I have no idea how you managed to get the wavedash at 3:13 consistent enough to do a silver on this. 50% of the time I get crushed between the ceiling and the block or pushed into the spikes on the block's edge. One of the jankiest screens in advanced IMO.
The timing is too rigor. You need to be perfect when to start and when to do what. Like basically everything in this map is easy and simple but timing is making this 10 times harder. I was stuck at first level and I need to check in video what to do. Not because it was complex but I thought that solution was imposible. But I saw it was possible I just needed to be really tight with execution. And that's just why this map is unfun to play. You need to be mostly perfect. There is really small gap for mistake here. It's not like in vanilla cassettes you have a lot of time for being off
Once i got the timing and routing down this was a pretty fun map
literally so much harder than tower 16 fight me
bro ur vids are so helpful for fc clears ty
glad to hear
Had a really high death count of 950~ , TT16 had 1.1k~ . The difference between this and TT16 tho is that this one is actually fun
This map was brutal for me... Heard a lot about The Tower (XVI) being really hard, but nothing about this, so I was blindsided by the difficulty.
yeah, they both have tricky gameplay and it's hard to find path/strats.
i liked this one more tbh, kinda felt less annoying ig
This was a surprisingly fun map, even though it was probably the 2nd hardest for me in this lobby (I don't have to say what the hardest one was).
yep, I enjoyed this map a lot.
I have no idea how you managed to get the wavedash at 3:13 consistent enough to do a silver on this. 50% of the time I get crushed between the ceiling and the block or pushed into the spikes on the block's edge. One of the jankiest screens in advanced IMO.
I genuinely do not know why every person I met hates this map. Looks fun to me
The timing is too rigor.
You need to be perfect when to start and when to do what.
Like basically everything in this map is easy and simple but timing is making this 10 times harder.
I was stuck at first level and I need to check in video what to do. Not because it was complex but I thought that solution was imposible. But I saw it was possible I just needed to be really tight with execution.
And that's just why this map is unfun to play. You need to be mostly perfect. There is really small gap for mistake here.
It's not like in vanilla cassettes you have a lot of time for being off
I dunno, I thought it was fun
If you do the movement too fast, you die. If you do the movement too slow, you die.
this easily the hardest map for me
408 deaths, i thought this is hardest level that i complete, but i had 750 deaths on dusk city and 450 on Attack Of The Clone. Next is TT16
look tower xvi is bad and all but im not saying missing a rhythm block by 1 frame is fun either
This level is ass