Hey lovely review I had a DM run the island of five fingers as a setting for us once it was really cool and unlike anything else I've ever played in. I'm picking up my own copy of the character guide right now❤
These are such a wonderful nostalgia blast. I'm a little miffed I didn't grab them back in the day, though the later IK system is pretty good. I hope PP has a resurgence. The initial launch of mk2 was great. Just the right amount of streamlining from mk1 without losing too many options. It was sort of a 3.5 to Pathfinder change. But I'm someone who was raised on deep rpg crunch, yeah you can math machine your way into something broken, but you also had all the parts to do whatever evocative meme nonsense you wanted. Pros and cons. I think I'm too old at this point to be bent over a book for hours trying to get everything just so but then again I learned from old timers
Early MKII was great. I really liked it too! I especially liked smaller point value games, and stuff like Circle of Iron. I didn't want to learn stats and abilities for every model for every faction, being cognizant of all the shenanigans they can get up to. These days I appreciate a good straightforward dust up. An alcohol fueled Borka or hunk of metal Tyrant Xerxis just striding through the battlefield swatting Cygnarians away like they're nothing is the way to go!
I've been playing since the last days of AD&D and I can't believe I haven't heard about this series until yesterday from a Kickstarter posted on Twitter. I always thought Eberron was the only steampunk-like setting we had. I will be taking this world to adapt it to the Cypher System.
Eberron is a great setting but with these books and the Privateer miniature games, there's a ton of very fleshed out fluff and ficiton on the Iron Kingdoms. The newer RPG books aren't bad, but these ones are just dense with fun background stuff to immerse yourself in. Haven't even played these, but man, I come back to them all the time due to my love of the Warmachine world and aesthetics! Really excited to see what Steamforge Games brings to the table!
@@ObscuritiesinMiniature I'm lot more interested in the lore and political intrigue than in the war tactics and minis. I've been watching reviews of the new book and the pretty consistent critique, besides the lore not being as fleshed out as in the previous edition, is that the 2d6 system they use falls apart after a few sessions because the PCs become too powerful too quickly. I don't really like D&D either but it's easier to translate to the Cypher System. The KS posted on Twitter is for Strangelight Workshop that uses 5E, also easier to translate to CS.
I love this game the war game at least. It was some of the competitive players that drove me out. But I've still got a pretty good collection of Kador somewhere around here.
Me too. Local scene was super blah and very toxic, which was a shame. Not even sure if there's much a scene left in my area these days! I still have a few Khador and Trollkins in my collection. Painting all those tartans and beer steins... good times!
I have some of their Iron Kingdoms books, and while they're in color and well put together, I think these books are still better. The Iron Kingdom system is a bit different than vanilla D&D too, and I'm too stuck in my ways to want to figure out new RPG systems that are questionable as to whether I'll get anyone to sit down and try it.
Hey lovely review I had a DM run the island of five fingers as a setting for us once it was really cool and unlike anything else I've ever played in. I'm picking up my own copy of the character guide right now❤
These are such a wonderful nostalgia blast. I'm a little miffed I didn't grab them back in the day, though the later IK system is pretty good. I hope PP has a resurgence. The initial launch of mk2 was great. Just the right amount of streamlining from mk1 without losing too many options. It was sort of a 3.5 to Pathfinder change. But I'm someone who was raised on deep rpg crunch, yeah you can math machine your way into something broken, but you also had all the parts to do whatever evocative meme nonsense you wanted. Pros and cons. I think I'm too old at this point to be bent over a book for hours trying to get everything just so but then again I learned from old timers
Early MKII was great. I really liked it too! I especially liked smaller point value games, and stuff like Circle of Iron.
I didn't want to learn stats and abilities for every model for every faction, being cognizant of all the shenanigans they can get up to. These days I appreciate a good straightforward dust up. An alcohol fueled Borka or hunk of metal Tyrant Xerxis just striding through the battlefield swatting Cygnarians away like they're nothing is the way to go!
I've been playing since the last days of AD&D and I can't believe I haven't heard about this series until yesterday from a Kickstarter posted on Twitter. I always thought Eberron was the only steampunk-like setting we had. I will be taking this world to adapt it to the Cypher System.
Eberron is a great setting but with these books and the Privateer miniature games, there's a ton of very fleshed out fluff and ficiton on the Iron Kingdoms. The newer RPG books aren't bad, but these ones are just dense with fun background stuff to immerse yourself in.
Haven't even played these, but man, I come back to them all the time due to my love of the Warmachine world and aesthetics! Really excited to see what Steamforge Games brings to the table!
@@ObscuritiesinMiniature I'm lot more interested in the lore and political intrigue than in the war tactics and minis. I've been watching reviews of the new book and the pretty consistent critique, besides the lore not being as fleshed out as in the previous edition, is that the 2d6 system they use falls apart after a few sessions because the PCs become too powerful too quickly. I don't really like D&D either but it's easier to translate to the Cypher System.
The KS posted on Twitter is for Strangelight Workshop that uses 5E, also easier to translate to CS.
I found some warmachine books from goodwill last year, so you never know what you can find if you look around
These books were a gem... sad IKRPG, their system, didn't catch up... D&D 5e material doesnt seem as inspired as these old books, unfortunatelly
I love this game the war game at least. It was some of the competitive players that drove me out. But I've still got a pretty good collection of Kador somewhere around here.
Me too. Local scene was super blah and very toxic, which was a shame. Not even sure if there's much a scene left in my area these days!
I still have a few Khador and Trollkins in my collection. Painting all those tartans and beer steins... good times!
I had the Witchfire D&D modules, but never picked up the stand alone RPG game.
I have some of their Iron Kingdoms books, and while they're in color and well put together, I think these books are still better. The Iron Kingdom system is a bit different than vanilla D&D too, and I'm too stuck in my ways to want to figure out new RPG systems that are questionable as to whether I'll get anyone to sit down and try it.