@@Hiperro5578 It can not be S tier since most builds won t use it just for how weird it is to activate. Its not worth using except for Exodia contagion Styanax4 and maybe NUllstar nukebuild.
You're forgiven - the mod's description does not match its effect. "Increases weapon damage" it says and yet doesn't work on melee weapons and does work on a lot of abilities. You'd be right if the description was accurate. Yay for bugs that are features but you have to know someone who knows someone to know its not behaving as intended.
@@thegreenknight7202 that's insane lmao. Seriously tho, I would love a helminth ability tier list. Much shorter than mods and I feel like most people only use gloom or dispensary 90% of the time when there are a lot of great options.
@@fasihzubair481Which is a shame because there's literally stuff like Pillage and Nourish and so much crazy nonsense that has incidental synergies, like Hildryn with Gauss helminth that most won't even consider because well GLOOOOOOM
Arcane Pistoleer is actually pretty decent on Titania. Especially when you’re doing The Circuit, she can’t get ammo efficiency from rolling without it being extremely clunky, so not having to worry about your absurdly high fire rate is pretty nice.
All the molt arcanes are easily A tier man. Molt Efficiency is really really good on frames who have free will to generate shields on the go. Harrow, Protea or heck even Hildryn (if you want more Blazing Pillage procs) have more uptime on their abilities for just slotting it in. In fact, since I don't have Arcane Energize due to the ridiculousness of its pricing, I even slot it on Saryn and it's basically free +toxic lash and spores duration. And now onto Molt Reconstruct... This arcane is a match made in heaven for Garuda. Off course when you using Gloomruda, it's useless but other than that Garuda has really good synergies with many other Helminth abilities for absurd DPS like Nourish, Breach Surge, Roar, or even Xata's Whisper for some stupid shenanigans. And in that case, you essentially replace her healing ability (Blood Altar) for another free on the go heal with 0 downside. You literally gain all your HP in cast of Bloodletting, and between all your abilities i-frames (Dread Mirror, Seeking talons, damage reduction from your own shield), Molt Reconstruct is your gateway to infinite energy-HP regen and is not a meme at all.
If you lose shields doesn't it instantly reset to 0? That means you have to wait 6 more seconds to get the full effect again. Seeing as losing your shields to gain temporal invulnerability is arguably the best form of survivability currently, this is hard to slot in generally. Any frame that has invis or other ways of not losing their shields (which isn't that many tbh), can slot this in if they want duration.
@@semtexagon breachruda uses molt reconstruct because for obvious reasons garuda doesn't need arcane energize and molt reconstruct takes the slot because its an ability spam build you press 3 to gain energy for the cost of health then you use breach surge and seeking talons to kill and gain the health back with molt reconstruct
@@semtexagon it is literally meta on any non gloom build for garuda, which are basically all the builds that go for ability DPS with a DPS rather than a healing helminth. you get infinite eneregy from using 3, and you get the healing from using "whatever helminth you use besides gloom" + 4, which can be anything from breech surge, thermal sunder, nourish, roar.....
You're wrong about molt reconstruct. It goes on garuda. Spend health to get energy with her 3. Cast any ability and nearly full heal as the arcane also heals yourself. She has infinite energy due to that arcane. Combine that with her breach surge build and she's in a very good spot as a frame.
@@AR_3211 I would guess an energy max and health shard, but that's not nearly enough to replace reconstruct. a much better argument against reconstruct is using gloom because blood altar is super replicable. So really it's the choice between a different helminth or another arcane
I love Magus Repair cus if your MR 2 teammate is almost dead you can hit em with the ''no u'' card and provide them with goodhood as long as youre crouched
Arcane Arachne: Some Warframe Abilities count as Weapons (like Styanax 4) and can be buffed by this additively BEFORE getting a multiplicactive Bonus from Power Strength. Arcane Blessing: Health Tanking Builds are fine for base steel path, and anything about 80% of the community will ever see of endurance missions, as a C rotation is a C rotation, no matter if it happens after 20 minutes, or 2 hours and 20 minutes. Arcane Blessing is a flat amount of Health, so it will give you more HP on the 225-300 health base HP frames than even a build with 2 Umbral Mods, 1 being Vitality, plus it enables Health Tanking Builds with no HP mod slotted if you need the space for other things. Arcane Pistoleer: any rapid fire non incarnon secondary on Yareli, practically mandatory, especially with how her buffed fire rate messes with any secondary's ammo economy. situationally for "never need to wait for recharge" on Titania's Dex Pixia. Arcane Precision: Exalted Secondaries can't use Weapon Arcanes, so..... Titania - Dex Pixia, Mesa - Regulators
I've got a build that gives my Trinity 99.99724266% Damage reduction, which is enough to turn 1 million incoming damage down to 27.5 damage. Quite fun when you just need to afk and / or just get a bit lazy.
Molt reconstruct is quite strong on Garuda. Her 3 gives her free energy at the cost of half her HP, and you cannot recast it if at 2 hp or lower. However with molt reconstruct you can instantly get said HP back by doing any other ability. This grants her infinite energy, and allows for builds that do not subsume a healing ability. It additionally allows her to run negative eficiency as energy is free so it doesnt matter. You could use operator arcanes to heal yourself as well but going in and out of operator is annoying to me. And also worthless if you do run some healing helminth like gloom.
thanks for doing this, it's a lot of work. I think you skipped a few though (apart from the new melee arcanes): Virtuos Strike, Magus Nourish + (more recent, probably too recent for you to include) Arcane Power Ramp, Primary Blight, Akimbo Slip Shot and Secondary Outburst
Video was good and had some information that I didn't know but here are some things which were on my mind when i finally finished watching - Arcane blade chargers duration is really bad making it not that useful as it is quite annoying to manager a buff that u can only see in the top right of the screen that lasts for a short period of time - don't use arcane rise for eidolons it gives less damage than arcane rage and also it is easier and more consistent to proc arcane rage using you melee (vastilok) or a secondary and hitting the eidolons head - arcane tempo is nice for certain shotguns because you have a lot of pellets all doing crit so it will consistently proc free up a mod slot - molt vigor isn't good in eidolons because u really only have one flex slot for arcanes on your warframe since you are always using nulifier in most cases and there are far better replacements such as guardian, energize, or rage and a few others depending on your build - emergence dissipate has a cooldown of 1.5 sec so you can't spam it anymore - fractalized reset is good in eidlons for rubico and vectis and maybe some other weapons as you have no way to build up the other arcanes so this is a pretty good choice in eidolons
Arcane tempo: there are barely any shotguns that want fire rate. And those that would do well like Kohm just run out of ammo even faster. Molt vigor does something unique no other arcane can do. Just because you wouldn t use it does not mean it is bad. (Although it kinda is i guess) fractalized reset why would you need reload speed? (Its good on vectis but I have never seen a vectis in eidolon hunt ever!) Although you are right there is nothing better currently. ( I assume you can not charge primary frostbite on the eidolon)
@@satoutatsuhiro866 - what you said about arcane tempo i would agree now that i think about it more - fractalized reset is used a lot on vectis and rubico mainly for people that build combo for the final damage multiplier - u can proc primary frostbite using weapons that force proc cold and the same for all the others ones that need an element to build however the problem is that it goes away to fast due to the short duration
Molt Reconstructed is broken as all hell on Garuda; it gives her infinite energy. You can sacrifice health for energy, and then _any_ other ability will heal you _and_ your allies back to full for a tiny fraction of the energy you gained. It lets you subsume out Blood Altar for something else as well.
Really good reviews but Arcane Healing does deserve a tiny bit of love. Radiation status doesn't happen often, but when it does (Aka radiation sorties or lich hunts) your summons WILL kill you, your teammates or the target.
Arcane resistance doesn’t stop toxin damage itself from ignoring shields to hurt your health, it only prevents the status effect itself. Given that I think B tier is too high. If it protected from both I think it would be good in B tier.
I think the mentality with steadfast should go as follow you use cheap abilities till you proc the arcane then cast expensive abilities for free. For example I like to use arcane Steadfast on Gauss. His mach rash is cheap to cast and even cheaper during redline. I spam his mach rush till I proc steadfast at which point I use quicky cast thermal sunder three times due to his redline speeding up casting speed. This is combination with a Epitath heat inherit primer, archon vitality, and thermal transfer augment. Allow for decent nuke sets without having redline built up all the way.
@@semtexagon not her 4 excuse me i just woke up I drop blood alter Reload augment is for forge if I'm awake enough now lol Problem with running breach garuda before is you'd loss a way to regen health The arcane fixed that Again my bad I'm still waking up
Maybe it is 3%for every point of shield? I’ve done programming before and that seems like the scuffed shenanigans that could happen if I had programmed it, even at 100 shields the chances of it occurring just once is pretty high, and once activated the regen increasing the shields going up against the constant damage decreasing the sheilds and proccing the arcane makes a practically infinite loop which normally would be inconsistent as even one fail would instantly kill you but shield gating gives enough of a grace window that it is not a problem
Avanger does do something for red crit weapons because ther are more crit tiers after red crits but those dont have a unique color to them, even though that a survivability arcane is better for most builds.
@@semtexagon ther is barely anything on it simple do to how much you have to build into it so it's not even worth it, but from what found on it it goes up to tier 13
@@semtexagon you can actually test if tier 4,5,6 and so on work with kullervo. His 1 works like avenger so you can get to 300 cc easily. So what you can do is test the damage it does with 300cc vs for example with 500cc. From what I have seen the additional crit chance actually does boost the damage
I think pistoler is pretty useful on titania, especially with full fire rate mods on her dex pixias, c teir was a little low imo. And the arcane that gives 120 fire rate to pistols basically makes her dps endgame level without needing razorwing blitz.
Interesting thing about the cascadia empowered is the turbo stacking of status procs. Fire in particular taking damage for the stack from the first proc even after it expires (or atleast seams too) makes building a turbo stacking fire gun doable and a primer for very high fire damage on the first proc makes it ridiculous. Couple of fun builds there.
Arcane bodyguard needs to revive the companion after death. It would still be sh** but at least it wouldn't be worthless. Pack leader and healing link, literally free heals both ways. Also you must not have tried pistoleer on titania. You basically become a mobile attack chopper minus the blades.
Arcane blessing is so useful in frames that can generate health orbs because it frees up a mod slot now you can have more utility or stronger abilities without worrying about not having enough health that’s why it’s useful
In low to medium level stuff though it isn't really needed because other arcanes are just better to the point where there is no reason to replace vitality with it. Not only that, but, if you are at the point where you can farm it then not only do the previous issues still apply where you have better stuff, but late game high level content you are going to be relying on shield gating. . . Which means more health is basically useless because you are at the point where you need shield gating to not get one shot anyways. The only reason it would ever be useful is because of a meme "I HAS TONS O HEALTH" build lol.
@@semtexagon by that logic the primary/secondary damage arcanes are bad because serration can do the same thing and weapons only have 1 arcane slot it’s more about the utility of being able to free up a mod slot for something else
@@empiyrr2133 not really the case here, dmg arcanes replace dmg mods so you can add another multiplier (faction mods) or utility without losing much dmg. Or you can have dmg mods and get arcane like primary plated rounds to get better final dmg. In any case, having both dmg mods and dmg arcane actually diminishes your dmg
@@empiyrr2133 you are right. it is a nice option to have but why do you need the health in the 1st place? In lower level misisons you can just run through and kill things befor they kill you. In high level misisons enemies don t care about your health.
Arcane Ice is not bad. When you run a Warframe that relies on invisibility the eximus can kill you quite often. Are other arcanes generally more useful? Yes but it does have a use.
Well, hornet strike is mathematically bad with weapon arcanes, we all know it, but it makes weapons more comfort to use in most scenarious. With hornet strike(or primary mod i dont know how its called) its a lot easier so stack this arcanes and in 95% of the content you will drop some or all stacks because you will be moving. Yes, even on survival mission. So yes, its not mathematically correct choise, but if you even 5% human you can consider sacrifising efficiency for comfort. Like people who dont use faction mods, because its incovenient to constantly change it.
There is also the problem that most endgame content is in the void, meaning faction mods are mostly worthless vs. a flat damage buff for everything. It doesn't matter if you're able to kill one faction but everything else is taking reduced damage.
arcane acceleration in the same tier as arcane phantom is quite ridiculous, the benefit of acceleration isnt solely the added fire rate but more the option to free a mod slot on the weapon, like this can be the difference between being able to fit viral + hunter munitions (or other good combinations) or not. And arcane (toxin) resistance should also be higher imo, at least for higher lvl content since basically no build can survive a random one hit through shield. Although it probably isnt as important as before cause of the new last grasp operator passive. And exodia triumph should be at least a little higher due to the undeniable usefulness in stacking combo for exalted weapons or stat stick (which you should kinda appreciate since garas shards scale with dmg and stats of shattered lash) And primary dexterity is also very much used in disruptions, melee for fast fodder clear and big single hit primaries/secondaries with already stacked base dmg for demolysts without the nullify aura problem youd have with melee dps
I use Serration/Hornet Strike only when I have the space and in place for the better option of using a prime faction damage mod as I am too fucking lazy and will always be forgetting to switch my build for the correct faction. So to avoid the headache I will just use the damage mod to avoid the hassle at the cost of not getting best damage possible.
Missing some arcanes. Primary Blight for example is not in the list. I am guessing these single element arcanes are going to become more useful probably in future, now that DE is looking into the status effects. What they are doing to cold this week, is pretty good. 50% more additive critical damage, with slow cap increased to 90%.
I love the new status changes BUT is it really worth using cold for +50% crit damage when you could get 75% more damage with corrosive vs grineer for example? I think you will still only go for cold if you want the slow.
* You encounter radiation procs very often in sorties (it's one of the modifiers), and a radiation proc can cause you to instantly one shot an objective like in a mobile defense mission. So the arcane is pretty much essential for some of the content in the game. * Toxin damage also ignores shields, not just toxin procs.
if you are solo just don t get rad proced / aim at the def target. If you are in a group your teammates will not run the arcane and kill the def target anyway. I think toxin/gas damage is VERY rare and enemies usually do poison/gas clouds which give you procs without damage.
@@Delimon007 The existance of alternatives does not make it irrelevant - it just makes it one of the options (especially if you have some frames/weapons that you favor). But sure, "essential" in my comment was perhaps an over-statement.
I am just gonna say it, using the glaive secondary amp even in SP circuit, I can usually rez of the kills I get from spamming secondary fire. I believe it is the unairu wayward unbound passive that enables this. This method has saved me many a time, when I just wasnt paying attention for a bit. I forget what arcanes I used on my kitgun, but I believe they were fairly cheap.
I am pretty sure unless I am doing something wrong that Shotgun Vendetta is better in almost every single situation than any of the other shotgun arcanes. 1) Its easier to proc, as you noted with a situation like the archon hunt 2) Your diminishing returns when comparing doesn't favor merci/deadhead 3) It has a generally more useful secondary effect
you can avoid running nullifier by just getting on a k-drive, you'll be immune to the magnetic waves. Pretty convenient and then you can run something else
Secondary shiver on a frost built for the augment that increases damage on enemies with cold procs....put it on a beam weapon wirh either a wide hitbox or the ability to chain from target to target.....that would be A use for it.
Cascadia Empowered is pretty awful on most weapons, but is the best possible choice specifically on the Kompressa. Because of its combination of high fire rate, innate 4.0 multishot, damage on contact + explosion, and innate Viral, Empowered is FANTASTIC because you can get the Holy Trinity of Viral/Corrosive/Heat all in one. Empowered's 750 damage is mostly awful, until you strip their armor with a weapon that can vomit individual damage numbers like Kompressa. It actually does quite well in the Steel Chart from what I hear.
I can see a use case for Molt Vigor with an Unairu Operator. The ability to have a form that can armor strip gives a bit more incentive to use that Arcane
I actually use "Arcane Ice" on my super squishy Xaku, cause he dies in SP in like 2-3 Heat Procs and I´m to lazy to use Rolling Guard. xD "Arcane Pistoleer" can be good, but only one scenario comes to my mind and that is a SP Titania Circuit Build (yes it works on Dex Pixia.)
it you have a secondary that can reliably kill on headshot, you can quick swap to your primary and the ammo efficiency remains. you can turn a tonkor into a pseudo grattler, or an orgris that does the same.
@@satoutatsuhiro866 have you actually tested it or are you just saying this. It would not surprise me if DE nerfed it recently with arcane changes, BUT I distinctly recall a full auto tonkor b/c it was very fun.
1:39 that a pretty harsh tier list S is basically beat but by B where looking at Niche arcane and C is bad? Ok let’s see how you rank them what’s considered bad
Molt vigor + augmented is really good on long snapshot abilities such as wisp fused reservoir. Those motes take my wisp at base health to 2000 with madurai. The attack speed buff is also insane as you can imagine
the melee kills give gun damage arcanes. battery/holster reload throw glaive to prime can get a rythm going arcane pistoleer. + dex pixia? @25:38 - 26:04 molt reconstruct timestamp missing molt vigor + madurai sling strength to jack up wisp for resevoir strength to snapshot it. best example i think of take on virtuos tempo is misleading highest dps increase available for outside of eidlon forge and surge have meme with baruuk misleading eternal logistics. outside eidlon its very useful. how long can u run a klamora without it? lol thats my off meta baby your talkin about =p
Something I don't get is why they don't buff the things that are clearly useless and they just leave it in that state for years. You don't even need to fully rework a lot of it, just switch around the numbers a bit so it's useful. . .
I think you forgot to include Akimbo Snap Shot, but since it’s not included on the wiki’s arcane enhancements page, I don’t blame you for missing it (not to mention it was also a very new addition at the time this video was uploaded).
you use arcane strike in a Escalibur Umbra Build with gloom,this way you can use the healing effect of gloom more effectively and with Arcane Guardian this is pretty good survival,now put Hunter adrenaline/Rage and boom pretty good build other then that...Arcane Fury is better
is there a list please? I will watch this later, but would just like to see a list for now. Basically I'm trying to get quick knowledge on whether or not there are any stand out melee weapon, arcanes. I just came back to the game after a 5 year hiatus, so having to do a crash course. I have some nice arcanes, but I have nothing for melee yet. Went to go shopping with the bit of plat I have, and with Arcane prices dropping after the new update, it's a good time to invest (at least as a returning player that needs to catch up and get geared up to take on the new challenges. I won't have access to a lot of stuff by farming for a while, so turning plat into gear is the best bet for me)
I disagree with the "All Pax Arcanes are useless." As comparing them with the Secondary Incarnon weapons leaves out 2 things. First is that it's kinda easy to make Kitguns, second is that the Incarnon weapons are literal endgame content. Pax Charge is a useful arcane, I mean it's still a C tier at best, but stuff like the Gaze or Vermisplicer are comparable to the Kuva Nukor, with better crit chances. I mean sure you could use the critbuffing arcane on your warframe, but people like me don't HAVE them maxed out(I have like 1 right now), meanwhile I can build a Vermisplicer secondary pretty cheaply.
i use both guardian and reaper on my rhino combined with the helminth ability that strips you're shields and converts it to armour - plus mod for strength and shields and armour - to give rhino 100,000 of armour from casting iron skin. Great fun
So you sacrifice two arcane slots, helminth ability and mod slots to boost iron skin? I also did something similar for a while until I decided that it is just not worth it.
You can just use silence and they’ll never bother you with any of there abilities again at all. Don’t waste a arcane slot just a deal with one particular unit that appears every once in a while even so it’s so easy to get energy in warframe, that the magnetic pulse isn’t that big of an issue and is also very easily avoidable as it has a start up timer The effect is also purposefully weaker because it spawns on you
Why did you said on the minute 7:40 sec when u were explaining arcane blade charger you said; you shouldn’t use PRIME PRESSURE POINT ? Why not please I’m knew help me with that inf.
@@semtexagon I dont like that you have to manage your invisibility and mallet, and you do get killed sometimes from strays. I have a pillage octavia build anyway. Its more about build variety too
@@noevidenceforyourmom9088 I do have that build on Octavia :). and I do play a lot of non Meta builds - Why? becuase they are more fun - I was just arguing toward the viability of the build.
@@semtexagon best octavia build imo. I wasnt even trying to argue, I'd say its viable, the build im using can armor shield tank and lets me afk around steel path lvl 200, and like all armor health tank you can't go further than 1000 idk never tried
I find arcane trickory goes off way more than 15% of the time....i use it with Baruuk's helmenth ability and its augment to just finisher kill everything with ultimatum and trickery.....im always doing finishers and have invisibility abd the armor buff up almost all the time.
29:59 infestation are, corpus, or still annoying as they have a lot more AOE’s than griener and the dreaded nufflier there’s a reason nobody does 4+ hour corpus survival or infestation survival because toxin damage is absolutely dreadful and so we’re nullifer add face value. The grenier only seem like the toughest enemy but mechanically, they are the easiest to deal with as there saving grace for being talentless, is their massive health pools
🔥The Age of Arcane Energize is OVER since we have yellow Archon Shards (2 of them are enough to handle energy management for every Non-Ability-Spam Frame)🔥
Arcane ultimatum at D is a crime when Arcane Tanker is at least at a B. Ultimatum is on for almost double arcane guardian for the same armor at max as Tanker, even if trickery is "better" by virtue of being invisible almost as often as guardian, you can apply the same logic to guardian and rank trickery that way. And at least Ultimatum doesnt have a CHANCE to activate, just equip a dagger or have some sort of ability that makes finishers easy, OR just use impact procs a lot and get a lot of mercy kills (im pretty sure they still count, they do for all the finisher decrees in duviri) and youve got 1200 armor for 45 seconds at max, on demand. Hell you could even just use parries to get your daily fix of armor. It should at least be as high as tanker if youre gonna give it props for profit taker.
Ultimatum is not bad if you do a finisher every 30s. But finishers are looked down upon for their low kill speed. Also no frame that can easily proc the arcane needs armor. Noone is wasting their melee slot and time every 45sec only to get 300 more armor than guardian can get you. Tanker is much easier to proc and lasts longer! And it still sucks because you need to go out of your way to activate it. Guardian is just active when you need it. Parazon finishers still count but enemies should die when shot xD. So you do not have the chance to parazon kill them. In high level they can tank the damage but then armor won t help you anymore from getting killed.
@@satoutatsuhiro866 that I can't disagree with, no one survives long past stage 8 of the circuit, mostly steel path, without some sort of op cc gimmick or straight up damage negation. But I still think ultimatum has a place that's more worth while than Tanker regardless of how easy it is to proc because Tanker locks you into using your archgun for the duration unless you just wanna drop the armor early by switching back to regular weapons. I'm not even saying guardian is bad or not deserving of ITS place, I'm just saying Ultimatum doesn't deserve full on D tier with a voice over that makes it sound like he wants to put it in F. For instance I've been finding surprising fun use out of Frost and building super hard into armor, including parasitic armor, to make decently tanky Snow globes. Makes me think he's not entirely C or D tier. (But oh god he still needs a better 1 and maybe 2 and a modern update to his snow globe at least so that Gara doesn't just constantly show up and take his lunch money)
I am going to make an argument against myself here, because in the Circuit you can get that decree which gives you ability strength the more armor you have, with 3 points into this decree tanker becomes: on finisher gain 1200 armor and 500 ability strength.
“This arcane is pretty good in this certain environment, i give it A” “Omg it’s good but it’s so annoying but it’s pretty good in this certain environment…mmmmm F”
I swear arcane avenger is 45% extra base crit right? Like if you have modded 20% crit but 5% base crit avenger would turn it into 50% base crit and 200% modded crit
It's 45% on top of your flat. Example: 30% base crit chance weapon + 200% crit chance mod = 90% crit + 45% avenger crit = 135% crit chance. Avenger is always added last as a flat crit chance. It doesn't add to your base.
@@semtexagon well first all fire rate arcanes/attack speed arcane free up mod slots second was going to be arachne but i see the pinned it also effects some abilitys like styanax 4 third blessing on most frames gives more hp then vitality 4th momentum is used on some eido sniper builds 5th steadfast tho not good with shield refreshing builds unless you have shield giving abilitys like pillage gyre killing everything 6th reconstruct ive found is actually good on garuda double tap 3 then 4 and you cna jsut repeat it saving up your helmith for something else that isnt healing even rank 0 works 7th overload has quite the meme thing with zepyhr tornados its quite funni 8th force actually is good a status built zaw easily kills a group with it and before garuda 4 and saryn 3 would trigger force then force would trigger them going in a loop but it was fixed because garuda would crash you but i still works well 9th triumph actually does have some usage 10th yeah epidemic is jsut weird not much testing done 11th for the second time cedo alt fire can 12th jamming weapons can be a life saver jsut look at shooting gallery 13th for plated rounds you can also use quellor since it cna jsut dump shit tons of ammo 14th longbow is eclipse deadhead merciless dexteriy is serration 15th flare is 480 actually 16th try enpowered with kompressa
@@noahedenborg4221 I try to point out some flaws. "third blessing on most frames gives more hp then vitality" You do not need any hp on your build. If you manage to die with 1000hp then 1000hp more won t change that. We are in a shield meta for a reason! (Also arcane slots are worth more and therefore all should give you more stats than a mod slot can) "4th momentum is used on some eido sniper builds" momentum gives reload speed. I thought its firerate. I am pretty sure you also thought about fire rate since reload would be useless in eidolon hunts. 5th he said exactly the same thing in his video. "8th force actually is good" There is no weapon that would run force over contagion so every zaw arcane has to suck sadly. "9th triumph actually does have some usage" No you can get full combo in seconds already. It also competes with contaigion. "11th for the second time cedo alt fire can" It can do what? "12th jamming weapons can be a life saver just look at shooting gallery" It wastes an arcane slot and ONLY HAS 15m range (shooting gallery has already 16 without any rangemods. There is so much better cc everywhere in the game. You need to mod a weapon for magnetic (one of the worst damage types) And then shoot at an enemy and proc magnetic. At this point you can just mod for radiation which cc them for longer. If you chose a damage arcane enemies would just be dead. "13th for plated rounds you can also use quellor since it cna jsut dump shit tons of ammo" The damage buff is to small. It needs ages to get any damage increase at all. The buff runs out extremely fast as well. Quellor with 2 firerate buffs would not be able to use the arcane. It takes about 20seconds to empty it and the arcane only lasts 10seconds. You also only have 4 mags worth of ammo so you can not even use the arcanes effect more than 3 times...... Especially insulting if you consider the 300mag quellor only gets like ~550% damage vs the 360 from other arcanes. Now calculate in the 300 bullets that got no buff at all as well as the 150 bullets that can not get the buff because it ran out to fast!
@@semtexagon replenish her health when she sacfrices health for energy For example now you could replace her alter with breach and eveytime you cast it you get all your health back
I stand corrected. Arcane Arachne is pretty good. B tier.
S tier, It works with everything, abilities, bleedings...
@@Hiperro5578 It can not be S tier since most builds won t use it just for how weird it is to activate.
Its not worth using except for Exodia contagion Styanax4 and maybe NUllstar nukebuild.
You're forgiven - the mod's description does not match its effect. "Increases weapon damage" it says and yet doesn't work on melee weapons and does work on a lot of abilities. You'd be right if the description was accurate. Yay for bugs that are features but you have to know someone who knows someone to know its not behaving as intended.
You forgot about Akimbo Slip Shot
@@unsuperstitious11yearsago78 if you have the umbra mods then strech, otherwise replace intensify
Now do every mod in the game.
Hi just talked to him, hes gonna do one
@@thegreenknight7202 that's insane lmao. Seriously tho, I would love a helminth ability tier list. Much shorter than mods and I feel like most people only use gloom or dispensary 90% of the time when there are a lot of great options.
@@fasihzubair481Which is a shame because there's literally stuff like Pillage and Nourish and so much crazy nonsense that has incidental synergies, like Hildryn with Gauss helminth that most won't even consider because well GLOOOOOOM
I might consider a helminth Tier list.
@@semtexagon how bout all mods and then consider helminth.
Arcane arachne is multiplicative with exodia which is a pretty good damage increase for one of the strongest "weapons" in the game
This absolutely right here, as an exodia contagion simp arachne is a spicy boost if you have the ability to slot it
Arcane Pistoleer is actually pretty decent on Titania. Especially when you’re doing The Circuit, she can’t get ammo efficiency from rolling without it being extremely clunky, so not having to worry about your absurdly high fire rate is pretty nice.
All the molt arcanes are easily A tier man. Molt Efficiency is really really good on frames who have free will to generate shields on the go. Harrow, Protea or heck even Hildryn (if you want more Blazing Pillage procs) have more uptime on their abilities for just slotting it in. In fact, since I don't have Arcane Energize due to the ridiculousness of its pricing, I even slot it on Saryn and it's basically free +toxic lash and spores duration.
And now onto Molt Reconstruct... This arcane is a match made in heaven for Garuda. Off course when you using Gloomruda, it's useless but other than that Garuda has really good synergies with many other Helminth abilities for absurd DPS like Nourish, Breach Surge, Roar, or even Xata's Whisper for some stupid shenanigans. And in that case, you essentially replace her healing ability (Blood Altar) for another free on the go heal with 0 downside. You literally gain all your HP in cast of Bloodletting, and between all your abilities i-frames (Dread Mirror, Seeking talons, damage reduction from your own shield), Molt Reconstruct is your gateway to infinite energy-HP regen and is not a meme at all.
If you lose shields doesn't it instantly reset to 0? That means you have to wait 6 more seconds to get the full effect again. Seeing as losing your shields to gain temporal invulnerability is arguably the best form of survivability currently, this is hard to slot in generally.
Any frame that has invis or other ways of not losing their shields (which isn't that many tbh), can slot this in if they want duration.
Give me 1 Meta build that uses Molt Reconstruct
@@semtexagon Garuda uses it, by casting 3 you get energy and by casting 4 you get the health back from the 3's cost. Not exactly meta but it is there
@@semtexagon breachruda uses molt reconstruct because for obvious reasons garuda doesn't need arcane energize and molt reconstruct takes the slot because its an ability spam build you press 3 to gain energy for the cost of health then you use breach surge and seeking talons to kill and gain the health back with molt reconstruct
@@semtexagon it is literally meta on any non gloom build for garuda, which are basically all the builds that go for ability DPS with a DPS rather than a healing helminth. you get infinite eneregy from using 3, and you get the healing from using "whatever helminth you use besides gloom" + 4, which can be anything from breech surge, thermal sunder, nourish, roar.....
You're wrong about molt reconstruct. It goes on garuda. Spend health to get energy with her 3. Cast any ability and nearly full heal as the arcane also heals yourself. She has infinite energy due to that arcane. Combine that with her breach surge build and she's in a very good spot as a frame.
I use two archon shards instead because.... You know two archon shards are not worth nearly as much an arcane slot
@@semtexagon What shards are you using to full heal with every cast ?
@@AR_3211 I am not in the business of convincing people that their straw-man arguments are incorrect.
@@AR_3211 I would guess an energy max and health shard, but that's not nearly enough to replace reconstruct.
a much better argument against reconstruct is using gloom because blood altar is super replicable. So really it's the choice between a different helminth or another arcane
@@semtexagon How exactly do two archon shards replace full healing on cast? Also what arcanes are you running over it?
I love Magus Repair cus if your MR 2 teammate is almost dead you can hit em with the ''no u'' card and provide them with goodhood as long as youre crouched
Arcane Arachne:
Some Warframe Abilities count as Weapons (like Styanax 4) and can be buffed by this additively BEFORE getting a multiplicactive Bonus from Power Strength.
Arcane Blessing:
Health Tanking Builds are fine for base steel path, and anything about 80% of the community will ever see of endurance missions, as a C rotation is a C rotation, no matter if it happens after 20 minutes, or 2 hours and 20 minutes. Arcane Blessing is a flat amount of Health, so it will give you more HP on the 225-300 health base HP frames than even a build with 2 Umbral Mods, 1 being Vitality, plus it enables Health Tanking Builds with no HP mod slotted if you need the space for other things.
Arcane Pistoleer:
any rapid fire non incarnon secondary on Yareli, practically mandatory, especially with how her buffed fire rate messes with any secondary's ammo economy.
situationally for "never need to wait for recharge" on Titania's Dex Pixia.
Arcane Precision:
Exalted Secondaries can't use Weapon Arcanes, so..... Titania - Dex Pixia, Mesa - Regulators
no not for mesa she wants velocity always
@@noahedenborg4221 rn I just use Avenger
Combat discipline procs it
Arcane Trickery is essential on any Ash blade storm builds tbh since that ability can trigger the invisibility
But you already have invisibility in his kit.
But it's very short lived, requiring constantly re casting it, trickery lasts for 30 seconds
@@semtexagon his invisibility is very short, arcane trickery doesn't cost any additional energy and still beats smoke screen at max duration
@@Boiled_Pizzaarcane trickery also doesn't get nullified by nullifiers right?
@@Boiled_Pizzaturns out smoke screen has an really good augment
I've got a build that gives my Trinity 99.99724266% Damage reduction, which is enough to turn 1 million incoming damage down to 27.5 damage. Quite fun when you just need to afk and / or just get a bit lazy.
You cant just say that and not share the build :(
@@lightningpo26pretty sure the build is to build a time machine and go back where the DE hasnt cap the DR%
Or just play revenant...
@maicee7603 it's only capped on armour not the combination of that and ability and adaptation
@florisNix literally boring af. Had my time as a rev main long before the prime, and that guy is such a dru way to play imo
Arachne is not useless lol, it works multiplicatively with some melee projectiles and abilties
Molt reconstruct is quite strong on Garuda. Her 3 gives her free energy at the cost of half her HP, and you cannot recast it if at 2 hp or lower. However with molt reconstruct you can instantly get said HP back by doing any other ability. This grants her infinite energy, and allows for builds that do not subsume a healing ability. It additionally allows her to run negative eficiency as energy is free so it doesnt matter.
You could use operator arcanes to heal yourself as well but going in and out of operator is annoying to me.
And also worthless if you do run some healing helminth like gloom.
Yeah reconstruct is a must on breach surge garuda
thanks for doing this, it's a lot of work. I think you skipped a few though (apart from the new melee arcanes): Virtuos Strike, Magus Nourish + (more recent, probably too recent for you to include) Arcane Power Ramp, Primary Blight, Akimbo Slip Shot and Secondary Outburst
Video was good and had some information that I didn't know but here are some things which were on my mind when i finally finished watching
- Arcane blade chargers duration is really bad making it not that useful as it is quite annoying to manager a buff that u can only see in the top right of the screen that lasts for a short period of time
- don't use arcane rise for eidolons it gives less damage than arcane rage and also it is easier and more consistent to proc arcane rage using you melee (vastilok) or a secondary and hitting the eidolons head
- arcane tempo is nice for certain shotguns because you have a lot of pellets all doing crit so it will consistently proc free up a mod slot
- molt vigor isn't good in eidolons because u really only have one flex slot for arcanes on your warframe since you are always using nulifier in most cases and there are far better replacements such as guardian, energize, or rage and a few others depending on your build
- emergence dissipate has a cooldown of 1.5 sec so you can't spam it anymore
- fractalized reset is good in eidlons for rubico and vectis and maybe some other weapons as you have no way to build up the other arcanes so this is a pretty good choice in eidolons
Arcane tempo: there are barely any shotguns that want fire rate. And those that would do well like Kohm just run out of ammo even faster.
Molt vigor does something unique no other arcane can do. Just because you wouldn t use it does not mean it is bad. (Although it kinda is i guess)
fractalized reset why would you need reload speed? (Its good on vectis but I have never seen a vectis in eidolon hunt ever!)
Although you are right there is nothing better currently. ( I assume you can not charge primary frostbite on the eidolon)
@@satoutatsuhiro866
- what you said about arcane tempo i would agree now that i think about it more
- fractalized reset is used a lot on vectis and rubico mainly for people that build combo for the final damage multiplier
- u can proc primary frostbite using weapons that force proc cold and the same for all the others ones that need an element to build however the problem is that it goes away to fast due to the short duration
Molt Reconstructed is broken as all hell on Garuda; it gives her infinite energy. You can sacrifice health for energy, and then _any_ other ability will heal you _and_ your allies back to full for a tiny fraction of the energy you gained.
It lets you subsume out Blood Altar for something else as well.
Really good reviews but Arcane Healing does deserve a tiny bit of love. Radiation status doesn't happen often, but when it does (Aka radiation sorties or lich hunts) your summons WILL kill you, your teammates or the target.
Arcane resistance doesn’t stop toxin damage itself from ignoring shields to hurt your health, it only prevents the status effect itself. Given that I think B tier is too high. If it protected from both I think it would be good in B tier.
I think the mentality with steadfast should go as follow you use cheap abilities till you proc the arcane then cast expensive abilities for free. For example I like to use arcane Steadfast on Gauss. His mach rash is cheap to cast and even cheaper during redline. I spam his mach rush till I proc steadfast at which point I use quicky cast thermal sunder three times due to his redline speeding up casting speed. This is combination with a Epitath heat inherit primer, archon vitality, and thermal transfer augment. Allow for decent nuke sets without having redline built up all the way.
This sounds like nuklear reactor management levels of effort Just to reach a decent result.
It's great on gara you can drop her agment
@@joelananna1116 Why would you drop her augment?
@@semtexagon I'm dropping her 3 not her 4
Since i don't need it for health regen on account of the arcane
@@semtexagon not her 4 excuse me i just woke up
I drop blood alter
Reload augment is for forge if I'm awake enough now lol
Problem with running breach garuda before is you'd loss a way to regen health
The arcane fixed that
Again my bad I'm still waking up
Til now I still don't get why arcane aegis has so high activation rate despite it has literary 3% chance to trigger it.
Maybe it is 3%for every point of shield? I’ve done programming before and that seems like the scuffed shenanigans that could happen if I had programmed it, even at 100 shields the chances of it occurring just once is pretty high, and once activated the regen increasing the shields going up against the constant damage decreasing the sheilds and proccing the arcane makes a practically infinite loop
which normally would be inconsistent as even one fail would instantly kill you but shield gating gives enough of a grace window that it is not a problem
You probably Just get hit more than you think.
Avanger does do something for red crit weapons because ther are more crit tiers after red crits but those dont have a unique color to them, even though that a survivability arcane is better for most builds.
Okay so I heard that a few times, but I can't find any conclusive evidence.
@@semtexagon ther is barely anything on it simple do to how much you have to build into it so it's not even worth it, but from what found on it it goes up to tier 13
@@semtexagon you can actually test if tier 4,5,6 and so on work with kullervo. His 1 works like avenger so you can get to 300 cc easily. So what you can do is test the damage it does with 300cc vs for example with 500cc. From what I have seen the additional crit chance actually does boost the damage
I would really like to see this graphed out, I'm making a list of all the arcanes and where the end up
Thanks man, incredible video that taught me SO MUCH about how to utilize the arcanes I have started getting lately! Im gonna check out your novel!
Much appreciated 👍
I think pistoler is pretty useful on titania, especially with full fire rate mods on her dex pixias, c teir was a little low imo. And the arcane that gives 120 fire rate to pistols basically makes her dps endgame level without needing razorwing blitz.
Interesting thing about the cascadia empowered is the turbo stacking of status procs. Fire in particular taking damage for the stack from the first proc even after it expires (or atleast seams too) makes building a turbo stacking fire gun doable and a primer for very high fire damage on the first proc makes it ridiculous.
Couple of fun builds there.
tenet cycron is a better 1 for chroma, change my mind
I have Gloom on Chroma's 1
Arcane bodyguard needs to revive the companion after death. It would still be sh** but at least it wouldn't be worthless.
Pack leader and healing link, literally free heals both ways.
Also you must not have tried pistoleer on titania. You basically become a mobile attack chopper minus the blades.
Okay fair enough lets make a B
@@semtexagon dex pixia go BURRR!
Arcane blessing is so useful in frames that can generate health orbs because it frees up a mod slot now you can have more utility or stronger abilities without worrying about not having enough health that’s why it’s useful
You have 8 mod slots and only 2 arcane slots
In low to medium level stuff though it isn't really needed because other arcanes are just better to the point where there is no reason to replace vitality with it. Not only that, but, if you are at the point where you can farm it then not only do the previous issues still apply where you have better stuff, but late game high level content you are going to be relying on shield gating. . . Which means more health is basically useless because you are at the point where you need shield gating to not get one shot anyways.
The only reason it would ever be useful is because of a meme "I HAS TONS O HEALTH" build lol.
@@semtexagon by that logic the primary/secondary damage arcanes are bad because serration can do the same thing and weapons only have 1 arcane slot it’s more about the utility of being able to free up a mod slot for something else
@@empiyrr2133 not really the case here, dmg arcanes replace dmg mods so you can add another multiplier (faction mods) or utility without losing much dmg. Or you can have dmg mods and get arcane like primary plated rounds to get better final dmg. In any case, having both dmg mods and dmg arcane actually diminishes your dmg
@@empiyrr2133 you are right. it is a nice option to have but why do you need the health in the 1st place? In lower level misisons you can just run through and kill things befor they kill you. In high level misisons enemies don t care about your health.
I miss Scarlett Spear. It's how I got my maxed out arcane energize.
Oh I just bought it for 5k ish plat.
@@semtexagon sadge
@@semtexagon Got 'em! Right in the finances!
Arcane Ice is not bad.
When you run a Warframe that relies on invisibility the eximus can kill you quite often. Are other arcanes generally more useful? Yes but it does have a use.
I actually find arcane energize is not needed on most builds if you use equilibrium or synth deconstruct…or archon stretch
Well, hornet strike is mathematically bad with weapon arcanes, we all know it, but it makes weapons more comfort to use in most scenarious. With hornet strike(or primary mod i dont know how its called) its a lot easier so stack this arcanes and in 95% of the content you will drop some or all stacks because you will be moving. Yes, even on survival mission. So yes, its not mathematically correct choise, but if you even 5% human you can consider sacrifising efficiency for comfort. Like people who dont use faction mods, because its incovenient to constantly change it.
There is also the problem that most endgame content is in the void, meaning faction mods are mostly worthless vs. a flat damage buff for everything. It doesn't matter if you're able to kill one faction but everything else is taking reduced damage.
@@Delimon007 there is faction mod for corrupted. But it still doesnt work on dax and trax, so its not that good still.
arcane acceleration in the same tier as arcane phantom is quite ridiculous, the benefit of acceleration isnt solely the added fire rate but more the option to free a mod slot on the weapon, like this can be the difference between being able to fit viral + hunter munitions (or other good combinations) or not.
And arcane (toxin) resistance should also be higher imo, at least for higher lvl content since basically no build can survive a random one hit through shield. Although it probably isnt as important as before cause of the new last grasp operator passive.
And exodia triumph should be at least a little higher due to the undeniable usefulness in stacking combo for exalted weapons or stat stick (which you should kinda appreciate since garas shards scale with dmg and stats of shattered lash)
And primary dexterity is also very much used in disruptions, melee for fast fodder clear and big single hit primaries/secondaries with already stacked base dmg for demolysts without the nullify aura problem youd have with melee dps
I hate break it to you mate, the only thing Arcane acceleration adds is fire rate.
@@semtexagon which is a dps increase more then other dmg arcanes
and frees a mod slot
I use Serration/Hornet Strike only when I have the space and in place for the better option of using a prime faction damage mod as I am too fucking lazy and will always be forgetting to switch my build for the correct faction. So to avoid the headache I will just use the damage mod to avoid the hassle at the cost of not getting best damage possible.
Missing some arcanes. Primary Blight for example is not in the list. I am guessing these single element arcanes are going to become more useful probably in future, now that DE is looking into the status effects. What they are doing to cold this week, is pretty good. 50% more additive critical damage, with slow cap increased to 90%.
Does that mean you can have more cold stacks on the enemies then?
@@semtexagon in addition to the crit damage bonus from new cold effect, yes, cold also stacks to 9 from 8 now.
@@excaligaming2435 thats coming
I love the new status changes BUT is it really worth using cold for +50% crit damage when you could get 75% more damage with corrosive vs grineer for example? I think you will still only go for cold if you want the slow.
@@satoutatsuhiro866 well you can sue both
* You encounter radiation procs very often in sorties (it's one of the modifiers), and a radiation proc can cause you to instantly one shot an objective like in a mobile defense mission. So the arcane is pretty much essential for some of the content in the game.
* Toxin damage also ignores shields, not just toxin procs.
if you are solo just don t get rad proced / aim at the def target. If you are in a group your teammates will not run the arcane and kill the def target anyway.
I think toxin/gas damage is VERY rare and enemies usually do poison/gas clouds which give you procs without damage.
People still plays Sorties?
@@semtexagon free rivens, ayatans, endo, kuva and what not. Sorties are great for me unless there are some really long missions on a particular day.
Irrelevant, I use loki for most sortie missions and never take a lick of damage. For mobile defense you can just use limbo, gara, frost, etc. and afk.
@@Delimon007 The existance of alternatives does not make it irrelevant - it just makes it one of the options (especially if you have some frames/weapons that you favor). But sure, "essential" in my comment was perhaps an over-statement.
Yessss this is what I need
The overall wisdom
I am just gonna say it, using the glaive secondary amp even in SP circuit, I can usually rez of the kills I get from spamming secondary fire. I believe it is the unairu wayward unbound passive that enables this. This method has saved me many a time, when I just wasnt paying attention for a bit. I forget what arcanes I used on my kitgun, but I believe they were fairly cheap.
I am pretty sure unless I am doing something wrong that Shotgun Vendetta is better in almost every single situation than any of the other shotgun arcanes.
1) Its easier to proc, as you noted with a situation like the archon hunt
2) Your diminishing returns when comparing doesn't favor merci/deadhead
3) It has a generally more useful secondary effect
you can avoid running nullifier by just getting on a k-drive, you'll be immune to the magnetic waves. Pretty convenient and then you can run something else
Getting on k-drive will also routinely make you stuck on it or fall through the map (in my experience)
better to have nullifier then not
@@noahedenborg4221 yeah but as someone who values their rapidly dwindling sanity I don't want to grind out an arcane
@@OrangeCreamsicle just grind plat and buy it
@@noahedenborg4221 same argument there
Secondary shiver on a frost built for the augment that increases damage on enemies with cold procs....put it on a beam weapon wirh either a wide hitbox or the ability to chain from target to target.....that would be A use for it.
Cascadia Empowered is pretty awful on most weapons, but is the best possible choice specifically on the Kompressa. Because of its combination of high fire rate, innate 4.0 multishot, damage on contact + explosion, and innate Viral, Empowered is FANTASTIC because you can get the Holy Trinity of Viral/Corrosive/Heat all in one. Empowered's 750 damage is mostly awful, until you strip their armor with a weapon that can vomit individual damage numbers like Kompressa. It actually does quite well in the Steel Chart from what I hear.
I can see a use case for Molt Vigor with an Unairu Operator.
The ability to have a form that can armor strip gives a bit more incentive to use that Arcane
FINALLY an arcane tier list.
8:36 it has a major issue that being that at level 130+ things just start shredding you
I actually use "Arcane Ice" on my super squishy Xaku, cause he dies in SP in like 2-3 Heat Procs and I´m to lazy to use Rolling Guard. xD
"Arcane Pistoleer" can be good, but only one scenario comes to my mind and that is a SP Titania Circuit Build (yes it works on Dex Pixia.)
it you have a secondary that can reliably kill on headshot, you can quick swap to your primary and the ammo efficiency remains.
you can turn a tonkor into a pseudo grattler, or an orgris that does the same.
@@Leviathis_Krade this is not true
@@satoutatsuhiro866 have you actually tested it or are you just saying this.
It would not surprise me if DE nerfed it recently with arcane changes, BUT I distinctly recall a full auto tonkor b/c it was very fun.
@@satoutatsuhiro866 just tested it full auto tonkor is still a thing :D
Let me give you a tip, if you get a heat proc, switch over to your operator and wait a sec. Thank me later.
Bro brought level 1000 as the reason arcane blessing isn’t a solid niche option like 99% of players never go that long
1:39 that a pretty harsh tier list
S is basically beat but by B where looking at Niche arcane and C is bad? Ok let’s see how you rank them what’s considered bad
Molt vigor + augmented is really good on long snapshot abilities such as wisp fused reservoir. Those motes take my wisp at base health to 2000 with madurai. The attack speed buff is also insane as you can imagine
the melee kills give gun damage arcanes. battery/holster reload throw glaive to prime can get a rythm going
arcane pistoleer. + dex pixia?
@25:38 - 26:04 molt reconstruct timestamp missing
molt vigor + madurai sling strength to jack up wisp for resevoir strength to snapshot it. best example i think of
take on virtuos tempo is misleading highest dps increase available for outside of eidlon
forge and surge have meme with baruuk
misleading eternal logistics. outside eidlon its very useful. how long can u run a klamora without it? lol thats my off meta baby your talkin about =p
20:45 I’ve done the math for this you can effectively replace streamline with this arcane
Arcane Arachne isn't that as it can buff the damage of certain habilities such as styanax 4
Something I don't get is why they don't buff the things that are clearly useless and they just leave it in that state for years. You don't even need to fully rework a lot of it, just switch around the numbers a bit so it's useful. . .
I think you forgot to include Akimbo Snap Shot, but since it’s not included on the wiki’s arcane enhancements page, I don’t blame you for missing it (not to mention it was also a very new addition at the time this video was uploaded).
time of upload
@@noahedenborg4221 Yes, the arcane was added in June, and this video was uploaded in July. What’s your point?
@@SmoothTurtle840 he also forgot many arcanes
Therom gang is collectively semi B/C tier niche and annoying to use but good on wisp
I’ve been looking something like this.
my pleasure.
4 buffs secondary kinship with archon shards alone gives 667% crit chance on secondary. Now pick up some Incarnon and one shot whole lvl 999s crowds
yeah but that wont be worth it since u aint increasing crit dmg enough yellow crits are fine
you use arcane strike in a Escalibur Umbra Build with gloom,this way you can use the healing effect of gloom more effectively and with Arcane Guardian this is pretty good survival,now put Hunter adrenaline/Rage and boom pretty good build other then that...Arcane Fury is better
That is a lot cope...
is there a list please? I will watch this later, but would just like to see a list for now. Basically I'm trying to get quick knowledge on whether or not there are any stand out melee weapon, arcanes. I just came back to the game after a 5 year hiatus, so having to do a crash course. I have some nice arcanes, but I have nothing for melee yet. Went to go shopping with the bit of plat I have, and with Arcane prices dropping after the new update, it's a good time to invest (at least as a returning player that needs to catch up and get geared up to take on the new challenges. I won't have access to a lot of stuff by farming for a while, so turning plat into gear is the best bet for me)
Did I miss something? I don’t see Magus Nourish on your list.
eNeRgIsE aNd mOlT aUgMeNtEd S Tier everything else F (/j obviously)
that's basically true if you don't consider arcanes with niche use cases like trickery on ash or tanker on rhino
But you're Not that far off.
@semtexagon those are the only arcanes I either don't have yet or aren't upgraded.
37:27 a wave can be in simple forward direction. It does not need to be a radial.💀
Thank you for this. I now have a shopping list.
grabs popcorn
I disagree with the "All Pax Arcanes are useless." As comparing them with the Secondary Incarnon weapons leaves out 2 things. First is that it's kinda easy to make Kitguns, second is that the Incarnon weapons are literal endgame content. Pax Charge is a useful arcane, I mean it's still a C tier at best, but stuff like the Gaze or Vermisplicer are comparable to the Kuva Nukor, with better crit chances. I mean sure you could use the critbuffing arcane on your warframe, but people like me don't HAVE them maxed out(I have like 1 right now), meanwhile I can build a Vermisplicer secondary pretty cheaply.
i use both guardian and reaper on my rhino combined with the helminth ability that strips you're shields and converts it to armour - plus mod for strength and shields and armour - to give rhino 100,000 of armour from casting iron skin. Great fun
So you sacrifice two arcane slots, helminth ability and mod slots to boost iron skin? I also did something similar for a while until I decided that it is just not worth it.
Arcane tier list? Next thing you’ll know, there may be a tier list for Liches. Surely that won’t happen, though… right?
Also good video.
Cough Incarnon Weapons*
Arcane nullify is a bless against eximus units ngl.
You can just use silence and they’ll never bother you with any of there abilities again at all. Don’t waste a arcane slot just a deal with one particular unit that appears every once in a while even so it’s so easy to get energy in warframe, that the magnetic pulse isn’t that big of an issue and is also very easily avoidable as it has a start up timer
The effect is also purposefully weaker because it spawns on you
You missed Molt reconstruct
It's in the same chapter as molt effiency
I missed it my bad
@@bnashtay2278 No worries :)
thx for video.could you share all arcanes in this format.
Many thanks
Arcane primary charger: C
Arcane victory: D
Longbow Sharpshot: S
Why did you said on the minute 7:40 sec when u were explaining arcane blade charger you said; you shouldn’t use PRIME PRESSURE POINT ? Why not please I’m knew help me with that inf.
has nobody noticed the lack of Virtuos Strike?
A video... with every arcane... Dude I like your videos and all but gotta ask... are you OK?
I didn't know what I was getting myself into :(
love this!
I aim to collect and max out every single arcane in the game regardless of how useless or niche they might be. Mods too.
good luck
The only use for virtuous surge I’ve seen is for profit taker
I do actually use a lvl1 arcane barrier with hildryn, pair it with aegis let's me AFK comfortably in steel path
But if you're gonna AFK, shouldn't you just play Octavia?
@@semtexagon I dont like that you have to manage your invisibility and mallet, and you do get killed sometimes from strays. I have a pillage octavia build anyway. Its more about build variety too
@@noevidenceforyourmom9088 I do have that build on Octavia :). and I do play a lot of non Meta builds - Why? becuase they are more fun - I was just arguing toward the viability of the build.
@@semtexagon best octavia build imo. I wasnt even trying to argue, I'd say its viable, the build im using can armor shield tank and lets me afk around steel path lvl 200, and like all armor health tank you can't go further than 1000 idk never tried
Same, but that doesn t make barrier good.
Inaros + grace is even batter at beeing afk but that doesn tmake inaros a good frame
I find arcane trickory goes off way more than 15% of the time....i use it with Baruuk's helmenth ability and its augment to just finisher kill everything with ultimatum and trickery.....im always doing finishers and have invisibility abd the armor buff up almost all the time.
29:59 infestation are, corpus, or still annoying as they have a lot more AOE’s than griener and the dreaded nufflier there’s a reason nobody does 4+ hour corpus survival or infestation survival because toxin damage is absolutely dreadful and so we’re nullifer add face value. The grenier only seem like the toughest enemy but mechanically, they are the easiest to deal with as there saving grace for being talentless, is their massive health pools
Yeah well, don't do 4000+
been using eruption on a khora build for sp, half the time i dont even notice its effects
Khora cc will probably not let them fall down in the 1st place.
@@satoutatsuhiro866 Probably, tho I can still cc an enemy while its on the floor
🔥The Age of Arcane Energize is OVER since we have yellow Archon Shards (2 of them are enough to handle energy management for every Non-Ability-Spam Frame)🔥
explain
@@semtexagon with enough yellow shard put for energy orb you can completly replace energize
arcane consequence is probably one of the besr arcanes on the list.
I think I use pistoleer with precision on Titania. If I remember right, I haven't played for over 1 year.
You seriously put arcane arachne on D and energize on S?
Arcane ultimatum at D is a crime when Arcane Tanker is at least at a B. Ultimatum is on for almost double arcane guardian for the same armor at max as Tanker, even if trickery is "better" by virtue of being invisible almost as often as guardian, you can apply the same logic to guardian and rank trickery that way. And at least Ultimatum doesnt have a CHANCE to activate, just equip a dagger or have some sort of ability that makes finishers easy, OR just use impact procs a lot and get a lot of mercy kills (im pretty sure they still count, they do for all the finisher decrees in duviri) and youve got 1200 armor for 45 seconds at max, on demand. Hell you could even just use parries to get your daily fix of armor. It should at least be as high as tanker if youre gonna give it props for profit taker.
Ultimatum is not bad if you do a finisher every 30s. But finishers are looked down upon for their low kill speed. Also no frame that can easily proc the arcane needs armor. Noone is wasting their melee slot and time every 45sec only to get 300 more armor than guardian can get you.
Tanker is much easier to proc and lasts longer!
And it still sucks because you need to go out of your way to activate it.
Guardian is just active when you need it.
Parazon finishers still count but enemies should die when shot xD. So you do not have the chance to parazon kill them.
In high level they can tank the damage but then armor won t help you anymore from getting killed.
@@satoutatsuhiro866 that I can't disagree with, no one survives long past stage 8 of the circuit, mostly steel path, without some sort of op cc gimmick or straight up damage negation. But I still think ultimatum has a place that's more worth while than Tanker regardless of how easy it is to proc because Tanker locks you into using your archgun for the duration unless you just wanna drop the armor early by switching back to regular weapons. I'm not even saying guardian is bad or not deserving of ITS place, I'm just saying Ultimatum doesn't deserve full on D tier with a voice over that makes it sound like he wants to put it in F. For instance I've been finding surprising fun use out of Frost and building super hard into armor, including parasitic armor, to make decently tanky Snow globes. Makes me think he's not entirely C or D tier. (But oh god he still needs a better 1 and maybe 2 and a modern update to his snow globe at least so that Gara doesn't just constantly show up and take his lunch money)
I am going to make an argument against myself here, because in the Circuit you can get that decree which gives you ability strength the more armor you have, with 3 points into this decree tanker becomes: on finisher gain 1200 armor and 500 ability strength.
@@semtexagon *points to every decree that gives armor*
Blessing and equilibrium Hella energy
Trickery and Ultimatum are both strong on Ash.
Aegis is solid on Hildryn.
The Mighty Glaive prime never falls off
Hmm... About that... We'll see in my next video.
0:05 yeah, I subbed bcs you sounded like a stand up guy.
Are you calling me a comedian?
@@semtexagon haaaaaa
did not see vrituos strike in the list. or maybe I'm dyslexic. thought that 80% crit damage is huge
I did miss it, but either way. The ethereal arcanes are just better.
“This arcane is pretty good in this certain environment, i give it A”
“Omg it’s good but it’s so annoying but it’s pretty good in this certain environment…mmmmm F”
I swear arcane avenger is 45% extra base crit right? Like if you have modded 20% crit but 5% base crit avenger would turn it into 50% base crit and 200% modded crit
That would be insane, imagine orange crit on Kuva Nukor
It's 45% on top of your flat. Example: 30% base crit chance weapon + 200% crit chance mod = 90% crit + 45% avenger crit = 135% crit chance. Avenger is always added last as a flat crit chance. It doesn't add to your base.
well its flat
Cold procs are a buff....they increase parkour airtime
Youve got some things right but also a lot of missunderstanding information
Enlighten me.
@@semtexagon ima need sometime writing comments on non pc is hard
@@semtexagon
well first all fire rate arcanes/attack speed arcane free up mod slots
second was going to be arachne but i see the pinned it also effects some abilitys like styanax 4
third blessing on most frames gives more hp then vitality
4th momentum is used on some eido sniper builds
5th steadfast tho not good with shield refreshing builds unless you have shield giving abilitys like pillage gyre killing everything
6th reconstruct ive found is actually good on garuda double tap 3 then 4 and you cna jsut repeat it saving up your helmith for something else that isnt healing even rank 0 works
7th overload has quite the meme thing with zepyhr tornados its quite funni
8th force actually is good a status built zaw easily kills a group with it and before garuda 4 and saryn 3 would trigger force then force would trigger them going in a loop but it was fixed because garuda would crash you but i still works well
9th triumph actually does have some usage
10th yeah epidemic is jsut weird not much testing done
11th for the second time cedo alt fire can
12th jamming weapons can be a life saver jsut look at shooting gallery
13th for plated rounds you can also use quellor since it cna jsut dump shit tons of ammo
14th longbow is eclipse deadhead merciless dexteriy is serration
15th flare is 480 actually
16th try enpowered with kompressa
@@noahedenborg4221 I try to point out some flaws.
"third blessing on most frames gives more hp then vitality"
You do not need any hp on your build. If you manage to die with 1000hp then 1000hp more won t change that. We are in a shield meta for a reason! (Also arcane slots are worth more and therefore all should give you more stats than a mod slot can)
"4th momentum is used on some eido sniper builds"
momentum gives reload speed. I thought its firerate. I am pretty sure you also thought about fire rate since reload would be useless in eidolon hunts.
5th he said exactly the same thing in his video.
"8th force actually is good"
There is no weapon that would run force over contagion so every zaw arcane has to suck sadly.
"9th triumph actually does have some usage"
No you can get full combo in seconds already. It also competes with contaigion.
"11th for the second time cedo alt fire can"
It can do what?
"12th jamming weapons can be a life saver just look at shooting gallery"
It wastes an arcane slot and ONLY HAS 15m range (shooting gallery has already 16 without any rangemods. There is so much better cc everywhere in the game. You need to mod a weapon for magnetic (one of the worst damage types) And then shoot at an enemy and proc magnetic. At this point you can just mod for radiation which cc them for longer.
If you chose a damage arcane enemies would just be dead.
"13th for plated rounds you can also use quellor since it cna jsut dump shit tons of ammo"
The damage buff is to small. It needs ages to get any damage increase at all. The buff runs out extremely fast as well.
Quellor with 2 firerate buffs would not be able to use the arcane. It takes about 20seconds to empty it and the arcane only lasts 10seconds. You also only have 4 mags worth of ammo so you can not even use the arcanes effect more than 3 times...... Especially insulting if you consider the 300mag quellor only gets like ~550% damage vs the 360 from other arcanes.
Now calculate in the 300 bullets that got no buff at all as well as the 150 bullets that can not get the buff because it ran out to fast!
I want an indepth explanation of the Eldion hunting. (SOLO) where can I get that?
Knight mare frame
@@semtexagon very true
What is your nami solo build?
Need to add arcane battery
Arcane consequence helps mesa and ivara while in prowl
well ivara i kinda get but like really mesa jsut deactivate 4 and move
I use hornet strike because I’m too dumb to understand the math
You sound Danish..? Or Scandinavian in general
Construct was made for garuda no more gloom needed
What did you need gloom for anyways?
@@semtexagon replenish her health when she sacfrices health for energy
For example now you could replace her alter with breach and eveytime you cast it you get all your health back
gloom saryn is crazy lmao