A few items i've swapped from the budget build. Main character - Ondal Helm & Taebaek shield to Crown of ages & Alma Negra - Mara ammy to Metalgrid ( Blade shield is dependant on AR values now ) - BK ring to 10 fcr rare ring Merc - Shaftstop to Innocence RW armor - Vampire gaze to Ferocity RW helmet With this set-up, you lose 'weaken' from Ondal's helm but you gain 'Taunt' from Ferocity helm & 'Decrepify' from Exile shield since your merc can proc them easily now with innocence armor. Also, your main character is much more tankier with crown of ages and has better mobility thanks to reduce joust cooldown from alma negra. Overall, this build set up telestomps really hard and clears map really fast, but it does struggle against certain map bosses like the one in citadel map, still a really good map farming build.
Thank you for your comment! when i tested the difference between offensive GC vs 8% magic dmg (2x magic large charms), 8% magic dmg always gave me more dmg on my blessed hammers ( from character sheet ), so my assumption is that it would be the same for the hammers that comes from proc instead of cast. i don't think there should be any AR problems since after jousting, you get massive bonus AR for 2 seconds, along with high level conc aura, and the dex added to get to max block.
And why you use a3 merc? Isn’t a5/a2 with asylum better for higher sanct level+ phys damage output, that benefits of your concentration? Or life per hit+cold slow are mandatory for survivability?
Yes, for dps-wise aslyum / act 4 merc gives higher sanctuary aura, but not by much as u can see, - azurewrath level 10 sanctuary gives -10 (not to mention, cheaper too) - Aslyum level 20 sanctuary gives -15 - act 4 merc level 17 sanctuary aura gives -13 (but i wouldn't recommend this, can't afford to lose defiance aura) It's only at most a -5% difference which isn't worth it and imo wouldn't really improve the quality of the runs because your already 1-2 shotting most mobs anyway, and i honestly think that with prayer, you can do more actual dps because you can play more aggressive with these 3 perks. -prayer -decrepify from exile shield -slow/freeze from act 3 merc skills You need them in order to do maps like citadel smoothly, or else it will be dangerous. Prayer is honestly just too good 😍
A few items i've swapped from the budget build.
Main character
- Ondal Helm & Taebaek shield to Crown of ages & Alma Negra
- Mara ammy to Metalgrid ( Blade shield is dependant on AR values now )
- BK ring to 10 fcr rare ring
Merc
- Shaftstop to Innocence RW armor
- Vampire gaze to Ferocity RW helmet
With this set-up, you lose 'weaken' from Ondal's helm but you gain 'Taunt' from Ferocity helm & 'Decrepify' from Exile shield since your merc can proc them easily now with innocence armor. Also, your main character is much more tankier with crown of ages and has better mobility thanks to reduce joust cooldown from alma negra.
Overall, this build set up telestomps really hard and clears map really fast, but it does struggle against certain map bosses like the one in citadel map, still a really good map farming build.
very cool idea to go for innocence + hammer on striking instead of on casting, also love your merc
Thank you for your comment!
when i tested the difference between offensive GC vs 8% magic dmg (2x magic large charms), 8% magic dmg always gave me more dmg on my blessed hammers ( from character sheet ), so my assumption is that it would be the same for the hammers that comes from proc instead of cast.
i don't think there should be any AR problems
since after jousting, you get massive bonus AR for 2 seconds, along with high level conc aura, and the dex added to get to max block.
Pumpin
And why you use a3 merc? Isn’t a5/a2 with asylum better for higher sanct level+ phys damage output, that benefits of your concentration? Or life per hit+cold slow are mandatory for survivability?
Yes, for dps-wise aslyum / act 4 merc gives higher sanctuary aura, but not by much as u can see,
- azurewrath level 10 sanctuary gives -10 (not to mention, cheaper too)
- Aslyum level 20 sanctuary gives -15
- act 4 merc level 17 sanctuary aura gives -13 (but i wouldn't recommend this, can't afford to lose defiance aura)
It's only at most a -5% difference which isn't worth it and imo wouldn't really improve the quality of the runs because your already 1-2 shotting most mobs anyway, and i honestly think that with prayer, you can do more actual dps because you can play more aggressive with these 3 perks.
-prayer
-decrepify from exile shield
-slow/freeze from act 3 merc skills
You need them in order to do maps like citadel smoothly, or else it will be dangerous. Prayer is honestly just too good 😍
Can you show what skills you maxed out ?
Hey there, you can check the skills out at this link : th-cam.com/video/UXAS7dmA1a0/w-d-xo.htmlsi=C76PbKNczWDlcGuG&t=490