People are sleeping on how good Jubilee is because they don't understand what the card actually does. If you extrapolate her text to say "Draw a card from your deck, then put that card into play" it becomes more obvious why she's good. Drawing cards in Snap is extremely good due to the deck size, which is why the two other cards that allows you to draw more cards from your deck are value loss cards (and why most "draw" cards actually generate cards). Jubilee however is a value positive card that also draws, which is nuts.
Also my favourite card due to energy cheat - I have a deck which flew me through 30 tiers with quicksilver and domino - meant jubilee almost always played a 5 or 6 energy card and allowed combos not usually possible
The best thing about Snap is that every card is good and they have their own unique style of being balanced and efficient. And oh there's also Baron so there's that.
As an ex HS player i know it's hard to value a lot of snap cards because HS is all about tempo while snap is more combo and synergy oriented. Two 3 drops in HS are often more valueable than a 6 Cost while in Snap cards have a much higher power budget the closer they get to turn 6.
Not sure if deks told you this but it was edited out, but when a card is summoned in snap, if it has an on reveal (battlecry) it still triggers, unlike in HS. This is a big diff and it still catches me off guard every once in a while.
While Yondu isn’t great in a vacuum isn’t great, his effect is considered a destroy, so he is utilized in Death decks as a cheap way to grab 1 discount, potentially 2 with Carnage/Killmonger. I’d liken the Pools to different HS expansions, like Pool 1 being Classic and Pool 2 being Naxxramas.
That was definitely entertaining. However, I would have enjoyed it even more if you would have explained more of the game play to RedBeard, like snapping for example. It might have sparked more insights on how HS and Snap differ and how this effects card evaluation.
The video is originally over one hour long and a lot of stuff was explained, but ultimately cut from the final version of the video because I felt it wouldn’t be very entertaining for the viewer. If I continue doing these I’m sure they’ll get better!
The video is originally over one hour long and a lot of stuff was explained, but ultimately cut from the final version of the video because I felt it wouldn’t be very entertaining for the viewer. If I continue doing these I’m sure they’ll get better! (Copy pasted from a previous reply)
Feel like Yondu is kinda under rated (not saying he is *good*, just under rated). While it is true that in other games burning cards from deck is worthless, in marvel snap, because you only have one copy of a card per deck, the information that Yondu gives is so much more valuable. It is so satisfying when Yondu burns a key finisher or a counter card, because you know then that you won't have to play around that card. He's definitely not a strong consideration to include in most decks, but in the hands of a meta-knowledgable player, the info Yondu give can be invaluable. I personally use him in my *Weenie Bounce* deck, and burning two cards is really satisfying. You can deck your opponent out
I think the main issue is the fact that he could possibly make it easier to draw your more important cards by getting rid of something you didn't need. But of course that can also work in reverse.
Yes. Exactly. The information is the important part. Especially if some meta decks are too dependent on a few key pieces. Taking out a Knull or Shang Chi can feel especially good for instance coupled with a decent draw your side can tilt you more confidently into a quick snap . Doesn't always work but a solid card up until a certain level.
Fun video! Tho one thing I would add: Make sure to show the person the base cards that have no ability, for every Energy Cost, so they have a good idea of what a base "stats for the cost" would be, and then they can value the ability of the cards, and if they're worth it or not. In this case, those would be: 1 Cost - Misty Knight 2 Cost - Shocker 3 Cost - Cyclops 4 Cost - The Thing 5 Cost - Abomination 6 Cost - The Hulk
I feel like Yondu killing a combo piece is more likely in Snap due to the limited deck size and the fact that every card is more important makes it more likely to cause a big disruption. I've sniped Destroyers, Deaths, Cerebros and Waves with my Yondus, all key cards in making my opponents decks work.
The problem is it's just as likely to kill a useless card and the next card below it to be the combo piece. It literally doesn't effect the chances of them to get there combo piece unless you mill there entire deck.
If you get it in kamar taj or Bar sinister, it can delete 2-4 cards, you might lose the lane for bar but there’s a high chance it can disrupt the flow of the deck.
I personally don't agree on Yondu being bad, mainly because besides having good stats and the chance of removing a key card of your opponent's deck, "removing" the card counts towards Death's discount effect (costs 1 less), which can sometimes win you the game if you get unlucky with the other draws and struggle destroying cards
I mean jubilee is great. On turn 4 you have 5 cards in your deck. It's 20% to get a specific cards, but if you have infinauts/devil dino/ magneo/white tiger or even cards like wong or spider woman - it's pure value. It's like ramp decks from hearthstone.
The biggest problem with Quicksilver is that he is just a 1 mana 2 power and that's it, but you are garanteed that you WILL spend 1 draw to get him. So even if you already have another 1 drop in hand turn 1, you are still losing 1 draw with something that's not really helping you win. There are some videos calculating the effect he has in reducing the odds of you drawing other specific cards, and it's really bad.
I was going to comment something like this myself. Having your best turn 2 and 3 plays are often worth skipping turn 1 in most decks, especially if you're teching Killmonger in pool 2 to help win those Kazar matchups. While Chavez increases your early game consistency by playing an 11 card deck for the first five turns, Quicksilver decreases the odds of your optimal plays.
@@Zeekfox Exactly. And as you pointed out, Chavez increases early game consistance, but she actually hinders your chances of getting a specific card by turn 6. That is, if your deck relies in a piece that you should get by turn 6 (for instance, Odin in On Reveal decks, or Destroyer/Spectrum in Ongoing), than it's actually a bad idea running her.
I would have mentioned that Quicksilver is crap overall, but it's good in a Jubilee deck (along with Domino), to allow you to run a curve that starts at 3 or 4, but doesn't automatically skip 2 or 3 turns.
Wow as a Magic the Gathering player, I always added Quicksilver to my deck because it is a dream card for Magic but later realized that it was almost useless to consistently play it on turn 1.
Glad you liked it NoMoms! We _were_ going to do an arena run instead, but decided it would be torturous (as it's in its worst state of all time) and went with this.
You didn't actually mention WHY quicksilver is actually bad. He actively stops you from drawing your combo pieces because you'll always draw him turn 1 and domino turn 2 meaning less chance to draw the cards you need that actually do something
Honestly, though I don't often run Youndu, when you have a 12 card deck, removing one or with some combos or locations multiple cards from your opponent, it can really mess up some of their combos or plans. It takes away potentially a lot from your opponent, and that can hold a lot of value to you. But still it's not top tier by any means.
Eh, I think Yondu is pretty good. 1 energy cards are pretty good for extending your turn actions, and allowing to make use of those "meaningless" early turns. You have a 12 card deck. There's a pretty good chance of you killing off a key combo card that either ruins their entire deck, or 1 of their few combo synergys. On the otherhand, using Yondu is pretty terrible. There are many times I feel like I would have won 4 or 8 points for the match, but Yondu hits the opponent's key card and makes them rage quit giving you a measly 1 point victory instead.
Yeah, I like him too, I think the only trouble with yondu is if he destroys a useless card like a rock or something, and it also helps the opponent draw other cards
.... i cant focus on what you are talking about because im grooving to the "Chrono trigger" original soundtrack in background. Love that ost, millenial fair is has been my ringtone for years.
I think you're underestimating Yondu, he can work like Iceman and completely ruin your opponent's plays or show you what kind of deck they're playing early so you can plan around it. If he destroys Hela or Destroyer, Wong, Mystique, any of their power cards you both get to see it and get a peek at what their deck will be and possibly ruin their whole strategy and force them to rely on a different win condition.
Or he could destroy a non key card reduce deck size and improve the opponent chance to draw that Hela by a lot. And this happen more often with only 1-2 key cards in every deck.
when I first started snap I thought the same thing with quicksilver, 100% consistency on early turns sounded broken, and giving that in like every single card game (unless your deck type has a different plan) always having a play is quite good, I couldn't believe that it's basically just used for zoo sometimes and I've seen some people use it with domino to have better jubilee hits.
I would just keep your info that you mentioned in some replies in your edited video. It's very useful especially for random people to learn as they watch. Starting off with standard 1-6 Energy cards at the start is a good idea too just to start things off.
Imo yondu could be really good IF it wasn't so heavily rng dependant. You can easily remove an important card they may have needed/wanted to use or make another turn where they now draw a brick card if the next one isn't one they can currently use anymore ect, but, just as easily you can destroy a card they didn't need/want and sometimes even HELP them get cards/combos they wanted or even sometimes needed to win sooner. If it wasn't as heavenly rng dependant and more often removed important cards then i could see it being decent, but where it stands right now the rng factor just doesn't make it worth it with how little it does more often than not.
As a Marvel Snap player, I felt like I would have had a hard time answering Jubilee and Infinaut. They’re both… decent? Like, neither one is one that you could just throw in any old deck, but if Hela or Lockjaw are getting involved? They can definitely be built around. I think the hardest part of a non-Snap player reviewing Sera is there is they don’t know how many amazing 3-4 cost tech cards exist. You have prio? Let’s spend 2 mana to drop a Cosmo or a 3 cost Enchantress to counter their Wong lane where they’re about to drop Silver Surfer. Don’t have prio? 3 cost Shang Chi sounds great, and you can always use that Enchantress to destroy an Iron Man or a Darkhawk.
I feel like Snap is way more reliant on support cards and combos than other games for this type of guessing. Destroyer is really bad unless you meet the sub requirements (Nimrod, Armor, Zero, etc.)
I'm already seeing powercreep in the game. I've had a few games where my opponent doesn't do anything until turn 4, doesn't play 1 card first three turns and still wins.
@EvilGnomey I've done weird shit like using cloning labs/bar sinister in my Dino deck to copy Mantis/Cable to try and steal as much of my opponent's deck as possible. Rarely turns out great but it's fun watching my opponent probably get a heart attack.
@@wwe2005 I won a game by accidently playing Korg into Bar Sinister lol. Turn 4 surrender and I didn't have much power on the board, so I can only assume that they kept drawing rocks and said "screw this I'm out" 🤣.
A little late, but one of the biggest reason Quicksilver is so bad is because there isn’t card draw. Always drawing quicksilver allows you to have a turn 1 play; the tradeoff is not only is 2 power for 1 not that huge of a benefit, but now you have a lower chance of drawing your good cards. America Chavez gives you an 11 card deck for 5 turns, which improves your draw. Quicksilver takes away a draw instead
Quicksilver isnt "really bad" he's situational for mana-cheat decks that try to keep good stuff at the back. With Domino and America Chavez you can stack your hand/deck for Jubilee etc.
I like the idea of it, but I would have your guest at least run through the tutorial. It answers a lot of the basic questions, gives a base line for the stats and what not.
As someone with far too much experience in this game, I gotta extrapolate a bit of insight on these cards. Quicksilver: This card is not just bad. Putting him in your deck actively harms your draw consistency. "Tempo", as it exists in other card games, does NOT EXIST in Marvel Snap. The ONLY value to playing cards early is for initiative (or niche case adam warlock). However, initiative is frequently something you DON'T want (see shang chi or enchantress, being better if played after the opponent rather than before). Quicksilver can be seen as "replace a better card you could have drawn with a 1/2 that has no ability". In a game with so few cards in a deck, synergy is absolutely critical. Especially when there is limited board space. This guy just takes up 1/4 of a location like "sup. I can only hold you back from here". In fact, many decks in marvel snap will only have 0 or 1 1 drop or even 2 drop because the relative benefit of those cards are so minor and insignificant that they aren't worth playing over more impactful cards through the course of a 6-turn game. I would consider America Chavez: This card is okay. Great when you need cards before turn 6, especially if you need two combo pieces, but otherwise she is not played much in higher (collection) level of play due to the fact that many of the major win conditions are turn 6 plays. The only decks that I can think of that actually run her in later stages of the game are deathwave (which I've seen many players switch her for magneto + leader) and dracula+apocalypse. Yondu: This card is in a weird spot. Very bad card exactly for the reasons stated in the video (imagine yondu says "destroy the bottom card of the opponent's deck", they wouldn't have drawn that card anyway!) but still has the bug that he discounts Death, which makes him very useful and actually a high tier card. Otherwise, yeah... completely trash. Jubilee: I love this card. She is incredibly powerful since she is one of the very few ways of thinning the deck in the game and can pull out a win on the spot. HOWEVER she also blocks two location slots, and if she pulls a bad card, it is a big waste of a high impact turn. She had an amazing use with lockjaw when she cycled herself into lockjaw if she pulled him out, but without that... she's just okay. 4 drops are rather weak in general right now, so she will probably be played for a while, but I can see her being phased out of decks in the future. The Infinaut: Actually goated card to cheat out with hela or lady sif + ghost rider. Can still win with him quite often hard playing him by passing on 5 and playing on 6, but he is what I call a "low cube-rate card". While you can get nearly guaranteed wins with him, he's extremely predictable. With the "retreat" mechanic in Marvel Snap, opponents will leave the game before you can even play him, therefore costing you cubes that you could have won with a less predictable final turn (such as zero + red skull). He's playable with dracula, but that's more of a meme than dracula + apocalypse. Destroyer: Completely meta card lol armor + cosmo + professor x enables him too hard. Sera: Maybe best card in the game before the latest patch. Because of the gambling "snap" mechanic, having a surprising final turn is key to winning cubes. Sera enables so many different playlines for the last turn that it is almost impossible to predict what the sera player will do. Very underrated card. I think a good card for new players to analyze is Captain Marvel versus a card like Vision. Captain Marvel: 5 Energy 6 power "At the end of the game, move to a location that wins you the game. (If possible)" Vision: 5 Energy 6 power "You can move this each turn." They have extremely similar effects and if you can predict exactly where to move vision, he is technically almost always better than captain marvel. However because of how the snapping mechanic works, captain marvel is a MUCH better card. While vision will win you more games due to the +1 power, the confidence captain marvel can give you when not having to guess on 50/50 situations will allow you to snap to win between 2x and 4x as many cubes as vision would allow in those games. Winrate is nowhere near as important in marvel snap, meaning some cards that excel in consistency can end up being terrible cards for climbing the ranked ladder. If your opponents fold their hand every game, you'll slowly gain money. But if you can tease them into thinking they have a shot and seize the pot at the end... that's where the real money is :)
A lot of comments are saying that Yondu is "actually good because you have a higher chance of hitting a combo piece because it's a smaller deck". Counterargument: you also have an even higher chance of hitting something that ISNT a combo piece and instead increasing the chances that the opponent draws into their combo piece that they wouldn't have drawn otherwise. Plus, the opponent can see which card is being destroyed, allowing them to play around either not having the combo piece and not relying on it or retreating for only 1 cube, or simply knowing it's very likely they'll draw it and play around drawing it
I don’t know if he’s aware of this, but the reason Jubilee is so consistent with America Chavez is because for the first 5 turns, if you were going to draw Chavez, she’s placed on the top of your deck instead and stays there. Meaning Jubilee will pull her. He didn’t mention that so just in case he doesn’t know.
@@jcmc1111 this is fake news what he’s talking about is from an old patch. Jubilee’s text used to read “play the top card in your deck at this location” now it reads “play a random card in your deck at this location”
Quicksilver doesn't thin out your deck, though. He makes it so you're down a draw. ie: Instead of a chance to draw Jubilee, you're drawing quicksilver instead.
No, Infinaut costs 6 energy, always has. The only card in game currently with higher than 6 energy cost is Death, who starts at 9energy and reduces by 1 for every card (friendly or enemy) destroyed throughout the game.
Why is Yondu considered so bad?? Like I would assume removing a card, potentially a key card like Wave or Zola or Wong or Sera or any combo piece a good thing? isn't disruption a good thing?
Yondu is great especially in specific locations. If he hits the right card, it’s demoralizing lol. If you can get him to activate multiple times, he’s broken lol
That's not the reason why Quicksilver is bad. The reason why Quicksilver is bad is because it reduces the chance of you drawing the actual good cards in your deck. Marvel snap is generally more about comboing consistently than playing consistently every turn and Quicksilver actually reduces the consistency of most decks.
People are sleeping on how good Jubilee is because they don't understand what the card actually does. If you extrapolate her text to say "Draw a card from your deck, then put that card into play" it becomes more obvious why she's good. Drawing cards in Snap is extremely good due to the deck size, which is why the two other cards that allows you to draw more cards from your deck are value loss cards (and why most "draw" cards actually generate cards). Jubilee however is a value positive card that also draws, which is nuts.
Also my favourite card due to energy cheat - I have a deck which flew me through 30 tiers with quicksilver and domino - meant jubilee almost always played a 5 or 6 energy card and allowed combos not usually possible
and the Barnes comparison isn't 1 to 1 since Jubilee will still trigger the card she pull's "battlecry"/on reveal effect
@@BingbongDeNiro hearthstone player aswell?
'ayyy gotta love a Jubilee. Lockjaw into Jubilee is shenanigans.
Playing a Jubilee is an extra 20% chance to get Mr. Negative down ASAP, and that is everything I need a card to do...
The best thing about Snap is that every card is good and they have their own unique style of being balanced and efficient. And oh there's also Baron so there's that.
i recently got yellow jacket...
Crystal
Oh don't forget Cyclops
Crossbones…
@@caseybaird6268 crystal might actually be good with the introduction of thanos…hopefully
As an ex HS player i know it's hard to value a lot of snap cards because HS is all about tempo while snap is more combo and synergy oriented. Two 3 drops in HS are often more valueable than a 6 Cost while in Snap cards have a much higher power budget the closer they get to turn 6.
Wtf im watching now and dekkster made himself look like the star. He cut out my entire fire-breathing routine.
Not sure if deks told you this but it was edited out, but when a card is summoned in snap, if it has an on reveal (battlecry) it still triggers, unlike in HS. This is a big diff and it still catches me off guard every once in a while.
While Yondu isn’t great in a vacuum isn’t great, his effect is considered a destroy, so he is utilized in Death decks as a cheap way to grab 1 discount, potentially 2 with Carnage/Killmonger. I’d liken the Pools to different HS expansions, like Pool 1 being Classic and Pool 2 being Naxxramas.
It’s so weird that his ability counts as a destroy but doesn’t trigger Wolverine or Sabertooth
@@gentryleonard4844 sabertooth only triggers from board. But yeah the wolverine thing is weird.
That was definitely entertaining. However, I would have enjoyed it even more if you would have explained more of the game play to RedBeard, like snapping for example. It might have sparked more insights on how HS and Snap differ and how this effects card evaluation.
The video is originally over one hour long and a lot of stuff was explained, but ultimately cut from the final version of the video because I felt it wouldn’t be very entertaining for the viewer. If I continue doing these I’m sure they’ll get better!
@@DekksterSnap please do dekks! I've enjoyed coming back to you as a creator with this game. Can't stand Hearthstone and sadly it's content anymore :/
@@DekksterSnap I would have been fine with it being a bit longer.
I think it would be more fun if you add more context for the guest, like what's the vanilla stat for each energy, or that the last turn is turn 6
The video is originally over one hour long and a lot of stuff was explained, but ultimately cut from the final version of the video because I felt it wouldn’t be very entertaining for the viewer. If I continue doing these I’m sure they’ll get better!
(Copy pasted from a previous reply)
Feel like Yondu is kinda under rated (not saying he is *good*, just under rated). While it is true that in other games burning cards from deck is worthless, in marvel snap, because you only have one copy of a card per deck, the information that Yondu gives is so much more valuable. It is so satisfying when Yondu burns a key finisher or a counter card, because you know then that you won't have to play around that card. He's definitely not a strong consideration to include in most decks, but in the hands of a meta-knowledgable player, the info Yondu give can be invaluable.
I personally use him in my *Weenie Bounce* deck, and burning two cards is really satisfying. You can deck your opponent out
I think the main issue is the fact that he could possibly make it easier to draw your more important cards by getting rid of something you didn't need. But of course that can also work in reverse.
Yes. Exactly. The information is the important part. Especially if some meta decks are too dependent on a few key pieces. Taking out a Knull or Shang Chi can feel especially good for instance coupled with a decent draw your side can tilt you more confidently into a quick snap . Doesn't always work but a solid card up until a certain level.
The RedBeard collaboration that was promised! Fantastic video
Dekkster is a sweetie pie.
Yesss Dek! Glad you have borrowed this format for Snap!
Fun video! Tho one thing I would add:
Make sure to show the person the base cards that have no ability, for every Energy Cost, so they have a good idea of what a base "stats for the cost" would be, and then they can value the ability of the cards, and if they're worth it or not.
In this case, those would be:
1 Cost - Misty Knight
2 Cost - Shocker
3 Cost - Cyclops
4 Cost - The Thing
5 Cost - Abomination
6 Cost - The Hulk
I feel like Yondu killing a combo piece is more likely in Snap due to the limited deck size and the fact that every card is more important makes it more likely to cause a big disruption. I've sniped Destroyers, Deaths, Cerebros and Waves with my Yondus, all key cards in making my opponents decks work.
The problem is it's just as likely to kill a useless card and the next card below it to be the combo piece. It literally doesn't effect the chances of them to get there combo piece unless you mill there entire deck.
If you get it in kamar taj or Bar sinister, it can delete 2-4 cards, you might lose the lane for bar but there’s a high chance it can disrupt the flow of the deck.
@@timothyelmer5469 how many cards do you have that are useless
@@lilyliao9521 obviously I didn't mean literally useless just not as strong or important to the deck as some other cards in the deck
I hope this game would be consistently played, he’s a great game, cool design for cards, easy to learn to play, no pay to win, that’s a yes for me
I personally don't agree on Yondu being bad, mainly because besides having good stats and the chance of removing a key card of your opponent's deck, "removing" the card counts towards Death's discount effect (costs 1 less), which can sometimes win you the game if you get unlucky with the other draws and struggle destroying cards
I mean jubilee is great. On turn 4 you have 5 cards in your deck. It's 20% to get a specific cards, but if you have infinauts/devil dino/ magneo/white tiger or even cards like wong or spider woman - it's pure value. It's like ramp decks from hearthstone.
The biggest problem with Quicksilver is that he is just a 1 mana 2 power and that's it, but you are garanteed that you WILL spend 1 draw to get him. So even if you already have another 1 drop in hand turn 1, you are still losing 1 draw with something that's not really helping you win.
There are some videos calculating the effect he has in reducing the odds of you drawing other specific cards, and it's really bad.
I agree but I'm fine with it since I refuse to get new cards just so I can get the infinite borders
I was going to comment something like this myself. Having your best turn 2 and 3 plays are often worth skipping turn 1 in most decks, especially if you're teching Killmonger in pool 2 to help win those Kazar matchups. While Chavez increases your early game consistency by playing an 11 card deck for the first five turns, Quicksilver decreases the odds of your optimal plays.
@@Zeekfox Exactly. And as you pointed out, Chavez increases early game consistance, but she actually hinders your chances of getting a specific card by turn 6. That is, if your deck relies in a piece that you should get by turn 6 (for instance, Odin in On Reveal decks, or Destroyer/Spectrum in Ongoing), than it's actually a bad idea running her.
Sera is my favorite card in the game right now. It's just so good to be able to play 4-6 cards on the last turn.
This video is really fun, I'd love to see more like it if that's even possible 😅
I would have mentioned that Quicksilver is crap overall, but it's good in a Jubilee deck (along with Domino), to allow you to run a curve that starts at 3 or 4, but doesn't automatically skip 2 or 3 turns.
This was super fun! Good work, boys
Wow as a Magic the Gathering player, I always added Quicksilver to my deck because it is a dream card for Magic but later realized that it was almost useless to consistently play it on turn 1.
Been waiting so patiently for the next arena run, this was a nice refreshing Red/Dekks encounter \m/
Glad you liked it NoMoms! We _were_ going to do an arena run instead, but decided it would be torturous (as it's in its worst state of all time) and went with this.
@@DekksterSnap I feel that. just know, even an agonizing run for you two would be gold to us 😩🤌
The music selection in this video is fire
What is it? It rules
I believe the first two songs are remixes of the soundtrack for Donkey Kong Tropical Freeze, I've been in love with this soundtrack since forever.
You didn't actually mention WHY quicksilver is actually bad. He actively stops you from drawing your combo pieces because you'll always draw him turn 1 and domino turn 2 meaning less chance to draw the cards you need that actually do something
Unlike Agatha. While she may not play your combos, she still allows you to draw them.
Honestly, though I don't often run Youndu, when you have a 12 card deck, removing one or with some combos or locations multiple cards from your opponent, it can really mess up some of their combos or plans. It takes away potentially a lot from your opponent, and that can hold a lot of value to you. But still it's not top tier by any means.
Oh shit I didn't realize Dekkster had started a new channel for snappin' content. I'm here for this all day baby.
Thank you!
just finally unlocked lockjaw and i can run a super fun little lockjaw, mr negative, jubilee deck. Absolute blast.
Ayo the thumbnail?
This video is really entertaining 🔥
That music from donkey kong 🥹 good memories
Good stuff man, love the content!
Eh, I think Yondu is pretty good. 1 energy cards are pretty good for extending your turn actions, and allowing to make use of those "meaningless" early turns. You have a 12 card deck. There's a pretty good chance of you killing off a key combo card that either ruins their entire deck, or 1 of their few combo synergys. On the otherhand, using Yondu is pretty terrible. There are many times I feel like I would have won 4 or 8 points for the match, but Yondu hits the opponent's key card and makes them rage quit giving you a measly 1 point victory instead.
Yeah, I like him too, I think the only trouble with yondu is if he destroys a useless card like a rock or something, and it also helps the opponent draw other cards
Who ever made the thumbnail gets my respect
Yondu is great on turn 1 in a deck with Death! He destroys a card and also is another body for your Carnage to eat!
Love to see you and Red together ❤️
Yondu works in death decks wonderfully.
This is true!
.... i cant focus on what you are talking about because im grooving to the "Chrono trigger" original soundtrack in background. Love that ost, millenial fair is has been my ringtone for years.
I miss America Chavez so much
Always love me some redbeard. Let's get some more collabs
Good to see more people seeing how good snap is
I think you're underestimating Yondu, he can work like Iceman and completely ruin your opponent's plays or show you what kind of deck they're playing early so you can plan around it. If he destroys Hela or Destroyer, Wong, Mystique, any of their power cards you both get to see it and get a peek at what their deck will be and possibly ruin their whole strategy and force them to rely on a different win condition.
Or he could destroy a non key card reduce deck size and improve the opponent chance to draw that Hela by a lot. And this happen more often with only 1-2 key cards in every deck.
@@vuminh252525 that's called rng, it's basically like jubilee...but different in concept.
saw Tig Bitties and assumed it was a collab with Lt Eddie
when I first started snap I thought the same thing with quicksilver, 100% consistency on early turns sounded broken, and giving that in like every single card game (unless your deck type has a different plan) always having a play is quite good, I couldn't believe that it's basically just used for zoo sometimes and I've seen some people use it with domino to have better jubilee hits.
Love love love the background music, Chrono Trigger is the goat
I would just keep your info that you mentioned in some replies in your edited video. It's very useful especially for random people to learn as they watch. Starting off with standard 1-6 Energy cards at the start is a good idea too just to start things off.
I don't even play Hearthstone, but the video was really interesting! Nice!
Imo yondu could be really good IF it wasn't so heavily rng dependant. You can easily remove an important card they may have needed/wanted to use or make another turn where they now draw a brick card if the next one isn't one they can currently use anymore ect, but, just as easily you can destroy a card they didn't need/want and sometimes even HELP them get cards/combos they wanted or even sometimes needed to win sooner.
If it wasn't as heavenly rng dependant and more often removed important cards then i could see it being decent, but where it stands right now the rng factor just doesn't make it worth it with how little it does more often than not.
How is no one talking about bramble blast in the backround? Great music
Great video. You gotta get Rarran on here man. He lives for this shit.
Rarran is a professional Snap player so it wouldn't work
As a Marvel Snap player, I felt like I would have had a hard time answering Jubilee and Infinaut. They’re both… decent? Like, neither one is one that you could just throw in any old deck, but if Hela or Lockjaw are getting involved? They can definitely be built around.
I think the hardest part of a non-Snap player reviewing Sera is there is they don’t know how many amazing 3-4 cost tech cards exist. You have prio? Let’s spend 2 mana to drop a Cosmo or a 3 cost Enchantress to counter their Wong lane where they’re about to drop Silver Surfer. Don’t have prio? 3 cost Shang Chi sounds great, and you can always use that Enchantress to destroy an Iron Man or a Darkhawk.
I feel like Snap is way more reliant on support cards and combos than other games for this type of guessing. Destroyer is really bad unless you meet the sub requirements (Nimrod, Armor, Zero, etc.)
I'm already seeing powercreep in the game. I've had a few games where my opponent doesn't do anything until turn 4, doesn't play 1 card first three turns and still wins.
Which has nothing to do with powercreep?
@@DaClaymore hes the guy who plays quicksilver, domino, and chavez in the same deck
wdym Yondu is crap? The amount of times he's made me won by destroying a dinosaur or any other vital card for the rival
crokeyz looks happy in this video
The old jaina art for the thumbnail 😭
Dr. Booms Clone is in there so this game must be a masterpiece.
Couple more cards like Yondu and attacking your opponent's deck could be a valid strategy
Yondu on Bar sinister :)
@EvilGnomey I've done weird shit like using cloning labs/bar sinister in my Dino deck to copy Mantis/Cable to try and steal as much of my opponent's deck as possible. Rarely turns out great but it's fun watching my opponent probably get a heart attack.
@@wwe2005 I won a game by accidently playing Korg into Bar Sinister lol. Turn 4 surrender and I didn't have much power on the board, so I can only assume that they kept drawing rocks and said "screw this I'm out" 🤣.
bro what's wrong with the Badoonkers in the thumbnail 🥵
Rarran sends his regards
3 months old: "Destroyer is one of the best cards on the game" -Pre Aero
A little late, but one of the biggest reason Quicksilver is so bad is because there isn’t card draw. Always drawing quicksilver allows you to have a turn 1 play; the tradeoff is not only is 2 power for 1 not that huge of a benefit, but now you have a lower chance of drawing your good cards. America Chavez gives you an 11 card deck for 5 turns, which improves your draw. Quicksilver takes away a draw instead
Quicksilver isnt "really bad" he's situational for mana-cheat decks that try to keep good stuff at the back. With Domino and America Chavez you can stack your hand/deck for Jubilee etc.
Quicksilver is bait IMO. I recommend you watch this video: th-cam.com/video/pINKfFaccTk/w-d-xo.html
Quicksilver is terrible, YOU’re just bad lol
Yondu a bad card but an absolute beast on a baero deck cause he provides the 1 out of 2 destroy condition plus info on what deck the opponent plays
I use quicksilver in a jubilee deck to filter you deck to have bigger cards
That's not how you use "my reputation proceeds me"
Precedes (as in “comes before”)
I like the idea of it, but I would have your guest at least run through the tutorial. It answers a lot of the basic questions, gives a base line for the stats and what not.
I tried to get into the Closed Beta and couldn't. Really wanted that for my Birthday.
Fun! Go RedBeard!
Abom is an absolute monster in my Patriot deck.
Why does the thumbnail look like it was made by Lt. Eddy? XD
Awesome video!!
I played yondu on a location that fills with copies of whatevers played there and burned 4 cards from the opponent
As someone with far too much experience in this game, I gotta extrapolate a bit of insight on these cards.
Quicksilver: This card is not just bad. Putting him in your deck actively harms your draw consistency. "Tempo", as it exists in other card games, does NOT EXIST in Marvel Snap. The ONLY value to playing cards early is for initiative (or niche case adam warlock). However, initiative is frequently something you DON'T want (see shang chi or enchantress, being better if played after the opponent rather than before). Quicksilver can be seen as "replace a better card you could have drawn with a 1/2 that has no ability". In a game with so few cards in a deck, synergy is absolutely critical. Especially when there is limited board space. This guy just takes up 1/4 of a location like "sup. I can only hold you back from here". In fact, many decks in marvel snap will only have 0 or 1 1 drop or even 2 drop because the relative benefit of those cards are so minor and insignificant that they aren't worth playing over more impactful cards through the course of a 6-turn game. I would consider
America Chavez: This card is okay. Great when you need cards before turn 6, especially if you need two combo pieces, but otherwise she is not played much in higher (collection) level of play due to the fact that many of the major win conditions are turn 6 plays. The only decks that I can think of that actually run her in later stages of the game are deathwave (which I've seen many players switch her for magneto + leader) and dracula+apocalypse.
Yondu: This card is in a weird spot. Very bad card exactly for the reasons stated in the video (imagine yondu says "destroy the bottom card of the opponent's deck", they wouldn't have drawn that card anyway!) but still has the bug that he discounts Death, which makes him very useful and actually a high tier card. Otherwise, yeah... completely trash.
Jubilee: I love this card. She is incredibly powerful since she is one of the very few ways of thinning the deck in the game and can pull out a win on the spot. HOWEVER she also blocks two location slots, and if she pulls a bad card, it is a big waste of a high impact turn. She had an amazing use with lockjaw when she cycled herself into lockjaw if she pulled him out, but without that... she's just okay. 4 drops are rather weak in general right now, so she will probably be played for a while, but I can see her being phased out of decks in the future.
The Infinaut: Actually goated card to cheat out with hela or lady sif + ghost rider. Can still win with him quite often hard playing him by passing on 5 and playing on 6, but he is what I call a "low cube-rate card". While you can get nearly guaranteed wins with him, he's extremely predictable. With the "retreat" mechanic in Marvel Snap, opponents will leave the game before you can even play him, therefore costing you cubes that you could have won with a less predictable final turn (such as zero + red skull). He's playable with dracula, but that's more of a meme than dracula + apocalypse.
Destroyer: Completely meta card lol armor + cosmo + professor x enables him too hard.
Sera: Maybe best card in the game before the latest patch. Because of the gambling "snap" mechanic, having a surprising final turn is key to winning cubes. Sera enables so many different playlines for the last turn that it is almost impossible to predict what the sera player will do. Very underrated card.
I think a good card for new players to analyze is Captain Marvel versus a card like Vision.
Captain Marvel: 5 Energy 6 power "At the end of the game, move to a location that wins you the game. (If possible)"
Vision: 5 Energy 6 power "You can move this each turn."
They have extremely similar effects and if you can predict exactly where to move vision, he is technically almost always better than captain marvel. However because of how the snapping mechanic works, captain marvel is a MUCH better card. While vision will win you more games due to the +1 power, the confidence captain marvel can give you when not having to guess on 50/50 situations will allow you to snap to win between 2x and 4x as many cubes as vision would allow in those games.
Winrate is nowhere near as important in marvel snap, meaning some cards that excel in consistency can end up being terrible cards for climbing the ranked ladder. If your opponents fold their hand every game, you'll slowly gain money. But if you can tease them into thinking they have a shot and seize the pot at the end... that's where the real money is :)
A lot of comments are saying that Yondu is "actually good because you have a higher chance of hitting a combo piece because it's a smaller deck".
Counterargument: you also have an even higher chance of hitting something that ISNT a combo piece and instead increasing the chances that the opponent draws into their combo piece that they wouldn't have drawn otherwise. Plus, the opponent can see which card is being destroyed, allowing them to play around either not having the combo piece and not relying on it or retreating for only 1 cube, or simply knowing it's very likely they'll draw it and play around drawing it
What was the background music when you revealed Jubilee
The Yondu disrespect. He can destroy a card for cheap and then be fed to other destroy cards like carnage to set up Lady Death.
I don’t know if he’s aware of this, but the reason Jubilee is so consistent with America Chavez is because for the first 5 turns, if you were going to draw Chavez, she’s placed on the top of your deck instead and stays there. Meaning Jubilee will pull her. He didn’t mention that so just in case he doesn’t know.
Are you saying that if you play jubilee on turn 5 you get chavez? Hmmm 🤔 i didn't know about this
@@jcmc1111 this is fake news what he’s talking about is from an old patch. Jubilee’s text used to read “play the top card in your deck at this location” now it reads “play a random card in your deck at this location”
lol i realized you used donkey kong OST
It is worth mentioning that cards like Quicksilver thin out your deck, if you want to make sure you draw certain cards that can be helpful I guess. 🤔
Quicksilver doesn't thin out your deck, though. He makes it so you're down a draw. ie: Instead of a chance to draw Jubilee, you're drawing quicksilver instead.
Please make a series where you teach him snap!
Infinault is the most expensive card in the game , he costs 11 and jubilee can bring him for free on turn 4
No, Infinaut costs 6 energy, always has. The only card in game currently with higher than 6 energy cost is Death, who starts at 9energy and reduces by 1 for every card (friendly or enemy) destroyed throughout the game.
Did you ever explain that turns are take simultaneously by players?
damn I wish Lt. Eddy would do one of these
So did he try snap out after the video? What's his opinion after actually playing the game a little bit? :)
Why is Yondu considered so bad?? Like I would assume removing a card, potentially a key card like Wave or Zola or Wong or Sera or any combo piece a good thing? isn't disruption a good thing?
Your thinning their deck in other words every time you don’t hit wave or Zola or wong you effectively drew them their wave or Zola or Wong.
about no text cards you could have mentioned that there is specific deck that revolves around no text cards, but that is just me being picky
REDBEARD PLAY MARVEL SNAP PLEASE ITS MAD GOOD
Yondu is great especially in specific locations. If he hits the right card, it’s demoralizing lol. If you can get him to activate multiple times, he’s broken lol
Did u know that 1432 is 2:32 in military time 🙂
Sooooo when are you going to do this with rarran?
The rarran of snap
Red said i have to watch this or i can't eat this month :(
That's not the reason why Quicksilver is bad. The reason why Quicksilver is bad is because it reduces the chance of you drawing the actual good cards in your deck. Marvel snap is generally more about comboing consistently than playing consistently every turn and Quicksilver actually reduces the consistency of most decks.
Whats this soundtrack?
Blank Banshee's MEGA?
Just listened to MEGA again, is this from ENA??
I love ENA 💖
Found it
Coridors of Time from Chrono Trigger
Found it in the ENA playlist I listened to a lot
Anyone know the music name during the Jubilee part?
I think you could use the word "actually" a bit more. At the times you didn't use it, I wasn't sure if what you were saying was actual or not.
actually true
@@DekksterSnap insert "say the line Bart" meme
Kind of unfair to show infinaut and destroyer without previously showing sunspot, Jessica jones, and armor
U should put daredevil there
1:16 he has a point, not sure if this is a good series. Too different for non snap players to have a chance.
also you should totally get Rarran to do one of these since he does this type of video a lot!
I LOST