Simple! Use tags instead of types. You can even check my other mob fights videos to see for yourself. Recommend episode 6 for this problem but most of them work either way.
Sure! :) Basically what happens is the game can only focus down on one zombie so the skeletons can attack it but the way I think is the best is to use the excite command for each zombie like this. /execute at @e[type=zombie] run damage @e[type=zombie] 0 entity_attack entity @e[type=skeleton,c=1]
@@wdrutherfordium4886 Thanks, its not flawless, but it still works, not that complicated either, so I should be able to try and get it to work better. Again, thanks, this really makes my world feel more complete
For java do this in a repeating CMD block: execute at @e[type=skeleton] run damage @e[type=zombie,limit=1,distance=0..10] 0 minecraft:explosion by @e[type=minecraft:skeleton,limit=1] (This makes it work way better) and also if you want to make the range bigger just increase the "10" in the 0..10 so for example if you want the range to be from 0 blocks to 100 blocks do 0..100
Fun Fact: Mobs do fight each other even they are not coded into when a skeleton accidentally hit a zombie instead of a player. It can happen without a command.
how do i make a command block bedrock i mean im trying to make a certain mob attack each other, So the command look like this /damage @e[type:skeleton] 1 entity_attack entity @e[type:zombie] But instead of skeleton or zombie, i want entity that i named "mad" using the name tag to attack each other
there is a small problem with your code, its type = not type : If you want it to be by name, just write "name" instead of "type". /damage @e[name=mad] 1 entity_attack entity @e[name=angry] (You have to name the other "angry")
I used the morph mod, basically I imported lots of mods to this world and I wanted them to fight each other so I decided to find a way and when I did I also decided to post it on TH-cam
Instead of using type you use tag. Watch my mob fights videos to understand more but basically you use the execute command so that each mob targets a specific mob of their own while tagging the zombies and skeletons with anything like “b” and the pigmen with anything else like “a”. The command should like like this: /execute at @e[tag=a] run damage @s 0 magic entity @e[tag=b]
It would be cool if i have multiple zombies named mad fighting for me, ill probably use the tp command so they will teleport to me every 60 ticks, it just keep saying no targets matched something
@@justawanderer3502 technically yes, but you must include @a[name="name",c=1] which basically makes the owner the closest to the command block, it won't work without this since only one entity can be the owner of a hit.
Also if it is a mod mob then you need to use the id name. Normally it’s ‘Minecraft:’ but others have different so if they had a zombie in their mod instead of ‘Minecraft:zombie’ it would be something like ‘ZombieApolcaypse:Zombie’, that’s not saying all of them are this or any of them at all but the main thing is that they will have a different beginning id. I hope this helped
Funnily enough, I’ve had like ten comments asking the same question. This was two years ago and I was testing out a bunch of mods at once, one of them was the morph mod. Don’t worry the command works without any required mods I was just excited to show everyone and couldn’t wait to change the world
i moved on bedrock i triyed the command it dont work because it say"there can be only 1 entity,please modify ur target selector or something like that
try like /execute at @e[type=pillager] run damage @e[type=pillager] 0 entity_attack entity @e[type=blaze,c=1] as an example for pillagers getting hurt by a blaze.@@tivi1973
I used the morph mod, basically I imported lots of mods to this world and I wanted them to fight each other so I decided to find a way and when I did I also decided to post it on TH-cam
That addon was for one of the mod in the giant mod pack I put in my video. Check my other mob fight vids, it’s not there. The reason why it’s in that world is that I wanted the addon mobs to fight each other because of I thought it’d be cool. I’m pretty sure the addon was mutant mobs.
See I have a problem when I put /damage @e[type=item.spawn_egg.entity.kny.muzan.name] 1 enitity_attack @e[type=item.spawn_egg.entity.kny.kokushibo.name] it doesn't any tips to solve the problem
I meant execute command not excite command there’s no such thing lol. XD
/damage @e[type=what]1 entity_attack entity@e[type=what]
/damage @e[type=zombie]1 entity_attack entity @e[type=what
/Damage @e[type=skeleton] 1 entity_attack entity @e[type=zombie]
BRO THANK YOU SO MUCH I CAN FINALLY WATCH WARDENS AND GHAST FIGHT SO MUCH DESTRUCTION BRO THANKS YOU
Your welcome, my pleasure! 👍 also I wouldn’t mind if you watched any of my other vids! 😄
That is a lotta chaos
This is really cool good job 👍😊
/Damage @e[type=evocation_illager] 1 entity_attack entity@e[type=spider]
A bit of a problem. I am only using zombies and I’m using four zombies for four teams. anyone have ideas on how to make those mobs fight each other?
Simple! Use tags instead of types. You can even check my other mob fights videos to see for yourself. Recommend episode 6 for this problem but most of them work either way.
/damage @e[tag=what]1 entity_attack entity@e[tag=what,c=1]
damage @e[type= ] 1 entity_attack entity @e[type= ]
damage @e[type= ] 1 entity_attack entity @e[type= ]
Wait how
damage @e[type=creeper] 1 entity_attack entity @e[type=zombie]
/Damage @e[type=mutant:mutant_husk] 1 entity_attack entity @e[type=mod:mutant_zombie]
@@robertwagner8424 I actually had that mod in the world i showcased this in 2 years ago. You can even see his mod’s credit in the corner!
@@robertwagner8424 wait actually it got overridden by another mod’s credit, I had a lot of mods on in that world
@@wdrutherfordium4886 I copied and paste it
@@wdrutherfordium4886how you enchant ender pearl ? hes is mod or mode?
@ no no that’s just a mod for the morph thing. It’s for the enderman so I can teleport as the enderman.
I was having the selector issue. I want to have all my skeletons deal with all the zombies. Any tips?
Sure! :)
Basically what happens is the game can only focus down on one zombie so the skeletons can attack it but the way I think is the best is to use the excite command for each zombie like this.
/execute at @e[type=zombie] run damage @e[type=zombie] 0 entity_attack entity @e[type=skeleton,c=1]
@@wdrutherfordium4886 Thanks, its not flawless, but it still works, not that complicated either, so I should be able to try and get it to work better.
Again, thanks, this really makes my world feel more complete
For java do this in a repeating CMD block: execute at @e[type=skeleton] run damage @e[type=zombie,limit=1,distance=0..10] 0 minecraft:explosion by @e[type=minecraft:skeleton,limit=1] (This makes it work way better) and also if you want to make the range bigger just increase the "10" in the 0..10 so for example if you want the range to be from 0 blocks to 100 blocks do 0..100
Yeah Java makes more sense
Why didn’t it work on other mobs?
It does check my other vids. I have an entire series of mob fights.
@@wdrutherfordium4886 I didn’t even realise, thx
I tried it with the name command and name tags and it works !
How
How do you get enderman skin?
It’s the morph mod
Here: mcpedl.com/morph-addon-alpha/
damage @e[type=zombie] 1 entity_attack entity @e[type=zombie]
I copied the command but it says syntax error and it is not working did the command changed?
Nvm it worked😸
/damage @e[type=skeleton] 2 entity_attack entity @e[type=zombie]
But the damage can be lowered to 0 if you want
/damage @e[type=skeleton] 2 entity_attack entity @e[type=zombie]
Fun Fact: Mobs do fight each other even they are not coded into when a skeleton accidentally hit a zombie instead of a player. It can happen without a command.
the fact isn't fun
The fact is real unlike ur dad
Not fun fact
@@GunMachine777 it is fun fact
@@ditzvn9855 yes it is
Thank you so much bro 👍
No Problem also I have realised you can make the damage all the way to 0
And you don’t need to write entity attack it could be magic or magma as long as you right an entity after anyways
If you want it to go through armour use magic but unfortunately nothing can go through protection enchantments
Thank you so much again bro
How did you become an enderman?
Never seen a gorebox player commented in this mc vidoe before lol
/damage @e[type=skeleton] 1 entity_attack @e[type=zombie]
Can you do this with more mobs
Yep just use that mob’s ID
Check my other videos out to see
Like this one th-cam.com/video/scienrUWDoY/w-d-xo.html
how do i make a command block bedrock i mean im trying to make a certain mob attack each other,
So the command look like this
/damage @e[type:skeleton] 1 entity_attack entity @e[type:zombie]
But instead of skeleton or zombie, i want entity that i named "mad" using the name tag to attack each other
there is a small problem with your code, its type = not type :
If you want it to be by name, just write "name" instead of "type".
/damage @e[name=mad] 1 entity_attack entity @e[name=angry]
(You have to name the other "angry")
Interesting, Idk why it keeps telling no targets matched selector😅 i just pretty much copy and paste your comments tho
How do you morph into an enderman?
I used the morph mod, basically I imported lots of mods to this world and I wanted them to fight each other so I decided to find a way and when I did I also decided to post it on TH-cam
You can get it on the addons app or MCPEDL just search it up
How did you get enderman skin
Yo how do I make a army of zombified piglin Vs zombies and skeleton
Instead of using type you use tag. Watch my mob fights videos to understand more but basically you use the execute command so that each mob targets a specific mob of their own while tagging the zombies and skeletons with anything like “b” and the pigmen with anything else like “a”. The command should like like this: /execute at @e[tag=a] run damage @s 0 magic entity @e[tag=b]
This th-cam.com/video/0kki6EMAAIk/w-d-xo.htmlsi=BQ5jNA20nYomAWim and this th-cam.com/video/QGKuqKVqE4s/w-d-xo.htmlsi=kyt7C2bXFhDipMCH should help
@@wdrutherfordium4886 can u make a vid about it
Maybe, I will think about it. Till then watch my mob fights vids to learn more!
@@wdrutherfordium4886 r u gonna make it I seen your other vids but it does not really show the commands for this
Damn hoy got the smoothes fps
Does this work for custom mobs
Yes
Read my reply for QrubyX
@@wdrutherfordium4886 it didn’t work for me
What did you write in the command block?
Could you please re-type it here
Do this command block work?
/damage @e[name=mad] 1 entity_attack entity @e[type=!YourName]
you can actually write
/damage @e[name=mad] 1 entity_attack entity @a
or
/damage @e[name=mad] 1 entity_attack entity "YourName"
Thanks, can i try to do it to attack all entity except me in bedrock? hence the "!"
What i mean is that i want the entity i named "mad" to attack all entity except me if its possible
It would be cool if i have multiple zombies named mad fighting for me, ill probably use the tp command so they will teleport to me every 60 ticks, it just keep saying no targets matched something
@@justawanderer3502 technically yes, but you must include @a[name="name",c=1] which basically makes the owner the closest to the command block, it won't work without this since only one entity can be the owner of a hit.
The fact that, why is he playing as an enderman?
I want an army of pillagers to fight an army of blaze but it says only one entity resource
Use this: /execute at @e[type=pillager] run damage @e[type=pillager] 0 entity_attack entity @e[type=blaze,c=1]
@@wdrutherfordium4886 Okay. I will
When I spawn 2 blaze it doesn't work
Then make chain command block with this: /execute at @e[type=blaze] run damage @e[type=blaze] 0 entity_attack entity @e[type=pillager,c=1]
Also my next mob fight video is going to be armies so don’t worry about it too much, once the video comes out things should be easier! :)
How do you do all mobs
You type in there name instead of zombie or skeleton like I did
Also if it is a mod mob then you need to use the id name. Normally it’s ‘Minecraft:’ but others have different so if they had a zombie in their mod instead of ‘Minecraft:zombie’ it would be something like ‘ZombieApolcaypse:Zombie’, that’s not saying all of them are this or any of them at all but the main thing is that they will have a different beginning id. I hope this helped
Does it work with passive mobs?
@enderman yep
This is the third video I’ve tried and nothing is working
Wdym? Tell me what is happening
So no one is gonna ask how or why he’s an endermen? No? Ok.
Funnily enough, I’ve had like ten comments asking the same question. This was two years ago and I was testing out a bunch of mods at once, one of them was the morph mod. Don’t worry the command works without any required mods I was just excited to show everyone and couldn’t wait to change the world
I mean switch the Minecraft world
Does it work on beta ?
You can’t change minecraft bedrock to beta edition. sorry if you are on Java try looking for another video that has the same title but for Java.
i moved on bedrock i triyed the command it dont work because it say"there can be only 1 entity,please modify ur target selector or something like that
try like /execute at @e[type=pillager] run damage @e[type=pillager] 0 entity_attack entity @e[type=blaze,c=1] as an example for pillagers getting hurt by a blaze.@@tivi1973
it isnt working if it's villager vs villager
Villagers don’t fight in general, you can’t use them. Use a vindicator instead, it still looks a bit like them but can actually attack.
How is your skin a enderman
I used the morph mod, basically I imported lots of mods to this world and I wanted them to fight each other so I decided to find a way and when I did I also decided to post it on TH-cam
You can get it on add ons or MCPEDL
Just search it up
Not work as me😢
It should! Keep trying!
People who saw addon in top of right screen
That addon was for one of the mod in the giant mod pack I put in my video. Check my other mob fight vids, it’s not there. The reason why it’s in that world is that I wanted the addon mobs to fight each other because of I thought it’d be cool. I’m pretty sure the addon was mutant mobs.
Not work for me
make sure its on bedrock edition and the command block is orange with needs redstone on. then use the lever
Thanks my command block is green
@Ashlxyz alright, tell me what you wrote
Why isn't it working
@@Pablo12. you might have forgotten to make the command block “always active” or “unconditional”. You also must make sure it’s on Bedrock Edition.
@@Pablo12. make sure you copy the command exactly
@wdrutherfordium4886 Did exactly everything And i'm on bedrock It also says Minecraft, Beta.
@@Pablo12. beta?
Edit: Oh wait I see the comma now
@@Pablo12. well you must be doing something wrong because it works for everyone else. Make sure it’s repeating or something
Yeah bro, but for bedrock please.
It is
This is the Bedrock Edition /damage command that gets mobs to fight each other
Dosent work D:
You sure? Got a lot of the same comment and I was able to fix them all!
how
Because the mobs think that they’ve been damaged by the other mob that you choose
@@wdrutherfordium4886 it says that "There can only be one source of entity."
@Gun Machine 777 that’s because the game can’t make multiple mobs hit an entity
@Gun Machine 777 read what I wrote to The Casmo to understand how to fix it :)
it wont work
i typed /damage @e[type=skeleton] 1 entity_attack entity @e[type=zombie]
Is it Bedrock Edition, is the command block purple, is it set on always active and is it unconditional
Also how many zombies did you add
Because without an execute command to go with it, it has to be 1 zombie
If you want it to work on multiple just type /execute at @e[type=zombie] run damage @e[type=skeleton,c=1] 1 entity_attack entity @s
did not work
Read lots of the comments I answer many questions there
It dosen't work
Can you please write the command for me
Like what you wrote
/damage @e[type=skeleton] 1 entity_attack @e[type=zombie]
On a command block
Yes, I am in Bedrock Edition and the command block is orange set to need redstones
Bruh kid
Why?his vid is helpful
damage @e 1 entity_attack entity @e
See I have a problem when I put /damage @e[type=item.spawn_egg.entity.kny.muzan.name] 1 enitity_attack @e[type=item.spawn_egg.entity.kny.kokushibo.name] it doesn't any tips to solve the problem
Ok so you can’t make the item specific using type but if you add a name to it then it would work
Like @e[type=item,name=thing]
Then if the spawn egg is called thing it will work
@@wdrutherfordium4886 ok thank you for your help
damage @e[type=zombie] 1 entity_attack entity @e[type=zombie]
/damage @e[type=skeleton] 1 entity_attack entity @e[type=zombie]
/damage @e[type=skeleton] 1 entity_attack entity @e[type=zombie
/damage @e[type=?] 1 entity_attack entity @e[type=?]
/damage @e[type=skeleton] 1 entity_attack entity @e[type=zombie]
To pierce through protection enchantments, use magic instead of entity_attack
Sorry not protection enchantments, just armour. :) also there are many more types of damages you can use
You can see them in the chat place when writing the command
Or you can look them up
/damage @e[type=creeper] 1 entity_attack entity @e[type=zombie]
/damage @e[type=skeleton] 1 entity_attack entity @e[type=zombie]