I first thought it was fine but the TTK Def needs to be adjusted. If you look at the damage from a gun, say a basic M4 is like 25-27. But your vest is durable at say 60. 3 shots your vest is toast and 4 more shots your health is zero and your dead. Head shots are even faster, so max 7 shots. We may start seeing higher tier armor 150 - 200 durability be more common
I got a gold armor off a shield bearer took a little damage trying to get out after my duo died it went from 95 dura to 92 when repaired I still got full price thank god
If they could simply adopt the dmz mechanics of having to actually wait for a helo on extraction and then get on it and fight off other players who can kill you in the helo then I think it would make this game soooo much better. I truly feel like the actual extraction part of these games needs to be a highlight and also one of the most intense parts of any extraction shooter and DMZ captured this absolutely perfectly especially with the gas expanding and final exfil.
I understand your fascination with this game, but there are several points that you side step that are relevant. For the casual player, the inventory management is too complex. You've stated as much, but you downplayed the amount of time it takes to get comfortable with using it. The casual player who can only dedicate 1 - 2 hours a day on game play will not be successful, and that is exacerbated by those players (who obviously neither work or go to school) sniping / PVP hunting the inexperienced. I think it likely that the same toxic players who have taken over DMZ will ultimately ruin this game, and will run off casual players sooner than they have in DMZ. What's ironic, is that it's probable that those toxic players are not spending money on the game skins / weapons either.
I disagree, if you can spend 1-2hrs a day on a game, then in a week or two you should ba able to understand the concept. That's 14 - 28hrs of game play. Pretty short time frame in a game's life cycle
I also disagree. I spent 1-2 hours a day for the first week and was very comfortable with the inventory management system and stash systems after that. It's honestly as easy as it can be whilst retaining the crafting and gameplay features of the stash and the different gear having different capacities etc. It's as simple as ctrl + click to move items between an external container and your person (and vice versa). Or click and drag across. Click and drag over another item to swap them. It auto rotates items in a way that works well too. You can ctrl + click all your items in your backpack or chest rig over to a dead players gear and then swap the entire gear piece with yours. There are options with how you want to do various things. The stash has auto sort functionality with the ability to set to always auto sort and to even change the order different items get sorted into. As for the PvP it's no worse than DMZ for casual players and has the potential to be better. As more maps and modes are released, the lower level or more casual players can play normal mode on the smaller maps. The more hardcore players will be attracted to the higher tier loot of other modes like confidential and ranked, these have entry requirements and shouldn't be played by rookies anyway. In saying this, there will always be better players. You can't play a PvP game and then complain when people are better than you and win! It would however be nice to have an expanded training mission set. Perhaps let you deploy to each map against bots and PvE only. This lets people take a bit more time to learn the game systems and maps better. Put in a small number of mission sets and little rewards when you complete them all. The loot you bring out doesn't go into your stash, maybe a small percentage of what you get out goes towards your money like 5%. People can play that all day if they don't want to PvP. Otherwise there will be a campaign too!
@@zenskas358also even shorter. Just press F and if there is an open slot it moves. Cntrl click moves to to a bag but just F works as well and then I think it is Alt click also equips it so easy way to put a gun in second slot, armor and helm.
I first thought it was fine but the TTK Def needs to be adjusted. If you look at the damage from a gun, say a basic M4 is like 25-27. But your vest is durable at say 60. 3 shots your vest is toast and 4 more shots your health is zero and your dead. Head shots are even faster, so max 7 shots. We may start seeing higher tier armor 150 - 200 durability be more common
DMZ bots have gotten bad. They’re giving me away from ridiculous distances.
And I found a red tank in that Easter egg door right behind cement plant trying to do the keycard helmet Easter egg haha
The AI bots are cracked. Especially on confidential. Repeated 1 taps to the face despite wearing a helmet with a visor.
I got a gold armor off a shield bearer took a little damage trying to get out after my duo died it went from 95 dura to 92 when repaired I still got full price thank god
Phix, please force them to release the console version by end of year. Thanks. I know you'll find a way.
Bro try to get u a pc buy a used one that’s how I got my first one
@ErickHernandez-xw7ml I know I should give in. I used to be a big PC gamer, but all my friends play Ps5. They won't covert.
@@sprocket8934 do both ..Delta is free anyways…
I you really help my job by giving me someone to work and lurk to
If they could simply adopt the dmz mechanics of having to actually wait for a helo on extraction and then get on it and fight off other players who can kill you in the helo then I think it would make this game soooo much better. I truly feel like the actual extraction part of these games needs to be a highlight and also one of the most intense parts of any extraction shooter and DMZ captured this absolutely perfectly especially with the gas expanding and final exfil.
I understand your fascination with this game, but there are several points that you side step that are relevant.
For the casual player, the inventory management is too complex. You've stated as much, but you downplayed the amount of time it takes to get comfortable with using it.
The casual player who can only dedicate 1 - 2 hours a day on game play will not be successful, and that is exacerbated by those players (who obviously neither work or go to school) sniping / PVP hunting the inexperienced.
I think it likely that the same toxic players who have taken over DMZ will ultimately ruin this game, and will run off casual players sooner than they have in DMZ. What's ironic, is that it's probable that those toxic players are not spending money on the game skins / weapons either.
I disagree, if you can spend 1-2hrs a day on a game, then in a week or two you should ba able to understand the concept. That's 14 - 28hrs of game play. Pretty short time frame in a game's life cycle
I also disagree. I spent 1-2 hours a day for the first week and was very comfortable with the inventory management system and stash systems after that. It's honestly as easy as it can be whilst retaining the crafting and gameplay features of the stash and the different gear having different capacities etc.
It's as simple as ctrl + click to move items between an external container and your person (and vice versa). Or click and drag across. Click and drag over another item to swap them. It auto rotates items in a way that works well too. You can ctrl + click all your items in your backpack or chest rig over to a dead players gear and then swap the entire gear piece with yours. There are options with how you want to do various things. The stash has auto sort functionality with the ability to set to always auto sort and to even change the order different items get sorted into.
As for the PvP it's no worse than DMZ for casual players and has the potential to be better. As more maps and modes are released, the lower level or more casual players can play normal mode on the smaller maps. The more hardcore players will be attracted to the higher tier loot of other modes like confidential and ranked, these have entry requirements and shouldn't be played by rookies anyway. In saying this, there will always be better players. You can't play a PvP game and then complain when people are better than you and win!
It would however be nice to have an expanded training mission set. Perhaps let you deploy to each map against bots and PvE only. This lets people take a bit more time to learn the game systems and maps better. Put in a small number of mission sets and little rewards when you complete them all. The loot you bring out doesn't go into your stash, maybe a small percentage of what you get out goes towards your money like 5%. People can play that all day if they don't want to PvP. Otherwise there will be a campaign too!
@@zenskas358also even shorter. Just press F and if there is an open slot it moves. Cntrl click moves to to a bag but just F works as well and then I think it is Alt click also equips it so easy way to put a gun in second slot, armor and helm.