Great first gameplay video. You explained enough to give a clear idea of how combat works yet kept it short enough that my attention didn't get lost. Looking forward to more videos and can't wait for a go be it the physical game(or a tts demo).
So I can't wait for the game to come out. I seen the ads for Kickstarter and it looks very interesting. To see how combat works is amazing. It seems to be very self-explanatory with the more you proceed in the game and acquire more items you will be able to overcome certain challenges.
Am I correct in thinking that the Rotting Husk is an 'NPC' creature/enemy mob, rather than something another player might use? Great video by the way - I've been interested in this for a long time, but been concerned that (as with quite a few of these types of games) the turn time might be very long and boring for other players. If you're able to talk about this in a future video I think that's something that a lot of people would be interested in.
Great point, I will talk about this in the next one. The combat Phase is simultaneous, so each player runs their own instance at the same time. For co-op boss battles, each player has their own copy of the boss card, and damage on the boss is cumulative across each instance. And yes, "Creatures" are a separate unit type from "Champions". But there may be ways to tame them over to your side...
Thanks! It's been designed from the ground up with equal focus on solo gameplay. Both the main campaign, and all stand alone scenarios can be played 100% solo
Looks clean and fast plenty going on!
Love that you blended worker placement and some solid co.bst mechanics here!
thanks!
Great first gameplay video.
You explained enough to give a clear idea of how combat works yet kept it short enough that my attention didn't get lost.
Looking forward to more videos and can't wait for a go be it the physical game(or a tts demo).
So I can't wait for the game to come out. I seen the ads for Kickstarter and it looks very interesting. To see how combat works is amazing. It seems to be very self-explanatory with the more you proceed in the game and acquire more items you will be able to overcome certain challenges.
Nice work !
Looks great
Thanks!
Am I correct in thinking that the Rotting Husk is an 'NPC' creature/enemy mob, rather than something another player might use?
Great video by the way - I've been interested in this for a long time, but been concerned that (as with quite a few of these types of games) the turn time might be very long and boring for other players. If you're able to talk about this in a future video I think that's something that a lot of people would be interested in.
Great point, I will talk about this in the next one. The combat Phase is simultaneous, so each player runs their own instance at the same time.
For co-op boss battles, each player has their own copy of the boss card, and damage on the boss is cumulative across each instance.
And yes, "Creatures" are a separate unit type from "Champions". But there may be ways to tame them over to your side...
Any chance of a TTS demo soon?
Yessir, TTS is available. If you're on our Facebook Group, you can ping me to jump on and check it out. Link is in the description.
Any idea of what pricing will be?
Can't say for sure yet, but aiming to keep it under $100
@@Ascendancy4x really? On that massive box? Would that be the all-in? Or base price?
@@chaoscoversgames5848 Base price for sure.
@@Ascendancy4x ah, how about the all-in?
Don't know yet
Looks interesting. And the artwork is gorgeous!
How solo-able would you say it is exactly?
Thanks! It's been designed from the ground up with equal focus on solo gameplay.
Both the main campaign, and all stand alone scenarios can be played 100% solo