Plasticity 3D Tutorial | Soft Sheet Stamping Transition | Complex Surface Modeling (Quicktip19)

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  • เผยแพร่เมื่อ 26 พ.ย. 2024

ความคิดเห็น • 54

  • @thelightsarebroken
    @thelightsarebroken หลายเดือนก่อน +1

    I love how clever surface modelling is, its like watching a sport

  • @dimitrispappas2411
    @dimitrispappas2411 ปีที่แล้ว

    You are the reason that I bought plasticity !!!

  • @joshhaskin
    @joshhaskin ปีที่แล้ว +3

    Wow! Very inspiring work

  • @adamszalai2673
    @adamszalai2673 8 หลายเดือนก่อน +1

    I love how You make that pseudo bevel/fillet with those curves :) at 3:34. it's much faster then the pipe, difference bool, patch combo, and still looks good!

  • @dclovensky
    @dclovensky ปีที่แล้ว +11

    as you not include audio on your video, at least Adding subtitles to your videos would greatly benefit beginners, like myself, in understanding the content. It would enhance the overall viewing experience and make it more inclusive. Thank you for considering this suggestion.

    • @shanester1832
      @shanester1832 ปีที่แล้ว +2

      i thoroughly agree, subtitles or an AI narrator chiming in on key points would be very helpful.

    • @iKaGe01
      @iKaGe01 ปีที่แล้ว

      These tuts make a lot more sense once you know the functions and how the program works from learning the program.
      One thing that threw me was not using filleting to produce the beveling but instead using the g1/g2 curve bridge

  • @mashonoid
    @mashonoid ปีที่แล้ว +1

    This was a great practice, thanks a lot. One thing I am unable to do is to make this a solid. I tried thickening this but it fails, then I tried extruding the edges and fill it but still it remains a sheet. Let me know if you know the solution.

  • @kenw8875
    @kenw8875 ปีที่แล้ว

    clean brother! 🙏🏻 😎

  • @ronrobson5076
    @ronrobson5076 ปีที่แล้ว +1

    Thanks for the cool tutorial. But I have no idea how you rebuild the curves at 0:30 in order to pump up the surface. I can see Alt+1 but it’s doing nothing.
    Help appreciated 😊

    • @Kuechmeister
      @Kuechmeister  ปีที่แล้ว

      It's not the normal rebuild it's subdiv curve, now it's ctrl s.

    • @Kuechmeister
      @Kuechmeister  ปีที่แล้ว +3

      ...sorry "Shift + S" drive.google.com/file/d/1e1VipXfWm20W-hABjoNdqZ8d8eKI5Y79/view

  • @edferrari9971
    @edferrari9971 ปีที่แล้ว

    Really nice work!!

  • @maximilliangubbins
    @maximilliangubbins ปีที่แล้ว +2

    Nice. What is the command for blend curve?
    Nice to see cage control being added on surfaces.

  • @PawelGrzelak
    @PawelGrzelak ปีที่แล้ว

    thats a hard one, nice work

  • @rsher_digital-art
    @rsher_digital-art ปีที่แล้ว +1

    please explain whatyou are doing.

  • @MrSunamo
    @MrSunamo 9 หลายเดือนก่อน

    Some good techniques here. At this point do you prefer Plasticity over Moi3D? Why?

    • @Kuechmeister
      @Kuechmeister  9 หลายเดือนก่อน

      In this video I show the pros and cons: th-cam.com/video/xGYb6zqmVI8/w-d-xo.htmlfeature=shared

    • @Kuechmeister
      @Kuechmeister  9 หลายเดือนก่อน +1

      In my job I use both. For my Tutorials I use Plasticity, because in Plasticity actually are more interesting new features and the development gives every week new tools, in Moi3d happens not so much.

    • @MrSunamo
      @MrSunamo 9 หลายเดือนก่อน

      @@KuechmeisterYes, that's the problem I find with Moi3D. The UI really needs a better update than what appears in the V5 beta, plus the updated ACIS fillet engine still feels a bit unstable. The main thing that negates the appeal of Plasticity is the subscription based system, even though they claim "you own the software". You have to repurchase significant version updates, unlike with Davinci Resolve, when you purchase the studio edition it comes with all the version updates. So I'll wait until Plasticity 2.0 is released before I finally make a decision. Thanks for responding!

    • @MrSunamo
      @MrSunamo 8 หลายเดือนก่อน

      @@KuechmeisterI actually ended up getting Plasticity, thought I'd be waiting but kept finding that Plasticity is so much easier to work in. Really looking forward to 2.0 and your future videos.

  • @angrypolygon8410
    @angrypolygon8410 ปีที่แล้ว

    This software is very impressive .

  • @LejamOnerock
    @LejamOnerock 9 หลายเดือนก่อน

    Hi, at 2:19 how do you get smooth option on "patch hole" menu ?
    -> I am on 1.4.6 and I just have linear/G0/G1/G2 as Continuity options
    No smooth/normsmooth/linear as visible on your demo...
    Anyway, thanks for sharing tips.

    • @Kuechmeister
      @Kuechmeister  9 หลายเดือนก่อน

      This is a older beta Version of Plasticity, there G1 only was a orange point, now it is a black point with "G1" on it.

  • @sturm3d
    @sturm3d ปีที่แล้ว +2

    Nice. However I am stuck with the curve's offset operation at 2:52 . When I try to offset, it would create a new circle on the Z plane instead of inside the curve.😑

    • @sturm3d
      @sturm3d ปีที่แล้ว +3

      ah, found the mistake, this curve offset needs to be applied in orthogonal mode..

  • @Ojama_
    @Ojama_ 9 หลายเดือนก่อน

    what is the Bridge vertex shortcut ?

    • @Kuechmeister
      @Kuechmeister  9 หลายเดือนก่อน +1

      In this case, I copy the edge to spline and press "L" for Loft. But now I only select the edge and press "F" and search for "Bridge Edge". But in Plasticity you can define your one shortcut for Bridge Edge now.

    • @Ojama_
      @Ojama_ 9 หลายเดือนก่อน

      thanks !! @@Kuechmeister

  • @gibson2623
    @gibson2623 ปีที่แล้ว +1

    If only real nurbs modeling were this easy :)...The zebra continuity shows bad surfaces, even in the easiest part :)

    • @Kuechmeister
      @Kuechmeister  ปีที่แล้ว

      Yes, cool.

    • @gibson2623
      @gibson2623 ปีที่แล้ว

      @@Kuechmeister Program is smart for fast ideation and concepts.....sure man :)

  • @shanester1832
    @shanester1832 ปีที่แล้ว +1

    What am I missing around 1:11 ? You are selecting the 2 purple points to make the new circle shape. Mine isn't showing any purple points to select.
    It feels like a simple issue like a box is unchecked somewhere.

    • @cezramirez3336
      @cezramirez3336 ปีที่แล้ว +1

      they selected the borders and duplicated them as curves with shift +D , the purple points are the end points of the newly duplicated curves :)

    • @shanester1832
      @shanester1832 ปีที่แล้ว +1

      @cezramirez3336 Excellent, makes sense. Thanks

  • @ThoughtsFew
    @ThoughtsFew ปีที่แล้ว

    Thank you! 🎉❤

  • @md.arrahmandip7638
    @md.arrahmandip7638 3 หลายเดือนก่อน

    The keyboard keys and mouse clicks are barely understandable.

  • @shehrozali9844
    @shehrozali9844 ปีที่แล้ว

    At 2:03 when you join the inner spline using loft it shows all the loft properties forexample G0 , G1 , G2. But in my case It does not show any of those options.

    • @RonAdamsky
      @RonAdamsky ปีที่แล้ว

      I've the same issue.
      My version 1.21 maybe in older version was different.

  • @CarlosPrGr
    @CarlosPrGr ปีที่แล้ว

    👏🏼👏🏼👏🏼👏🏼😎😎😎

  • @hotrod1953Skylark
    @hotrod1953Skylark 7 หลายเดือนก่อน

    Basically of no use to me.

  • @RandiP-k9i
    @RandiP-k9i ปีที่แล้ว

    All that just to make such a simple stamp

    • @Kuechmeister
      @Kuechmeister  ปีที่แล้ว +1

      Yes...yes ...Nice! Or Not?

  • @Argyll9846
    @Argyll9846 11 หลายเดือนก่อน

    Mate without having a commentary you're wasting your time with these fast motion videos.

    • @Kuechmeister
      @Kuechmeister  11 หลายเดือนก่อน

      OK cool

    • @Argyll9846
      @Argyll9846 11 หลายเดือนก่อน +1

      @@Kuechmeister Not doubting your skills but for people new to Plasticity the lack of a commentary is a killer when you're trying to learn how things are done.

    • @Kuechmeister
      @Kuechmeister  11 หลายเดือนก่อน

      @@Argyll9846 my stuff is not really the beginner stuff, good Plasticity beginner stuff is nikita kaspustin, or pixel fondue.

    • @Argyll9846
      @Argyll9846 11 หลายเดือนก่อน

      @@Kuechmeister I'm not new to 3D modeling (started back in 1990) but I'm relatively new to Plasticity and can follow what your doing. It's not a case of what you're doing but why you chose to do things a particular way. In short, the thinking behind your method which can only be widely understood through a commentary. As you can see from the comments, people can get stuck at a particular point by following a video that lacks a commentary. Pixel Fondue is helpful for new and old modellers coming to Plasticity, but there are a few 'tricks' when modeling with Plasticity that aren't self evident and the online documentation is, to say the least, very basic and needs a huge amount of work to bring it up to standard.

    • @Kuechmeister
      @Kuechmeister  11 หลายเดือนก่อน

      @@Argyll9846 My reason is to copy techniques from pro cad tools, like SiemensNX, Solidworks or proE, and try to realise is in budget tools like Moi3d or Plasticity. Plasticity and Moi3d are not made for building cars for example or advanced surfacing, but I try to show its possible. Plasticity has only 2 really useful surfacing functions: Loft and Patch, I must try to solute all with it. It's possible but hard.

  • @Demosophist
    @Demosophist ปีที่แล้ว

    No voice? Really? What, you can't talk?

    • @Kuechmeister
      @Kuechmeister  ปีที่แล้ว

      Really

    • @Demosophist
      @Demosophist ปีที่แล้ว

      @@Kuechmeister You've found your voice! Good job!