For those who are confused about the Vert and Block part: We already know that Vert boost blocks ( as it was mentioned on the definition) so the goal of that part of test is to compare the impact of Vert and Block Rating in terms of blocks. To produce a really noticeable difference, I have to test for 99vert-25Block versus 25vert-99Block. It's like we are testing what each one can do with the other one at minimum. If we test for 99vert-99Block vs 99 Block-25 vert, then we're just testing how much is the boost of vert. Telling you "vert gives you x% boost to blocks" won't mean much. It needs to be in reference into something to have more meaning. Now with the stat I gave you, now you know that Block rating have more than 3x more impact than vert in terms of blocks, which is enough info for you to decide on how to treat this attribute. It was proven that the boost (Vert on blocks) is so small so even I spend another 10 hours to look for the sweetspot on vert relating to blocks, that sweetspot won't mean much.
@@seanspence6207 telling you "vert gives you x% of blocks" won't mean much. It needs to be in reference into something to have more meaning. Now with the stat I gave you, now you know that Block rating have more than 3x more impact than vert in terms of blocks
@@nba2ktutes but 99 block and 90+ vert IS possible. We just want to know if it is worth it because you have to be so small to even get high pogo. The interaction between the two is the whole point. There is a massive difference between going for 88 and 84 block and the vert that the 2 require. Of which vert cannot be corrected later with cap breakers. Nobody is investing in block currently because it’s useless without interior and expensive with it when we already need both rebounds and maybe vert?
@@nba2ktuteshey I read what you wrote and I still kinda disagree. So block is the players ability to block the ball. You can’t get blocks without the vert stat, we get that. But Vert gives you better animations to get those blocks, basically putting your player in a more advantageous position to hit the ball. It’s kinda like jump shot animations, if you have a 25 3 ball and the best jump shot in the game you’ll still hit less than a 99 jump shot and the worst jump shot in the game. But jump shot videos that you do are so popular because we all know that a 99 jump shot is only optimized by the best jumper in the game which allows for a lower contest and more shots to go in. Here is the same as a high vert puts the player in a better animation to get the block, but by how much.. just like how much does the best jump shot lower your contest rating.
He literally just said if you want to block the ball, you need block, not vert. You saw the chase down test right? Vert affected nothing. Vert is only for animation thresholds and rebounds animations
@@UnburntDragonthere is no way of knowing exactly how many but he said that the difference was significant which is highlighted by the fact that he showed block after block in the 99 block test vs none in the 25 block
@@nba2ktutes But the definition for vert literally says "in COMBINATION with attribute counterparts". Implying they synergize and work off of each rating together and not separately as an individual stat. Why ignore testing the "COMBINATION" part of them together? I don't expect to grab any rebounds if I go 99 vert and 25 rebounding, in fact my totally unscientific method of testing it using the mycareer build tester with 6'7, 98 vert, and 61 def reb PF feels awful and struggles to rebound anything competing with the Centers. Heck even the guards/SF grab it with me jumping next to them. Yes you've proven that you still need a high stat in block/rebound to see actual results but does vert help boost it significantly enough at high levels to warrant investing the attribute points? For example- does a 6'9 with 90 vert get higher jumping/rebounding animations to compete with say a 7'-er with only 70-80 vert (considering rebounding and badges are the same on both, hof/legend rebound chaser etc)?
Wouldn't it make more sense to test with two players with 99 Block, but one with 25 vert and one with 99 vert to see if there is an improvement? You're doing awesome work, by the way!
I have a theory that Vertical enhances the Pogo Stick badge much like Strength does for Post Powerhouse and other badges. You should test to see if a higher Vertical will let you recover faster from jumps on blocks, rebounds, etc.
Love Tutes for a while, but I’m gonna answer this for everyone who didn’t get the information we all thought would be in this one. In 2K25 vertical has thresholds that the height you jump on your block attempt increases. These animations top out at 84 Vertical. Anything above 84 is solely for pogo, which also helps with block attempts because your initial jump speed is faster. Assuming everyone has around an 84-88 block, 70 Vertical won’t get you those animations that you see centers have when they grab the layup out of its aerial arch AS OFTEN as an 84 Vertical, but it can still happen. And while playing with my build, an 88 and 93 block don’t have as noticeable of a difference as you would think. As far as rebounding, vertical matters this year, but weight, attribute, & height of your player is a higher contributing factor. I have a 6’10 257lb center with 88 Vertical, and go against lighter weight taller centers who jump much higher than me MORE OFTEN with same rebound at 94 but lower vertical than me. I still average 25+ rebounds a game due to my strength and positioning knowledge, but I do think that lighter weight centers get better rebound animations this year. Not necessarily about the stat. As someone who has only played center for the past 5 2Ks, I hope this helps you guys. This is the best I can do without a video.
@@princenuko3896 82 is fine if you’re REALLY trying to reach certain attribute goals in other areas, because you’ll get a boost from takeover or Team Chemistry that’ll boost you in game. But if you have free space, shoot for 84.
No difference at least between 80 and 95 vert I tried this year and last year with a 80 rebound build at the same height, jumps are the same However this year, if you gather speed to rebound, you'll jump higher than standing in a spot and jumping
What we need to know is how much of a boost vert gives you VS non vert. Nobody cares about low block or low rebound with high vert, everyone is going to go high rebound obviously, BUT i want to know do I need max vert will it really make a difference or can i go the minimum allowed and be ok? You should test a 7 ft center or 6'9 with 99 rebound and 70 vert vs 99 rebound and 99 vert and see how much of a boost it gives, if its barely any boost we can go minimum, if you notice large changes we can go max vert our build allows.
Yes I have 77 vert on my 7’2 (I kno REDICULOUS!!) with the horse takeover as soon as I get plus 3 into that 80 threshold I’m jumping over people even if they box out.
Don't rely on your timing, rely on your visual cue. There IS a pure green window in here but your timing starts to change up after your first 3 shots so you can't rely on knowing your timing like in recent 2ks. You have to follow your visual cue because that will never change, no matter if timing does.
I’d love to see a comparison of the effectiveness of each driving contact dunk package, to see if there is a sweet spot on the packages. I think 2k labs did one last year which was really helpful and indicated slashers should aim for the elite contacts off 2 package as there was a significant increase in contact dunk make % compared to the pro contact packages.
Vertical is huge for my 6'10 undersized big. I have 77 vertical...and even with only 82 rebound, I rise up above the crowd all the time to snag boards over 7' glass cleaners
It would have been interesting to add a part where you check what a player does with 99 block AND vert to compare the result with the 99 block 25 vert, so we could have judge the added value from vert to block
What we’re asking for is 99 block with different verticals to see if boost is linear or has a saturation point. Same with rebounds. If possible. Thanks for vids regardless
With how small the boost is, even though there’s a big spike somewhere it will still be small boost. To test for sweetspot on such a super small boost, it requires probably around 3x the testing time. Actually it will be more than that because the margin of error for testing stat that involves 2 players is bigger than normal.
@@nba2ktutes so the boost is small and so insignificant, that it’s barely noticeable with virtually no impact. Which in turn defeats the purpose of testing, especially due to what it’d require to test due to how how small the boost. Am I understanding that right?
@@KillxShot_330 yes you are correct. It’s not worth testing because whatever result i get, it will still be insignificant. If it takes 10 mins, i will do it but that specific test will take a lot of hours to have an accurate result.
yes please bro, i want to know which is better close shot or layups. im a 6’6 defensive menace with 63 close shot 71 layup i want to know if close shot is tied to being able to baby smaller guards for my position…. LOVE THE CONTENT AND APPRECIATE YOU ALOT!!
Why is everyone confused about the testing? We know Block and Rebound are the more important stat from this, so up that as high as you can and then up vert secondary. Who cares if its a 1% increase between 75 and 85 vert, we now know that doesn't matter if you are punting rebound and block to get that vert.
I wonder if having a higher vert helps you dunk more consistently. Like if you have a 75 dunk with minimum vert vs a 75 dunk with max vert. Same animations and build or as close to the same build as possible. Play like 100 games on each build and see if there’s a noticeable difference in finishing contested dunks. It would be very hard to test against randoms since the defenders badges and attributes would differ. I just want to know if it would make a difference
Wanna add to this could u also check how much (if any) close shot affects floaters or is it only driving layup because float game badge is also tied to close shot.
Idk if you checked this, but I'd appreciate checking height vs perimeter defense. To know if it's better to go with a taller guard with less perimeter defense or a smaller guard with more perimeter defense.
You said block, rebounds or sigs but you also need Vertical to unlock certain Badges as well like certain levels of Pogo and High Flying Denier and Posterizer
Some builds can have weight and wingspan go up and down and still qualify for same badges and attributes , Any changes to the players in actual gameplay?
What if you tested something like 74 block, 75 vert vs 74 block,60 vert? I think thats more along the line of what people are asking. I think using a high block/rebound and adjusting the vert while keeping the block/rebound stat the same would produce the information some people in the comments are asking for. For example im making a lockdown with 74 block (bronze badges) but i want to know if having my vert at 65 for bronze posterizer is going to make my block useless. And in retrospect i should have invested more points into vert. This example in theory could work to show how not how valuable vert is COMPARED to block, but instead how valuable having HIGHER vert is compared to having low vert, and how that effects our block/rebounding efficiency. We know 2k says it boosts blocks and rebounds but by how much is what we are looking for. Either way, its your video, in theory i could test this myself and figure it out. But id rather watch a 2k tutes video. Still tuning in for the tests, appreciate all the work you do.
Does weight affect rebound animations Even with a high vert? Because I feel like my build with hof rebound chaser that’s 270 doesn’t jump as high as my build that’s 250 with gold. They both have 88 vert
I wonder how the tier +1 max badge plays a factor into this. When you think about it let’s say I have 67 (or whatever the lowest bronze badge requirement for blocks) is boosted to silver does it gives a higher chance of blocking or stays in the same lane as if I have a low block rating?
The reason this test was useless because we are trying to see how much vert helps block and rebound not if it can replace you didn’t show the use of both just one or the other
It was clearly stated that vert is 3x less than block. That should be enough info for you to know that only invest on vert (past your sig requirements) if you want to double down on blocks.
@@RolzareTTV animation wise as in in game animations. Not like equippable animations. Your player jumps higher for rebounds, jumps higher for blocks. Certain attribute thresholds will make your players do better animations. Another example would be strength, you get bully ball animations 75 strength n higher most ppl do 73 strength just for badges. I have a 70 defensive rebound on my build but I snag over a lot of centers in rec.
For those who are confused about the Vert and Block part: We already know that Vert boost blocks ( as it was mentioned on the definition) so the goal of that part of test is to compare the impact of Vert and Block Rating in terms of blocks. To produce a really noticeable difference, I have to test for 99vert-25Block versus 25vert-99Block. It's like we are testing what each one can do with the other one at minimum. If we test for 99vert-99Block vs 99 Block-25 vert, then we're just testing how much is the boost of vert. Telling you "vert gives you x% boost to blocks" won't mean much. It needs to be in reference into something to have more meaning. Now with the stat I gave you, now you know that Block rating have more than 3x more impact than vert in terms of blocks, which is enough info for you to decide on how to treat this attribute.
It was proven that the boost (Vert on blocks) is so small so even I spend another 10 hours to look for the sweetspot on vert relating to blocks, that sweetspot won't mean much.
Dude 😂give us what we want
@@seanspence6207 telling you "vert gives you x% of blocks" won't mean much. It needs to be in reference into something to have more meaning. Now with the stat I gave you, now you know that Block rating have more than 3x more impact than vert in terms of blocks
@@nba2ktutes but 99 block and 90+ vert IS possible. We just want to know if it is worth it because you have to be so small to even get high pogo. The interaction between the two is the whole point. There is a massive difference between going for 88 and 84 block and the vert that the 2 require. Of which vert cannot be corrected later with cap breakers. Nobody is investing in block currently because it’s useless without interior and expensive with it when we already need both rebounds and maybe vert?
@@nba2ktutesbro we want to know how valuable vertical is all this other stuff doesn’t matter we know a 99 block is better than a 25 lmao
@@nba2ktuteshey I read what you wrote and I still kinda disagree. So block is the players ability to block the ball. You can’t get blocks without the vert stat, we get that. But Vert gives you better animations to get those blocks, basically putting your player in a more advantageous position to hit the ball.
It’s kinda like jump shot animations, if you have a 25 3 ball and the best jump shot in the game you’ll still hit less than a 99 jump shot and the worst jump shot in the game.
But jump shot videos that you do are so popular because we all know that a 99 jump shot is only optimized by the best jumper in the game which allows for a lower contest and more shots to go in.
Here is the same as a high vert puts the player in a better animation to get the block, but by how much..
just like how much does the best jump shot lower your contest rating.
NBA 2k Tutes teaching the community how to make the goat builds one video at a time
True
You would think he’d be pushing videos like crazy not everything has to be a badge test
Right! Probably best to hold off on MyCareer til Black Friday.
Birdman hands every time I get the notification 👏🏿
And they are straight to the point most are just a few minutes long
You should have tested 99 Vert and 99 block to see if it’s better than 99 block and 25 vert.
that's what is was thinking
Tutes just might see this and test that at one point. You know he looks out for the community!
He literally just said if you want to block the ball, you need block, not vert. You saw the chase down test right? Vert affected nothing. Vert is only for animation thresholds and rebounds animations
@@Nahanoo exactly. How effective are those animations, would they give me 3 extra blocks every 50 attempts or 20 extra blocks.
@@UnburntDragonthere is no way of knowing exactly how many but he said that the difference was significant which is highlighted by the fact that he showed block after block in the 99 block test vs none in the 25 block
Would be great for us bigs out there if u could go more in depth with rebounding and show us the animation thresholds
I feel like a better test for block would have been high block with low vert vs high block and vert
the margin of that will be low so it's hard to justify their difference of impact. Please see pinned comment
@@nba2ktutes how can you even say the margin will be low when it hasn't been tested?
@@eriksmith1728 the fact that it's impact is less than 1/3 of Block rating, is enough to assume it. It doesn't need to be tested to assume that.
@@nba2ktutes But the definition for vert literally says "in COMBINATION with attribute counterparts". Implying they synergize and work off of each rating together and not separately as an individual stat. Why ignore testing the "COMBINATION" part of them together?
I don't expect to grab any rebounds if I go 99 vert and 25 rebounding, in fact my totally unscientific method of testing it using the mycareer build tester with 6'7, 98 vert, and 61 def reb PF feels awful and struggles to rebound anything competing with the Centers. Heck even the guards/SF grab it with me jumping next to them.
Yes you've proven that you still need a high stat in block/rebound to see actual results but does vert help boost it significantly enough at high levels to warrant investing the attribute points? For example- does a 6'9 with 90 vert get higher jumping/rebounding animations to compete with say a 7'-er with only 70-80 vert (considering rebounding and badges are the same on both, hof/legend rebound chaser etc)?
Wouldn't it make more sense to test with two players with 99 Block, but one with 25 vert and one with 99 vert to see if there is an improvement? You're doing awesome work, by the way!
Please see pinned comment
I have a theory that Vertical enhances the Pogo Stick badge much like Strength does for Post Powerhouse and other badges. You should test to see if a higher Vertical will let you recover faster from jumps on blocks, rebounds, etc.
Love Tutes for a while, but I’m gonna answer this for everyone who didn’t get the information we all thought would be in this one. In 2K25 vertical has thresholds that the height you jump on your block attempt increases. These animations top out at 84 Vertical. Anything above 84 is solely for pogo, which also helps with block attempts because your initial jump speed is faster. Assuming everyone has around an 84-88 block, 70 Vertical won’t get you those animations that you see centers have when they grab the layup out of its aerial arch AS OFTEN as an 84 Vertical, but it can still happen. And while playing with my build, an 88 and 93 block don’t have as noticeable of a difference as you would think. As far as rebounding, vertical matters this year, but weight, attribute, & height of your player is a higher contributing factor. I have a 6’10 257lb center with 88 Vertical, and go against lighter weight taller centers who jump much higher than me MORE OFTEN with same rebound at 94 but lower vertical than me. I still average 25+ rebounds a game due to my strength and positioning knowledge, but I do think that lighter weight centers get better rebound animations this year. Not necessarily about the stat. As someone who has only played center for the past 5 2Ks, I hope this helps you guys. This is the best I can do without a video.
So 84 vertical is the sweet spot to be at for full access to animations? My C is at an 82 vertical should I make sure it’s an 84? (Haven’t built yet)
@@princenuko3896 82 is fine if you’re REALLY trying to reach certain attribute goals in other areas, because you’ll get a boost from takeover or Team Chemistry that’ll boost you in game. But if you have free space, shoot for 84.
So my 70 vert is good 7’0 256 is good for him or should I bump it up more
@@nba2kmyplayer176 I would go 77 Vert.
How do you know that?
No difference at least between 80 and 95 vert
I tried this year and last year with a 80 rebound build at the same height, jumps are the same
However this year, if you gather speed to rebound, you'll jump higher than standing in a spot and jumping
What we need to know is how much of a boost vert gives you VS non vert. Nobody cares about low block or low rebound with high vert, everyone is going to go high rebound obviously, BUT i want to know do I need max vert will it really make a difference or can i go the minimum allowed and be ok? You should test a 7 ft center or 6'9 with 99 rebound and 70 vert vs 99 rebound and 99 vert and see how much of a boost it gives, if its barely any boost we can go minimum, if you notice large changes we can go max vert our build allows.
See pinned comment
Vert on rebounding and block is SO underrated. Its amazing.
Yes I have 77 vert on my 7’2 (I kno REDICULOUS!!) with the horse takeover as soon as I get plus 3 into that 80 threshold I’m jumping over people even if they box out.
@@dirtymfdawg7654facts chose that shit day 1 and haven't taken it off
Very
@@BuiltABig I have 86 vert and I’d take it any day over 91 strength.
@@JD-sr3zh same bro
how to stop missing shots like a bot
😂
Uninstall
Git gud
Get in the Lab and work at it
Don't rely on your timing, rely on your visual cue. There IS a pure green window in here but your timing starts to change up after your first 3 shots so you can't rely on knowing your timing like in recent 2ks. You have to follow your visual cue because that will never change, no matter if timing does.
What is the vert threshold for the specific rebound animations?
I always go 80 on my vert for bigs, snagging with 83 Reb and 80 vert
Exactly, same here. And this year is no different. Vertical helps big time with rebounds
How tall are you
96 offensive reb and 85 vert got me flying over most bigs in the rec, actually so godo
@@Quan367i got a 6’7 96 reb and 80 vert
Your hands down the best individual making any sort of NBA 2K content right now… without any question I don’t care what anyone says
You tha mam Tutes!!! You give all the info we need to build our players to our own self liking. You're greatly appreciated in the 2k community
You missed the 99 Ariel wizard to 25 vertical test and vice verse for the alley oops
He tested dunking. I’m sure it applies for alley oops. Just unlocks animations.
I’d love to see a comparison of the effectiveness of each driving contact dunk package, to see if there is a sweet spot on the packages.
I think 2k labs did one last year which was really helpful and indicated slashers should aim for the elite contacts off 2 package as there was a significant increase in contact dunk make % compared to the pro contact packages.
Fair. Even at 99 vert and 99 dunks, nobody's honey-dipping with their heads above the rim.
😂😂😂😂...i like that
Vertical is huge for my 6'10 undersized big. I have 77 vertical...and even with only 82 rebound, I rise up above the crowd all the time to snag boards over 7' glass cleaners
Not my 7fter! Got an 82 vert with 7ft8 wingspan! I'm in the clouds getting boards😂 bigs are fun this year though!
Lol the clouds
I snag def rebounds can't get a o board for nothing w my low o reb..
My 6'10 PF be SNAGGIN with 85 vert and 93 rebound
I have a 6’9 with like 82 vert and 85 rebound but glass cleaner bigs murder me on the glass rofl
It would have been interesting to add a part where you check what a player does with 99 block AND vert to compare the result with the 99 block 25 vert, so we could have judge the added value from vert to block
Please leave any recommendation for a topic!
Unpluckable
Dose it affect rebounds
Dimer
thats why i made my vert 85 and block 88 and i be throwing sh!t and snaggin rebounds on my 6'10 sf
What’s your interior
@@elih6483 77 i also got maxed wingspan
Vert helps my slasher a lot with offense rebound and putbacks. Im 6'7 slasher with 83 offense rebound and 85 vert and getting those rebounds a lot
VERSATILE VISIONARY TEST!!! With the passing lane steals being OP I wana know how much this badge can help!
Do a test with same block and rebound rating, but adjust the vertical rating
This channel is slowly becoming better than 2kLabs
SO WHATS THE THRESHOLD FOR THE REBOUNDING??
75, 83+ elite
@@bg4439where you got this info?
What we’re asking for is
99 block with different verticals to see if boost is linear or has a saturation point. Same with rebounds. If possible. Thanks for vids regardless
With how small the boost is, even though there’s a big spike somewhere it will still be small boost. To test for sweetspot on such a super small boost, it requires probably around 3x the testing time. Actually it will be more than that because the margin of error for testing stat that involves 2 players is bigger than normal.
@@nba2ktutes so the boost is small and so insignificant, that it’s barely noticeable with virtually no impact. Which in turn defeats the purpose of testing, especially due to what it’d require to test due to how how small the boost. Am I understanding that right?
@@KillxShot_330 yes you are correct. It’s not worth testing because whatever result i get, it will still be insignificant. If it takes 10 mins, i will do it but that specific test will take a lot of hours to have an accurate result.
yes please bro, i want to know which is better close shot or layups. im a 6’6 defensive menace with 63 close shot 71 layup
i want to know if close shot is tied to being able to baby smaller guards for my position…. LOVE THE CONTENT AND APPRECIATE YOU ALOT!!
Not going to lie. Vert kinda determines if you go into a lay or a dunk in game. I don’t have the numbers but I’ve definitely noticed the difference
Can you test what vertical attribute you need to hit which changes the bad jump to good jump for rebound?
👀👀that's what I was hoping for too.
blud didn’t pay attention in high school science and how to conduct a control group with independent and dependent variables
That has nothing to do how these experiments are ran, “blud”. You have no idea how that applies here
@@BrightNights645 blud didn’t have AP Bio like i had so blud doesn’t know what i’m talking about 😂
@@barcd I’m past AP Bio with a diploma and degree. Your world is as small as a high school classroom literally.
Why is everyone confused about the testing? We know Block and Rebound are the more important stat from this, so up that as high as you can and then up vert secondary. Who cares if its a 1% increase between 75 and 85 vert, we now know that doesn't matter if you are punting rebound and block to get that vert.
Shouldve tested blocks with the same rating for block but different for vert so I could see a better representation of the difference.
Vert gives you better standing dunk animations
Vert is super important this yr for rebounding
The difference is with the vertical block not the aggressive and regular block tutes
We need those Posterizer badge tests 🙏🏽
I wonder if having a higher vert helps you dunk more consistently. Like if you have a 75 dunk with minimum vert vs a 75 dunk with max vert. Same animations and build or as close to the same build as possible. Play like 100 games on each build and see if there’s a noticeable difference in finishing contested dunks. It would be very hard to test against randoms since the defenders badges and attributes would differ. I just want to know if it would make a difference
The Higher your vertical is the faster your player reaches its max height on a rebound
TEST CLOSE SHOT TO LAYUP!! Is layup tied to close shot or vice verse (standing layups)
Thanks for the suggestion!
Wanna add to this could u also check how much (if any) close shot affects floaters or is it only driving layup because float game badge is also tied to close shot.
yes please bro, i want to know which is better close shot or layups. im a 6’6 defensive menace with 63 close shot 71 layup
i want to know if close shot is tied to being able to baby smaller guards for my position
76 vert is all u need. 77 for nasty dunks 84 vert if you wanna be a small big or a Dennis smith JR lol
Honesty I just apply stats like this for animation and badge reqs.
Idk if you checked this, but I'd appreciate checking height vs perimeter defense. To know if it's better to go with a taller guard with less perimeter defense or a smaller guard with more perimeter defense.
Paint Patroller next 🙏🏽 Interior is weak this year per usual
Do you think its worth going from 83 to 85 with my cap breakers
One day, you have to share your build. I am pretty sure it's OP
You said block, rebounds or sigs but you also need Vertical to unlock certain Badges as well like certain levels of Pogo and High Flying Denier and Posterizer
How effective are pass ratings when it comes to the ball getting stolen in passing lanes? (Interceptor badge)
Please make a video with builds with cap breakers in your opinion!
Some builds can have weight and wingspan go up and down and still qualify for same badges and attributes , Any changes to the players in actual gameplay?
Are you going to do risk-reward timing for layups?
Does vertical help out floaters?
Can you look into how much your mid range attribute affects 3 pt shooting?
These tests are done so poorly. You should compare same block rating with different vert and same rebound rating with different vert.
Can you do a video on paint, patroller, and high flyer denier….!?
What if you tested something like 74 block, 75 vert vs 74 block,60 vert? I think thats more along the line of what people are asking. I think using a high block/rebound and adjusting the vert while keeping the block/rebound stat the same would produce the information some people in the comments are asking for.
For example im making a lockdown with 74 block (bronze badges) but i want to know if having my vert at 65 for bronze posterizer is going to make my block useless. And in retrospect i should have invested more points into vert.
This example in theory could work to show how not how valuable vert is COMPARED to block, but instead how valuable having HIGHER vert is compared to having low vert, and how that effects our block/rebounding efficiency.
We know 2k says it boosts blocks and rebounds but by how much is what we are looking for.
Either way, its your video, in theory i could test this myself and figure it out. But id rather watch a 2k tutes video. Still tuning in for the tests, appreciate all the work you do.
What about for stealing/deflecting alley oop passes out of the air?
Test in lane steals for smaller guards with vert
Verticals affects ur intercepting pass lanes
Would love to know the thresholds of rebound animations for vert
Did timing on putbacks change this year? I’m feeling like I’m doing it wrong this year
Can you do Posterizers with and without strength to see how often youll fail meter dunks with high driving dunk and high strength vs low strength
As a 7ft board hunter board what would an ideal vertical rating be? Or just in general for C’s what is an ideal vertical to shoot for?
Test posterize. Does a higher tier give you more of a green window on dunk meter and how does it effect standing contact dunks
Appreciate you!
Day 2 of asking for posterizer test
Can you test the effective of each lvl of posterizer and driving dunks?
Can we pls get a dunk meter test??
You can’t make this up 😂 I was just discussing vertical with my friends. Time to see some results
can u test builds with the same block rating but varying verticals?
Malik Monk 70 vert the best dunk animation for 6'3??
Pro tuned builds, are they viable
Does weight affect rebound animations Even with a high vert?
Because I feel like my build with hof rebound chaser that’s 270 doesn’t jump as high as my build that’s 250 with gold. They both have 88 vert
Yes it does, I have one 265 Pound PF with 95 vert and he jumps like he has 80 vertical my PF that’s 235 with 93 vertical jumps out the gym.
We need post control testings pls 🙏🏽
felt like u shouldve tested 99 block with max vert and 99 with no vert
please see pinned comment
Random but I think gold deadeye is the sweet spot MARK MY WORDS
Does strength affect full court heaves? It appears to me that it does
What about testing with 99 block and 25/99 vert?
U shoulda did 99 block 99 vert too.. just to see
My vertical the reason I get a nice amount of blocks with 67 block
I wonder how the tier +1 max badge plays a factor into this.
When you think about it let’s say I have 67 (or whatever the lowest bronze badge requirement for blocks) is boosted to silver does it gives a higher chance of blocking or stays in the same lane as if I have a low block rating?
How important is driving dunk ?
Can you do strength next please
So it really don't help blocking, mostly rebound animations
Does vertical help with putbacks?
Can you test limitless range in relation to how far each level allows you to shoot from accurately
I herd vert helps with steals too? Can you test steal with vert?
u better than 2klabs bro
Can you test strong handles please. I have gold on a 6’8 and can’t get passed a 6’3 guard!
The reason this test was useless because we are trying to see how much vert helps block and rebound not if it can replace you didn’t show the use of both just one or the other
It was clearly stated that vert is 3x less than block. That should be enough info for you to know that only invest on vert (past your sig requirements) if you want to double down on blocks.
I'll take 70 rebound and 90 vert over 90 rebound and 70 vert any day
Am I wrong for giving my 6’8 80 vert?
Yes cuz u shoulda gave him 84! 80 vs 84 is a huge difference
@@SonnyCapone really? Just animation wise or you get badges too? I honestly also didnt have anymore points otherwise I could have gone higher
@@RolzareTTV animation wise as in in game animations. Not like equippable animations. Your player jumps higher for rebounds, jumps higher for blocks. Certain attribute thresholds will make your players do better animations. Another example would be strength, you get bully ball animations 75 strength n higher most ppl do 73 strength just for badges. I have a 70 defensive rebound on my build but I snag over a lot of centers in rec.
@@SonnyCaponehow did you find out that 84 was an animation threshold?
@@MrFrozenarrow no idea but when I was testing it myself i noticed my character jumping higher for boards
Close shot. I need to know the sweet spot since post hooks have been nerfed.
Does it affect put back dunk rates?
Is there certain motion styles that help on defense
Can we see limitless and other shooting badges like shifty or deadeye?
so how about in terms of rebounding because after like 88 you don't get anything really
LAYUP TIMING THX