How To Change Images in the Widget UMG Using Blueprints Unreal Engine Tutorial

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  • เผยแพร่เมื่อ 11 พ.ย. 2021
  • #UnrealEngine #tutorial #gamer
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    A quick tutorial on how to change the image in a widget by using blueprints. This can be applied to any currently existing project and the image can be changed by copying the example I use in the video.
    linktr.ee/justaguyproduction
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ความคิดเห็น • 46

  • @JustAGuyProduction
    @JustAGuyProduction  27 วันที่ผ่านมา +1

    Support the channel and grab some great gaming merch at Green Man Gaming: greenmangaming.sjv.io/5gvEXn

  • @Johnnyboi1218
    @Johnnyboi1218 8 หลายเดือนก่อน +4

    Thank you so much. You're the only video on TH-cam that actually taught me the right thing.

    • @JustAGuyProduction
      @JustAGuyProduction  8 หลายเดือนก่อน +2

      Thanks for watching and supporting the channel.

  • @OverJumpRally
    @OverJumpRally ปีที่แล้ว +1

    THANK YOU!! I was trying to update a PIP using a SceneCapture while already swapping the main camera and it took me forever to find the proper tutorial. Thanks again!

  • @nahiansharif4200
    @nahiansharif4200 2 ปีที่แล้ว +3

    Thanks for the video!
    I had trouble with the IsValid node, like it always was saying that default value is not exist, but I set the texture variable in game instance and used it by "cast to game instance" node
    it worked

  • @MrMaddog2004subscribe
    @MrMaddog2004subscribe 9 หลายเดือนก่อน +1

    This is great. I didn't know you could split the return node pins and that was the one step I needed to complete my level select menu.

  • @itanocircus2077
    @itanocircus2077 2 หลายเดือนก่อน +1

    Accurate and fast. Thanks for the vid!

  • @mfj_art
    @mfj_art ปีที่แล้ว +1

    Thank you so much, this was extremely useful to do a similar mechanic, thaaaaaaaaankssssss!!!!!

  • @NatesPlayzGamez
    @NatesPlayzGamez ปีที่แล้ว +1

    this is incredibly helpful, thanks buddy :)

  • @ognianivanov4896
    @ognianivanov4896 2 ปีที่แล้ว +1

    Great tutorial, thank you!

    • @JustAGuyProduction
      @JustAGuyProduction  2 ปีที่แล้ว +1

      Glad you found it useful. Let me know any tutorials you'd like.

  • @patrickabroad
    @patrickabroad 2 ปีที่แล้ว +1

    Thank you! Very useful!

    • @JustAGuyProduction
      @JustAGuyProduction  2 ปีที่แล้ว +1

      Glad it was helpful! I make tutorials on request for Unreal Engine, so feel free to leave any suggestions.

  • @sbruni64
    @sbruni64 หลายเดือนก่อน +1

    Thank U sonm much. 👍👍👍

  • @chronalharmonics
    @chronalharmonics ปีที่แล้ว +1

    Dude! Nice!

  • @yauyuki595
    @yauyuki595 ปีที่แล้ว +1

    Thank you!❤

  • @SargeOfSarge
    @SargeOfSarge 2 ปีที่แล้ว +1

    Thank you!

    • @JustAGuyProduction
      @JustAGuyProduction  2 ปีที่แล้ว +1

      You're welcome. Glad you found the video useful.

  • @phychomatic21
    @phychomatic21 2 ปีที่แล้ว +2

    uhm what if this is an inventor? and you wish to change the image to what int is specified to that inventory slot?

  • @migzleon4047
    @migzleon4047 2 ปีที่แล้ว +1

    Thank you Sir.!

  • @DJenriqez
    @DJenriqez 9 หลายเดือนก่อน +1

    Thank you :)

  • @Darkss2
    @Darkss2 2 ปีที่แล้ว +1

    Thanks!!!!

  • @MARCOAURELI0
    @MARCOAURELI0 5 หลายเดือนก่อน +2

    I tried this system in my project, but I noticed that what is the first image for you, namely the red cross, remains in the background. It is not visible because the new overlapping images have a black border. I used the same system in my project as I wanted to change the sights of a rifle in a game. Since my sights have alpha, I noticed that the first image always stays in the background, and the new ones are overlaid. Do you know another way to completely replace the first image?

    • @JustAGuyProduction
      @JustAGuyProduction  5 หลายเดือนก่อน +1

      Creating sights and a crosshair is completely different as that's a whole image that would cover the screen.

    • @cd3fest592
      @cd3fest592 2 หลายเดือนก่อน +1

      Bruh

    • @cd3fest592
      @cd3fest592 2 หลายเดือนก่อน +1

      Can you make a tutorial on that too?

  • @thestag1474
    @thestag1474 ปีที่แล้ว +1

    ? Is Valid doesn't populate as an option. Was this removed?

  • @mrcornholio2515
    @mrcornholio2515 ปีที่แล้ว +1

    When i reopen this widget, image of gun not seaving. How to fix this?

    • @JustAGuyProduction
      @JustAGuyProduction  ปีที่แล้ว +1

      Try re-watching the video and let me know more details.

    • @loucas781
      @loucas781 ปีที่แล้ว +1

      @@JustAGuyProduction I believe the comment above is about the image not saving if the widget is closed and reopened. This is something I am currently trying to work out myself for a project of my own. I change the UMG button image using a sprite, but on reload the image is reverting back to the default one. Would it be possible for you to explain how to do this, or even a tutorial if you know

    • @JustAGuyProduction
      @JustAGuyProduction  ปีที่แล้ว +2

      @@loucas781 if the widget is closed then the variable will be reset. You would have to save the variable in a save state or a global variable. That would require a whole other different video.

    • @loucas781
      @loucas781 ปีที่แล้ว +1

      @@JustAGuyProduction a video on this would be amazing if possible

    • @JustAGuyProduction
      @JustAGuyProduction  ปีที่แล้ว +1

      @@loucas781 thanks for the recommendation

  • @anotherpain9120
    @anotherpain9120 2 ปีที่แล้ว +1

    Thank you!