Farthest Frontier Starting Strategies for 0.9.1 - City of Bob

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  • เผยแพร่เมื่อ 16 ธ.ค. 2024

ความคิดเห็น • 27

  • @ZoeSkye654
    @ZoeSkye654 2 หลายเดือนก่อน +1

    City of Bob 😅 Cool name i got a art folder called BOB (Best of the best, MIB reference ,Sah with honors ! Salutes ) )) for the coolest art i find .Yeah women into rock crushing haha. Final Frontier has had me for the past couple weeks as the go to game, excellent play. your videos rock, and i keep checking them for builds and such

  • @randymcneely4983
    @randymcneely4983 ปีที่แล้ว +5

    Currently needing 3 bakeries with 12 bakers to feed 200 pop. (still at tier 2). I don't run the numbers like TactiCat, but that seems like a change to me.

    • @TacticatGaming
      @TacticatGaming  ปีที่แล้ว +1

      That’s insane - I recently went a bit heavier into beans because their shelf life is great. They nerfed food mechanics way too hard

  • @wavydavy9816
    @wavydavy9816 11 หลายเดือนก่อน +1

    In stark contrast to my normal playthroughs, I approached my most recent one with the attitude of 'I don't really mind if my villagers die' 🤷‍♂
    They did.
    I was neither surprised nor disappointed.

  • @WarChild1984
    @WarChild1984 10 หลายเดือนก่อน +1

    Great stuff! I like your FF vids a lot. The "farming guide" was great. Especially the tip "three workers per 72 square tiles"!
    But i have a prob with my workforce at the beginning.
    Can you tell me, whats the recommended time for building the first field and which size should io choose?
    I start in year two with setting a 6x12 field with three farmes. But three farmers is a lot of workforce i need for shoes, baskets, bows and arrows, pelt-coats....you know what i mean?
    P.S.: I play on the easy map and very easy difficulty

    • @TacticatGaming
      @TacticatGaming  10 หลายเดือนก่อน +1

      If you place the farm right next to housing you might get away with 2 workers - tbh the strategy has changed with the hunter nerf in 9.1 - I go for a farm asap as it’s critical to pop growth to have a good food supply

    • @WarChild1984
      @WarChild1984 10 หลายเดือนก่อน

      @@TacticatGaming
      thx for fast responde ^^
      i started a new game today. i'm in year 6. i have one 6x12 field from the beginning. Factor is 96 % and fert is now 79%. Growing peas and turnips with clover in the middle. i have 4 hunters and 1 forager....but it's often gettin close with the food....don't know what i did wrong. i found out, that my smoker is iddle the most time....its right next to the hunters and firewood. cellar is close by too...i am going crazy with this ^^
      P.S.: I disabled the meat at the market

  • @BaoNguyen-uu5em
    @BaoNguyen-uu5em 11 หลายเดือนก่อน +1

    Hey Cat, would you ever try a non grid road system or asymmetrical road only run? Considering how gridlocked this game is at the moment, it would be quite a challenge XD. Cheers!

  • @bhootpurvmanusya
    @bhootpurvmanusya 11 หลายเดือนก่อน +1

    in this vs cows shit like there's no tomorrow.

  • @henryglennon3864
    @henryglennon3864 ปีที่แล้ว +4

    Don't know if anyone else noticed this, but I have a city started in 9.0a, and yesterday I was just able to add crypts out of the blue, without starting a new town.

    • @TacticatGaming
      @TacticatGaming  ปีที่แล้ว +3

      I had to opt out of beta and reinstall to get 9.1. To be fair I always reinstall the game for this reason with each new patch - I always get carry over bugs from being in beta

    • @michaelschonitz6042
      @michaelschonitz6042 ปีที่แล้ว +2

      Pls keep on making those FF VIDEOS.
      Absolutly my favorite streamer ❤

  • @DmytroBogdan
    @DmytroBogdan ปีที่แล้ว +2

    I wish the game had a Grim Dawn event where Aetherials attack the village and you had to defend. Would be a nice Easter egg

  • @chatterboxblonde6095
    @chatterboxblonde6095 9 หลายเดือนก่อน +1

    I downloaded this game yesterday so a super newbie lol am I better keeping my hunter cabins near the centre of my village? Instead of building them out to where there is a high amount of deer? TIA

    • @TacticatGaming
      @TacticatGaming  9 หลายเดือนก่อน +1

      Early game you want a mid point between the town and the deer icon for their spawn point - the hunters act as early game defense against raiders - late game you’ll want them right on the spawn, you set the area the hunter works in so make sure it’s set to a deer spawn

    • @chatterboxblonde6095
      @chatterboxblonde6095 9 หลายเดือนก่อน +1

      @@TacticatGaming oh thank u so much!! I appreciate u taking time to reply!!

    • @TacticatGaming
      @TacticatGaming  9 หลายเดือนก่อน

      You’re welcome!

  • @randymcneely4983
    @randymcneely4983 ปีที่แล้ว +5

    Note to Devs...For the love of God, why did I have to go 10 years until a trader showed up with some bricks, and FOURTEEN years for steel? And NO, I don't have any pottery or fancy clothes or crossbows at year 5 to sell.

    • @TacticatGaming
      @TacticatGaming  ปีที่แล้ว +1

      Yeah it’s really bad - idk what the hell they were thinking

  • @agustinserra2073
    @agustinserra2073 ปีที่แล้ว +1

    Do we have to start a new game to see the bandit camp? I haven't seen anyone.

  • @aaronsmith600
    @aaronsmith600 ปีที่แล้ว +1

    Why no meat stored in the market? I'm still learning this game.

    • @TacticatGaming
      @TacticatGaming  ปีที่แล้ว

      raw meat goes to smokers - if it’s stores in market they can’t pull it

  • @felisenpai9625
    @felisenpai9625 ปีที่แล้ว +1

    I will be starting a new city in few minutes on this fun, food nerf patch. I wonder have they nerfed the fishhunt too? If not lowland lakes are going to be OP?!

    • @TacticatGaming
      @TacticatGaming  ปีที่แล้ว

      That’s a good question - I haven’t tested out lowland lakes

  • @thechill808
    @thechill808 11 หลายเดือนก่อน +1

    I hate the fact that children are basically just wasted population. It's well known that pre industrial era children did a lot of work to assist family economy. I keep ending up with populations where I have twice as many children and adolescents than adults. No matter how I build what jobs or buildings I put I never seem to have enough workforce.
    I did like to see you didn't really pay a ton of attention on the laborer notifications, I was constantly trying to keep that stat good while everything else seemed to go downhill.