This Modpack Gave Me Planetary-Scale Indigestion || Breaking BigDig (Part 4)

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  • เผยแพร่เมื่อ 22 พ.ย. 2024

ความคิดเห็น • 227

  • @Nifylau
    @Nifylau 20 ชั่วโมงที่ผ่านมา +501

    Slowly and surely turning the world back into skyblock

    • @abxx5
      @abxx5 7 ชั่วโมงที่ผ่านมา +73

      The goose yearns for the void

    • @bugdracula1662
      @bugdracula1662 6 ชั่วโมงที่ผ่านมา +37

      This is a nothing world prequel I’m pretty sure

    • @CloudPhase
      @CloudPhase 6 ชั่วโมงที่ผ่านมา +20

      Skyblock is to minecraft what crabs are to evolution

    • @844SteamFan
      @844SteamFan 6 ชั่วโมงที่ผ่านมา +4

      @@CloudPhase And trains are to transportation

    • @user-burner
      @user-burner 4 ชั่วโมงที่ผ่านมา +2

      ​@@844SteamFanand what roads are to rome

  • @somdudewillson
    @somdudewillson 6 ชั่วโมงที่ผ่านมา +109

    I was going to correct you on quarry speed, but then I remembered that my memories of super-high-speed quarries are tied to surrounding them with large quantities of time-accelerating pedestals.

  • @memora2319
    @memora2319 6 ชั่วโมงที่ผ่านมา +300

    The rejuvenating TNT propably erases all data about the chunk it detonated in, including the "is populated" flag. In this case, loading the neighbouring chunks to the north west (not totally sure about the directions) triggers the reappearance of the ore, since chunk population happens in the center of a 2x2 chunk area.
    Meaning that after the detonation of the rejuvenating TNT any stone in the corresponding corners of said neighbouring chunks would also once again become filled with ore veins.

    • @trollbreeder2534
      @trollbreeder2534 6 ชั่วโมงที่ผ่านมา +26

      That could also explain why the ore yield is reduced... Interesting theory, hope Goose sees this comment

    • @tommars3272
      @tommars3272 5 ชั่วโมงที่ผ่านมา +14

      And I think the oil field thing is the world rerolling the chunk tag for an oil field. It just didn't happen again because the chance is rare.

    • @emmah1408
      @emmah1408 5 ชั่วโมงที่ผ่านมา +1

      Interesting

    • @coppertones7093
      @coppertones7093 5 ชั่วโมงที่ผ่านมา +11

      specifically, putting a 16x16 stone pillar in the +x +z direction by 8 blocks will about quadruple the yield, plus whatever would spill over from that area

    • @XiaoYueMao
      @XiaoYueMao 5 ชั่วโมงที่ผ่านมา

      ​@@coppertones7093would require 4 bombs per run tho

  • @macslash5833
    @macslash5833 6 ชั่วโมงที่ผ่านมา +37

    goose casually finding an entirely new way to break a literal decade modpack is actually such an insanely goose thing, god bless you dude

  • @Freelanci
    @Freelanci 21 ชั่วโมงที่ผ่านมา +142

    From one ex-server admin to another, chunk reversion - if I had to guess - may have had a lot to do with massive amounts/or a wide variety of types of items stored in a chunk, likely in an AE system. A similar, although correctable scenario often occurred when players on a server held one too many filled AE2 storage drives in their inventory, causing their player data to surpass a hard-coded limit. This differs from chunk reversion though, since we often could just fix this issue by using an NBT editor to pick the offending items out of playerdata and put them into a chest.

    • @Mukkod
      @Mukkod 11 ชั่วโมงที่ผ่านมา +23

      Correct! there is a dupe that uses a mini-reversion to copy items in containers by causing an overflow error and forcing the game to revert the chunk to a predictable, stable point in the past. Though this is done with books instead of AE Drives because AE Drives would, as you said, reset the entire chunk to world-gen state rather than reverting it to 1-2 minutes before the overflow occurs....also because its typically used in Vanilla and not modded minecraft :P

    • @XiaoYueMao
      @XiaoYueMao 5 ชั่วโมงที่ผ่านมา

      pretty sure the modern AE2 system cant do this since the drives arent treated like chests where each item or stack is counted but rather counts the total. ie instead of seeing hundreds of stacks of coal ie 64 coal+64coal etc.. and keeping those individual stacks listed, it just lists the total ie 100,000 coal

    • @expertoflizardcorrugation3967
      @expertoflizardcorrugation3967 3 ชั่วโมงที่ผ่านมา

      ​@XiaoYueMao they are still able to do so in later versions, it's just more difficult.

    • @mambodog5322
      @mambodog5322 2 ชั่วโมงที่ผ่านมา +1

      There is a youtuber by the name of JokeyPokey who actually used chunk regeneration in a skyblock world to get a grass block, and he did it by using several hundred beehives, which are among the most nbt-dense blocks in the vanilla game, so a sufficiently large AE2 system would make sense for causing that to happen

    • @cobracrystal_
      @cobracrystal_ 5 นาทีที่ผ่านมา

      @@XiaoYueMao Unless im confusing AE2 with Refined Storage 2, the drives only store some pointer linking towards external storage containing the items iirc

  • @grimloncz3853
    @grimloncz3853 7 ชั่วโมงที่ผ่านมา +60

    A thing to note:
    the ore-less chunk is almost pure stone and has uneven bedrock.
    When the ores get put back in, the bedrock is flat and there is also gravel and dark/ light color stone.
    So maybe worldgen runs on the chunk after it gets hit by the explosive.
    Or maybe im wrong.

    • @cylian91
      @cylian91 6 ชั่วโมงที่ผ่านมา +6

      that is also my guess, only the terrain (and liquid ?) gen is done and not the feature (so cave, ore, structure, tree, ect), i wonder if a cave would appear.

    • @XiaoYueMao
      @XiaoYueMao 5 ชั่วโมงที่ผ่านมา +6

      the bomb attempts to prevent duping by spawning the chunk without any meta data, by default chunks have uneven bedrock, and flat bedrock is actually a data tag added to the chunk, likewise caves and ore is also data tags, by hard rendering the chunk again your forcing the chunk to recalculate the data
      the reason this happens is because chunk rendering, which adds the tags that handle ore distribution and such, are all handled on a 16x16 area that starts in the corner of a chunk, aka your re-rendering outside of the chunk the bomb effected and as such didnt get the memo from the bomb to not re-render. this is also why only 1 corner of the chunk re-rendered, as true corners arent a thing in Minecraft, the blocks that the other 3 corners use to check for rendering is within the bombed chunk and thus has the flag to not re-render whereas the other corner is outside the chunk
      the bomb could be fixed by the dev to add the "do not re-render" flag to the surrounding chunks as well, but hey, its a minor issue

  • @fredoodle6973
    @fredoodle6973 6 ชั่วโมงที่ผ่านมา +58

    when he said the "power of neuroticism" line i mentally hallucinated credits that began rolling

  • @christater5540
    @christater5540 6 ชั่วโมงที่ผ่านมา +51

    Did not expect a callback to the Yogscast Voltz series holy hell

    • @IIxIxIv
      @IIxIxIv 6 ชั่วโมงที่ผ่านมา +13

      Oh shit the shipping and receiving
      Shame one of the people involved turned out to be awful

    • @Yummymarshy
      @Yummymarshy ชั่วโมงที่ผ่านมา

      @@IIxIxIvthe sjin stuff was apparently fake and was just a group of people that hated him. But hey the damage is already done

    • @dawn-path
      @dawn-path ชั่วโมงที่ผ่านมา +2

      We just wanted some copper!

  • @lenaclariel2100
    @lenaclariel2100 4 ชั่วโมงที่ผ่านมา +19

    Ok, so I went to the trouble of decompiling the mod and if I've understood it correctly these are the rules;
    When the particle explodes:
    1. The sum of its axis speeds must be > 0.5; i.e. abs(vx)+abs(vy)+abs(vz) > 0.5.
    2. If true, the particle then checks each entity in a box of radius 1 around itself. For each one that is also a particle, it has a 15% chance of dropping strange matter. For others, nothing happens.
    3. The particle then has a 5% base chance of dropping strange matter. (If #1 was true.)
    Then, if none of the entities it evaluated earlier was a particle, it explodes with power equal to 2.5 times the sum of its axis speeds.

    • @waterisaneurotoxin7788
      @waterisaneurotoxin7788 28 นาทีที่ผ่านมา +1

      Is this documented anywhere? Would be a shame for this information to be limited to this one comment under a video.

  • @ethancharim7321
    @ethancharim7321 22 ชั่วโมงที่ผ่านมา +79

    By far the most fun method of ore production I’ve seen. Bravo, Goose! Another something I’ve never seen before!
    Also, just a “lol, lmao” on the Yogscast Voltz thing. What an era of modding that was.

  • @misspotato813
    @misspotato813 3 ชั่วโมงที่ผ่านมา +6

    The problem you're encountering is called "population" internally. First a chunk is created in the bare state you are visually seeing. Then when a chunk is lazy loaded it executes the population code. There are two ways to force a chunk to be lazy: save it to file, unload it, and reload the chunk. A chunk is also considered "lazy" if it is NOT in the center of 5x5 of other chunks. This is also why most chunk loaders that load in a 3x3 load chunks lazy. If you increase it to 5x5 the center most chunk will be a full processed chunk.
    There is a very important caveat here. A lot of mods really fuck up chunk loading, especially in older versions. This often results in orphan chunks that never unload until the server stops. These orphaned chunks will also often be stuck in the processing mode despite not following the other rules.
    Actually, there is a way to force a chunk to be a processing chunk in vanilla, and it's with hoppers, passing an item between the chunk boarder back and forth will cause the chunk to become permanently loaded. This is to prevent items from being lost across chunk boarders, but results in vanilla survival chunkloading mechanics!
    Buildcraft Oil has a unique spawning mechanic. During the population a single piece of bedrock is replace with a unique piece of bedrock. When this is fully loaded it will then replace the blocks above it with the schematic for Oil? Why? Likely because minecraft reallllllly doesn't like to generate across subchunks in the population event.
    As for why the chunk only generating around 1/3rd uhhhhhh no idea, that doesn't happen normally. Forcing a chunk to repopulate should generate all the ore. It's possible the hackery buildcraft is doing is causing it to break, but considering you tested it in chunks without buildcraft's intervention, I find that to be unlikely. EDIT: as others have pointed out, and I'm adding it here for completionsake, it's because chunk population happens in 1/4th of four chunks at once to account for overlap. I have no idea if this is a wise-man's tale, but it adds up to me.

  • @shevre
    @shevre 23 ชั่วโมงที่ผ่านมา +201

    im goosing out

    • @Syngraphaeor
      @Syngraphaeor 7 ชั่วโมงที่ผ่านมา +4

      AAAAAAHHHH IM GOOOOOSIIIIIING

    • @Veks120
      @Veks120 7 ชั่วโมงที่ผ่านมา +4

      Ambatugoose

    • @Clover298
      @Clover298 5 ชั่วโมงที่ผ่านมา

      Im so glad that was an s

    • @NickiRusin
      @NickiRusin 5 ชั่วโมงที่ผ่านมา +2

      I'm goosing up
      To ash and dust

    • @surr3ald3sign
      @surr3ald3sign 4 ชั่วโมงที่ผ่านมา +1

      I love the part where he said "Its goosing time." And then goosed all over the place."

  • @omegaexists
    @omegaexists 7 ชั่วโมงที่ผ่านมา +34

    Currently bingeing all of the goose cinematic universe in order. I'll be back here in a bit.

  • @anegginthesetryingtimes7636
    @anegginthesetryingtimes7636 5 ชั่วโมงที่ผ่านมา +10

    I like how despite its many intricacies, trying to emulate a subatomic particle collision interaction in MC only gets it roughly half way there to the real deal.
    IRL its not just about the number of particles that you can try to collide, but also the luminosity of the supercollider, resulting in how many particle interactions per unit are plausible TO happen, versus putting one on one and hoping that it WILL happen.

  • @badenbaden1372
    @badenbaden1372 8 ชั่วโมงที่ผ่านมา +60

    for a second I thought you were going to throw a bunch of books into a chunk to get it to revert

    • @cylian91
      @cylian91 6 ชั่วโมงที่ผ่านมา +5

      sadly it need a restart, i already made a farm like that in vanilla (its chunk savesate rather than revert tho).

  • @MakusinMeringue
    @MakusinMeringue 5 ชั่วโมงที่ผ่านมา +4

    I love how this is getting beyond clever. I never would have thought to use EXPLOSIVES to generate more ore. Absolutely brilliant.

  • @WGzombie
    @WGzombie 7 ชั่วโมงที่ผ่านมา +12

    That Dear Liza joke got me laughing harder than it should've, hahah. Thank you Goose for continuing to goose on

  • @Deneb626
    @Deneb626 7 ชั่วโมงที่ผ่านมา +11

    14:46 "oh. A quarter million, yeah that sounds reasonable. For Goose."

  • @bahamutdragon1754
    @bahamutdragon1754 7 ชั่วโมงที่ผ่านมา +22

    “I can duplicate Antimatter and grenades.”
    Pretty sure those are both antimatter.

    • @Tom89194
      @Tom89194 ชั่วโมงที่ผ่านมา +1

      Nah, one eradicates matter and the subsequent release of energy rearranges a lot of matter with gusto, the other just rearranges matter to get energy to rearrange other matter, with less gusto.

  • @KikoBean
    @KikoBean 7 ชั่วโมงที่ผ่านมา +10

    haha funny big dig
    i love the idea of "just break everything, no limits, no balance." games that let me do that are peak

  • @daaara
    @daaara 6 ชั่วโมงที่ผ่านมา +14

    First he implemented PubSub, now he's deleting CloudFormation. What's next, Azure Machine Learning?

  • @whtiequillBj
    @whtiequillBj 6 ชั่วโมงที่ผ่านมา +8

    I remember that episode of the Yogscast. I watched all the views of it before it was compiled into a single video.
    Ahh. When Strange matter was used for just some copper mining. thoughts were the days...

  • @HeliusGD
    @HeliusGD 20 ชั่วโมงที่ผ่านมา +27

    the bedrock being flat was insane foreshadowing

    • @qwertyram4598
      @qwertyram4598 17 ชั่วโมงที่ผ่านมา +3

      I don't understand

    • @Orlando_Furioso
      @Orlando_Furioso 7 ชั่วโมงที่ผ่านมา +1

      ​@@qwertyram4598probably hides something under it

    • @HeliusGD
      @HeliusGD 6 ชั่วโมงที่ผ่านมา +10

      @@qwertyram4598 so before using the rejuvinator goose mentjons that this modpack has flat bedrock
      after using the rejuvinator you can see that bedrock has returned to its original state being irregular which changes after goose reloads the chunks

  • @hamzamotara4304
    @hamzamotara4304 5 ชั่วโมงที่ผ่านมา +4

    Ah yes, the joys of modded Minecraft. The "It worked, and I now have cheese. I do not know how it worked, but I'll take the cheese"

  • @ildaron7457
    @ildaron7457 7 ชั่วโมงที่ผ่านมา +6

    And so the video flew by, thanks goose. Minecraft is my #1 watched game on youtube solely because of you.

  • @myuserfish
    @myuserfish 22 ชั่วโมงที่ผ่านมา +31

    Goose you should make a more immorally sourced wool farm

  • @DragonSlayer2189
    @DragonSlayer2189 7 ชั่วโมงที่ผ่านมา +11

    I'm so glad I found this channel, I love to see games broken to smithereens

  • @ThoriumVoid
    @ThoriumVoid 7 ชั่วโมงที่ผ่านมา +5

    I audibly exclaimed seeing this appear on my front page! I love this series and your personality keep up the good work!

  • @hacatu
    @hacatu 6 ชั่วโมงที่ผ่านมา +3

    I always wanted to use the rejuv explosives to generate ores, but I tried using them on twiliight forest hollow hills, and they didn't regenerate the structures. It's really cool to see them actually get used!

  • @Shroopy
    @Shroopy 6 ชั่วโมงที่ผ่านมา +2

    These videos are so nostalgic, looking back on old broken modded Minecraft! Also algorithm

  • @koolkrafter5
    @koolkrafter5 5 ชั่วโมงที่ผ่านมา +3

    23:30 At least in 1.7.10, mining lasers work if they can see bedrock OR void, so you should be *able* to build them in your base, even if you wouldn't want to for lag reasons.
    Edit: They're also more power efficient if built higher, which I believe also makes them generate ores more quickly since they are limited in how much power they can take in through the prechargers. I'm not certain if they're actually faster and that can always be ignored by just placing down more of them and feeding them with your functionally infinite power source.

  • @JK-bg3wx
    @JK-bg3wx 23 ชั่วโมงที่ผ่านมา +7

    Its a good day when the goose uploads

  • @thatgi3817
    @thatgi3817 2 ชั่วโมงที่ผ่านมา +1

    Thinking about the logistics of throwing the rejuvenating TNT with a cannon into the chunk on a redstone timer set to a little more than a quarry cycle.

  • @FavoritoHJS
    @FavoritoHJS 6 ชั่วโมงที่ผ่านมา +2

    8:29 That's probably because they are items, they just happen to place a block when used.
    EDIT: About chunk regeneration, as others have said the fact only a quarter of the chunk is turned into ore is due to how chunk population works, it uses the corner of a chunk to ensure large veins actually spill over to neighboring chunks instead of hitting unloaded chunks. Place stone around the corner to quadruple your yield at the cost of complexity
    you might also want to dust off 1.7-era technical documentation about autosaving, as if memory serves that also unloads chunks that aren't being loaded by other means.

  • @IRFine
    @IRFine 7 ชั่วโมงที่ผ่านมา +3

    “Chugging worse than a steam engine at a frat party” lmaoooo

  • @ValeBridges
    @ValeBridges 4 ชั่วโมงที่ผ่านมา

    This is the first Minecraft series in actual _years_ that I've followed along with episode by episode. Haven't been so fascinated by a series since Yogscast Magic Police.

  • @Fulmir-
    @Fulmir- 6 ชั่วโมงที่ผ่านมา +1

    The reversion explosives thing is a bug in this version of the mod/modpack... or, well, several bugs. The reverting to a chunk with no ore is one bug, and the quarter-chunk ore generation is another.
    I ended up doing a similarly janky setup on a small server with friends several versions later than this, using a similar setup (minus the Modular Forcefields) to cheat RF-Tools dimensions out of their goodies without paying the absurd power costs to keep a dimension that replaced cobblestone with metal blocks running (I forget which obscenely expensive modded ore it was).
    At that point the explosives worked (mostly) fine, give or take the lag they caused, probably because not only do mods at this point in Minecraft's history not generally have awareness of each other, they also didn't standardize how they did chunk generation changes, which resulted in all sorts of whacky behavior. Like I'm pretty sure the oil pools are just sorta doing their own thing over top of normal world generation, so if you re-generate chunks the oil moves around.

  • @2stral
    @2stral 7 ชั่วโมงที่ผ่านมา +5

    I'm still peeved my youtube client doesn't let me see these early despite my membership. Oh well i guess

  • @inquisitorholy6935
    @inquisitorholy6935 7 ชั่วโมงที่ผ่านมา +4

    Straight up "goosing it" rn

  • @Marek_v2
    @Marek_v2 20 ชั่วโมงที่ผ่านมา +6

    The goose is loose 🪿

  • @FlukerFiction091
    @FlukerFiction091 2 ชั่วโมงที่ผ่านมา

    the moment i realised you were deliberately exploiting chunk reversion for infinite ores i was simultaneously horrified beyond belief and impressed by the ingenuity
    then i lost my shit laughing lmao love your content!

  • @emosh598
    @emosh598 7 ชั่วโมงที่ผ่านมา +3

    She bigdig my goose till i break

  • @itmtb540
    @itmtb540 2 ชั่วโมงที่ผ่านมา

    One thing I loved about some of the earlier tech mods were the large setups you had to create that had things going on you could actually see, items moving around, resources moving and stuff. Like the early pipes in buildcraft, and some of the stuff in this video.
    I'm not a fan of a lot of the 1 block machines that just magically do everything with no show and nothing to watch for your hard work.

  • @demidemonym
    @demidemonym 6 ชั่วโมงที่ผ่านมา +6

    8:35 That list of items happens to be exactly the ones that don't look exactly the same as an item and as a placed block, which I think is the pattern?

    • @misspotato813
      @misspotato813 3 ชั่วโมงที่ผ่านมา

      Good catch, all those items are placeholder items that when places transform into the correct block.

  • @waterisaneurotoxin7788
    @waterisaneurotoxin7788 30 นาทีที่ผ่านมา

    The bucket thing hit me with so much nostalgia. (Also programming is a great reason to play, as a modder I have authority to say this)

  • @nosidenoside2458
    @nosidenoside2458 5 ชั่วโมงที่ผ่านมา +2

    You should check out the luggage mod. All it adds is a tiny double chest with legs that follows you around and acts as storage for you. Also also the clay soldiers mod. Not that I think you should do a video on them I just think they're cool

  • @lightmanticore7263
    @lightmanticore7263 3 ชั่วโมงที่ผ่านมา

    I’ve known about this man for all of 2 days and I’m already binge watching him! Keep up the amazing work Mr. Neurotic!

  • @fionathegayesttiefling9867
    @fionathegayesttiefling9867 22 ชั่วโมงที่ผ่านมา +5

    Can you make the restorer/miner more efficient by just isolating the ore itself and mining the column below it so it falls down it since it's a consistent chunk? I assume you don't need masses more of stone
    Although I do understand that's less visually satisfying than a chunk eater

    • @NeuroticGoose
      @NeuroticGoose  20 ชั่วโมงที่ผ่านมา +8

      I mean... let's be real here. By the next episode the thing is going to be obsolete anyway.

  • @leetom5192
    @leetom5192 47 นาทีที่ผ่านมา

    Another way to automate resource that i remember back in the day is that fortron also has stuff that moves blocks around, and, shockingly, it works EVEN for NBT data blocks! (Well, some other mod's block breaks... In interesting ways due to this, but it mostly works for a lotta blocks!)
    This mean that using it if i remember correctly can fully automate a quarry setup to move automatically along a line, and combined with clever setups with forton chunk loading, means it goes basically infinitely to the farlands.
    (Well, that is if the quarry setup doesn't get... Chunk erased when it enters unloaded chunk while your chunk loader setup mysteriously stopped working. But oh well. It should at least work for very, very, very long time.)

  • @TheSphero
    @TheSphero 3 ชั่วโมงที่ผ่านมา

    Ah, Voltz and the rejuvenating explosives. I was on a server where the staff tried to have a free-for-all arms race of players vs their mega base; they were not amused when those were used to just delete core parts of their defenses.

  • @lapisliozuli4861
    @lapisliozuli4861 2 ชั่วโมงที่ผ่านมา

    I approve of how you feed the automation beast with stubborn resources

  • @dymaxion3988
    @dymaxion3988 6 ชั่วโมงที่ผ่านมา

    If I remember correctly, detonating a second red matter explosive nearby after a first one launches both black holes, you could simply follow them and capture the osmium as it whirls around in the vortexes

  • @andrewwitkowski8150
    @andrewwitkowski8150 5 ชั่วโมงที่ผ่านมา

    Hearing mister Goose mention the yogscast made my day

  • @EvelynNdenial
    @EvelynNdenial 5 ชั่วโมงที่ผ่านมา +2

    if the redmatter scales with collisions and speed and a collision has a chance of one particle surviving and getting a speed boost i wonder if a proper circular accelerator were built with just hundreds of particle injectors you would not only have hundreds of collisions at a time but also have the particles bouncing around off each other with some winning the lottery and getting multiple speed boosts thus raising the red matter generation.

  • @OriginalMaRulFullStream
    @OriginalMaRulFullStream 6 ชั่วโมงที่ผ่านมา +2

    Sad this pack dose not have a version of Tinkers Construct with smeltery damage to "juice". Emeralds are easy when you can just dump villagers into a smeltery and heal or soul shard spawn them.

  • @RavenDravenek
    @RavenDravenek 2 ชั่วโมงที่ผ่านมา

    I usually stick to playing modern modpacks, mainly because I burned myself out on old modpacks during the lull between 1.8 and 1.9. But I’m definitely feeling nostalgic for the jank that was the pseudoprimitive modding from back then

  • @EmpyreanFirmament
    @EmpyreanFirmament 7 ชั่วโมงที่ผ่านมา +3

    GOOSE TIME

  • @ronanhartman8942
    @ronanhartman8942 3 ชั่วโมงที่ผ่านมา

    It seems we are finally in the big dig part of big dig. Specifically via forcefeild mining and chunk regeneration.

  • @lewismassie
    @lewismassie 6 ชั่วโมงที่ผ่านมา

    I've seen a fair few ridiculous mining systems over the year. Cheesed chunk regeneration is certainly the most insane

  • @emmettraymond8058
    @emmettraymond8058 5 ชั่วโมงที่ผ่านมา

    Your thumbnails are always exceptional, but you've outdone yourself this time. 🤣

  • @ellionm
    @ellionm 3 ชั่วโมงที่ผ่านมา

    I love this series so much, ty goose

  • @expertoflizardcorrugation3967
    @expertoflizardcorrugation3967 3 ชั่วโมงที่ผ่านมา

    on that bit of extreme inconsistency with use of metadata
    the witchery mod keeps a solid 90% of its items on a single id for no apparent reason.
    this means that any sort of id shifting very efficiently allows you to ignore massive swathes of the mod.
    thaumcraft has a similar issue, but id shifting in thaumcraft most often produces jank as opposed to useful things.
    also to any modmakers modding in relevant versions. the vast majority of id shifts either reduce the metadata, or outright set it to 0. anything you want far away from an id shift should be placed higher than its mundane counterparts. thermal expansion made this exceptionally clear with how easy it is to obtain creative items. Botania's guilty pool on the other hand is exceptionally difficult to shift to.
    there are further rules, specifically for blocks, but these are the best to remember.
    also if an item is especially gamebreaking (opencomputers dev card is a great example) give it both a unique id and metadata.

  • @ValeBridges
    @ValeBridges 2 ชั่วโมงที่ผ่านมา

    10:00 No, wait, you weren't wrong. Nebulae only look like clouds from really, really, really far away. They're actually even emptier than most human-made vacuums on Earth. If you were in a nebula it wouldn't appear as a cloud, it'd just change the colour of the void of space like how the atmosphere looks, it wouldn't obscure anything other than very distant stars.

  • @CocoPopEater
    @CocoPopEater 5 ชั่วโมงที่ผ่านมา

    Hello, on Strange Matter Generators, While my experiance is from Voltz, not Big Dig and there may be some slight differences , there are some observations i made:
    The classic design is the U-shaped one (some claim they also need to face east, this is false)
    The interaction is actually consistent on world reloads, from my experience the way to keep it consistent is to put both accelerators in the same chunk, then you need to reload the chunks after first building it.
    The particle seems to need to travel a couple of blocks before it will work towards strange matter.
    On the subject of atomic assemblers...The hacksaw ID:20219 is your best friend, make a half block and it will be usable in the assembler...yes that includes emeralds...and quartz
    But i guess its also fun to rig up world eaters
    Now onto flowing liquids, just remove the disintegration module, MFFS will put the force field blocks in the same place as the liquids because it doesnt see them as blocks, and are therefore valid placement areas, this will remove the liquids in the time it takes the force field blocks to materialize, which is less than the time it takes the disintegration module to complete a cycle
    Oh and you can save some energy on the disintegration module projectors by putting 1 scale module in the up/down slot of the projectors, this only increases the energy consumption by 1J, as opposed to using up your current ~131J per projector, almost halving your energy usage, this should make it far more manageable to transfer fortron
    This change causes it to take 5 cycles to remove 2 layers with max speed modules + 1 disintegration as opposed to 3 cycles with each projector handling 1 layer
    Also nice video

  • @E.Elenion
    @E.Elenion 6 ชั่วโมงที่ผ่านมา

    This goose never stops to amuse me

  • @sayakatears
    @sayakatears 22 ชั่วโมงที่ผ่านมา +14

    1:56 - I know a neurodivergent when I see one (by being one too), dont worry Goose. It's very known by now in your videos. It's very there. /silly

    • @DrymarchonShaun
      @DrymarchonShaun 7 ชั่วโมงที่ผ่านมา +1

      I could tell like 5 minutes into the first new horizons video xD

    • @sayakatears
      @sayakatears 7 ชั่วโมงที่ผ่านมา

      @DrymarchonShaun EXACTLY

  • @throwawwy53
    @throwawwy53 5 ชั่วโมงที่ผ่านมา

    finally, big digging in the pack called BigDig

  • @Landee
    @Landee 6 ชั่วโมงที่ผ่านมา

    Dude i love this serie so much

  • @UltimateSpinDash
    @UltimateSpinDash 3 ชั่วโมงที่ผ่านมา

    That moment when you accidentally create a quantum object.

  • @archuserbytheway
    @archuserbytheway 6 ชั่วโมงที่ผ่านมา

    Watching this while having a fever

  • @RubyCascade
    @RubyCascade 6 ชั่วโมงที่ผ่านมา

    The thumbnail and whatever the title means, I can already tell this is going to be a good video. 👀 :3

  • @pog_champ
    @pog_champ 5 ชั่วโมงที่ผ่านมา

    The voltz throwback is crazy

  • @timberfoxgaming1107mc
    @timberfoxgaming1107mc 4 ชั่วโมงที่ผ่านมา

    “…and wants my computer to DIE.” *TH-cam crashes*

  • @sophennec4120
    @sophennec4120 7 ชั่วโมงที่ผ่านมา

    In the BigDig, straight up breaking it

  • @morgan3392
    @morgan3392 ชั่วโมงที่ผ่านมา

    Engagement comment to act as explosives for you to harvest emeralds from the algorithm

  • @thebagg4553
    @thebagg4553 7 ชั่วโมงที่ผ่านมา +1

    I’m gonna goose, I’m goosing, I’m goosing

  • @talkingcowthatwasthereallalong
    @talkingcowthatwasthereallalong 7 ชั่วโมงที่ผ่านมา

    FINALLY, digging big in bigdig

  • @zule10000
    @zule10000 5 ชั่วโมงที่ผ่านมา

    Finally TH-cam recommends me one of these on the actual time its uploaded and not the early "members only" version.
    I actually MISSED the last episode because TH-cam KEPT doing it and I started ignoring the thumbnail with the tag... -_-

  • @adrunkenloner
    @adrunkenloner 21 ชั่วโมงที่ผ่านมา +2

    He's goosing it

  • @xaviersavard6343
    @xaviersavard6343 7 ชั่วโมงที่ผ่านมา +1

    This is a big goose

  • @joaopiva1977
    @joaopiva1977 21 ชั่วโมงที่ผ่านมา +1

    Goose uploads, good day. Cheers dude!

  • @fleefie
    @fleefie 5 ชั่วโมงที่ผ่านมา

    BABE WAKE UP NEUROTIC GOOSE UPLOADED

  • @itryen7632
    @itryen7632 6 ชั่วโมงที่ผ่านมา +1

    Now wait until you try Solevita brand orange juice

  • @evanslat1783
    @evanslat1783 3 ชั่วโมงที่ผ่านมา

    Sooo i may or may not have binged all of your videos
    Good content
    One problem
    Not enough of it

  • @zunlise2341
    @zunlise2341 7 ชั่วโมงที่ผ่านมา

    absolutely amazing thumbnail omg

  • @MiniHalchak
    @MiniHalchak 18 ชั่วโมงที่ผ่านมา

    No matter how late he uploads I’ll watch asap

  • @aggelosvassallo8590
    @aggelosvassallo8590 6 ชั่วโมงที่ผ่านมา

    casualy playing with reality i see..... Goooood

  • @aerbon
    @aerbon 2 ชั่วโมงที่ผ่านมา

    I remember when i made a red matter setup in a Voltz server and then waited for a server restart because mine only starts working after one.
    I also had a corrupt server admin on my faction who would provide me with creative mffs energy upgrades so my whole base ran off of those and the shields were inexhaustible.

  • @ghosthunter1615
    @ghosthunter1615 4 ชั่วโมงที่ผ่านมา

    Man just love your videos :) keep'em coming :D

  • @thatsoupguy
    @thatsoupguy 10 ชั่วโมงที่ผ่านมา

    this is so unique i love it

  • @yeetusmcskeetus3112
    @yeetusmcskeetus3112 7 ชั่วโมงที่ผ่านมา +1

    LET'S GO PART 4

  • @_the.man_
    @_the.man_ 20 ชั่วโมงที่ผ่านมา +1

    Mr Goose, TH-cam says you were my top creator this year 😮

  • @MyHardyhar
    @MyHardyhar 23 ชั่วโมงที่ผ่านมา +7

    It's a great day when goose posts

  • @sugarryboi
    @sugarryboi 7 ชั่วโมงที่ผ่านมา +1

    it’s goosing time

  • @pinaz993
    @pinaz993 5 ชั่วโมงที่ผ่านมา

    Mr. Goose, I realize that you are a busy waterfowl, and that you have likely received a great deal of suggestions on what to play next. Instead of letting this give me pause and deciding to simply encourage you to keep doing what you are doing, I am instead going to offer a suggestion of three related modpacks that I'm sure you would enjoy playing. I am confident in your ability to say no if they do not strike your fancy or if there are a bunch of other packs and games you want to make videos on.
    The modpacks in question are the Material Energy series, colloquially known as ME^3, ME^4, ME^5 for the first, second, and third entries in the series respectively. (I think there might have been side-entries in the series; I'm not sure.) I believe you would enjoy the packs, not because of how they are *supposed* to be played, but because they have an intended progression path that may have weaknesses you can use to shatter them like a tempered shot glass in a hydraulic press. That being said, I don't think you would need to make more than one or two videos on each, as the plot of the packs are not difficult to understand, and progression is relatively easy. (They all also have versions of MineChem or Alchemistry, but I think the more egregious balance issues you showcased in this video series have been patched.)
    The basic gist of the packs is that you have a pre-built bare-bones base with a maximum sized AE Spacial Grid setup in the middle that you use to load in different areas with materials for you to harvest and overpowered mobs for you grind into dust. Explore the area enough or craft some widgit, and you get a new spacial cell. I believe the first one is Complete the Monument based, though I don't remember if the others are the same.
    All that being said, thanks for being you, Goose. Your play and writing styles are both delightful to watch, and I hope that I can continue to do so for years to come. You have single-handedly taught me that an old version of MC does not make a pack any less entertaining, and reignited my interest in MC itself.

  • @milanhlavacek6730
    @milanhlavacek6730 4 ชั่วโมงที่ผ่านมา

    18:05 well, you can use some straw to fix it. But you will need a axe to cut it. Which needs a whetstone to sharpen it. which needs to be wet for that, you need a bucket.....

  • @cheezeysquared
    @cheezeysquared 7 ชั่วโมงที่ผ่านมา

    Omg I love this!❤ this needs to be put on a t shirt!

  • @GibusWearingMann
    @GibusWearingMann 3 ชั่วโมงที่ผ่านมา

    8:29 From that list, I'm pretty sure the rule isn't "you can't dupe it if you can place it in the world", it's "you can't dupe it if it's a block". All the items you listed have separate item and block forms.

  • @capnbug
    @capnbug 7 ชั่วโมงที่ผ่านมา +2

    Im goosing

  • @nak_attak
    @nak_attak 7 ชั่วโมงที่ผ่านมา

    Thanks for this series :)