Isn't Revaroom ex basically straight up better than this Regieleki strategy? Path having rotated is massive for Revaroom ex, but also it's a 2 prizer that can be just as or more bulky than Regieleki VMax, and does 170 instead of 100 damage.
How is it as bulky as regieleki? The higher damage is nice and same thing with the prizes, but it also it is less versatile and also it needs more cards to set up Edit: it's still high HP but a little less. I think that the much higher resource commitment makes it worse but they each have positives and negatives
@@10types The attack makes Revaroom ex take 30 less damage, and you add on the -30 tool for stage 1's and -40 tool if you're behind, on top of the +100 HP Ace Spec. Having up to 4 tools is insane. So it's basically just as bulky as Regieleki. You can be getting -100 from attacks just like Regieleki, but Revaroom's a 2-prizer instead of 3-prizer that does 170 instead of 100 damage, which are 2 massive reasons why it's better.
i just pulled the hero's cape from an ETB so im definitely stealing this idea
Isn't Revaroom ex basically straight up better than this Regieleki strategy? Path having rotated is massive for Revaroom ex, but also it's a 2 prizer that can be just as or more bulky than Regieleki VMax, and does 170 instead of 100 damage.
How is it as bulky as regieleki? The higher damage is nice and same thing with the prizes, but it also it is less versatile and also it needs more cards to set up
Edit: it's still high HP but a little less. I think that the much higher resource commitment makes it worse but they each have positives and negatives
@@10types The attack makes Revaroom ex take 30 less damage, and you add on the -30 tool for stage 1's and -40 tool if you're behind, on top of the +100 HP Ace Spec. Having up to 4 tools is insane.
So it's basically just as bulky as Regieleki. You can be getting -100 from attacks just like Regieleki, but Revaroom's a 2-prizer instead of 3-prizer that does 170 instead of 100 damage, which are 2 massive reasons why it's better.
@@michaelc7418 getting the energy on seems really hard tho
No generator makes it a pain both decks do the same sorta thing in different ways this is more consistent
@@10types the new metang accelerates metal energy