Seems that your unit was just taking cover on that position waiting for something. I have seen some of your ops videos and I can tell you that there is a lack of good fireteam/squad-level leadership. You gotta take care of everything. Your First Sergeant should help you more.
i dont know if missed it or something but how does the medical system in the 15th work? can you actually die or is it just revive and heal your wounds... and if you can die how does the respawn work? are they getting droped back into the battle with choppers or do they stay dead? would be really interesting to know that, if anyone of you 15th guys could tell me.
You can die if your not treated fast enough. That's why you see people doing CPR to keep the person's timer going. If you die you can respawn and be brought back into the game via what ever transport it free and available.
Hey Drum, how come you're filling in lower billets lately? With all due respect to your fellow officers, there's some glaring tactical errors in this op and the last.
Can you point out some glaring tactical errors at specific times and clarify what you would have done? Because when watching something unfold after it's happened it is much easier to make a "better" decision, but while it's happening there is the pressure of "If a decision isn't made now we may not live through this" they make the best decision they could have at the time, doesn't mean it's always the "correct" decision.
***** I do realize and know that on-the-spot decisions are harder to make, however, there are some standard drilled tactics that Drum (perhaps because of being retired military, even if not as officer) seems to grasp, as opposed to whoever led the last two ops (if that is you, my apologies). From what I saw, the joint 173rd-15th op didn't have a ranking commander at all, which would be the first "glaring error". Communications between the units were even more off than they should have been. Of course, you know in advance that this will happen to some degree, so it is absolutely imperative that two separate units in the same op have determined borders (say, east/west side of the island, or opposite sides of the strait) and fixed objectives that allow the separate units to move parallel, presenting a unified front; as opposed to the two units running into each others' line of fire and causing FF incidents. Another thing I saw multiple times, is (light) armour moving in front of or completely independent of infantry in "dense terrain". An AAV is extremely valuable, and has a crew of 2/3? (wouldn't know, never been with the Marines). If you don't know what's ahead of you, you send in the infantry. You really, really don't want armour running into a minefield or RPG ambush that could easily have been scouted out with infantry. If the infantry runs into trouble, then you pull up the AAVs. There were times in both this op and the last, in which a supposedly 360 security setup was foiled, because everyone was facing the same direction, or overfocusing. Bounding seemed rather non-existent on squad level, although Drum's fireteam did it excellently in the combined op. Communication in general was not as good as usual, as well. And then, of course, there's the mass bunch-ups. But admittedly, that seems to be an overall weak spot of most ArmA realism units, so I won't blame anyone for that. All in all, I'm not saying I, or even Drum, are tactical geniuses, I'm merely stating that the tactical command in the last ops was visibly less experienced than we're used to.
Also, what is perhaps most importantly, there seemed to be less control on units, which allowed for the aforementioned (mostly squad-level) mistakes to happen. Drum usually parades around the front enough to fix these issues as they happen, that didn't seem to happen this time.
EpicTubah In this particular op, the squad leader had connection issues and was replaced by the effective 3rd in command (2ic was absent), so squad-level leadership may not have been quite up to usual standards. The joint op was run in an unofficial capacity, so roles are less rigid. Members were able to sign up for roles outside their usual specialty. Unofficial ops also allow less experienced leaders the opportunity to get a taste of positions higher up the chain of command. The opposite also applies -- sometimes higher ranking personnel just want to run as rifleman and shoot stuff rather than spending the whole op organising everyone else. Unofficial events give them this opportunity.
FatalExceptionz Thanks for the clarification. I hope the temporary commanders learned a lot from these ops, and that they were properly debriefed. Nobody can do this kind of thing right the first time.
I love your videos jester! keep it up! thanks also for the mods you use, i am downloading some now!
"Hey Drum, we've got a lot of guys down in the large bunker to your South-West."
"Roger... Heh. Why did you tell me?"
I am liking these uncut videos man
@ 37:23 "That's how the Marine Corps does its gardening..!" LOL!!
Semper Fi!
Hoorah!
Almost yelled "God Damnit Hoagland." very loudly at work..
"Hoagland use your M72..."
"Hoagland... M72"
"HOAGLAAAAAAAAAAAND!"
Even when not in charge, Drum is in charge lol
At 32:33 I was like "DO NOT CROSS THE LINE OF FIR--" and then you yelled the same thing.
2:45 don't know why I couldn't see the guy in front of you but thanks for blasting his ass. 2:56 think that was me you were stuck on haha
jester you spoil us
Nice mission setup
At 0:15:38 sounded like a soldier was trying to take a shit.
1:16:00 9 meters up and a "running" drop. Those sea containers can take a beating. Though the box freaking didn't work for you guys :(
Cool vid ,
!
Boa noite pra você xD
Dat reload at 21:58 tho.. 0.o
It wasn't a reload. I was flipping up the sights. You can't reload an AT4. It's a disposable fire and forget system.
now I feel silly, I should have known that
Also, what kind of casualties did the whole force sustain?
Had about 2 lots of mass people down. Both in Gambler 2-1 and Gambler 2-2. Over all it was just a steady flow of person down here, person down there.
Seems that your unit was just taking cover on that position waiting for something. I have seen some of your ops videos and I can tell you that there is a lack of good fireteam/squad-level leadership. You gotta take care of everything. Your First Sergeant should help you more.
if anyone whats the mcc editor for arma 3 just go to the workshop and type in mcc
i dont know if missed it or something but how does the medical system in the 15th work? can you actually die or is it just revive and heal your wounds... and if you can die how does the respawn work? are they getting droped back into the battle with choppers or do they stay dead? would be really interesting to know that, if anyone of you 15th guys could tell me.
You can die if your not treated fast enough. That's why you see people doing CPR to keep the person's timer going. If you die you can respawn and be brought back into the game via what ever transport it free and available.
thanks for the answer :D
lauradeathtwo Do you happen to know the mod their using? Or is this just a multiplayer mod .
ACRE, ACE and the 15th Pack for Arma 2
hinds down, score one for gator, ihaaw
I would love to play this type of Arma, Does anyone know what it is called or what mod i need for it? Thanks
ACRE and ACE are used by the 15th MEU
What about the mission? where do i find it
Mission was made by personnel of the 15th MEU
I seen videos that you can be a cop if this is correct can you tell me how
Some insurgent mods/game versions yes
but how do you do it
Hey Drum, how come you're filling in lower billets lately? With all due respect to your fellow officers, there's some glaring tactical errors in this op and the last.
Can you point out some glaring tactical errors at specific times and clarify what you would have done? Because when watching something unfold after it's happened it is much easier to make a "better" decision, but while it's happening there is the pressure of "If a decision isn't made now we may not live through this" they make the best decision they could have at the time, doesn't mean it's always the "correct" decision.
***** I do realize and know that on-the-spot decisions are harder to make, however, there are some standard drilled tactics that Drum (perhaps because of being retired military, even if not as officer) seems to grasp, as opposed to whoever led the last two ops (if that is you, my apologies).
From what I saw, the joint 173rd-15th op didn't have a ranking commander at all, which would be the first "glaring error". Communications between the units were even more off than they should have been. Of course, you know in advance that this will happen to some degree, so it is absolutely imperative that two separate units in the same op have determined borders (say, east/west side of the island, or opposite sides of the strait) and fixed objectives that allow the separate units to move parallel, presenting a unified front; as opposed to the two units running into each others' line of fire and causing FF incidents.
Another thing I saw multiple times, is (light) armour moving in front of or completely independent of infantry in "dense terrain". An AAV is extremely valuable, and has a crew of 2/3? (wouldn't know, never been with the Marines). If you don't know what's ahead of you, you send in the infantry. You really, really don't want armour running into a minefield or RPG ambush that could easily have been scouted out with infantry. If the infantry runs into trouble, then you pull up the AAVs.
There were times in both this op and the last, in which a supposedly 360 security setup was foiled, because everyone was facing the same direction, or overfocusing. Bounding seemed rather non-existent on squad level, although Drum's fireteam did it excellently in the combined op. Communication in general was not as good as usual, as well. And then, of course, there's the mass bunch-ups. But admittedly, that seems to be an overall weak spot of most ArmA realism units, so I won't blame anyone for that.
All in all, I'm not saying I, or even Drum, are tactical geniuses, I'm merely stating that the tactical command in the last ops was visibly less experienced than we're used to.
Also, what is perhaps most importantly, there seemed to be less control on units, which allowed for the aforementioned (mostly squad-level) mistakes to happen. Drum usually parades around the front enough to fix these issues as they happen, that didn't seem to happen this time.
EpicTubah In this particular op, the squad leader had connection issues and was replaced by the effective 3rd in command (2ic was absent), so squad-level leadership may not have been quite up to usual standards.
The joint op was run in an unofficial capacity, so roles are less rigid. Members were able to sign up for roles outside their usual specialty. Unofficial ops also allow less experienced leaders the opportunity to get a taste of positions higher up the chain of command.
The opposite also applies -- sometimes higher ranking personnel just want to run as rifleman and shoot stuff rather than spending the whole op organising everyone else. Unofficial events give them this opportunity.
FatalExceptionz Thanks for the clarification. I hope the temporary commanders learned a lot from these ops, and that they were properly debriefed. Nobody can do this kind of thing right the first time.
Why no sniper support ever ?
Chronic Smack
ok thanks
There was a DMR up in the light house shooting and spotting targets for 2-1.
Surber got iced... 2:40 . Gotta represent g4 better