Succeed at cost is a mechanic I have encountered in table top role playing games like Star Trek Adventures by Modiphius. I don't remember the exact quote the rule book uses, but they recommend that a failed skill check should not stop the narrative flow of the game. Success at cost still incentivizes the players to try to succeed at a skill check, but doesn't dead end the game if they fail a security check to open a locked door (for example).
That succeed/succeed at a cost system sounds kinda similar to Welcome to the Dungeon, though used in a dramatically different way. A lot of modern, narrative style TTRPG's do similar too I guess, the Blades in the Dark or The Spire. Funny you call it a tabletop version of Slay the Spire as the announced exactly that not too long ago. It'll be interesting to see if that ends up being as good.
Going on easter vacations, jut bought this one, you had the final push for my decision. But Scythe still remains my favourite game along with Robinson Crusoe.
I'm amazingly late to finding this, but I was happy to see it as I really enjoy One Deck Dungeon. It does have the downside of being able to master it. I would call it a "Legacy-like" game, as it isn't a campaign, but you definitely can complete characters and start to feel less inclined to finish. I will say, that is more likely in the app than the tabletop. Game time is drastically different between the two, and the tabletop does take more time to learn, but I do find the tabletop to be far more fun as a tactile experience when I can get it to the table.
I have played both the app and the physical version. I agree with your review of some clever ideas. I have never tried against the harder levels. The game is either very hard or I'm not terribly good at it. I bought it for my nephew one Christmas and he loved it - and he was really good at it. :)
The game is very hard without the campaign bonuses. That is, you can't really beat the harder levels without the extra skills from the campaign sheets - which is OK, they're part of the game after all.
@@sinjah1 I had physical a long time before digital app came out. I have a bit of nostalgia playing it physically. The app is great though. Honestly hard to say. 50/50 on if I prefer app or physical 🤔
You are so good identifying how games make you feel - I think this is the first step to identifying how games are fun for different people. Have you gotten this in front of Megan?
@@jameystegmaier oh I didnt know if you had gotten the physical copy yet, Miniature Market used to sell it...I just got a copy and am itching to try it out 😁.
As soon as you mention slay the spire similarity, i'm in on this one! Do you have any other tabletop recommendations with similarities to Slay the Spire please? Big Viticulture fan, very cool to see you discussing other games. Cheers!
Jamey, I'm a big fan of yours and this is a off topic question. I'm making a boardgame and have been dweeling to have it made and sell it myself or kickstarter it. I'm very nervous of not making anything from it because my wife and I are saving for a home and adopting children. I want to make sure my dreams don't inflict on hers also and other dreams we share. What do you advise for someone making a game for the first time? Thanks so much
Thanks Dan! It's a great question with a big answer, much bigger than I can cover in a comment. I have a series of articles about game design here that I'd recommend any game designer read and learn from. There's also links on the same place for an extensive list of Kickstarter lessons I've written: stonemaiergames.com/kickstarter/how-to-design-a-tabletop-game/
@@jameystegmaier Thank you for the comment. I read through the link, I'm wanting to publish my own boardgame. The only art I want is to have 8 character sheets 2.5x3.5 inches the rule book will be made to look like an old tome around 3 pages and the box cover 8x6 inches title. The rest of the box is pure black. So all in all 10 pieces of art because the pages will be the same on each page on the edges with purely font and icons that I already have for status effects. The art I want is fairly high quality. The game has complexity but doesn't need much else. 6 Dice, 12 tokens tokens (made from baedboard) and 8 character sheets and finally a game board (cardboard) and 8 minitures. The art I want to be higher end quality that compared to Scythe. As much as I love Scythe minitures. I'm looking for a much higher grade minitures because the mintiures I intend to make the main focus along with the art and game play. Do you know roughly the cost for the art and production of this? I love making boardgames at home from bunches of games I've collected. I feel like I have a skill in this. However I lack the knowledge when it comes to production and costs on all this. Thank you Jamey I appreciate your time and feedback.
@@WitchDoctor87 I'd recommend you request a quote from Panda Game Manufacturing to learn more about those costs. This video is about One Deck Dungeon, so if you have further questions, please read the related articles at the link and post questions in the comments of those articles: stonemaiergames.com/kickstarter/how-to-design-a-tabletop-game/
So you ever feel like you just hit a block when designing a game, and need a little inspiration, then suddenly a video comes out about a game that's very similar to what you were designing, and can't decide if this is exactly what I needed and gives me something to research and compare to... Or if someone already made my game and it's not as original of an idea as I thought and I should just work on something else... I don't know...
Definitely, I learn from opportune videos and podcasts about other games all the time! I can understand how it feels to learn that someone else has already made the game you wanted to design, but the upside is that you can buy that game, enjoy it, and focus your time on something that hasn't already been created! :)
You inspired me to play this with my daughter today. We had a blast!
That's awesome! I'm glad you two had fun with it. :)
Succeed at cost is a mechanic I have encountered in table top role playing games like Star Trek Adventures by Modiphius. I don't remember the exact quote the rule book uses, but they recommend that a failed skill check should not stop the narrative flow of the game. Success at cost still incentivizes the players to try to succeed at a skill check, but doesn't dead end the game if they fail a security check to open a locked door (for example).
Fantastic video 👏
That succeed/succeed at a cost system sounds kinda similar to Welcome to the Dungeon, though used in a dramatically different way. A lot of modern, narrative style TTRPG's do similar too I guess, the Blades in the Dark or The Spire.
Funny you call it a tabletop version of Slay the Spire as the announced exactly that not too long ago. It'll be interesting to see if that ends up being as good.
Going on easter vacations, jut bought this one, you had the final push for my decision. But Scythe still remains my favourite game along with Robinson Crusoe.
I'm amazingly late to finding this, but I was happy to see it as I really enjoy One Deck Dungeon. It does have the downside of being able to master it. I would call it a "Legacy-like" game, as it isn't a campaign, but you definitely can complete characters and start to feel less inclined to finish. I will say, that is more likely in the app than the tabletop. Game time is drastically different between the two, and the tabletop does take more time to learn, but I do find the tabletop to be far more fun as a tactile experience when I can get it to the table.
I have played both the app and the physical version. I agree with your review of some clever ideas. I have never tried against the harder levels. The game is either very hard or I'm not terribly good at it. I bought it for my nephew one Christmas and he loved it - and he was really good at it. :)
The game is very hard without the campaign bonuses. That is, you can't really beat the harder levels without the extra skills from the campaign sheets - which is OK, they're part of the game after all.
@@martinba9629 True - I need to try that campaign mode.
I love that all the heros are woman. I like this game alot, play physical and digital a lot.
Ive only played the digital on iPad. Do you prefer playing solo on digital or physical?
@@sinjah1 I had physical a long time before digital app came out. I have a bit of nostalgia playing it physically. The app is great though. Honestly hard to say. 50/50 on if I prefer app or physical 🤔
@@jamesbrazeal3847 Fair enough. Thanks for the reply. :-)
You are so good identifying how games make you feel - I think this is the first step to identifying how games are fun for different people. Have you gotten this in front of Megan?
I haven't! She hasn't played many digital games since early in the pandemic.
@@jameystegmaier oh I didnt know if you had gotten the physical copy yet, Miniature Market used to sell it...I just got a copy and am itching to try it out 😁.
As soon as you mention slay the spire similarity, i'm in on this one! Do you have any other tabletop recommendations with similarities to Slay the Spire please? Big Viticulture fan, very cool to see you discussing other games. Cheers!
Thanks! I do--in fact, I recently posted a video on this topic: th-cam.com/video/VwI1G-QTjLc/w-d-xo.htmlsi=KZIU4LcTCl-6NAKz
Ill have to check it out
Jamey, I'm a big fan of yours and this is a off topic question. I'm making a boardgame and have been dweeling to have it made and sell it myself or kickstarter it. I'm very nervous of not making anything from it because my wife and I are saving for a home and adopting children. I want to make sure my dreams don't inflict on hers also and other dreams we share. What do you advise for someone making a game for the first time? Thanks so much
Thanks Dan! It's a great question with a big answer, much bigger than I can cover in a comment. I have a series of articles about game design here that I'd recommend any game designer read and learn from. There's also links on the same place for an extensive list of Kickstarter lessons I've written: stonemaiergames.com/kickstarter/how-to-design-a-tabletop-game/
@@jameystegmaier Thank you for the comment. I read through the link, I'm wanting to publish my own boardgame. The only art I want is to have 8 character sheets 2.5x3.5 inches the rule book will be made to look like an old tome around 3 pages and the box cover 8x6 inches title. The rest of the box is pure black. So all in all 10 pieces of art because the pages will be the same on each page on the edges with purely font and icons that I already have for status effects. The art I want is fairly high quality. The game has complexity but doesn't need much else. 6 Dice, 12 tokens tokens (made from baedboard) and 8 character sheets and finally a game board (cardboard) and 8 minitures. The art I want to be higher end quality that compared to Scythe. As much as I love Scythe minitures. I'm looking for a much higher grade minitures because the mintiures I intend to make the main focus along with the art and game play. Do you know roughly the cost for the art and production of this? I love making boardgames at home from bunches of games I've collected. I feel like I have a skill in this. However I lack the knowledge when it comes to production and costs on all this.
Thank you Jamey I appreciate your time and feedback.
@@WitchDoctor87 I'd recommend you request a quote from Panda Game Manufacturing to learn more about those costs. This video is about One Deck Dungeon, so if you have further questions, please read the related articles at the link and post questions in the comments of those articles: stonemaiergames.com/kickstarter/how-to-design-a-tabletop-game/
So you ever feel like you just hit a block when designing a game, and need a little inspiration, then suddenly a video comes out about a game that's very similar to what you were designing, and can't decide if this is exactly what I needed and gives me something to research and compare to... Or if someone already made my game and it's not as original of an idea as I thought and I should just work on something else... I don't know...
Definitely, I learn from opportune videos and podcasts about other games all the time! I can understand how it feels to learn that someone else has already made the game you wanted to design, but the upside is that you can buy that game, enjoy it, and focus your time on something that hasn't already been created! :)