When it comes to not having much time to play, I've found that having a base setting that you're familiar with is a good idea, and I rather enjoy having a guild where you can run one shots whenever you want with any level you want, and it still fitting in with the "story". Everyone can be playing completely different characters three sessions in a row, but you're still at the guild hall accepting one-shot quests from familiar NPCs. All kinds of characters can walk into the guild, whether they be veteran members or newbies wishing to prove themselves, and if you enjoy playing as a character you can always come back or change it up however you wish. Pretty soon you have an entire guild of PCs played by just a handful of people, and it becomes "home".
My favorite/best moment (i think) from my DM: We were in the middle of a fight with a flamethrowing, enchanted mechatronic warrior, when we had to open a complexly locked door to escape. This ended up taking 3 turns. It took so long because when we first approached the lock, our lowest intelligence fighter had the key and could not get it open. My DM passed him a (real life) pen with no ink-bit and a curly string and told him to put the string though the pen to open the lock. He then started counting. At around 70 Mississippi i grabbed the pen saying "My wizard runs and grabs the key", I took off the pen cap and pushed the string though the hallow pen (which took 10 seconds). My DM said "click" and the rest of the players played their two turns and the door was open. Some very badly injured characters but still, alive. I asked him if taking off the cap was cheating and he was like "No I was actually waiting for you to do that" then started laughing manically in the DM laugh we all know too well. Tbh, just the fact that he implemented real world skill and stratagy with the characters own skills made this one of my most memorable moments ever playing D&D. In case you were wondering, yes. Yes we did get a good amount of loot.
Erasmo117 yeah dude, that's what D&D is all about, stealing other people's shit and calling it your own xD (also, I was notified by email for this comment for some reason, despite it being near a year ago)
10:15 Great advice. It's refreshing to hear Chris explain this so well. 21:17 Technology. Fascinating ideas. It won’t be long before I’m carrying my books in pdf form. 23:59 Another moment of great advice, something I don’t do enough. 28:25 You’ve got to take notes. 40:24 Great advice, also concerning naming monsters. Thanks for the upload!
I use an Eladrin cleric NPC called Aeneroth in my campaign to have a sort of "prescence" I have a small group, normally 2-3 players and the DM, we have a running joke that our cleric is so well known that he has a suffix sentence after his name, that changes wherever the PCs go and whoever they meet. It's a good way to lighten the mood, especially when your PCs are feeling beaten down, and the boss say something like "Take that! Aeneroth the Creamed" or some other kind of innuendo, I think that having a DM controlled PC helps a lot. In small group situations.
Preliminary timestamps 0:06 welcome 0:38 intros 3:18 What makes a great dm? The ability to improvise & stall for time 4:01 being a good listener 4:54 patience 5:18 good players 5:40 What makes a great player? Engagement, 6:30 the ability to pay attention, 7:53 lateral, inventive thinking 8:29 What is the biggest challenge you face as a DM? 8:52 remembering what I’ve said in a previous session 9:37 having to come up with maps 10:16 coming up with narrative ways to make characters grow 11:24 One piece of advice for new DMs? Just jump in 12:06 over preparing 12:48 trust what you love 13:27 don’t hold anything back 15:31 keeping story continuity when there’s character conflict? Establish with the players the end goal of moving the story forward 16:57 foreshadowing 18:56 seeing it as a storytelling opportunity 19:43 thanks to the panel 20:48 recommended software tools? 23:04 how can you engage players when it’s not their turn? 24:00 keep the story going throughout a battle 24:54 encourage players to be ready ahead of their turn 25:24 skipping a player and coming back to them 25:43 recording games. 26:05 keeping on task? 26:40 recapping the previous session 27:30 resolving a cliff hanger 27:59 winging it. Getting elements ready. Having a one sheet for the adventure 29:41 making the game exciting for new people, and identifying good players for long campaigns? 31:30 not going not rules, articulating the visual elements of a battle 32:07 look for who’s engaged. 32:52 painting a picture 33:37 advice for a evil campaign? 34:49 becoming clever tyrants 35:56 consequences of sparring npcs 36:31 creating a nemesis 37:59 how do you balance bending the rules to tell a story and creating mechanical consistency? 39:48 bend the rules both ways 40:25 not messing with a characters choice or character sheet, but bending rules pertaining to story 42:16 don’t use the monsters printed name 43:33 how to manage a split party doing separate subplots? 45:04 create a reason for them to engage in the other subplot 46:09 run both scenes simultaneously
i want to point out something. 12:00 that is an origami bird fucking another origami bird. just thought that needed to be pointed out. also its in front of Chris. not really surprised.
just want to say I played d&d two years ago liked it but didn't get into it Becuase of life at the time. but just Friday I started up with a group of friends I am not the dm but I highly enjoy the person that dm's us. it's really fun really creative and just makes me acces so much of my mind and I love that so thanks for this game guys
A tip I used to use to keep the game moving was that players have to tell me what they are going to do BEFORE they roll initiative and when it comes time to roll anyone who can't tell me what they're doing means they're character is standing there going "duh" for this round.
is it weird that watching this now in 2019 i immediately recognized lauren urban's voice as an audience member asking the evil party question? i was listening to it in the background and went "i think thats oboecrazy" n switched back to this window to check
Love the new 5th edition and the direction it's headed, Makes combat simplified and easier to incorporate into devices for handheld pad devices and pc's
I love these videos! Tip on the tournament campaign question: maybe let the other party discover a sabotage plot, they have to try and save the tournament players from being poisoned or something. Or maybe the other way around, let them try and sabotage the NPC teams XD
The open world almost sandbox approach sounds great in concept but I think it takes more time to prepare before each session. I say that as a guy who hasn't played this game beyond two encounters and who listens to a lot of videos like this an the aquisitions inc podcasts have taught me a lot about the basic rules. I'm in the process of tweaking the keep on the shadowfell setting to prime my custom world. Sounds fun to me on paper so I guess I have to figure out who to play with lol
As I couldn't make it to PAX it's good to see that D&D's still going strong and I can't wait for the Acquisitions, Incorporated upload when it's ready. :D
I only have 3 people in my session including myself. ive never had problems with the players not paying attention, i always have them hooked. A great thing i recommend is that if you see a player thats getting less interested at the moment, not because of bad story, but just the story taking a while to play out, i throw in something comical. one of my players wanted to punch a little kid, so i let him roll for attack... he crit low... the little kid then knocked him out.
I can't stop watching hour long videos on youtube about dnd.. Damn you, Chris!!! He got me hooked and hooked I am. I think audio could get improved in videos.
Had a fighter/necromancer who was becoming a dark lord, got into wrestle fight with a bone collector who was on my team during middle of fight against dragon. Ended up in the ethereal plane with him.
18:19 so Funny. Gnome bards..... Well I would have to wonder if you have swayed in the challenge rating for ongoing games? Thrown larger groups up against a much tougher combat setup?
In one of my campaigns I actually play the very first warforged. Of course I had no working knowledge of society at first, but I have recently acquired an encyclopedia and will soon explore the realm of spirituality. It's a lot of fun. Also I got to have the prudish eladrin (weird combination right there) explain the birds and the bees to me. Good times.
It's nice that since this video Chris has started using come electronics. I think keeping them as not the focal point (like hiding it behind the DM cutout wall) keeps the tradition though
When they were talking about the PvP stuff, I couldn't help but remember my last session, one of my party members tried pushing me down stairs as we were exploring. Both of us ended up falling. At the bottom of the stairs there was a door, and the DM wouldn't let me drop kick the guy through the door. Probably was for the better, there were Rage Drakes on the other side of the door.
To answer the guys question about what you do when you have split parties: my suggestion is that you put clues for one plot line in the other and vice versa. Maybe one of the enemy gladiators in the coliseum has the magic item the other group needs to defeat their big bad and when they defeat the big bad the big bad has some item that will help them win in the arena.
I've bine playing D&D since high school in 1991. I have bine DMing for 16 years Now. But my first question is. When you T.P.K. the hole party and your player give up on you.What do you do ? When dose it stop feeling like its your fault for even putting a sign in D&D immediate doom ahead ?
It's amazing to me that we still need to give the advice to ignore the rules when it doesn't work for the story, when they are getting in the way. It's been in every DMG from D&D, AD&D, Basic D&D, all the way to 5e - 50+ years. It's not that we should be careless and flippant with them, but it's your game, it's your players' game, so go have fun.
Oh wait! I just got a message today that we might have 7 players tonight(9 people total with the 2 DMs). Thanks to this video I might bring my MTG decks to keep occupied.
I only did a few personally-made campaigns problem is just as they were saying alot of details tend to get skipped over by players so alot of the time I had to refer to notes or paths in the event they dont take an option.
I like the idea of this and the way it helps flex your creative muscles, but I don’t think it would be much fun without a really good DM. I’m also the type who likes to actually be challenged by a game like the dark souls games and I guess AD&D was like that, but here you’re gonna be spared and the rules are just amorphous and up to the whims of the DM. I guess I’m glad we have new role playing games in the video game format which are definitely limited and often aren’t real role playing as much as battle campaigns with limited options, but I like that that so it isn’t some nebulous thing. I would rather just write and play the guitar I think. I say this because I am very interested in this but I just don’t know if I want to take the time or not. I think it’s awesome for the brain in a certain way, but so much is up to the dm that I think it would be cool to just ditch the rules altogether and come up with a story together since he is allowed to break whatever rules and fudge the rolls if he wants. Just my 2 cents as of now, no reason for anyone to care.
As far as rules go too,.. You don't have to be obvious that you are changing the rules. You can say, there is a monster draining all psionic power from the Universe. Now they know they have a possible mission and they know it will most likely not benefit the campaign to be someone with Psionic power. If I don't want psionic power in my game (as an example) I don't tell them they CANT use it. But I CAN say it's not advised sense all of that type of energy is cut in half. So all of your rolls will be decreased by 1/2. Not many people are going to choose to do it anyway. But it doesn't take away their power to choose. Who knows. They may even pull it off. I have seen weirder shit happen.
27:00 some where around there. i tend to wing everything. i just come up with stuff on the fly. i feel if i plan stuff out it restricts a lot of things in game.
I'm just starting out DMing m a campaign for some noobs. I've tried to develop a world, important NPC's and explaining to them just some of the features I have within my version (I mainly run 1st, but with a lot less restrictions l, and with the skills of 4e) I haven't exactly let them improvise necessarily, but I am definitely going to try something like that.
I love non-lateral-thinking players. In one of my games the party was asked to get people out of an old building by "any means". They decided to burn down the building (they're evil, evil players, I love them). When the city guards showed up (as they were leaving) they managed to bluff them into thinking that they were there to *help save people*. They left the place looking like heroes to the guards. Hahahaha.
Besides if the game intended everyone to do what they were suppose to, there would not be any need for different alignments such as unlawful or chaotic.
Sounds pleasant. Not sure what's meant by "try" though. Rocks fall, everyone dies works well. Your DM is likely either just trying to create anticipation/suspense and isn't planning to get unfair... Or is on a power trip. Hopefully it's the former.
you only want to grant levels when people earn it. in a weekly game that plays for a few hours at a time, you may level up once every month or two. In a yearly game like the Penny Arcade PVP games, where the adventure is wrapped up in a few hours its probably alright to grant levels, but you dont want to push your character up to high levels to fast
Is it legal to turn a video game into a D&D campaign? I keep the characters and locations, and keep the main story, but I change some things to make it work for D&D. If anyone knows, please speak up!
Technically speaking, you can turn anything, game or book or movie or whatever, into a D&D campaign, or another tabletop rpg system like GURPS (which is a system made to apply to any kind of setting). I can't speak from experience, I always use a self-made setting, but I don't see why not. There are times where in the setting I made up I need things to be different from the core rules and in those instances, I change them. If the video game explains things enough, I'm sure it wouldn't be too difficult to modify the D&D rules to fit. The only way you'll ever know for sure though is if ya give it a shot :3
CrossHeart How could you get in trouble? A tabletop game session is not a commercial venture, it's just some friends gathering to have fun. If you PUBLISH something like a D&D adaptation of Devil May Cry, that's the copyright infringement.
CrossHeart As a matter of fact I've been making a Demon's Souls for my little group of friends i play D&D with, mechanics and all, and they aren't the biggest fans of the souls series, but they thin the way i made the mechanics was too interesting to pass up.
Sandbox games are awesome, as long as the campaign setting is fleshed out enough so the DM doesn't have to make up the storyline on the fly, which is like being stuck in a really bad fantasy novel. Suspension of disbelief goes out the door. On the other hand, too much structure and PCs feel they're being railroaded through the adventure.
I find it seriously funny the one guy makes mention of the people making dungeon master babies and the people get told not now later. Then you hear the one that said Not now saying oh okay out in the hall you mean.
What makes a good player for me is 1) they role play their character well and distinct from the player's own personality, 2) the player who plays to make the best story, NOT to try and win the game
I just wing the entire campaign. I have an overall objective but everything in between is made up on the spot. It gives my players a lot of room to do what they want and pay for those consequences. I don't push them them to go anywhere or do anything. I've had them split up and do two different campaigns (that was really tricky).
I wasn't really directing this at any specific member of the panel. Don't get me wrong, I've ran a lot of really great games where players have had the chance to take full initiative regarding how the story moves forward but I still consider that a once in a blue moon occurrence. What I was puzzled over initially was how these people were pushing the sandbox-style narrative even though that only works with a really experienced group of players most of the time.
Just a hint to new gm/dm's do your best to avoid party splits like this one guy explains. Even as an experienced dm its a pain in thee ass. Happy gaming! 5e :}
The question about combat taking forever w/ big PC groups points out the problem with the combat system in D&D - it's too damn slow! The panel offers a few patches, but really the combat system needs to be overhauled, esp. when D&D is competing w/ MMORPGs. I don't know what the best solution is - perhaps a real time combat system would work best to make battles fun and fast-paced.
Hopefully it's the former. Last session was all RPing I was on trial for treason, and oh look my father(character's) was on trial for treason as well so the council was 1/2 against me from the start. I had to RP my way out of the death penalty. He even rolled for the decisions of the council members I was only able to get on the fence not 100% on my side. My DM might not say "you all die", but he isn't going to hold back if we get into dangerous situations.
When it comes to not having much time to play, I've found that having a base setting that you're familiar with is a good idea, and I rather enjoy having a guild where you can run one shots whenever you want with any level you want, and it still fitting in with the "story". Everyone can be playing completely different characters three sessions in a row, but you're still at the guild hall accepting one-shot quests from familiar NPCs. All kinds of characters can walk into the guild, whether they be veteran members or newbies wishing to prove themselves, and if you enjoy playing as a character you can always come back or change it up however you wish. Pretty soon you have an entire guild of PCs played by just a handful of people, and it becomes "home".
My favorite/best moment (i think) from my DM:
We were in the middle of a fight with a flamethrowing, enchanted mechatronic warrior, when we had to open a complexly locked door to escape. This ended up taking 3 turns. It took so long because when we first approached the lock, our lowest intelligence fighter had the key and could not get it open.
My DM passed him a (real life) pen with no ink-bit and a curly string and told him to put the string though the pen to open the lock. He then started counting.
At around 70 Mississippi i grabbed the pen saying "My wizard runs and grabs the key", I took off the pen cap and pushed the string though the hallow pen (which took 10 seconds). My DM said "click" and the rest of the players played their two turns and the door was open. Some very badly injured characters but still, alive.
I asked him if taking off the cap was cheating and he was like "No I was actually waiting for you to do that" then started laughing manically in the DM laugh we all know too well.
Tbh, just the fact that he implemented real world skill and stratagy with the characters own skills made this one of my most memorable moments ever playing D&D.
In case you were wondering, yes. Yes we did get a good amount of loot.
smart DM
if it's ok, I'm going to use a real life challenge for my players for my campaign.
Erasmo117 yeah dude, that's what D&D is all about, stealing other people's shit and calling it your own xD (also, I was notified by email for this comment for some reason, despite it being near a year ago)
Lol sorry about that, just recently getting into d&d. Thank!
10:15 Great advice. It's refreshing to hear Chris explain this so well.
21:17 Technology. Fascinating ideas. It won’t be long before I’m carrying my books in pdf form.
23:59 Another moment of great advice, something I don’t do enough.
28:25 You’ve got to take notes.
40:24 Great advice, also concerning naming monsters.
Thanks for the upload!
Even after being a dm for 30+ years, watching this and listening to you guys has taught me even more. Thanks guys, keep em coming.
Just incredible. Stole several gems from this stash of treasures.
I use an Eladrin cleric NPC called Aeneroth in my campaign to have a sort of "prescence" I have a small group, normally 2-3 players and the DM, we have a running joke that our cleric is so well known that he has a suffix sentence after his name, that changes wherever the PCs go and whoever they meet. It's a good way to lighten the mood, especially when your PCs are feeling beaten down, and the boss say something like "Take that! Aeneroth the Creamed" or some other kind of innuendo, I think that having a DM controlled PC helps a lot. In small group situations.
Preliminary timestamps
0:06 welcome
0:38 intros
3:18 What makes a great dm? The ability to improvise & stall for time 4:01 being a good listener
4:54 patience 5:18 good players
5:40 What makes a great player? Engagement, 6:30 the ability to pay attention, 7:53 lateral, inventive thinking
8:29 What is the biggest challenge you face as a DM?
8:52 remembering what I’ve said in a previous session
9:37 having to come up with maps
10:16 coming up with narrative ways to make characters grow
11:24 One piece of advice for new DMs? Just jump in
12:06 over preparing
12:48 trust what you love
13:27 don’t hold anything back
15:31 keeping story continuity when there’s character conflict? Establish with the players the end goal of moving the story forward
16:57 foreshadowing
18:56 seeing it as a storytelling opportunity
19:43 thanks to the panel
20:48 recommended software tools?
23:04 how can you engage players when it’s not their turn?
24:00 keep the story going throughout a battle
24:54 encourage players to be ready ahead of their turn
25:24 skipping a player and coming back to them
25:43 recording games.
26:05 keeping on task?
26:40 recapping the previous session
27:30 resolving a cliff hanger
27:59 winging it. Getting elements ready. Having a one sheet for the adventure
29:41 making the game exciting for new people, and identifying good players for long campaigns?
31:30 not going not rules, articulating the visual elements of a battle
32:07 look for who’s engaged.
32:52 painting a picture
33:37 advice for a evil campaign?
34:49 becoming clever tyrants
35:56 consequences of sparring npcs
36:31 creating a nemesis
37:59 how do you balance bending the rules to tell a story and creating mechanical consistency?
39:48 bend the rules both ways
40:25 not messing with a characters choice or character sheet, but bending rules pertaining to story
42:16 don’t use the monsters printed name
43:33 how to manage a split party doing separate subplots?
45:04 create a reason for them to engage in the other subplot
46:09 run both scenes simultaneously
What I'd do to play dnd like these dudes all the time and get paid!
i want to point out something. 12:00 that is an origami bird fucking another origami bird. just thought that needed to be pointed out. also its in front of Chris. not really surprised.
"He was a gnome bard"
And thus Scanlan was born.
just want to say I played d&d two years ago liked it but didn't get into it Becuase of life at the time. but just Friday I started up with a group of friends I am not the dm but I highly enjoy the person that dm's us. it's really fun really creative and just makes me acces so much of my mind and I love that so thanks for this game guys
A tip I used to use to keep the game moving was that players have to tell me what they are going to do BEFORE they roll initiative and when it comes time to roll anyone who can't tell me what they're doing means they're character is standing there going "duh" for this round.
is it weird that watching this now in 2019 i immediately recognized lauren urban's voice as an audience member asking the evil party question? i was listening to it in the background and went "i think thats oboecrazy" n switched back to this window to check
same here :D
Love the new 5th edition and the direction it's headed, Makes combat simplified and easier to incorporate into devices for handheld pad devices and pc's
I love these videos!
Tip on the tournament campaign question: maybe let the other party discover a sabotage plot, they have to try and save the tournament players from being poisoned or something.
Or maybe the other way around, let them try and sabotage the NPC teams XD
The open world almost sandbox approach sounds great in concept but I think it takes more time to prepare before each session. I say that as a guy who hasn't played this game beyond two encounters and who listens to a lot of videos like this an the aquisitions inc podcasts have taught me a lot about the basic rules. I'm in the process of tweaking the keep on the shadowfell setting to prime my custom world. Sounds fun to me on paper so I guess I have to figure out who to play with lol
As I couldn't make it to PAX it's good to see that D&D's still going strong and I can't wait for the Acquisitions, Incorporated upload when it's ready. :D
I only have 3 people in my session including myself. ive never had problems with the players not paying attention, i always have them hooked. A great thing i recommend is that if you see a player thats getting less interested at the moment, not because of bad story, but just the story taking a while to play out, i throw in something comical. one of my players wanted to punch a little kid, so i let him roll for attack... he crit low... the little kid then knocked him out.
I can't stop watching hour long videos on youtube about dnd.. Damn you, Chris!!!
He got me hooked and hooked I am.
I think audio could get improved in videos.
Had a fighter/necromancer who was becoming a dark lord, got into wrestle fight with a bone collector who was on my team during middle of fight against dragon. Ended up in the ethereal plane with him.
And married.
Nope, both ended up as a astral forms, forever floating through the ethereal plane. Also, the bone collector was a necromancer hunter.
So, where can I witness this Campaign with the Warforged that Chris is running?
Apparently he blogs about it, but I can't find that blog :(
18:19 so Funny. Gnome bards..... Well I would have to wonder if you have swayed in the challenge rating for ongoing games? Thrown larger groups up against a much tougher combat setup?
In one of my campaigns I actually play the very first warforged. Of course I had no working knowledge of society at first, but I have recently acquired an encyclopedia and will soon explore the realm of spirituality. It's a lot of fun. Also I got to have the prudish eladrin (weird combination right there) explain the birds and the bees to me. Good times.
It's nice that since this video Chris has started using come electronics. I think keeping them as not the focal point (like hiding it behind the DM cutout wall) keeps the tradition though
When they were talking about the PvP stuff, I couldn't help but remember my last session, one of my party members tried pushing me down stairs as we were exploring. Both of us ended up falling. At the bottom of the stairs there was a door, and the DM wouldn't let me drop kick the guy through the door.
Probably was for the better, there were Rage Drakes on the other side of the door.
I've been kicking myself for skipping this at PAX, I'm so glad it's up on TH-cam!
To answer the guys question about what you do when you have split parties: my suggestion is that you put clues for one plot line in the other and vice versa. Maybe one of the enemy gladiators in the coliseum has the magic item the other group needs to defeat their big bad and when they defeat the big bad the big bad has some item that will help them win in the arena.
I've bine playing D&D since high school in 1991. I have bine DMing for 16 years Now. But my first question is. When you T.P.K. the hole party and your player give up on you.What do you do ? When dose it stop feeling like its your fault for even putting a sign in D&D immediate doom ahead ?
It's amazing to me that we still need to give the advice to ignore the rules when it doesn't work for the story, when they are getting in the way. It's been in every DMG from D&D, AD&D, Basic D&D, all the way to 5e - 50+ years. It's not that we should be careless and flippant with them, but it's your game, it's your players' game, so go have fun.
Oh wait! I just got a message today that we might have 7 players tonight(9 people total with the 2 DMs). Thanks to this video I might bring my MTG decks to keep occupied.
"Hello, my name is Steve."
*Everyone claps, and cheers*
"I'm 24 years old."
*More clapping, and cheering."
When they started getting into advice for specific campaigns it reached a new tier of awesome.
I only did a few personally-made campaigns problem is just as they were saying alot of details tend to get skipped over by players so alot of the time I had to refer to notes or paths in the event they dont take an option.
Are those origami birds (between Mike and Chris) mating?
Looking forward to the PAX D&D Sessions on TH-cam :)
7:45 Would you say you have.... too many cooks?
I like the idea of this and the way it helps flex your creative muscles, but I don’t think it would be much fun without a really good DM. I’m also the type who likes to actually be challenged by a game like the dark souls games and I guess AD&D was like that, but here you’re gonna be spared and the rules are just amorphous and up to the whims of the DM. I guess I’m glad we have new role playing games in the video game format which are definitely limited and often aren’t real role playing as much as battle campaigns with limited options, but I like that that so it isn’t some nebulous thing. I would rather just write and play the guitar I think. I say this because I am very interested in this but I just don’t know if I want to take the time or not. I think it’s awesome for the brain in a certain way, but so much is up to the dm that I think it would be cool to just ditch the rules altogether and come up with a story together since he is allowed to break whatever rules and fudge the rolls if he wants. Just my 2 cents as of now, no reason for anyone to care.
As far as rules go too,.. You don't have to be obvious that you are changing the rules. You can say, there is a monster draining all psionic power from the Universe. Now they know they have a possible mission and they know it will most likely not benefit the campaign to be someone with Psionic power. If I don't want psionic power in my game (as an example) I don't tell them they CANT use it. But I CAN say it's not advised sense all of that type of energy is cut in half. So all of your rolls will be decreased by 1/2. Not many people are going to choose to do it anyway. But it doesn't take away their power to choose. Who knows. They may even pull it off. I have seen weirder shit happen.
I thought I was the only one, Chris is awesome!
I died when that guy went up to go out and discovered he was in the middle of the shot xD
I just wanted to point out that Chris' hat is not the usual color, but it actually looks really cool on him.
27:00 some where around there. i tend to wing everything. i just come up with stuff on the fly. i feel if i plan stuff out it restricts a lot of things in game.
I'm just starting out DMing m a campaign for some noobs. I've tried to develop a world, important NPC's and explaining to them just some of the features I have within my version (I mainly run 1st, but with a lot less restrictions l, and with the skills of 4e) I haven't exactly let them improvise necessarily, but I am definitely going to try something like that.
You can play with miniatures and landscapes in D&D too. It was like that in 1st Edition.
Great vid! Too bad the audio is so poor.
Chris Perkins brought a laptop to the 2014 DnD PAX game
the dark side seduced him...
I love non-lateral-thinking players. In one of my games the party was asked to get people out of an old building by "any means". They decided to burn down the building (they're evil, evil players, I love them). When the city guards showed up (as they were leaving) they managed to bluff them into thinking that they were there to *help save people*.
They left the place looking like heroes to the guards. Hahahaha.
Great video. I just ask for you guys put subtitles in it. Even in english. Its easier. Thx. Keep doing the good job.
The way it should be played imo...I have hardly even used the monster manuals for yeas (winging the monster stats)
Besides if the game intended everyone to do what they were suppose to, there would not be any need for different alignments such as unlawful or chaotic.
Cool video, if only I could find a beginner group in Crewe, UK now I'd be happy lol
keep performing keep the story going ,make sure all stay intrusted inthrowled and moveing ..good answer !!!!!
Sounds pleasant.
Not sure what's meant by "try" though. Rocks fall, everyone dies works well. Your DM is likely either just trying to create anticipation/suspense and isn't planning to get unfair... Or is on a power trip. Hopefully it's the former.
you only want to grant levels when people earn it. in a weekly game that plays for a few hours at a time, you may level up once every month or two. In a yearly game like the Penny Arcade PVP games, where the adventure is wrapped up in a few hours its probably alright to grant levels, but you dont want to push your character up to high levels to fast
I wonder what a player is to do when the go from one DM to another an there syles are different like one is easy going the other is rules always
Is it legal to turn a video game into a D&D campaign? I keep the characters and locations, and keep the main story, but I change some things to make it work for D&D. If anyone knows, please speak up!
Technically speaking, you can turn anything, game or book or movie or whatever, into a D&D campaign, or another tabletop rpg system like GURPS (which is a system made to apply to any kind of setting). I can't speak from experience, I always use a self-made setting, but I don't see why not. There are times where in the setting I made up I need things to be different from the core rules and in those instances, I change them. If the video game explains things enough, I'm sure it wouldn't be too difficult to modify the D&D rules to fit. The only way you'll ever know for sure though is if ya give it a shot :3
Sweet. thanks! I just didn't want to get in trouble or anything.
CrossHeart How could you get in trouble? A tabletop game session is not a commercial venture, it's just some friends gathering to have fun. If you PUBLISH something like a D&D adaptation of Devil May Cry, that's the copyright infringement.
Ah, that makes sense. Thanks!
CrossHeart As a matter of fact I've been making a Demon's Souls for my little group of friends i play D&D with, mechanics and all, and they aren't the biggest fans of the souls series, but they thin the way i made the mechanics was too interesting to pass up.
Your thinking about Ann Perkins (also from parks and rec)
Chris (Treager)+ Ann (Perkins) = Chris Perkins :)
There ya go Sir!
Sandbox games are awesome, as long as the campaign setting is fleshed out enough so the DM doesn't have to make up the storyline on the fly, which is like being stuck in a really bad fantasy novel. Suspension of disbelief goes out the door. On the other hand, too much structure and PCs feel they're being railroaded through the adventure.
Thats a very tasteful slip of the phrase "assclown" Chris, good on you
46:50 is that Pyrocynical?
LEL
I think an important thing to keep the game going is to grant levels every session
after the last question that were amongst the DM's own aimed at each other I threw out my campaign synopsis and made it my adventure synopsis.
I find it seriously funny the one guy makes mention of the people making dungeon master babies and the people get told not now later. Then you hear the one that said Not now saying oh okay out in the hall you mean.
What makes a good player for me is 1) they role play their character well and distinct from the player's own personality, 2) the player who plays to make the best story, NOT to try and win the game
I also have simple decisions have big outcomes, because that always amuses everyone
I just wing the entire campaign. I have an overall objective but everything in between is made up on the spot. It gives my players a lot of room to do what they want and pay for those consequences. I don't push them them to go anywhere or do anything. I've had them split up and do two different campaigns (that was really tricky).
I have to be there next year.
THERE HE IS! The guy who keeps telling them to stop... we know him now guys, let's go!
Im all for having fun with being evil.... butttttttt thats sick with the puppy thing
Well you know what? YOUR SICK!
When he says Chris Perkins it sounds like Chris Traeger from Parks and Rec
I wasn't really directing this at any specific member of the panel. Don't get me wrong, I've ran a lot of really great games where players have had the chance to take full initiative regarding how the story moves forward but I still consider that a once in a blue moon occurrence. What I was puzzled over initially was how these people were pushing the sandbox-style narrative even though that only works with a really experienced group of players most of the time.
Chris Perkins is such a boss he doesn't need to wear a Wizards polo since nobody will do anything if he doesn't.
We had a game were we played pure evil. OMG, no problem with that. I don't think we have ever laughed so hard.
My DM told us flat out he was going to try for TPK by the end of the campaign.
How come no one asked "Why did you create a 4th edition that is sub par and further crap it up with 5th ed"?
Is anyone else as distracted as I am by the two origami birds boning in front of Chris Perkins?
47:00 great stuff
+1 to rodney to all rolls for the Tennessee Vols hat.
Thx for the help GaryFate. But I think thats this one isnt that good. There is a lot of missing parts.
You sir are a genius.
OK, I love the PA/PVP/WW games, but I would love to hear or see Chris Perkins' home games. I beg of you, WOTC, make it happen!
someone should come up with an idea to integrate table top war gaming like warhammer and D&D roleplaying. i think that would be epic
I just make a quick outline of an encounter and map and see what happens
35:07 "WHY WON'T YOU SLAUGHTER THE INNOCENT!?" - KHARN THE BETRAYER>my bloodthirsty Goliath barbarian
Just a hint to new gm/dm's do your best to avoid party splits like this one guy explains. Even as an experienced dm its a pain in thee ass. Happy gaming! 5e :}
Nobody hopes the paladin dies.. I love my paladin
"You're going to visit your mentor, and hey, looks like he got kidnapped or killed"
Shadowfell Keep anyone?
What are those birds in front of Chris doing at 4:29??? Hmmm........ They're wrestling. Yes. They're wrestling.
12:45 happened the first time I DMed. Or, in fact, played :)
ACQUISITIONS INCORPORATED
at my last session our pvp occured by mistake, he ripped the other guys arms off and beat him to death with them
So... every single one of them uses a homebrew campaign world and have about as much use for fourth edition books on the table as I do? Got it.
The question about combat taking forever w/ big PC groups points out the problem with the combat system in D&D - it's too damn slow! The panel offers a few patches, but really the combat system needs to be overhauled, esp. when D&D is competing w/ MMORPGs. I don't know what the best solution is - perhaps a real time combat system would work best to make battles fun and fast-paced.
Hopefully it's the former. Last session was all RPing I was on trial for treason, and oh look my father(character's) was on trial for treason as well so the council was 1/2 against me from the start. I had to RP my way out of the death penalty. He even rolled for the decisions of the council members I was only able to get on the fence not 100% on my side.
My DM might not say "you all die", but he isn't going to hold back if we get into dangerous situations.
16:07 is Chris's evil voice lol thumbs up for ninga murdergrave lol its totally his fuck you over voice haha
D and D rules!
Acquisitions Incorporated!
Has anyone else noticed Chris Perkins' amazing perfect teeth?!
politicians never have a question line up like these guys had lol.
Nobody in that room knows how a mic works.