about fair game design? Just such a waste. There are mods that do this kind of stuff for Ready or Not and those can be fun, but an exclusive PVP game seems weird. I would rather play RON in this case. Fuck it, I would probably rather play Kane & Lynch 2 or a heavily modded version of Max Payne 3. And fully embrace the artistic vision instead of the Donut Larp.
@@GreenRobotCat_R4702 Hey, no need to tell me. I'm an indie dev. I'm not trying to rush them or shit-talk their hard work. Judging from the Steam Page it's only 2 devs and what they achieved is very impressive. I am just saying that their impressive technical knowhow and artistic vision seems missplaced if not wasted on a concept, that doesn't necessarily mix well and the execution of which, judging by the video, only kinda works. Making an indie game, based on PVP is already always risky, but having your entire USP be "Bog standard FPS PVP, but purposefully in the worst camera perspective possible" is just a bit disappointing. Again, I see a lot of potential here. There are a lot of people that like the Policecam Mods for Ready or Not. I personally think that Kane & Lynch 2 is an artistic Masterpiece. So, if they just used this pvp as a tech demo / alpha, to show people the technical side, while they work on AI and levels, that would be pretty dope. Ready or Not did that. And maybe they will. The Steam Page doesn't have a price published yet. I'm just saying, that I wouldn't buy it, in the state that it is being released in, but I am interested in the concept.
Audio sure is loud but I think OTXO had far punchier and nastier guns, even though they weren't physically louder. Some stuff also sounds like it's edited from baseline stock sounds which aren't great, like the UMP
Some of this genuinely looks like a found footage movie Like back on ye oldie TH-cam there was a guy who recorded videos in real life then edited them to look like an fps, this genuinely looks like that
This video really makes me feel like I’m a cop trying to plant evidence on a suspect only to forget body cameras record the last 60 seconds of footage so mine now shows me clearly tampering with the crime scene when reviewed
The officer was found not guilty due to the evidence being a breach of his privacy. Furthermore for psychological and professional damages he will send a successful lawsuit against his "alleged" victim's family.
Its fine. They will just investigate themselves and find no wrong-doing.
Or worse... Fired and then hired one county over!
Officer Rimmy has been given a month of paid leave as punishment for this. the victims family has retracted their appeal and have fled town for reasons unrelated to the 2000% increase of welfare checks on their house.
Internal affairs checked it out, said self defense, cop union gave them a lawyer, and they're expected to get hired next town over
I give it a week before gameplay of this is used as fake footage in the news.
100%
Speaking of, apparently some moron used ArmA 3 footage to say that NATO ships got attacked and damaged by the Houthis. I thought they were past that stuff, but evidently not.
@@ronaldmcreagann6343lmao i still remember when the news tried to say they found video footage of the "ghosf of kyiv" and it was a fucking arma 3/ DCS video (i'm not sure which one was it)
I mean, the tankies gotta have to get their fix of copium from somewhere, right?
@@cantinadudes god, I remember that too. Pretty funny though, mostly because there was a good amount of time where many were unsure how true it was. There was just a lot of ambiguity with it and it had everyone guessing.
"Sir, we suffered 38 casualties."
"Damnation! Where did they die?"
"In the firing range."
our new unit appears to have high levels of onset Brain Rot
we found TikTok on the victims device
The coroner reports acute brain degradation, so your hypothesis would be correct
"Yes guns are loud"
And Operators wear Ear-Pro for that.
Also, the body cam mic would limit the volume.
glad more people are saying this
Yep, and they even make hearing protection that does IRL audio balancing, both digital ones (that use the same sort of tech as noise-cancelling headphones) and non-digital ones that use some sort of fancy baffle design.
I have used the non-electronic ones at the skeet range, and they got my 12 Gauge down to loud, but not uncomfortably so, while I could still hear birds chirping and leaves rustling in the wind from 10+ meters away (though not quite as well as without the plugs in).
@@timothypollard6008 The digital ones are insane. Gunfire one second, a second or two later and you can hear the person next to you on the range breathing. It's crazy.
@@draeath I've never used the digital ones myself, but even the baffle ones are kind of trippy because you're so used to being half-deaf whenever you're at the range.
The most realistic games are the ones where you need to wear ear plugs under your headphones
There's a reason I bought headphones with a built in decibel limiter. (That reason is Tarkov.)
@@anotherkenlon What headphones are those? Would be great for TH-cam ads too.
@@anotherkenlon what type of headset?
@@anotherkenlonMy man's lips are SEALED to not let us know what awesome headset they are using 😭
Nah, just been working stupid hours and not fucking about on TH-cam. They're a set of PuroPro headphones from Puro Sound Labs. If you try to push the volume up over the limit (which can be set to either 85 or 95 db), it automatically lowers it.
The actual purpose of the censored faces is because human faces are way harder to get to the same level of realism as the rest of the game, thus seeing a subpar face would instantly break the immersion.
Although personally i reckon you probably could solve this with a mask instead.
(also all of these games play like black shades and it is so hard to get used to, yet almost every other control scheme would be very jarring in such a realistic environment)
While that's definitely fair in the sense that arma screenshot creators do the same thing, I still think it looks horribly cringey and just unappealing to look at in gameplay. I'd be way happier with dudes just being masked up. Also from an editor point of view it makes visually appealing gameplay way harder because it's a lot funnier to see a guy's eyes staring into the barrel of a gun rather than PIXELTRON, THE DESTROYER OF BITRATES
Couldn't agree more, while i get the style of publicly released bodycam footage that they are going for, i think for gameplay purposes it looks pretty shit.
Also, the fact that the game is not stimulating eyes, but it is simulating a physical camera. It is probably easier to fake the artefacts of a CMOS sensor than our eyes
“I’m going to do the ATF breach at Waco.”
NO DOG SHALL SURVIVE
Or children.
Or pedops.
that's just every atf raid
NO DOGS, NO KIDS!
ONLY QUESTIONABLE LEGALITY!
ATF hostage negotioations are based
It's very 'Hardcore Henry'
Ahhh, the facebook 'this is real' simulator
I can see this game causing motion sickness.
yeah Sam got actually motion sick. I was mostly fine though, I'm pretty good when it comes to motion sickness
Hardcore Henry is a amazing movie which is the first action film to fully be on a GoPro
it indeed can cause motion sickness somewhat but holy shit the films everything people on a channel like this could ask for
@@senritsujumpsuit6021yeah the plot is kinda weird. But it’s a fun film
it's like playing a VR shooter with free move
@@bayonnaise0726 duh the plots weird its the point Jimmy even became Canon to Payday 2 as a player character
Well, at least the weapon volume when firing indoors was accurate.
Especially a concrete room :)
Your hearing loss isnt service related and neither is mine lmao
They're not for aesthetics, rimmy, they're going for the "absolutely no investigations afterward" effect.
The boys completing the Geneva Checklist is always something fun to see
I love that I saw this video directly after the video from martincitopants where he shoots guns with Rimmy, perfect day of entertainment
0:40 Shoots shotgun in small confined area.
"GOD MY F*****G EARS"
Damn this already seems pretty realistic.
(Edit: since some already did not get it, Its a joke. If you fire a weapon you will use either noise canceling headphones, or any other form of ear protection. If not and the noise kicks your eardrum reacting with "God my effing ears" is a pretty realistic reaction)
actually just stupid from all perspectives. characters would be using ear pro and would absolutely not have it that loud, and its a fuckin horrible game choice
@@TheVeryLastLardeen Oh no, i will not make jokes about it then!
C'mon now live a little. If you need to point that out go to someone that went: well Ackhtually guns are loud.
We know.
As we know that only idiots and people that really wants tinnitus do not wear ear protection when using firearms.
And know that ear protection is not some magical device and a 12 gauge in fully enclosed room will still be loud as hell.
So i will make a joke about it.
@@TheVeryLastLardeenwell yeah but this games main selling point is realism, even if you turn down the volume after your first shot
@@Slightlycamouflaged The bodycam wouldn't be able to record the full volume of a gunshot due to intentionally limiting the volume
@@Slightlycamouflaged again, that's still unrealistic. Your character wouldn't be hearing it so loud so why the hell would the player?
I think my favourite part of every single one of these super realistic new tactical shooters is how they utterly fail at basic gameplay convenience - such as making sure you and your friends play in the same team.
The target audience of tactical shooters don't have friends
Well the game doesn't even have team based match making or anything yet. If you "join" your friends, you're actually just joining their lobby. If you want to join a game with other players and not wait for your own to fill up, you have to coordinate it like the old days.
I appreciate that HUD crosshairs and reticles are not a thing, so they just mag dump EVERYTHING
they should have gone full kane and lynch mode with the censor and gore
Man, I'm remembering kane and lynch in China when they were naked and running away
They included all the annoying parts about that kind of cinematography, without any of the parts that made people like it in the first place.
Oh, it's this game.
I honestly thought it was never going to be released.
you may also be thinking of unrecord
gave more motion sickness than watching your ace combat VR video, with how much the camera drunkenly sways around like a ship at sea
If the guns were uber loud until you put in ear plugs or something would be interesting.. or noise cancelling headphones, where you could hear clearly until guns started going off and it gets a little muffled
It’s a good day whenever Rimmy uploads
I wonder if this game will end up replacing Arma for shitty grifting ""news"" outlets faking combat footage on Twitter lol
You know for a fact it will 😂😂😂
Wonder what someone’d think if you went back in time not even 20 years and told them this footage was from a video game…
Cant believe rimmy uploaded footage of him bringing a live gun to the airsoft tournament and acted like it was a game.
9:10 it tool me a few seconds to realize that was a callout
this feels like it should've been a vr game tbh
I agree in principal, but most likely performance and the small dev team would have made that unlikely. give it a few years though and another game or a mod will do that
The problem with the loud guns is they try to make it realistic, but then they completely fuck the actual gun sounds. The "Dragonuv" does not sound like that at least
0:55 "im driving a drunk person right now"
I feel like this game was made on a 90s Capcom/Resident Evil mindset, where the janky controls and awkward player movement is as much a part of the challenge as the enemies.
Oi, you got a loicense to turn off body cam like that, mate?
As neat as the concept is, I think the gameplay looks fairly basic-you've got the drones and the bodycam POV, but other than that, it really just looks like Shooter Game. I feel like it needs more of a proper SWAT vs criminals game mode where you rescue hostages or destroy a meth lab or something.
People praising this game for having 'realistic audio' i just want to ask, is that actual fun, as in game audio design the destroys speakers/the audio processing of your computer, let alone cause potentenal hearing damage, in a multiplayer competitive game, is that actual enjoyable and an experience you want to be in multiple times? Theres a reason you wear ear protection in a firing range. Games should be playable first. If its just super loud, everyone will just turn the sound down, and then youll have designed an audio experience People dont hear because its genuinely painful. Didn't mean to make a whole paragraph/didnt want to call anyone out just frustrating seeing something being praised before people played it, when the feature takes away from the game
A thing that should be pointed out to the realism crowd is that operators wear Ear Protection.
its about as funny as "realistically" loading your ammo
just hurts your thumbs
I remember someone telling me that if something is purposefully shit. It's still shit. and I think that applies here.
Yes
@@barrag3463 exactly yes
I love the loudness and recoil cuz it makes the guns seem so powerful.
I predict there is going to be no run and gunners in this game since running affects your aim a lot and you die when shot like one to three times.
Looks visually great but if I played it I would probably fucking throw up constantly. Motion sickness game of all time
QWOPerator is real shit, someone combine this with Reciever plz
Do modern developers just not know how to program lobbies anymore?
This game is being made by one guy, last I checked.
@@starhammer5247two guys, one 17 year old and a 20 year old
It’s made by some high schooler and his friend
@@cantinadudes surprisingly, those 2 people made a better looking game than a whole ass corporation with a big ass budget too 💀 shows that quality > quantity especially when you think about COD games. [I also heard somewhere that *APPARENTLY* they could be planning to make a zombies mode for the game later down the line, which would be downright horrifying]
That oil rig map sure looks alot like "The Only Easy Day was Yesterday" from MW2
It has some similarities, but that's because it's a fucking oil rig 😭
This reminds me of Kane and Linch: Dog Days.
It had a similar camera system.
I was one of the few people that liked the camera style.
09:10 me too man. me too.
Oh hey, Oversaturated Market. Loved your Foxhole videos.
This reminds me of the Roblox game HELLMET, similar idea but with helmet mounted cameras instead, less drunken swaying, and less tinnitus.
Currently has a short campaign with co-op and a PvP that works exactly like you suggested with buying gear like CS or Valorant.
Damn that sounds dope ima have to check it out
Why do I feel like this game would be fantastic in VR
I hate when games try to make games “realistic” by turning the gunplay/character handling into ‘control a drunk toddler holding a giant pool noodle’ because that’s not at all how guns work.
I think games like Hell Let Loose do it best. Extremely short kill times, since it’s relatively easy to use a firearm with some training, and the challenge/skill comes from trying to survive engagements where both parties just spam rounds at one another from cover trying to not get hit, which it kind of real since you’d have some level of self preservation. Otherwise whoever is seen first typically dies.
Meanwhile these games have you stumbling around like you’re 5 years old and don’t want to admit you have to go to the bathroom and are doing the dance.
I find it really annoying that with all this development of super realistic looking games the gore effects have only gotten worse 😢
Game is made by 2 people, a 17 year old and a 20 year old.
yeah like coda said Tbf this game was made by 2 people. So to have a game looking this good and the sound quality to be this crisp before the game is even out is pretty impressive
9:12 “I’m dead inside”
Same
I thought this was kinda goofy until he got to the actual match, and for a brief moment, I thought those little red triangles were about to start appearing over the dudes he shot.
This is still kinda goofy tho.
I feel like a Stalker mod of this would be insane
watching this is making me feel sick but still an great video
this feels like a game that needs a big options menu, so you can go full realistic or not. plus a built in record system would be sweet likethe old demo stuff so you can tern the setting back on in the record
Is it bad that my first thought seeing the drones was: Does it deal damage if you run into someone?
Idea: Yes
Implementation: No
Hot damn, the realism of those graphics is insane! This might be the most immersive game I've ever seen!
Rimmy can’t handle virtual gun noises
Oh no; the Horror
Man know’s what He signed up for
Setting’s right there
Close enough, welcome back Kane and Lynch 2
this game needs ear protector dlc
technically this is a 2nd person perspective game
I love load boom but I don’t want to be realistic that I get tinnitus from one shot
Falling out of the plane has the vibes of "Be one with the birds"
8:53 🎶it's raining meeeeen
There were multiple points while watching this that my brain had to check itself and go wait its not real
"Guns are loud" - Proceeds to sound like firecrackers in a tin trashcan.
This game is so realistic it's painful, and that's not kind of pain
I know this is kind of unrelated but does anyone know the name of the siren going off in the beginning of the video? Been rying to find it for some time now
Listen, I fucking love guns. I build and modify and shoot them for fun, and when I'm not building or shooting them I'm probably thinking about building or shooting them. I also love realism in games. I love how they really nailed the visuals. I can also tell that the devs love guns like I do and they're probably really annoying about guns like I am.
HOWEVER, this game does not look enjoyable to me, from the """realistic""" audio to the snarky messages in the settings and the drunken movement system, I can just tell that the experience will be jank and the community that develops will surely be toxic. The other thing I don't like is that for a game that is clearly going for the uLtRa REalIStIc vibe, the fucking camera placement makes no sense, are all the oPerAToRs wearing Apple Vision Pros?? A bodycam mechanic is cool in some games but to build a whole game around it feels like a bit much to me.
This is giving me such Hardcore Henry vibes
Already better than UNRECORD that no doubt would end up as a tech demo. im happy these games exist utilizing the camera filter, ive deen them as mods o Reshade postfx before.
"I'm dead inside."
I tried watching this video drunk and had to stop after about 90 seconds lol
So is the lobby system a big priblem cause i want to buy it but i dont know if should
Roblox actually has a good bodycam game called 'HELLmet'
i think the censored faces are so the devs dont have to worry about making good quality human heads for the footage
this really dose look like bodycam footage.... i wonder how they got the grathics so realisic.....did they turn 8k photos into textures?
Most textures are originally 8k at this point. (You scale them down as needed)
If I understand correctly, you 3d scan an object with photogrammetry, and you get the textures from there
Downloaded from quixel and the UE asset store.
This game looks like it has potential and if not itself having potential, then it could inspire others to make a better game using this as reference to make their own good game.
This concept is in its alpha stages with Bodycam or Unrecorded but I think this is the future for milsimish arcade games like Squad or Insurgency Sandstorm
Get ready for r/combatfootage to be filled with these games like news were filled with fake nature footages from RDR2 when it was first released
I find trying to do realistic gun sound as redundant since you are wear ear mufflers in about 90% of mil-sim
I wish this game will have some singleplayer content, i really hate pvp
The whole body cam and pixelated faces / violence artistic choice in combination with ultra realistic graphics is impressive and all...
But I am confused why of all things they chose PVP as the primary gameplay loop?
Watching this video feels kinda miserable, motion sickness aside. The last thing I want from competitive games is unreliable slunky movement, for the sake of immersion. Combined with frustating matchmaking and basically no way to "fairly" balance any of these guns because real live doesn't care about fair game design? Just such a waste.
There are mods that do this kind of stuff for Ready or Not and those can be fun, but an exclusive PVP game seems weird.
I would rather play RON in this case. Fuck it, I would probably rather play Kane & Lynch 2 or a heavily modded version of Max Payne 3. And fully embrace the artistic vision instead of the Donut Larp.
The game is still in development, they may add newer game modes who knows, only time can tell.
You can't rush game development.
@@GreenRobotCat_R4702 Hey, no need to tell me. I'm an indie dev. I'm not trying to rush them or shit-talk their hard work. Judging from the Steam Page it's only 2 devs and what they achieved is very impressive.
I am just saying that their impressive technical knowhow and artistic vision seems missplaced if not wasted on a concept, that doesn't necessarily mix well and the execution of which, judging by the video, only kinda works.
Making an indie game, based on PVP is already always risky, but having your entire USP be "Bog standard FPS PVP, but purposefully in the worst camera perspective possible" is just a bit disappointing.
Again, I see a lot of potential here. There are a lot of people that like the Policecam Mods for Ready or Not. I personally think that Kane & Lynch 2 is an artistic Masterpiece.
So, if they just used this pvp as a tech demo / alpha, to show people the technical side, while they work on AI and levels, that would be pretty dope. Ready or Not did that. And maybe they will. The Steam Page doesn't have a price published yet.
I'm just saying, that I wouldn't buy it, in the state that it is being released in, but I am interested in the concept.
Audio sure is loud but I think OTXO had far punchier and nastier guns, even though they weren't physically louder.
Some stuff also sounds like it's edited from baseline stock sounds which aren't great, like the UMP
if this is the body cam mp. whats thr body cam horror game
Well, it sounds and looks awesome.
Tbh good effort from the devs but I’m not sure this game has what it takes to last longer than the first couple months after release.
_Damn_ this game is pretty. My computer's brand new and pretty beefy, and I'm still not sure if it'd run properly.
Wait, is this not a VR game?!
I always knew you where a atf agent
where are the dogs at though
@sleepless9957 he's a good. Neh he's a grand agent. He already took care of them
Imagine this had a michael myers mode one guy with a nlknif every body else as to run and hide last man standing gets a dealer with one shot
Oh this game. I remember people going nuts over the graphics. It's just a filter though, and the gameplay is as I expected: mediocre.
We yearn for Tactical Intervention.
Does this game have gunsmith system like COD or Tarkov?
I havnt played this game, but imagine a zombies mode, or a vs bots mode
Fps kane and lynch looks traumatic
This game LOOKS amazing, like there is some shots here that look like actual combat footage, but my god, is it jank as hell.
Some of this genuinely looks like a found footage movie
Like back on ye oldie TH-cam there was a guy who recorded videos in real life then edited them to look like an fps, this genuinely looks like that
09:10 Aren't we all?
holy shit, this looks pretty damn insane
How long until someone turns this into Among Us 2?
God saves his best clips for his most warcrimey bois
imagine this in VR....
good video Rimmy
Weird to see that two story house pre-fab used, play a VRC version of the map every so often for a game called Ghost