Dark Souls 2: Unused Player Attack Animations

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  • เผยแพร่เมื่อ 17 พ.ย. 2024
  • These are from the network test. Some of these animations were present in early versions of the release build. Most of these are likely just test animations and were never intended to be used in the final game.

ความคิดเห็น • 244

  • @satvikverma681
    @satvikverma681 3 ปีที่แล้ว +448

    0:25 "You're pretty good"

    • @airbornezombie7655
      @airbornezombie7655 3 ปีที่แล้ว +19

      "You're breathtaking"

    • @VLeuzinger
      @VLeuzinger 3 ปีที่แล้ว +12

      *Faints and falls on his back*

    • @Zajekurwabiscie
      @Zajekurwabiscie 3 ปีที่แล้ว +9

      Snake SNAAAKKEE

    • @lonewolf4689
      @lonewolf4689 3 ปีที่แล้ว +3

      AH LIQUIIIIIID

    • @bzeffer
      @bzeffer 3 ปีที่แล้ว +3

      I'm pretty sure that this was gonna be an emote and I'm upset that it isn't

  • @Robthetank001
    @Robthetank001 3 ปีที่แล้ว +303

    0:12 How to break every bone in your hand

    • @justanotherfool8896
      @justanotherfool8896 3 ปีที่แล้ว +22

      Nah, force is directed fully to knuckles, which would be painfull, but not enough to break it. On the other hand this 1:32 ...
      * sound of wrists being broken *

    • @Kropolis
      @Kropolis 3 ปีที่แล้ว +4

      @@justanotherfool8896 haha, "other hand"

    • @presidentdeadpool3198
      @presidentdeadpool3198 3 ปีที่แล้ว

      @@justanotherfool8896
      Hate to be that guy that goes "AcTuAlLy!?!?" But in terms of knuckles, you are half-right; as you actually punch with two knuckles (your index and middle knuckles).
      And I don't know how you would break your wrist thrusting your sword (unless you were trying to thrusting it into someone with plate armor, or a solid wall even).

    • @justanotherfool8896
      @justanotherfool8896 3 ปีที่แล้ว

      @@presidentdeadpool3198 have you ever had a floret or even any thrusting sword in your hands? Theese swords have extremely heavy and dense handles, in order to make the little spins with the blade easier. The thing is, florets with french grip used in real life fencership are nothing compared to those used in medival times. Rotating it for 90° would pretty much snap your hand if it was possible for human body, good thing it is not unless you have hipermobility.

    • @alexanderjames3538
      @alexanderjames3538 2 ปีที่แล้ว

      @@justanotherfool8896 yeah, I was told to use a pistol grip with thrusting swords to reduce wrist strain. Seems like most video games use a hammer grip, and most of those kinds of hilts can only stab safely from a downward angle like the gladius was used to do alongside a shield

  • @nibel-k1433
    @nibel-k1433 3 ปีที่แล้ว +66

    This makes you understand how realistic they wanted to make DS2 feel.

  • @-Knave
    @-Knave 3 ปีที่แล้ว +197

    These feel more like animations I'd see on special NPCs like Grave Warden Agdayne.

    • @Jormyyy
      @Jormyyy 3 ปีที่แล้ว +6

      IIRC almost every non invader NPC has a special body and attacks

  • @valentinvas6454
    @valentinvas6454 3 ปีที่แล้ว +226

    I feel some of these movements could be the attacks of above human sized bosses.

  • @barrelwimp2698
    @barrelwimp2698 3 ปีที่แล้ว +446

    I’m surprised at how realistic a lot of those look I wonder why they got cut

    • @outriderjuno9371
      @outriderjuno9371 3 ปีที่แล้ว +120

      maybe they're MOCAP animations, without any adjustments? idk.

    • @raphicoco
      @raphicoco 3 ปีที่แล้ว +128

      Because the moment you think about gameplay and ‘’game feels’’. Those would be 100% unpleasant and 80% useless to use. And yes, that also includes the black knight heavy movesett as they also were in DS1.

    • @Jonathan75531
      @Jonathan75531 3 ปีที่แล้ว +28

      I think at least a few of them are used by npcs. I think I saw some heide knight and hollow infantry animations at least.

    • @ThalisBrow
      @ThalisBrow 3 ปีที่แล้ว +11

      You already answered your question

    • @dancingvalkyrie
      @dancingvalkyrie 3 ปีที่แล้ว +14

      Dark Souls 2 was poorly directed

  • @nicolasriveros943
    @nicolasriveros943 3 ปีที่แล้ว +130

    0:47 that one cracks me up for some reason

  • @Mr_Murakumo
    @Mr_Murakumo 3 ปีที่แล้ว +153

    Here's timestamps for the attack animations
    0:00 Unarmed
    0:27 Katanas
    0:41 Great Hammers
    1:02 Greatswords
    1:21 Hammers
    1:32 Thrusting Swords
    1:41 Straight Swords
    2:12 Whips
    2:30 Greataxes
    2:41 Ultra Greatswords
    3:07 Twinblades
    3:22 Spears
    3:30 Halberds
    4:05 Scythes
    4:13 Curved Swords (with Powerstance)
    4:33 Daggers

  • @jackthestripper9039
    @jackthestripper9039 3 ปีที่แล้ว +67

    seeing that the black knight weapons were supposed to have their special heavy attacks makes me so profoundly, unbelievably sad for some reason

    • @GrannySoupLadle
      @GrannySoupLadle 3 ปีที่แล้ว +3

      BKGA was unique in that it was way slower and way worse than other greataxes.... 🤗

    • @jackthestripper9039
      @jackthestripper9039 3 ปีที่แล้ว +3

      @@GrannySoupLadle makes me wanna rethink my bkga build ngl

  • @slipinoy
    @slipinoy 3 ปีที่แล้ว +15

    0:25 he did the Ocelot thing

  • @Ashlevon
    @Ashlevon 3 ปีที่แล้ว +47

    Something tells me that Dark Souls 2 was gearing towards shaking up the Souls formula, but then the director got replaced, and the new one had to make a shippable game with what little the team had built thus far, a game more in line with the previous two.

    • @raven75257
      @raven75257 ปีที่แล้ว +3

      There were a lot of signs pointing to the fact that DS2 was originally intended to be as big as Elden Ring was in scope

  • @nightmaregats
    @nightmaregats 3 ปีที่แล้ว +64

    THEY HAD ADDED KICKING ANIMATION BUT INSTEAD GAVE US A SHOULDER ARM THING!!

    • @tezwoacz
      @tezwoacz 3 ปีที่แล้ว +14

      they didnt want guard break to be fast like in DS1, so they slowed it down, but then kicking animation didnt look good when slowed down so they went with something else.

  • @Chyguy
    @Chyguy 3 ปีที่แล้ว +60

    Damn sucks to know they had planned a cooler moveset for one handed dual blades. Also those mace animations are straight up G o l d

  • @danolix
    @danolix 3 ปีที่แล้ว +49

    2:45 yooo it's the one-handed r2 on the zweihander from ds3

    • @captainwafflezs4799
      @captainwafflezs4799 3 ปีที่แล้ว +13

      Black Knight Sword

    • @alfonsovallejo2665
      @alfonsovallejo2665 3 ปีที่แล้ว +10

      It actually is the animation that the black knights with greatsword do.

  • @kevo300
    @kevo300 3 ปีที่แล้ว +10

    2:24 when she says her parents are out of town

  • @isrmicha
    @isrmicha 3 ปีที่แล้ว +9

    4:05 got me

  • @vitorardohain
    @vitorardohain 3 ปีที่แล้ว +51

    Some of these had potencial..

  • @giuliodurante2572
    @giuliodurante2572 3 ปีที่แล้ว +15

    Except those that make him look like a power ranger, some of those animations look really good, I would have enjoyed to see the unarmed combat ones

  • @SporkGoblin
    @SporkGoblin 3 ปีที่แล้ว +22

    The first couple two-handed halberd swings are so clean

  • @emian375
    @emian375 3 ปีที่แล้ว +11

    0:06 Brofist

  • @mina7572
    @mina7572 3 ปีที่แล้ว +30

    I love the ground attacks. The only reason I could think of these not being used is the slow cooldowns.

  • @nothingbettertodo4729
    @nothingbettertodo4729 3 ปีที่แล้ว +16

    Dark souls 2 was a bona fide fighting game! A lot of these are early baked mocaps so it's incredible you even got your hands in these, as well as the scrapped ideas that were recycled into dark souls 3, very nice.

    • @incitatuspersonified6586
      @incitatuspersonified6586 3 ปีที่แล้ว

      Halberd backstep into running attack looks just like what they used for dark souls 3, I can't remember what dark souls 1 had for that animation though

  • @RichardChiang120
    @RichardChiang120 3 ปีที่แล้ว +13

    These moves need to be in Dark Souls II 2!

  • @fairandbalanzed3702
    @fairandbalanzed3702 3 ปีที่แล้ว +20

    The unarmed backstep attack looks like he's hitting the whip and nae nae

  • @Anchor-Supreme
    @Anchor-Supreme 3 ปีที่แล้ว +12

    That two handed mace combo is dope. I’d love to see a modder throws these into a mod for new weapons.

  • @GGLord69701
    @GGLord69701 3 ปีที่แล้ว +8

    some of it much better than original like 1:22

  • @GrannySoupLadle
    @GrannySoupLadle 3 ปีที่แล้ว +17

    3:44 that animation is used on ladle and yhorges spear 1 handed running r1.

    • @nahrikkon
      @nahrikkon 3 ปีที่แล้ว +1

      A lot of these are actually in the game and used already

  • @umukzusgelos4834
    @umukzusgelos4834 3 ปีที่แล้ว +15

    Looks like they had plans for more detailed fist combat, that´s a shame they cut it, fist weapons always felt so underexplored in the series...
    the running jump attacks look a bit goofy but the straightsword attacks look really realistic
    also I like the stab downs on the ground

  • @Pan_Z
    @Pan_Z 3 ปีที่แล้ว +6

    These look like mocap animations. Likely used as placeholders for testing.

  • @_doop8257
    @_doop8257 3 ปีที่แล้ว +6

    2:24 w h a t

  • @PrimevalDemon
    @PrimevalDemon 3 ปีที่แล้ว +28

    I always feel alot of the early or unused animations are very telling about the development of the game (especially the early idea/development) very elaborate and intricate to a fault almost. Definitely always interesting and appreciate the detail but seems unnecessary and flamboyant in a way.

  • @Knight_Of_Eleum_Loyce
    @Knight_Of_Eleum_Loyce 3 ปีที่แล้ว +42

    Notice that downward stab with a straight sword at 2:05. That looks like the one you see in the Dark Souls 2 trailer where he's fighting off that group of Manikins (the white mask guys with manikin knives and manikin sabres, rip original manikin mask). I wish that stayed in the game.
    Edit: maybe i'm thinking of this trailer: th-cam.com/video/U6uyuIQYlfY/w-d-xo.html

    • @matheuscunha7780
      @matheuscunha7780 3 ปีที่แล้ว +5

      btw that place in the trailer is the melted gates, a deleted area.

    • @Knight_Of_Eleum_Loyce
      @Knight_Of_Eleum_Loyce 3 ปีที่แล้ว +4

      @@matheuscunha7780 Yeah, I bet there were a lot of deleted areas. It makes me really freaking sad. I still love Dark Souls 2, but imagine if it came out like how the trailers looked. Dark Souls 3 would struggle to top that imo.

    • @matheuscunha7780
      @matheuscunha7780 3 ปีที่แล้ว +10

      @@Knight_Of_Eleum_Loyce Dark Souls 2 had alot of potential unused, but its the best Dark Souls for me, I really like the mystic ambience this game has and I agree, It is really sad to think how much content was cut or changed to a "worse" version of the original Idea. This game feels weirdly good even being extremely and sadly different to the "original" content that we waited for, but we still love It.

    • @matheuscunha7780
      @matheuscunha7780 3 ปีที่แล้ว +2

      @@Knight_Of_Eleum_Loyce Maybe in a close future they will do a rework for ds2, lets hope for this, It will look amazing.

    • @slameno-JR
      @slameno-JR ปีที่แล้ว +1

      @@matheuscunha7780 just imagine tho
      Darksouls 2: rekindled
      The true remake we need with cut content restored

  • @eldrich3049
    @eldrich3049 3 ปีที่แล้ว +17

    3:02 Black knight sword two handed from the other games, looks like.

    • @Gorecatto
      @Gorecatto 3 ปีที่แล้ว

      Yes it is

  • @albertosara416
    @albertosara416 3 ปีที่แล้ว +4

    aside from a few silly jumping ones they look amazing, it would have been nice to have some of these to add more variety to the movesets within classes

  • @Shorkrah
    @Shorkrah 3 ปีที่แล้ว +2

    That mace moveset so hot...

  • @james_42
    @james_42 3 ปีที่แล้ว +4

    These look like animations that'd be in Lords of the Fallen

  • @Hardrada_129
    @Hardrada_129 3 ปีที่แล้ว +2

    Of all the things not to use...
    These are really clean animations, especially the two handed mace attacks. And it would seem players were originally supposed to have disabling moves that could knock someone over, given that most of the weapons have downward attacks like you'd throw at someone laying down.
    We really need a "Release the Cut" petition to have Dark Souls 2 remade in its original concept, all evidence suggests this game was going to be much, much better than its final form, the development team just weren't given the time needed to make the game they wanted.

  • @Daxxelxz
    @Daxxelxz 4 หลายเดือนก่อน

    4:41 That one exists, a thief's dagger and a bandit's dagger.

  • @Lofirainbows
    @Lofirainbows ปีที่แล้ว

    I like the idea of staying grounded enemies

  • @LtSprinkulz
    @LtSprinkulz 3 ปีที่แล้ว +1

    These looks like mocap reference for the animators to remake or refine.

  • @BirchTreeReborn
    @BirchTreeReborn 3 ปีที่แล้ว +1

    I think some of those animations look really good, especially the rapier, mace, and longsword ones.

  • @makaimura7394
    @makaimura7394 3 ปีที่แล้ว +1

    Some of them are Black knights move set, the two handed heavy attack great axe, heavy attack UGS and halberd for example

  • @JL-tn1kv
    @JL-tn1kv 3 ปีที่แล้ว +5

    3:39 DS3 black knight halberd animation??

    • @emian375
      @emian375 3 ปีที่แล้ว +2

      DS1 More like

  • @avyntide
    @avyntide 3 ปีที่แล้ว +2

    some of these look like unedited motion capture data, lmao
    and also look a bit like poopwalked animations in dark souls 1 sometimes

  • @vrostar
    @vrostar 3 ปีที่แล้ว +1

    Bruh i wish the bone hand was just the standard unarmed fight animation in all Souls games

  • @unoriginalperson72
    @unoriginalperson72 2 หลายเดือนก่อน

    those unarmed animations are funny as hell, it looks like he's acting like he can in the bathroom mirror

  • @Deadboy90
    @Deadboy90 3 ปีที่แล้ว +6

    Oh man these are cool

  • @friendoftheoyster3906
    @friendoftheoyster3906 3 ปีที่แล้ว

    That twinblade animation looked awesome

  • @nahrikkon
    @nahrikkon 3 ปีที่แล้ว +3

    A lot of these are actually moves either pasted into other weapons or just used without their prerequisite. Also The ones with the greatsword are used by heide knights (or at least one of the moves)

    • @benzoin-gum1208
      @benzoin-gum1208  3 ปีที่แล้ว

      No they aren't.

    • @nahrikkon
      @nahrikkon 3 ปีที่แล้ว +2

      @@benzoin-gum1208 so many of them are either riposte animations or used by enemies like the hired knights (a lot of the bastard sword moves) so yes they are

    • @benzoin-gum1208
      @benzoin-gum1208  3 ปีที่แล้ว

      No they aren't. I have no idea how you came to the conclusion that any of them are riposte animations, and Heide Knights do not share the player's skeleton or animations.

    • @nahrikkon
      @nahrikkon 3 ปีที่แล้ว

      @@benzoin-gum1208 the long sword downward poke is its riposte animation

    • @benzoin-gum1208
      @benzoin-gum1208  3 ปีที่แล้ว

      @@nahrikkon No it isn't; the retail game's riposte animation is different. It is possible that the downward-facing attacks may have been placeholder riposte animations, but the names of the animations suggest they were for some other cut feature.

  • @SlaaneshsBestBoy
    @SlaaneshsBestBoy ปีที่แล้ว

    Hot dam i wish we could get those mace animantions exported and working

  • @HHHH-fq4ur
    @HHHH-fq4ur 3 ปีที่แล้ว +3

    wow! welcome back dude :)

  • @Tetsainya
    @Tetsainya 3 หลายเดือนก่อน

    I think 3 hits R1 (when two-handed) is the original intention at the start? The 3rd one has a slight delay but it unmistakingly flows with the other 2 (for instance 0:32 for 2h katana and 1:25 for 2h hammer)
    I do glad they changed the 2h grip idle pose in the retail version, but imagine if team B had the time and resource to cook.

  • @tl_nik0n353
    @tl_nik0n353 ปีที่แล้ว

    Really wanna see more of these realistic, actual martial arts inspired animations in their future games. Elden Ring comes close at times but still has so much exaggerated and unnecessary motions in most of the animations. I understand they have to consider overall balance when designing the motion and speed of something but yeah.

  • @ThetaWindfall
    @ThetaWindfall 3 ปีที่แล้ว +1

    Pretty sure the painting guardian curved sword either has, or has very similar moves to the 2h curved sword moves.
    Been a long time since I used it though, could be tripping

  • @EdgerGPlay
    @EdgerGPlay 3 ปีที่แล้ว

    0:24 PEW PEW PEW PEW!!!!
    REALODING! COVER ME!

  • @azure98
    @azure98 3 ปีที่แล้ว +2

    A lot of these just seem to be rough versions of what we eventually ended up with in the game

  • @Ninebreak999
    @Ninebreak999 3 ปีที่แล้ว

    The curved sword animation is better than the official release version

  • @Rodrianius
    @Rodrianius 3 ปีที่แล้ว

    Can just baaaarely move Zweihänder with one Hand..
    Oop, nvm.. Final Fantasy Victory Motion it is

  • @2311jac
    @2311jac 3 ปีที่แล้ว

    Wow, the combat that they have planned before it was going to be so different than what we got

  • @najuhate
    @najuhate 3 ปีที่แล้ว

    Western Action game animator : finally a worthy opponent our battle will be legendary!!

  • @KirkWilliams300
    @KirkWilliams300 3 ปีที่แล้ว

    Mocap is cool

  • @tuffterrell
    @tuffterrell 3 ปีที่แล้ว +3

    I really liked ds2 animations so smoothe and kinda realistic ds3 just turned into anime 🤷😅 still fun tho

  • @kristian7254
    @kristian7254 3 ปีที่แล้ว

    Wooow they actually try to put black knight weapons moveset I don't know why they decided to not put them.

  • @chuuctoan8257
    @chuuctoan8257 3 ปีที่แล้ว

    My money is these animations are vanilla motion captured before being tuned

  • @justasoulsbronamedyams4799
    @justasoulsbronamedyams4799 3 ปีที่แล้ว +1

    Dude sooo many of those woulve have been soo much better then what they did end up using for their atk ani's fuckin A what the hell qas from thinking

  • @knivy6160
    @knivy6160 6 หลายเดือนก่อน

    I kinda like how some of these attacks seem like strikes to the head, esp with the blunt weapons. I think that's like an actual technique irl, but I can see why they took them out. You're fighting a lot of things that aren't humanlike, so more generalized smacks make more sense visually and gameplay wise. Especially if you were fighting dogs or something short, those attacks to the head would just be a nuisance.

  • @senjubunny
    @senjubunny 3 ปีที่แล้ว +1

    a whole bunch are very obvious rough mocap, they translate pretty smoothly but they look silly as hell lmao

  • @redwed6
    @redwed6 3 ปีที่แล้ว

    Some of these would have been cool move sets if they were in the game but a lot of them look more like moves enemies would have. You can see the mo-cap in a lot of them too

  • @ravenousbasilisk5120
    @ravenousbasilisk5120 3 ปีที่แล้ว

    Looks cool, pity they got cut.
    Especially i would've liked ground finishers :D

  • @goncalocarneiro3043
    @goncalocarneiro3043 3 ปีที่แล้ว

    The tragedy...

  • @AbystomaMexicanium
    @AbystomaMexicanium 3 ปีที่แล้ว

    They really need to make Dark Souls 2 remastered and include at least som of the cut content.

  • @philosophyofiron9686
    @philosophyofiron9686 3 ปีที่แล้ว

    Some of these are more normal, realistic ways to wield the weapons than the actual movesets that were kept. Some others look almost like animations for when you don't have the stats to wield the weapon, which ended up being a feature only DS1 has.

  • @GaleBraveHeart
    @GaleBraveHeart 3 ปีที่แล้ว

    Not going to lie would have loved the mace, raiper, straight sword, twin blades, dagger, and bare fists. May seem slow but love the animation

  • @AtreyusNinja
    @AtreyusNinja 2 ปีที่แล้ว

    Bro wtf ahahahah! Thats amazing, thx for sharing this

  • @vamrack8344
    @vamrack8344 3 ปีที่แล้ว +3

    I see why most of these got cut. They lack weight and force compared to the now ones.

  • @jooot_6850
    @jooot_6850 3 ปีที่แล้ว

    Halberd swings at 3:48 look much better than the ones we have in DS2. Don't know why they didn't use them instead

    • @RelaxingNostalgia
      @RelaxingNostalgia 4 หลายเดือนก่อน +1

      nope it dosent.
      the one used in ds2,and actually most of its animations are inspired by real fencing,and only the best animations made it into the game.

  • @khajiitimanus7432
    @khajiitimanus7432 3 ปีที่แล้ว

    They cut out the Black Knight animations. WHY

  • @georgeedwards1763
    @georgeedwards1763 3 ปีที่แล้ว

    I feel like so many of these attacks are in ds3

  • @friendoftheoyster3906
    @friendoftheoyster3906 3 ปีที่แล้ว

    Looks like they were messing around with motion capture animation. That would explain how uncanny these look

  • @Gacho39
    @Gacho39 3 ปีที่แล้ว +3

    Damn those katana ones are so much better than the ones we got in the final product.

  • @Sharkakaka
    @Sharkakaka 3 ปีที่แล้ว +1

    The attacks in this game feel much more heavy than they should, everything feels too slow

  • @icookchildrenandeatthem9085
    @icookchildrenandeatthem9085 ปีที่แล้ว

    So there was suposed to be an atack for downed enemys? Neat

  • @Jtoob-z5n
    @Jtoob-z5n 3 ปีที่แล้ว

    This is what ds2 was supposed to be..

  • @thephantompivot8110
    @thephantompivot8110 ปีที่แล้ว +2

    So, those got cuts maybe cause they're too slow for the actual DS2? I mean you need to be fast, those animations are really cool indeed, but they're not fit too well for Dark Souls 2 fast gameplay.

  • @hewhoshallnotbenamed5168
    @hewhoshallnotbenamed5168 6 หลายเดือนก่อน

    Good thing these animations were cut because lord are they slow and janky.

  • @ParanoiaGentlman
    @ParanoiaGentlman 3 ปีที่แล้ว

    The mace animations should of been kept.

  • @davidhogins431
    @davidhogins431 3 ปีที่แล้ว

    Holy shit, this looks like a toy story animation

  • @HairoGuerra
    @HairoGuerra 3 ปีที่แล้ว +1

    Amazing

  • @Kati_Gory
    @Kati_Gory 3 ปีที่แล้ว

    this animations look better than the oddly still stiff ones we got.
    edit: some of those attacks look like a few bosses attacks? huh

  • @azurebookllet9216
    @azurebookllet9216 3 ปีที่แล้ว +4

    Welcome back!
    Do you have any intent to do any more AI battles in DS2? The other channels do not appear interested in it for now, so it would be cool if you stepped in!
    In particular, I would love to see the Sunken Crown's "Gank Squad" (Graverobber, Varg and Cerah) fighting proper bosses to see how they would fare!

  • @-coffeecat1590
    @-coffeecat1590 6 หลายเดือนก่อน

    got your nose!

  • @Internet_Pirat
    @Internet_Pirat 3 ปีที่แล้ว

    Some of them are so good why were they cut out ...

  • @areallybadgamer3042
    @areallybadgamer3042 3 ปีที่แล้ว

    I think it got cut because it wouldn't fit dark souls animation style, but more demon souls, and it could have got them in trouble

  • @Archimedes.5000
    @Archimedes.5000 3 ปีที่แล้ว +1

    Random question, but do you know what bosses have friendly fire disabled? (Other than Artorias)

  • @Karina-winsmore
    @Karina-winsmore 3 ปีที่แล้ว

    00:38 is this a frayed blade special attack from ds3?

    • @nibel-k1433
      @nibel-k1433 3 ปีที่แล้ว

      Seems like you've never played DS2 or any other katana in DS3 other than washing pole, uchigatana, and frayed blade.

  • @thresholdhatesrevenant2620
    @thresholdhatesrevenant2620 3 ปีที่แล้ว

    Looks like mocap almost, I'd wager these animations were used as place holders during development.

  • @rohansensei5708
    @rohansensei5708 3 ปีที่แล้ว

    Those all are... a lot better?

  • @jakubukayrow8556
    @jakubukayrow8556 3 ปีที่แล้ว

    Those are great

  • @sethmiles9436
    @sethmiles9436 3 ปีที่แล้ว

    Are those also unique player sounds? I dont remember DS2 having armor sounds like this

    • @benzoin-gum1208
      @benzoin-gum1208  3 ปีที่แล้ว

      They aren't used by the player in the release version of the game no. If memory serves, they are used for certain armored enemies such as the ironclads.

  • @Zé_RuelaFdp
    @Zé_RuelaFdp 5 หลายเดือนก่อน

    Dark souls 2 remake