1. Sundowner actually feels much more balanced in that there's merit in destroying his shields or not. You leave them alone and focus on Sundowner and you get a longer, but more manageable boss fight, whereas if you destroy them he both takes and deals *way* more damage, msking for a shorter but more hectic fight. 2. Sam is just straight up harder, but in a good way. He feels *much* more opressive and you have to dodge and block like crazy just to get a small opening. Which makes complete sense since Sam is the definition of a glass cannon.
Still suprised how agile sundowner is For ya know.... Posing himself to be human tank I'd say he is 2nd fastest after sam Raiden say's that gimmicky shit like scissor blade doesn't have place in real battle But let's be honest on battle field as a solider you don't expect the guy with fuckin reactive tank armour straped to his back to move like honeybadger on a mission
Sundowner moves like a cripple in the original boss fight. Same goes to main game Armstrong which doesn't make sense considering they are pretty fast in the cutscenes.
1:37 Minor detail, but changing the voice lines in the transition actually makes it so much better to watch. His weird little silence and his grunting as he does a little shake was always just a tad awkward to watch.
Sundowner's battle was perfectly lore BALANCED! I like the red aura effect on the second phase, it's similar to the Ripper mode and if I remember correctly when Raiden goes into Ripper mode there's the laugh vocal, it would be cool to add this also for Sundowner. More like: "I'm fking INVINCIBLE! Hehehe!" And I noted that you probably reduced the voicelines frequencies on the second phase, that's a great touch because it means for me that he's more serious and going for the kill than rather having fun as the first phase. Sam's battle was perfectly done I gotta say! Regardless it's always a pleasure seeing those works! Keep going!
Improved Sundowner is pretty much what I expected from the boss when I was about to fight him for the first time. Also improved Sam is genuenly cool af.
Is no one going to talk about how hard 12:24 goes? Raiden keeps up the aggression until he palm strikes Sam away, and rather than pursue, we get to watch Sam catch himself, leap back into the fight right as a voiceline comes in. Perfection.
One thing ive always wished is to see a reload animation for Sam's scabard If they had just made the animation possible, you could do some silly shit like launch an empty cartridge at Raiden
i agree, theres a mag but we never see it get used at all its just a decorative piece even if its only cosmetic and isnt an actual collectable resource or whatever, itd be cool to reload the scabbard
I see it as an alternative to charging his power attack. Instead of waiting for a second, Sam have to reload his scabbard. I dunno, maybe it reloads for some time by itself or maybe Sam have to use his nonpowered version of attack. But this would make more justice for his fighting style lorewise
can you imagine how fast they are all fighting right now, like in ripper mode when raiden was cutting metal gear excelsus, he was moving around that giant sword arm with a disgusting amount of pressure, a normal person would probably have their ear drums ruptured. wtf how did vamp ever fight this
To me, Sundowner should at the bare minimum be on par with Armstrong. I mean, come on, this guy is fucking massive. His shield arms give Raiden a struggle, and Raiden can juggle stadium sized robots for fun. Given how big Sundowner is, I feel pretty cozy in saying he can use aircraft carriers and skyscrapers as giant clubs. That being said, his sheer damage is absolutely insane. Unless you have 190 or 200 while fighting this guy, one hit on the higher difficulties is enough to either cut you in half or use up nanopaste. Now considering he's literally bigger than Armstrong, him being faster and stronger sounds reasonable. I'm not trying to glaze the guy, but considering he is literally blurred while dashing around, something Monsoon couldn't manage, Sundowner is sub-relativistic quite nicely. In my eyes he should dash more often, but maybe attack a little slower, after all his attacks are just unparalleled in sheer damage. Other than that he's great.
Sundwoner with the Red Sun background, along with that aura of fury in his second phase, while Sam definitely perfected the art of the Judgment cut and moreover created two Doppelganger... this is definitely the golden era of MGR mods Is there anything this boy doesn't do well?
This is the thing, I thought the Sundowner’s phrase “I’m fucking invincible” is not entirely suitable for the moment of transition between phases, because behind this his feature is somewhat lost - coldness and cruelty, and the apotheosis of this should be the phrase “I will split you in two” after which he can say “stop playing” and approaches the battle much more seriously and prudently. And this phrase, as can already be understood from my reasoning, is much more suitable for his first, more “playful” phase, which is partly why he utters it only during it. So I would be very happy if you did it the way it was, I think it would be better. But other than that you did a great job and the sunset moment is absolutely gorgeous
"Damn, this modded Sundowner fight looks like it was the original idea, but they made it easier in the base game. Maybe I should download this, it looks fun as he-" *187.5 DAMAGE IN ONE SHOT* "...mommy i dont want to be on namek anymore"
Judging by the new skin on Jack, this is no longer a battle of an honest citizen against a PMCS Meat Grinder under the control of a virtual copy of Zhenya Prigozhin, but just a drunken brawl between a father and his son, but what an epic one! And Sam is now not just Jetstream, but Hypersonic…
Now all i want are phases where sam ignites his blade on fire like in the first encounter on the train cutscenes, also personally prefer the 3 chain charge instead of the body double charges but if both can’t be implemented at the same time thats fine
Imagine if during the final phase of Armstrong's fight with Sam's sword, Raiden was in permanent Ripper Mode? Also do the upgrades for Sam's sword you acquire for later playthroughs count towards the last stage of the Armstrong fight?
Sam barely had any cyborg enhancements, tanks 1000 hits like a champ and Raiden casually lost half of his health bar after a fall to the ground during Sam's unarmed phase lmao
You could make Sam take only a few hits then die but how do you make this engaging for the player? Lore accuracy would be a scripted button pressing sequence as a boss fight and we all know that doesn't fit in a game like MGR.
Interesting. I noticed he can only get stunned by a perfect parry in phase 2. That, and he's super fucking tanky. I know that in the guidebook he was originally meant to have 10,000 health, and Monsoon has 1,900. Kudos to you for cutting through all that this fast.
Интересно, а можно ли сделать сражение между двумя ИИ? То есть, чтобы не игрок управлял, а два компьютерных бота сражались между собой? И первому ИИ поставить "старого" Сэма, который не был улучшен. Второму ИИ дать "нового" Сэма. И посмотреть на их бой со стороны.
defo makes the fights less cinematic cause the boss now spam more but honestly worth it if you want an actual challenge even with infinity wig and ripper mode
You know what i would like to see, a sundowner fight like the one you showed here, but sundowner still wears his coat, i think it would look more imposing and epic, like a samurai. (Also to go more with the aesthetic, you could try replacing sundowners machetes with katanas)
I like that transition with the skybox after sundowner goes to his second phase and sam feels more dangerous than the raiden boss now
Not really, at least air combo isn't possible with Raiden boss
@@Ravil322 fully possible, you can do it multiple times
@@ЕгорСас-ф7х really? Most of time he just attack back
@@Ravil322 use ripper mode when you are trying to break his block
Raiden boss? You can fight Raiden in the game?
1. Sundowner actually feels much more balanced in that there's merit in destroying his shields or not.
You leave them alone and focus on Sundowner and you get a longer, but more manageable boss fight, whereas if you destroy them he both takes and deals *way* more damage, msking for a shorter but more hectic fight.
2. Sam is just straight up harder, but in a good way. He feels *much* more opressive and you have to dodge and block like crazy just to get a small opening. Which makes complete sense since Sam is the definition of a glass cannon.
he's too easy. healthpool too small.
Hes literally a glass cannon once again@KeyboardTarantula
@@itzprobablyrushinnit2913 dude all his attacks are easily avoidable. I dare say Ray was harder.
@@KeyboardTarantula Not what im talking about LOL do you know what a glass cannon is?
@@itzprobablyrushinnit2913 hits hard dies fast. he ain't hit that hard.
The sun rising in the second phase of Sundowner? PERFECT.
sunriser
3:55 how generous of Sundowner to throw his minion over to Raiden for him to slice him up and replenish his electrolytes
11:27 "Get ready."
*accidentally whiffs attack*
*looks left*
*looks right*
*proceeds to continue beating the life out of Raiden*
Sam looked both ways before crossing the street
Always look both ways before walking over a road.
7:24 Sam really pulled out judgement blockade
7:25 Vergil: I have a one doppelganger.
Sam: Hold my beer
7:27
Sam did an entire Silver Chariot in early part 3 move
And he only had cybernetic augmentations on his arm.. How crazy!
@@ioanluke3220 also an *outdated* exoskeleton that lets him not die in a singe hit and boost his physical capabilities by a bit
@@Poja_0811 and an oxygen mask so his body can keep up with his crazy shit
Raiden rocking the trench coat and white hair; he’ll always be an honorary DMC Devil Hunter
His coat should've been blue... Oh wait
The Red Sun coming up in early morning is a great touch.
Still suprised how agile sundowner is
For ya know....
Posing himself to be human tank
I'd say he is 2nd fastest after sam
Raiden say's that gimmicky shit like scissor blade doesn't have place in real battle
But let's be honest on battle field as a solider you don't expect the guy with fuckin reactive tank armour straped to his back to move like honeybadger on a mission
It's also accurate to the prologue cutscenes, Sundowner really blitzed those cyborg bodyguards.
Gimmicky though it may be, it's also the "I'm not going to do this phase of a boss today" weapon.
well they are cyborgs who can throw around metal gears like it's a beach volley ball game
Sundowner moves like a cripple in the original boss fight. Same goes to main game Armstrong which doesn't make sense considering they are pretty fast in the cutscenes.
@@sp00ky-tv Especially when we can see Armstrong match Raiden's speed aswell with the cutscenes
9:02 Damn Sam's sword is to strong that the rock breaks
Kinda makes it terrifying in power…
lmfao he even double checked like "wtf happened"
1:37 Minor detail, but changing the voice lines in the transition actually makes it so much better to watch. His weird little silence and his grunting as he does a little shake was always just a tad awkward to watch.
Sundowner's battle was perfectly lore BALANCED!
I like the red aura effect on the second phase, it's similar to the Ripper mode and if I remember correctly when Raiden goes into Ripper mode there's the laugh vocal, it would be cool to add this also for Sundowner.
More like: "I'm fking INVINCIBLE! Hehehe!"
And I noted that you probably reduced the voicelines frequencies on the second phase, that's a great touch because it means for me that he's more serious and going for the kill than rather having fun as the first phase.
Sam's battle was perfectly done I gotta say!
Regardless it's always a pleasure seeing those works! Keep going!
That was actually Sundowner going into Devil Trigger (From Devil May Cry)
3:48 this syncs very well with the music
If only Raiden had actually ripped the guy’s spine from his back
Idea for Sam's second-phase grab: Perhaps there could be a yellow-glow undodgeable variation of it, like in the previous Improv Sam iteration?
Adding more moves requires coding which I don't know. There's style switcher but the boss feature is broken.
I LOVE THE RED SUN SO MUCH
it's just a perfect backdrop and shows the passage of time in their fight and the red aura Sundowner gets is just perfect
Holy fuck, that beat drop timing with Sam's charged attack at 7:50 absolutely euphoric.
That gave me chills holy fuck
god i love how fucking badass and cool this game is
Improved Sundowner is pretty much what I expected from the boss when I was about to fight him for the first time.
Also improved Sam is genuenly cool af.
Is no one going to talk about how hard 12:24 goes?
Raiden keeps up the aggression until he palm strikes Sam away, and rather than pursue, we get to watch Sam catch himself, leap back into the fight right as a voiceline comes in. Perfection.
One thing ive always wished is to see a reload animation for Sam's scabard
If they had just made the animation possible, you could do some silly shit like launch an empty cartridge at Raiden
i agree, theres a mag but we never see it get used at all its just a decorative piece
even if its only cosmetic and isnt an actual collectable resource or whatever, itd be cool to reload the scabbard
I see it as an alternative to charging his power attack. Instead of waiting for a second, Sam have to reload his scabbard. I dunno, maybe it reloads for some time by itself or maybe Sam have to use his nonpowered version of attack. But this would make more justice for his fighting style lorewise
These videos are always mesmerising. Watching you fight such difficult bosses like an absolute master is beautiful.
1:45 Yup! He's FUCKIN' INVINCIBLE!
*Raiden:* Why does The Sun suddenly appeared?
*Shouting from the distance:* I'M F***ING INVINCIBLE!
*Riden:* Oh you're gotta be kidding m-
Sam got a little motivated
9:03 why nobody talks about this clean sync?
can you imagine how fast they are all fighting right now, like in ripper mode when raiden was cutting metal gear excelsus, he was moving around that giant sword arm with a disgusting amount of pressure, a normal person would probably have their ear drums ruptured. wtf how did vamp ever fight this
I doubt that really that loud. Raiden don't cut steel with sheer force, high frequency sword did by weakening bonds in armor
@@Ravil322 go back to school if you think breaking the sound barrier with that much weight won't shred ya
These versions feels a lot more balanced and fun than the previous ones tbh
7:48 its perfect with the sync 😅🤣👌
THIS JUST CAME OUT ON MY BIRTHDAY!!! THANK YOU FOR MAKING SUNDOWNER EVEN BETTER!!!
Finally, sam is motivated now
I love the little detail of the red sun during sundowner phase 2
"like I said, kids are cruel jack" I like this mod
Your work is always amazing
this will truly be mgr in 2024
Only thing that could make the sundowner fight better would be to replace all his voicelines with the invincible one
To me, Sundowner should at the bare minimum be on par with Armstrong. I mean, come on, this guy is fucking massive. His shield arms give Raiden a struggle, and Raiden can juggle stadium sized robots for fun. Given how big Sundowner is, I feel pretty cozy in saying he can use aircraft carriers and skyscrapers as giant clubs. That being said, his sheer damage is absolutely insane. Unless you have 190 or 200 while fighting this guy, one hit on the higher difficulties is enough to either cut you in half or use up nanopaste.
Now considering he's literally bigger than Armstrong, him being faster and stronger sounds reasonable. I'm not trying to glaze the guy, but considering he is literally blurred while dashing around, something Monsoon couldn't manage, Sundowner is sub-relativistic quite nicely. In my eyes he should dash more often, but maybe attack a little slower, after all his attacks are just unparalleled in sheer damage. Other than that he's great.
I’d love to see a Sam bossfight where he uses some of the moves from the DLC version, like all the variations of the charged-attacks or aerials
I love the transition of Sundowner toying with you on the first phase and going full sicko mode on the 2nd phase
Sundowner battle is masterpiece
Fuck me. The improved sundowner would go from 100% better to 1000000% better if the sun was actually red
1:34 this shit went unbelievably hard
what would be better tho is the sun-D's rage scream when his mask closes fully, that would make him even more seriously pissed
Допельгангер Вергилия невно курит в сторонке наблюдая за двумя двойниками Сэма
Sundwoner with the Red Sun background, along with that aura of fury in his second phase, while Sam definitely perfected the art of the Judgment cut and moreover created two Doppelganger... this is definitely the golden era of MGR mods
Is there anything this boy doesn't do well?
I love how Sundowner uses his own parry more frequently now.
This is the thing, I thought the Sundowner’s phrase “I’m fucking invincible” is not entirely suitable for the moment of transition between phases, because behind this his feature is somewhat lost - coldness and cruelty, and the apotheosis of this should be the phrase “I will split you in two” after which he can say “stop playing” and approaches the battle much more seriously and prudently. And this phrase, as can already be understood from my reasoning, is much more suitable for his first, more “playful” phase, which is partly why he utters it only during it. So I would be very happy if you did it the way it was, I think it would be better. But other than that you did a great job and the sunset moment is absolutely gorgeous
The goat posts again?!
This is the greatest day…
OF MY LIFE!
We can never forget how Samuel is actually Vergil in disguise: 7:23
Sundowner's aura became red ? Talking about savagery
The king returns!
Waiting for Improved Sundown and Sam in the same boss battle like the one a year ago. Good luck with that hell match!
7:50 why is it so perfectly timed
"Damn, this modded Sundowner fight looks like it was the original idea, but they made it easier in the base game. Maybe I should download this, it looks fun as he-"
*187.5 DAMAGE IN ONE SHOT*
"...mommy i dont want to be on namek anymore"
Sam's glowing balls - the most funniest move i've ever seen when fighting him.
*(LET'S DANCE WITH SISTER DESTINY/I'M TRULY FUCKING INVINCIBLE/UNSTOPPABLE/UNDEFEATABLE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!)*
Sunset mod with taunted/ angry red aura Sundowner in phase 2? It's perfect.
I will definitely try this mod on my next walkthrough! It's been so long since I last played this game!
bro gave Sam 2 doppelgangers
Judging by the new skin on Jack, this is no longer a battle of an honest citizen against a PMCS Meat Grinder under the control of a virtual copy of Zhenya Prigozhin, but just a drunken brawl between a father and his son, but what an epic one!
And Sam is now not just Jetstream, but Hypersonic…
Now all i want are phases where sam ignites his blade on fire like in the first encounter on the train cutscenes, also personally prefer the 3 chain charge instead of the body double charges but if both can’t be implemented at the same time thats fine
What the Sam and sundowner fight should have been
1:47 HOLD UP THATS THE DMC5 ENEMY DT SOUND EFFECT
Imagine if during the final phase of Armstrong's fight with Sam's sword, Raiden was in permanent Ripper Mode?
Also do the upgrades for Sam's sword you acquire for later playthroughs count towards the last stage of the Armstrong fight?
Brazilian vergil doesn’t exist, he can’t hurt you!
Brazilian vergil: 7:24
0:18 hes fuckin’ invincible!
I f#cked up when I installed this mod, went to pass sundowner, and he was already flying at me with shields
MGS4 coat style WITH ARMS!!
You're spoiling us now
7:23 I think Sam played DMC5 too much
Did anyone realize one of his moves related to Vergil in DMC 1
Now he is FUCKING INVINCIBLE 😂
Sundowner is FUCKIN INVINCIBLE
(For real this time)
YES YES YES I was waiting for this for a long time😁
Sam barely had any cyborg enhancements, tanks 1000 hits like a champ and Raiden casually lost half of his health bar after a fall to the ground during Sam's unarmed phase lmao
Modded fight doesn't count as lore accurate
Mods doesn't count as lore accurate
Sam is Brazilian, this is the reason
@@broyOfThisGymcorrection he’s the weakest Brazilian male
You could make Sam take only a few hits then die but how do you make this engaging for the player? Lore accuracy would be a scripted button pressing sequence as a boss fight and we all know that doesn't fit in a game like MGR.
Jetstream sam took Vergil's book on his cutting skills
the Coat Mod is really making him look Drippy
7:24 Keep in mind the only cybernetic part of him is his arm
Sunsdowner is now truly f*cking invencible
now sam and sundowner looks like a real bosses
Ok...trench coat raiden shouldn't look that badass yet it does
Now sunny is really the strongest of desperado
Interesting. I noticed he can only get stunned by a perfect parry in phase 2. That, and he's super fucking tanky. I know that in the guidebook he was originally meant to have 10,000 health, and Monsoon has 1,900. Kudos to you for cutting through all that this fast.
I am incredibly happy that you removed that annoying helicopter. Like seriously all that things was good for was ruining a no damage run on Sundowner.
7:25
STAND USER: *SAMUEL RODRIGUEZ*
STAND NAME: *[JETSTREAM SLASH]*
Sundowner got that nanomachines...
I wonder what Angry Joe would think of this mod.
Интересно, а можно ли сделать сражение между двумя ИИ?
То есть, чтобы не игрок управлял, а два компьютерных бота сражались между собой?
И первому ИИ поставить "старого" Сэма, который не был улучшен. Второму ИИ дать "нового" Сэма.
И посмотреть на их бой со стороны.
Sundowner is more tankier, more agile, and more powerful in this mod.
this sam is actually so accurate
Finally, cannon sam
defo makes the fights less cinematic cause the boss now spam more but honestly worth it if you want an actual challenge even with infinity wig and ripper mode
Makes you feel like a badass tho
9:04 alright that was epicc
You know what i would like to see, a sundowner fight like the one you showed here, but sundowner still wears his coat, i think it would look more imposing and epic, like a samurai. (Also to go more with the aesthetic, you could try replacing sundowners machetes with katanas)
Sam with doppelganger
We are still waiting
Jetstream Sam activates his stando
I dont like how sam is improved cus i want him to not create shinanigans that would look like cybernetic enhancement
i always wanted to fight them with more difficulties because i always kill them too fast and they deserve more strength than the original.
raiden took sundowner's coat
This is hype!
Great costume