Join the discord: / discord first 100 members get a special role!!😱😱😱😱😱😱😱😱😱😱😱😱😱😱😱 I gave all 82 brawlers a hypercharge🤑 i know its actually 37 lol sigma! respect! comment: “mr krabs moment” if u see this🤑
I think it would also be cool for surge to have a fifth stage that lasts for the end of the match, it would make his split attacks split in a full circle. He would also have boosted reload speed.
Cool video! Honestly I would like to add some of my takes: - I feel like Stu needs his knockback since if it wasn't that players would start cursing out the dev team. Honestly just make it 3 or 4 supers like Melodie and the first one knocks back enemies. - Darryl stuns enemies hit at the tip of his super for like 1.5 secs instead of knocking them back. - You didn't add an actual boost to Bea's super so I would make it silence for 1 second, also would make her supercharge shot charge again if it hits someone. - Your Lily idea is great, but I think teammates should die too. - Berry breaking walls doesn't benefit him, he needs those walls... I would make it go over water. I would also love if it maybe freezed enemies since I think no one but Lou has that. - Mandy's super should one shot every single brawler and should home in on enemies, it also should split in two and be wider when it splits also an Otis should appear in your team and sing mandi cendi and should deal 10k dps while also healing your allies' full health every 0.1 seconds
MY Otis hypercharge idea ( As an Otis main this might be a bit op ) "Magnetic Ink" Cil can go over walls, and if it hits an enemy, all auto-aimed attacks will target the muted foe, guaranteeing a hit ( yes, if there is a wall between you and the enemy, it just wraps around the wall and hits the enemy), all normal attacks will not home in on the muted enemies.
Since Chuck technically has two supers, I was thinking his posts should do an area atk when placing them down and also when dashing thru them. For example, maybe the area atk should be like Jessie’s turret slow gadget.
The tara hypercharge is really cool, i'll just had that obstacles can't stop the brawlers from beeing pulled in the center of the black hole, the extra range is useless if the ennemy is protected by walls so this would help it a lot
I have a couple of concepts Draco: The dragon can now give dashes when using the super again, which leave a trail of fire Kit: If he kills an enemy, he will receive a cube of force, and if he rides an ally, in that time it will be as if they both had 2 cubes of force. Stu: His ultimate will push opponents every time he uses it, like when he came out Hank: In his super, he will have 3 rounds of torpedoes and not just one, and he will be able to aim them in the shape of a cross. Meg: The mecha if he connects many projectiles and uses his ulti, a laser will be added to the ulti where the meg is looking, it will do approximately 3000 damage
My concept for mortis hyper charge: Bat drain: When super landed,it will disable their super and gadget for 3 seconds Idk this might be good against sharpshooters or Shelly😂
I have a cool idea for Stu's HC: : Stu gets 20% extra movement speed for 8 seconds after using his Super while this hypercharge is active. The extra movement speed is stackable.
I feel like a good idea for a Griff hyper charge is that it breaks walls and travels slightly further, since Griffs main use is wall breaking, it’d push his strength to the max.
I would like to say somethings that could be changed in my opinion. For the berry hypercharge he could go through the walls instead of breaking them because he needs these walls to perform better. For the squeak one, I think that the hypercharge only changes the super. I also didn't understand how R-T hypercharge works, can you explain it again please? Other than these things, in my opinion, your ideas are great and it was a great video. Keep it up with the good work
my friend have also a hypercharge idea! to carl name:invalid buffs while active: 25% more speed 10% more attack 20% shiled carl's super make him destroy walls and make immune to stuns etc.
as a stu main, i approve of his hypercharge, i hope they do something simular also i have an actual idea for lily's hypercharge: assasination: her super can bounce on walls and when it hits someone it slashes the enemy 2 times, each slash does 500 damage. balanced, right?
Now we need gray's bandage star power buff. And no gus shield decay My mortis hypercharge idea was riding the bats, who would also dramatically speed up. You go through walls and can drop off by clicking your super again (this does not stop your super from charging upon hitting someone, will drop out instantly unlike meg does from her mech)
I have 2 hypercharge concepts for Mandy (the second one is basically your concepts and a for Chester Mandy : Burnt caramel : Sugar ray leaves puddles of burnt caramel that slows and damage ennemies 500 dps Sugar beam! : Sugar ray is twice as long and instantly travels all its distance! Chester : What’s in the box? Chester has infinite supers with a delay of .66 seconds between each supers!
i think a good sam hypercharge would be to make it so he gets infinite super recharge, so during the hypercharge his busters basically become a more deadly carl attack (throw then recall so it hits people twice for a total of 2800+1400 damage), might be toooooo different tho also think that mr ps hyper should just make it so the porter base can have 2 porters out at once instead of 1 like it normally does or maybe make it spawn 3 porters at a time, but 2 of the porter have 500 hp like his gadget
I think for Mortis it should be that if he hits a super while Hypercharge is active, he reloads all his ammo. This would be good for him if you use all your basic attacks before. Maybe his Hypercharge super could have longer range too?
I love Hank. Anyway, i think they should just give the torpedos God level tracking, WAY better than Pipers gadget or Belle's HC. Imagine chaining supers without seeing the enemy with frank
Honestly 8bit just needs a speed buff more then a hyper charge. Also Stu’s HC should be his super charges his super and it would take 5 shots to charge so he’s just a fast boi
Another idea for Chester's hypercharge: Once you get your hypercharge, the hypercharge button will have a symbol of one of Chester's super, once you use it, your super will have effect of the super icon on the hypercharge button The Effects: Bomb(will add knockback and break walls) Slow(will add a slow effect to super for every tick of damage, minimum of 3 seconds) Stun(will add stun to super) Poison(will add a poison effect to super) Heal(will add a life leech effect to super or area of effect heal for allies ) And if you have matching icon, then the super will be bigger better and stronger And if you use the heal super with the stun, poison or slow , the effects will be added to Chester with half of the original effect
i feel like mortis hypercharge should be auto targeting the nearest enemy, with the range increasing a bit per hit (like jessie attack, similar to fang super)
For gray I was thinking that when activated and uses super the portals now damage enemies the same amount as his attack per second and also stun them for 0.5 seconds when the enemies stand on the portal
I agree with the bonnie one but what if she uses hypercharge when she is in her bonnie from and goes back to the Cannon? My idea: when she goes back to the Cannon she creates a small explosion around her that knocks back enemies while also dealing 2240 damage (1 Cannon from shot)
i love the ideas but one thing i gotta say about it is hypercharges are made for changing how the super works giving it new abilitys, that's how all of them are in game so in my opinion hypercharges mortis wouldnt exactly fit in with the rest (this isnt hate im just saying what im thinking ^^) also i love melodies (i say as a proud melodie main)
I think for kit when hyper charge activated and when super is used on teammate he heals them 100% more and when on an enemy he will be invincible and can also jump on multiple enemies when some are together pretty broken
New Discord server: discord.gg/AyByv4qPRW
(first 100 members get a special role)
I JOINED DUDE
Just joined
W to whoever joins
I JOINED CUZ YOU'RE AWESOMEEEE
i joined dude, your vids are really good
2:09 "but i have to keep my things balanced" Names the most unbalanced hyper charges known to man
Imagine a yee ass shield on the 9k Lola
@@smthsmthsmthsmth fuck that, a 4 second inmune draco? like he wasn't tanky enough
its a hypercharge tho
@@smthsmthsmthsmth5k shield on Meg's mech ☠️
8:48
Stu: *LOOK WHAT THEY NEED TO MIMIC A FRACTION OF MY POWER*
it’s literally more than Stu’s power
THAT HYPERCHARGE IS PRAWN READY 🥵4:52
YES
rename it from I was prawn ready to "milky mayhem 🥵" (yes with the emoji)@@CelevanBS
@@mythicguy57😭🫵
@@xyder56 his milkiness is unbearable
@@mythicguy57YESS🥵🥵🥵🥵
if hyper poco super worked on heist 💀nah nerf poco comments finna be real then.
frfr😭🙏
Poco is fine as is (I'm a poco main)
that would be absolutely unbalanced
Frank + poco 💀💀💀
@@xiaofin2094 yup fr fr
9:14 this should be hypercharge for kit not lily
lily is way stronger than kit
@@PatrickStar14592 idc everyone hates kit more
@@user-vy3vp9rg3sbc ur edgay main
@@user-vy3vp9rg3s yeah
Both, both is good
2:44 bros gonna start the bea apocalypse💀
Hypercharges should change the super. Some of those concepts change the basic attack
If it's the super which change the attack ?
8:54 "melodie❤" 💀
You know Celevan has a crush on melodie right?
“I am not a melodie simp”
@@villager0026it's my wife don't touch her pls
@@villager0026nah she mine
@@FangoBRAWL💀
2:57 HELL NA BRAH PEEP IS ALREADY TOO HARD TO CONTROL💀💀
Fr
it says *it homes* tho
like it goes and hits the enemy itself
Eh. true
@@MagaraManV2-vp5hewe all saw how the homing super worked for bell...
@@oop9751 :(
W video as always (as a poco main im sad hes the only rare that doesn’t have a hypercock)
True. He’d be busted if he got one for sure tho lol
hypercock?
"hyper☪️o☪️k" 💀
@@CelevanBS ik he would be broken if he one :p
A hyperwhat?
8-Bit really needs it badly in my opinion 0:42 (Thanks for the likes guys)
True, 100% is a little too much but still
@@CelevanBS Yes I left that detail out by accident
As a former 8-bit main, I would use him again if his hypercharge was similar to this
I'm a 8-bit main and I'm waiting the day for his hypercharge to come out 🫡
@@MorantSSCfr
I think it would also be cool for surge to have a fifth stage that lasts for the end of the match, it would make his split attacks split in a full circle. He would also have boosted reload speed.
Cool video! Honestly I would like to add some of my takes:
- I feel like Stu needs his knockback since if it wasn't that players would start cursing out the dev team. Honestly just make it 3 or 4 supers like Melodie and the first one knocks back enemies.
- Darryl stuns enemies hit at the tip of his super for like 1.5 secs instead of knocking them back.
- You didn't add an actual boost to Bea's super so I would make it silence for 1 second, also would make her supercharge shot charge again if it hits someone.
- Your Lily idea is great, but I think teammates should die too.
- Berry breaking walls doesn't benefit him, he needs those walls... I would make it go over water. I would also love if it maybe freezed enemies since I think no one but Lou has that.
- Mandy's super should one shot every single brawler and should home in on enemies, it also should split in two and be wider when it splits also an Otis should appear in your team and sing mandi cendi and should deal 10k dps while also healing your allies' full health every 0.1 seconds
What the essay
mortis also needs a super buff
Really underated yt Bro keep up the nice content and really cool HC ideas could really See them being in game
5:05 Ayoo
Yes! I really wish!!!
@@CelevanBSme too, me too man
@@CelevanBS İ got the Hanks Foot role!!!
@@CelevanBS yes its me goku from DC server
GAY@@CelevanBS
9:57 Seems SO BROKEN, and that's why I love it! (I'm a Surge main)
MY Otis hypercharge idea ( As an Otis main this might be a bit op )
"Magnetic Ink"
Cil can go over walls, and if it hits an enemy, all auto-aimed attacks will target the muted foe, guaranteeing a hit ( yes, if there is a wall between you and the enemy, it just wraps around the wall and hits the enemy), all normal attacks will not home in on the muted enemies.
I was thinking the same of the stu idea of yours. Its just perfect. (Im a stu main btw)
Some of these hypercharges are insanely broken, but the ideais as incredible man, good job
Their are actually 37 hypercharges not 36
I know💀 Realized mid way into the video, when it was too late to change it
@@CelevanBS lmao its ok also this are really good hypercharges
He didnt count genes hypercharge because its so trash
Erm actually It's "there" 🤓☝️
@@Nop-lz8ktnah underrated+op
Good, now make hypercharge skins😈
8-bit's is wild 💀 he would be faster than Max who used her super
they are all wild though, great concepts by you!
yea if it woudl actually come it should nerf the extra speed to 30% and remove the 25% dmg buff maybe. BUT İ LOVE İT THİS WAY
0:23 I think poco’s hypercharge is gonna be like when u use it to teammates it noice canceling gadget from frank because poco also makes music
Gus hypercharge will make him a very cautious calculated man with a pair of glasses.
This is a nice video but I would significantly reduce some percentages (not significantly but 5-10% reduction depending on the brawler 😭)
The Carl one might not sound crazy, but that would be one of the scariest ones for sure.
If that hypercharge exist, stu will won the next hypercharge charge contest again💀
ah yes “will won “
average stupid
WTF 💀 Bro Cooked that "so hard" 9:14
Since Chuck technically has two supers, I was thinking his posts should do an area atk when placing them down and also when dashing thru them. For example, maybe the area atk should be like Jessie’s turret slow gadget.
The tara hypercharge is really cool, i'll just had that obstacles can't stop the brawlers from beeing pulled in the center of the black hole, the extra range is useless if the ennemy is protected by walls so this would help it a lot
I have a couple of concepts
Draco: The dragon can now give dashes when using the super again, which leave a trail of fire
Kit: If he kills an enemy, he will receive a cube of force, and if he rides an ally, in that time it will be as if they both had 2 cubes of force.
Stu: His ultimate will push opponents every time he uses it, like when he came out
Hank: In his super, he will have 3 rounds of torpedoes and not just one, and he will be able to aim them in the shape of a cross.
Meg: The mecha if he connects many projectiles and uses his ulti, a laser will be added to the ulti where the meg is looking, it will do approximately 3000 damage
My concept for mortis hyper charge:
Bat drain:
When super landed,it will disable their super and gadget for 3 seconds
Idk this might be good against sharpshooters or Shelly😂
I have a cool idea for Stu's HC:
: Stu gets 20% extra movement speed for 8 seconds after using his Super while this hypercharge is active. The extra movement speed is stackable.
"Broken Brakes"
It would be op.
the names on the hypercharge r really good :)
I feel like a good idea for a Griff hyper charge is that it breaks walls and travels slightly further, since Griffs main use is wall breaking, it’d push his strength to the max.
for Otis, it should also pause the enemy reload speed
*8-Bit known for being slow
Hypercharge: makes him known for being the fastes
I would like to say somethings that could be changed in my opinion. For the berry hypercharge he could go through the walls instead of breaking them because he needs these walls to perform better. For the squeak one, I think that the hypercharge only changes the super. I also didn't understand how R-T hypercharge works, can you explain it again please? Other than these things, in my opinion, your ideas are great and it was a great video. Keep it up with the good work
Man bro deservs at least 362 k subs for hi content
Hypercharge rework for Mico: when Mico uses his Hypercharge he gets finally deleted from the game
Awesome video bro👍
thanks!
But I thought hyper charge was supposed to hyper charge the super and not the brawler for some of these?? 😭😭
He doesn’t even mention bea’s super
And ambers
edgar is an example
@@ArtemSmolyar228those buffs are given after super use
Some brawlers have a hyper that don't help their supe at all
The end of the Janet one💀
Video idea: give every brawler a nice complement
Another idea: brawlers and thier favorite game
Imagine a 1 hp stu just speed blitzing you to death as if bro is pucci's made in heaven
Stu's hypercharge should just add his knock back back considering he used to have and we know it's good.
Yessss! I was shocked he didnt say it
my friend have also a hypercharge idea! to carl
name:invalid
buffs while active: 25% more speed 10% more attack 20% shiled
carl's super make him destroy walls and make immune to stuns etc.
Bro 8-bit hyper is too good, AND İ LOVE İT MAN!!
as a stu main, i approve of his hypercharge, i hope they do something simular
also i have an actual idea for lily's hypercharge:
assasination:
her super can bounce on walls and when it hits someone it slashes the enemy 2 times, each slash does 500 damage.
balanced, right?
Here’s a Lily one,
When supering an enemy, they go into the shadow realm
Just yes 💯
Let bro cook🔥🔥
Also incredible editing
I thought of one for Nani: Auto-Aim
Peep becomes autonomous and drives itself towards the nearest enemy, plus the explosion area doubles
Chester is the best one by personal preference,I love the vibe it gives:"random bullis*it GO!"
As a very rare poco main i approve this hypercharge
Alternate gus hypercharge: every shot spawns ghosts
Stu's hypercharge is ok but, WHY NO KNOCKBACK
His super knockback at the beginning but stu has been nerfed a quick moment after
better idea for lily's hypercharge: when hitting an enemy with her super, she steals all the ammo from the enemy, name idea: fatal move
THANK YOU AM A LILY MAINER AND THATS GREAT
@@pixi420_gone_simple its just an idea, no problem
I love your server ❤❤
Bro was allowed into the kitchen and served us up a five star meal🔥🔥🔥
Everything cool but imagine seeing: frank with hp star power, hypercharged poco and gus 💀
Now we need gray's bandage star power buff. And no gus shield decay
My mortis hypercharge idea was riding the bats, who would also dramatically speed up. You go through walls and can drop off by clicking your super again (this does not stop your super from charging upon hitting someone, will drop out instantly unlike meg does from her mech)
I have 2 hypercharge concepts for Mandy (the second one is basically your concepts and a for Chester
Mandy :
Burnt caramel :
Sugar ray leaves puddles of burnt caramel that slows and damage ennemies 500 dps
Sugar beam! :
Sugar ray is twice as long and instantly travels all its distance!
Chester :
What’s in the box?
Chester has infinite supers with a delay of .66 seconds between each supers!
i think a good sam hypercharge would be to make it so he gets infinite super recharge, so during the hypercharge his busters basically become a more deadly carl attack (throw then recall so it hits people twice for a total of 2800+1400 damage), might be toooooo different tho
also think that mr ps hyper should just make it so the porter base can have 2 porters out at once instead of 1 like it normally does
or maybe make it spawn 3 porters at a time, but 2 of the porter have 500 hp like his gadget
bro chill with the longer stuns
9:01 "extreamly fast" just like bow fast is melodie doing celeva-
I'm not american, so what is that?
@@LucaPignaI'm not American either
@@Barcaedits13 oh cool, but what does "celeva-" mean?
Stu's hyper should just be how his old super used to work, knockes back opponents but now that knockback deals 600 damage
Domain expansion, infinite mortis randoms if his HC is added
I think for Mortis it should be that if he hits a super while Hypercharge is active, he reloads all his ammo. This would be good for him if you use all your basic attacks before. Maybe his Hypercharge super could have longer range too?
Can you please continue the group chat of every (rare or epic idk) talking in discord PLEASE
In addition to the shield for Doug, you can add immunity to the stun and knockback.
The Larry and Lawrie hc gives lore, like a long lost triplet 😭
Larry, Lawrie and *Leroy* 🤯
Wow thats a REALLY good hipercharge 9:12
Celevan pls tell me, what is name of that song in backround
I feel like for nani it would be very fun if she just launched herself, when she explodes, she gets a speed bost and a shield
I love Hank. Anyway, i think they should just give the torpedos God level tracking, WAY better than Pipers gadget or Belle's HC. Imagine chaining supers without seeing the enemy with frank
chester is so op 👽
Honestly 8bit just needs a speed buff more then a hyper charge. Also Stu’s HC should be his super charges his super and it would take 5 shots to charge so he’s just a fast boi
As a Hank/Chester Main, the hypercharges are crazy🔥
blud goin' crazy for hank😭😭
Another idea for Chester's hypercharge:
Once you get your hypercharge, the hypercharge button will have a symbol of one of Chester's super, once you use it, your super will have effect of the super icon on the hypercharge button
The Effects:
Bomb(will add knockback and break walls)
Slow(will add a slow effect to super for every tick of damage, minimum of 3 seconds)
Stun(will add stun to super)
Poison(will add a poison effect to super)
Heal(will add a life leech effect to super or area of effect heal for allies )
And if you have matching icon, then the super will be bigger better and stronger
And if you use the heal super with the stun, poison or slow , the effects will be added to Chester with half of the original effect
i feel like mortis hypercharge should be auto targeting the nearest enemy, with the range increasing a bit per hit (like jessie attack, similar to fang super)
Nani: Super now goes through walls
For gray I was thinking that when activated and uses super the portals now damage enemies the same amount as his attack per second and also stun them for 0.5 seconds when the enemies stand on the portal
I think melodie's notes instead of going faster her super will deal 2.000 damage and also knock back enemies upon impact of super
Stu hypercharge should make his super knock back enemies, lasts 7 seconds, like it use to do when he got released
I agree with the bonnie one but what if she uses hypercharge when she is in her bonnie from and goes back to the Cannon?
My idea: when she goes back to the Cannon she creates a small explosion around her that knocks back enemies while also dealing 2240 damage (1 Cannon from shot)
Let's goo spike gameplay
Hank hc idea: whirlwind every hank attack he slows down enemies, (more dmg - more slow )
Poco hypercharge, it gives enemies all positive effects, reloads all their ammo, and gives them all a shield
some of these are wayyyy too op
i love the ideas but one thing i gotta say about it is hypercharges are made for changing how the super works giving it new abilitys, that's how all of them are in game so in my opinion hypercharges mortis wouldnt exactly fit in with the rest (this isnt hate im just saying what im thinking ^^) also i love melodies (i say as a proud melodie main)
Les gooo
8:54
Melodie💀
The “❤️” emoji☠️
Bro just got crush on her 💀
I would add 22 of your hypercharges
I think for kit when hyper charge activated and when super is used on teammate he heals them 100% more and when on an enemy he will be invincible and can also jump on multiple enemies when some are together pretty broken
I think poco will be Smth Like Frank all around, bigger Range and better healing/ or Slow Effekt on Enemys
this would save darryl's life im this game
might give him an additional 20+ years due to how op it might be💀
For Lola’s hyper charge I would change that to the clone not dealing less damage when close to Lola. The clone would deal exactly the same damage
Hell nah. chester is deadly. Imagine using it at close range