Cool video! Honestly I would like to add some of my takes: - I feel like Stu needs his knockback since if it wasn't that players would start cursing out the dev team. Honestly just make it 3 or 4 supers like Melodie and the first one knocks back enemies. - Darryl stuns enemies hit at the tip of his super for like 1.5 secs instead of knocking them back. - You didn't add an actual boost to Bea's super so I would make it silence for 1 second, also would make her supercharge shot charge again if it hits someone. - Your Lily idea is great, but I think teammates should die too. - Berry breaking walls doesn't benefit him, he needs those walls... I would make it go over water. I would also love if it maybe freezed enemies since I think no one but Lou has that. - Mandy's super should one shot every single brawler and should home in on enemies, it also should split in two and be wider when it splits also an Otis should appear in your team and sing mandi cendi and should deal 10k dps while also healing your allies' full health every 0.1 seconds
I have a couple of concepts Draco: The dragon can now give dashes when using the super again, which leave a trail of fire Kit: If he kills an enemy, he will receive a cube of force, and if he rides an ally, in that time it will be as if they both had 2 cubes of force. Stu: His ultimate will push opponents every time he uses it, like when he came out Hank: In his super, he will have 3 rounds of torpedoes and not just one, and he will be able to aim them in the shape of a cross. Meg: The mecha if he connects many projectiles and uses his ulti, a laser will be added to the ulti where the meg is looking, it will do approximately 3000 damage
I think it would also be cool for surge to have a fifth stage that lasts for the end of the match, it would make his split attacks split in a full circle. He would also have boosted reload speed.
5:44 She got a hypercharge, but the only thing it do with her super was just increasing the radius of the super for a 20%. And let me say this, most people say it's kinda meh, but honestly, even though it just increases the radius of the super, i think it would be broken because it's enlarged radius would allow you to catch more players from more far away, also allowing you to prevent these counters stop chasing you the entirety of the match, or at least brake them temporarily...
Speaking as a fellow stu main, his hypercharge idea is really good, but i believe that making it fill in 8 shots and last for 5 seconds, seeing as hypercharges are not supposed to be really spammy but stu is known for always having a super, so i see this as a good change.
Lemme fix some (I’m accidentally gonnna make these broken asf) Sam: His super will travel 10 percent faster and will knock back and stun brawlers. Gus: You gain full spirit in one hit and your shield has more hp Stu: his super will knock back and cancel the opposing brawlers attack. Chuck: his super can have an additional flag thingmabobbrr, and will go at the fastest movement speed in game.
I have a cool idea for Stu's HC: : Stu gets 20% extra movement speed for 8 seconds after using his Super while this hypercharge is active. The extra movement speed is stackable.
MY Otis hypercharge idea ( As an Otis main this might be a bit op ) "Magnetic Ink" Cil can go over walls, and if it hits an enemy, all auto-aimed attacks will target the muted foe, guaranteeing a hit ( yes, if there is a wall between you and the enemy, it just wraps around the wall and hits the enemy), all normal attacks will not home in on the muted enemies.
This my hyper charge idea for Gus Spike’s watching: Gives all friendly brawlers a shield that has 25% more health and a 15% damage and speed boost as long the shield is active (includes him too)
I feel like a good idea for a Griff hyper charge is that it breaks walls and travels slightly further, since Griffs main use is wall breaking, it’d push his strength to the max.
You're all weird. Like bruh its Shrimp. Yeah i understand all the meme about Hank and being Prawn Ready. But man, i would've looked at you doing it for real.
My concept for mortis hyper charge: Bat drain: When super landed,it will disable their super and gadget for 3 seconds Idk this might be good against sharpshooters or Shelly😂
Another idea for Chester's hypercharge: Once you get your hypercharge, the hypercharge button will have a symbol of one of Chester's super, once you use it, your super will have effect of the super icon on the hypercharge button The Effects: Bomb(will add knockback and break walls) Slow(will add a slow effect to super for every tick of damage, minimum of 3 seconds) Stun(will add stun to super) Poison(will add a poison effect to super) Heal(will add a life leech effect to super or area of effect heal for allies ) And if you have matching icon, then the super will be bigger better and stronger And if you use the heal super with the stun, poison or slow , the effects will be added to Chester with half of the original effect
0:48 Ok, as a darryl main, lemme explain why this is (kinda) bad. 1:( the main one) Same reason as mico. You spend more time in your super than actually getting value out of your hypercharge. maybe making the super itself faster WITH the range buff would work, but it still feels somewhat flawed. 2: Ain't the shield thing just a copy of bull's? What makes a hypercharge stand out and be good (Especially for bad brawlers like darryl) is an interesting thing that goes with it, such as Cordi's slow, or Spike increasing his super width. it's not big, per se, but it can definitely turn the tides in a match. (Btw if you did read this, just saying, as an 8-bit main too, i like his )
Since Chuck technically has two supers, I was thinking his posts should do an area atk when placing them down and also when dashing thru them. For example, maybe the area atk should be like Jessie’s turret slow gadget.
as a stu main, i approve of his hypercharge, i hope they do something simular also i have an actual idea for lily's hypercharge: assasination: her super can bounce on walls and when it hits someone it slashes the enemy 2 times, each slash does 500 damage. balanced, right?
Now we need gray's bandage star power buff. And no gus shield decay My mortis hypercharge idea was riding the bats, who would also dramatically speed up. You go through walls and can drop off by clicking your super again (this does not stop your super from charging upon hitting someone, will drop out instantly unlike meg does from her mech)
stu hypercharge idea: loads in 2 shots, and gives him a 2x longer dash with his super. 5% more dammage 5% shield 25% speed lasts for 2 seconds he could also get some massive nerfs before it gets added
I Have An Idea For Gus Hyper Charge Name: Haunt The House Function: Gus Super Knockback Gets More Range And Stuns Enemies While Landing And Gives More Protection To His Shield
It’s good but there are some things that shouldn’t be added to certain hcs, like: Stuns Slowing Homing EXTRA damage on top of the hcs additional 15-25% Having too much health, speed or dmg for pet This is mainly because there would be less use for gadgets, star powers, and epic and mythic gears.
I have 2 hypercharge concepts for Mandy (the second one is basically your concepts and a for Chester Mandy : Burnt caramel : Sugar ray leaves puddles of burnt caramel that slows and damage ennemies 500 dps Sugar beam! : Sugar ray is twice as long and instantly travels all its distance! Chester : What’s in the box? Chester has infinite supers with a delay of .66 seconds between each supers!
As a main 8-bit, I think that the idea of his hypercharge does not make much sense, it is just a fusion of his two star powers, I once imagined a possible hypercharge concept, in which in addition to the increase in health for summons and turrets , allies within the 8-bit turret area take less damage and/or enemies within the turret area deal less damage (or) takes more damage. Then it's your decision whether to use boosted booster for better area control or plugged in for own speed.
my friend have also a hypercharge idea! to carl name:invalid buffs while active: 25% more speed 10% more attack 20% shiled carl's super make him destroy walls and make immune to stuns etc.
I think for Mortis it should be that if he hits a super while Hypercharge is active, he reloads all his ammo. This would be good for him if you use all your basic attacks before. Maybe his Hypercharge super could have longer range too?
My Lola Hypercharge Idea Name: Drama Queen’s Light Advantages While Hypercharged: Speed: 26% Damage: 25% Shield: 15% Super: When Lola places her ego, both Lola and Ego get 20% speed boost and deal 25% more damage. And Lola’s speed and damage while hypercharged: Speed: 720 (Normal) 907 (Hypercharge) 1051(Hypercharge +Hypercharged Super) Damage: 3120 (6 x 520) 3900 (6 x 650) (Hypercharge) 4680 (6 x 780) (Hypercharge + Hypercharged Super) 5616 (6 x 936) (Hypercharge + Hypercharged Super + 1st Star Power)
My idea for the bonnie hypercharge because i love Bonnie forever It's over 9 bombs! (Clyde) When using super clyde will explode and release 16 bombs in every direction, when bonnie lands she does that too (Bonnie) When jumping into Clyde Bonnie shoots 32 bombs in every direction
i love the ideas but one thing i gotta say about it is hypercharges are made for changing how the super works giving it new abilitys, that's how all of them are in game so in my opinion hypercharges mortis wouldnt exactly fit in with the rest (this isnt hate im just saying what im thinking ^^) also i love melodies (i say as a proud melodie main)
The tara hypercharge is really cool, i'll just had that obstacles can't stop the brawlers from beeing pulled in the center of the black hole, the extra range is useless if the ennemy is protected by walls so this would help it a lot
I would like to say somethings that could be changed in my opinion. For the berry hypercharge he could go through the walls instead of breaking them because he needs these walls to perform better. For the squeak one, I think that the hypercharge only changes the super. I also didn't understand how R-T hypercharge works, can you explain it again please? Other than these things, in my opinion, your ideas are great and it was a great video. Keep it up with the good work
New Discord server: discord.gg/AyByv4qPRW
(first 100 members get a special role)
I JOINED DUDE
Just joined
W to whoever joins
I JOINED CUZ YOU'RE AWESOMEEEE
i joined dude, your vids are really good
2:09 "but i have to keep my things balanced" Names the most unbalanced hyper charges known to man
Imagine a yee ass shield on the 9k Lola
@@smthsmthsmthsmth fuck that, a 4 second inmune draco? like he wasn't tanky enough
its a hypercharge tho
@@smthsmthsmthsmth5k shield on Meg's mech ☠️
THAT HYPERCHARGE IS PRAWN READY 🥵4:52
YES
rename it from I was prawn ready to "milky mayhem 🥵" (yes with the emoji)@@CelevanBS
@@duckworthlover911😭🫵
@@xyder56 his milkiness is unbearable
@@duckworthlover911YESS🥵🥵🥵🥵
8:48
Stu: *LOOK WHAT THEY NEED TO MIMIC A FRACTION OF MY POWER*
it’s literally more than Stu’s power
@@Itsyoboi_nik stu says, as chuck does 10x more damage.
Cool video! Honestly I would like to add some of my takes:
- I feel like Stu needs his knockback since if it wasn't that players would start cursing out the dev team. Honestly just make it 3 or 4 supers like Melodie and the first one knocks back enemies.
- Darryl stuns enemies hit at the tip of his super for like 1.5 secs instead of knocking them back.
- You didn't add an actual boost to Bea's super so I would make it silence for 1 second, also would make her supercharge shot charge again if it hits someone.
- Your Lily idea is great, but I think teammates should die too.
- Berry breaking walls doesn't benefit him, he needs those walls... I would make it go over water. I would also love if it maybe freezed enemies since I think no one but Lou has that.
- Mandy's super should one shot every single brawler and should home in on enemies, it also should split in two and be wider when it splits also an Otis should appear in your team and sing mandi cendi and should deal 10k dps while also healing your allies' full health every 0.1 seconds
What the essay
mortis also needs a super buff
W video as always (as a poco main im sad hes the only rare that doesn’t have a hypercock)
True. He’d be busted if he got one for sure tho lol
hypercock?
"hyper☪️o☪️k" 💀
@@CelevanBS ik he would be broken if he one :p
A hyperwhat?
if hyper poco super worked on heist 💀nah nerf poco comments finna be real then.
frfr😭🙏
Poco is fine as is (I'm a poco main)
that would be absolutely unbalanced
Frank + poco 💀💀💀
@@finn2895bh9f yup fr fr
8-Bit really needs it badly in my opinion 0:42 (Thanks for the likes guys)
True, 100% is a little too much but still
@@CelevanBS Yes I left that detail out by accident
As a former 8-bit main, I would use him again if his hypercharge was similar to this
I'm a 8-bit main and I'm waiting the day for his hypercharge to come out 🫡
@@MorantSSCfr
Some of these hypercharges are insanely broken, but the ideais as incredible man, good job
Hypercharges should change the super. Some of those concepts change the basic attack
If it's the super which change the attack ?
9:57 Seems SO BROKEN, and that's why I love it! (I'm a Surge main)
Really underated yt Bro keep up the nice content and really cool HC ideas could really See them being in game
Here’s a Lily one,
When supering an enemy, they go into the shadow realm
Just yes 💯
I have a couple of concepts
Draco: The dragon can now give dashes when using the super again, which leave a trail of fire
Kit: If he kills an enemy, he will receive a cube of force, and if he rides an ally, in that time it will be as if they both had 2 cubes of force.
Stu: His ultimate will push opponents every time he uses it, like when he came out
Hank: In his super, he will have 3 rounds of torpedoes and not just one, and he will be able to aim them in the shape of a cross.
Meg: The mecha if he connects many projectiles and uses his ulti, a laser will be added to the ulti where the meg is looking, it will do approximately 3000 damage
I think it would also be cool for surge to have a fifth stage that lasts for the end of the match, it would make his split attacks split in a full circle. He would also have boosted reload speed.
5:44 She got a hypercharge, but the only thing it do with her super was just increasing the radius of the super for a 20%. And let me say this, most people say it's kinda meh, but honestly, even though it just increases the radius of the super, i think it would be broken because it's enlarged radius would allow you to catch more players from more far away, also allowing you to prevent these counters stop chasing you the entirety of the match, or at least brake them temporarily...
8-bit's is wild 💀 he would be faster than Max who used her super
they are all wild though, great concepts by you!
yea if it woudl actually come it should nerf the extra speed to 30% and remove the 25% dmg buff maybe. BUT İ LOVE İT THİS WAY
2:11 HE PREDICTED STU'S HYPERCHARGE
takes a true stu main to be able to predict his hyper frfr🔥
2:44 bros gonna start the bea apocalypse💀
Speaking as a fellow stu main, his hypercharge idea is really good, but i believe that making it fill in 8 shots and last for 5 seconds, seeing as hypercharges are not supposed to be really spammy but stu is known for always having a super, so i see this as a good change.
5:05 Ayoo
Yes! I really wish!!!
@@CelevanBSme too, me too man
@@CelevanBS İ got the Hanks Foot role!!!
@@CelevanBS yes its me goku from DC server
GAY@@CelevanBS
Lemme fix some
(I’m accidentally gonnna make these broken asf)
Sam: His super will travel 10 percent faster and will knock back and stun brawlers.
Gus: You gain full spirit in one hit and your shield has more hp
Stu: his super will knock back and cancel the opposing brawlers attack.
Chuck: his super can have an additional flag thingmabobbrr, and will go at the fastest movement speed in game.
2:51 nani has a hc right now 💀
0:42 thats basically a blessing for 8-bit mains 💀
Good, now make hypercharge skins😈
WTF 💀 Bro Cooked that "so hard" 9:14
8:54 "melodie❤" 💀
You know Celevan has a crush on melodie right?
“I am not a melodie simp”
@@Spectacular0_4it's my wife don't touch her pls
@@Spectacular0_4nah she mine
@@code.kingfango💀
2:21 I like the idea but I suggest for it to last longer and using super reduces half or a thrid of a hypercharge
Awesome video bro👍
thanks!
Celevan: _literally making a hypercharge for every brawler_
Supercell: _adding 5-7 chypercharges in a few brawl talks_
Their are actually 37 hypercharges not 36
I know💀 Realized mid way into the video, when it was too late to change it
@@CelevanBS lmao its ok also this are really good hypercharges
He didnt count genes hypercharge because its so trash
Erm actually It's "there" 🤓☝️
@@Noppersonnah underrated+op
Hypercharges That Need To Be In The Game
-Penny's Hypercharge (Pirate Mayhem)
-Carl's Hypercharge (Calculated Moves)
-Bo's Hypercharge (Speak to the Wind)
-Stu's Hypercharge (Gas Refill)
-Griff's Hypercharge (Bankruptcy Prevention)
-Grom's Hypercharge (Kiddie Lit Up [My Version])
-Mandy's Hypercharge (Special Treat)
-Hank's Hypercharge (Charged Prawn [My Version])
-Mortis' Hypercharge (Mourning Defeat)
-Tara's Hypercharge (Supermassive)
-Mr. P 's Hypercharge (Rapid Reinforcement)
-Squeak's Hypercharge (Residual Phase)
-Ruffs' Hypercharge (Retreat)
-Janet's Hypercharge (Flashy Landing)
-Lily's Hypercharge (Death)
-Clancy(Rush in)
-Amber (Burn Voyage my version)
-Surge (Ultimate Surge)
-Draco (Flame War)
If that hypercharge exist, stu will won the next hypercharge charge contest again💀
ah yes “will won “
average stupid
I was thinking the same of the stu idea of yours. Its just perfect. (Im a stu main btw)
Darryl Hypercharge could get him some new voicelines maybe!
here are some ideas:
{ REDACTED }
{ REDACTED }
{ REDACTED }
{ REDACTED }
Those are the best Darryl voiceline ideas I’ve ever heard
I have a cool idea for Stu's HC:
: Stu gets 20% extra movement speed for 8 seconds after using his Super while this hypercharge is active. The extra movement speed is stackable.
"Broken Brakes"
It would be op.
9:14 this should be hypercharge for kit not lily
lily is way stronger than kit
@@jekeleosms idc everyone hates kit more
@@user-u2l4pbc ur edgay main
@@user-u2l4p yeah
Both, both is good
MY Otis hypercharge idea ( As an Otis main this might be a bit op )
"Magnetic Ink"
Cil can go over walls, and if it hits an enemy, all auto-aimed attacks will target the muted foe, guaranteeing a hit ( yes, if there is a wall between you and the enemy, it just wraps around the wall and hits the enemy), all normal attacks will not home in on the muted enemies.
"Smashing Performence" anyone else understood how wild that name is 💀
smashing 🥵
Yea
Bro u ruined it for me 💀
Bonnie's a kid too💀
Nah bro ur just dirty minded
This my hyper charge idea for Gus
Spike’s watching: Gives all friendly brawlers a shield that has 25% more health and a 15% damage and speed boost as long the shield is active (includes him too)
But I thought hyper charge was supposed to hyper charge the super and not the brawler for some of these?? 😭😭
He doesn’t even mention bea’s super
And ambers
edgar is an example
@@ArtemSmolyar228those buffs are given after super use
Some brawlers have a hyper that don't help their supe at all
I feel like a good idea for a Griff hyper charge is that it breaks walls and travels slightly further, since Griffs main use is wall breaking, it’d push his strength to the max.
this would save darryl's life im this game
might give him an additional 20+ years due to how op it might be💀
2:15 Bro almost got it right.
Yall Smash or Pass Hank
Smash
You're all weird. Like bruh its Shrimp. Yeah i understand all the meme about Hank and being Prawn Ready. But man, i would've looked at you doing it for real.
Smash
Smash
Hard smash🥵
My concept for mortis hyper charge:
Bat drain:
When super landed,it will disable their super and gadget for 3 seconds
Idk this might be good against sharpshooters or Shelly😂
Stu's hypercharge is ok but, WHY NO KNOCKBACK
His super knockback at the beginning but stu has been nerfed a quick moment after
Another idea for Chester's hypercharge:
Once you get your hypercharge, the hypercharge button will have a symbol of one of Chester's super, once you use it, your super will have effect of the super icon on the hypercharge button
The Effects:
Bomb(will add knockback and break walls)
Slow(will add a slow effect to super for every tick of damage, minimum of 3 seconds)
Stun(will add stun to super)
Poison(will add a poison effect to super)
Heal(will add a life leech effect to super or area of effect heal for allies )
And if you have matching icon, then the super will be bigger better and stronger
And if you use the heal super with the stun, poison or slow , the effects will be added to Chester with half of the original effect
chill out with Hank man
no
Never!
Not with his milk 🤤🥛
1:17 Penny's ult should get more area too and get faster.
69 minutes gang lol
Carl's HC is so good combined with his sheild star power
5:13 wonder how the 3rd twin name could be?
Obs: bigger lawrie 😳
larie 🗣️🗣️🔥🔥🔥
Lawrry
lawriel?
Lawrrye
I’ve got another idea for Darryl!! How about when he hits an enemy they immediately lose their super percentage and ammo! Plundering!
0:01 Bro there is 37 brawlers with hypercharge, not 36
🤓
🤓
🤓
🤓 chain?
@@Snc9582 yes, 🤓 chain
0:48 Ok, as a darryl main, lemme explain why this is (kinda) bad.
1:( the main one) Same reason as mico. You spend more time in your super than actually getting value out of your hypercharge. maybe making the super itself faster WITH the range buff would work, but it still feels somewhat flawed.
2: Ain't the shield thing just a copy of bull's? What makes a hypercharge stand out and be good (Especially for bad brawlers like darryl) is an interesting thing that goes with it, such as Cordi's slow, or Spike increasing his super width. it's not big, per se, but it can definitely turn the tides in a match.
(Btw if you did read this, just saying, as an 8-bit main too, i like his )
Never let lil bro cook again
Nah let him cook
hetrio you watch chainsaw man dont even
What do you mean these hyper charges were amazing. Plus it’s better than none.
@@Game_guy1234 bro turrets like Penny or 8Bit must be permanent
Nah he did some good work but some are to broken some are to boring or bad
Wow thats a REALLY good hipercharge 9:12
The Carl one might not sound crazy, but that would be one of the scariest ones for sure.
Since Chuck technically has two supers, I was thinking his posts should do an area atk when placing them down and also when dashing thru them. For example, maybe the area atk should be like Jessie’s turret slow gadget.
🤓
Technically
@@Redstoneroller99 ?What’s with the emoji
Chester is the best one by personal preference,I love the vibe it gives:"random bullis*it GO!"
2:56
"Kamikaze Mission" Bro what💀💀💀😭😭😭🙏🙏🙏
Celevan:gives best hypercharge for Nani
Supercell:the most garbage hypercharge
as a stu main, i approve of his hypercharge, i hope they do something simular
also i have an actual idea for lily's hypercharge:
assasination:
her super can bounce on walls and when it hits someone it slashes the enemy 2 times, each slash does 500 damage.
balanced, right?
better idea for lily's hypercharge: when hitting an enemy with her super, she steals all the ammo from the enemy, name idea: fatal move
THANK YOU AM A LILY MAINER AND THATS GREAT
@@pixi420_gone_simple its just an idea, no problem
Now we need gray's bandage star power buff. And no gus shield decay
My mortis hypercharge idea was riding the bats, who would also dramatically speed up. You go through walls and can drop off by clicking your super again (this does not stop your super from charging upon hitting someone, will drop out instantly unlike meg does from her mech)
*8-Bit known for being slow
Hypercharge: makes him known for being the fastes
8:54
Melodie💀
The “❤️” emoji☠️
Bro just got crush on her 💀
Willow's hypercharge is so creative!
for Otis, it should also pause the enemy reload speed
stu hypercharge idea: loads in 2 shots, and gives him a 2x longer dash with his super.
5% more dammage
5% shield
25% speed
lasts for 2 seconds
he could also get some massive nerfs before it gets added
As a very rare poco main i approve this hypercharge
I Have An Idea For Gus Hyper Charge
Name: Haunt The House
Function: Gus Super Knockback Gets More Range And Stuns Enemies While Landing And Gives More Protection To His Shield
It’s good but there are some things that shouldn’t be added to certain hcs, like:
Stuns
Slowing
Homing
EXTRA damage on top of the hcs additional 15-25%
Having too much health, speed or dmg for pet
This is mainly because there would be less use for gadgets, star powers, and epic and mythic gears.
I have 2 hypercharge concepts for Mandy (the second one is basically your concepts and a for Chester
Mandy :
Burnt caramel :
Sugar ray leaves puddles of burnt caramel that slows and damage ennemies 500 dps
Sugar beam! :
Sugar ray is twice as long and instantly travels all its distance!
Chester :
What’s in the box?
Chester has infinite supers with a delay of .66 seconds between each supers!
This is a nice video but I would significantly reduce some percentages (not significantly but 5-10% reduction depending on the brawler 😭)
5:50 BRO PREDICTED THE HYPERCHARGE 💀💀💀
Fr
You just made 8-bits op star power come back to life
As a main 8-bit, I think that the idea of his hypercharge does not make much sense, it is just a fusion of his two star powers, I once imagined a possible hypercharge concept, in which in addition to the increase in health for summons and turrets , allies within the 8-bit turret area take less damage and/or enemies within the turret area deal less damage (or) takes more damage.
Then it's your decision whether to use boosted booster for better area control or plugged in for own speed.
my friend have also a hypercharge idea! to carl
name:invalid
buffs while active: 25% more speed 10% more attack 20% shiled
carl's super make him destroy walls and make immune to stuns etc.
As a Hank/Chester Main, the hypercharges are crazy🔥
Video idea: give every brawler a nice complement
Another idea: brawlers and thier favorite game
You should have named Buster's Hypercharge Plot Armor :)
The Larry and Lawrie hc gives lore, like a long lost triplet 😭
Larry, Lawrie and *Leroy* 🤯
I think for Mortis it should be that if he hits a super while Hypercharge is active, he reloads all his ammo. This would be good for him if you use all your basic attacks before. Maybe his Hypercharge super could have longer range too?
Thx for quiz master in discord
My Lola Hypercharge Idea
Name: Drama Queen’s Light
Advantages While Hypercharged: Speed: 26% Damage: 25% Shield: 15%
Super: When Lola places her ego, both Lola and Ego get 20% speed boost and deal 25% more damage.
And Lola’s speed and damage while hypercharged:
Speed: 720 (Normal) 907 (Hypercharge) 1051(Hypercharge +Hypercharged Super)
Damage: 3120 (6 x 520) 3900 (6 x 650) (Hypercharge) 4680 (6 x 780) (Hypercharge + Hypercharged Super) 5616 (6 x 936) (Hypercharge + Hypercharged Super + 1st Star Power)
My idea for the bonnie hypercharge because i love Bonnie forever
It's over 9 bombs!
(Clyde)
When using super clyde will explode and release 16 bombs in every direction, when bonnie lands she does that too
(Bonnie)
When jumping into Clyde Bonnie shoots 32 bombs in every direction
As a Bonnie main, hell nah
I think poco will be Smth Like Frank all around, bigger Range and better healing/ or Slow Effekt on Enemys
i love the ideas but one thing i gotta say about it is hypercharges are made for changing how the super works giving it new abilitys, that's how all of them are in game so in my opinion hypercharges mortis wouldnt exactly fit in with the rest (this isnt hate im just saying what im thinking ^^) also i love melodies (i say as a proud melodie main)
The thing is, the Tara one got added, and it even got the same name, bro predicted it 🎉
7:20 too relatable man
thanks for the 8 bit hyper :)
The tara hypercharge is really cool, i'll just had that obstacles can't stop the brawlers from beeing pulled in the center of the black hole, the extra range is useless if the ennemy is protected by walls so this would help it a lot
"Death. Lily just dies on activation." best hypercharge ever
Nah, give Draco's dragon wings 🗿(yes, a flying fire breathing dragon, I want to see the world burn, literally)
*That's unironically a great idea...*
I love the hypercharge idea for lily
8-Bit's needs to be added because it's so OP
I would like to say somethings that could be changed in my opinion. For the berry hypercharge he could go through the walls instead of breaking them because he needs these walls to perform better. For the squeak one, I think that the hypercharge only changes the super. I also didn't understand how R-T hypercharge works, can you explain it again please? Other than these things, in my opinion, your ideas are great and it was a great video. Keep it up with the good work
I only watched this video for the stu hypercharge (best brawler in game)