V2 fight AND both red variants of the shotgun and nailgun?? HELL YEAH Also, on top of the ULTRAKILL mechanics, one of my favorite things about this mod is how well it integrates into the sandbox and exploration aspects of Minecraft with the Freeroam option in the elevator. I wasn’t expecting it at all, and it was a lot of fun finding and clearing out the structures in order to get the alternate revolver. The butterflies are a nice touch, too! :)
This is currently my favorite Minecraft mod My only real issue with it so far is how you have to play through an entire Ultrakill fan game just to craft the weapons in a new world Really cool the first time but kinda tedious for me and my friends whenever we start a new world Mabey an extra check mark in the game rule setting to have them available for crafting from the terminal from the start Ether way phenomenal work can’t wait to start rail coin tech in the lust update
they're just particles, so no; they'll stop appearing if you break the hyacinth flowers tho the opposite is also true, if you want butterflies in your build, just plant hyacinths around it and they'll appear
ive seen all the videos of the mod but just actually launched it for the first time today and i love how the ultrakill stuff is integrated with survival minecraft. All i can say really say is this mod is amazing.
I can't believe you made the one room in 1-1 (Limbo First) actually a room (can't break blocks). (I guess the below could be considered a bug report, I found quite a few bugs, some are out of bounds, others are infinite skulls (and no, I don't really know where to put bug reports, if there is a specific place)) 1-1, 1-2, and 1-3, it's possible to take the skulls that open up the doors (1-1 the Red and Blue Skull doors don't prevent you from taking the skull back, meaning infinite red and blue skulls. 1-2 the door opens and closes slowly, so you can get either skull, meaning infinite red and blue yet again. 1-3 you can get at least 2 of the 3 blue skulls) (here's some bugs that allow you to get out of bounds) 1-1's filth staircase's door (door from the nail room to the staircase) isn't properly, "roomed", as in you can break the first layer of blocks outside of the door (so not the door itself, but you can still get out of bounds (meaning infinite everything)). 1-2 on the blue skull side, the pocket where the Street Cleaners come out of, the entire back wall is breakable, meaning you can get out of bounds, and steal all the redstone (for infinite redstone and signs). Also in 1-2, the Hideous Mass's boss room's ceiling has some breakable blocks (the very top of it), along with the area near the exit (not the actual exit door, but all the blocks above it are breakable) The second layer of blocks outside of the entrance on 1-3 (the first layer of blocks outside the bricks) has breakable blocks, meaning you can get into the void, and build blocks (so again, more things to steal). It also seems that you can place liquids (water and lava) anywhere, even if it's in a place that's protected from modifications (and yes it will break blocks). And you can pick the liquids back up (so you can indeed flood entire rooms with water, or literally melt bosses). And yes fire does work (so you can just, burn down the doors and not have to have the skull(s) required if the door is wooden (all the ones in limbo are wooden)). (and that's all the bugs I've found so far, I am sorry for the massive walls of text, and I hope I explained the bugs well)
The best place for bug reports is the issue tracker on github As long as I know of the issue tho, anything is fine really Thank you for the thurough report!
IT LOOKS SOOO GOOD RAGGHHHHH!!!!!! Thinking about it now, I can't help but feel as though this mod would also work well if the layers were integrated to the regular minecraft world as though they were biomes, similar to those Alex's Caves Caves. IE, you look for a cave and the end up in a limbo themed biome, or perhaps enter the damaged landscapes of Violence or the winding corridors of the labrinth, that'd be so cool in my opinion.
This is amazing. Spectacular. (Also am I dumb or is there a way to start in the ultrakill levels without being in freeroam. Every time I have to get the elevator panel first in creative)
Abandoned Facilities randomly generate in the overworld. At the bottom of those, you'll find an elevator shaft to jump down If you're struggling to find one, they're somewhat more common towards x0 z0, or you could use the /locate command
Usually the base variant of new weapons gets added in the main updates and the other variants follow in a separate minor update. Since they're pretty simple though, all 3 Railcannon variants will be added on 3.0
@@AbsolutelyYaya Half joking but gahddamn alright I see you. Keep up the crazy work and don't forget we all really appreciate this. Still happy to do Lust builds too :P
Its all integrated into regular minecraft; you could take whatever equipment you want into levels, but for the optimal gameplay experience I'd encourage just using ultracraft weapons and hivel movement
I assume you mean using a spawner listener; you need to put "ultracraft:stray" or "ultracraft:filth" (with " signs) as the entity type attribute. Otherwise it'll default to vanilla minecraft identifiers and since minecraft:filth doesn't exist, it spawns a placeholder pig
@@AbsolutelyYaya like when i proboost a normal enemy like a zombie or skeleton, normally it one shots them. but now, it doesn't do even half their health.
There are 3 Challenge Structures in Limbo Freeroam. Complete them and return to the center fountain Once you unlocked it, you need to equip it at a Terminal (Weapons Tab->Loadouts Tab)
Can you have please ad to ultra craft that a fish that is maybe a cool boss or enimie.? Maybe they/it (all the pronoun thes days hah) has a wave attak and solatches water on you the player. Could be a fun idea(and epic size to reference). :)
here you go. there's a slim version and both slim and regular versions of a V2 skin in the same directory github.com/absolutelyaya/ultracraft/blob/fabric-1.20.1/src/main/resources/assets/ultracraft/textures/entity/arms/feedbacker.png
The night sky in claire de lune looks so pretty here
CHAINSAW GUN LETS GO
Chainsaw shotgun my beloved
@@Mr.GTheWatcher maurice my beloved
OH MY GOD BRO MY TWO FAVOURITE WEAPON VARIANTS IN ONE UPDATE I WILL BE THERE NO MATTER WHAT
V2 fight AND both red variants of the shotgun and nailgun?? HELL YEAH
Also, on top of the ULTRAKILL mechanics, one of my favorite things about this mod is how well it integrates into the sandbox and exploration aspects of Minecraft with the Freeroam option in the elevator. I wasn’t expecting it at all, and it was a lot of fun finding and clearing out the structures in order to get the alternate revolver.
The butterflies are a nice touch, too! :)
This is currently my favorite Minecraft mod
My only real issue with it so far is how you have to play through an entire Ultrakill fan game just to craft the weapons in a new world
Really cool the first time but kinda tedious for me and my friends whenever we start a new world
Mabey an extra check mark in the game rule setting to have them available for crafting from the terminal from the start
Ether way phenomenal work can’t wait to start rail coin tech in the lust update
same
This is amazing as fuck
This is great!
Can't wait to see Lust, especially with all the wind and the skybox
Holy PEAK
DUDE YOU GOT ENNWAY TO WORK ON MUSIC FOR THE MOD? THAT'S ACTUALLY SICK!
I fcking love this mod
LET'S GO!
That is Insane !!
yay that means bounce pads :D
very cool! glad this is still being worked on
an actual insane mod oh my peak
Can I kill butterflies?
they're just particles, so no; they'll stop appearing if you break the hyacinth flowers tho
the opposite is also true, if you want butterflies in your build, just plant hyacinths around it and they'll appear
finally Versus
Another banger update
You got ENNWAY to make a song for the mod!? 🔥🔥🔥
THIS IS AWESOME
ive seen all the videos of the mod but just actually launched it for the first time today and i love how the ultrakill stuff is integrated with survival minecraft. All i can say really say is this mod is amazing.
New stuff baby, we got new nice shit.
YIPPEE
Holy shit this is so impressive
Ayyyyyyyyye let's goooooooo
A reason to replay the mod again
yaaaayy!!! v2!!!!
LES GOO
ENNWAY MADE MUSIC FOR THIS?? zamn
This looks so good! Can’t wait to play it!
They're made of butter, they fly, they're butterflies
YIPPEEE!
I can't believe you made the one room in 1-1 (Limbo First) actually a room (can't break blocks).
(I guess the below could be considered a bug report, I found quite a few bugs, some are out of bounds, others are infinite skulls (and no, I don't really know where to put bug reports, if there is a specific place))
1-1, 1-2, and 1-3, it's possible to take the skulls that open up the doors
(1-1 the Red and Blue Skull doors don't prevent you from taking the skull back, meaning infinite red and blue skulls. 1-2 the door opens and closes slowly, so you can get either skull, meaning infinite red and blue yet again. 1-3 you can get at least 2 of the 3 blue skulls)
(here's some bugs that allow you to get out of bounds)
1-1's filth staircase's door (door from the nail room to the staircase) isn't properly, "roomed", as in you can break the first layer of blocks outside of the door (so not the door itself, but you can still get out of bounds (meaning infinite everything)).
1-2 on the blue skull side, the pocket where the Street Cleaners come out of, the entire back wall is breakable, meaning you can get out of bounds, and steal all the redstone (for infinite redstone and signs).
Also in 1-2, the Hideous Mass's boss room's ceiling has some breakable blocks (the very top of it), along with the area near the exit (not the actual exit door, but all the blocks above it are breakable)
The second layer of blocks outside of the entrance on 1-3 (the first layer of blocks outside the bricks) has breakable blocks, meaning you can get into the void, and build blocks (so again, more things to steal).
It also seems that you can place liquids (water and lava) anywhere, even if it's in a place that's protected from modifications (and yes it will break blocks). And you can pick the liquids back up (so you can indeed flood entire rooms with water, or literally melt bosses). And yes fire does work (so you can just, burn down the doors and not have to have the skull(s) required if the door is wooden (all the ones in limbo are wooden)).
(and that's all the bugs I've found so far, I am sorry for the massive walls of text, and I hope I explained the bugs well)
The best place for bug reports is the issue tracker on github
As long as I know of the issue tho, anything is fine really
Thank you for the thurough report!
Awesome sauce
IT LOOKS SOOO GOOD RAGGHHHHH!!!!!!
Thinking about it now, I can't help but feel as though this mod would also work well if the layers were integrated to the regular minecraft world as though they were biomes, similar to those Alex's Caves Caves.
IE, you look for a cave and the end up in a limbo themed biome, or perhaps enter the damaged landscapes of Violence or the winding corridors of the labrinth, that'd be so cool in my opinion.
"i hope i get some di- oh damn i fell into greed"
"Uh oh, I just fell into Lust, time for me to get freaky"
Man i really hope this mode will sometime be on Forge :(
Use Synitra Connector
That mod lets you play fabric mods on forge
This is amazing. Spectacular. (Also am I dumb or is there a way to start in the ultrakill levels without being in freeroam. Every time I have to get the elevator panel first in creative)
Abandoned Facilities randomly generate in the overworld. At the bottom of those, you'll find an elevator shaft to jump down
If you're struggling to find one, they're somewhat more common towards x0 z0, or you could use the /locate command
@@AbsolutelyYaya Awesome! Thank you!
@@AbsolutelyYaya Also, (i haven't played the original ultrakill) is parrying shotgun bullets you fire intended?
Yes
I'm really interested in how you guys will implement Lust
Yaaay
It may not have been shown in the trailer, but I'm assuming we can use the Knuckle-Blaster for this mod too, right?
Yes
Its been in the mod for a while already, up until this update it was unobtainable in survival tho
Do you think the railcannon would be included with a lust update, or aee you working on levels and weapons seperately?
Usually the base variant of new weapons gets added in the main updates and the other variants follow in a separate minor update. Since they're pretty simple though, all 3 Railcannon variants will be added on 3.0
awh man i want to try this in my pojav but my dad usings his own pc
Where do I petition for cybergrind?
Basically already implemented
Endless mode and arena patterns are planned for a future update already
@@AbsolutelyYaya Half joking but gahddamn alright I see you. Keep up the crazy work and don't forget we all really appreciate this. Still happy to do Lust builds too :P
is it possible from mod waffle weapon for ultrakill add 2 arms?
Do u plan to do all of the layers?
Currently yea
what if you give yourself weapons that aren’t in the mod normally like crayfish guns
Its all integrated into regular minecraft; you could take whatever equipment you want into levels, but for the optimal gameplay experience I'd encourage just using ultracraft weapons and hivel movement
i love your voice
hey man, nice mod but everytime i try to spawn the Stray it spawns the minecraft Skeleton Stray, and when i try to spawn an filth, it spawns a pig
I assume you mean using a spawner listener; you need to put "ultracraft:stray" or "ultracraft:filth" (with " signs) as the entity type attribute. Otherwise it'll default to vanilla minecraft identifiers and since minecraft:filth doesn't exist, it spawns a placeholder pig
@@AbsolutelyYaya thx man, it really helped
Is the mod only for 1.20.1 or you can play it on 1.21 too?
it's only for 1.20.1 atm. I'm planning on moving to 1.21 soon-ish, but that'll take a bit
@@AbsolutelyYaya alr.
theres a glitch in this update where if you craft a new weapon it wont appear as a variant
Check your loadout and update to the newest patch (2.2.2)
@@AbsolutelyYaya thanks
@@AbsolutelyYaya also when i proboost the damage is greatly reduced (it's in the prominence modpack)
What do you mean by "greatly reduced" ?
What are you attacking, how much damage are you expecting and how much damage do you do instead ?
@@AbsolutelyYaya like when i proboost a normal enemy like a zombie or skeleton, normally it one shots them. but now, it doesn't do even half their health.
Is this mod available for the bedrock version?
No. Bedrock doesnt allow most of the things the mod does
@@AbsolutelyYaya Sad(
whenll srs and sawblade come?
when their respective layers get added; so sawblade in greed and srs in wrath
is there Hank and slab revolver
Yes
@@AbsolutelyYaya best mod ever, well done
gabriel please ❤😢
When we get to gluttony
how do i get the alt revolver
There are 3 Challenge Structures in Limbo Freeroam. Complete them and return to the center fountain
Once you unlocked it, you need to equip it at a Terminal (Weapons Tab->Loadouts Tab)
When is the update?
The next one ?
Dunno
Can you have please ad to ultra craft that a fish that is maybe a cool boss or enimie.? Maybe they/it (all the pronoun thes days hah) has a wave attak and solatches water on you the player. Could be a fun idea(and epic size to reference). :)
It's for Bedrock or Java
Java
can you drop the skin for v1 too PLEASE I NEED ITTT
here you go. there's a slim version and both slim and regular versions of a V2 skin in the same directory
github.com/absolutelyaya/ultracraft/blob/fabric-1.20.1/src/main/resources/assets/ultracraft/textures/entity/arms/feedbacker.png
@@AbsolutelyYaya THANK YOU
Bro what about sawblade launcher
That's on the Greed Layer
@@AbsolutelyYaya oh
@@AbsolutelyYaya welp we wait for 2 years of development!
*Cough* Mobile version?
Unless you use the pojav launcher to play java on mobile, that isn't possible
132 views in 20 minutes? bro really fell off
this is so sad :pensive:
@@AbsolutelyYaya yo man this mod is from both layer 7 and layer 9 of hell. it is 🔥 and 🥶
PLS CREATE A BEDROCK EDITION PLS quq
No
The mod does a lot of things that are impossible in bedrock. Besides that, I have no experience or interest in working with bedrock
loving the mod I downloaded it through the forge launcher.
Ayyyy, more peak content !! 🔥