I’m an older person and I appreciated the “like you older folks did as a kid” vibes. You kept it original and played like we did as kids, which is why the game is so fun. You gotta pay for deaths and earn your way through the game. 2 more DK games to go!
Back in the 90's frustration was a core feature of gameplay design, if the developers didn't trick you into dying at the last second before reaching a save point then they weren't having enough fun at your expense.
Story is actually one of the aspects I love most about the game. Sure, it's not dialogue heavy, but so much of the narrative is told through subtext. DK's on a quest of Redemption for his failure to protect his family's greatest treasure and food source. He's also trying to win the respect of his father figure, Cranky. Meanwhile, Diddy's trying to prove himself a hero and learning along the way that he can be his own kind of hero and doesn't need to be exactly like DK to be a hero. It's the plots of How to Train your Dragon and Kung Fu Panda rolled into one.
You definitely need to play Donkey Kong Country 2. Not only is it a fantastic sequel to Donkey Kong Country, it is also one of the best Platformers, and games, of all time. It's simply timeless. I think you'll like it a lot!
@@tonyp9313 Save states are the same as entering cheats for extra lives or game sharking it. You're altering the game to make it easier, so I gave her props for not doing that
@@seanbeaulieu123 it is not the same as entering a code for extra lives Yeah it does make the game easier but it's not cheating. Anyways in this game you can get 99 lives without codes or cheats. This is how you do it. Go to a level get a life, quit level & repeat. Then for the saves just unlock 1 save point & keep going back to save after each level after that. This is what people used to do before save states, rewind features etc.
@@tonyp9313 What if I could time travel ⌚ and no 1 else could? I could go back every time I made a mistake in life and undo it while every1 else has to live with their consequences. I'd be resented and called a cheater. Josie had the chance to do this but she didn't. She played the game 🎮 just straight up as it is, and that's why I applauded her for it.
@@seanbeaulieu123 What the hell are you talking about lol. Have you played Donkey Country in 1994? Or whenever..lol. You do know that you can replay a level as many times as you want to right? You do know you can save on a save point to as many times as you want once you have unlocked it?
As a 35 year old guy who played this growing up, I gotta say, I respect this video a lot. Really well reasoned opinions. Can't wait for you to cover DKC2, which is my fave platformer ever. #Subscribed
A huge part of DKC that makes the world come alive is David Wise's score for the game(s). What he was able to do with the SNES Soundchip is akin to what Yuzo Koshiro did with the Yamaha YM2612 for Streets of Rage 2. The first time I played the underwater level I felt like holding my breathe, it sounds silly but the music takes you there. Another cool thing about playing this back in the day was the 2 player modes. You could play where if DK died Player 2 takes over as Diddy, OR you can both compete to see who's team of Kong's beat's the game first. I always thought that was fun because sometimes you want to help out a friend other times you wanna see who's better. It's a really fun time with a friend!
I wouldn't say the game feels slippery per- se it just takes getting used to. As a kid when I beat this I realized if you jump as you bounce like Mario you'll jump higher which I've found very helpful. But as far as the game sure it definitely holds up. DKC and the series on general is one of the best platformers of all time. The music of the DKC series in general is top 5 of video game franchises ever easily.
Having to replay a few levels if you game over is part of the challenge. Honestly, one of the biggest gripes I have about modern games is how they often seem to make sure the player can beat the game regardless of the player's skill level. Making respawn points basically right where you die in some cases, and no life counter, so there's no penalty for playing recklessly. The DKC games got difficulty right. Not that all the levels are flawless lol. Can't wait to see what you think of DKC3, nobody ever talks about that one and it's one of my favorites.
This was my 1st game ever for the Super Nintendo at 5 years old. David Wise, Eveline Novakovich (Fischer), & Robyn Beanlan did a phenomenal job with its soundtrack, still inspiring musicians today. Also I agree with the CRT TV comments; that level of detail was better expressed there vs on newer monitors
As an old guy, I sometimes look back and wonder how in the hell did I beat some of these games. I've been replaying a lot of games from my youth, and I still love them. But you really start to see how cheap AI, questionable level design, and trial and error defined a lot of game design. Of course, we didn't know any better, so we took the challenge anyway.
Not too negative at all. Much respect for not using save states. As someone who hangs his hat on playing classics this way to get the true experience, even I get lazy sometimes and rewind, especially recently. And thank you for saying this 7:10 ... This was the entire point of gaming as a kid. It's the challenge and the elation of overcoming it. It's more rewarding than a trophy/achievement imo, as fun as completing those can be. Hits different.
When I got my Super NT and 8bitdo wireless receiver, I used my DKC cart to test for input accuracy and latency, since timing is very important, especially for the mine cart levels. I was happy to see that I was still able to complete the levels just like I did as a kid decades ago.
I've got such nostalgia for this one! I'll never forget the first time I played it on my cousin's SNES one Christmas, and it really was a high water mark for showing what the SNES was capable of. The music and overall sound design are just fantastic, and I love the way the game is so loaded with secrets. I remember that I got myself through my revision for either Second or Third Form exams (so I was 13 or 14 at the time) by playing fifteen minutes of this after every half hour of revision. Got through the exams okay, and I still love Donkey Kong Country. That said, it's interesting what you say about the poor collision detection for whether he's safely landed on the next platform - I wonder if that was deliberately introduced to push players to switch to Diddy, as I always felt like you got more "lift" when jumping as him than you did with DK, so you felt you had more chance of making it to the next platform.
Happy 30 Years to my favorite SNES game! Thank you to Rare for such amazing memories since that time I played it at 5 years old at my Grandparents' house!
Something dunkey said really stuck with me, the difference between plot and story. The plot is k rool steals bananas and donkey kong goes to get them. The story is everything you see and feel along the way. DKC levels come in cohesive packs. You get these worlds where the weather in the first level carries to the second level then into a cave then out through the water and up to the treetops. And then DKC2 comes along and CRANKS IT UP TO ELEVEN YOU BETTER BE READY FOR THE BEST GAME YOU WILL EVER PLAY.
That's not a hot take. The SNES is generally rated higher than the N64 in gaming history. The N64 had poor 3rd party support, sparse releases in the early days, and limited memory and specs among other things. Unlike the SNES, the N64 didn't age well.
The graphics in the SNES DKC games are "pre-rendered" 3D graphics. That is, the 3D models were rendered on a different more powerful computer, and then some frames of those rendered 3D actions were copied into 2D sprites for the SNES, because the SNES can't do 3D graphics without a special chip (like Star Fox).
Great reviews! I totally agree with your points as a 37 y.o DK is a game I beat as a kid with a friend, but I've tried a few times to get back to it and also get too frustrated 😔
I remember playing DKC on the SNES at my grandma's house. I was in like 7th grade so that would of been like 2014. I was honestly blown away by the graphics. Even though i had played halo 4 and other high fidelity games i was still impressed. I'm also amazed that my aunt got like 84% and beat the game with no guides
@The_SOB_II nah she didn't touch anything besides a TV remote. My Aunt was totally a 90s gamer when she was in college. She's the one who bought the SNES. And she bought an N64 too, but she gave that to my older sister for her kids
The common grunts of the game such as Klump, Krusha and Manky Kong should've been the bosses instead of being mildly tough foes that can be easily stomped by Donkey Kong.
Props for not using Save states or Rewind! It's cool seeing someone who didn't grow up with these games play and enjoy them today, my favorite of the trilogy is DKC3! Gave you a Sub!
DK's ground slap will kill certain enemies in DKC1. Beavers, basic Krems and maybe Klump? (helmet man boob's guy). I don't remember if it works on muscle guy, and I am pretty sure clap trap will still bite you.
shit i now want you to play dkc 2 immediately haha! was fun catching a stream. don't know how much you took care of the bonus rooms in this game, but in dkc2 & 3 they are much more important for lots of bonus levels - so way more rewarding to pay attention!
Easily my favorite trilogy (no surprise, my pfp gives that away)! The 2nd is my favorite, which is a common opinion. It fixes a few of the first game’s problems (bosses improve a little, and get even more unique in the 3rd) and adds some helpful mechanics. You did awesome! Sometimes first timers don’t run or use the rolling jump, but you seem to have picked those up fast. And good on you for playing “the real way.” I wouldn’t have judged you for using save states. My siblings and I used them sometimes when we’d get frustrated, though I have played a few times the right way. The games are definitely not perfect, but they have great music and charming atmosphere.
I remember being obsessed with this game as a teenager in the early 2010s cause I love gorillas lol. I haven't played it, or any of the other DK games, since. Watching you talk about it has inspired me to seek the game out again :)
Congrats again for beating this difficult yet extremely fun DK platformer... my fave in the whole DK series (not just Country series). Extremely nostalgic, you showed me levels I hadn't seen in awhile because admittedly I haven't seen these later levels in years because I am not as good as I was when I was much younger lol. Cutting edge pre-rendered CG pixel graphics will outshine early 3D polygons with limited to no textures of the N64, for sure.
Parts 2 and 3 are where it's at though! The whole trilogy as a singular piece of art is just so badass. By the way, the same team of developers later went on to make a similar game in a modern fashion with Yooka Laylee and The Impossible Lair, which I highly recommend
My favorite are all 3 of them. I will be going back to playing those. Oh and you already know about those hit boxes. Its like in mario games when you jump at a certain area sometimes the imput doesnt want to come out.
It is a GREAT Super Nintendo game. I never noticed the hitbox issues, but since I was able to play it and get good at it in the 90's, if I ever failed, it just felt like I just needed to get better at it. I'm uncertain of the entire attitude, but I was so dang determined to see what the next level was going to be like. I'm actually still not the best at the blast barrels in 2 levels in particular.
When I was a kid my 2 favorite platformer games were Donkey Kong County and Super Mario World and they are still 2 of my favorite platformers to this day
I went to your Twitch page, but I could not find any of your Donkey Kong Country gameplay. Edit: I noticed your gameplay is on TH-cam instead of Twitch.
Great playthrough. I think the frog hitbox is the main time I noticed the landing to be weird I think its that you expect to be able to land on the body of the frog but you actually gotta use the legs as a guide (or vice versa can't remember)
I think it holds up pretty well. My dining room table hasn’t wobbled in 30 years thanks to how well the cartridge holds up. I did beat the game 100% before I stopped playing it, however. 😂
As someone who played this at friends' houses 30 years ago and now finished it for the first time last year, I really think you gave a fair and honest review. I agree with pretty much everything you said both praise and critique. I hope you've inspired some more younger people play this game! I had such a good time trying to really sincerely beat it. (It gets even more frustrating if you're trying to go for 100%). I really enjoy your reviews!
It's more slippy playing thru emulation and input lag on a Switch. Get a wired controller or a wavebird thru gamecube adapter (wavebird RF has less lag than bluetooth) helps a bit versus the stock joycons.
Not to get all nerdy with technobabble, but the reason DKC looks better than DK64 is because of how the graphics were generated. The SNES couldn't render textured polygon models in real-time, so to get the 3D rendered look, the sprites, backgrounds, objects, etc are all pre-rendered on the developer station and then compressed into 16-bit images. So in effect, the SNES sees the DKC graphics as being no different than _Super Mario World_ graphics; it's just layered bitmaps. However, because the graphics were pre-rendered, it meant that the artists had more freedom in detail on the sprites, level design, etc. For context, the closest SNES could get to true polygonal graphics was games like _StarFox_ or _Stunt Racer FX,_ neither of which could display textures, and neither were TRUE polygon models (in the way N64 and up were). The SuperFX chip handled the vector graphics, but the SNES then had to convert the vector graphics into bitmaps for display, frame-by-frame -- it's why _StarFox_ is curiously displayed in a "box" and the frame rate was garbage. Now let's look at DK64, which - like all games on N64 - used real-time rendered polygon models for *_everything;_* the environments, the characters, etc. I think the only things in the game that were 2D sprites were bananas or other items. The N64 relying primarily on polygon models to render graphics did have a considerable drawback - the graphics are being rendered in real-time, so any graphical data couldn't exceed the memory capacity of the N64. In other words, DK64's graphics lack the detail and sharpness of DKC because the graphics are not pre-rendered and compressed into 64-bit images; consoles can't compress graphics on-the-fly. In N64's defense though, some games faired better than others. _Zelda: Ocarina of Time_ looked incredible for the time, as did _GoldenEye_ and _Perfect Dark._
As someone who first played this on Switch Online a couple years back, I agree across the board. Very slippery and occasionally infuriating but looks AMAZING and holds up so well
Great vid once again! Just FYI: I noticed that on this video as well as the TikTok shop one, the left side is notoceably louder than the right side. Just though I'd mention it, since maybe it's an issue that occurs on the export which means you wouldn't really hear it yourself.
I hope you get all the bonuses in DKC2 so that you can play all the lost world levels :) Looking forward to your video as DKC2 is my 2nd favourite video game after RDR2
It's my least favorite in the DKC series, and yet, I still like this game. It's a classic. The music, the gameplay, the horrors of my least favorite level in the whole series, Snow Barrel Blast- *cough cough* ok, maybe not that, but this was the start of an iconic series that would go down as one of the greatest.
I enjoy hearing your positive and negatives in your reviews, and I love to see a younger generation playing older game. Much respect for beating games without the save states, but generally I’d rather see ppl playing with them than not at all.
dkc(1994) is a really awesome game i have been playing the original since i was younger but i also grew up with the (2000) gbc port i have been playing that since i was younger too i played it on my gba the gbc port is a good port i know there is a gba port i never played that port but i heard thats a great port
If you're complaining about the control I have to ask what you played the game on You're fighting a losing battle if it's on an SNES mini on a TV that doesn't have a really good game mode Looks like Switch to me which means you have at least some input lag. The switch controllers aren't the fastest ones out there either.
Josie, an easy cheat for saving is beat a stage, get to funky's fights, go back a world, save at dixies, and then take funky's flights back to the world you were in, and play. I am not sure about the "slipperiness." I've been playing this game yearly since the 90s and do not comprehend this. I give it a 9.5 out of 10. My complaints: Too short, bosses are way too easy.
It would be cool if one day you played on a real SNES on a CRT and see if you feel a difference BTW, give Yooka Laylee and the Impossible Lair a shot, its a recent game from the same devs
I remember I was obsessed with Donkey Kong as a kid but that obsession fell off because Nintendo doesn't know how to keep games flowing in the DK series. We're waiting for a DK game for years now..
Just toughing it out. No save states. Respect! Can't wait for your future DKC play throughs. If you ever get the chance to play the DKL series I recommend streaming that through the Super Gameboy. If you thought you had cheap deaths in DKC... man you haven't seen nothing yet.😅 Good job though and I enjoyed the video. Keep up the good work.👍
Like on a reasonably sized screen the game holds up still pretty well. However I recently tried playing this game on a 4K TV and it was terrible. The pixelated graphics are WAY more noticeable on a bigger screen, to the point where it was really hurting my eyes. It was like trying to watch a badly compressed 240p video on a big screen. So yeah ... don't play it on a 4KTV. The screen on the Switch still works well though.
I love how she recognizes that a lot of her viewers are older than her, so she talks to us like youngsters talking to old people.
Honestly I’ve just gotten more sass after seeing all the salty old people comments lol
@@Josie_Woahthat’s cute.
These comments are wild
@@doopiss you did not just say that
I’m an older person and I appreciated the “like you older folks did as a kid” vibes. You kept it original and played like we did as kids, which is why the game is so fun. You gotta pay for deaths and earn your way through the game. 2 more DK games to go!
The music is still a banger
Back in the 90's frustration was a core feature of gameplay design, if the developers didn't trick you into dying at the last second before reaching a save point then they weren't having enough fun at your expense.
The 80's was way worse🤬
@@Roger-fs5yo the 30’s were god awful 😞
@@Roger-fs5yo Yup agreed
Back in the 90s?
The Wii and Wii U games were way cheaper when it came to level design.
"Go fast or you're dead, speed-runner!"
@@Roger-fs5yoThe days of never having enough quarters.
Story is actually one of the aspects I love most about the game. Sure, it's not dialogue heavy, but so much of the narrative is told through subtext.
DK's on a quest of Redemption for his failure to protect his family's greatest treasure and food source. He's also trying to win the respect of his father figure, Cranky.
Meanwhile, Diddy's trying to prove himself a hero and learning along the way that he can be his own kind of hero and doesn't need to be exactly like DK to be a hero.
It's the plots of How to Train your Dragon and Kung Fu Panda rolled into one.
You definitely need to play Donkey Kong Country 2. Not only is it a fantastic sequel to Donkey Kong Country, it is also one of the best Platformers, and games, of all time. It's simply timeless. I think you'll like it a lot!
Only thing I don't like is the lack of a heavy Kong.
I miss that dynamic in 2, but I think the lack of a sturdy/dependable Kong enhances the feeling of being deep in enemy territory
@@stanstanstan2597
That, and people who reeeaaallly like DKC2 probably prefer Diddy for speed-running anyway.
Much respect for not using Save states and rewinds. Playing the game the way it's meant to be.
Who cares if you use save states or not. It's not cheating. Man I hate these comments as if she is supposed to be playing games a certain way.
@@tonyp9313 Save states are the same as entering cheats for extra lives or game sharking it. You're altering the game to make it easier, so I gave her props for not doing that
@@seanbeaulieu123 it is not the same as entering a code for extra lives Yeah it does make the game easier but it's not cheating.
Anyways in this game you can get 99 lives without codes or cheats. This is how you do it. Go to a level get a life, quit level & repeat. Then for the saves just unlock 1 save point & keep going back to save after each level after that.
This is what people used to do before save states, rewind features etc.
@@tonyp9313 What if I could time travel ⌚ and no 1 else could? I could go back every time I made a mistake in life and undo it while every1 else has to live with their consequences. I'd be resented and called a cheater. Josie had the chance to do this but she didn't. She played the game 🎮 just straight up as it is, and that's why I applauded her for it.
@@seanbeaulieu123 What the hell are you talking about lol. Have you played Donkey Country in 1994? Or whenever..lol.
You do know that you can replay a level as many times as you want to right? You do know you can save on a save point to as many times as you want once you have unlocked it?
As a 35 year old guy who played this growing up, I gotta say, I respect this video a lot. Really well reasoned opinions. Can't wait for you to cover DKC2, which is my fave platformer ever. #Subscribed
Agreed my friend
A huge part of DKC that makes the world come alive is David Wise's score for the game(s). What he was able to do with the SNES Soundchip is akin to what Yuzo Koshiro did with the Yamaha YM2612 for Streets of Rage 2. The first time I played the underwater level I felt like holding my breathe, it sounds silly but the music takes you there.
Another cool thing about playing this back in the day was the 2 player modes. You could play where if DK died Player 2 takes over as Diddy, OR you can both compete to see who's team of Kong's beat's the game first. I always thought that was fun because sometimes you want to help out a friend other times you wanna see who's better. It's a really fun time with a friend!
Yeah, co-op two-player games were so unusual at the time and I really enjoyed that about it.
It holds up if you play it on an old CRT TV as was intended: Smooth graphics, not pixelated, & colors not blotchy.
Many TH-cam videos display older games incorrectly & pixelated; & gives younger gamers the wrong impression.
also no input lag problem
Just bought a 2001 CRT Mickey Mouse TV for my old school systems …. And holy shit way better than on my switch
@@nathansanderson515 it's the true way to play older games
@@domymbdEven old TV shows with no HD copy look better. like Dark shadows.
Yeah DKC 1 to 3 are forever classics. They never go outof style.
The 3d sprites were ahead of its time
This came out during an era where renting games was popular. Developers made games difficult so you can’t beat them in 3 days.
Short answer, yes. Long answer, yes and you should play it right now.
Who should?
@@chrisnorman1902 you
I wouldn't say the game feels slippery per- se it just takes getting used to. As a kid when I beat this I realized if you jump as you bounce like Mario you'll jump higher which I've found very helpful. But as far as the game sure it definitely holds up. DKC and the series on general is one of the best platformers of all time. The music of the DKC series in general is top 5 of video game franchises ever easily.
Having to replay a few levels if you game over is part of the challenge.
Honestly, one of the biggest gripes I have about modern games is how they often seem to make sure the player can beat the game regardless of the player's skill level. Making respawn points basically right where you die in some cases, and no life counter, so there's no penalty for playing recklessly.
The DKC games got difficulty right. Not that all the levels are flawless lol.
Can't wait to see what you think of DKC3, nobody ever talks about that one and it's one of my favorites.
4:54 props for not rewinding.
This was my 1st game ever for the Super Nintendo at 5 years old. David Wise, Eveline Novakovich (Fischer), & Robyn Beanlan did a phenomenal job with its soundtrack, still inspiring musicians today. Also I agree with the CRT TV comments; that level of detail was better expressed there vs on newer monitors
As an old guy, I sometimes look back and wonder how in the hell did I beat some of these games. I've been replaying a lot of games from my youth, and I still love them. But you really start to see how cheap AI, questionable level design, and trial and error defined a lot of game design. Of course, we didn't know any better, so we took the challenge anyway.
the hitbox were tricky to design because of low resolution of the cathode-ray tube monitors. if you play on hd, it won't be the same experience.
Not too negative at all. Much respect for not using save states. As someone who hangs his hat on playing classics this way to get the true experience, even I get lazy sometimes and rewind, especially recently. And thank you for saying this 7:10 ... This was the entire point of gaming as a kid. It's the challenge and the elation of overcoming it. It's more rewarding than a trophy/achievement imo, as fun as completing those can be. Hits different.
When I got my Super NT and 8bitdo wireless receiver, I used my DKC cart to test for input accuracy and latency, since timing is very important, especially for the mine cart levels. I was happy to see that I was still able to complete the levels just like I did as a kid decades ago.
My little 8 year old nephew loves this game, the train cart is his favorite part.
Same. Train cart levels in DKC Part 2 are amazing as well
I'm 30 years old and it makes me wonder....do I still hold up 30 years later?
I've got such nostalgia for this one! I'll never forget the first time I played it on my cousin's SNES one Christmas, and it really was a high water mark for showing what the SNES was capable of. The music and overall sound design are just fantastic, and I love the way the game is so loaded with secrets. I remember that I got myself through my revision for either Second or Third Form exams (so I was 13 or 14 at the time) by playing fifteen minutes of this after every half hour of revision. Got through the exams okay, and I still love Donkey Kong Country. That said, it's interesting what you say about the poor collision detection for whether he's safely landed on the next platform - I wonder if that was deliberately introduced to push players to switch to Diddy, as I always felt like you got more "lift" when jumping as him than you did with DK, so you felt you had more chance of making it to the next platform.
You rock, dude. Love your attitude towards gaming. Keep it up.
Happy 30 Years to my favorite SNES game! Thank you to Rare for such amazing memories since that time I played it at 5 years old at my Grandparents' house!
Diddy's Kong Quest is even better
The graphics were pre-rendered on the Silicon Graphics machines that Rare would later use for Nintendo 64 development.
Donkey Kong games are so wonderful. They are insanely charming, the level design is incredible, and the music is otherworldly.
The hitbox problem seems to only exist on the switch. On the original SNES it feels much snappier and the input lag feels lower.
30 years old and this game still is the most beautiful my eyes had ever seen
Something dunkey said really stuck with me, the difference between plot and story. The plot is k rool steals bananas and donkey kong goes to get them. The story is everything you see and feel along the way. DKC levels come in cohesive packs. You get these worlds where the weather in the first level carries to the second level then into a cave then out through the water and up to the treetops. And then DKC2 comes along and CRANKS IT UP TO ELEVEN YOU BETTER BE READY FOR THE BEST GAME YOU WILL EVER PLAY.
this game is hard as hell, nicely done finishing it!
Rare really did an aamzing game for the SNES and David wise's soundtrack will always hold a special place in my heart.
HOT TAKE the N64 was a dev kit for the Gamecube. The SNES was a better more polished system all around.
That's not a hot take. The SNES is generally rated higher than the N64 in gaming history. The N64 had poor 3rd party support, sparse releases in the early days, and limited memory and specs among other things. Unlike the SNES, the N64 didn't age well.
@@JB-tp6uj The hot take was the comparison of the N64 to Gamecube. I was just agreeing with her about SNES being polished.
@@Arcade1983 ah ok, I misunderstood.
The graphics in the SNES DKC games are "pre-rendered" 3D graphics. That is, the 3D models were rendered on a different more powerful computer, and then some frames of those rendered 3D actions were copied into 2D sprites for the SNES, because the SNES can't do 3D graphics without a special chip (like Star Fox).
Great reviews! I totally agree with your points as a 37 y.o DK is a game I beat as a kid with a friend, but I've tried a few times to get back to it and also get too frustrated 😔
I remember playing DKC on the SNES at my grandma's house. I was in like 7th grade so that would of been like 2014. I was honestly blown away by the graphics. Even though i had played halo 4 and other high fidelity games i was still impressed. I'm also amazed that my aunt got like 84% and beat the game with no guides
Grandma gamer??? Noice
@The_SOB_II nah she didn't touch anything besides a TV remote. My Aunt was totally a 90s gamer when she was in college. She's the one who bought the SNES. And she bought an N64 too, but she gave that to my older sister for her kids
water level song is life
The common grunts of the game such as Klump, Krusha and Manky Kong should've been the bosses instead of being mildly tough foes that can be easily stomped by Donkey Kong.
Props for not using Save states or Rewind! It's cool seeing someone who didn't grow up with these games play and enjoy them today, my favorite of the trilogy is DKC3! Gave you a Sub!
DK's ground slap will kill certain enemies in DKC1. Beavers, basic Krems and maybe Klump? (helmet man boob's guy). I don't remember if it works on muscle guy, and I am pretty sure clap trap will still bite you.
so nice to see a new generation getting to play these games! Love it Josie!
shit i now want you to play dkc 2 immediately haha! was fun catching a stream.
don't know how much you took care of the bonus rooms in this game, but in dkc2 & 3 they are much more important for lots of bonus levels - so way more rewarding to pay attention!
Easily my favorite trilogy (no surprise, my pfp gives that away)!
The 2nd is my favorite, which is a common opinion. It fixes a few of the first game’s problems (bosses improve a little, and get even more unique in the 3rd) and adds some helpful mechanics.
You did awesome! Sometimes first timers don’t run or use the rolling jump, but you seem to have picked those up fast. And good on you for playing “the real way.” I wouldn’t have judged you for using save states. My siblings and I used them sometimes when we’d get frustrated, though I have played a few times the right way.
The games are definitely not perfect, but they have great music and charming atmosphere.
I remember being obsessed with this game as a teenager in the early 2010s cause I love gorillas lol. I haven't played it, or any of the other DK games, since.
Watching you talk about it has inspired me to seek the game out again :)
Congrats again for beating this difficult yet extremely fun DK platformer... my fave in the whole DK series (not just Country series). Extremely nostalgic, you showed me levels I hadn't seen in awhile because admittedly I haven't seen these later levels in years because I am not as good as I was when I was much younger lol. Cutting edge pre-rendered CG pixel graphics will outshine early 3D polygons with limited to no textures of the N64, for sure.
Parts 2 and 3 are where it's at though! The whole trilogy as a singular piece of art is just so badass. By the way, the same team of developers later went on to make a similar game in a modern fashion with Yooka Laylee and The Impossible Lair, which I highly recommend
Yuh, second one holds up better
I gotta finish that one, keep forget
One of the prerequisites to fully enjoying Super Metroid is understanding how frustrating every other platformer was at the time.
My favorite are all 3 of them. I will be going back to playing those. Oh and you already know about those hit boxes. Its like in mario games when you jump at a certain area sometimes the imput doesnt want to come out.
I don't think I've ever raged as hard as when I played this game for the first time on NSO. Good game though
I remember playing this game as a kid on the snes it was so much fun. This is one of my favorite games of all time. Great video
I remember playing this game on virtual console and it was very hard especially the mine cart levels.
It is a GREAT Super Nintendo game. I never noticed the hitbox issues, but since I was able to play it and get good at it in the 90's, if I ever failed, it just felt like I just needed to get better at it. I'm uncertain of the entire attitude, but I was so dang determined to see what the next level was going to be like.
I'm actually still not the best at the blast barrels in 2 levels in particular.
The original manual said if you didn't finish DKC1 with 50 lives it means you suck lol
When I was a kid my 2 favorite platformer games were Donkey Kong County and Super Mario World and they are still 2 of my favorite platformers to this day
You're right, there is something special and unique about the 16 bit era. It's my fav!
I went to your Twitch page, but I could not find any of your Donkey Kong Country gameplay.
Edit: I noticed your gameplay is on TH-cam instead of Twitch.
BEYOND proud of you! 👏 loved the live stream as well 😃
Now it feels like a flash game 4 me. A classic tho.
Great playthrough. I think the frog hitbox is the main time I noticed the landing to be weird I think its that you expect to be able to land on the body of the frog but you actually gotta use the legs as a guide (or vice versa can't remember)
I just realized the other day recently that "King K. Rool" is a play on words for King CRUEL
Lol 30 years later 😅
How did you never.....?
I’ve played through this game like four times in my life…..it feels like it’s been a while since I’ve played through it now.
I think it holds up pretty well. My dining room table hasn’t wobbled in 30 years thanks to how well the cartridge holds up. I did beat the game 100% before I stopped playing it, however. 😂
Donkey Kong Country is one of my favorite games of all time.
Love donkey Kong country. I am a new subscriber. Thanks for the great content
Thanks for the kind words my guy!
The yesiest yes of all time
As someone who played this at friends' houses 30 years ago and now finished it for the first time last year, I really think you gave a fair and honest review. I agree with pretty much everything you said both praise and critique. I hope you've inspired some more younger people play this game! I had such a good time trying to really sincerely beat it. (It gets even more frustrating if you're trying to go for 100%). I really enjoy your reviews!
Oh trust me it still holds up and the soundtrack by David Wise was masterful I favor diddy's Kong quest but the first one will forever be a classic
Josie is getting way better at these old games than I ever was despite me having grown up with them.
I haven't really played DKC since the 90s but I beat the everliving hell out of it, many times over, back then. It is absolute timeless perfection.
It's more slippy playing thru emulation and input lag on a Switch. Get a wired controller or a wavebird thru gamecube adapter (wavebird RF has less lag than bluetooth) helps a bit versus the stock joycons.
Not to get all nerdy with technobabble, but the reason DKC looks better than DK64 is because of how the graphics were generated.
The SNES couldn't render textured polygon models in real-time, so to get the 3D rendered look, the sprites, backgrounds, objects, etc are all pre-rendered on the developer station and then compressed into 16-bit images. So in effect, the SNES sees the DKC graphics as being no different than _Super Mario World_ graphics; it's just layered bitmaps. However, because the graphics were pre-rendered, it meant that the artists had more freedom in detail on the sprites, level design, etc. For context, the closest SNES could get to true polygonal graphics was games like _StarFox_ or _Stunt Racer FX,_ neither of which could display textures, and neither were TRUE polygon models (in the way N64 and up were). The SuperFX chip handled the vector graphics, but the SNES then had to convert the vector graphics into bitmaps for display, frame-by-frame -- it's why _StarFox_ is curiously displayed in a "box" and the frame rate was garbage.
Now let's look at DK64, which - like all games on N64 - used real-time rendered polygon models for *_everything;_* the environments, the characters, etc. I think the only things in the game that were 2D sprites were bananas or other items. The N64 relying primarily on polygon models to render graphics did have a considerable drawback - the graphics are being rendered in real-time, so any graphical data couldn't exceed the memory capacity of the N64. In other words, DK64's graphics lack the detail and sharpness of DKC because the graphics are not pre-rendered and compressed into 64-bit images; consoles can't compress graphics on-the-fly.
In N64's defense though, some games faired better than others. _Zelda: Ocarina of Time_ looked incredible for the time, as did _GoldenEye_ and _Perfect Dark._
As someone who first played this on Switch Online a couple years back, I agree across the board. Very slippery and occasionally infuriating but looks AMAZING and holds up so well
Congrats, didnt matter what you played it on as long as you beat it
Still have my snes and i still have the game . I still remember getting it and going bonkers for it. The graphics were insane for the time.🤗
This game will hold up forever.
Great vid once again! Just FYI: I noticed that on this video as well as the TikTok shop one, the left side is notoceably louder than the right side. Just though I'd mention it, since maybe it's an issue that occurs on the export which means you wouldn't really hear it yourself.
Thank you for telling me I’ll try to fix it goin forward
You're right, DKC doesn't feel as fair as something like Super Mario World, which does make it much more frustrating to play
DKC is a masterpiece. Great video I just subbed
Thanks king 🙌🏻
I hope you get all the bonuses in DKC2 so that you can play all the lost world levels :) Looking forward to your video as DKC2 is my 2nd favourite video game after RDR2
It's my least favorite in the DKC series, and yet, I still like this game. It's a classic. The music, the gameplay, the horrors of my least favorite level in the whole series, Snow Barrel Blast- *cough cough* ok, maybe not that, but this was the start of an iconic series that would go down as one of the greatest.
I enjoy hearing your positive and negatives in your reviews, and I love to see a younger generation playing older game. Much respect for beating games without the save states, but generally I’d rather see ppl playing with them than not at all.
Yeah…so I’m definitely not here for any DK64 slander
Slippery? Probably the input lag. On a real SNES the controls are very tight.
dkc(1994) is a really awesome game i have been playing the original since i was younger but i also grew up with the (2000) gbc port i have been playing that since i was younger too i played it on my gba the gbc port is a good port i know there is a gba port i never played that port but i heard thats a great port
If you're complaining about the control I have to ask what you played the game on
You're fighting a losing battle if it's on an SNES mini on a TV that doesn't have a really good game mode
Looks like Switch to me which means you have at least some input lag. The switch controllers aren't the fastest ones out there either.
I always thought this was an easy game because I accidently found the infinite lives trick early on.
Great review !
Maybe unnecessary, but I actually think a remake of DKC in the style of the Mario RPG remake would be great to see.
Josie, an easy cheat for saving is beat a stage, get to funky's fights, go back a world, save at dixies, and then take funky's flights back to the world you were in, and play.
I am not sure about the "slipperiness." I've been playing this game yearly since the 90s and do not comprehend this.
I give it a 9.5 out of 10. My complaints: Too short, bosses are way too easy.
IMO, DKC2 is the best, enjoy! 🍻
U should try Donkey Kong Tropical freeze
It would be cool if one day you played on a real SNES on a CRT and see if you feel a difference
BTW, give Yooka Laylee and the Impossible Lair a shot, its a recent game from the same devs
they made it extra slippery on gba! 😅
its all bout speed and reaction, on snes game plays well , switch emulates it, that could be the issue
I remember I was obsessed with Donkey Kong as a kid but that obsession fell off because Nintendo doesn't know how to keep games flowing in the DK series. We're waiting for a DK game for years now..
Just toughing it out. No save states. Respect! Can't wait for your future DKC play throughs. If you ever get the chance to play the DKL series I recommend streaming that through the Super Gameboy. If you thought you had cheap deaths in DKC... man you haven't seen nothing yet.😅 Good job though and I enjoyed the video. Keep up the good work.👍
Like on a reasonably sized screen the game holds up still pretty well.
However I recently tried playing this game on a 4K TV and it was terrible. The pixelated graphics are WAY more noticeable on a bigger screen, to the point where it was really hurting my eyes. It was like trying to watch a badly compressed 240p video on a big screen.
So yeah ... don't play it on a 4KTV. The screen on the Switch still works well though.
Still love this game, and it still frustrates me even now!