City of Bob 😅 Cool name i got a art folder called BOB (Best of the best, MIB reference ,Sah with honors ! Salutes ) )) for the coolest art i find .Yeah women into rock crushing haha. Final Frontier has had me for the past couple weeks as the go to game, excellent play. your videos rock, and i keep checking them for builds and such
Currently needing 3 bakeries with 12 bakers to feed 200 pop. (still at tier 2). I don't run the numbers like TactiCat, but that seems like a change to me.
In stark contrast to my normal playthroughs, I approached my most recent one with the attitude of 'I don't really mind if my villagers die' 🤷♂ They did. I was neither surprised nor disappointed.
Great stuff! I like your FF vids a lot. The "farming guide" was great. Especially the tip "three workers per 72 square tiles"! But i have a prob with my workforce at the beginning. Can you tell me, whats the recommended time for building the first field and which size should io choose? I start in year two with setting a 6x12 field with three farmes. But three farmers is a lot of workforce i need for shoes, baskets, bows and arrows, pelt-coats....you know what i mean? P.S.: I play on the easy map and very easy difficulty
If you place the farm right next to housing you might get away with 2 workers - tbh the strategy has changed with the hunter nerf in 9.1 - I go for a farm asap as it’s critical to pop growth to have a good food supply
@@TacticatGaming thx for fast responde ^^ i started a new game today. i'm in year 6. i have one 6x12 field from the beginning. Factor is 96 % and fert is now 79%. Growing peas and turnips with clover in the middle. i have 4 hunters and 1 forager....but it's often gettin close with the food....don't know what i did wrong. i found out, that my smoker is iddle the most time....its right next to the hunters and firewood. cellar is close by too...i am going crazy with this ^^ P.S.: I disabled the meat at the market
Hey Cat, would you ever try a non grid road system or asymmetrical road only run? Considering how gridlocked this game is at the moment, it would be quite a challenge XD. Cheers!
Don't know if anyone else noticed this, but I have a city started in 9.0a, and yesterday I was just able to add crypts out of the blue, without starting a new town.
I had to opt out of beta and reinstall to get 9.1. To be fair I always reinstall the game for this reason with each new patch - I always get carry over bugs from being in beta
I downloaded this game yesterday so a super newbie lol am I better keeping my hunter cabins near the centre of my village? Instead of building them out to where there is a high amount of deer? TIA
Early game you want a mid point between the town and the deer icon for their spawn point - the hunters act as early game defense against raiders - late game you’ll want them right on the spawn, you set the area the hunter works in so make sure it’s set to a deer spawn
Note to Devs...For the love of God, why did I have to go 10 years until a trader showed up with some bricks, and FOURTEEN years for steel? And NO, I don't have any pottery or fancy clothes or crossbows at year 5 to sell.
I will be starting a new city in few minutes on this fun, food nerf patch. I wonder have they nerfed the fishhunt too? If not lowland lakes are going to be OP?!
I hate the fact that children are basically just wasted population. It's well known that pre industrial era children did a lot of work to assist family economy. I keep ending up with populations where I have twice as many children and adolescents than adults. No matter how I build what jobs or buildings I put I never seem to have enough workforce. I did like to see you didn't really pay a ton of attention on the laborer notifications, I was constantly trying to keep that stat good while everything else seemed to go downhill.
City of Bob 😅 Cool name i got a art folder called BOB (Best of the best, MIB reference ,Sah with honors ! Salutes ) )) for the coolest art i find .Yeah women into rock crushing haha. Final Frontier has had me for the past couple weeks as the go to game, excellent play. your videos rock, and i keep checking them for builds and such
Currently needing 3 bakeries with 12 bakers to feed 200 pop. (still at tier 2). I don't run the numbers like TactiCat, but that seems like a change to me.
That’s insane - I recently went a bit heavier into beans because their shelf life is great. They nerfed food mechanics way too hard
In stark contrast to my normal playthroughs, I approached my most recent one with the attitude of 'I don't really mind if my villagers die' 🤷♂
They did.
I was neither surprised nor disappointed.
Great stuff! I like your FF vids a lot. The "farming guide" was great. Especially the tip "three workers per 72 square tiles"!
But i have a prob with my workforce at the beginning.
Can you tell me, whats the recommended time for building the first field and which size should io choose?
I start in year two with setting a 6x12 field with three farmes. But three farmers is a lot of workforce i need for shoes, baskets, bows and arrows, pelt-coats....you know what i mean?
P.S.: I play on the easy map and very easy difficulty
If you place the farm right next to housing you might get away with 2 workers - tbh the strategy has changed with the hunter nerf in 9.1 - I go for a farm asap as it’s critical to pop growth to have a good food supply
@@TacticatGaming
thx for fast responde ^^
i started a new game today. i'm in year 6. i have one 6x12 field from the beginning. Factor is 96 % and fert is now 79%. Growing peas and turnips with clover in the middle. i have 4 hunters and 1 forager....but it's often gettin close with the food....don't know what i did wrong. i found out, that my smoker is iddle the most time....its right next to the hunters and firewood. cellar is close by too...i am going crazy with this ^^
P.S.: I disabled the meat at the market
Hey Cat, would you ever try a non grid road system or asymmetrical road only run? Considering how gridlocked this game is at the moment, it would be quite a challenge XD. Cheers!
in this vs cows shit like there's no tomorrow.
Don't know if anyone else noticed this, but I have a city started in 9.0a, and yesterday I was just able to add crypts out of the blue, without starting a new town.
I had to opt out of beta and reinstall to get 9.1. To be fair I always reinstall the game for this reason with each new patch - I always get carry over bugs from being in beta
Pls keep on making those FF VIDEOS.
Absolutly my favorite streamer ❤
I wish the game had a Grim Dawn event where Aetherials attack the village and you had to defend. Would be a nice Easter egg
I downloaded this game yesterday so a super newbie lol am I better keeping my hunter cabins near the centre of my village? Instead of building them out to where there is a high amount of deer? TIA
Early game you want a mid point between the town and the deer icon for their spawn point - the hunters act as early game defense against raiders - late game you’ll want them right on the spawn, you set the area the hunter works in so make sure it’s set to a deer spawn
@@TacticatGaming oh thank u so much!! I appreciate u taking time to reply!!
You’re welcome!
Note to Devs...For the love of God, why did I have to go 10 years until a trader showed up with some bricks, and FOURTEEN years for steel? And NO, I don't have any pottery or fancy clothes or crossbows at year 5 to sell.
Yeah it’s really bad - idk what the hell they were thinking
Do we have to start a new game to see the bandit camp? I haven't seen anyone.
Yes
Why no meat stored in the market? I'm still learning this game.
raw meat goes to smokers - if it’s stores in market they can’t pull it
I will be starting a new city in few minutes on this fun, food nerf patch. I wonder have they nerfed the fishhunt too? If not lowland lakes are going to be OP?!
That’s a good question - I haven’t tested out lowland lakes
I hate the fact that children are basically just wasted population. It's well known that pre industrial era children did a lot of work to assist family economy. I keep ending up with populations where I have twice as many children and adolescents than adults. No matter how I build what jobs or buildings I put I never seem to have enough workforce.
I did like to see you didn't really pay a ton of attention on the laborer notifications, I was constantly trying to keep that stat good while everything else seemed to go downhill.