I love a good City/Settlement builder and this is defo on my wishlist. I'm seldom "impressed" by graphics these days, I feel like they've hit a plateau, but aesthetically this game is gorgeous, it really is. This is reminiscent of a "model village" come to life, the level of detail is very impressive.
To me this is finally the Banished 2 I've been dying for, for years now. I played for 3 hours last night just smiling the whole time, absolutely no idea what I was doing, just having fun. Thanks for the newbie tips, it'll help me a lot.
I agree! I've played many survival city builders since Banished and they were fun but didn't quite hit the nail on the head. This has really drawn me in in a way nothing else has so far!
@@TakaTH-cam What is the benefit to building the walls around the farm? You did it here and mentioned it in the ultimate farming guide video but never really explained why. Does it help keep weeds out or something?
I just bought it today and played it. Somehow I made it to my first winter but everybody died of the cold because I didn't have enough firewood. EVERYBODY. And two attempts later I still haven't made it to winter. At first I didn't know what to do.. and then all of a sudden I did. It is pretty intuitive.. probably the most intuitive game (without hand holding) ever?
Thanks for this! This is right up my alley, I love building little medieval towns (part of the reason I got into D&D). Think I'm definitely going to buy this game
Taka, Love your work as always. Been binging your Anno1800 videos for months now. Glad you're onto FF; I heard about it through another channel and am smashing it. Great first guide; I'm excited to see what else you produce. Your Anno1800 content was top tier. Like others I have questions about the specifics of storage, travel time, etc. I tend to lean more towards optimisation after that. So fumbling around a brand new game that's in early release is a new experience. I found Anno 1800 about 4 years after release.
The next video I have coming out as a guide is about farming... Should be out in a day or so. After that I'll have a video about travel times and storage and stuff.
This game is very complex; been stumbling around for a few hours already, living on hawthorn and building new foragers because willow was just outside the original radius - thanks for the tip about moving that!
I didn't mention this in the video but you can actually pick up and move hawthorn bushes! They have the relocate building icon on them so you can move them around.
I'm enjoying it so far, but I certainly have a few complaints: Loading times are extremely slow... even with a newly built PC and an average of 500 mbps internet speeds that can handle games like Planet Zoo and Cities: Skylines with no issues. The Foundry should also be in Tier 2 when the ore mines get unlocked. What's the point of mining all of this iron, coal and gold if I can't process them into bars? It's challenging enough to have 25 shelters become homesteads and finding at least 18% desirability with strategically placed healers, schools, etc. I've been experimenting with different map seeds as well, but it's the luck of the draw and I've found myself rerolling a new seed just to get enough resources to make it worthwhile. Otherwise, it's on par with a modded Banished or Settlement Survival, but it lacks any kind of story campaign like the Anno series. However, I think fans of all 3 of those games will like this, but for now, I'd recommend waiting for a few patches and/or a sale.
Yeah the loading times are very very slow and I have a pretty beefy computer myself. But once you're in game it seems to run fairly smooth and has decent performance. And I agree I'm not sure why you can mine for ore But there is no use for them that I can tell until tier 3. That part doesn't make sense to me but maybe I'm missing something. I've been playing around with some layouts that I think would work pretty well for high desirability. I'm going to keep playing around with them and if they work out pretty well then I'll make a little layout video!
@@savannahkorben7353 I uninstalled it for now until they patch it up a bit. I'll return to it at a later date :) I'm still excited, but can wait a bit longer. Heck, if I made it through Cyberpunk 2077's glitches I can get past this one - lol
@@sparfar It's gotten better since I posted this comment, but finding a good map seed with 1 of each resource is more challenging. I'm keeping notes and have about 3 so far after rerolling various maps at least 10 times each. Currently, I have 3 different saves and am experimenting with each one
Thank you, it seems you have covered all the basics, the game does have a few glaring problems, perhaps you could shed some light on those as they may be user created and not the games fault. The baker seems to "steal" all flour extremely fast and making bread at record pace which will spoil, apart from micromanaging the baker and turning the building on/off I don´t know how to address it, tried it but keep forgetting. Max production limits aren´t available and sorely missing. All my fields have a disease which actually is about a crop I am not growing there, that red warning icon on the field is permanent and there are no hints on how to deal with diseased fields. It´s a common issue on the Steam forums that houses fall to a desirability penalty and get "downgraded", instead of staying home like normal folks everyone just leaves their home and prefers to live on the streets. This means demolishing the previous house and build a new "poor" house, those medieval folks sure knew how to crave luxury :). Anyway, what is the method to deal with this issue if any?` The market tends to get a lot of stuff from the root cellar which then spoils faster, any way to prevent this? Again, max limitations aren´t available, something I can´t understand. Happy days to you and thank you for your work.
Hi, new watcher to the channel here, have hit subscribe as I would really appreciate a in depth, in detail guide to the farming mechanics which as you rightly point out are far more detailed than in most games of this type. While I dont always min/max I do like to know what general "best practice" would recommend. Is it better (more efficient, etc.) to have four 5 x 5 fields or one giant square? With early versus mid versus late game farming what would be the suggested crop rotation esp. re disease "hoping" from closely planted fields of similar type? In general terms re flax and the various wheat/grain derivatives when further processing is added into the mix how much field and grow time should you allocate to ensure minimal wastages. I'm certain there's a hell of a lot more but these where the first few questions I found myself struggling over with my recent play throughs. Your points on the various hotkeys and overlays were also much appreciated as these are not at all obvious in most cases. Thanks again for the content it very much appreciated.😁👍
Hey there welcome! Yeah farming is pretty involved.. there's several things I'm still learning about it and figuring out some general best practices with it. I plan on doing a guide as soon as I feel like I have a good understanding of some of the mechanics and how to expand that into later parts of the game.
Been playing the game the last week and it's just not clear on how some of the things work. But once you figure them out it becomes like duh! But they could have done or explained that better. For instance, here I am happily going along and then at a certain point, for hours at a time, my people will just not build anything at all. Basically because they are not harvesting any trees. The obvious reason is I don't have enough workers for labor. But I am not understanding why I don't have enough workers because they were building things just fine a moment before and just stopped building whatever it was they were building without finishing it.. Well, it turns out, I think, it is related to farming. Every time I tried to build a farm, as they cleared the land, the game would hire around 10 farmers. The problem with that is, it dosn't seem that the farmers will clear the land. You have to have just plain workers for that. So here I am having no idea that 10 or so of my work force just got turned into farmers that are just standing around doing nothing. Once I figured that out and cut the farmers down to zero, they became building maniacs'. Thats something they should change because it's not a very obvious reason for the work force to just stop working like that. Another one is at a certain point, for whatever reason, the game will just take away my firewood cutters from their jobs with no explanation. So here I am with tons of firewood and then winter hits and I have no firewood. I am like wtf just happened? It's as simple as reassigning them to cut firewood but if you don't know it happened, your left scrambling around to try and figure out why you have 500 wood but no firewood. It just never occurred to me the game would take the firewood cutters away for no apparent reason that I saw. The Vault. Still not positive whats going on with that. Before you have the vault, at least some of your gold will be stored in your storage building. Not sure if it's all of it or not because I never checked until I built a vault fairly far into the game. I was told you can tell the game to stop storing it there (raiders) by clicking on the little check mark in the gold icon in the storage building. I want it stored in the vault where it's safe and not in that building where it's not. So I do that but now the gold seems to be just stored in the "cloud" somewhere. LOL. I still have the gold but for the life of me, I can't find out where it's being stored. It seems to go into the trading area if I need it there but not sure on that. Will have to check to see if it does later today. But it won't go in the vault. If I take it out the trading area it goes back to being stored in the cloud. However, when I collect taxes in the beginning of the year, that does go into the vault. And again, not sure on this but it seems to trickle into the vault a little at a time during the course of the year. This one is on me for just missing the obvious. I built the hunters shack and after some point I get the message no more things to hunt in the area. But I get the message and I can clearly see at least 5 or more deer right next to the hut. Well, Apparently, you can move the hunting radius to anywhere you desire, so it's possible that the original radius wasn't around where the deer was standing. Hint. MANY if not all the buildings you can change were the harvesting radius is. It's a tab on the top left side in each buildings menu. Finally, your compose building. Eventually it fills and when it does your peeps start getting sick all over the place. Very cool if you ask me. But whats not so cool is the game is not very obvious in telling you what to do about the full compose building. Sure you can build more but as your population grows, mine is at 120 now, the buildings fill up quicker and quicker. Well, apparently there are 3 different "containers" in each compose building that fill up one at a time. When all 3 are full is when the problem arises. Now this is bad news for you peeps that don't want to farm. The compose heap basically forces you to have at least two farms. How you empty the compose containers is you click on one of them, then look for a BIG message over your farms asking you do you want to fertilize the farm. There is absolutely NO button or direction at all to click on the container to bring up the message over the farm. And, if the farm is off the screen or it is being blocked by a window, you will have no idea that you have the option to fertilize your farm and empty the compose containers. Oh, one container does one farm/year and you can only empty them when they are full. Thats it for now I am sure there are more things but those are the ones that stood out for me right now.
how does one collect the crops from the farms? Are they collected automatically or do I build something else? I always get the notice that my crops have rotten, but I can't figure out how to collect them.
Crops not being harvested is an indication that you have too long of a travel time for the farmers to get to the fields and they don't have enough time to harvest everything before the crops spoils at the end of the season. Check the farm to see what the efficiency of the workers are... Look at the travel time and see what they are spending more time doing.
All the years seem to be the same length to me.. maybe that was something in pre release. You can honestly get by without farms into 50 or more villagers.
Reason being the number of residents you have. You need to wait until you get extra people. If you build farm too soon you take away from the time it will take to build other stuff and gather wood and stone
I wouldn't bother first year because a gather, hunter, and a fisher would generate enough food to supplement the starting food through the first winter. Establishing a farm is a big job, as Taka said, so it might just be basic math early game. You don't have enough humans to collect wood, chop fire wood, build shelter, build roads, AND make a farm. in the first year.
it has bugs i understand it not final, i have reached 500+ in my town and all died of hunger they just stopped eating, and that bug was on all my saves no matter which i started, then i removed all traces of the game started again, i reached 1005 population with housing for 1016, money at trade post is 450000+ and town collects 50000 vey fast i am at year 170 +- years, then suddenly people start dyeing off, i think too many old are dying and not enough getting born, in 2 years my population droppe to 950 with over 5 years no new arrivals, as my population started dropping it affected all work places and my buildings started to collapse, i think i will lose another game since only more arrivals can save it which is a problem as this game is now. what needs to change in the game is remove stone from above ground and replace with queries with much higher amounts, same for wood a tree should add more wood than now, as for manure it should be automatic i have 10 and all i am doing is scrolling around to move them to fields to much time spent on it, need trading with outside world and not just traders that come and offer randomly, and most importantly offer more arrivals every single year and not sometimes 5 years goes without new arrivals. its a nice game i play pacifist only, as its relaxing when all is going well.
Not a single one of these "beginner's guide" videos touch the most unclear subject about the game, the travel time and efficiency. Someone needs to explain how storages should be used for most efficiency. For example, in the video you had your hunter hunt way farther from your city and the hunters cabin. his travel time must be around %95. Which means he only hunts %5 of his time. That's not the right way to play.
No I didn't get into that because I tried to keep the video short and cover just some of the basics. A more thorough discussion about travel time and efficiency and how a villager spends their day kind of needs its own video to go into more detail on how to best manage all of that. Something that's on my list. Granted I could have mentioned it and I just didn't think about that during the video... But it is something I will be talking about. Also this was in no way meant to be a "layout" kind of guide... just a quick settlement I did for the purposes of explaining basics. Info on that topic is to come!
I love a good City/Settlement builder and this is defo on my wishlist. I'm seldom "impressed" by graphics these days, I feel like they've hit a plateau, but aesthetically this game is gorgeous, it really is. This is reminiscent of a "model village" come to life, the level of detail is very impressive.
Moving as many blueberry bushes as possible to a centralized location is a game changer early on
It is! It makes the foragers work so much faster
It's a good to do so but also don't forget a root cellar, as that shit will go bad super quick otherwise.
To me this is finally the Banished 2 I've been dying for, for years now. I played for 3 hours last night just smiling the whole time, absolutely no idea what I was doing, just having fun. Thanks for the newbie tips, it'll help me a lot.
I agree! I've played many survival city builders since Banished and they were fun but didn't quite hit the nail on the head. This has really drawn me in in a way nothing else has so far!
@@TakaTH-cam What is the benefit to building the walls around the farm? You did it here and mentioned it in the ultimate farming guide video but never really explained why. Does it help keep weeds out or something?
Oh!!! It keeps animals and raiders from stealing crops! Yes, those pesky deer will go in there and snag your hard grown greens.
I just bought it today and played it. Somehow I made it to my first winter but everybody died of the cold because I didn't have enough firewood. EVERYBODY.
And two attempts later I still haven't made it to winter.
At first I didn't know what to do.. and then all of a sudden I did. It is pretty intuitive.. probably the most intuitive game (without hand holding) ever?
Thanks for this! This is right up my alley, I love building little medieval towns (part of the reason I got into D&D). Think I'm definitely going to buy this game
The best city builder game ever.
Taka, Love your work as always. Been binging your Anno1800 videos for months now. Glad you're onto FF; I heard about it through another channel and am smashing it. Great first guide; I'm excited to see what else you produce. Your Anno1800 content was top tier.
Like others I have questions about the specifics of storage, travel time, etc.
I tend to lean more towards optimisation after that. So fumbling around a brand new game that's in early release is a new experience. I found Anno 1800 about 4 years after release.
The next video I have coming out as a guide is about farming... Should be out in a day or so. After that I'll have a video about travel times and storage and stuff.
Enjoying all the content as usual might have to lose more of my life and take on yet another game this looks awesome. Thanks Taka
This game is very complex; been stumbling around for a few hours already, living on hawthorn and building new foragers because willow was just outside the original radius - thanks for the tip about moving that!
I didn't mention this in the video but you can actually pick up and move hawthorn bushes! They have the relocate building icon on them so you can move them around.
@@TakaTH-cam no way! Oh my God. WINTER IS COMING FINISH THE FORAGER NEAR THOSE HAWTHORN BUSHES … I will hopefully not be saying again.
Very good tutorial, lots of useful information I didn't pick up from the various streams.
Thank you for this video. Gonna be helpful for a lot of new players. You earned a new subscriber. 👍👍👍
Looking forward to watching this series!
Whenever I get a new strategy game I always check if Take has a guide or tips for it.
Tēnā koe Taka - thank you for sharing, these are awesome informative tips.
I'm enjoying it so far, but I certainly have a few complaints: Loading times are extremely slow... even with a newly built PC and an average of 500 mbps internet speeds that can handle games like Planet Zoo and Cities: Skylines with no issues. The Foundry should also be in Tier 2 when the ore mines get unlocked. What's the point of mining all of this iron, coal and gold if I can't process them into bars? It's challenging enough to have 25 shelters become homesteads and finding at least 18% desirability with strategically placed healers, schools, etc. I've been experimenting with different map seeds as well, but it's the luck of the draw and I've found myself rerolling a new seed just to get enough resources to make it worthwhile. Otherwise, it's on par with a modded Banished or Settlement Survival, but it lacks any kind of story campaign like the Anno series. However, I think fans of all 3 of those games will like this, but for now, I'd recommend waiting for a few patches and/or a sale.
Yeah the loading times are very very slow and I have a pretty beefy computer myself. But once you're in game it seems to run fairly smooth and has decent performance.
And I agree I'm not sure why you can mine for ore But there is no use for them that I can tell until tier 3. That part doesn't make sense to me but maybe I'm missing something.
I've been playing around with some layouts that I think would work pretty well for high desirability. I'm going to keep playing around with them and if they work out pretty well then I'll make a little layout video!
make sure you're exiting the game to reload a map or previous save, there's RAM issues right now where it builds up usage every time you reload a map
@@savannahkorben7353 I uninstalled it for now until they patch it up a bit. I'll return to it at a later date :) I'm still excited, but can wait a bit longer. Heck, if I made it through Cyberpunk 2077's glitches I can get past this one - lol
I don't see load time as an issue. I load once, play for hours.
@@sparfar It's gotten better since I posted this comment, but finding a good map seed with 1 of each resource is more challenging. I'm keeping notes and have about 3 so far after rerolling various maps at least 10 times each. Currently, I have 3 different saves and am experimenting with each one
it's like listening to the local newscast. ;)
Thanks, a good start in the game.
Especially information about the fields.
I like your narrative voice and make the game sounds interesting
Thanks! It's quite fun!
Cool thanks
damn, moving the work area was a good tip. could have helped me so much.
Ok im starting over, again...
This video is brilliant thanks!, just what i was looking for
thank you i just got this today , into it
I usually go with 6x5 crop fields, takes only 1 worker ( think 31 is the biggest crop field for a solo worker)
Thank you, it seems you have covered all the basics, the game does have a few glaring problems, perhaps you could shed some light on those as they may be user created and not the games fault.
The baker seems to "steal" all flour extremely fast and making bread at record pace which will spoil, apart from micromanaging the baker and turning the building on/off I don´t know how to address it, tried it but keep forgetting. Max production limits aren´t available and sorely missing.
All my fields have a disease which actually is about a crop I am not growing there, that red warning icon on the field is permanent and there are no hints on how to deal with diseased fields.
It´s a common issue on the Steam forums that houses fall to a desirability penalty and get "downgraded", instead of staying home like normal folks everyone just leaves their home and prefers to live on the streets. This means demolishing the previous house and build a new "poor" house, those medieval folks sure knew how to crave luxury :). Anyway, what is the method to deal with this issue if any?`
The market tends to get a lot of stuff from the root cellar which then spoils faster, any way to prevent this? Again, max limitations aren´t available, something I can´t understand.
Happy days to you and thank you for your work.
perfect tips etc.
Have they change how moving buildings work? I swear I lost a small percentage of my stores goods when moving the building. 😊
Thank you !.
Hi, new watcher to the channel here, have hit subscribe as I would really appreciate a in depth, in detail guide to the farming mechanics which as you rightly point out are far more detailed than in most games of this type.
While I dont always min/max I do like to know what general "best practice" would recommend. Is it better (more efficient, etc.) to have four 5 x 5 fields or one giant square? With early versus mid versus late game farming what would be the suggested crop rotation esp. re disease "hoping" from closely planted fields of similar type? In general terms re flax and the various wheat/grain derivatives when further processing is added into the mix how much field and grow time should you allocate to ensure minimal wastages. I'm certain there's a hell of a lot more but these where the first few questions I found myself struggling over with my recent play throughs.
Your points on the various hotkeys and overlays were also much appreciated as these are not at all obvious in most cases.
Thanks again for the content it very much appreciated.😁👍
Hey there welcome! Yeah farming is pretty involved.. there's several things I'm still learning about it and figuring out some general best practices with it. I plan on doing a guide as soon as I feel like I have a good understanding of some of the mechanics and how to expand that into later parts of the game.
@@TakaTH-cam look forward to watching😉 thanks for the content and the response 👍
Seems like a great game. Reminds me of Banished some
Been playing the game the last week and it's just not clear on how some of the things work. But once you figure them out it becomes like duh! But they could have done or explained that better.
For instance, here I am happily going along and then at a certain point, for hours at a time, my people will just not build anything at all. Basically because they are not harvesting any trees. The obvious reason is I don't have enough workers for labor. But I am not understanding why I don't have enough workers because they were building things just fine a moment before and just stopped building whatever it was they were building without finishing it.. Well, it turns out, I think, it is related to farming. Every time I tried to build a farm, as they cleared the land, the game would hire around 10 farmers. The problem with that is, it dosn't seem that the farmers will clear the land. You have to have just plain workers for that. So here I am having no idea that 10 or so of my work force just got turned into farmers that are just standing around doing nothing. Once I figured that out and cut the farmers down to zero, they became building maniacs'. Thats something they should change because it's not a very obvious reason for the work force to just stop working like that.
Another one is at a certain point, for whatever reason, the game will just take away my firewood cutters from their jobs with no explanation. So here I am with tons of firewood and then winter hits and I have no firewood. I am like wtf just happened? It's as simple as reassigning them to cut firewood but if you don't know it happened, your left scrambling around to try and figure out why you have 500 wood but no firewood. It just never occurred to me the game would take the firewood cutters away for no apparent reason that I saw.
The Vault. Still not positive whats going on with that. Before you have the vault, at least some of your gold will be stored in your storage building. Not sure if it's all of it or not because I never checked until I built a vault fairly far into the game. I was told you can tell the game to stop storing it there (raiders) by clicking on the little check mark in the gold icon in the storage building. I want it stored in the vault where it's safe and not in that building where it's not. So I do that but now the gold seems to be just stored in the "cloud" somewhere. LOL. I still have the gold but for the life of me, I can't find out where it's being stored. It seems to go into the trading area if I need it there but not sure on that. Will have to check to see if it does later today. But it won't go in the vault. If I take it out the trading area it goes back to being stored in the cloud. However, when I collect taxes in the beginning of the year, that does go into the vault. And again, not sure on this but it seems to trickle into the vault a little at a time during the course of the year.
This one is on me for just missing the obvious. I built the hunters shack and after some point I get the message no more things to hunt in the area. But I get the message and I can clearly see at least 5 or more deer right next to the hut. Well, Apparently, you can move the hunting radius to anywhere you desire, so it's possible that the original radius wasn't around where the deer was standing. Hint. MANY if not all the buildings you can change were the harvesting radius is. It's a tab on the top left side in each buildings menu.
Finally, your compose building. Eventually it fills and when it does your peeps start getting sick all over the place. Very cool if you ask me. But whats not so cool is the game is not very obvious in telling you what to do about the full compose building. Sure you can build more but as your population grows, mine is at 120 now, the buildings fill up quicker and quicker. Well, apparently there are 3 different "containers" in each compose building that fill up one at a time. When all 3 are full is when the problem arises. Now this is bad news for you peeps that don't want to farm. The compose heap basically forces you to have at least two farms. How you empty the compose containers is you click on one of them, then look for a BIG message over your farms asking you do you want to fertilize the farm. There is absolutely NO button or direction at all to click on the container to bring up the message over the farm. And, if the farm is off the screen or it is being blocked by a window, you will have no idea that you have the option to fertilize your farm and empty the compose containers. Oh, one container does one farm/year and you can only empty them when they are full.
Thats it for now I am sure there are more things but those are the ones that stood out for me right now.
how does one collect the crops from the farms? Are they collected automatically or do I build something else? I always get the notice that my crops have rotten, but I can't figure out how to collect them.
Crops not being harvested is an indication that you have too long of a travel time for the farmers to get to the fields and they don't have enough time to harvest everything before the crops spoils at the end of the season. Check the farm to see what the efficiency of the workers are... Look at the travel time and see what they are spending more time doing.
@@TakaTH-cam Wow. Never thought of that. Yeah, the farms are super far away
Travel time, efficiency and how it relates to the output of your production buildings is something I'm planning on addressing very soon in a video
thank you so much
❤️
Food is the only issue i have with this game. No matter how many hunters, gatherers, and crops i have, i can never make enough.
Look up longevity. Beans smoked things cheese. Root crop
👏
I love this game i just wish I could figure out how to get more stone on my maps
If it's anything like similar games.. once the stone is gone it's gone and you probably just have to buy it from traders.
is it possible to build bridges in this game like from one place to another if their is a resource that isent on same place as your city is🤔🤔🤔🙂?
I'm not sure.. I haven't seen bridges yet!
i just started the game.
and always goes for the hardest. n now i always restart the map . hahaha
I definitely want to play on some harder settings soon! It's a lot of fun.
i heard from someone on youtube its best to put farms down after year 1🤔🤔🤔
cause year 1 goes very fast in to the winter, but i could be wrong hmm🤔🤔🤔
All the years seem to be the same length to me.. maybe that was something in pre release. You can honestly get by without farms into 50 or more villagers.
@@TakaTH-cam ok
Reason being the number of residents you have. You need to wait until you get extra people. If you build farm too soon you take away from the time it will take to build other stuff and gather wood and stone
I wouldn't bother first year because a gather, hunter, and a fisher would generate enough food to supplement the starting food through the first winter. Establishing a farm is a big job, as Taka said, so it might just be basic math early game. You don't have enough humans to collect wood, chop fire wood, build shelter, build roads, AND make a farm. in the first year.
@@h5d8kirkb3pw ah ok i understand and thanks for info🤔🙂👍
it has bugs i understand it not final, i have reached 500+ in my town and all died of hunger they just stopped eating, and that bug was on all my saves no matter which i started, then i removed all traces of the game started again, i reached 1005 population with housing for 1016, money at trade post is 450000+ and town collects 50000 vey fast i am at year 170 +- years, then suddenly people start dyeing off, i think too many old are dying and not enough getting born, in 2 years my population droppe to 950 with over 5 years no new arrivals, as my population started dropping it affected all work places and my buildings started to collapse, i think i will lose another game since only more arrivals can save it which is a problem as this game is now. what needs to change in the game is remove stone from above ground and replace with queries with much higher amounts, same for wood a tree should add more wood than now, as for manure it should be automatic i have 10 and all i am doing is scrolling around to move them to fields to much time spent on it, need trading with outside world and not just traders that come and offer randomly, and most importantly offer more arrivals every single year and not sometimes 5 years goes without new arrivals. its a nice game i play pacifist only, as its relaxing when all is going well.
Comment for exposure
I hope the full version has multiplayer, I feel like it'd be fun in this.
gib seed
Not a single one of these "beginner's guide" videos touch the most unclear subject about the game, the travel time and efficiency. Someone needs to explain how storages should be used for most efficiency. For example, in the video you had your hunter hunt way farther from your city and the hunters cabin. his travel time must be around %95. Which means he only hunts %5 of his time. That's not the right way to play.
No I didn't get into that because I tried to keep the video short and cover just some of the basics. A more thorough discussion about travel time and efficiency and how a villager spends their day kind of needs its own video to go into more detail on how to best manage all of that. Something that's on my list. Granted I could have mentioned it and I just didn't think about that during the video... But it is something I will be talking about. Also this was in no way meant to be a "layout" kind of guide... just a quick settlement I did for the purposes of explaining basics. Info on that topic is to come!