@@sircastic959 easy in 3.5 at the mid levels when you would fight lycanthropes, maybe a DC 35? A +15 would then be required to have a chance, but that would be too easy for lvl 20s with their +23 from ranks. DC 50 might be better, like using dance to charm, that seems fair for 3.5. Although you can min max for +60, it would be a super restrictive build. edit: formatting
@@alsior9338 Oh, I was going off 5e. Never played 3.5 Also, I would say that if you succeed they TOLERATE you petting them for that moment. It´s not like you are going to befriend the werewolf that simply. In 5e I would put that DC at 40.
I liked how he mentioned werewolves being an idea for a supersoldier program. In my WW1 Esq world that I am currently building, a nation decided to modify the curse of lycanthropy to suit military needs. Although the subjects of this program were able to control themselves (true neutral) and even wield modified weaponry, the effect of the full moon still turned them into uncontrollable and savage forces of nature. These modified lycanthropes (called the Geanderte) fled to the icy wilderness of the continent and now live in nomadic tribes.
This is a common feature of the modern dogman myths; that they are mostly coopted as special forces by the military. And of course there's tons of theories about them being geneered or devils or whatever. And yeah, the netflix scifi short film "shapeshifter" did it best.
There were actually plenty of other lycanthrope creatures in folklore and mythology long before D&D. Egypt had sorcerers who transformed into jackals and feasted on human flesh, parts of sub-Saharan Africa had men who would transform into lions and panthers to seek vengeance on their enemies. North Africa and the Middle East had grave robbing were-hyenas. The Asian cultures had a demonic fox that would transform into a human form, and even some North American First Nations people had legends of were-fox sorcerers, and cruel were-otters that would lure boatmen and children as prey. Plus the original were creatures, the Scandinavian berserkers who would don the hides of wolves and bears, transforming themselves into the beast. Northwestern Europe had demonic seals that would shed their beast pelt to transform into human women. Lycanthropes, or more properly therianthopes, were more common and varied in their beast nature than even the D&D writers have imagined.
1:44 A were-owlbear? Anyway, I'm running Curse of Strahd, and I have some ideas about the werewolves. Zuleika the She-Wolf is my player's ally against Strahd, from Madam Eva's Tarokka reading. I did some thinking about them, because up until now they haven't faced lycanthropes. So I thought --What is the Curse of the Werewolf? It's not being super-fast, and super-strong, recovering from almost any wound, having super-senses to help you hunt prey, or being able to walk around like a normal person when you want to, or being immune to diseases, even magical ones. Those are the benefits. The curse is that your body is always running at full speed, it's red-lining an engine 24 hours a day, it's having adrenaline in your system all the time. You need to eat fresh meat, continuously, because your body is burning energy at an alarming rate. The Curse is -- you can't stop. In my game, werewolves can survive easily on 1d4 hours of sleep, usually during the day, with no ill effects. They can live in cold climates because they have a higher than normal body temperature. Their bodies don't produce lactic acid, so they can run for hours. They can eat anything organic, no matter how rotten or diseased, bones and all, because the Curse makes it usable inside your body. But you need to eat fresh meat every day, or bad things start to happen. If a werewolf doesn't eat fresh meat in a 24 hour period, it gains 2 levels of Exhaustion. This penalty is cumulative, so after 3 days, you're dead. Now that's a curse. Think about the most food you've ever eaten. A whole pizza? 4 Big Macs? The 10-foot hoagie from season four of The Simpsons? A werewolf must eat that every day, or die. Well, maybe not that much. In game terms, how about at least one pound of fresh meat per Hit Die, every 24 hours. And when I say fresh, I mean alive. Another thing about werewolves in my world is that you can't catch the curse. You get bit during a fight, you won't turn into one. The Curse has to be passed on by choice. It's like being in a gang, you need to pass the initiation. And I don't have hereditary werewolves, you can't be born that way. The energy requirements for your body's strength and healing have a deleterious effect on your reproductive system. You can't have offspring. The only way to make more werewolves is by passing the Curse to someone you like well enough to be with them forever. Or until they are killed by an adventurer with a silver weapon.
I've always kind of hated when Lycanthropy gets depicted as having super powers. Having them constantly being wired actually makes it sound like it would really suck, and having brief periods of relaxation would be a welcome respite.
@@imlaughing2death I know, trying to balance the impossible side of D&D (magical curses, regeneration) against the real-world implications (sleep deprived humans go crazy after, like, 4 or 5 days?), can be kind of difficult. But even if my players never find out what a specific monster can do or is limited by, I should have a idea in my head or written down somewhere, so that I can give them a plausible answer if they ask. Watching years of horror movies and tv shows helps a lot. Maybe someday, a writer will remember what I wrote in this thread, and put that in their screenplay?
Love the werewolves A.J......if you've ever played the Demiplane of Dread you'll find they're particularly powerful,another interesting lycanthrope is the wereraven which actually migrated to Ravenloft from the Greyhawk setting,why? I don't know I just found it particularly odd to find one of the only non evil lycanthropes that would want to go there....shit it took me forever to get my Necromancer out of there! Lol
Yeah, I think that is perfectly reasonable, certainly makes sense from a story point of view and is usually the case in classic tales (Anthony Hopkins in the Wolfman, even the dad in Teen Wolf)
I actually created a variant of werewolf to which is advanced and thru many months of training and such(lots of saving and concentration throws) they are able to control their transformation much like the elder lycans in the movie underworld.
LisaTigressHardy Underworld's Lycans are actually a slightly different strain of Lycanthropy from the original werewolf of that world, aren't they? I actually do like the idea of having multiple strains of the same type of Lycanthropy, some being more dangerous and savage, and others being more controllable (like what we see in underworld). It gives more role-playing opportunities, lends itself to homebrew classes (god have mercy on us) well, and creates the space for deeper lore. How do the more civilized weres view their savage brethren? Do they pity them, or view them as a danger to be hunted? Is there some sort of society- maybe a secluded village? How did the more restrained strain come into being? A natural mutation? Perhaps crafted by a wizard as a sort of treatment, or vaccination, against the more savage strain? Or was it really the original, and the savage disease is a deformation of some older magic? Etc. Lots of possibilities.
Yes. I had done some research for my BECMI campaign for a very young group. It gave a chart to roll on depending on the characters starting alignment. In the beginning he may not be able to force the transformation. It only happens under allot stress or near death but may have some control. May have to roll to resist attacking his friends. But, the player should still loose 100% control during a full moon until a predetermined period set by the DM.
@@DemonsRun87 Got one scar on my forearm, one on my chin, and one on my nose. All separate occasions. Because I am too damn trusting for my own good. (sees raccoon)-"Hey, Bobby, welcome back." (strange raccoon, can jump surprising far for a fat chonky boi)-"Grrrr!" (me)-"AH! You're not Bobby!" (also me)-"Where did I put that antiseptic spray?" (ha ha, just kidding, I know damn well where I put that antiseptic spray, because I use it a lot)
I just realized something about this type werewolf. Its not just a currption of the man, its the currption of the beast inside also. Cause no wolf is this vicious or aggressive.
Ive always liked the idea that lycanthropy reveals the inner beast of humanoid creatures. If deep within you are a selfish and violent monster then you become a werewolf that would murder and consume the flesh of even your dearest friends. If you are a kind and altruistic person you turn into a werebear.
13:40 "Werewolves aren't pack animals." (shows a pack of three werewolves) My werewolves are a little different than the video, but that's okay, because D&D is big enough to encompass all types.
forgottenrealms.fandom.com/wiki/Gray_Wolf_tribe There is a literal tribe of Werewolves in the forgotten realms, so you quite likely aren´t off from "official" D&D.
Bingeing through some older content and this was a serendipitous moment. When you say “but outside of a full moon” it cut off for an add and just blares “Liberty Liberty li li Liberty!” Gave me a good chuckle, first time I’ve enjoyed a Liberty mutual commercial thought I’d share lol
I've had a character idea of a dwarf child who was born with lycanthropy, to live in society stays in wolf form, begging for food. Kind of imagining Oz"s cousin from Buffy
Unless you are a specialty priest of Selûne. In 2nd Edition Forgotten Realms Faiths and Avatars, a priest or priestess of Selûne can control the transformation and even retain his or her control while transformed if the alignment matches his or her own. For example- if a chaotic good werebear infects a priestess, she suffers no ill effects since she never has a loss of control.
I'm making a monster hunter in 5e who specializes in hunting werewolves but not to kill them but to capture and cure them. I'd like know anyone's thoughts on this.
Running my group through the Werewolf Den in our Curse of Strahd campaign this evening. been listening to this, as well as some of your other creature videos, to really get into the Werewolf mindset, and for inspiration to add to the den, as it seemed a bit lacking to me.
An idea I had for visualising a Werewolf "ignoring" damage could be how the T-1000 regenerates any damage done to its body. Only with more blood, bone and viscera.
I always like diving into the different nuances of the werewolf curse across different fantasy settings. There's so much to play with in a dnd setting already, I like how specific lycanthropy is in the DND multiverse compared to the traditional folklore/hollywood movies. Buffing lycanthropes humanoid forms with increased senses and strength/metabolism and at will transformation awesome but it comes with a terrible price. I also like how they establish specifics for the affliction as a magical disease more or less a curse. Compared to traditional folklore a dnd lycanthrope is much more terrifying and powerful
@AJ Pickett I read some books recently where a character had a regeneration spell cast in such a way that it was somewhat permanent HOWEVER, when he's hurt he'll regenerate almost instantly but it still saps his constitution the way natural healing does. So he might win the fight but he's so weak he needs immediate rest, or even worse, pass out before combat ends. I just thought it might be an interesting way for natural weapons to still have some effect.
Yeah I always pictured arrows and swords and such cutting into or piercing the Werewolf, but they just heal up so fast they basically ignore the wounds, the pain just makes them even more savage and terrifying.
I was thinking about when they are recently infected or for low lvl character's you may not want to give that kind of damage resistance to. With modifiers for con and how much "damage" they take.
A good story involving lycanthropes is the Firestaff series by an author called Fel. The protagonist, Tarrin Kael, is actually a werecat but there are many other lycanthropes in the story. In the story his immunity to normal, non-magical weapons is portrayed in the way mentioned in the video: very rapid regeneration. At one point though it is shown to have limits after being attacked by many people in a short space of time.
I'm in a West Marches server and i'm developing a plotline involving Shar planning to dismantle the governments (as her church is prone to do). If they manipulate a Moon Dragon into remaining in its full moon phase, they could cause a lot of distrust in Selune (bonus points in Shar's eyes) and chaos due to the rampaging moon dragon that can control werefolk.
Two things 1 unless it's a silver or magical woodchipper and if they would survive that could you imagine how painful that would be? 2 the trick is to do it when they aren't in their beasty form
Well, the classic Wolfman movie and the modern remake both feature a werewolf clambering around on rooftops and howling at the moon, so there is some precedent.. but yeah, I agree with you and no, I don't do it as a DM.
I've played a few campaigns that involved them and they always ambushed from rooftops. I guess it was just convenient for the DM. As for the Wolfman on the rooftop, James Rolfe (The Angry Videogame nerd) has talked about that being a reference to older movies such as Nosferatu. While I have you, I did some thinking about the WoW lore videos we talked about in another thread. There are so many channels that do that. What I haven't found are channels that COMPARE creatures from DND and WoW (or other games). I started making a list; Tiefling - Eredar (Draenei and Man'ari), Lich - Lich King (Liches under LK), Death Knight - Death Knight, Goblin - Goblin, Undead - Scourge, Demons/Devils - The Burning Legion, Werewolf - Worgen, Dryad - Dryad, Beholder - Observer, Kobolds - Kobolds, Yuan Ti - Naga, Firbolg - Furbolg, Gnoll - Gnoll, Mindflayers - The Faceless, Hobgoblins - Hobgoblins, Orcs - Orcs, Vegepymies - Sporregar. One I am having trouble with is Murlocs. They kind of seem like a combination of Kuo-Toa and Grungs, but really don't fit in with either. I feel it's almost a 50/50 on which is closer. What do you think?
The Kobolds are almost more like Spriggans (faerie goblin folk), Naga are like a cross between Yuan-ti and Merrow, and Murlocs... I'm going to go with Bullywugs.
I'm going by what they are named unless there is no direct equivalence. Like Draenei/Tiefling, but if it is called explicitly stated to be a Kobold, I will compare it as a Kobold, (or Dryad/Dryad or Death Kngiht /Death knight etc...). Naga totally seem to be cross of Yuan-ti and Merrow but I wouldn't be sure on how to do multiple creatures in a direct comparison. As for Murlocs and Bullywugs, I am not sure. Murlocs seem amphibious but have the ability to breath or live underwater indefinitely. Several sub-species of Murlocs can be seen to have gills (or what WoW indicates as gills). They are also generally considered to be a slave race (as seen in Vash'jir during Cataclysm) though free Murlocs do exist.
Last time I checked, an infected Lycanthrope has neither any control nor awareness of their condition until they pass a wisdom check while in their transformed state. If they pass, they become self aware and can then begin learning to control the affliction. Otherwise, they just black out with no memory of what happened while they were in animal form.
matthhias brown an onion chopping Ninja one example is the Wolfwere which is a wolf that can turn into a human, Werewolves and Wolfweres hate each other and will attack each other on sight.
So a lot of people want to play as werewolves nowadays, and while I personally have no problem with that, I can see why some do. I've never DMed before, but this is how I'd handle it. I'd ask my player what race his werewolves' true form is. I'd ask him if he wants to control his form and be Chaotic Neutral, or let me take control and he has to embrace being the token Chaotic Evil teammate. Obviously he wants to be in control so I'd tell him this; your class is a warlock and you've made a pact with a lycanthrope god to control your savage instincts while transformed. You can transform into a hybrid and animal form for let's say fifteen to thirty minutes at once, and only once before you take two levels of exhaustion and only regain it from a long rest. I, as the DM, would take control of your werewolf form every fifth transformation, no questions asked. On full moons I always take control, no questions asked. I'd make it sound good, but I'd make sure my player knows what he's getting into. That he may cause a TPK. I'd make sure he knows that while this is a powerful gift or curse, depending on how he sees it, but that if he wants to polymorph into a werewolf, there would be consequences in the long run. But that's just me and how I would handle a player who wants to play a werewolf or any werebeast.
AD&D2ndE Ravenlof: Van Richten guide to Werebeasts. Follow with White Wolf/ World of Darkness: Werewolf. Mostly treat all werebeast as being under the effect of Curse Sword of the Berserker, Will save DC15 to resist battle frenzy and to prevent themselves from attacking their team/ pack mates.
Is it possible for there to be items like rings or am 3:52 ulets that a lycanthrope could acquire to be able to keep their sanity during a full moon but still retain the enhanced strength?, could be a good plot for a campaign
i need help i want to make players have the ability to become infected with lycanthropy mainly werewolves but i want it to be a bad thing to be infected with any ideas how i can do this?
Sure!First off, Lycanthropy is an evil supernatural curse, so a divinely powered spell caster may find that suddenly, their god stops providing magical power to them, and calls for guidance and divination result in silence.. their god will not support those who suffer the curse, nor will healing spells on those who have lycanthropy work (potions and such work just fine) if asked for by a good aligned god.A more subtle effect is to introduce the idea that the werewolf takes over when the character goes to sleep, going on a murderous night walk.. the character wakes from a long rest, still tired and hears that there has been another murder nearby.. who did it? They don't know it was actually them.As the full moon gets closer, the rage of the beast within may result in fighters having to roll saves vs a killing instinct, so they may fully intend to take one of the goblins alive for questioning, and then.. LOP.. off comes the head, and they look at the accusing glares of their team mates.A barbarian finds they can rage as much as they like, but it becomes increasingly difficult to snap out of it, and the rages start to become homicidal, with friend and foe falling to a terrible, bestial savagery.The character may crave the flesh of their own kind, sneaking parts of fallen foes to gnaw on when team mates are not looking.They may become distracted by sensory organs going crazy, with concentration effects disrupted whenever they see the moon, for instance.They may wake up surrounded by a pack of wolves, who will savage anyone who comes too close to the sleeping character.They may see ghosts of those they have killed in the past, who urge them to kill themselves, or others.They may also find that their body shows signs of the upcoming transformation, so, hair growth is extreme, teeth grow points, nails become claws, eyes turn yellow, they start to snarl or howl when they talk, etc.
I did play as a rogue that had a rare strain of the curse. He could control his transformation into a wolf and his hybrid form but during a week of a full moon he loses that control and during the full moon nights he becomes a savage beast. I had this circumvented by having party members chain him in a dungeon/cave during that time and having snare traps in the event I rolled a nat 20 and escaped the chains. The at will transformation was even -abused- used by other party members by giving my rogue a collar and leash and tells him "we need a pet wolf". However the changes were still painful and had a chance to knock my rogue unconscious should he fail a constitution save during the change. Either way it was embarrassing for them when they use him as the pet. But that session also had Lupin so my rogue needed to hide his scent so he doesn't get slain. You do not want to know what he had to do in order to hide it...
Thanks for including the rising from the dead aspect, AJ. I haven't tried that one ... yet! Also - Wererats please! Not sure if you are familiar with Lankhmar. They had some interesting takes on this form of lycanthropy - including cults, grain, and thieves guilds.
great vid as always! this creature has been a standby in many full length campaigns.i9 was unaware that lycanthropy was hereditary. that is very interesting. you dont have to be bitten, you just have the roll of the dice.
I play a maltransmutation expert in one of my games. He can recognize magic that can transform objects into something unnatural, such as lycanthropes. It was inspired by my World of Warcraft character who does something similar for worgen and he helps worgen and humans co-exist and create a playing field where a worgen's clear superiority over humans is not a barrier to understanding.
A few other lycanthropes that you could do videos on would be Werebats, werefoxes, wereravens and werecrocodiles. As I know there is lore out there for them at least. Types like wererams and weredolphins dont seem to have much lore to them, but who knows. Maybe you'll find something that I wont? XD
The genie vid was really helpful, definitely gave me some ideas. The game is going well, we're taking a break for a few weeks as the younger players have exams.
Lupine-based lycanthropy, while an affliction can also be considered a blessing by certain people, particularly to druids and shamans, being closely associated with a nature spirit, elemental powers and gods of wilds, as well as their followers in certain rare cases the Lycan genes can be inherited, one should not consider it a curse unless they lose themselves not to the animal but rather to Beast, the worst sides of ones own soul,
Werecats and other shapeshifters are called Therianthropes in general as a catchall in real life. Lycanthrope comes from king lycaon of Arcadia who was cursed to become a wolf. Werecats are known as Alithropes (I don’t know why). It always annoys me that D&D uses lycanthrope as a catchall.
Ok, it's raining tonight. Look for an inn or push on through the woods? Um look for an inn Ok. You find your way to the Slaughtered Lamb pub. You may stay overnight for three silver each. Ok cool. "Pays in coppers" 😁
I think if I ran these monsters I would tell the party that if they got turned they will be able to control it in time. Make several wisdom saves fight to maintain yourself even while transformed, it can be done. You would have to try keeping that part of yourself in check even while in human form but I think its an interesting idea.
I honestly like Jim Butcher's Werewolf lore. where there are several ways werewolves are made, there are Lupe Garu which is D&D type WW they are forced to change on the full moon and just butcher any living thing in sight. there are people who have wolf like natures they pack up and they are simply more savage people, but are otherwise human. you can be taught by a force of nature so like a druid. and then there are those that can change by wearing a pelt belt that was created by a fiend with the intent to corrupt mortals. I think those are the only 4 that Bob the Skull knows of.
You would have loved my Romance of the Soulless Overlords mini-campaign. One of the powers (nations) is led by "natural werewolves", they can spread the disease but they are far superior because that is their form... not their curse. They keep their cursed spawn in line.
I’m going to make a npc who is good but is a werewolf in secret for my d and d campaign. I will make its human form very trustworthy so my party will fall for its psychology trap.
Hey if i become a omega lycan and come across a pack or other lycans what happends because im scared of going a Place were i dont know it is Close to were i live and its looks like a good Place to hunt. ?
I had this idea for a setting where there is a religion based around lycanthropey.Like its considered a gift and not a curse, and all the clergy are wearsomethings.I like to imagine that there are different factions that split off for different sects of this religion and that there is a society around it.You could make a whole region where lycanthropes control everything.I like to imagine that were lions would own most of the territory and wearrats would be running around in the sewers dragging people under to devour or turn them.
+blank blank I've greatly enjoyed using wererats, so certainly more on them later! I love hearing how you use monsters in your games, or plan on using them, it inspires me as well!
I'll talk about exactly how I used them in the video, they were very creepy and very effective, the players had no idea what they were dealing with right up until they were confronted by them.
Yes there are. In lore werewolves worship the fey goddess of the moon. Or the other guy Malik or something like that. The goddess is good and Malek is devourer or something like that.
@@donebydice9985 I had to look it up do to a bad memory on naming of things , also growing up in the country by corn fields we had ravens around the house and at times will sleep in doors. They will go up and sweet talk/ beg for then .. insult you. I trip over my feet from time to time and I could swear those birds mimic my granny's voice calling me a " dumb ass."
+ThewarriorDraganta The traditional lore of D&D says yes, they can.. but it will take a lot of self discipline to keep it together when the moon is full. Imagine that their emotions are pretty much on the boil most of the time, and when the moon is full, they are very likely to fly into a devastating rage with the least provocation, with accompanying lycanthropic transformation. They probably lead a fairly mobile life, where they have to skip town a lot.
Now look what you did, mister! You twisted my arm (wink) and forced me to download 5th ed player's handbook! Shame on you!(wink) And now you've got me translating my last-played 2nd ed character to 5th ed! I just hope you're proud of yourself, young man!(grin)
If a person afflicted with this curse simply does not let the light of the full moon touch them would they be ok? And how about if you were to magnify the light coming from a half moon or something with a lense or spell? Would that force a transformation?
I'd image it's not about the power of the light but the power of the magic residing within the light of the moon. If a lycanthrop is anywhere the full moons light is touching even if the rays aren't directly touching the essence of the magic is probably enough alone to activate a transformation.
Not in full animal shape, they can't speak, or make hand gestures, so that makes it tricky to cast any spells, however in hybrid form, sure, they can cast spells and use weapons, as they have hands and can still speak (though its a bit rough, it still works)
thanks cause I'm doing a werewolf paladin who was born with a Lycanthrope father but is trying to use this to possibly do good. "yes it's a curse but I'm gonna try and point it in the right direction"
that's was the thing. when he was born they were like "we gotta kill him before he kills innocents but we're not baby murderers" one of them does look after him but is ready to take him down.
@@AJPickett, I can imagine that there could be a magical item that would allow them to control their transformation during a full moon, something like The Ring of Hircine from Elder Scrolls lore
Because I have to ask the important questions:
How do they respond to belly rubs and head pats?
DC 25 Animal handling check or lose a hand?
@@sircastic959 easy in 3.5 at the mid levels when you would fight lycanthropes, maybe a DC 35?
A +15 would then be required to have a chance, but that would be too easy for lvl 20s with their +23 from ranks.
DC 50 might be better, like using dance to charm, that seems fair for 3.5.
Although you can min max for +60, it would be a super restrictive build.
edit: formatting
@@alsior9338 Oh, I was going off 5e. Never played 3.5
Also, I would say that if you succeed they TOLERATE you petting them for that moment. It´s not like you are going to befriend the werewolf that simply.
In 5e I would put that DC at 40.
Head rub and belly scratch...followed by a prompt disembowelment is my guess.
You encounter a man living in a cabin in the woods. Upon meeting him after shaking his hand he scratches the back of his head. With his foot.
I liked how he mentioned werewolves being an idea for a supersoldier program. In my WW1 Esq world that I am currently building, a nation decided to modify the curse of lycanthropy to suit military needs. Although the subjects of this program were able to control themselves (true neutral) and even wield modified weaponry, the effect of the full moon still turned them into uncontrollable and savage forces of nature. These modified lycanthropes (called the Geanderte) fled to the icy wilderness of the continent and now live in nomadic tribes.
nice. that sounds awesome.
you should see "Love Death plus Robots" episode - "shapeshifter" I like it and it migth inspire your story even more:)
This is a common feature of the modern dogman myths; that they are mostly coopted as special forces by the military. And of course there's tons of theories about them being geneered or devils or whatever. And yeah, the netflix scifi short film "shapeshifter" did it best.
Ya know there was a unit of germans called the werewolfs right?
There were actually plenty of other lycanthrope creatures in folklore and mythology long before D&D. Egypt had sorcerers who transformed into jackals and feasted on human flesh, parts of sub-Saharan Africa had men who would transform into lions and panthers to seek vengeance on their enemies. North Africa and the Middle East had grave robbing were-hyenas. The Asian cultures had a demonic fox that would transform into a human form, and even some North American First Nations people had legends of were-fox sorcerers, and cruel were-otters that would lure boatmen and children as prey. Plus the original were creatures, the Scandinavian berserkers who would don the hides of wolves and bears, transforming themselves into the beast. Northwestern Europe had demonic seals that would shed their beast pelt to transform into human women. Lycanthropes, or more properly therianthopes, were more common and varied in their beast nature than even the D&D writers have imagined.
1:44 A were-owlbear?
Anyway, I'm running Curse of Strahd, and I have some ideas about the werewolves. Zuleika the She-Wolf is my player's ally against Strahd, from Madam Eva's Tarokka reading. I did some thinking about them, because up until now they haven't faced lycanthropes. So I thought --What is the Curse of the Werewolf?
It's not being super-fast, and super-strong, recovering from almost any wound, having super-senses to help you hunt prey, or being able to walk around like a normal person when you want to, or being immune to diseases, even magical ones. Those are the benefits.
The curse is that your body is always running at full speed, it's red-lining an engine 24 hours a day, it's having adrenaline in your system all the time. You need to eat fresh meat, continuously, because your body is burning energy at an alarming rate. The Curse is -- you can't stop.
In my game, werewolves can survive easily on 1d4 hours of sleep, usually during the day, with no ill effects. They can live in cold climates because they have a higher than normal body temperature. Their bodies don't produce lactic acid, so they can run for hours. They can eat anything organic, no matter how rotten or diseased, bones and all, because the Curse makes it usable inside your body. But you need to eat fresh meat every day, or bad things start to happen.
If a werewolf doesn't eat fresh meat in a 24 hour period, it gains 2 levels of Exhaustion. This penalty is cumulative, so after 3 days, you're dead. Now that's a curse.
Think about the most food you've ever eaten. A whole pizza? 4 Big Macs? The 10-foot hoagie from season four of The Simpsons? A werewolf must eat that every day, or die. Well, maybe not that much. In game terms, how about at least one pound of fresh meat per Hit Die, every 24 hours. And when I say fresh, I mean alive.
Another thing about werewolves in my world is that you can't catch the curse. You get bit during a fight, you won't turn into one. The Curse has to be passed on by choice. It's like being in a gang, you need to pass the initiation. And I don't have hereditary werewolves, you can't be born that way. The energy requirements for your body's strength and healing have a deleterious effect on your reproductive system. You can't have offspring. The only way to make more werewolves is by passing the Curse to someone you like well enough to be with them forever. Or until they are killed by an adventurer with a silver weapon.
I've always kind of hated when Lycanthropy gets depicted as having super powers. Having them constantly being wired actually makes it sound like it would really suck, and having brief periods of relaxation would be a welcome respite.
@@imlaughing2death I know, trying to balance the impossible side of D&D (magical curses, regeneration) against the real-world implications (sleep deprived humans go crazy after, like, 4 or 5 days?), can be kind of difficult. But even if my players never find out what a specific monster can do or is limited by, I should have a idea in my head or written down somewhere, so that I can give them a plausible answer if they ask.
Watching years of horror movies and tv shows helps a lot. Maybe someday, a writer will remember what I wrote in this thread, and put that in their screenplay?
More similar to a vampire's curse.
Love the werewolves A.J......if you've ever played the Demiplane of Dread you'll find they're particularly powerful,another interesting lycanthrope is the wereraven which actually migrated to Ravenloft from the Greyhawk setting,why? I don't know I just found it particularly odd to find one of the only non evil lycanthropes that would want to go there....shit it took me forever to get my Necromancer out of there! Lol
Wonder if its possible for the person to eventually gain control over their wolf form and become another variant.
Yeah, I think that is perfectly reasonable, certainly makes sense from a story point of view and is usually the case in classic tales (Anthony Hopkins in the Wolfman, even the dad in Teen Wolf)
I actually created a variant of werewolf to which is advanced and thru many months of training and such(lots of saving and concentration throws) they are able to control their transformation much like the elder lycans in the movie underworld.
That would be called a lycan, like in the Underworld movie series. They transform under their own will.
LisaTigressHardy
Underworld's Lycans are actually a slightly different strain of Lycanthropy from the original werewolf of that world, aren't they?
I actually do like the idea of having multiple strains of the same type of Lycanthropy, some being more dangerous and savage, and others being more controllable (like what we see in underworld). It gives more role-playing opportunities, lends itself to homebrew classes (god have mercy on us) well, and creates the space for deeper lore.
How do the more civilized weres view their savage brethren? Do they pity them, or view them as a danger to be hunted? Is there some sort of society- maybe a secluded village? How did the more restrained strain come into being? A natural mutation? Perhaps crafted by a wizard as a sort of treatment, or vaccination, against the more savage strain? Or was it really the original, and the savage disease is a deformation of some older magic? Etc. Lots of possibilities.
Yes. I had done some research for my BECMI campaign for a very young group. It gave a chart to roll on depending on the characters starting alignment. In the beginning he may not be able to force the transformation. It only happens under allot stress or near death but may have some control. May have to roll to resist attacking his friends. But, the player should still loose 100% control during a full moon until a predetermined period set by the DM.
A man bitten, is a man cursed
Jonathan Wells that sounds epic
Sounds kinky.
Does this mean I can become a WereRaccoon? I mean, I already eat garbage, so .....
@@paulcoy9060 Try getting bitten by one 😉
@@DemonsRun87 Got one scar on my forearm, one on my chin, and one on my nose. All separate occasions. Because I am too damn trusting for my own good.
(sees raccoon)-"Hey, Bobby, welcome back."
(strange raccoon, can jump surprising far for a fat chonky boi)-"Grrrr!"
(me)-"AH! You're not Bobby!"
(also me)-"Where did I put that antiseptic spray?"
(ha ha, just kidding, I know damn well where I put that antiseptic spray, because I use it a lot)
I just realized something about this type werewolf. Its not just a currption of the man, its the currption of the beast inside also. Cause no wolf is this vicious or aggressive.
Ive always liked the idea that lycanthropy reveals the inner beast of humanoid creatures.
If deep within you are a selfish and violent monster then you become a werewolf that would murder and consume the flesh of even your dearest friends. If you are a kind and altruistic person you turn into a werebear.
Werebear - A kind and altruistic person who likes to eat your face off
9:07 Lol, I have a hard time taking this picture seriously.
Whoever made this picture used the image from the _Insanity Wolf_ meme as a basis.
yeah clearly heh heh, good spotting.. still, a lot of graphic design involves "remixing" of existing images.
13:40 "Werewolves aren't pack animals."
(shows a pack of three werewolves)
My werewolves are a little different than the video, but that's okay, because D&D is big enough to encompass all types.
forgottenrealms.fandom.com/wiki/Gray_Wolf_tribe
There is a literal tribe of Werewolves in the forgotten realms, so you quite likely aren´t off from "official" D&D.
Them not being pack animals is dumb wolves are the OG pack animal. They should definitely have packs and wolf like organization.
"werespiders"
AAAAHHHHHHHHHHHHHH!
that's just a Jorougumo, friend. Look up some japanese yokai sometime, there be some pretty neat ones in there
@@evankurasu3190 Also? Man-Spider. It's Marvel comics. Poor Peter. 😬
Great video and a very nice tribute to Gary Gygax at the end.
Werewolf the apocalypse and forsaken is a great source for were creatures and they have a dark age werewolf.
Bingeing through some older content and this was a serendipitous moment. When you say “but outside of a full moon” it cut off for an add and just blares “Liberty Liberty li li Liberty!” Gave me a good chuckle, first time I’ve enjoyed a Liberty mutual commercial thought I’d share lol
And happy New Years man hope you and yours are having a great one
4:00 charcaroth?? From Tolkien’s lore??? The picture I mean
I've had a character idea of a dwarf child who was born with lycanthropy, to live in society stays in wolf form, begging for food. Kind of imagining Oz"s cousin from Buffy
have you thought about doing a video on the 5th edition version of the act of the taming? Just a thought.
Unless you are a specialty priest of Selûne. In 2nd Edition Forgotten Realms Faiths and Avatars, a priest or priestess of Selûne can control the transformation and even retain his or her control while transformed if the alignment matches his or her own. For example- if a chaotic good werebear infects a priestess, she suffers no ill effects since she never has a loss of control.
I only need Werewolves, the other Weres are just imitating 😜
Nah Weretiger for the win
The fox woman was an old Chinese myth that was just as old if not older than the greek werewolf!
Yeah, I really DONT like the whole gang of lycanthropes. Just the WWs.......The were-boars are really stupid.
I like Werebears as another interpretation of the Berserker
Were means human in old English. Werewolf= man-wolf
I'm making a monster hunter in 5e who specializes in hunting werewolves but not to kill them but to capture and cure them. I'd like know anyone's thoughts on this.
Sounds like a good plan.
Well…..
Me being a werewolf…..
BRING IT THE FRICK ON
Running my group through the Werewolf Den in our Curse of Strahd campaign this evening. been listening to this, as well as some of your other creature videos, to really get into the Werewolf mindset, and for inspiration to add to the den, as it seemed a bit lacking to me.
An idea I had for visualising a Werewolf "ignoring" damage could be how the T-1000 regenerates any damage done to its body. Only with more blood, bone and viscera.
I always like diving into the different nuances of the werewolf curse across different fantasy settings. There's so much to play with in a dnd setting already, I like how specific lycanthropy is in the DND multiverse compared to the traditional folklore/hollywood movies.
Buffing lycanthropes humanoid forms with increased senses and strength/metabolism and at will transformation awesome but it comes with a terrible price. I also like how they establish specifics for the affliction as a magical disease more or less a curse. Compared to traditional folklore a dnd lycanthrope is much more terrifying and powerful
Even a man who's pure in heart and says his prayers by night will become a werewolf when the wolf bane blooms and the moon is full and bright.
@AJ Pickett I read some books recently where a character had a regeneration spell cast in such a way that it was somewhat permanent HOWEVER, when he's hurt he'll regenerate almost instantly but it still saps his constitution the way natural healing does. So he might win the fight but he's so weak he needs immediate rest, or even worse, pass out before combat ends.
I just thought it might be an interesting way for natural weapons to still have some effect.
Yeah I always pictured arrows and swords and such cutting into or piercing the Werewolf, but they just heal up so fast they basically ignore the wounds, the pain just makes them even more savage and terrifying.
I was thinking about when they are recently infected or for low lvl character's you may not want to give that kind of damage resistance to. With modifiers for con and how much "damage" they take.
Put silver on everything, that's my advice.
And keep Wolfsbane close at hand.
A good story involving lycanthropes is the Firestaff series by an author called Fel. The protagonist, Tarrin Kael, is actually a werecat but there are many other lycanthropes in the story.
In the story his immunity to normal, non-magical weapons is portrayed in the way mentioned in the video: very rapid regeneration. At one point though it is shown to have limits after being attacked by many people in a short space of time.
I'm in a West Marches server and i'm developing a plotline involving Shar planning to dismantle the governments (as her church is prone to do). If they manipulate a Moon Dragon into remaining in its full moon phase, they could cause a lot of distrust in Selune (bonus points in Shar's eyes) and chaos due to the rampaging moon dragon that can control werefolk.
There should be a limit on the immunity. Tossing a werewolf into a wood chipper should be instant kill.
Two things 1 unless it's a silver or magical woodchipper and if they would survive that could you imagine how painful that would be? 2 the trick is to do it when they aren't in their beasty form
With the risk of having a VERY pissed werewolf hunting ya xD
"Mofo threw me ate a bloody woodchipper man! "
5:24 That Gilnean Worgen. Something I never understood was werewolves on roofs. WoW does it, random pictures do it, and most DMs do it.
Well, the classic Wolfman movie and the modern remake both feature a werewolf clambering around on rooftops and howling at the moon, so there is some precedent.. but yeah, I agree with you and no, I don't do it as a DM.
I've played a few campaigns that involved them and they always ambushed from rooftops. I guess it was just convenient for the DM. As for the Wolfman on the rooftop, James Rolfe (The Angry Videogame nerd) has talked about that being a reference to older movies such as Nosferatu.
While I have you, I did some thinking about the WoW lore videos we talked about in another thread. There are so many channels that do that. What I haven't found are channels that COMPARE creatures from DND and WoW (or other games). I started making a list; Tiefling - Eredar (Draenei and Man'ari), Lich - Lich King (Liches under LK), Death Knight - Death Knight, Goblin - Goblin, Undead - Scourge, Demons/Devils - The Burning Legion, Werewolf - Worgen, Dryad - Dryad, Beholder - Observer, Kobolds - Kobolds, Yuan Ti - Naga, Firbolg - Furbolg, Gnoll - Gnoll, Mindflayers - The Faceless, Hobgoblins - Hobgoblins, Orcs - Orcs, Vegepymies - Sporregar.
One I am having trouble with is Murlocs. They kind of seem like a combination of Kuo-Toa and Grungs, but really don't fit in with either. I feel it's almost a 50/50 on which is closer. What do you think?
The Kobolds are almost more like Spriggans (faerie goblin folk), Naga are like a cross between Yuan-ti and Merrow, and Murlocs... I'm going to go with Bullywugs.
I'm going by what they are named unless there is no direct equivalence. Like Draenei/Tiefling, but if it is called explicitly stated to be a Kobold, I will compare it as a Kobold, (or Dryad/Dryad or Death Kngiht /Death knight etc...). Naga totally seem to be cross of Yuan-ti and Merrow but I wouldn't be sure on how to do multiple creatures in a direct comparison.
As for Murlocs and Bullywugs, I am not sure. Murlocs seem amphibious but have the ability to breath or live underwater indefinitely. Several sub-species of Murlocs can be seen to have gills (or what WoW indicates as gills). They are also generally considered to be a slave race (as seen in Vash'jir during Cataclysm) though free Murlocs do exist.
Aaron Barringer Even mindless beasts know the power of the High Ground. Also it makes for a stunning picture.
Last time I checked, an infected Lycanthrope has neither any control nor awareness of their condition until they pass a wisdom check while in their transformed state. If they pass, they become self aware and can then begin learning to control the affliction. Otherwise, they just black out with no memory of what happened while they were in animal form.
So their basicly drunk?
I enjoy your videos often I forget to like and subscribe.
I’m trying to make it a point to do that now though.
Appreciate your work
My favorite věirvülf is the "Strahd's shock trooper" kind. 🐺
werehhuman?
lol sounds like guyman, just an ordinary guy bitten by a radioactive man
matthhias brown an onion chopping Ninja one example is the Wolfwere which is a wolf that can turn into a human, Werewolves and Wolfweres hate each other and will attack each other on sight.
The werehuman is the wolfwere! nasty evil sly bastards.
A animal that turns into a man. Lol. Interesting idea.
Yeah, ‘were’ just means humanoid, so a were-human would be a ‘humanoid human’
Seawolves.
So a lot of people want to play as werewolves nowadays, and while I personally have no problem with that, I can see why some do. I've never DMed before, but this is how I'd handle it. I'd ask my player what race his werewolves' true form is. I'd ask him if he wants to control his form and be Chaotic Neutral, or let me take control and he has to embrace being the token Chaotic Evil teammate. Obviously he wants to be in control so I'd tell him this; your class is a warlock and you've made a pact with a lycanthrope god to control your savage instincts while transformed. You can transform into a hybrid and animal form for let's say fifteen to thirty minutes at once, and only once before you take two levels of exhaustion and only regain it from a long rest. I, as the DM, would take control of your werewolf form every fifth transformation, no questions asked. On full moons I always take control, no questions asked. I'd make it sound good, but I'd make sure my player knows what he's getting into. That he may cause a TPK. I'd make sure he knows that while this is a powerful gift or curse, depending on how he sees it, but that if he wants to polymorph into a werewolf, there would be consequences in the long run. But that's just me and how I would handle a player who wants to play a werewolf or any werebeast.
AD&D2ndE Ravenlof: Van Richten guide to Werebeasts.
Follow with White Wolf/ World of Darkness: Werewolf.
Mostly treat all werebeast as being under the effect of Curse Sword of the Berserker, Will save DC15 to resist battle frenzy and to prevent themselves from attacking their team/ pack mates.
Is it possible for there to be items like rings or am 3:52 ulets that a lycanthrope could acquire to be able to keep their sanity during a full moon but still retain the enhanced strength?, could be a good plot for a campaign
With magic, anything is possible.
i need help i want to make players have the ability to become infected with lycanthropy mainly werewolves but i want it to be a bad thing to be infected with any ideas how i can do this?
Sure!First off, Lycanthropy is an evil supernatural curse, so a divinely powered spell caster may find that suddenly, their god stops providing magical power to them, and calls for guidance and divination result in silence.. their god will not support those who suffer the curse, nor will healing spells on those who have lycanthropy work (potions and such work just fine) if asked for by a good aligned god.A more subtle effect is to introduce the idea that the werewolf takes over when the character goes to sleep, going on a murderous night walk.. the character wakes from a long rest, still tired and hears that there has been another murder nearby.. who did it? They don't know it was actually them.As the full moon gets closer, the rage of the beast within may result in fighters having to roll saves vs a killing instinct, so they may fully intend to take one of the goblins alive for questioning, and then.. LOP.. off comes the head, and they look at the accusing glares of their team mates.A barbarian finds they can rage as much as they like, but it becomes increasingly difficult to snap out of it, and the rages start to become homicidal, with friend and foe falling to a terrible, bestial savagery.The character may crave the flesh of their own kind, sneaking parts of fallen foes to gnaw on when team mates are not looking.They may become distracted by sensory organs going crazy, with concentration effects disrupted whenever they see the moon, for instance.They may wake up surrounded by a pack of wolves, who will savage anyone who comes too close to the sleeping character.They may see ghosts of those they have killed in the past, who urge them to kill themselves, or others.They may also find that their body shows signs of the upcoming transformation, so, hair growth is extreme, teeth grow points, nails become claws, eyes turn yellow, they start to snarl or howl when they talk, etc.
thank you i didnt suspect a reply due to this video being posted on may 2016 this really helped.
I did play as a rogue that had a rare strain of the curse. He could control his transformation into a wolf and his hybrid form but during a week of a full moon he loses that control and during the full moon nights he becomes a savage beast. I had this circumvented by having party members chain him in a dungeon/cave during that time and having snare traps in the event I rolled a nat 20 and escaped the chains.
The at will transformation was even -abused- used by other party members by giving my rogue a collar and leash and tells him "we need a pet wolf". However the changes were still painful and had a chance to knock my rogue unconscious should he fail a constitution save during the change.
Either way it was embarrassing for them when they use him as the pet. But that session also had Lupin so my rogue needed to hide his scent so he doesn't get slain. You do not want to know what he had to do in order to hide it...
@@AmaryInkawult I can guess. I have seen dogs roll in nasty stuff often enough.
Aj your videos are too on point
Forever fan
Thanks for including the rising from the dead aspect, AJ. I haven't tried that one ... yet!
Also - Wererats please! Not sure if you are familiar with Lankhmar. They had some interesting takes on this form of lycanthropy - including cults, grain, and thieves guilds.
Alright, my next Lycanthrope vid will be on wererats :)
Thanks AJ.
great vid as always! this creature has been a standby in many full length campaigns.i9 was unaware that lycanthropy was hereditary. that is very interesting. you dont have to be bitten, you just have the roll of the dice.
I play a maltransmutation expert in one of my games. He can recognize magic that can transform objects into something unnatural, such as lycanthropes. It was inspired by my World of Warcraft character who does something similar for worgen and he helps worgen and humans co-exist and create a playing field where a worgen's clear superiority over humans is not a barrier to understanding.
+Alderick van Klaveren characters with a clear focus and motivation are excellent, both to play, and for DM's to plan games for.
Where did you get 7:33 picture
www.thinglink.com/scene/785200198983876608 is one source, though there are many other links.
A few other lycanthropes that you could do videos on would be Werebats, werefoxes, wereravens and werecrocodiles. As I know there is lore out there for them at least. Types like wererams and weredolphins dont seem to have much lore to them, but who knows. Maybe you'll find something that I wont? XD
And yes, there is were stuff everywhere.
Should be a shirt. Lol.
Where do lycanthropy come from in d&d? And how long do they generally live?
I'm running an Al Qadim game using 5e at the moment so I've got werehyenas around. This gives me some great ideas.
Hope you enjoyed the Genie vid! How is your campaign going?
The genie vid was really helpful, definitely gave me some ideas.
The game is going well, we're taking a break for a few weeks as the younger players have exams.
Very much like a Knoll that can transform into a human?
Lupine-based lycanthropy, while an affliction can also be considered a blessing by certain people, particularly to druids and shamans, being closely associated with a nature spirit, elemental powers and gods of wilds, as well as their followers in certain rare cases the Lycan genes can be inherited, one should not consider it a curse unless they lose themselves not to the animal but rather to Beast, the worst sides of ones own soul,
10:20 consult them?
The singing at the end was my favorite part. Choice song my dude
Werecats and other shapeshifters are called Therianthropes in general as a catchall in real life. Lycanthrope comes from king lycaon of Arcadia who was cursed to become a wolf. Werecats are known as Alithropes (I don’t know why). It always annoys me that D&D uses lycanthrope as a catchall.
Its a bit late to update everyone now, but I appreciate the lesson :)
@@AJPickett understandable. You can find out a lot about it through online research and in some books
0:27 dont forget bout the weretiger
can you become a dire werewolf, or a weredirewolf?
Id call it a Dire Werewolf, personally. Using the stats for a dire wolf instead of a normal wolf, I assume?
“It is not transmitted through bloodline” “You can be born werewolf”
Meaning, your mother has to be a werewolf, your dad doesn't. Literally born of a werewolf.
@@AJPickett
So if the father is a werewolf, But the mother isn’t, What happens then?
I was told that if you are a werewolf your sperm can be infected
@@AB-J it's not a biological disease, its a magical curse. If you must, create a random chance dice mechanic for it.
Ah yes but has there been a weretrex?
Ooh I love those ideas. A scholar mutating the disease. Hmm new plot is now made.
You forgot the Wolfwere. From the Ravenloft setting.
but are there wolfweres?
It's like a growth spurt. It hurts, except no amount of milk will help.
Where wolf? ....There, wolf! - Young Frankenstein
Ok, it's raining tonight. Look for an inn or push on through the woods?
Um look for an inn
Ok. You find your way to the Slaughtered Lamb pub. You may stay overnight for three silver each.
Ok cool. "Pays in coppers" 😁
I think if I ran these monsters I would tell the party that if they got turned they will be able to control it in time. Make several wisdom saves fight to maintain yourself even while transformed, it can be done. You would have to try keeping that part of yourself in check even while in human form but I think its an interesting idea.
I honestly like Jim Butcher's Werewolf lore. where there are several ways werewolves are made, there are Lupe Garu which is D&D type WW they are forced to change on the full moon and just butcher any living thing in sight. there are people who have wolf like natures they pack up and they are simply more savage people, but are otherwise human. you can be taught by a force of nature so like a druid. and then there are those that can change by wearing a pelt belt that was created by a fiend with the intent to corrupt mortals. I think those are the only 4 that Bob the Skull knows of.
You would have loved my Romance of the Soulless Overlords mini-campaign. One of the powers (nations) is led by "natural werewolves", they can spread the disease but they are far superior because that is their form... not their curse. They keep their cursed spawn in line.
What happens if all your base stats are higher than what the form or change gives you will go up or down or stay the same
Have you looked at the Lycan bloodhunter class
That's a great fuckin song damn
Werecreature warlock their patron is a werecreature god.
ooooo, I LIKE that idea!
I always wondered if the 'werecreature' template could be used to create werecreatures based off marsupials.
I’m going to make a npc who is good but is a werewolf in secret for my d and d campaign. I will make its human form very trustworthy so my party will fall for its psychology trap.
1:00 werebos, I'll be here all night.
One time I RPed a werecamel. They can store extra water in their hump
If I ever get a chance too play DND with my buddies I’m gonna try to become a Werewolf.
Hey if i become a omega lycan and come across a pack or other lycans what happends because im scared of going a Place were i dont know it is Close to were i live and its looks like a good Place to hunt. ?
Hi do Werewolf have there abilities when not in wolf form? If not are they a normal NPC stats?
they have some bonus stats listed in some boxed text in the monster manual.
I had this idea for a setting where there is a religion based around lycanthropey.Like its considered a gift and not a curse, and all the clergy are wearsomethings.I like to imagine that there are different factions that split off for different sects of this religion and that there is a society around it.You could make a whole region where lycanthropes control everything.I like to imagine that were lions would own most of the territory and wearrats would be running around in the sewers dragging people under to devour or turn them.
+blank blank I've greatly enjoyed using wererats, so certainly more on them later! I love hearing how you use monsters in your games, or plan on using them, it inspires me as well!
AJ Pickett How have you used wererats in the past.I'm curious.
I'll talk about exactly how I used them in the video, they were very creepy and very effective, the players had no idea what they were dealing with right up until they were confronted by them.
AJ Pickett Sounds awesome.
Is there any lore for how the curse came to be
Not that I know of.
Hey AJ I was wondering if they were any gods or magic beings worshipped by lycanthropes. I need one for a homebrew warlock patron
Yes there are. In lore werewolves worship the fey goddess of the moon. Or the other guy Malik or something like that. The goddess is good and Malek is devourer or something like that.
Imagine a murder of wereravens gathering....that would be awesome!
Imagine a vampire who, when he uses children of the night, doesn't cast swarms of bats at people, but instead, murders of ravens.
@@sagesheahan6732 murder of crows, ...
unkindness/ unfriendly of ravens.
@@krispalermo8133 noted
@@donebydice9985 I had to look it up do to a bad memory on naming of things , also growing up in the country by corn fields we had ravens around the house and at times will sleep in doors. They will go up and sweet talk/ beg for then .. insult you.
I trip over my feet from time to time and I could swear those birds mimic my granny's voice calling me a " dumb ass."
How about WereSlug
They change into a slug and never change back, since the process is so slow, it is a full moon again before they finish.
Kill it with salt!
AJ Pickett more like YES IM HUMAN AGAIN
*sees moon*
NOOOOOOwigglewiggle.
So if someone is born with lycanthropy could they control it?
+ThewarriorDraganta The traditional lore of D&D says yes, they can.. but it will take a lot of self discipline to keep it together when the moon is full. Imagine that their emotions are pretty much on the boil most of the time, and when the moon is full, they are very likely to fly into a devastating rage with the least provocation, with accompanying lycanthropic transformation. They probably lead a fairly mobile life, where they have to skip town a lot.
Okay. BTW I watched the video 5 times just to hear you're beautiful singing voice.
+ThewarriorDraganta heh, thank you.
You're welcome AJ.
I'd imagine trying to kill one with non magical silver weapons would were out your party pretty quickly.
AD&D2ndE cursed werewolves had berserker rage giving them str18/00 , .. +3atk/+6dmg.
Almost no way in hell to net and drag into the ground.
But 5E rules state that Paladins are not immune to Lycanthropy because "its not a disease".
Yep.
Would they be able to be killed with a sentient weapon??
Would a werewolf Druid be able to easier control themselves?
No.
Circle of the moon werewolf
All who aren’t blind know It’s not a disease but a blessing!
Another classic werecreature.... I remember being too scared of movies with werewolves when I was a kid.
Now look what you did, mister! You twisted my arm (wink) and forced me to download 5th ed player's handbook! Shame on you!(wink) And now you've got me translating my last-played 2nd ed character to 5th ed!
I just hope you're proud of yourself, young man!(grin)
If a person afflicted with this curse simply does not let the light of the full moon touch them would they be ok? And how about if you were to magnify the light coming from a half moon or something with a lense or spell? Would that force a transformation?
I'd image it's not about the power of the light but the power of the magic residing within the light of the moon. If a lycanthrop is anywhere the full moons light is touching even if the rays aren't directly touching the essence of the magic is probably enough alone to activate a transformation.
Anyone else notice while going down the "were" list he specifically says "fox ladies" and not just werefoxes? Lol
That's because there's no male werefoxes in D&D.
Vixens indeed
You should do werebats
can a lycanthrope cast spells or use weapons in their were form?
Not in full animal shape, they can't speak, or make hand gestures, so that makes it tricky to cast any spells, however in hybrid form, sure, they can cast spells and use weapons, as they have hands and can still speak (though its a bit rough, it still works)
thanks cause I'm doing a werewolf paladin who was born with a Lycanthrope father but is trying to use this to possibly do good. "yes it's a curse but I'm gonna try and point it in the right direction"
MegaBlitzX VA That would be fun to explain to the other paladins in the order! :D
that's was the thing. when he was born they were like "we gotta kill him before he kills innocents but we're not baby murderers" one of them does look after him but is ready to take him down.
Ah, like a deadly mentor.. I like it.
Does that regeneration carry over to human form?
Yes
@@AJPickett, thought so, stays true to some of the old stories
@@AJPickett, I can imagine that there could be a magical item that would allow them to control their transformation during a full moon, something like The Ring of Hircine from Elder Scrolls lore
Could it be this "were" variety that perhaps the Japanese have gotten hung up on but with "Beastgirls"?
Does a werewolf in full wolf form detect as magical, to a detect magic spell, say?
no.
so if a player is a werewolf they are imuune to the same as a npc werewolf?
What about the Wolfwere and Greater Wolfwere from the old days of Shadow Realms?
Just for reference, I am a native Kansan. No werewolves in Kansas.
What? No wolfwere?
I wonder if there are herbivorous were-variants?
I RPed a werecamel