My jaw dropped all the way to the depths when his health bar just kept going on. They did Ganondorf justice and I love how everyone had a collective „Did he just Flurry Rush me????“ experience
@@sindraile5128 Or in my case, shields. I spent the tail end of the game with a shield inventory full of Royal shields, and I was very glad to have them all in that fight.
@@isenokami7810 yes wow i had a good armor so he didn't hit too bad but god my shields took a beating. I think i broke 5 or 6 shields during the fight, including an hylian one and 3 savage lynel ones :')
How about my Hylian Shield fused with an Armor Plate that got broken in one hit by one of those heart-container-takers? Talk about “Excuse me, did you take away my overpowered advantage in one blow?!”
The best part about the Ganondorf fight is that if you try it as soon as you begin the game, you need to go through his army AND a 6-boss gauntlet without anyone there to help you. And even after you go through all that, Ganondorf hits you with his "I wish I had a worthy foe" line
@@slick_anonymous1126 They absolutely did. They saw that people could just rush kill the final boss in BotW, and decided "okay, we'll give you that option, but you're sure not gonna get it as easily."
It really do hit different depending. You go straight to him? No master sword? It feels cocky, entirely too confident. But at the same time, to some degree he feels justified in that. Everything standing between him and you was his power after all. You get them sages though? You still have that fight, and now that moment where the game itself tells you you are alone. The moment of the sages showing up for the look waves? Fantastic. Them staying behind to fight the bosses that you needed to work together to defeat? Phenomenal. And Ganon. The man who saw you fight through all of his monsters, his giant abominations who each single-handedly nearly doomed the other races. He still looks you in the eyes and says “I wish I had a worthy foe.” Because what did you accomplish? In both scenarios, you fought your way to him. But here, all that effort, and all you did was try the same thing as Rauru with a sword he broke frame one the first time. Both ganondorf’s doubt your ability. One solely because he bested you before, a stronger, more agile you. One because all your efforts seemed to lead to you using the same failed strategy as before. The fact that he can dodge your attacks and counter them at all is an indicator of his skill.
The long, mysterious ascention up to the Wind Temple, the incredibly atmospheric music, and fighting Colgera with the skydive strategy is what made the Rito questline the best one in the game for me. Funnily enough, the skydive method was the first thing I thought of during that fight. The idea of just shooting it with arrows somehow never occured to me lol
During my first time fighting it, I tried shooting arrows at the ice, but they didn't hit for some reason?Then noticed that it looked almost exactly like the ice I'd been breaking throughout the island climbing section. So glad I didn't land the arrows because it may of ruined it for me
Tbh I fine shooting it to be more fun. Especially when it comes up from underneath you and I can take out all the segments at once. It feels incredible
Yep I was for whatever reason, unable to land any shots on the ice below. All I thought to do was jump through with a slash attack. it was a bit before I realized I didn't even need to do the attack.
@@nickmosey1549 Same. I broke 2 of its center pieces in one time slow, and it would flee into a portal, then try to come out again, and I broke the last one. Rinse and repeat.
I got so excited. Took a bit but I figured out the timing and was thinking "uno reverse" and when he would dodge your perfect dodge I just started thinking "no you" "no you I insist"
I love, love, LOVE when a final challenge decides to mess with your HUD and do something that is highly illegal and cursed. Give me more 200% health bars, dammit!
ganondorfs healthbar was amazing, it gave me chills when it kept going and i was like "NO YOU NEED TO STOP THATS TOO FAR THAT DOESN'T FIT STOP NOOOOOO"
He kind of needs it though. Slap a silver lynel horn on the master sword and you're fighting him with a 190 damage unbreakable weapon. Even with that healthbar, he melts.
(FINAL BOSS/POST GAME SPOILERS) I found it really odd that Dragon Ganondorf doesn't attack Link but thinking on it, I do have a theory as for why: Draconified Ganondorf doesn't attack Link directly is because, according how draconification is described by Zelda and Mineru at various points, it's no longer really *Ganondorf* fighting at that point. It's explicitly stated that swallowing a sacred stone takes away *everything* about the consumer to make it into a more 'pure' spirit like the original trio of dragons so the Demon Dragon is just pure violence and evil and malice without caring who or what it goes after. This is also supported by the fact that post-game Zelda notes that she doesn't remember anything that happened while she was the Light Dragon despite playing a direct role in that battle herself and basically being the only reason Link stood a chance against the Demon Dragon So why is that relevant? Because assuming Ganondorf's mind went into a similar state Zelda did after swallowing the stone, post-Draconfied Ganondorf wouldn't actually remember the threat that Link poses to it, because it's no longer aware of the master sword or the prophecy, or basically anything that happened up to that point that distinguishes Link as anything more than just a tiny Hylian riding on a much bigger/more instinctual threat in it's antithesis: The Light Dragon.
Yeah that's exactly what I was thinking while playing the fight. I was like "yeah Gannondorf is dead, now time to beat the game." He pretty much dies when he eats the secret stone. I also feel like the demon dragon fight is supposed to be a reward for beating the actual skill check that is Demon King Gannondorf. I personally enjoyed it the most out of any other fight in the game.
Hmm... I like to think that, specifically for the Light Dragon, the wearer had SO MUCH drive to kill Ganondorf that it overwrites the "no personality" and is in a way, able to control the Dragon. In a similar way, Ganondorf either thinks that Link is no real threat, or he thinks he already won. Or his drive is way less powerful that the Light Dragon (which I like considering who the LD is).
You forgot to mention how Ganondorf can permanently take away your max health, not just gloom it but take it away completely. The most menacing Ganondorf fight in the series!
Colgera still is pretty lackluster. Very few attacks, only a single one dangerous (tornadoes) and the possibility of just dying very fast, it didn’t make the boss that interesting to me. But design and setting wise? Absolute gold. Loved it.
That one moment when Ganondorf did the "come at me" gesture, it reminded me of the Gamecube's Tech demo of the 1v1 demonstrated. We've gone full circle 22 years after that Gamecube tech demo, and I'm extremely happy
Honestly, part of what makes the final Ganon fight so good is the build up to it. Fighting through the underground portion from the opening of the game, fighting his army (with or without friends) helps make it all that much better.
Honestly Demon Dragon tops everything for me purely because of spectacle. I think we get too caught up in difficulty and stages and different attacks and things and forget that spectacle is one of the pillars of boss design, especially when used well. Demon Dragon is 11/10 on spectacle, and 10/10 on use of the skydiving mechanic. The two fights before it are where the challenge is at - Demon Dragon is "you pretty much won, here is your gift and your power fantasy." But I also consider all three phases to be the final boss of the gameso all of those together make pretty much the perfect final boss ever in my opinion.
Master Kohga was the most fun I've had while fighting a boss, his music was always a bop and just felt like a breath of fresh air, while Gannon at the end made me get good at parrying instead of dodging
I cannot put into words, how absolutely giddy I was when the Dragon Roost theme started going through my headphones! I was hyped enough that Molgera got a callback in the *Rito dungeon,* but then they start playing the theme of the Rito's original home! I very nearly started crying!
My favorite was the underground Colgera fight, the atmosphere felt so much cooler than the Wind Temple variant. Especially since I then realized you can fuse a Colgera leg to any weapon for a +60 attack damage. insane.
Which one? I came across three different fights in the depths. I guess it doesn’t matter, really. Still feels weird that all the dungeon bosses (minus the construct) are just hanging out down there guarding random chests. Neat, though, and they leave pretty powerful remains for fusion. Well, except for Mucktorock.
Ganondorf was impressive. You truly felt that he was a skillfull warrior such as Link. Of course we were expecting a second phase with how easy was the first one. However when you use how stupidly high the health bar goes, you ask yourself "okay, surely I will get some help right?!", And you do, the sages come in, however Demon King Ganondorf make copies of himself to distract them, showing how powerfull he is. And you still have to 1V1 him, with two deadly surprise, the first is that he dodge your attack just like Link can, this force you to learn his attacks and not just block attacks with your shield and hit him when he is not about to attack. But the second most interesting was the fact that he can BREAK your heart, reducing your max hp. And honestly for a game like Zelda, it's a great surprise, sure it hinted that he could reduce your max health since his first appearance in Totk. But you could assume it was for gameplay reason to force the player to get stronger. And gloom effect only locked your heart until you eat the right thing or went to the surface. But no, Ganondorf shatter litteraly your life, meaning you can't just tank every hit and heal yourself. You HAVE to be carefull, you CAN'T use simple game strat like tou can against almost every ennemies. It's a zelda's final boss that truly require skill to beat.
What I love most about the Ganondorf fight is that it *feels* difficult and hard to overcome, but is actually quite forgiving. So even I with my poor gaming skills can overcome him.
@@minecraftmayneax I had 1 five shot savage lynal bow with full durability going into the Ganondorf fight. Using gibdo bone arrows on every shot it carries me through the fight and breaks destroying the third weak point on the dark dragon, leaving me to finish it with a master sword to the head. It felt so perfect.
On my first go, I actually got him stuck in a corner with his dumb backflips, and I just wombocombo'd him, and he couldn't do shit on his Phase 3, which was embarassing.
I haven’t much time in TOTK, I work five days a week, so I only have like, seven hearts. I was in the Hebra and Gerudo Highlands region and found a Frost Gleeok. It noticed me, it started firing ice lasers, I easily avoided those ice lasers. Considering I wasnt intending on fighting it, I started running away, just to turn around and see it start F L Y I N G
Actually, you CAN tennis match some of ganondorf’s attacks back at him during the final fight. When he pulls out his spear and launches three homing orbs of gloom at you, you can attack them to instantly knock them back which both damages him and stuns him for a second 👍
I remember discovering about halfway through the third phase, and then immediately thought: "So THIS is why Zelda needed to supercharge the Master Sword!" Correct me if I'm wrong, but I would guess that you can't knock those back with anything that isn't the Master Sword
He has more attacks that throw out those orbs, one where they encircle you, and the one that's like a wave with him at the epicenter, as well as shooting them from his bow. But yeah, them incorporating the iconic energy-tennis into his moveset was peak. Heck, when he starts using them in his final phase, I was so blindsided by him evading my Flurry Rush and not getting the timing right to Flurry Rush his Flurry Rush, I legit thought the way you're supposed to no-damage that phase was by playing the good old tennis match while evading his other attacks... or shield parrying them, that I managed to do once but it's significantly riskier I found, so yeah, back to tennis it was.
Ganondorf’s fight was spectacular. The presentation, the mechanics, the fact that he hits hard enough to completely chew through a durability up + Hylian shield in a single encounter.
@@maximeleninja4029 Yup, he can break any shield in 2 hits, including the Hylian Shield (even at max durability). Really caught me off guard when it happened to me
what REALLY made the Ganondorf the best for me is the way to getting to him, the theme and the vibe were so scary but fits perfectly for the place, and flurry rushing the flurry rush he flurry rushed from my flurry rush was the best part
As someone who started working on the compendium the second I got the camera, logging a “little frox” scared the shit out of me knowing that any second I’d run into what I assumed would be a “large frox”. My first frox did not disappoint
Colgera was very easy but was by far my favorite boss in the game, and maybe my favorite Zelda boss of all time between the set piece, the music, and the satisfaction of divebombing thru his weak pts. They absolutely nailed that battle!
the other cool thing about the gannondorf fight is the fact that he has attacks that actually take heart containers off of you. The gloom effect is concerning enough but when you see hearts fully get destroyed you are reminded how strong he is since that is what he did to you at the start of the game.
One of my favorite little notes about the Phantom Ganons fight (plural) is the fact that once you beat it, the blood moon cutscene becomes different. Since the Zelda puppet is no longer being used, the cutscene is just silent without her narration as the monsters respawn.
Something I would have loved with the health bar of the last boss, is that it keep on growing until it leave the screen. You would have no indication on its health at the beginning of the fight, wondering if your strikes are effective. Then you would realize that yes, it is working and you can do it. But I am just being picky 😅
To be fair i think the muktorock is supposed to be like Bellum from phantom hourglass since all the other temple bosses are references to the past bosses and they share enough similarities, in being a yellow eyed parasitic octopie that use dark energy to fight, that it feels intended
i feel like it would need to make heavy use of the recall ability for that since the bellum fight was all about stopping time (also lacks the tentacles)
Having to face a Phantom Ganon after wrecking a Gloom Hands is actually pretty good because it gives you insight into the later (scripted) Phantom Ganon battle inside Hyrule Castle, as well as insight into Demon King Ganondorf's fighting style. (Helps to train players on getting the timing down on parries and perfect dodges against him.)
Ganondorf's health bar is one of the simplest yet most effective tricks I've seen in a game, it's basically the game and/or Ganondorf saying "yes, I know how that's supposed to work. No, I don't care", and it's such a simple way to break the fourth wall and intimidate the player, it's genius 😄 smiled ear to ear when I saw that 😅
I'm now imagining Link and Ganondorf just doing constant perfect dodges and attempting to flurry rush eachother only for them to dodge, this is what the boss fight should be in Master Mode.
Weird to see some of these bosses in their actual environment, my first exposure to most was someone going through the boss rush to ger to Ganondorf right away
hot take, but the enemy spam in the queen gibdo fight was something i really enjoyed because i had spent the entirety of the lightning temple fucking around with zonai constructs. once you slap a few elemental zonai devices onto some homing carts, or build a battle tank, it becomes this all-out war between you, your robotic army, and the forces of evil. they subtly encourage it by having a space where you get zonai parts before the fight in gerudo town, thats the point were i was like "its time to go to war"
For future reference, you can use ultrahand to get the wings as high as it can go, then put it down on the ground and use recall to get onto the wings and go up. then just cancel recall, activate fans if you have them and you're good to go
I don’t think there is a single bad boss in the game, but the placement on the list that confuses me is Moragia at number 3. It’s purely a spectacle fight, and Colgera is easily the best spectacle fight in the game imo.
I think part of it is how unexpected Moragia is. You already fight yunobo, so you’re like “yep, got a middle boss done for this quest line” and then out of nowhere you get to fight a giant magma hydra erupting out of a volcano. I think the actual Colgera fight has more of a spectacle, especially the music, but you’re expecting a bit of a spectacle at the end of a dungeon. Just randomly in the middle of a quest line it catches you off guard and that made me like it a lot (I still like colgera a bit more though, mostly for the music, though moragia has pretty great music too)
A boss fight that in standard gameplay lasts about 1 minute, tops, can't be considered anything close to decent, let alone a good fight. I'm not even all that good at games, and it was a laughingstock of a boss
@@stevenn1940 There’s different metrics to judge a boss fight by. A boss fight can be really easy and short but still effective and memorable, and moragia has that from its spectacle and unique use of zonai devices. I still think top 3 is a bit high, but I mean it being short and easy doesn’t make it inherently worse, because it was short but fun and memorable, at least for me
@@JacobPDeIiNoNi sorry I was refering to the ice boss thing because it was that memorable that I can't remember its name Actually, on the subject, almost all the names feel nearly identical.
The gloom hands are way harder to deal with than phantom ganon. He hits like a freight train, but he is able to be studied and learned. The hands are impossible to deal with without FIRE
It is possible, just inhumanely difficult. I saw a video of someone flurry rushing the gloom hands and I'm nigh convinced you need a robot in order to accomplish that consistently, they lunge forward that fast and with such a lack of telegraphing.
The thing about Gloom Hands is that they are susceptible to most kinds of stagger. So using bombs or elemental exploding materials works, so do dazzlefruit and muddlebuds, and puffshrooms are also effective. The greatest power Gloom Hands have is that they freak you the fuck out and you don't calmly consider your options, which are many. Do not let the fear of the hands control you, my brothers.
I LOVE how Ganondorf can flurry rush you. He takes that mechanic you've been using since the start of BotW and uses it against you when no other enemy ever has in either game. If you're not expecting it, it can *really* catch you off guard. That along with the fact that he can seemingly semi-permanently delete your hearts is... more than a bit intimidating. Lol. Also, I almost thought the health bar was just gonna go off-screen cause it extended so long. Unintentionally hilarious moment. Lmao.
I mostly agreed with your rankings, but I would have put Queen Gibdo higher. I found her to be an incredibly well-designed boss, in design, difficulty, and strategy. I personally didn’t find her second phase as annoying as it was challenging,
I fought Colgera with a duplex bow that I grabbed off a Yiga clan member, so I was confused as to why the fight was so easy. Just shooting a weak spot once with a multishot bow breaks the ice and hits the weak spot at the same time. Wish it was a bit harder so I could have heard more of the amazing soundtrack on my first try.
I think its pretty interesting that calamity ganon made the blights to specifically counter the champions, while these bosses get specifically countered by their respective sage
My first fight with a Frox, I landed in the depths for the second time, completely dark, and then a health bar with "scourge of the depths" pops up. promptly followed by seeing Link sucked towards a glowing orange eye and being swallowed.
Yep, that's kinda what happened to me as well, but it wasn't my second time in the depths. I remember checking out some of the chasm holes on the surface, so I was getting pretty used to just heading straight into the depths at this point. While doing my routine I was discovering that the dragons fly out of the depths and back into the sky and me being fascinated by it flew to the chasm and jumped straight into it. My jaw fell to the floor when I saw the health bar in complete darkness, followed by being swallowed by this chungus. I was like "Naaahh, I'm out, do your shit alone" haha. Mindlessly jumping into chasms wasn't a thing any longer. That shit gave me trust issues at its finest.
13:17 There is a tennis match in sight, you can hit his bow projectiles (the ones that shatter heart containers) back at him, and only with the master sword.
The first time I actually summoned Phantom Ganon was inside the Great Deku Tree and it was a complete surprise to me. I thought it was an actually unique boss which made it so much cooler.
Same, which is why I held onto the bow like it was precious. Then I got three more in the castle fight. And then I found out any gloom hand patch could summon PG, meaning even more bows. So yeah, that was the go ahead to actually use the bow, which is great, because I think it’s the best bow in the game once you have enough hearts.
@@isenokami7810 a savage Lynel bow with +10 attack and 5 shots is definitely the best bow in the game. 210 damage if every shot hits and that’s without buffs
@@Blazicle You can't get both +10 attack and x5 shots. Weapons can only have one modifier. Demon King's Bow has less damage, but has the benefit of both a built-in quick draw and faster/farther shots. It's (probably) the best bow for hitting individual targets when maximizing damage isn't a concern.
I just saw the ice you had to jump on and assumed it was the same for colgera. Had no idea you could also just use arrows. It was actually a pretty tough fight because of that, also because it was my first boss.
So second phase Ganondorf surrounded me with malice that was closing in... what was my reaction? Spin Attack! freaking awesome boss that feels like an interactive cutscene at a few times. 12/10!
Really? I broke the thing on purpose (losing a silver Lynel horn in the process; apparently you can't unfuse things from the Master Sword) so that I would be able to use it all the way. Guess I didn't have to do that!
While I understand why not everyone is going to like Queen Gibdo, she's easily my favorite boss in the game, maybe even my favorite in the entire series. Zelda's not necessarily supposed to be a difficult series, but I enjoy challenge, and having no healing items and going into the Lightning Temple as my second dungeon, I had a *ton* of fun trying to juggle keeping the regular Gibdos away from me while avoiding the Queen's attacks while trying to find time to hit her, too.
I'm just trying to understand why they called her that. Gibdos have been mummies since the very first Zelda game. Turning them into giant bugs just seems strange.
The scariest part about the final phsse of the ganondorf fight is that his spear attack(qhoch shoots 3 balls of gloom) can actually permanently delete a heart from you(not just seal it away). You'll get it back when the dragon fight kicks off but for the remainder of the demon king fight tjat heaer is just gone
God I feel like the master kohga side adventure was some of the most fun I’ve had in any game ever, fighting him and his cars, then on his planes, then on the boats, and then the fourth fight that I won’t spoil for those who haven’t gotten there yet, it is easily my favorite side adventure in the entire game
Oh. My. Gosh. You reminded me. I must have killed over 20 maybe 30+ flux constructs before I realized that you could recall the blocks sent out of their UFO stage, you didn't just have to bomb arrow the whole thing... I felt extremely stupid after I realized...
I would have ranked the gloom hands higher based off the first surprise. I saw it in a cave and was like omg nope but when I had to fight them in the deku tree it was an amazing surprise XD
My wife was watching me play when Ganondorfs health kept going up and we both laughed at the same time 😅. Was a good fight but got easy on his last phase. Overall it was definitely the best version of a Gabon fight in any Zelda.
Guide to fighting gleeocks: -- Fighting gleeocks is primarily a test of your bow skills, so don't bother fighting them unless you have access to a multishot bow, ideally a savage lynel bow, or a stockpile of elemental fruit that the gleeock is weak to. You will also need decently strong weapons to deal damage to them when stunned. You can stun them in a straight up firefight if you're quick on the draw, but it's easier to just dive into cover. Look for platforms you can use ascend on to gain a vantage point. -- Use terrain to your advantage by hiding behind obstacles to avoid damage and then jumping off them to gain bullet time to take out all three of their heads in one go. Two normal arrows or one exploiting the gleeock's elemental weakness per head should do it. (Savage lynel bows can take them out in one volley.) -- Dealing about 66% damage to a gleeock will send it into it's second phase where it will fly out of bow range and rain elemental devastation down upon you. Fl;ame gleecoks launch giant fireballs. Simply stand in place until you see the fireball getting closer, then run out of it's range since it can;t correct it's course mid flight. It will generate an updraft which can be used to fly close enough to the gleeock to take out it's head again and bring it tumbling to the ground. Thunder gleeocks will generate shafts of light on the ground which telegraph where lightning is about to strike. Avoid them, then use the updraft to close in on them same as the flame gleeock. The ice gleeock does the same but spawns in icicles that can be used as platforms. Climb on to the largest icicle you can find and use recall to gain height.
You can also attach Keece eyes or other monster eyes to your arrows so they home in on the Gleeock’s heads. If you have good timing, you can shoot these homing arrows at the Gleeock and have them hit its’ heads in its second phase to knock it out before it can get out of range. Additionally, two handed weapons can do a lot more damage to them when they’re down because they can hit all three of the heads at once with their spin slam attack.
I strongly believe that Jalhalla shouldve returned as a miniboss in the depths, it wouldve been an unexpected boss return, and would have given many poes since he is comprised of them. Also Ganandorf resembling Demise is so badass.
@@grex7374 If you know how to kill gleeoks, King gleeoks are no different, bring them down just before they wake up. Armored lynels are the hardest, if you don't have a perfect flurry timings, or you can cheese them with arrows swarm.
The Ganon fight is one of the greatest ever. The whole time I was just in shock of how cool him and his attacks were. Him being able to flurry rush scared the crap out of me the first time I fought him
Once I saw ganondorf's health bar expand to "almost" the edge of my screen for the first time I thought I wrote my own name on the death note waiting for my favorite game to make me burst into laughter and fear as I got flurry rush PTSD after the fight.
When I first faced Ganon after doing all of the rest of the game, I actually forced myself to restart because I realized during his second form that each of his forms is a different Compendium entry and I didn't take a picture of his first form.
The things that set the Gloom Hands apart from the Guardians in BOTW is that they spawn out of nowhere, most often close by, catching you off guard. Guardians are already spawned in. The hands cant shoot you, obviously, but they provide another fight should you defeat them. But sadly this fight can be skipped altogether if you go high enough or stay on a wall long enough for them to just... give up and just die right there. I'm not talking despawn for another time, I mean they straight up drop a Dark Clump for you... you can literally skip most Phantom Ganon fights this way.
@SpacedOutSpark this was actually my first one too... I didn't actually see them until after I found- not activated- FOUND the shrine. I activated a switch opposite of it... and I saw a gloom patch creep in. I was panicking. Then I did the shrine and fought them after.
i think it's pretty reasonable that they can despawn and go away. the hands are virtually unbeatable until you start getting some actually good weapons and hearts- it would suck for more casual players to just have some areas of the map not be able to be explored for a decent chunk of the game. being able to temporarily outrun the thing and get high enough to wait it out is rewarding the player for recognizing that the hands can't climb, and being aware of their surroundings to find the best route to get out of range, by allowing them to still explore that area- but saving the real reward, phantom ganon's loot, until they can properly fight the hands.
No joke, the sludge like killed me more than anything else until Gannondorf. Probably because I booked it to Zora’s domain with 4 hearts and a dream lmao
Colgera will always have a special place in my heart due to the fact that I managed to kill the fucker by getting hit and then watching Link ragdoll through it's last weak spot. I sat there laughing for a good half-hour after watching Link get clotheslined to victory.
The four main temples bosses up the spectacle and visual variety, but honestly when it comes to the mechanics of the fights I think I still prefer the Blights. Their only real issue was looking too similar.
Eh, idk. Waterblight and Thunderblight were the only ones that really made use of their element to be difficult mechanically speaking. Windblight was just bullet time non-stop, and fireblight was just throwing one bomb.
The blights didn't really have a mechanic... like, at all. Thunderblight was "flurry rush me and then do some awkward ass shit with magnesis", and the others were just "shoot me in the eye and whack me until I die" For me they were by far the worst bosses in the series
@@heathersmith4042 Fire blight you could throw bombs into them when they suck. Waterblight you can stasis the ice shards and send them back at them. WInd you can use the updrafts to go bullet time to get multiple head shots to stun them. You already mentioned using Thunderblight's lightning against it with magnesis. They're not super complex bosses or anything but I find them a step up from the TOTK bosses. Though sadly all too many Zelda bosses boil down to 'use item to stun boss then hit boss with sword.' It's a small thing, but because the solution isn't handed to you right before the boss fight, it makes the blights require a bit more thinking and observation to figure out with that layer of separation, even if the solutions aren't super complex.
@@ringer1324 idk it might be I'm just a better player than I was in botw but they felt soo much easier. And from a story point is ridiculous that the sages went toe to toe with these bosses whilst the champions (the best warriors of the land) died to the blights
Ganondorf is one of my favorite boss fights of all time. The fight was actually difficult as opposed to in botw where completing the story makes the final boss a joke. I love how they dont even let you use the sage abilities during the majority of the fight. In the phase 2 cutscene I was like "Oh no, he's healing up~" but then the health bar just kept increasing, to which I said out loud "Ok this is ridiculous." Also I love how for the entirety of phase 2 and phase 2.5 his health bar remains off-center instead of automatically adjusting
I accidentally discovered dragon head island or whatever and Mineru was my first sage but man I was NOT disappointed. Doing the mech factory sequence (which is basically the spirit temples "dungeon") only to follow with a rock em sock em robot boss fight for my first real boss. Plus you get the more epic cutscene with Rauru sealing Ganondorf instead of the boring one you see literally 4 times. Do not regret the order I did temples.
I did the construct factory second and I gotta say, doing the Mineru plot early was incredibly fun, especially with how tough the Seized Construct becomes
It never occurred to me that you could clear the storm on the Thunderhead Isles until after all the sages when I later on visited Kakariko Village and found the lead-in questline... I just ran in blind with the Lightning Helm
@@saturn_nights I think I managed to find one of those rocks you use recall on that took me straight to the island with Mineru's head, at that point I didn't even know where the Lightning Helm was
Tbh, I didn't know you could skydive through the weak spots when I fought Colgera. I just shot it's weak spot whenever it started throwing spikes. It took until a refight in the depths for me to figure out that I could shoot at its underside.
Queen Gibdo is truly one of my favorite boss. A good combination of boss you actually have to fight, while having weak spots that still don’t take out half it’s health, and having to pay attention of the environment because of Gibdo’s, but gives you light to work with to mitigate that for each nest destroyed. Queen Gibdo even TRIES to dodge when you aim at it with a bow!
Another awesome thing about the Ganondorf final fight is that in the second form, you can parry his attacks and he won't flurry dodge. I didn't know you had to dodge twice to get him, I just noticed he flurry rushed me and was like "Gotta try something else, I guess". Hadn't parried a single attack until that fight, so each hit he got on me or that I got on him was so suspenseful. I ended up getting him when I had 4 hearts left. Such a great fight that encourages an actual display of skill and mastery of the gameplay systems.
I hate how people complain about Zelda bosses being too easy. No Zelda boss is hard, maybe shadow Link from AoL or TH, but that's it. Dark beast ganon and the Demon dragon are amazingly cinematic, but incredibly easy. OoT's Ganon fight is so beloved, not because how hard it is, but because of the atmosphere. The difficulty of A Zelda boss is almost never a problem for me because Zelda games aren't supposed to be hard.
To be honest, Dark Beast Dragon is entirely carried by the background music, otherwise isn't a particularly epic fight (not saying it wasn't, but for these kind of boss fights you kinda expect more epicness). Luckily, TotK *definitely* nailed its cathartic final boss fight with Demon Dragon. The music is still godly, but the build-up towards that fight is unmatched.
If you haven't already, try fighting Marbled Gohma without Yunobo's ability. You have to use Recall and Ascend to even stand a chance, and it forces you to approach the fight and seek out openings in a very different way than before. I wish the other three main bosses felt that different without their sage's aid - Colgera just gets slightly harder to dodge, and the other two just require you to bring a handful of elemental materials.
In defense of Mucktorok Mucktorok is genuinely one of my favorite fights in this game, The fight in the water temple albeit a bit lackluster can still be fun in its own right. But the rematch in the depths is so much more fun as Mucktorok is the only boss that completely allows you to use zonai machines and devices without them breaking! These little silly machines you can create to destroy this boss make it so much more enjoyable and memorable to fight and it separates this boss from the others in a unique way (also hes very silly)
When you talked about Colgera you pretty much said everything I had to say about the fight aside for the fact that I never used arrows against him to begin with. He was my first fight and he was just an epic beast to sky dive into.
Personally I’d switch the Gibdo Queen with Moragia. One is a great boss with many things to keep an eye out to and then there is a 20 seconds fight with Mario health.
Fun fact. There actually is a Tennis match hidden in the Ganondorf fight! During the last phase, he will start summoning Gloom projectiles in order to trip up your reaction time. You can parry these back at him with the Master Sword. Only with the Master Sword though, using any other weapon against the Gloom Projectiles will instantly shatter the weapon.
There is a tennis match in the Ganondorf fight; in his final phase he will start constantly lobbing magic between his attacks, if you brought the Master Sword, you can reflect these attacks back at him by attacking them for decent damage (it's almost obligatory if you don't want to have a bad time on some of his moves, its far easier to spin attack the surround move than it is to dodge it, especially since his final phase destroys heart containers rather than just glooming them)
anyone who thinks Ganondorf in TOTK isn't the best Zelda boss EVER is objectively incorrect about everything in life. i spent 3 hours on him the first time i went to him (had i think 14 hearts and level 2 armor). took me 30 mins to beat the first stage which is a picnic compared to 2 and 3. the final form is a bit underwhelming i would like to control the light dragon and have an epic clash of titans but it was still miles better than dark beast ganon
colegera boss fight was my favorite boss fight, I loved the ark floating boat as a whole, and the flying with tulip trying to dodge it teleporting and just flying and attacking about with the unlimited stamina was really fun
I actually predicted Master Kogha would be in this game. He's one of my favorite characters and so I kept hoping he'd be in it by the logic of "he fell to the underground and in totk there's an underground area." low and behold, I was right. Made me very happy to see my little goofball again
My jaw dropped all the way to the depths when his health bar just kept going on. They did Ganondorf justice and I love how everyone had a collective „Did he just Flurry Rush me????“ experience
Agreed. Went through soo many healing items cause my perfect dodge accuracy is dodgy at best, abhorrent at worst.
@@sindraile5128 Or in my case, shields. I spent the tail end of the game with a shield inventory full of Royal shields, and I was very glad to have them all in that fight.
@@isenokami7810 yes wow i had a good armor so he didn't hit too bad but god my shields took a beating.
I think i broke 5 or 6 shields during the fight, including an hylian one and 3 savage lynel ones :')
Dont forget the: "Excuse me, did you just take my heart container!"
How about my Hylian Shield fused with an Armor Plate that got broken in one hit by one of those heart-container-takers? Talk about “Excuse me, did you take away my overpowered advantage in one blow?!”
That scene when Ganondorf’s health just kept going I laughed out of fear
that 4th wall break got me good too
Bro it looked like the health glitched I was just so confused and scared
lol i woke my wife up with a loud "WHAT THE FUCK IS THAT HEALTH BAR?!" scream from across the house lol
For me I just audibly said "Oh shit!" out loud. It was a surprise, both funny and horrifying.
It was so great, and the fight was fun too. The bit when he just grins and silently beckons at Link was great
The best part about the Ganondorf fight is that if you try it as soon as you begin the game, you need to go through his army AND a 6-boss gauntlet without anyone there to help you.
And even after you go through all that, Ganondorf hits you with his "I wish I had a worthy foe" line
They probably did that on purpose for the speed runners lol.
@@slick_anonymous1126 They absolutely did. They saw that people could just rush kill the final boss in BotW, and decided "okay, we'll give you that option, but you're sure not gonna get it as easily."
It really do hit different depending.
You go straight to him? No master sword? It feels cocky, entirely too confident. But at the same time, to some degree he feels justified in that. Everything standing between him and you was his power after all.
You get them sages though? You still have that fight, and now that moment where the game itself tells you you are alone. The moment of the sages showing up for the look waves? Fantastic. Them staying behind to fight the bosses that you needed to work together to defeat? Phenomenal.
And Ganon. The man who saw you fight through all of his monsters, his giant abominations who each single-handedly nearly doomed the other races. He still looks you in the eyes and says “I wish I had a worthy foe.”
Because what did you accomplish? In both scenarios, you fought your way to him. But here, all that effort, and all you did was try the same thing as Rauru with a sword he broke frame one the first time.
Both ganondorf’s doubt your ability. One solely because he bested you before, a stronger, more agile you.
One because all your efforts seemed to lead to you using the same failed strategy as before. The fact that he can dodge your attacks and counter them at all is an indicator of his skill.
which is about 20 phases
@@slick_anonymous1126
A Glitch allows you to skip these Bosses by clipping through this Barrier
The long, mysterious ascention up to the Wind Temple, the incredibly atmospheric music, and fighting Colgera with the skydive strategy is what made the Rito questline the best one in the game for me.
Funnily enough, the skydive method was the first thing I thought of during that fight. The idea of just shooting it with arrows somehow never occured to me lol
During my first time fighting it, I tried shooting arrows at the ice, but they didn't hit for some reason?Then noticed that it looked almost exactly like the ice I'd been breaking throughout the island climbing section. So glad I didn't land the arrows because it may of ruined it for me
Tbh I fine shooting it to be more fun. Especially when it comes up from underneath you and I can take out all the segments at once. It feels incredible
My colgera didnt even do the ice spike move
Yep I was for whatever reason, unable to land any shots on the ice below. All I thought to do was jump through with a slash attack. it was a bit before I realized I didn't even need to do the attack.
@@nickmosey1549 Same. I broke 2 of its center pieces in one time slow, and it would flee into a portal, then try to come out again, and I broke the last one. Rinse and repeat.
the moment I saw Ganondorf perfectly dodge my attack for the first time, man, I haven't get that feeling since shadow link in the water temple
S-tier learned from an S-tier
“Shadow Link: Conquer yourself!”
not only does he perfect dodge your attack, the perfect dodge your flurry rush.
My reaction well I gotta learn to counter the counter to counter and succeed
I got so excited. Took a bit but I figured out the timing and was thinking "uno reverse" and when he would dodge your perfect dodge I just started thinking "no you" "no you I insist"
I love, love, LOVE when a final challenge decides to mess with your HUD and do something that is highly illegal and cursed. Give me more 200% health bars, dammit!
Same feeling as in Celeste when Badeline decided to start climbing out of the text boxes.
it’s funny that both bosses also have purple and red in their color scheme
and permenant loss of health, that shit was horrifying.
Even worse when he just straight up deletes your hearts if you get hit by some attacks
Wasn’t the final boss but thor killing you and waking you back up just to potentially kill you again
ganondorfs healthbar was amazing, it gave me chills when it kept going and i was like "NO YOU NEED TO STOP THATS TOO FAR THAT DOESN'T FIT STOP NOOOOOO"
Uhm, phrasing? 😂
pause
The fact that the exact phrase that went through my head seeing that was "DID HIS HEALTH BAR GET AN ERECTION!?" makes this incredibly funny to me.
He kind of needs it though. Slap a silver lynel horn on the master sword and you're fighting him with a 190 damage unbreakable weapon. Even with that healthbar, he melts.
(FINAL BOSS/POST GAME SPOILERS) I found it really odd that Dragon Ganondorf doesn't attack Link but thinking on it, I do have a theory as for why: Draconified Ganondorf doesn't attack Link directly is because, according how draconification is described by Zelda and Mineru at various points, it's no longer really *Ganondorf* fighting at that point. It's explicitly stated that swallowing a sacred stone takes away *everything* about the consumer to make it into a more 'pure' spirit like the original trio of dragons so the Demon Dragon is just pure violence and evil and malice without caring who or what it goes after. This is also supported by the fact that post-game Zelda notes that she doesn't remember anything that happened while she was the Light Dragon despite playing a direct role in that battle herself and basically being the only reason Link stood a chance against the Demon Dragon
So why is that relevant? Because assuming Ganondorf's mind went into a similar state Zelda did after swallowing the stone, post-Draconfied Ganondorf wouldn't actually remember the threat that Link poses to it, because it's no longer aware of the master sword or the prophecy, or basically anything that happened up to that point that distinguishes Link as anything more than just a tiny Hylian riding on a much bigger/more instinctual threat in it's antithesis: The Light Dragon.
Yeah that's exactly what I was thinking while playing the fight. I was like "yeah Gannondorf is dead, now time to beat the game." He pretty much dies when he eats the secret stone. I also feel like the demon dragon fight is supposed to be a reward for beating the actual skill check that is Demon King Gannondorf. I personally enjoyed it the most out of any other fight in the game.
Hmm... I like to think that, specifically for the Light Dragon, the wearer had SO MUCH drive to kill Ganondorf that it overwrites the "no personality" and is in a way, able to control the Dragon. In a similar way, Ganondorf either thinks that Link is no real threat, or he thinks he already won. Or his drive is way less powerful that the Light Dragon (which I like considering who the LD is).
He wasn't even attacking the light dragon the fight was just poorly made just like the final form in the boss last game.
@@hawkeyemihawkgettingmoneylordyou are poorlly made
@@tmtsps12 lol zelda fanboys mad about an opinion once again.
You forgot to mention how Ganondorf can permanently take away your max health, not just gloom it but take it away completely. The most menacing Ganondorf fight in the series!
No
@@tmtsps12 he can
When I saw that today, I was like, WHAT?!
@@thedutcherino thats not what i was talking about
I was already nervous when his health kept going but I just about panicked when I saw he can decrease your max health
Colgera is not a tough boss, but that's actually kinda what makes it a fun boss, the faster you can speed run kill it the better you feel.
Yes the boss is also really epic my favorite !!
@@IdentifiantE.S I fight the boss to listen to that great boss theme
@@kakakrabbypatty1234 The theme is so cool !
Colgera still is pretty lackluster. Very few attacks, only a single one dangerous (tornadoes) and the possibility of just dying very fast, it didn’t make the boss that interesting to me.
But design and setting wise? Absolute gold. Loved it.
@@IdentifiantE.S ew
That one moment when Ganondorf did the "come at me" gesture, it reminded me of the Gamecube's Tech demo of the 1v1 demonstrated. We've gone full circle 22 years after that Gamecube tech demo, and I'm extremely happy
Honestly, part of what makes the final Ganon fight so good is the build up to it. Fighting through the underground portion from the opening of the game, fighting his army (with or without friends) helps make it all that much better.
That raises the question, where does the Demon King's Army stand on the list
@@overbooman9244 I'd probably put it (along with all those raids) somewhere behind queen Gibdo personally
@@overbooman9244 music is a banger tho
Honestly Demon Dragon tops everything for me purely because of spectacle. I think we get too caught up in difficulty and stages and different attacks and things and forget that spectacle is one of the pillars of boss design, especially when used well. Demon Dragon is 11/10 on spectacle, and 10/10 on use of the skydiving mechanic. The two fights before it are where the challenge is at - Demon Dragon is "you pretty much won, here is your gift and your power fantasy."
But I also consider all three phases to be the final boss of the gameso all of those together make pretty much the perfect final boss ever in my opinion.
I thought it was perfect too, loved it
I honestly can't believe they put Demon Dragon under... Mudtorok.
Just the fact that Gannondorf could also flurry rush made my jaw drop
Colgera's jaw dropped too (defeat him in the depths if u don't get the joke)
@@thestallioncreaturai'll give you that one for now
Master Kohga was the most fun I've had while fighting a boss, his music was always a bop and just felt like a breath of fresh air, while Gannon at the end made me get good at parrying instead of dodging
I cannot put into words, how absolutely giddy I was when the Dragon Roost theme started going through my headphones! I was hyped enough that Molgera got a callback in the *Rito dungeon,* but then they start playing the theme of the Rito's original home! I very nearly started crying!
I just started screaming haha it was one of the most epic gaming moments I’ve ever felt
i loved ganondorfs fight soooo much. when he did that cmon gesture i was like alright dude this game is sheer greatness
My favorite was the underground Colgera fight, the atmosphere felt so much cooler than the Wind Temple variant. Especially since I then realized you can fuse a Colgera leg to any weapon for a +60 attack damage. insane.
Isnt Colgera Leg plus 37 or sth
colgera doesnt have legs, its a colgera jaw, and it only gives +36 damage. are you sure you played the same game as everyone else?
Which one? I came across three different fights in the depths. I guess it doesn’t matter, really.
Still feels weird that all the dungeon bosses (minus the construct) are just hanging out down there guarding random chests. Neat, though, and they leave pretty powerful remains for fusion. Well, except for Mucktorock.
@@tedstrange4486 yeah it is my bad, forgot what I fused but I think it had a fuse boost cause it went up to 82.
@@steveh1474 yeah my fault had forgot I had a fuse boost on the weapon I fused it with. thats why it was an 82 damage.
Ganondorf was impressive.
You truly felt that he was a skillfull warrior such as Link. Of course we were expecting a second phase with how easy was the first one. However when you use how stupidly high the health bar goes, you ask yourself "okay, surely I will get some help right?!", And you do, the sages come in, however Demon King Ganondorf make copies of himself to distract them, showing how powerfull he is. And you still have to 1V1 him, with two deadly surprise, the first is that he dodge your attack just like Link can, this force you to learn his attacks and not just block attacks with your shield and hit him when he is not about to attack. But the second most interesting was the fact that he can BREAK your heart, reducing your max hp. And honestly for a game like Zelda, it's a great surprise, sure it hinted that he could reduce your max health since his first appearance in Totk.
But you could assume it was for gameplay reason to force the player to get stronger. And gloom effect only locked your heart until you eat the right thing or went to the surface.
But no, Ganondorf shatter litteraly your life, meaning you can't just tank every hit and heal yourself. You HAVE to be carefull, you CAN'T use simple game strat like tou can against almost every ennemies.
It's a zelda's final boss that truly require skill to beat.
It's like what Twilight Princess wanted to be imo.
Skill or a five shot Lynel bow with plenty of bombs
What I love most about the Ganondorf fight is that it *feels* difficult and hard to overcome, but is actually quite forgiving. So even I with my poor gaming skills can overcome him.
@@minecraftmayneax I had 1 five shot savage lynal bow with full durability going into the Ganondorf fight. Using gibdo bone arrows on every shot it carries me through the fight and breaks destroying the third weak point on the dark dragon, leaving me to finish it with a master sword to the head. It felt so perfect.
On my first go, I actually got him stuck in a corner with his dumb backflips, and I just wombocombo'd him, and he couldn't do shit on his Phase 3, which was embarassing.
I haven’t much time in TOTK, I work five days a week, so I only have like, seven hearts. I was in the Hebra and Gerudo Highlands region and found a Frost Gleeok. It noticed me, it started firing ice lasers, I easily avoided those ice lasers. Considering I wasnt intending on fighting it, I started running away, just to turn around and see it start F L Y I N G
Tfw you hit a bug once and not only does it not die, it starts flying too. (i am so sorry)
Actually, you CAN tennis match some of ganondorf’s attacks back at him during the final fight. When he pulls out his spear and launches three homing orbs of gloom at you, you can attack them to instantly knock them back which both damages him and stuns him for a second 👍
I remember discovering about halfway through the third phase, and then immediately thought: "So THIS is why Zelda needed to supercharge the Master Sword!"
Correct me if I'm wrong, but I would guess that you can't knock those back with anything that isn't the Master Sword
@@landlighterfirestar5550nope, anything else immediately shatters.
He has more attacks that throw out those orbs, one where they encircle you, and the one that's like a wave with him at the epicenter, as well as shooting them from his bow.
But yeah, them incorporating the iconic energy-tennis into his moveset was peak. Heck, when he starts using them in his final phase, I was so blindsided by him evading my Flurry Rush and not getting the timing right to Flurry Rush his Flurry Rush, I legit thought the way you're supposed to no-damage that phase was by playing the good old tennis match while evading his other attacks... or shield parrying them, that I managed to do once but it's significantly riskier I found, so yeah, back to tennis it was.
Ganondorf’s fight was spectacular. The presentation, the mechanics, the fact that he hits hard enough to completely chew through a durability up + Hylian shield in a single encounter.
The first Hylian shield I got in botw never broke and that was 100s of hours with it, but my jaw dropped when Ganondorf broke mine in totk.
Wait hold on, he can really absolutely destroy the Hylian Shield?
@@maximeleninja4029 Yup, he can break any shield in 2 hits, including the Hylian Shield (even at max durability). Really caught me off guard when it happened to me
@@naptec6311 Now I understand how he broke the master sword at the beginning of the game THAT easily.
@@naptec6311he didn’t break mine maybe becuase i fused a cart to it?
what REALLY made the Ganondorf the best for me is the way to getting to him, the theme and the vibe were so scary but fits perfectly for the place, and flurry rushing the flurry rush he flurry rushed from my flurry rush was the best part
As someone who started working on the compendium the second I got the camera, logging a “little frox” scared the shit out of me knowing that any second I’d run into what I assumed would be a “large frox”. My first frox did not disappoint
Colgera was very easy but was by far my favorite boss in the game, and maybe my favorite Zelda boss of all time between the set piece, the music, and the satisfaction of divebombing thru his weak pts.
They absolutely nailed that battle!
No
@@tmtsps12 No
the other cool thing about the gannondorf fight is the fact that he has attacks that actually take heart containers off of you. The gloom effect is concerning enough but when you see hearts fully get destroyed you are reminded how strong he is since that is what he did to you at the start of the game.
One of my favorite little notes about the Phantom Ganons fight (plural) is the fact that once you beat it, the blood moon cutscene becomes different. Since the Zelda puppet is no longer being used, the cutscene is just silent without her narration as the monsters respawn.
That's sick
Something I would have loved with the health bar of the last boss, is that it keep on growing until it leave the screen.
You would have no indication on its health at the beginning of the fight, wondering if your strikes are effective. Then you would realize that yes, it is working and you can do it.
But I am just being picky 😅
To be fair i think the muktorock is supposed to be like Bellum from phantom hourglass since all the other temple bosses are references to the past bosses and they share enough similarities, in being a yellow eyed parasitic octopie that use dark energy to fight, that it feels intended
i feel like it would need to make heavy use of the recall ability for that since the bellum fight was all about stopping time (also lacks the tentacles)
Having to face a Phantom Ganon after wrecking a Gloom Hands is actually pretty good because it gives you insight into the later (scripted) Phantom Ganon battle inside Hyrule Castle, as well as insight into Demon King Ganondorf's fighting style. (Helps to train players on getting the timing down on parries and perfect dodges against him.)
The Marbled Gohma Depths rematch is so funny to me bc the second phase changes basically nothing bc there’s no ceiling
The second phase has Gohma surround you with those explosive rocks every time it gets back up from being hit
same for boss rush mg
The Evil laugh of Ganondorf looks cool and Meme material.
A big meme for sure !
Hey...dude knows he's hot shit: he knows he lives up to the hype, why hide it? XD
Ganondorf's health bar is one of the simplest yet most effective tricks I've seen in a game, it's basically the game and/or Ganondorf saying "yes, I know how that's supposed to work. No, I don't care", and it's such a simple way to break the fourth wall and intimidate the player, it's genius 😄 smiled ear to ear when I saw that 😅
No bosses in this game feel particular hard but the spectacle and experience for so many of them is AWESOME
Ganondorf and Demon Dragon fight were so climactic! It felt like the finale of a series!
I'm now imagining Link and Ganondorf just doing constant perfect dodges and attempting to flurry rush eachother only for them to dodge, this is what the boss fight should be in Master Mode.
If you want you can try to do this fight with the unfused master sword only, no bow, no shield. Just a true 1v1 that require perfect dodging
Weird to see some of these bosses in their actual environment, my first exposure to most was someone going through the boss rush to ger to Ganondorf right away
hot take, but the enemy spam in the queen gibdo fight was something i really enjoyed because i had spent the entirety of the lightning temple fucking around with zonai constructs. once you slap a few elemental zonai devices onto some homing carts, or build a battle tank, it becomes this all-out war between you, your robotic army, and the forces of evil.
they subtly encourage it by having a space where you get zonai parts before the fight in gerudo town, thats the point were i was like "its time to go to war"
The hardest part about Moragia for me was getting the plane to take off.
For future reference, you can use ultrahand to get the wings as high as it can go, then put it down on the ground and use recall to get onto the wings and go up. then just cancel recall, activate fans if you have them and you're good to go
I don’t think there is a single bad boss in the game, but the placement on the list that confuses me is Moragia at number 3. It’s purely a spectacle fight, and Colgera is easily the best spectacle fight in the game imo.
Yeah
I think part of it is how unexpected Moragia is. You already fight yunobo, so you’re like “yep, got a middle boss done for this quest line” and then out of nowhere you get to fight a giant magma hydra erupting out of a volcano. I think the actual Colgera fight has more of a spectacle, especially the music, but you’re expecting a bit of a spectacle at the end of a dungeon. Just randomly in the middle of a quest line it catches you off guard and that made me like it a lot (I still like colgera a bit more though, mostly for the music, though moragia has pretty great music too)
A boss fight that in standard gameplay lasts about 1 minute, tops, can't be considered anything close to decent, let alone a good fight.
I'm not even all that good at games, and it was a laughingstock of a boss
@@stevenn1940 There’s different metrics to judge a boss fight by. A boss fight can be really easy and short but still effective and memorable, and moragia has that from its spectacle and unique use of zonai devices. I still think top 3 is a bit high, but I mean it being short and easy doesn’t make it inherently worse, because it was short but fun and memorable, at least for me
@@JacobPDeIiNoNi sorry I was refering to the ice boss thing because it was that memorable that I can't remember its name
Actually, on the subject, almost all the names feel nearly identical.
The gloom hands are way harder to deal with than phantom ganon. He hits like a freight train, but he is able to be studied and learned. The hands are impossible to deal with without FIRE
spear phantom ganon is probably the most annoying because of his sudden attacks
It is possible, just inhumanely difficult. I saw a video of someone flurry rushing the gloom hands and I'm nigh convinced you need a robot in order to accomplish that consistently, they lunge forward that fast and with such a lack of telegraphing.
The thing about Gloom Hands is that they are susceptible to most kinds of stagger. So using bombs or elemental exploding materials works, so do dazzlefruit and muddlebuds, and puffshrooms are also effective.
The greatest power Gloom Hands have is that they freak you the fuck out and you don't calmly consider your options, which are many. Do not let the fear of the hands control you, my brothers.
Iirc the fingers telegraph some of their attacks.
I LOVE how Ganondorf can flurry rush you. He takes that mechanic you've been using since the start of BotW and uses it against you when no other enemy ever has in either game. If you're not expecting it, it can *really* catch you off guard.
That along with the fact that he can seemingly semi-permanently delete your hearts is... more than a bit intimidating. Lol.
Also, I almost thought the health bar was just gonna go off-screen cause it extended so long. Unintentionally hilarious moment. Lmao.
I mostly agreed with your rankings, but I would have put Queen Gibdo higher. I found her to be an incredibly well-designed boss, in design, difficulty, and strategy. I personally didn’t find her second phase as annoying as it was challenging,
I fought Colgera with a duplex bow that I grabbed off a Yiga clan member, so I was confused as to why the fight was so easy. Just shooting a weak spot once with a multishot bow breaks the ice and hits the weak spot at the same time. Wish it was a bit harder so I could have heard more of the amazing soundtrack on my first try.
even with a normal bow, still an easy fight. Just need a few stamina upgrades, and boom, it's dead with two, up to four passes.
I think its pretty interesting that calamity ganon made the blights to specifically counter the champions, while these bosses get specifically countered by their respective sage
That's crazy
But
Who asked
My first fight with a Frox, I landed in the depths for the second time, completely dark, and then a health bar with "scourge of the depths" pops up. promptly followed by seeing Link sucked towards a glowing orange eye and being swallowed.
Yep, that's kinda what happened to me as well, but it wasn't my second time in the depths. I remember checking out some of the chasm holes on the surface, so I was getting pretty used to just heading straight into the depths at this point. While doing my routine I was discovering that the dragons fly out of the depths and back into the sky and me being fascinated by it flew to the chasm and jumped straight into it. My jaw fell to the floor when I saw the health bar in complete darkness, followed by being swallowed by this chungus. I was like "Naaahh, I'm out, do your shit alone" haha.
Mindlessly jumping into chasms wasn't a thing any longer. That shit gave me trust issues at its finest.
@@elmo_505 I almost had a heart attack fighting it
My favorite bit about the Ganondorf fight is that he can fully remove heart containers from you.
13:17 There is a tennis match in sight, you can hit his bow projectiles (the ones that shatter heart containers) back at him, and only with the master sword.
The first time I actually summoned Phantom Ganon was inside the Great Deku Tree and it was a complete surprise to me. I thought it was an actually unique boss which made it so much cooler.
Same, which is why I held onto the bow like it was precious. Then I got three more in the castle fight. And then I found out any gloom hand patch could summon PG, meaning even more bows.
So yeah, that was the go ahead to actually use the bow, which is great, because I think it’s the best bow in the game once you have enough hearts.
@@isenokami7810 a savage Lynel bow with +10 attack and 5 shots is definitely the best bow in the game. 210 damage if every shot hits and that’s without buffs
@@Blazicle You can't get both +10 attack and x5 shots. Weapons can only have one modifier.
Demon King's Bow has less damage, but has the benefit of both a built-in quick draw and faster/farther shots. It's (probably) the best bow for hitting individual targets when maximizing damage isn't a concern.
I just saw the ice you had to jump on and assumed it was the same for colgera. Had no idea you could also just use arrows. It was actually a pretty tough fight because of that, also because it was my first boss.
So second phase Ganondorf surrounded me with malice that was closing in... what was my reaction? Spin Attack! freaking awesome boss that feels like an interactive cutscene at a few times. 12/10!
I love how the master sword won’t break during the ganondorf fight
Really? I broke the thing on purpose (losing a silver Lynel horn in the process; apparently you can't unfuse things from the Master Sword) so that I would be able to use it all the way. Guess I didn't have to do that!
While I understand why not everyone is going to like Queen Gibdo, she's easily my favorite boss in the game, maybe even my favorite in the entire series. Zelda's not necessarily supposed to be a difficult series, but I enjoy challenge, and having no healing items and going into the Lightning Temple as my second dungeon, I had a *ton* of fun trying to juggle keeping the regular Gibdos away from me while avoiding the Queen's attacks while trying to find time to hit her, too.
I'm just trying to understand why they called her that. Gibdos have been mummies since the very first Zelda game. Turning them into giant bugs just seems strange.
Yeah I love the fight too! She is my second favorite boss in the game!
Mirror-shielding the light beams into the oncoming Gibdo army was one of the most satisfying "Oh." moments in the game
The scariest part about the final phsse of the ganondorf fight is that his spear attack(qhoch shoots 3 balls of gloom) can actually permanently delete a heart from you(not just seal it away). You'll get it back when the dragon fight kicks off but for the remainder of the demon king fight tjat heaer is just gone
God I feel like the master kohga side adventure was some of the most fun I’ve had in any game ever, fighting him and his cars, then on his planes, then on the boats, and then the fourth fight that I won’t spoil for those who haven’t gotten there yet, it is easily my favorite side adventure in the entire game
Oh. My. Gosh. You reminded me. I must have killed over 20 maybe 30+ flux constructs before I realized that you could recall the blocks sent out of their UFO stage, you didn't just have to bomb arrow the whole thing... I felt extremely stupid after I realized...
I would have ranked the gloom hands higher based off the first surprise. I saw it in a cave and was like omg nope but when I had to fight them in the deku tree it was an amazing surprise XD
I did the deku tree after hyrule castle and literally thought "...just one? Seriously?"
My first one was on the great platue
@Steven N Oh yeah true. I accidentally got the mastersword and mineru way too early XD
My wife was watching me play when Ganondorfs health kept going up and we both laughed at the same time 😅. Was a good fight but got easy on his last phase. Overall it was definitely the best version of a Gabon fight in any Zelda.
No
Gabon
Guide to fighting gleeocks:
-- Fighting gleeocks is primarily a test of your bow skills, so don't bother fighting them unless you have access to a multishot bow, ideally a savage lynel bow, or a stockpile of elemental fruit that the gleeock is weak to. You will also need decently strong weapons to deal damage to them when stunned. You can stun them in a straight up firefight if you're quick on the draw, but it's easier to just dive into cover. Look for platforms you can use ascend on to gain a vantage point.
-- Use terrain to your advantage by hiding behind obstacles to avoid damage and then jumping off them to gain bullet time to take out all three of their heads in one go. Two normal arrows or one exploiting the gleeock's elemental weakness per head should do it. (Savage lynel bows can take them out in one volley.)
-- Dealing about 66% damage to a gleeock will send it into it's second phase where it will fly out of bow range and rain elemental devastation down upon you. Fl;ame gleecoks launch giant fireballs. Simply stand in place until you see the fireball getting closer, then run out of it's range since it can;t correct it's course mid flight. It will generate an updraft which can be used to fly close enough to the gleeock to take out it's head again and bring it tumbling to the ground.
Thunder gleeocks will generate shafts of light on the ground which telegraph where lightning is about to strike. Avoid them, then use the updraft to close in on them same as the flame gleeock. The ice gleeock does the same but spawns in icicles that can be used as platforms. Climb on to the largest icicle you can find and use recall to gain height.
You can also attach Keece eyes or other monster eyes to your arrows so they home in on the Gleeock’s heads. If you have good timing, you can shoot these homing arrows at the Gleeock and have them hit its’ heads in its second phase to knock it out before it can get out of range. Additionally, two handed weapons can do a lot more damage to them when they’re down because they can hit all three of the heads at once with their spin slam attack.
I strongly believe that Jalhalla shouldve returned as a miniboss in the depths, it wouldve been an unexpected boss return, and would have given many poes since he is comprised of them. Also Ganandorf resembling Demise is so badass.
9:14 the last thing i expected link to get from a zelda game was a mech suit but i'm not complaining
Lynels should be counted as bosses as this point lmao they present more challenge than damn near any boss out there in this game
Very true. Ganon should've been harder
I think Depths King Gleeok >= armored silver lynel > Ganondorf, in terms of difficulty
@@grex7374 there's a fucking King Gleeoth in the Depths??? 😵😵
@@grex7374 If you know how to kill gleeoks, King gleeoks are no different, bring them down just before they wake up. Armored lynels are the hardest, if you don't have a perfect flurry timings, or you can cheese them with arrows swarm.
@@teknoid5878 Same can be said with lynels really. Take out the armor with bomb arrows, stun it with a headshot, mount, repeat.
I fought marbled gohma twice today, once in the fire temple and for some reason there was another right next to the chasm in kakariko
The Ganon fight is one of the greatest ever. The whole time I was just in shock of how cool him and his attacks were. Him being able to flurry rush scared the crap out of me the first time I fought him
Ganon??????????????
The Gloom Spawn DO give you an awesome reward: Gloom weapons are strong as heck.
I'm glad other folks enjoyed the moragia fight as I found that one quiet difficult. I found steering the aircraft in TotK really difficult.
Once I saw ganondorf's health bar expand to "almost" the edge of my screen for the first time I thought I wrote my own name on the death note waiting for my favorite game to make me burst into laughter and fear as I got flurry rush PTSD after the fight.
When I first faced Ganon after doing all of the rest of the game, I actually forced myself to restart because I realized during his second form that each of his forms is a different Compendium entry and I didn't take a picture of his first form.
does it actually save? because once you beat the game it puts you back to before you fought him
@@gollygosh Yup. I have all 3 forms in my Cmpendium.
@@gollygoshi think you also need to beat him to buy boss pictures from Robbie
I loved when you play tennis with Ganondorf like you did in old games, it was so fun hitting his orbs back at him
The things that set the Gloom Hands apart from the Guardians in BOTW is that they spawn out of nowhere, most often close by, catching you off guard. Guardians are already spawned in. The hands cant shoot you, obviously, but they provide another fight should you defeat them. But sadly this fight can be skipped altogether if you go high enough or stay on a wall long enough for them to just... give up and just die right there. I'm not talking despawn for another time, I mean they straight up drop a Dark Clump for you... you can literally skip most Phantom Ganon fights this way.
My first Gloom Hands encounter was in the Hebra surface labyrinth, I thought it was just a normal patch of gloom at first until it moved.
@SpacedOutSpark this was actually my first one too... I didn't actually see them until after I found- not activated- FOUND the shrine. I activated a switch opposite of it... and I saw a gloom patch creep in. I was panicking. Then I did the shrine and fought them after.
i think it's pretty reasonable that they can despawn and go away. the hands are virtually unbeatable until you start getting some actually good weapons and hearts- it would suck for more casual players to just have some areas of the map not be able to be explored for a decent chunk of the game. being able to temporarily outrun the thing and get high enough to wait it out is rewarding the player for recognizing that the hands can't climb, and being aware of their surroundings to find the best route to get out of range, by allowing them to still explore that area- but saving the real reward, phantom ganon's loot, until they can properly fight the hands.
I like how you mentioned Caddicarus at 12:22.
No joke, the sludge like killed me more than anything else until Gannondorf. Probably because I booked it to Zora’s domain with 4 hearts and a dream lmao
same
Same but it took me two tries, Mucktorok however wasn't so welcoming
@@overbooman9244 yea I died to Muktarok more than I should’ve, mainly because I was laughing my ass off at it
Colgera will always have a special place in my heart due to the fact that I managed to kill the fucker by getting hit and then watching Link ragdoll through it's last weak spot. I sat there laughing for a good half-hour after watching Link get clotheslined to victory.
I love how rabbidluigi called Gannondorf a "moisturized daddy"
🤨
With how Ganondorf was able to dodge and flurry rush, it really makes me want to see a Dark Link battle in this game's style.
The four main temples bosses up the spectacle and visual variety, but honestly when it comes to the mechanics of the fights I think I still prefer the Blights. Their only real issue was looking too similar.
Eh, idk. Waterblight and Thunderblight were the only ones that really made use of their element to be difficult mechanically speaking. Windblight was just bullet time non-stop, and fireblight was just throwing one bomb.
The blights didn't really have a mechanic... like, at all. Thunderblight was "flurry rush me and then do some awkward ass shit with magnesis", and the others were just "shoot me in the eye and whack me until I die"
For me they were by far the worst bosses in the series
@@heathersmith4042 Fire blight you could throw bombs into them when they suck. Waterblight you can stasis the ice shards and send them back at them. WInd you can use the updrafts to go bullet time to get multiple head shots to stun them. You already mentioned using Thunderblight's lightning against it with magnesis.
They're not super complex bosses or anything but I find them a step up from the TOTK bosses. Though sadly all too many Zelda bosses boil down to 'use item to stun boss then hit boss with sword.'
It's a small thing, but because the solution isn't handed to you right before the boss fight, it makes the blights require a bit more thinking and observation to figure out with that layer of separation, even if the solutions aren't super complex.
I honestly lost it when Ganondwarf's healthbar just kept going the first time I fought him
The bosses in this game were amazing Imo. Some of the best in the series and a huge improvement over Botw.
Call me crazy and I love totk way more than botw but I preferred the blights than the new dungeon bosses
@@CalIunn I will call you crazy that’s insane
@@ringer1324 idk it might be I'm just a better player than I was in botw but they felt soo much easier. And from a story point is ridiculous that the sages went toe to toe with these bosses whilst the champions (the best warriors of the land) died to the blights
@@CalIunn easier doesn’t mean worse
@@CalIunn plus, champions didn’t have secret stones, the sages do
Ganondorf is one of my favorite boss fights of all time. The fight was actually difficult as opposed to in botw where completing the story makes the final boss a joke. I love how they dont even let you use the sage abilities during the majority of the fight. In the phase 2 cutscene I was like "Oh no, he's healing up~" but then the health bar just kept increasing, to which I said out loud "Ok this is ridiculous." Also I love how for the entirety of phase 2 and phase 2.5 his health bar remains off-center instead of automatically adjusting
I accidentally discovered dragon head island or whatever and Mineru was my first sage but man I was NOT disappointed. Doing the mech factory sequence (which is basically the spirit temples "dungeon") only to follow with a rock em sock em robot boss fight for my first real boss. Plus you get the more epic cutscene with Rauru sealing Ganondorf instead of the boring one you see literally 4 times. Do not regret the order I did temples.
I did the construct factory second and I gotta say, doing the Mineru plot early was incredibly fun, especially with how tough the Seized Construct becomes
It never occurred to me that you could clear the storm on the Thunderhead Isles until after all the sages when I later on visited Kakariko Village and found the lead-in questline... I just ran in blind with the Lightning Helm
@@saturn_nights I think I managed to find one of those rocks you use recall on that took me straight to the island with Mineru's head, at that point I didn't even know where the Lightning Helm was
Tbh, I didn't know you could skydive through the weak spots when I fought Colgera. I just shot it's weak spot whenever it started throwing spikes. It took until a refight in the depths for me to figure out that I could shoot at its underside.
Queen Gibdo is truly one of my favorite boss. A good combination of boss you actually have to fight, while having weak spots that still don’t take out half it’s health, and having to pay attention of the environment because of Gibdo’s, but gives you light to work with to mitigate that for each nest destroyed.
Queen Gibdo even TRIES to dodge when you aim at it with a bow!
Another awesome thing about the Ganondorf final fight is that in the second form, you can parry his attacks and he won't flurry dodge. I didn't know you had to dodge twice to get him, I just noticed he flurry rushed me and was like "Gotta try something else, I guess". Hadn't parried a single attack until that fight, so each hit he got on me or that I got on him was so suspenseful. I ended up getting him when I had 4 hearts left. Such a great fight that encourages an actual display of skill and mastery of the gameplay systems.
I hate how people complain about Zelda bosses being too easy. No Zelda boss is hard, maybe shadow Link from AoL or TH, but that's it. Dark beast ganon and the Demon dragon are amazingly cinematic, but incredibly easy. OoT's Ganon fight is so beloved, not because how hard it is, but because of the atmosphere. The difficulty of A Zelda boss is almost never a problem for me because Zelda games aren't supposed to be hard.
But they should be hard
@@CalIunn Yeah, but I'm saying that it's dumb for Zelda fans to complain about things being easy when it's been that way for a few decades.
@@coryfreake9070 at the end of the day those games are made for kids so they can't really be too hard
@@CalIunn Exactly.
To be honest, Dark Beast Dragon is entirely carried by the background music, otherwise isn't a particularly epic fight (not saying it wasn't, but for these kind of boss fights you kinda expect more epicness).
Luckily, TotK *definitely* nailed its cathartic final boss fight with Demon Dragon. The music is still godly, but the build-up towards that fight is unmatched.
my jaw also dropped when ganondorf in his second phase was able to 2-shot every shield, even the hylian shield
one hit and it was about to break
It took me over 20 times to beat the sludge like. The worst part is not being able skip Sidon’s relationship problems cutscene every time.
I deadass killed the thing in about 10 seconds. A Zora spear plus Sidon's ability to make me MOIST ended up slaughtering it.
I only died to Colgera because I forgot to pull out the paraglider
Anyone in 2024
Nah
@@axolotl_3846 wild
If you haven't already, try fighting Marbled Gohma without Yunobo's ability. You have to use Recall and Ascend to even stand a chance, and it forces you to approach the fight and seek out openings in a very different way than before. I wish the other three main bosses felt that different without their sage's aid - Colgera just gets slightly harder to dodge, and the other two just require you to bring a handful of elemental materials.
YOU DID NOT JUST DO MY BOY TALUS LIKE THAT
In defense of Mucktorok
Mucktorok is genuinely one of my favorite fights in this game, The fight in the water temple albeit a bit lackluster can still be fun in its own right.
But the rematch in the depths is so much more fun as Mucktorok is the only boss that completely allows you to use zonai machines and devices without them breaking!
These little silly machines you can create to destroy this boss make it so much more enjoyable and memorable to fight and it separates this boss from the others in a unique way
(also hes very silly)
When you talked about Colgera you pretty much said everything I had to say about the fight aside for the fact that I never used arrows against him to begin with. He was my first fight and he was just an epic beast to sky dive into.
7:10 nintendo try not to add actual vore as an enemy gimmick in a game challenge (impossible)
I loved the Colgera fight, and once you learn how to win it's so satisfying. Also, the Gleeok fights are so fun and entertaining. This game is amazing
Personally I’d switch the Gibdo Queen with Moragia. One is a great boss with many things to keep an eye out to and then there is a 20 seconds fight with Mario health.
Fun fact. There actually is a Tennis match hidden in the Ganondorf fight! During the last phase, he will start summoning Gloom projectiles in order to trip up your reaction time. You can parry these back at him with the Master Sword. Only with the Master Sword though, using any other weapon against the Gloom Projectiles will instantly shatter the weapon.
There is a tennis match in the Ganondorf fight; in his final phase he will start constantly lobbing magic between his attacks, if you brought the Master Sword, you can reflect these attacks back at him by attacking them for decent damage (it's almost obligatory if you don't want to have a bad time on some of his moves, its far easier to spin attack the surround move than it is to dodge it, especially since his final phase destroys heart containers rather than just glooming them)
anyone who thinks Ganondorf in TOTK isn't the best Zelda boss EVER is objectively incorrect about everything in life. i spent 3 hours on him the first time i went to him (had i think 14 hearts and level 2 armor). took me 30 mins to beat the first stage which is a picnic compared to 2 and 3. the final form is a bit underwhelming i would like to control the light dragon and have an epic clash of titans but it was still miles better than dark beast ganon
colegera boss fight was my favorite boss fight, I loved the ark floating boat as a whole, and the flying with tulip trying to dodge it teleporting and just flying and attacking about with the unlimited stamina was really fun
I actually predicted Master Kogha would be in this game. He's one of my favorite characters and so I kept hoping he'd be in it by the logic of "he fell to the underground and in totk there's an underground area." low and behold, I was right. Made me very happy to see my little goofball again