I love when i get lost and suddenly something random happens. Another thing that i love about mods is being able to camp in the wilderness with my tent near the campfire and be able to write in a book (journal) about my new findings.. herbs or locations. Roleplaying just gives you so much more fun and flavor to any game. Channels like yours makes me wanna play even more of those kind of games. Im having a blast with No Mans Sky just exploring and collecting data... almost 100 hours and i barely touched the surface or even finished the story haha
I can never get into roleplaying because there is no way to interact with any game that promotes roleplay. Days pass too fast, health regenerates, you can carry multiple peoples worth of weight in your pockets, you are accepted in every town without any hint of suspicion or prejudice, you can't actually eat and taste the food, you can't feel the grass, you can't taste the wind. Without being able to immerse all 5 senses it is impossible to roleplay as it is a lie and I can't lie to myself.
@@Grimy_Gypsy420 i dont know why i like to write in a book inside a game... but i saw it once in a Minecraft server while exploring and i liked it. That book was about the journy of a player... the interesting thing about it was that he wrote down all the locations so i added them to my "exploration ToDo List". A indirect quest by another player.
2:08 "based and procedurepilled" That made me chuckle. Funnily enough procedure is how I got into old-school DnD. I was very dissatisfied with how 5e tends to be run in the exploration department (handwaved time passage, overworld travel being reduced to a perception check to see if something happens and otherwise being treated as fast travel between settlements/dungeons, carry capacity not mattering, etc). After watching a video on how to conduct hexcrawling exploration, I picked up PDFs of Chainmail, ODnD, ADnD 1e, and B/X, learned the procedures for dungeon and overland exploration, and never looked back.
I also highly recommend Even Better Quest Objectives for Skyrim and Journal-Based Quest Directions for Oblivion. They add directions for all vanilla quests (moreso for JBQD) which allows you to play the game without quest markers - a lot like Morrowind! Whereas EBQO doesnt always offer directions, but instead generally offers more information and context surrounding quests to their quest descriptions. Fantastic mods for immersion and for haters of quest markers, like me.
There’s one more mod for both skyrim and oblivion that I highly recommend for this play style. Oblivion: Journal-Based Quest Directions Skyrim: Even Better Quest Objectives They edit the quest journal to have landmark and directions in the quest description, like morrowind. solves the problem that these games were “designed” with a quest marker being in front of you. Great video as always!
I play VR, no compass, no main map, no fast travel, no map markers or quest objective markers. I use Navigate VR for an in-game map you can purchase for each hold, and it comes with a compass to help in navigation. After that it's just landmarks and holding your map in one hand and compass in the other and good old fashioned navigation (also makes the clairvoyance spell actually useful for when a quest objective is a bit vague). Easily the best way to get lost in Skyrim, especially if you have my map and compass reading skills!
Another fun idea would be to remove enemy names. I shouldn't know the difference from a Bandit Chief vs a normal Bandit. But I could guess who's stronger based off the armor and weapon they have.
Absolutely. I started having this thought playing Fallout 4. It would better if the game didn't just tell me that the weirdo up ahead is a raider psycho or whether they were just a scavenger who got some eclectic kit. Let the npc's actions combined with my experience inform me.
Same TES has become a big part of my life, even if 95% of the focus is on Skyrim Never had a particular interest in the settings of fallout and starfield, though I had some fun with fo4 and starfield still. Definitely agree with Skyrim being the peak so far. I'm super hopeful for TES6 to "redeem" Bethesda's rep that's been on decline since fo4.
Skyrim VR, about 50 mods (focusing on completing the VR port and immersion) is a unique experience, where you can really fully loose yourself and pretend you are someone else in a different universe.
Will for sure give that map mod a try. Looks wicked cool. Skyrim has always immersed me and after I got it on PC the experience of playing it especially with headphones is really comfy. Mods can transform it into a totally different game at this point too which I think is so awesome. I've yet to try custom quests but I've heard there are some that are fantastic. Also, I know you said you don't like installing and troubleshooting mods but I highly recommend SkyUI.
Hi, great video. I think mods are great, but the game also need to be built with that mentality in mind. No amount of mods could replicate the directions system and quest design of Morrowind, wich I like best. Like the pilgrimage quest. I think Skyrim was design with fast travel already in mind, and it shows. It´s okey it´s just a different approach. No to get sidetracked (although I think you like that) but I think the game for this is New Vegas. The amount of enviromental storytelling and the use of landmarks are great. You can see from the very beggining the importance of the route you take to your destination, and how you have to carefully weight your options. I think it´s a game you would really enjoy. I hope you stay well.
I agree that it would be great if Bethesda made games without the mentality of letting modders fix their games. Yet sometimes I get the urge to play TES 4 and 5 and I like having the tailor made experience of those games when I'm in the mood. You're right about Fallout NV being great for playing with minimal HUD, especially because the Pip Boy has the technology to convey all the info that the player's technology can provide, like maps, compass, character status, etc. My dream game would not have a map or compass in the HUD, they would be items for the character to pull out and inspect, and the Pip Boy does that well.
@@micah_raygun_have you played FarCry2? It is very different from what most of your channel focuses on, but oddly enough I find myself playing that or Morrowind whenever I need a real immersive experience. In FC2 your map and compass is exactly that. Fast travel is similar to Morrowind in that you can take busses to certain locations on the map instead of clicking on an icon and teleporting. With the Redux Mod your paper map no longer magically tracks your location (and the damage is overhauled to more closely resemble something like STALKER, it’s easily the best way to play the game). It’s also just such a tonally tight game. Definitely worth a shot if you can find the time.
great video as always! definitely gonna try this out next time i play these games. your philosophy is genuinely really interesting, i personally have a bad habit of rushing from location to location in these kinds of games and not really appreciating the journey or scenery, and you've really convinced me to slow down and see what i can find along the way.
These games are what you make of them! I hope you enjoy slowing down a bit, though we all have a finite time to spend for gaming so there's also nothing wrong with hastening things a bit.
my first playthrough was hudless, same with farcry 5, and i love both games because of it also seeing how long i could make it as a level 1 was another great playthru
6:47 same micah, same. its all about the journey and the footsteps. i just wish it was possible to travel from city to city on foot and have the timescale make sense, but thats basically impossible lol.
Since I use the survival mode myself, I get no fast travel option which in turn encourages exploration. There are times though, especially near endgame when you just need to hop from one place to another. Most of carriage and boat mods make fast travel convenient in an immersive way but there are of course ton of places like in the far north of Sea of Ghosts where you don't get any travel services. A nice compromise that I've used has been the Journeyman travel pack mod, where you have to either buy or craft a travel pack that gets used each time you fast travel. Also crafting pouches and backpacks that increase carry weight makes it feel more realistic when you're hauling loot from dungeons to be sold in cities. Also increasing horse speed makes them an actually viable mode of transfer.
I prefer map markers just because I don't want a "dwemer puzzle box" situation. I feel like Oblivion and Skyrim do a good enough job of having land marks grab your attention while you're on the way to your intended destination. I do play without fast travel though and use mods for stuff like mark and recall.
Look up Even Better Quest Objectives for either version of Skyrim. The descriptions are more like directions than bullet points so you don't have to rely on compass/map markers.
Oh man i want so many mods.. but sometimes your install can get a bit messy. I want tales from two wastelands for new vegas.. and a mods pack for Daggerfall... but... when i see the amount of files and instructions and possibles crashes......(sound of wind)
In my personal opinion I like having quest markers the first time or two I play so I can get familiar with the world, but after that I prefer exploration.
this video is underrated. it honestly bugs me the way people play this game. they just rush from quest marker to quest marker, not actually roleplaying but instead "grinding" (like what?), hording unique items, all whilst having only 10 units of open carry weight. people having an inventory full of clutter and carrying everything that has a modicum of value (and often never doing anything with it) really annoys me. A person cant even carry 15 dwarven cuirasses IRL.
Are there any good items to use as ‘breadcrumbs’ in TES games? I always liked the Souls games having some kinda sparkly stone in all of their games so you could mark progress through a dungeon or even in an open area.
Meanwhile me going out of my way to learn everything about the game like I'm a fromsoft fanboy Also nether's follower framework is what you want for the follower overhaul. Most modern with stability and plenty features which could add to the exploration as well.
wonder if its possible to make a mod that makes it to where rocks are "slippery" ? (moving on these surfaces activates a chance to fall down and ragdoll). would make climbing up and down mountains way less OP lol
not exactly, but there's a mod called "slip off slopes" that makes you ragdoll when you take fall damage, which still makes climbing much more dangerous because you can ragdoll and fall all the way down to your death.
I started with Oblivion on console, so I'm used to the default HUD. But it doesn't show many items on the page, just like 6-8 depending on your resolution. So people want to see more stuff at once to spend less time in the menus, so I get that, but I try to be minimalist with modding these games bc I don't like the work involved lol.
@@micah_raygun_ yea, same. the magic tab is a bit weird and i dont quite understand it lol. i just started modded oblivion, and i wanted to use NorthernUI or Darnified, but there was no Vortex install, so i didnt bother. btw, you ever played with Better Cities? I honestly think I'd go on to say it's one of the best mods for any Creation engine game I've every played.
I love when i get lost and suddenly something random happens. Another thing that i love about mods is being able to camp in the wilderness with my tent near the campfire and be able to write in a book (journal) about my new findings.. herbs or locations. Roleplaying just gives you so much more fun and flavor to any game. Channels like yours makes me wanna play even more of those kind of games. Im having a blast with No Mans Sky just exploring and collecting data... almost 100 hours and i barely touched the surface or even finished the story haha
I can never get into roleplaying because there is no way to interact with any game that promotes roleplay. Days pass too fast, health regenerates, you can carry multiple peoples worth of weight in your pockets, you are accepted in every town without any hint of suspicion or prejudice, you can't actually eat and taste the food, you can't feel the grass, you can't taste the wind. Without being able to immerse all 5 senses it is impossible to roleplay as it is a lie and I can't lie to myself.
never thought of journal mods
@@Grimy_Gypsy420 i dont know why i like to write in a book inside a game... but i saw it once in a Minecraft server while exploring and i liked it. That book was about the journy of a player... the interesting thing about it was that he wrote down all the locations so i added them to my "exploration ToDo List". A indirect quest by another player.
I love the final comment on dishes and laundry as side quests, I should start seeing chores like thst
Im engaged in that quest as i write.
Sounds good, doesn't work. lol
2:08 "based and procedurepilled" That made me chuckle.
Funnily enough procedure is how I got into old-school DnD. I was very dissatisfied with how 5e tends to be run in the exploration department (handwaved time passage, overworld travel being reduced to a perception check to see if something happens and otherwise being treated as fast travel between settlements/dungeons, carry capacity not mattering, etc). After watching a video on how to conduct hexcrawling exploration, I picked up PDFs of Chainmail, ODnD, ADnD 1e, and B/X, learned the procedures for dungeon and overland exploration, and never looked back.
I did a lot of hexploration in 3E. Really anything before 5E can capture that experience to some extent, though I wouldn't recommend 4E _in general._
I also highly recommend Even Better Quest Objectives for Skyrim and Journal-Based Quest Directions for Oblivion. They add directions for all vanilla quests (moreso for JBQD) which allows you to play the game without quest markers - a lot like Morrowind!
Whereas EBQO doesnt always offer directions, but instead generally offers more information and context surrounding quests to their quest descriptions. Fantastic mods for immersion and for haters of quest markers, like me.
I love your content, man. You seem to easily identify all the tiny details and moments that I also enjoy from immersive RPGs.
There’s one more mod for both skyrim and oblivion that I highly recommend for this play style.
Oblivion: Journal-Based Quest Directions
Skyrim: Even Better Quest Objectives
They edit the quest journal to have landmark and directions in the quest description, like morrowind. solves the problem that these games were “designed” with a quest marker being in front of you.
Great video as always!
That's awesome!!
I play VR, no compass, no main map, no fast travel, no map markers or quest objective markers. I use Navigate VR for an in-game map you can purchase for each hold, and it comes with a compass to help in navigation. After that it's just landmarks and holding your map in one hand and compass in the other and good old fashioned navigation (also makes the clairvoyance spell actually useful for when a quest objective is a bit vague). Easily the best way to get lost in Skyrim, especially if you have my map and compass reading skills!
still my dream setup, when I inevitably get VR... (and literally for this reason only)
Another fun idea would be to remove enemy names. I shouldn't know the difference from a Bandit Chief vs a normal Bandit. But I could guess who's stronger based off the armor and weapon they have.
Absolutely. I started having this thought playing Fallout 4. It would better if the game didn't just tell me that the weirdo up ahead is a raider psycho or whether they were just a scavenger who got some eclectic kit. Let the npc's actions combined with my experience inform me.
@@spiralintobliss6785 gonna look that up
I've got a feeling that Bethesda as a developer may have peaked with Skyrim. I hope the Elder Scrolls VI is great and worth the wait.
Same
TES has become a big part of my life, even if 95% of the focus is on Skyrim
Never had a particular interest in the settings of fallout and starfield, though I had some fun with fo4 and starfield still.
Definitely agree with Skyrim being the peak so far.
I'm super hopeful for TES6 to "redeem" Bethesda's rep that's been on decline since fo4.
Skyrim VR, about 50 mods (focusing on completing the VR port and immersion) is a unique experience, where you can really fully loose yourself and pretend you are someone else in a different universe.
My current playthrough has been mostly just wandering through the forest
Will for sure give that map mod a try. Looks wicked cool.
Skyrim has always immersed me and after I got it on PC the experience of playing it especially with headphones is really comfy. Mods can transform it into a totally different game at this point too which I think is so awesome. I've yet to try custom quests but I've heard there are some that are fantastic.
Also, I know you said you don't like installing and troubleshooting mods but I highly recommend SkyUI.
Yes, PC Skyrim is near unplayable without SkyUI!
Hi, great video. I think mods are great, but the game also need to be built with that mentality in mind. No amount of mods could replicate the directions system and quest design of Morrowind, wich I like best. Like the pilgrimage quest. I think Skyrim was design with fast travel already in mind, and it shows. It´s okey it´s just a different approach.
No to get sidetracked (although I think you like that) but I think the game for this is New Vegas. The amount of enviromental storytelling and the use of landmarks are great. You can see from the very beggining the importance of the route you take to your destination, and how you have to carefully weight your options. I think it´s a game you would really enjoy.
I hope you stay well.
I agree that it would be great if Bethesda made games without the mentality of letting modders fix their games. Yet sometimes I get the urge to play TES 4 and 5 and I like having the tailor made experience of those games when I'm in the mood.
You're right about Fallout NV being great for playing with minimal HUD, especially because the Pip Boy has the technology to convey all the info that the player's technology can provide, like maps, compass, character status, etc. My dream game would not have a map or compass in the HUD, they would be items for the character to pull out and inspect, and the Pip Boy does that well.
@@micah_raygun_have you played FarCry2? It is very different from what most of your channel focuses on, but oddly enough I find myself playing that or Morrowind whenever I need a real immersive experience.
In FC2 your map and compass is exactly that. Fast travel is similar to Morrowind in that you can take busses to certain locations on the map instead of clicking on an icon and teleporting. With the Redux Mod your paper map no longer magically tracks your location (and the damage is overhauled to more closely resemble something like STALKER, it’s easily the best way to play the game). It’s also just such a tonally tight game. Definitely worth a shot if you can find the time.
great video as always! definitely gonna try this out next time i play these games. your philosophy is genuinely really interesting, i personally have a bad habit of rushing from location to location in these kinds of games and not really appreciating the journey or scenery, and you've really convinced me to slow down and see what i can find along the way.
These games are what you make of them! I hope you enjoy slowing down a bit, though we all have a finite time to spend for gaming so there's also nothing wrong with hastening things a bit.
Love your content, man
my first playthrough was hudless, same with farcry 5, and i love both games because of it
also seeing how long i could make it as a level 1 was another great playthru
I'm glad this channel got in my recommended. I like your "philosophy" or whatever for these games and your Daggerfall playthrough is very comfy.
6:47 same micah, same. its all about the journey and the footsteps. i just wish it was possible to travel from city to city on foot and have the timescale make sense, but thats basically impossible lol.
micah dropping another certified banger
Since I use the survival mode myself, I get no fast travel option which in turn encourages exploration. There are times though, especially near endgame when you just need to hop from one place to another. Most of carriage and boat mods make fast travel convenient in an immersive way but there are of course ton of places like in the far north of Sea of Ghosts where you don't get any travel services. A nice compromise that I've used has been the Journeyman travel pack mod, where you have to either buy or craft a travel pack that gets used each time you fast travel. Also crafting pouches and backpacks that increase carry weight makes it feel more realistic when you're hauling loot from dungeons to be sold in cities. Also increasing horse speed makes them an actually viable mode of transfer.
I prefer map markers just because I don't want a "dwemer puzzle box" situation. I feel like Oblivion and Skyrim do a good enough job of having land marks grab your attention while you're on the way to your intended destination. I do play without fast travel though and use mods for stuff like mark and recall.
Look up Even Better Quest Objectives for either version of Skyrim. The descriptions are more like directions than bullet points so you don't have to rely on compass/map markers.
When the game came out, I was really up on K2, walking down a path so peacefully, watching the seasons change, until it crashed and ended my trance
Im trying to get my daggerfall exactly like yours, lost track of the mods you were using. Gotta go back.
Oh man i want so many mods.. but sometimes your install can get a bit messy. I want tales from two wastelands for new vegas.. and a mods pack for Daggerfall... but... when i see the amount of files and instructions and possibles crashes......(sound of wind)
"I feel a crash coming let me quick save" ....RELATABLE
In my personal opinion I like having quest markers the first time or two I play so I can get familiar with the world, but after that I prefer exploration.
Great videos!
this video is underrated. it honestly bugs me the way people play this game.
they just rush from quest marker to quest marker, not actually roleplaying but instead "grinding" (like what?), hording unique items, all whilst having only 10 units of open carry weight.
people having an inventory full of clutter and carrying everything that has a modicum of value (and often never doing anything with it) really annoys me. A person cant even carry 15 dwarven cuirasses IRL.
I pick up every piece of armor I can to sell and carry hundreds of pounds of scrolls and potions I will never use. Cope.
@@VBlackpill wonder how much time youve wasted scrolling through an inventory full of garbage
Different people enjoy different things. How does it hurt you to let other people enjoy things that you don’t?
Have you played Kingdom Come Deliverance? It's soooooo immersive especially on hardcore mode! You might love it, I know I do!
Are there any good items to use as ‘breadcrumbs’ in TES games? I always liked the Souls games having some kinda sparkly stone in all of their games so you could mark progress through a dungeon or even in an open area.
love your videos
Meanwhile me going out of my way to learn everything about the game like I'm a fromsoft fanboy
Also nether's follower framework is what you want for the follower overhaul. Most modern with stability and plenty features which could add to the exploration as well.
Idk why bgs didn’t add all these settings with anniversary edition.
How would one throw that reaction roll? I DM 5e & would love to learn new things to add to my sessions!
The fact that Morrowind is designed to naturally cater for those who want to get lost, makes it by far the most immersive of the series.
wonder if its possible to make a mod that makes it to where rocks are "slippery" ? (moving on these surfaces activates a chance to fall down and ragdoll). would make climbing up and down mountains way less OP lol
not exactly, but there's a mod called "slip off slopes" that makes you ragdoll when you take fall damage, which still makes climbing much more dangerous because you can ragdoll and fall all the way down to your death.
I know the maps of Skyrim, Oblivion, Fallout 3 and New Vegas so well I literally can not get lost, it's sad more than a brag lol
Morrowind go hard too tho
Turn off compass then add mod that adds descriptive quests
Im coming down from hooeed, what is the ettiquete passing by someone else on the adventuring road between cities/towns?
is this a bot comment
You see that mountain? You can climb it.
i dont know why people say "oblivion UI is soooo bad you must use darnified!!! :'("
what exactly is so bad about it? it works, doesnt it?
I started with Oblivion on console, so I'm used to the default HUD. But it doesn't show many items on the page, just like 6-8 depending on your resolution.
So people want to see more stuff at once to spend less time in the menus, so I get that, but I try to be minimalist with modding these games bc I don't like the work involved lol.
@@micah_raygun_ yea, same. the magic tab is a bit weird and i dont quite understand it lol. i just started modded oblivion, and i wanted to use NorthernUI or Darnified, but there was no Vortex install, so i didnt bother.
btw, you ever played with Better Cities? I honestly think I'd go on to say it's one of the best mods for any Creation engine game I've every played.
tru
average hiking experience in the south 28:03
Eww vanilla graphics
boring