How To Make A Multiplayer FPS (First Person Shooter) - Part 9 - Unreal Engine 5.4 Tutorial

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  • เผยแพร่เมื่อ 16 ม.ค. 2025

ความคิดเห็น • 37

  • @PitchforkAcademy
    @PitchforkAcademy  4 หลายเดือนก่อน +1

    For a limited time I'm offering lifetime access to my Discord server, Mizzo's Dizzo, to the first 150 people who make a one-time payment of $10USD! 🤯 Head over to my Patreon and jump on board:
    www.patreon.com/MizzoFrizzo

  • @aegonrabies
    @aegonrabies 4 หลายเดือนก่อน

    Amazing! Have had fire modes on my to-do list for my tps game for a while! Will definitely be adapting this into it! Sick stuff as always!

  • @Roy_G_Slade
    @Roy_G_Slade 4 หลายเดือนก่อน +1

    Mizzo is king ❤❤❤❤

  • @neXib
    @neXib 4 หลายเดือนก่อน

    I need to redo your tutorials, they are so thorough, I am struggling with other players not seeing me aim and sprinting again in my project (third person though). It is so confusing with the ABP logic in multi :O

    • @PitchforkAcademy
      @PitchforkAcademy  4 หลายเดือนก่อน

      I'll try to do a quick part about aiming and sprinting today. 🙂

    • @PitchforkAcademy
      @PitchforkAcademy  4 หลายเดือนก่อน +1

      @@neXib Oh, I forgot that we already did that in Part 7 at about the 12min30sec mark:
      th-cam.com/video/UzYd0X9OUUI/w-d-xo.html

    • @neXib
      @neXib 4 หลายเดือนก่อน

      @@PitchforkAcademy Oh thanks, I'll go check it out!

    • @neXib
      @neXib 4 หลายเดือนก่อน

      @@PitchforkAcademy Managed to fix it all, thanks again. I was using a equipped state that I hadn't replicated among other issues.

  • @HumiIiation
    @HumiIiation 4 หลายเดือนก่อน

    The steam thing is amazing, thank you!
    I would also like to request a charge upp firing mode. Hold to charge upp attack, fire on released. I've tried a couple tutorials but nothing works well replicated.

    • @PitchforkAcademy
      @PitchforkAcademy  4 หลายเดือนก่อน +1

      @@HumiIiation I'll put it on the list!

  • @JenisixR6
    @JenisixR6 4 หลายเดือนก่อน

    if im not mistaken this is your FP arms and TP Body tutorial series correct? Believe i am going to take a dive into this series for one of my new projects, looking good!

    • @PitchforkAcademy
      @PitchforkAcademy  4 หลายเดือนก่อน +1

      @@JenisixR6 Yep!

    • @JenisixR6
      @JenisixR6 4 หลายเดือนก่อน

      @@PitchforkAcademy great gonna begin it tomorrow! also just curious does your form of replication take in account for latency?

    • @PitchforkAcademy
      @PitchforkAcademy  4 หลายเดือนก่อน

      @@JenisixR6 No, it's just basic replicated blueprints logic...

    • @JenisixR6
      @JenisixR6 4 หลายเดือนก่อน

      @@PitchforkAcademy ok no problem, i was watching 1.1 for 5.4 tutorial and me and many others have ran into issues with attaching the gun to the 3P mesh, i think it was from their latest 5.4 update that happened a few days ago, would you know why this occurs?

    • @PitchforkAcademy
      @PitchforkAcademy  4 หลายเดือนก่อน

      @@JenisixR6 I'll take a look when I have time

  • @yonatanghebrehiwot4215
    @yonatanghebrehiwot4215 4 หลายเดือนก่อน

    Hi pitch! Do you plan on making any third person combat tutorials, swords n stuff

    • @PitchforkAcademy
      @PitchforkAcademy  4 หลายเดือนก่อน

      @yonatanghebrehiwot4215 Definitely some day! I'm a massive Dark Souls fan...

  • @HappyPantz
    @HappyPantz 3 หลายเดือนก่อน +1

    Anybody else have an issue where Full Auto will randomly break firing altogether? I assume it's somehow not setting Can Fire back to true since the other guns won't fire after it happens. Also happens if you aim with the full auto rifle.

    • @PitchforkAcademy
      @PitchforkAcademy  3 หลายเดือนก่อน +1

      @@HappyPantz Maybe you're setting canfire? to false somewhere and not setting it back to true? Let me know if you figure it out!

    • @HappyPantz
      @HappyPantz 3 หลายเดือนก่อน +2

      @@PitchforkAcademy Well that was my initial thought. But I looked also neither of the other fire modes have this issue, even with aiming, and sometimes it happens sooner than other times which to me sounds like a race condition. I'm gonna cycle back around to it, but I'll let you know if I figure it out.

    • @HappyPantz
      @HappyPantz 3 หลายเดือนก่อน +1

      @@PitchforkAcademy Ok so to fix it I basically fed the Clear and Invalidate Timer for the Auto Fire into a Delay of the equipped weapons fire rate and then from there set Can Fire? to true.
      I think the issue was that if you let go of the trigger at some point after Can Fire? had been changed to false, but before the timer event is triggered, then the firing never happens so Can Fire? never gets set back to true. So with this, it makes sure to set Can Fire? back to true after clearing the timer, but only after a delay so that they can't circumvent the fire rate.

    • @PitchforkAcademy
      @PitchforkAcademy  3 หลายเดือนก่อน

      @@HappyPantz This is great timing because I'm re-recording this tutorial for the ultimate weapons system playlist this week. Thank you!

  • @angeltrujillo426
    @angeltrujillo426 4 หลายเดือนก่อน

    Hello
    Good tutorial, one question, will you continue with the First-Person Shooter tutorials but without the multiplayer, greetings

    • @PitchforkAcademy
      @PitchforkAcademy  4 หลายเดือนก่อน

      @angeltrujillo426 If you're referring to the True First-Person Series, probably not, but I will be redoing that content from scratch one day.

  • @BrutalFoX.
    @BrutalFoX. 4 หลายเดือนก่อน

    I haven't been following the series In a Long time,but are you planning to add healing with first aid + UI by any chance?

    • @aegonrabies
      @aegonrabies 4 หลายเดือนก่อน

      Depending on how you want to implement it, you could adapt the weapons pickup tutorials, or maybe the weapon toggle one? So either on pickup play the animation and increase the health variable on-completion, or when you have the first aid 'weapon' selected and press fire, it does the healing animation and increases your health. Not fully sure it would work, but I think it might?

    • @BrutalFoX.
      @BrutalFoX. 4 หลายเดือนก่อน

      @@aegonrabies I already know how to implement animation and healing And health variable, One thing I'm not quite sure about is how to assign each UI health bar to whatever character player picks like l4d for example, player's HP bar is always left down corner and the others HP bars are ai teammates or other players

    • @PitchforkAcademy
      @PitchforkAcademy  4 หลายเดือนก่อน

      @@BrutalFoX. It sounds like a very specific request. It interests me, but I don't fully understand what it is you want...

    • @BrutalFoX.
      @BrutalFoX. 4 หลายเดือนก่อน

      @@PitchforkAcademy take Left 4 Dead for example, health bars , Also ability to either heal yourself or teammates with a first aid kit , I already know how to assign health bars to each character but one thing I'm not sure about is let's say I switch character that it's health bar is In the middle but when I switch its health bar will still remain in the Middle but I want player's HP bar to always be bottom Left Conner with a bigger size on their own screen , it's kinda hard to explain,Just take a look at the game you'll understand it better

  • @UnMaskGaming
    @UnMaskGaming 4 หลายเดือนก่อน

    Will I get the project files on your Discord if I take the pateron?

    • @PitchforkAcademy
      @PitchforkAcademy  4 หลายเดือนก่อน

      No, I prefer to encourage people to make everything themselves.

  • @SAN1DON
    @SAN1DON 4 หลายเดือนก่อน