That fluid storage really is a humongous hungolomghnonoloughongous Edit: I got this new anime plot. Basically, there's this challenge run except it’s got huge goose, I mean some serious honker. A real set of reactors. Packin' some dobonblockeros. Massive electric boogaloo. Big ol' item processing lines. 'What happens next?!' The same goose shows up one day with EVEN BIGGER multiblock machinery! Humungous industrial scale goosnonoloughongous
Dude, the fact that you were able to keep this series up until now on a consistent schedule is already absurd, needing to take a break is perfectly reasonable, don’t let anyone tell you otherwise
No worries about the hiatus. TH-cam videos where the creator hates what they’re doing, quite frankly, are like watching a someone step on a balloon. Have fun.
"Thank you for your time" ? My dude, you took 60 hours (of which many were likely GregTortuous and/or GregTedious) to make the video while I took 25 minutes (of pure procrastinating bliss) to watch it, thank YOU for YOUR time. I don't mind the Greg, I'm in it for the Goose.
This describes my feelings perfectly. Goose got me interested with the fancy title of episode one, and here I am eagerly awaiting whatever golden egg the goose provides next. Doesn't have to involve Greg, or even blocks. I wanna see where Goose goes next because his deadpan humor is the best thing ever and I'm here for the way he describes shit.
I really respect your decision to not sacrifice video quality even though it takes many more hours of effort. I'll look forward to the next challenge run.
The end game in EVERY pack is dumb, in GTNH it starts with hate and continues through the whole progression. It is unclear to me why the "hard" turns to dumb in GTNH. I totally respect you having better things to do then AFK around machines waiting for completion to start the next thing and wait another day. when the answer is vertical scaling to reduce the wait time it's the pack's fault not the players.
I love when a technical thaumaturge, having powersof a literal demigod and probably at tier II on Kardashov's scale of energy consumption, falls into a random hole while walking
I can't even perfectly remember how you got to this point. From what I remember, you died a bunch, killed mobs, did villagers, jank and GooseTech, jank and GooseTech, jank and GooseTech, and now you're a Demigod of Microcrafting.
@@hamzamotara4304 technically, they don't because they're working as intended. "as intended" being insanely tedious and making someone want to blowtorch an entire honey farm and then blunt force trauma themselves with a 2x4, but as intended.
The Assembly Line is what I like to call the final exam of the early game in GTNH, because it's far bigger than everything before combined (in normal gameplay, at least) resource cost thoroughly stress tests every part of your infrastructure. And if anything is lacking you'll spend somewhere north of 12+ hours waiting on things to get crafted, likely only to realize that actually progressing into LuV goes at roughly the same speed given a quad HSS-S LuV EBF setup takes ~2.5 minutes to smelt just the Ruridit needed for a single LuV motor. To say nothing of what horrible things are happening to your power grid in the meantime. I wouldn't say GTNH has no merit to it insofar as presenting a meaningful automation challenge in terms of putting together an IV tier factory that can gather, refine and process the resources necessary to construct an Assembly Line within a reasonable amount of time...but the tightrope it tries to walk between "fun and engaging challenge" and "mind-numbing busywork" is difficult to stay on when the pack suddenly goes from modded Minecraft to a deranged alloy enthusiast's interpretation of what happened if Gregtech and Factorio ran into each other in a dark alley at around Mach 20. To say nothing of the magic mods. For what it's worth, especially if the advice comes entirely too late: Using Advanced SMDs cuts the time required to craft the relevant circuits in half, and single block Circuit Assembling Machines can be shoved into a Processing Array (which is not going away anytime soon, despite what it's too early to the later cancelled party tooltip might be hoping for) to easily craft such circuits in bulk without having to craft a two part wireless spaghetti monster in your Cleanroom. If you stick to using regular SMDs it's also advisable to keep them in stock passively, otherwise (especially using the cheaper SMD recipes that don't require the rarer materials like Tantalum) crafting the SMDs could end up taking longer than crafting the circuits. As for the aforementioned EBF smelting time problem, GT++ Volcani (singular Volcanus) will solve that problem as they are both faster and cheaper than regular EBFs by a considerable margin. Of course you will need to source Pyrotheum to keep them running, as well as upgrade your Vacuum Freezer crafting capacity to keep up (likely involving a Mega variant thereof). Alternatively you could set up a Mega EBF, but unless you're creating enough power to be measured on the Kardashev Scale that would just be replacing one problem with another. All that said, can definitely recommend taking a break if you need to. No sane person could dispute that GTNH is a long term pack, regardless of whether it's interpreted as an AFK simulator or as something else. In the end it's both, anyway: You can spend hundreds of hours building a giant factory with a processing capacity measured in Eye of Harmonies if not outright Stargates per day, or you can take the Kharax82 route and ride the AFK train all the way to Stargate one day at a time. Both are valid options, they're just different playstyles with their own problems, non-problems and solutions. Go with whichever playstyle you prefer, optimize it as much as you want, and stop playing when the pack is no longer fun.
For all that complaining about the machines you just did, at the very least they're used for something. GTNH is full to the brim with all sorts of unbelievably tedious side quests whose benefits are marginal at best. The most obvious first example would be IC2 crops. They're slow, their mechanics are obscured behind years of speculative forum posts, and even when done correctly, the mod author decided to make the main mechanic ,"Stat breeding", involve tradeoffs rather than allowing you to simply enjoy seeing the numbers go up. And for what? Metal and XP berries, if we're being honest. Everything else is basically just made for the guy who would rather spend 10 hours fiddling with crossbreeding than 30 minutes exploring. Don't get me started on the cardboard wings...
I would honestly love to see goose optimize everything to the max to see just how fast he can progress but I understand it's really difficult to balance uploading and work
This whole series is like if a group of wizards banished a technomancer-goose to an empty void in a desperate gamble to be rid of him. Unfortunately, he has barely allowed slowed down at all. Already punching holes into other dimensions.
while i am a bit sad that there will be no more greg for a good while, it 100% makes sense why that needs to happen. work/life balance for the players doesnt seem to have been a concern to the devs of this modpack
honestly, the fact you were able to maintain a weekly upload schedule for this long is unbelievable anyway. your personality and unique ideas are what makes this series great, certainly not GregTech, so whatever break you need to take from this is more than understandable, and I'm sure any other series you release will be just as entertaining.
Warning about the xp obelisk, you would normally never need to worry about it, but it DOES have a maximum capacity of either 2 or 4 billion millibuckets. You might want to wire in some kind of overflow just in case so you don't lag out in a week with no clue why
Honestly this series has been one of the best parts of my summer, I’ve enjoyed nearly every minute of this series and will be looking forward to its return after the hiatus. I’m looking forward to whatever other series you start, thanks for the great content!!
A small tip, in case you didn't know: at this point, you should be able to make a tool called a Vajra. It is extremely ugly, to the point where I made my own texture pack for it, but it is also extremely useful, as it can break (almost) any block instantly, and pressing the IC2 mode key + right click enables "silk mode", in which your right clicks will precisely remove the block you targeted instantly, which is much easier to control than a typical instant-mine tool. You're also approaching access to the incredibly powerful Ring of Loki, though I'm assuming you know what that does and how absurdly powerful it is already
While most may be bummed to hear the schedule and upload shift, I am in fact *thrilled* to hear that you see an upcoming problem and have already made plans to take care of yourself first. I'll be honest though, as much as I *try* to follow along, the series has unfortunately become baffling and my retention just back ground noise. Regardless I look forward to seeing you next time.
I caught up with the series just in time for this - and I know how demanding this type of thing can be both from a YT point of view and a modpacks scaling grind out of proportion point of view. Enjoy your break! I must say, given the background of this channel, I am very impressed with the quality of your content.
How funny, in the first half of the video i was thinking "how sad that the core gameplay loop of gregtech becomes just microcrafting and waiting halfway through. And you had the same opinion as me. Enjoy your break goose!
Don't worry we understand, also we really like when you do others things. I personally really like the idea of you playing rimworld. Honestly the fact that you've been able to keep these videos going for this long is impressive.
The late game is definitely just less interesting than the early and mid game, so a reduced upload schedule in exchange for other series is welcome to me. you have infinite resources and now it's just grind, I'm amazed you've not just cancelling the series but a reduced upload makes sense given the initial investment.
I totally agree. The early game was fascinating for all the complex problem solving, but now it's the personality not the gameplay that is keeping me interested
As he mentioned in his RLCraft finale episode, there's a distinct difference between grind and tedium. Grind is effort, hard work, and can be interesting. Tedium is repeated or time-intensive work with no possibility of interesting solutions or shortcuts.
I've started GTNH several times but never got into IV. I now see why people say that it takes an insane amount of time - that many circuits for a casing is insane!
I'm fine with you taking this series on hiatus, to start something else. I clicked on that first video because it showed up in my recommended when I was looking for something to watch while I fell asleep. You provided that, but you've also provided a fun sense of dry humor and an approach to solving problems that makes me smile. Those things will remain in a new series, and I look forward to seeing them there.
I appreciate the information about how your time is not respected with this pack. I am very happy that you are going to do something that will both add content and provide new engineering problems for you to solve. I’m looking forward to what you’ll make!
Full support to the "branching out from GT:NH" approach. The thing that makes this series interesting is the unconventional problem solving, and I'd already been noticing that diminishing in this series, as it went back onto the rails of "intended, mostly-linear gregetech progression". My favorite part of this series is the weird, absurd, but also efficient tech/cheese to solve problems in indirect ways (flux-blocked crucible resources, the botania mana superfactory, the various bee-based mobfarms, etc.) If those types of problems aren't present, or are impractically uncommon in GT:NH, then I'd rather see content from other games/challenges where there remain interesting problems to be solved in a way that wouldn't be immediately apparently by recursively clicking through JEI. I at least am here for the GooseTech, and I see the GregTech as merely a vehicle for that. I'm sure you have plenty of ideas regarding broad "future of the channel" already, but if you aren't aware already, I'd suggest checking out another youtuber called "settled" for ideas on general strategy. His game of choice is Old School Runescape, but he has a very similar brand of "interesting problem-solving catalyzed by playing games with unintended restrictions". He also got popular primarily off a single breakout series (swampletics), but he has successfully pivoted into multiple other long-running challenge series and has become the largest channel in the OSRS space. I think a specific point of interest could be the Tileman series, and its shift away from hard-restrictions set at the beginning of the challenge, to a point-buy system where reaching preset goals allows unlocking new content, could be useful for making interesting challenge-run rulesets in games/modpacks that aren't as polished as GT:NH to allow a completable route with inflexible starting restrictions.
Don't worry about the video schedule Goose, we can wait for more neurotic content. And I have to agree a lot with the rant, these past few episodes have been hard for me to keep up, content has gone completely towards automation and machinery, there's less and less of that interesting manipulation of the game's rules to allow you to do things never intended to work. On a side note, Create's modpacks consistently solves that problem quite well, even when they have computer mods like ME, if you're interested in yet another modpack.
YEAAAH MORE GOOSETECH!!! friday is genuinely the delight of my week because of this series!!! EDIT: It is okay to take care of yourself! Stay safe and healthy before entertaining us! If I can throw a few ideas out, I'd suggest blightfall, skies expert, some terraria mods are also pretty great, maybe vintage story?
Frankly I completely agree with the hiatus and slower schedule, from what ive heard of it, endgame gtnh is just boring grind for literal thousands of hours, if you can put the same energy and humor into other projects I have faith they will do well
Okay, so, I was right when I first saw the modpack all that time ago. Gregtech is a tedium pack, pretending to be a "challenge" pack with fake earrings made to look like a "skill" pack.
Extremely hot take inbound: that’s a byproduct of being a game running on the standards set by Minecraft. It’s a game that, if you’re not finding the fun on your own, is several layers of soulcrushing tedium to do anything useful. Compare and contrast the amount of time, space, and resources it takes to set up nuclear power to how cumbersome playing one single song is with note blocks. Think about how much more valuable the mob farms are here compared to vanilla at its peak. Netherite. The Minecraft experience for a grown adult is getting a little shelter set up, followed by anguish over how much iron it takes to mass-produce hoppers
@@lancesmith8298 this modpack is not comparable to any others, or Minecraft in general. GTNH specifically set itself the goal to be as tedious as possible. But you are right in that you need to find your own fun in this game
I actually had a fantastic time with the pack up until mid-IV. Now it's starting to seem like I would need to do ae2 autocrafting in order to progress much further at all.
nomifactory and its derivatives do a better job at respecting your time. though i feel like tedium is just a core part of gregtech that is hard to walk around.
It was me. I told you about the XP drain. And I'm far more pleased to see it in action than you'd think. Your dry sense of humor makes it hard to tell when you're kidding over text, so I seriously wondered if you'd go for it or not. P.S.: I'm glad my thing was important enough to talk about amidst a sea of make-work!
I’ve absolutely loved this series, but I cannot blame you for taking a step back from it. The late game grind of gregtech is probably the worst part from a viewers perspective, and your other content shouldn’t suffer because of it as well. I can’t wait to see what you do next!
Regarding the rant: this has indeed been the feeling I've been getting for a while now, nice to see you share in it. I've personally felt kinda demotivated when it comes to the GregTech videos due to this (with conjunction that this has gotten way to complicated for me to actually understand what's going on in detail), which is a shame since the early game was filled with novel ways to do stuff from, well, Nothing. I still watch these, but the interest has been sharply waning admittedly
Appreciate you letting us know just how much work goes into each of these videos. I do genuinely love watching this series, but watch it at least as much for you as GT:NH, so the hiatus and upload reduction sounds like a win for all involved. Thanks for the videos, and thanks for taking care of yourself.
good luck on the new series, that pain at there being no interesting problems is why I struggle with mostengineering packs, the most creative half of them let me get is setting things up to look like a smiley face from above.
take all the time u need. I'm here for you, your sense of humour, and creative problem solving. what game you play is irrelevant for the most part, as I'm sure it'll be entertaining no matter what bc your commentary always hits :>
The problem of time consumption skyrocketing in later tiers is an interesting one, because it's definitely not just a GTNH-specific problem; this may in fact be a GregTech problem in general, because I've observed it even in mostly-unmodified GT as well (namely Sky Greg). Though I imagine GTNH in particular amplifies it significantly. My solution to this particular problem basically boiled down to "add mods to give me something else to do that isn't GT" (granted this was moreso a solution to GregTech burnout), but of course the problem here is that those mods already exist in the pack, and you've *already done them.* I think I see a bit of a flaw in GTNH's structure! With respect to the hiatus- I'm with a lot of other people on honestly being shocked you maintained the upload pace you did for this long in the first place, especially as you more clearly specified just how long these videos already took, so no worries! Take all the time you need.
As stated by many others, it is your commentary that makes the pack, and not the other way around. I started noticing that it was basically just wait for stuff to happen simulator, which wouldn't be fun except for your great commentary. I don't mind the hiatus and am looking forward to your next series. :]
I could hear his voice about to go on strike with each continuation of the New Storage Plot descriptions. He almost broke like twice, the smile was coming through the video, it was great.
Honestly i get the feelings described in this pack, a lot of the reason people play gregtech ish for a lot of the same reasons they play angels mod(which does this a fair bit better in actual engineering and design challenges especially when you have bobs modules on top of the game just plain being better optimized at the expense of the 3rd dimension). and the reason i played the hell out of nomifactory and angels mod is because it gives me an interesting logistics challenge while at the same time giving me the feeling of being attatched to the work i made that my actual job just refuses to give me, its kind of a unique problem to have in our current era due to how far removed the worker is from their product that the only people who seem willing to keep playing the same job they do on a day to day basis is because of the fact that they actually feel fufilled and respected at their workplace(see: germany and the meme about truck sims, or army/navy and flight simulators). So yeah, its okay to have a hiatus especially if you arent getting that feeling that most people play these packs for anymore.
Just caught up with the series after binging it for the last week. although dispointed I’ll have to wait much longer than 5 minutes for the next episode please take as much time as you need to get back to this series. It is always better for a creator to have a passion for the series they are making and taking breaks is part of that.
Looking forward to seeing what takes this series place! while it's been fun, I cannot FATHOM putting that much effort into a 30 minute video all on your own.
Honestly if there isn't much else percentage-wise in this skyblock GT:NH playthrough that is going to be different from a normal GT:NH playthrough, I'd be cool with you dropping it. You did all the amazingly crazy engineering stuff to get here, just explain any other interesting roadblocks you would have encountered hundreds of hours down the line and what you planned to do with them, and then move on to a different series that respects your time more. Plenty of other series have completed GT:NH, I'd rather see you tackle more interesting and unique problems like only you can in other series! (I am still partial to Modded Minecraft series tho, idk if i'll end up watching rimworld for the record)
I inteded to play gregtech to do some gregging but after watching your videos I realized I just wanted to some goosing in gregtech, and you're the best at it, goose.
I'm glad you made the rant at the end there honestly the reason to watch you instead of someone like Kharax82 is getting to see the process of solving those interesting engineering questions discussed in an entertaining way. If I really get the hankering to see a large amount of very simple automation tasks I can boot up a more streamlined version of endgame GTNH like Nomifactory. (I'm just past the assembly line in Nomi in my own world) The world has enough slop to consume, and people who have more of a comparative advantage in making that kind of slop. I actively prefer you take all the time needed to make the high-quality pointless entertainment I've come to expect from this channel.
Hey, thx for the videos. Hope you well in the future, I will still be watching no matter what you do :) on that note I have a “tip” that you may or not need: Personally when I have an ME system in place even with infinite energy, I stock in a chest a emergency “pack” that has some backup full energy storage batteries/cells (whatever mod you want), me drive with energy acceptor etc. For making a fast me network to access your items (or just an me chest) So that even with a power outage you can still access your items without revisiting the stone age ;)
yeah this makes sense considering this and the last like, 2-3 episodes have mostly just been making random things into other random things by making machines for that and peppering in good jokes about how its hard to get working or the vac nuke breaking again. I am curious at this point how much the 'with nothing' part of this series even matters anymore, I'm not familiar with GT:NH progression but for the last several episodes there's really been a dry well of the earlier goings sort of problem solving of 'make a giant trash generator to get loot boxes to get colored gems' workarounds.
Hey, I know I personally stay for your particular vibe and humor, so if I still get to see that in whatever other nerd game you decide to delve in, I'm still a happy watcher, and I'm sure many others are too!
Greg from nothing was very awesome to watch early game, then it kinda hit that its past the point magical hacks are dead and it just becomes a grind forevermore until your soul is gone, honestly you could have cancelled it and me personally i wouldnt mind I just wanna see u do cool things and I enjoy your channel like a lot, do yo shit dude
Was wondering when this was going to happen. GTNH just isn't that interesting to watch on an hour to hour basis. I'll be sure to give whatever else you've got a try, you've earned that much just from your sheer quality and consistency
The "loss of inventory" bug is one that happened many times to me actually. Every time it was a direct result of me looking through the quest book. I also occasionally notice old searches popping up in NEI, like I could be looking at some recipe, close that and suddenly a new recipe from the quest book appears in front of me, and when I close that, I get the quest book that I also need to close.
That fluid storage really is a humongous hungolomghnonoloughongous
Edit: I got this new anime plot. Basically, there's this challenge run except it’s got huge goose, I mean some serious honker. A real set of reactors. Packin' some dobonblockeros. Massive electric boogaloo. Big ol' item processing lines. 'What happens next?!' The same goose shows up one day with EVEN BIGGER multiblock machinery! Humungous industrial scale goosnonoloughongous
In short: goose needs Extra THICC storage
That is such a nice challenge run idea, I need to see it with my own eyes as soon as goosely possible
this reference caught me so off guard
I had a humongolobongous chuckle over that
congrats on the pin you silly creature
I loved it when Goose started describing fluid storage in the most sane normal person way ever
How else can you describe it
HUGE HONKERS
I love this anime plot...
Dude, the fact that you were able to keep this series up until now on a consistent schedule is already absurd, needing to take a break is perfectly reasonable, don’t let anyone tell you otherwise
No worries about the hiatus. TH-cam videos where the creator hates what they’re doing, quite frankly, are like watching a someone step on a balloon. Have fun.
Why a balloon? Popping balloons is pretty fun
@@TheCoctor It hurts my ears :(
Stepping on a balloon with your bare foot is pretty painful
"Thank you for your time" ?
My dude, you took 60 hours (of which many were likely GregTortuous and/or GregTedious) to make the video while I took 25 minutes (of pure procrastinating bliss) to watch it, thank YOU for YOUR time.
I don't mind the Greg, I'm in it for the Goose.
This describes my feelings perfectly. Goose got me interested with the fancy title of episode one, and here I am eagerly awaiting whatever golden egg the goose provides next. Doesn't have to involve Greg, or even blocks. I wanna see where Goose goes next because his deadpan humor is the best thing ever and I'm here for the way he describes shit.
@@mr.calamity8886 he honk and we shonk
I even set an alarm called "Goosing Time" and so far, it's paid off
I'm goonaa GOOOOSSEEE
I have the exact same alarm. It works too well. He should not be physically able to be this consistent.
So do i
Welp, you've made me do this now. It's just gotta happen
@@hamzamotara4304 And so says the video
I really respect your decision to not sacrifice video quality even though it takes many more hours of effort. I'll look forward to the next challenge run.
Goose certainly respects our time more than GTNH is respecting his right now
The end game in EVERY pack is dumb, in GTNH it starts with hate and continues through the whole progression. It is unclear to me why the "hard" turns to dumb in GTNH. I totally respect you having better things to do then AFK around machines waiting for completion to start the next thing and wait another day. when the answer is vertical scaling to reduce the wait time it's the pack's fault not the players.
I love when a technical thaumaturge, having powersof a literal demigod and probably at tier II on Kardashov's scale of energy consumption, falls into a random hole while walking
The humiliation!
In an empty universe, it can be argued that Goose counts as a Type 3 civilization
the actual gameplay itself is frankly just scaffolding for the snarky humor, other series or even different games is absolutely not a problem.
GOOSE! MAKE ANOTHER UNSTABLE MULTI BLOCK AND MY LIFE IS YOURS
I can't even perfectly remember how you got to this point. From what I remember, you died a bunch, killed mobs, did villagers, jank and GooseTech, jank and GooseTech, jank and GooseTech, and now you're a Demigod of Microcrafting.
don't forget the bees
@@atpyro7920 I think l the bees count as jank.
@@hamzamotara4304 technically, they don't because they're working as intended.
"as intended" being insanely tedious and making someone want to blowtorch an entire honey farm and then blunt force trauma themselves with a 2x4, but as intended.
@@atpyro7920 The GregTech way of progress.
The Assembly Line is what I like to call the final exam of the early game in GTNH, because it's far bigger than everything before combined (in normal gameplay, at least) resource cost thoroughly stress tests every part of your infrastructure. And if anything is lacking you'll spend somewhere north of 12+ hours waiting on things to get crafted, likely only to realize that actually progressing into LuV goes at roughly the same speed given a quad HSS-S LuV EBF setup takes ~2.5 minutes to smelt just the Ruridit needed for a single LuV motor. To say nothing of what horrible things are happening to your power grid in the meantime. I wouldn't say GTNH has no merit to it insofar as presenting a meaningful automation challenge in terms of putting together an IV tier factory that can gather, refine and process the resources necessary to construct an Assembly Line within a reasonable amount of time...but the tightrope it tries to walk between "fun and engaging challenge" and "mind-numbing busywork" is difficult to stay on when the pack suddenly goes from modded Minecraft to a deranged alloy enthusiast's interpretation of what happened if Gregtech and Factorio ran into each other in a dark alley at around Mach 20. To say nothing of the magic mods.
For what it's worth, especially if the advice comes entirely too late: Using Advanced SMDs cuts the time required to craft the relevant circuits in half, and single block Circuit Assembling Machines can be shoved into a Processing Array (which is not going away anytime soon, despite what it's too early to the later cancelled party tooltip might be hoping for) to easily craft such circuits in bulk without having to craft a two part wireless spaghetti monster in your Cleanroom. If you stick to using regular SMDs it's also advisable to keep them in stock passively, otherwise (especially using the cheaper SMD recipes that don't require the rarer materials like Tantalum) crafting the SMDs could end up taking longer than crafting the circuits. As for the aforementioned EBF smelting time problem, GT++ Volcani (singular Volcanus) will solve that problem as they are both faster and cheaper than regular EBFs by a considerable margin. Of course you will need to source Pyrotheum to keep them running, as well as upgrade your Vacuum Freezer crafting capacity to keep up (likely involving a Mega variant thereof). Alternatively you could set up a Mega EBF, but unless you're creating enough power to be measured on the Kardashev Scale that would just be replacing one problem with another.
All that said, can definitely recommend taking a break if you need to. No sane person could dispute that GTNH is a long term pack, regardless of whether it's interpreted as an AFK simulator or as something else. In the end it's both, anyway: You can spend hundreds of hours building a giant factory with a processing capacity measured in Eye of Harmonies if not outright Stargates per day, or you can take the Kharax82 route and ride the AFK train all the way to Stargate one day at a time. Both are valid options, they're just different playstyles with their own problems, non-problems and solutions. Go with whichever playstyle you prefer, optimize it as much as you want, and stop playing when the pack is no longer fun.
For all that complaining about the machines you just did, at the very least they're used for something. GTNH is full to the brim with all sorts of unbelievably tedious side quests whose benefits are marginal at best. The most obvious first example would be IC2 crops. They're slow, their mechanics are obscured behind years of speculative forum posts, and even when done correctly, the mod author decided to make the main mechanic ,"Stat breeding", involve tradeoffs rather than allowing you to simply enjoy seeing the numbers go up.
And for what? Metal and XP berries, if we're being honest. Everything else is basically just made for the guy who would rather spend 10 hours fiddling with crossbreeding than 30 minutes exploring.
Don't get me started on the cardboard wings...
I would honestly love to see goose optimize everything to the max to see just how fast he can progress but I understand it's really difficult to balance uploading and work
Ingesting the goose juice, straight to my veins like an illegal substance
hepatitis time
Gulping it like my life depended on it
This whole series is like if a group of wizards banished a technomancer-goose to an empty void in a desperate gamble to be rid of him.
Unfortunately, he has barely allowed slowed down at all. Already punching holes into other dimensions.
0:25 "dobonhongaroos" Neuron Activation
while i am a bit sad that there will be no more greg for a good while, it 100% makes sense why that needs to happen. work/life balance for the players doesnt seem to have been a concern to the devs of this modpack
Finally, another episode of the sisyphus modpack
One must imagine sisyphus happy 😔😔
At least sisyphus had an obvious end goal to reach, and the goal never changed on him randomly, and the boulder never got heavier.
honestly, the fact you were able to maintain a weekly upload schedule for this long is unbelievable anyway. your personality and unique ideas are what makes this series great, certainly not GregTech, so whatever break you need to take from this is more than understandable, and I'm sure any other series you release will be just as entertaining.
Warning about the xp obelisk, you would normally never need to worry about it, but it DOES have a maximum capacity of either 2 or 4 billion millibuckets. You might want to wire in some kind of overflow just in case so you don't lag out in a week with no clue why
But that ruins the fun of it! No base is complete without a small chance of randomly turning into a laggy deathball for inscrutable reasons.
This has just become regular gregtech
True, the skyblock aspect has basically all but disappeared. It might become relevant again in the End dimension though
@@DarkYuan theres later game planet stuff that was going to cause issues
@@kiraangle2823 But people have successfully done rocketless playthroughs before
@@DarkYuan not the same ruleset, goose cant get berneda c wood because he has no TF, so no time saplings
@@kiraangle2823 Never seen anyone get that far, how does a time sapling help get that?
Whatever you will put out, I will enjoy. You're an extremely charismatic goose, with some humongous hongalongagogongas in your storage system.
Honestly this series has been one of the best parts of my summer, I’ve enjoyed nearly every minute of this series and will be looking forward to its return after the hiatus. I’m looking forward to whatever other series you start, thanks for the great content!!
A small tip, in case you didn't know: at this point, you should be able to make a tool called a Vajra. It is extremely ugly, to the point where I made my own texture pack for it, but it is also extremely useful, as it can break (almost) any block instantly, and pressing the IC2 mode key + right click enables "silk mode", in which your right clicks will precisely remove the block you targeted instantly, which is much easier to control than a typical instant-mine tool. You're also approaching access to the incredibly powerful Ring of Loki, though I'm assuming you know what that does and how absurdly powerful it is already
1:50 It's voice cracks like this that makes goose better than 90% of other youtubers
Best GT:NH series on TH-cam.
the choice between watching a goose video right as it comes out or later when you have dinner so you can properly soak it in is hard, way too hard
While most may be bummed to hear the schedule and upload shift, I am in fact *thrilled* to hear that you see an upcoming problem and have already made plans to take care of yourself first. I'll be honest though, as much as I *try* to follow along, the series has unfortunately become baffling and my retention just back ground noise. Regardless I look forward to seeing you next time.
I caught up with the series just in time for this - and I know how demanding this type of thing can be both from a YT point of view and a modpacks scaling grind out of proportion point of view. Enjoy your break! I must say, given the background of this channel, I am very impressed with the quality of your content.
Okay... hearing that reference in specific made me cackle like a goblin
How funny, in the first half of the video i was thinking "how sad that the core gameplay loop of gregtech becomes just microcrafting and waiting halfway through.
And you had the same opinion as me.
Enjoy your break goose!
Don't worry we understand, also we really like when you do others things. I personally really like the idea of you playing rimworld. Honestly the fact that you've been able to keep these videos going for this long is impressive.
The late game is definitely just less interesting than the early and mid game, so a reduced upload schedule in exchange for other series is welcome to me. you have infinite resources and now it's just grind, I'm amazed you've not just cancelling the series but a reduced upload makes sense given the initial investment.
I totally agree. The early game was fascinating for all the complex problem solving, but now it's the personality not the gameplay that is keeping me interested
As he mentioned in his RLCraft finale episode, there's a distinct difference between grind and tedium. Grind is effort, hard work, and can be interesting. Tedium is repeated or time-intensive work with no possibility of interesting solutions or shortcuts.
I've started GTNH several times but never got into IV. I now see why people say that it takes an insane amount of time - that many circuits for a casing is insane!
I'm fine with you taking this series on hiatus, to start something else. I clicked on that first video because it showed up in my recommended when I was looking for something to watch while I fell asleep. You provided that, but you've also provided a fun sense of dry humor and an approach to solving problems that makes me smile. Those things will remain in a new series, and I look forward to seeing them there.
I am hyped for the new series!! Have a good break from gt nh.
Imagine an imaginary menagerie manager imagining managing an imaginary (mechanical) menagerie
realm of the mad god
@@oddishthoughts 🤐 it's him
@@oddishthoughts oddish thoughts
I appreciate the information about how your time is not respected with this pack. I am very happy that you are going to do something that will both add content and provide new engineering problems for you to solve. I’m looking forward to what you’ll make!
I too, would like resources beyond human comprehension
Full support to the "branching out from GT:NH" approach. The thing that makes this series interesting is the unconventional problem solving, and I'd already been noticing that diminishing in this series, as it went back onto the rails of "intended, mostly-linear gregetech progression".
My favorite part of this series is the weird, absurd, but also efficient tech/cheese to solve problems in indirect ways (flux-blocked crucible resources, the botania mana superfactory, the various bee-based mobfarms, etc.) If those types of problems aren't present, or are impractically uncommon in GT:NH, then I'd rather see content from other games/challenges where there remain interesting problems to be solved in a way that wouldn't be immediately apparently by recursively clicking through JEI.
I at least am here for the GooseTech, and I see the GregTech as merely a vehicle for that.
I'm sure you have plenty of ideas regarding broad "future of the channel" already, but if you aren't aware already, I'd suggest checking out another youtuber called "settled" for ideas on general strategy. His game of choice is Old School Runescape, but he has a very similar brand of "interesting problem-solving catalyzed by playing games with unintended restrictions". He also got popular primarily off a single breakout series (swampletics), but he has successfully pivoted into multiple other long-running challenge series and has become the largest channel in the OSRS space. I think a specific point of interest could be the Tileman series, and its shift away from hard-restrictions set at the beginning of the challenge, to a point-buy system where reaching preset goals allows unlocking new content, could be useful for making interesting challenge-run rulesets in games/modpacks that aren't as polished as GT:NH to allow a completable route with inflexible starting restrictions.
Thank you for your time, goose. This was a very entertaining series, and I look forward to seeing the next one!
i don't even know what's going on in this series yet i keep watching
Marvin's Marvelous Mechanical Madness
I'd like to say hello and welcome you, goose day, that is my name
In the gallows or the ghetto
Never thought Id see a Tally Hall reference here
Goose of Everything
Goose & Evil
Take all the time you need, Goose, we can be patient!
Don't worry about the video schedule Goose, we can wait for more neurotic content.
And I have to agree a lot with the rant, these past few episodes have been hard for me to keep up, content has gone completely towards automation and machinery, there's less and less of that interesting manipulation of the game's rules to allow you to do things never intended to work.
On a side note, Create's modpacks consistently solves that problem quite well, even when they have computer mods like ME, if you're interested in yet another modpack.
YEAAAH MORE GOOSETECH!!! friday is genuinely the delight of my week because of this series!!!
EDIT: It is okay to take care of yourself! Stay safe and healthy before entertaining us! If I can throw a few ideas out, I'd suggest blightfall, skies expert, some terraria mods are also pretty great, maybe vintage story?
Goose, i dont know how to explain this but your voice is god tier sleeping to material
Frankly I completely agree with the hiatus and slower schedule, from what ive heard of it, endgame gtnh is just boring grind for literal thousands of hours, if you can put the same energy and humor into other projects I have faith they will do well
Okay, so, I was right when I first saw the modpack all that time ago. Gregtech is a tedium pack, pretending to be a "challenge" pack with fake earrings made to look like a "skill" pack.
Challenge : put pattern in interface and wait 9 hours for circuits. Repeat for each tier
Extremely hot take inbound: that’s a byproduct of being a game running on the standards set by Minecraft. It’s a game that, if you’re not finding the fun on your own, is several layers of soulcrushing tedium to do anything useful. Compare and contrast the amount of time, space, and resources it takes to set up nuclear power to how cumbersome playing one single song is with note blocks. Think about how much more valuable the mob farms are here compared to vanilla at its peak. Netherite.
The Minecraft experience for a grown adult is getting a little shelter set up, followed by anguish over how much iron it takes to mass-produce hoppers
@@lancesmith8298 this modpack is not comparable to any others, or Minecraft in general. GTNH specifically set itself the goal to be as tedious as possible. But you are right in that you need to find your own fun in this game
I actually had a fantastic time with the pack up until mid-IV. Now it's starting to seem like I would need to do ae2 autocrafting in order to progress much further at all.
nomifactory and its derivatives do a better job at respecting your time. though i feel like tedium is just a core part of gregtech that is hard to walk around.
It was me. I told you about the XP drain. And I'm far more pleased to see it in action than you'd think. Your dry sense of humor makes it hard to tell when you're kidding over text, so I seriously wondered if you'd go for it or not.
P.S.: I'm glad my thing was important enough to talk about amidst a sea of make-work!
0:52 thats the most emotion ive ever heard from this dude in my week of watching him lol
I don't really know what is going on anymore but the series is cool.
Take all the time you need, I'm here for basically anything you put out.
I am fully prepared to continue supporting this channel and your other series
13:08 "because some cowboy in a *rooster measuring contest* wanted to see who could make their processing line longer"
well played
I’ve absolutely loved this series, but I cannot blame you for taking a step back from it. The late game grind of gregtech is probably the worst part from a viewers perspective, and your other content shouldn’t suffer because of it as well. I can’t wait to see what you do next!
Regarding the rant: this has indeed been the feeling I've been getting for a while now, nice to see you share in it. I've personally felt kinda demotivated when it comes to the GregTech videos due to this (with conjunction that this has gotten way to complicated for me to actually understand what's going on in detail), which is a shame since the early game was filled with novel ways to do stuff from, well, Nothing. I still watch these, but the interest has been sharply waning admittedly
Appreciate you letting us know just how much work goes into each of these videos. I do genuinely love watching this series, but watch it at least as much for you as GT:NH, so the hiatus and upload reduction sounds like a win for all involved. Thanks for the videos, and thanks for taking care of yourself.
I think this is about as responsible as it can be. I'm excited to see where it goes from here, with little Gregtech checkups every now and again
good luck on the new series, that pain at there being no interesting problems is why I struggle with mostengineering packs, the most creative half of them let me get is setting things up to look like a smiley face from above.
This is so much, I'm starting to understand those old industrial songs that are just metal noises. It's basically what this series has become
goose i literally do not care for gregtech, i will watch whatever you make so long as you make it
The "thank you for your time" really hits different on this one.
take all the time u need. I'm here for you, your sense of humour, and creative problem solving. what game you play is irrelevant for the most part, as I'm sure it'll be entertaining no matter what bc your commentary always hits :>
The problem of time consumption skyrocketing in later tiers is an interesting one, because it's definitely not just a GTNH-specific problem; this may in fact be a GregTech problem in general, because I've observed it even in mostly-unmodified GT as well (namely Sky Greg). Though I imagine GTNH in particular amplifies it significantly.
My solution to this particular problem basically boiled down to "add mods to give me something else to do that isn't GT" (granted this was moreso a solution to GregTech burnout), but of course the problem here is that those mods already exist in the pack, and you've *already done them.* I think I see a bit of a flaw in GTNH's structure!
With respect to the hiatus- I'm with a lot of other people on honestly being shocked you maintained the upload pace you did for this long in the first place, especially as you more clearly specified just how long these videos already took, so no worries! Take all the time you need.
Goose explaining his new fluid storage like me drunkenly explaining my transition goals
As stated by many others, it is your commentary that makes the pack, and not the other way around. I started noticing that it was basically just wait for stuff to happen simulator, which wouldn't be fun except for your great commentary. I don't mind the hiatus and am looking forward to your next series. :]
I think he is very sane
Take all the time you need to destress from this insanity, excited to see what other ideas you have in the pipeline!
Finally, after 25 episodes, the first moments of episode 26, I can now understand one of your rambling tech spiels! /j
I could hear his voice about to go on strike with each continuation of the New Storage Plot descriptions. He almost broke like twice, the smile was coming through the video, it was great.
Started watching science episode 11 and I'm not sure of what is going on half of the time, but I still enjoy the series and your comentary
Honestly i get the feelings described in this pack, a lot of the reason people play gregtech ish for a lot of the same reasons they play angels mod(which does this a fair bit better in actual engineering and design challenges especially when you have bobs modules on top of the game just plain being better optimized at the expense of the 3rd dimension). and the reason i played the hell out of nomifactory and angels mod is because it gives me an interesting logistics challenge while at the same time giving me the feeling of being attatched to the work i made that my actual job just refuses to give me, its kind of a unique problem to have in our current era due to how far removed the worker is from their product that the only people who seem willing to keep playing the same job they do on a day to day basis is because of the fact that they actually feel fufilled and respected at their workplace(see: germany and the meme about truck sims, or army/navy and flight simulators).
So yeah, its okay to have a hiatus especially if you arent getting that feeling that most people play these packs for anymore.
Just caught up with the series after binging it for the last week. although dispointed I’ll have to wait much longer than 5 minutes for the next episode please take as much time as you need to get back to this series. It is always better for a creator to have a passion for the series they are making and taking breaks is part of that.
Love to see all the cool new series you will make!!
I lost track of what was going on like 15 episodes ago, but I'm still enjoying this series
0:45 "I've got this new storage solution..."
Looking forward to seeing what takes this series place! while it's been fun, I cannot FATHOM putting that much effort into a 30 minute video all on your own.
Honestly if there isn't much else percentage-wise in this skyblock GT:NH playthrough that is going to be different from a normal GT:NH playthrough, I'd be cool with you dropping it. You did all the amazingly crazy engineering stuff to get here, just explain any other interesting roadblocks you would have encountered hundreds of hours down the line and what you planned to do with them, and then move on to a different series that respects your time more. Plenty of other series have completed GT:NH, I'd rather see you tackle more interesting and unique problems like only you can in other series! (I am still partial to Modded Minecraft series tho, idk if i'll end up watching rimworld for the record)
Honestly, taking a break from GTNH is a good thing.
Always prioritize your own health over the channel's content.
I expected something like this was coming soon, I'm looking forward to whatever you get up to next Mr Goose
Can you imagine an imaginary menagerie manufacturer imagining manufacturing an imaginary menagerie manufactory?
don’t worry about it goose. your ability to, ya know, live is more important than the funny block game. Plus, gregtech is gregtech
I think Satisfactory when it releases as 1.0 might be interesting. Keep up the amusing work.
Thank you for taking a break, you Needed it.
Another hit of Goose tech. I don't t really know what's happening, but i always accept more goosing.
Do what you gotta do, we're here for you
I inteded to play gregtech to do some gregging but after watching your videos I realized I just wanted to some goosing in gregtech, and you're the best at it, goose.
17:00 One creator I watch calls this "Complexity without depth," which I think is a really good way of putting it. (Splitsie, if anyone is wondering.)
I'm glad you made the rant at the end there
honestly the reason to watch you instead of someone like Kharax82 is getting to see the process of solving those interesting engineering questions discussed in an entertaining way. If I really get the hankering to see a large amount of very simple automation tasks I can boot up a more streamlined version of endgame GTNH like Nomifactory. (I'm just past the assembly line in Nomi in my own world)
The world has enough slop to consume, and people who have more of a comparative advantage in making that kind of slop. I actively prefer you take all the time needed to make the high-quality pointless entertainment I've come to expect from this channel.
You rock Goose, do what you gotta do to keep making banger content 👍
Hey, thx for the videos. Hope you well in the future, I will still be watching no matter what you do :) on that note I have a “tip” that you may or not need:
Personally when I have an ME system in place even with infinite energy, I stock in a chest a emergency “pack” that has some backup full energy storage batteries/cells (whatever mod you want), me drive with energy acceptor etc. For making a fast me network to access your items (or just an me chest)
So that even with a power outage you can still access your items without revisiting the stone age ;)
A break from Nothing sounds like a good idea, 50 hours is absurd on a weekly schedule. Looking forward to whatever you decide to do.
wow this modpack hates the player, thank you for your dedication and honesty
yeah this makes sense considering this and the last like, 2-3 episodes have mostly just been making random things into other random things by making machines for that and peppering in good jokes about how its hard to get working or the vac nuke breaking again. I am curious at this point how much the 'with nothing' part of this series even matters anymore, I'm not familiar with GT:NH progression but for the last several episodes there's really been a dry well of the earlier goings sort of problem solving of 'make a giant trash generator to get loot boxes to get colored gems' workarounds.
Hey, I know I personally stay for your particular vibe and humor, so if I still get to see that in whatever other nerd game you decide to delve in, I'm still a happy watcher, and I'm sure many others are too!
Greg from nothing was very awesome to watch early game, then it kinda hit that its past the point magical hacks are dead and it just becomes a grind forevermore until your soul is gone, honestly you could have cancelled it and me personally i wouldnt mind I just wanna see u do cool things and I enjoy your channel like a lot, do yo shit dude
It’s fine to end this, I agree it’s 24:04 feeling sloggy now
your killing me with the meme reference great job
Was wondering when this was going to happen. GTNH just isn't that interesting to watch on an hour to hour basis. I'll be sure to give whatever else you've got a try, you've earned that much just from your sheer quality and consistency
The "loss of inventory" bug is one that happened many times to me actually. Every time it was a direct result of me looking through the quest book. I also occasionally notice old searches popping up in NEI, like I could be looking at some recipe, close that and suddenly a new recipe from the quest book appears in front of me, and when I close that, I get the quest book that I also need to close.