**LOTS of guys complaining about this tournament's rule of starting ships 50 miles apart, and that it handicaps the long range Russian ships. Don't worry, after this tournament is complete, we'll do another one but at long ranges to use the Russian's long range strike.
A major reason for the OHP class frigate not having separate harpoon canisters is that she could only add 50 more tons topside, that's it. The Mk 13 mod 4 "One Armed Bandit" missile launchers fires those at a rate of 1 per minute. It is possible to fire the first harpoon at a dog leg, then the 2nd one a minute later to partially negate the slow rate of harpoon fire. The MK 13 Mod 4 fired SM-1 missiles every 10 seconds. Probably the 2nd fastest USN guided missile launching system second only to the twin armed MK 26 used on the Kidd class and the early Aegis cruisers. VLS made them all obsolete.
@@cyrusjalali1571 They had slightly more buoyancy as they were either converted or built as long hulls for the SH-70 and TTAS. The VLS carried ESSM and the SM2 replaced the SM1 missiles due to obsolescence. The RAN found out why the USN decommissioned their FFG-7s mostly due to the way their electronics were designed and installed, so the RAN and other navies basically had to design and build new electronics systems which delayed and increased the cost of the upgrades. The weapon placement for the guns was supposedly due to late inclusion in the requirements and the fact that Phalanx was not developed until the late 1970's and operational in 1980 and with the limited space and weight available were put in the best location possible.
@@Nr15121 The bow was occupied by the arm launcher and magazine for 40 missiles, the back was occupied by a landing pad and hangar. So the gun had to go amidships Now, why they couldn't shift the superstructure back a bit to add the gun forward? Probably stability issues. But then again, the gun has a great range of traverse, it can fire everywhere except directly fore/back. So it's not such a bad place
At 6 minutes, you wondered why there were 2 single turrets instead of one double I. Believe it was because two singles allows you to engage multiple targets at the same time with it being a defensive weapon that would make sense.
You had me at inflatable dinghies. It obviously leads to the "how many inflatable dinghies to overwhelm an Iowa battleship?". These are fun to watch, Cap, and interesting to see the learning curve of SeaPower as you progress through these, and seeing the difference from DCS.
Still funny Sea Power uses signal flags to spell out F-U-C-K Y-E-A-H on these ships. But then I was a Quartermaster (QM2) in the US Navy and caught that right away.
@@MrNatWhilk SM-1 is SARH, which means fire control radar needs to paint the target. Meaning while it can theoretically fire over the (optical) horizon, it can't fire over the radio horizon.
So we've got a 60s soviet ship against a 70s US ship. Not a lot of questions how it's gonna play out... The last fight was very cool but nobody could expect the ASW torpedo ship to win a long range surface ship fight like at the start
I mean if the 60's soviet ship was still in service to meet the OHP class at that time it should be okay as it's what they had, in the united kingdom we still use today our Duke Class/Type 23 Class frigates from 1987 with upgrades, it probably would be outmatched by something foreign that is newer from the 2000's, or from the Russian Federation but it's what we have, although we are building 5 Type 31's and 8 Type 26's and we finally fixed our Type 45 destroyers I think, the ones with those weird spiky egg looking radars on top.
@@grimreapers The problem with class as a deciding factor is that it doesn't work too well with the Soviet vessels. For example the Kara is classified as a missile cruiser by NATO only, the Soviet classification would be more along the lines of destroyer leader ("large anti-submarine warfare ship"), or even large frigate if we'd take it to the extreme. The same is true for NATO to some extend, e.g. Germany currently uses "frigates" (as many other navies do), but looking at capabilities these really are destroyers in all but name.
I have an idea for future videos, fantasy fleet commander! Use the results of these mini battles to assign a value to each ship, then yourself and other GR's and maybe even donators? Build a fleet to a maximum value. Example carrier 35 points, heavy cruiser 30 pts ect down to 1 point for a frigate, and players get 50 points to spend. Then tournament fight it out
What Id like to see is asymmetrical fights. IE. How many speed boats does it take to defeat guided missile cruiser. Also do air strikes against battlegroups. I found out you can get armed (air to surface) twin engine business jets. Im sure you could do some hilarious stuff with that
I'd definitely be curious to see how a lot of the smallest warships handle, especially missile boats. I also think it might be fun to try doing one of each, against each other. So you go back through your tournament bracket here at the very end and make a Russian and American fleet made up of 1 of each of the competitors. So, as of right now, that would be Iowa, Virginia, Tico, Kidd, and OHP vs Kirov, Slava, Kynda, Sovremeny, and Krivak. If you add smaller missiles boats and such you just add one of each to that list. Would make for a really fun finale.
Hi Grimreapers, (I'm the guy that told you about the vampires and USS Missouri the last vid) The SN (standard naval missile) are dual capable of SA and SS, so even if you run out of RGM-84 Harpoons, you can still engage with the SN-1. Actually it's not uncommon to time harpoons and SN-1 so they arrive together, preferably with the SN-1 arriving a bit before, as they are faster, difficult to intercept, and even though they lack the warhead to destroy a frigate in one impact, it will incapacitate sensors, increasing the harpoons chances. Also in real life you can add waypoints to the Harpoons so they arrive on multiple angles of attack, and the computer will tell you the launch sequence for the harpoons so they arrive at the same time so they can saturate the defenses. Something that I'm not that sure if its that real in this game is the naval artillery being that inaccurate, the OTO Melara in the Perry has airburst and I have seen them have direct impacts during training . . . but maybe the Russian version is not that good . . .
You can do way points in sea power. At least for torpedoes, I haven't tried missiles yet. Going to have to test when I get home from work shortly Edit: You can not set waypoints for the Harpoon or the Tomahawk. They will fly straight to wherever you click and then turn on their radar. They see nothing then they fall into the ocean
Just a reminder that anti-air missiles like the Standard Missiles series and the Soviet counterpart also have secondary engagement mode. Not only dedicated antiship missiles can target ship but also the mentioned missile too. Ex: if the ship run out of Harpoon, just yeet the SM-1 or SM-2 at the enemy. You just need to get in range and select and target manually to engage with them.
Most US destroyers with helicopters (basically all) used air-launched Norwegian Penguin missiles as a supplemental anti-shipping capability. Is that modeled?
The SH-2 Seasprite and SH-3 Seaking apparently can have missiles loaded, just not the ones used by the Americans. The SH-60 Seahawk can carry the Penguins and Hellfires, but they're not in-game yet.
@@grimreapers I think it's a very good demonstrator for it though. In ww2 there was very clear and organised designations for pretty much every ship. All except the Alaska class being a "large cruiser" (it was a battlecruiser) The introduction of missiles completely messed up ship designation as we have very little to really go off. Plus everything kept changing with time anyway so what could be considered a guided missile cruiser eventually had no real distinction between that and a destroyer. Biggest example of that is the arleigh burke and then ticonderoga where the arleigh burke weighs more, has basically the same firepower (if not more) and has better electronic suites. But one is a destroyer and the other is a cruiser? In the same vein we have the type 055 destroyer from china which weighs over 10k tonnes but it's called a destroyer. But all a destroyer actually refers to is a "torpedo boat destroyer" intending to be a picket ship to destroy screening ships that cruisers would struggle with. it goes without saying that destroyers don't fill a niche role like that anymore and perform everything. At this point someone should step in and reclassify everything to fit modern standards to make it easier on us all lmao
In Clancy's Red Dawn, Virgina class subs sneak under the polar ice cap and launch tomahawks at airbases on the Russian mainland and surprise some kind of Russian worship in the area that then attacked it with those torpedo missiles. The Virginias fought back and won, but one of them was heavily damaged. That might be fun once you start playing with submarines more in Sea Power.
I just got the game myself and edited a little "Top Gun" scenario (they even have the MiG-28 Fracture). Next was "Red October" but you just opened a can of worms with "Red Storm Rising" Thx man
@grimreapers Something like that, they still needed to be guided in by their radars, but I think that still out ranges the guns on the Krivaks. Also, the SM-1s, realistically anyway, would be reloaded faster than the Harpoons with the Mk. 13 Single Arm launcher on the OHPs.
Thank you CAP. I did not know the Silex could attack ships... It never did in Harpoon I back in the day. Frankly, that is something of a game-changer. Several of the Soviet [so-called] ASW cruiser were loaded with the Silex. To your question: missile boats would be fun... but it would be neat to see one slugging match, and one where they were hunting each other along a coast like Norway... perhaps hiding in Fjords. I do not know that the U.S. has missile boats... other than the Pegasus which I am not sure qualifies...
A giant battlegroup fight would be cool, if possible. Something built around each capital ship as they would fight as a SAG... cool videos, thanks for doing them.
Interesting idea...what if these battles had land between them? Looking at this battle....what if one vessel was in carribean sea and other in the pacific? They'd have to fight over the land.... could you do that over baja, mx? Florida? One of the carribean islands?
6:03 The original Krivaks (Krivak 1 class) had a pair of twin 76mm guns in that location. Presumably the Krivak 2s were upgraded to 100mm guns in that location because a single 100mm was more capable than a twin 76 for about the same weight. I'm not actually sure if the Soviets had a twin 100mm turret design, I'd be inclined to say that they did not.
One of my friends, that I worked with at my last civilian job before permanent retirement, spent a few years in the USN, nearly all of that on an OHP (myself, USN submariner that retired from the USN in '97). He said that while that 76 mm gun was an effective AA weapon, it couldn't hit the broad side of a barn with any accuracy when it came to shore bombardment or engaging surface targets - he alluded that that was mainly due to the installed fire control systems, as that gun was primarily intended to engage airborne targets, with the Harpoons and Standard missiles being the primary anti-surface weapons.
I’d love to see a PVP style navy face off. Rules: Two human players, red team vs blue team Coin toss to see who starts Carriers 1 Player 1 chooses a carrier Player 2 choosss a carrier from the other coalition (cannot be the same) Cruisers 2 This time player 2 starts and chooses his two cruisers Player 1 chooses cruisers from the other coalition Destroyers 4 Frigates 8 You, Cap control one fleet another human player the other fleet
The Neustrashimy vs the Type 23 would be a great matchup if they ever get added in game, two extremely similar ships in all apsects, except for the CIWS department.
Full playoff, but smaller class vessels get multiples. So 1 cruiser vs 2 or 3 destroyers, or 1 battleship vs 5 or 6 frigates. Play with the numbers to make the battles as even as possible.
I say do a fleet of one of each ship you’ve done so far- Iowa, Virginia, Tico, Kidd and Perry vs Kirov, Slava, Kynda, Sovremeny(?) and Krivak in one big battle. I’d guess that the sheer volume of missiles from the Slava and Kirov would win the day but who knows?
I hope some US warships can be used to challenge Kirov, because I think it is the most formidable one in Sea Power that should not be called lose against Iowa.
In the 1990ies sim Harpoon a Harrier with Mavericks would kill a Krivak II every time. Their air defense was primitive. Obviously it looks like their magazines were vulnerable.
For sea power, how do you make it on the editor so that you can see and view the enemy group? Also, how do you fire the Tomahawks from Virginia cruisers and Iowa battleship? My ships just do weird maneuvers but never fire for some reason.
@grimreapers 1. How about a German frigate class vs. a Russian frigate? Possible scenario in the Baltic sea... 2. Do you suggest a min. PC setup? I've a quite good PC, but only a HD630 in it... 😂
So, the Perrys don't get to use their Seahawk helicopters armed with Penguin missiles? And they don't get to use their SM-1 Standard missiles in anti-surface mode?
so harpoon radar missile and long range cannon was superiors in that ERA ha?? i'm wondering which vessel was superior in that time in term of missiles and tracking technologies
Weird that there was only 1 launcher on the OHP. Seems very un-military like to have no redundancy. You either launch an offensive harpoon or a defensive SM1. In the close in brawl that was clearly the weakness (beyond the 1 turret which seems minor in comparison)
Displacement restriction and costs. The contemporary Spruance destroyer is almost double the displacement of the Perry frigate. Which was designed as a cheap convoy escort, not as a defender of a US battle group.
OHP's were designed to be cheap convoy escorts that could be built in quantity, like the Flower class corvettes and Destroyer Escorts in WWII - part of Admiral Zumwalt's High/Low Mix strategy, when they were conceived in the 1970's.
Gr you should redo the 1980s Nimitz vs 1980s orel group but this time using the ships that you used in this 4v4 type battles like the kirov,slava,sovermany, and the krivak for the russians and Iowa,ticonderoga,kidd,and the o.h.p. for the Americans And make the battle like 200-300 miles apart so its kinda like a realistic battle. Thank you.
I vote for the inflatable dinghie missile patrol boats free for alls!!!!! Actually I would like to see battle group style fights by decade with 2-3 of each type of ship and no aircraft carriers.
**LOTS of guys complaining about this tournament's rule of starting ships 50 miles apart, and that it handicaps the long range Russian ships. Don't worry, after this tournament is complete, we'll do another one but at long ranges to use the Russian's long range strike.
LOL US WARSHIP ARE VERY WEAK AND MADE BY PAPERS!
AS YOU SEE, HOW THE AMERTIKEISE CAN'T EVEN INTERCEPT THE GREATEST SOVIET MISSILE! THEIR SO CALLED AEGIS SYSTEM ARE JUST POOP!
i just love that you take advantage of this current bot standard and do this. Brilliant.
cant shoot what you cant see
So this one was a pre-empite reversal of edges.
Full tournament style all the way down to corvettes, patrol boats and speed boats would be great fun
This!!
I agree. You could then mix and match for task force / fleet battles
A major reason for the OHP class frigate not having separate harpoon canisters is that she could only add 50 more tons topside, that's it. The Mk 13 mod 4 "One Armed Bandit" missile launchers fires those at a rate of 1 per minute. It is possible to fire the first harpoon at a dog leg, then the 2nd one a minute later to partially negate the slow rate of harpoon fire. The MK 13 Mod 4 fired SM-1 missiles every 10 seconds. Probably the 2nd fastest USN guided missile launching system second only to the twin armed MK 26 used on the Kidd class and the early Aegis cruisers. VLS made them all obsolete.
Any insight on the gun and ciws placement or is it a similar story?
The Oliver Hazards operated by Australia were retrofitted to have an 8 cell VLS with SM2 while still keeping its single arm MK13 launcher.
@@cyrusjalali1571 They had slightly more buoyancy as they were either converted or built as long hulls for the SH-70 and TTAS. The VLS carried ESSM and the SM2 replaced the SM1 missiles due to obsolescence. The RAN found out why the USN decommissioned their FFG-7s mostly due to the way their electronics were designed and installed, so the RAN and other navies basically had to design and build new electronics systems which delayed and increased the cost of the upgrades.
The weapon placement for the guns was supposedly due to late inclusion in the requirements and the fact that Phalanx was not developed until the late 1970's and operational in 1980 and with the limited space and weight available were put in the best location possible.
@@Nr15121 The bow was occupied by the arm launcher and magazine for 40 missiles, the back was occupied by a landing pad and hangar. So the gun had to go amidships
Now, why they couldn't shift the superstructure back a bit to add the gun forward? Probably stability issues.
But then again, the gun has a great range of traverse, it can fire everywhere except directly fore/back. So it's not such a bad place
At 6 minutes, you wondered why there were 2 single turrets instead of one double I. Believe it was because two singles allows you to engage multiple targets at the same time with it being a defensive weapon that would make sense.
You had me at inflatable dinghies. It obviously leads to the "how many inflatable dinghies to overwhelm an Iowa battleship?". These are fun to watch, Cap, and interesting to see the learning curve of SeaPower as you progress through these, and seeing the difference from DCS.
The mini-battles are 90% fun 10% serious learning.
Still funny Sea Power uses signal flags to spell out F-U-C-K Y-E-A-H on these ships. But then I was a Quartermaster (QM2) in the US Navy and caught that right away.
I wouldn't mind every boat vs every other boat eventually.
Up,
Oh hi, funny seeing you here. Are we getting songs about boats next?
The SM-1 birds on the OHP do have surface to surface capabilities if my memory is correct.
IIRC, the SM1 was used very successfully in the antisurface role during Praying Mantis. Though it probably can’t fire over the horizon.
@@MrNatWhilk yes it could
@@MrNatWhilk SM-1 is SARH, which means fire control radar needs to paint the target. Meaning while it can theoretically fire over the (optical) horizon, it can't fire over the radio horizon.
So we've got a 60s soviet ship against a 70s US ship. Not a lot of questions how it's gonna play out...
The last fight was very cool but nobody could expect the ASW torpedo ship to win a long range surface ship fight like at the start
Krivak 2 is late 70's tho
I mean if the 60's soviet ship was still in service to meet the OHP class at that time it should be okay as it's what they had, in the united kingdom we still use today our Duke Class/Type 23 Class frigates from 1987 with upgrades, it probably would be outmatched by something foreign that is newer from the 2000's, or from the Russian Federation but it's what we have, although we are building 5 Type 31's and 8 Type 26's and we finally fixed our Type 45 destroyers I think, the ones with those weird spiky egg looking radars on top.
Problem is, it's the best redfor FFG I have to use... not a lot of options.
@@grimreapers The problem with class as a deciding factor is that it doesn't work too well with the Soviet vessels. For example the Kara is classified as a missile cruiser by NATO only, the Soviet classification would be more along the lines of destroyer leader ("large anti-submarine warfare ship"), or even large frigate if we'd take it to the extreme.
The same is true for NATO to some extend, e.g. Germany currently uses "frigates" (as many other navies do), but looking at capabilities these really are destroyers in all but name.
1:13 absolutely yes on the full play-off
Hot dog pack. Smoke stack. Two knives at the back: Krivak
I have an idea for future videos, fantasy fleet commander! Use the results of these mini battles to assign a value to each ship, then yourself and other GR's and maybe even donators? Build a fleet to a maximum value.
Example carrier 35 points, heavy cruiser 30 pts ect down to 1 point for a frigate, and players get 50 points to spend.
Then tournament fight it out
I actually love that!
That honestly sounds fun to watch.
What Id like to see is asymmetrical fights. IE. How many speed boats does it take to defeat guided missile cruiser.
Also do air strikes against battlegroups. I found out you can get armed (air to surface) twin engine business jets. Im sure you could do some hilarious stuff with that
Yes please with the competition Cap , it will be great fun. Thanks for the entertainment.
I'd definitely be curious to see how a lot of the smallest warships handle, especially missile boats.
I also think it might be fun to try doing one of each, against each other. So you go back through your tournament bracket here at the very end and make a Russian and American fleet made up of 1 of each of the competitors. So, as of right now, that would be Iowa, Virginia, Tico, Kidd, and OHP vs Kirov, Slava, Kynda, Sovremeny, and Krivak. If you add smaller missiles boats and such you just add one of each to that list. Would make for a really fun finale.
Hi Grimreapers,
(I'm the guy that told you about the vampires and USS Missouri the last vid)
The SN (standard naval missile) are dual capable of SA and SS, so even if you run out of RGM-84 Harpoons, you can still engage with the SN-1.
Actually it's not uncommon to time harpoons and SN-1 so they arrive together, preferably with the SN-1 arriving a bit before, as they are faster, difficult to intercept, and even though they lack the warhead to destroy a frigate in one impact, it will incapacitate sensors, increasing the harpoons chances.
Also in real life you can add waypoints to the Harpoons so they arrive on multiple angles of attack, and the computer will tell you the launch sequence for the harpoons so they arrive at the same time so they can saturate the defenses.
Something that I'm not that sure if its that real in this game is the naval artillery being that inaccurate, the OTO Melara in the Perry has airburst and I have seen them have direct impacts during training . . . but maybe the Russian version is not that good . . .
You can do way points in sea power. At least for torpedoes, I haven't tried missiles yet. Going to have to test when I get home from work shortly
Edit: You can not set waypoints for the Harpoon or the Tomahawk. They will fly straight to wherever you click and then turn on their radar. They see nothing then they fall into the ocean
US Navy 11m Naval Special Warfare RIB vs Russian DS-RIB 530. Battle of the pool rafts!
Naval combats are very interesting and even have more variables than the rest. Congratulations!
Greetings from Argentina!
Just a reminder that anti-air missiles like the Standard Missiles series and the Soviet counterpart also have secondary engagement mode. Not only dedicated antiship missiles can target ship but also the mentioned missile too. Ex: if the ship run out of Harpoon, just yeet the SM-1 or SM-2 at the enemy.
You just need to get in range and select and target manually to engage with them.
Most US destroyers with helicopters (basically all) used air-launched Norwegian Penguin missiles as a supplemental anti-shipping capability. Is that modeled?
The SH-2 Seasprite and SH-3 Seaking apparently can have missiles loaded, just not the ones used by the Americans. The SH-60 Seahawk can carry the Penguins and Hellfires, but they're not in-game yet.
The Kirov, Slava, and Sovrememy all outranged the harpoon, to keep the standard you should always have both ships in range.
Roger noted. TBH pretty sure Perry would still win this even at 20 miles range so I think science is still intact.
problem with class v class is in this time period, class is abstract. it means very little. For example I think a sovremeny would beat a tico.
You know what, I am learning that the hard way as we speak. Turns out to be completely terrible way of doing this. We're committed now, stick with it.
@@grimreapers I think it's a very good demonstrator for it though. In ww2 there was very clear and organised designations for pretty much every ship. All except the Alaska class being a "large cruiser" (it was a battlecruiser)
The introduction of missiles completely messed up ship designation as we have very little to really go off. Plus everything kept changing with time anyway so what could be considered a guided missile cruiser eventually had no real distinction between that and a destroyer.
Biggest example of that is the arleigh burke and then ticonderoga where the arleigh burke weighs more, has basically the same firepower (if not more) and has better electronic suites. But one is a destroyer and the other is a cruiser?
In the same vein we have the type 055 destroyer from china which weighs over 10k tonnes but it's called a destroyer. But all a destroyer actually refers to is a "torpedo boat destroyer" intending to be a picket ship to destroy screening ships that cruisers would struggle with. it goes without saying that destroyers don't fill a niche role like that anymore and perform everything.
At this point someone should step in and reclassify everything to fit modern standards to make it easier on us all lmao
In Clancy's Red Dawn, Virgina class subs sneak under the polar ice cap and launch tomahawks at airbases on the Russian mainland and surprise some kind of Russian worship in the area that then attacked it with those torpedo missiles. The Virginias fought back and won, but one of them was heavily damaged. That might be fun once you start playing with submarines more in Sea Power.
I just got the game myself and edited a little "Top Gun" scenario (they even have the MiG-28 Fracture).
Next was "Red October" but you just opened a can of worms with "Red Storm Rising"
Thx man
Guess you mean Red Storm Rising and they used 688s LA Class subs. Plays in 1985
I mean, if the OHP's ran out of Harpoons, they can still close the range and use their SM-1s in ASuW mode. They still have 32 of those missiles.
I think SM-1/2 only about 15 miles range surface to surface?
@grimreapers Something like that, they still needed to be guided in by their radars, but I think that still out ranges the guns on the Krivaks. Also, the SM-1s, realistically anyway, would be reloaded faster than the Harpoons with the Mk. 13 Single Arm launcher on the OHPs.
Thank you CAP. I did not know the Silex could attack ships... It never did in Harpoon I back in the day. Frankly, that is something of a game-changer. Several of the Soviet [so-called] ASW cruiser were loaded with the Silex. To your question: missile boats would be fun... but it would be neat to see one slugging match, and one where they were hunting each other along a coast like Norway... perhaps hiding in Fjords. I do not know that the U.S. has missile boats... other than the Pegasus which I am not sure qualifies...
You are having way, way too much fun with this LOL
Not complaining at all, just observing, 'cause it's fun from here, too 🙂
A giant battlegroup fight would be cool, if possible. Something built around each capital ship as they would fight as a SAG... cool videos, thanks for doing them.
I would defitnetly love to see little gunboats or speedboats
This is brilliant, keep the comp going and maybe go to as low is patrol, missile boats or similar. Thanks Mate :-)
GO All the Way!!!’Full on battles !!!
I say we re-do the iowa vs kirov because in that one kirov was put within range of iowas missiles
Yup will do a long range tournament after this one, but let's finish this one first. There's no hurry.
Cap is sort of amazing with this production pace. I don't know of anyone else who does this.
Solid!
Top KEK!
Peace be with you.
Missile boats might be tricky, I only remember one US class, the Pegasus? Attack sub versus attack sub would be fun!
@8:46 hah that missile tried to invoke friendly fire damage :)
Do a complete run-down. I like these tournament-style videos.
Those secondary explosions with one hit. Wow!
Obviously, the Perry's helicopters are a huge asset.
Interesting idea...what if these battles had land between them? Looking at this battle....what if one vessel was in carribean sea and other in the pacific? They'd have to fight over the land.... could you do that over baja, mx? Florida? One of the carribean islands?
Your videos have convinced me to buy sea power thanks cap
6:03
The original Krivaks (Krivak 1 class) had a pair of twin 76mm guns in that location. Presumably the Krivak 2s were upgraded to 100mm guns in that location because a single 100mm was more capable than a twin 76 for about the same weight. I'm not actually sure if the Soviets had a twin 100mm turret design, I'd be inclined to say that they did not.
Huge dinghy battle royale with hundreds of dinghies on each team
One of my friends, that I worked with at my last civilian job before permanent retirement, spent a few years in the USN, nearly all of that on an OHP (myself, USN submariner that retired from the USN in '97). He said that while that 76 mm gun was an effective AA weapon, it couldn't hit the broad side of a barn with any accuracy when it came to shore bombardment or engaging surface targets - he alluded that that was mainly due to the installed fire control systems, as that gun was primarily intended to engage airborne targets, with the Harpoons and Standard missiles being the primary anti-surface weapons.
Knockout tournament sounds awesome!
Great battle Cap!
Throw everything in and push all the buttons.
The Perrys were GREAT ships. And tough as nails.
These battles never get old 🤣
I’d love to see a PVP style navy face off.
Rules:
Two human players, red team vs blue team
Coin toss to see who starts
Carriers 1
Player 1 chooses a carrier
Player 2 choosss a carrier from the other coalition (cannot be the same)
Cruisers 2
This time player 2 starts and chooses his two cruisers
Player 1 chooses cruisers from the other coalition
Destroyers 4
Frigates 8
You, Cap control one fleet another human player the other fleet
The Neustrashimy vs the Type 23 would be a great matchup if they ever get added in game, two extremely similar ships in all apsects, except for the CIWS department.
And... the Perrys Lamps had penquin anti-ship missles they could launch.
the last round needs to be two dudes in floats with each county's service pistols.
Full playoff, but smaller class vessels get multiples. So 1 cruiser vs 2 or 3 destroyers, or 1 battleship vs 5 or 6 frigates. Play with the numbers to make the battles as even as possible.
Go all the way it be interesting
I say do a fleet of one of each ship you’ve done so far- Iowa, Virginia, Tico, Kidd and Perry vs Kirov, Slava, Kynda, Sovremeny(?) and Krivak in one big battle. I’d guess that the sheer volume of missiles from the Slava and Kirov would win the day but who knows?
5:45 The Rule of Cool always applies!
You should do a losers bracket so one ship doesn't pass thru to round 3. The winner of the losers come back in
Yes please, do all the boats.
Let's see how deep the rabbit hole goes...
At the end the series. Have 1 ship of each class form a armada for each side. Thrn have the two armadas fight.
Tournament? Absolutely!
Please do Fast attack craft, say Pegasus vs Nanuchka/Tarantul.
I hope some US warships can be used to challenge Kirov, because I think it is the most formidable one in Sea Power that should not be called lose against Iowa.
In the 1990ies sim Harpoon a Harrier with Mavericks would kill a Krivak II every time. Their air defense was primitive. Obviously it looks like their magazines were vulnerable.
For sea power, how do you make it on the editor so that you can see and view the enemy group? Also, how do you fire the Tomahawks from Virginia cruisers and Iowa battleship? My ships just do weird maneuvers but never fire for some reason.
Dinghie vs Dinghie, starting 300 miles apart.
Do your quarter, semi and then final round match ups. May be conflicts to see how many of the smaller vessels it takes to beat the bigger ones.
11:06 i think that what we see is the game registering the damage before the second missile hits
Man i can't wait until we can fully modify or add ships as they further develop the game.
@grimreapers
1. How about a German frigate class vs. a Russian frigate? Possible scenario in the Baltic sea...
2. Do you suggest a min. PC setup? I've a quite good PC, but only a HD630 in it... 😂
How about an Iowa class battleship (with escorts) in gun range of a Kirov (with escorts)
So, the Perrys don't get to use their Seahawk helicopters armed with Penguin missiles? And they don't get to use their SM-1 Standard missiles in anti-surface mode?
I think the developers are adding the seahawk hopefully soon as it is time accurate to the later part of the games setting.
so harpoon radar missile and long range cannon was superiors in that ERA ha?? i'm wondering which vessel was superior in that time in term of missiles and tracking technologies
Please do the 25nm start. Silex vs Harpoon vs SA-N-4 vs OHP SAM
YES! absoulutely continue with the competition please!
How
Many destroyers can you put against each other , 40 on 40?
I thought the OHP had a 5” guns (120mm)? Is that incorrect?
76mm Mk5 naval gun.
I think most of us would not turn down more boom boom cap!
THX LADS.
Weird that there was only 1 launcher on the OHP. Seems very un-military like to have no redundancy. You either launch an offensive harpoon or a defensive SM1. In the close in brawl that was clearly the weakness (beyond the 1 turret which seems minor in comparison)
Displacement restriction and costs.
The contemporary Spruance destroyer is almost double the displacement of the Perry frigate.
Which was designed as a cheap convoy escort, not as a defender of a US battle group.
OHP's were designed to be cheap convoy escorts that could be built in quantity, like the Flower class corvettes and Destroyer Escorts in WWII - part of Admiral Zumwalt's High/Low Mix strategy, when they were conceived in the 1970's.
Gr you should redo the 1980s Nimitz vs 1980s orel group but this time using the ships that you used in this 4v4 type battles like the kirov,slava,sovermany, and the krivak for the russians and Iowa,ticonderoga,kidd,and the o.h.p. for the Americans
And make the battle like 200-300 miles apart so its kinda like a realistic battle.
Thank you.
Pretty sure the Harpoon has a minimum firing range of 13km....The USN got super capped lol
in wargame red dragon even olifer hasard pery usually vs either soferemney nor udaloy
Do that! ANd by the way: I want all pairings.
Ever play with the Ikara ASW weapon Cap?
1:00 All the way through the fleet.
Does this also include submarines as well????
Krivak is my favorite. But really an anti-sub ship, not anti-surface.
If possible I would like to see battleship vs battleship at close range, like 5 miles or so.
I would like to see how far the match ups go.
cant decide what sounds better, 16 inch guns or the rocket launches in this game.
Standard loadout of harpoons for Oliver Hazard per class frigate is four not eight
I vote for the inflatable dinghie missile patrol boats free for alls!!!!! Actually I would like to see battle group style fights by decade with 2-3 of each type of ship and no aircraft carriers.
Next do Ticonderoga VS Slava
Both carry helicopters?
Helicopters with anti-surface capacity?
I've expected much more from the SA-N-4...
I hope SA-N-9 on Udaloy is much better than this
Hope you’re having a great day to anyone who sees this.
You too sir.
I noticed that in the last 2 videos the soviet missiles and CIWIS in general seemed to not work properly. I think its a game issue.
All of the ships
Can u use older ships that have only guns and no missles 4v4 or 2v2.
Try to make it 8 class battles and have a 4v4 heaver bracket and a 4v4 lighter bracket. Maybe????