And from the video we see for good reason why Ana shouldn’t have OW1 cooldowns. Spamming anti on tank 24/7 showing she doesn’t need Nade that quickly. Nade is an ability that should be used in the same way lamp and Suzu not to be a match controller.
@@DatManJBWell that is not a very satisfying way to use nade, the fun way to use nade is when you land an anti nade on multiple people on the back line and your winston/genji dives them
This honestly seems like something that could improve the game tremendously. IF they implement some version of this however, we need icons which display all passives of both teams on the team overview screen.
nah don't need it. however, I'd prefer if the scoreboard didn't show me kills/death/healing/assits/red over that - or at least not in that scuffed fucking way it does (multiple people shoot target -> multiple get a kill/assits wich is scuffed).
@@sped4kc579 she is pretty good still but I tend to have biases towards more fluidity in a character's kit It's like how Illari is good rn but I kinda hated playing her after the small primary fire nerf around season 9 because of the fluidity change.
Honestly I think the cooldown reduction would be better as it means he can use his pull more which is probably the best part of his kit and then also increased his survivability
In high level comp play he’s not, as much as I want him to be. Every other support excels at being useful. I mean this as in they can at least hold their own in a fight
Fun fact(This will most likely be changed if the passive system becomes permanent): The 2nd support passive also affects self-healing. I found this out while playing Ana and nading myself while being dived with low hp. I still died but I healed back way more hp than usual.
Tbh i think this isn't an experiment for if it could work but instead how it needs to be tweaked. Previous hacked events were just number changes, but this has quite a bit of new ui (granted these could've existed prior). I might be reaching here but I think we're are def going to get this in the base game after some more work, possibly with the ~season 18 balance shake-up.
@@posinega yea i wish overwatch had voice acting for every skin that was always the best thing about paladins the skins and voice acting i melt for Furia
Last Stand gives Tanks their cooldowns faster whenever they are below 50%, Close Call could work the same or activate with regen like you said. They definitely need to add the equiped talent's icon on the scoreboard along with shortening the name to talents (that is what they are)
@@Kiba114 I was trying to think along the lines of which tank can stay below 50% somewhat safely and make use of faster cooldowns. Can probably add Doom to the list.
even then, im pretty sure the middle one applies to self healing. so you can get +50% burst heal from self-nade. Or you can use the CD one for more uptime on it. Full dive comps have high mobility, I think the speed one is only useful if you're getting ran at by slow heroes. The middle one procs on 87.5/250HP. So if you can wait till you get that low, it goes from 90->135 self heal. Or with DPS passive, 72->117. The self healing buff is why I think moira would always take the middle passive. The fact that the threshold is 87.5hp and most body shots do 70ish damage makes her dueling potential way better. If you can make someone tunnel on you in a 1v1, focus on your movement. And its much harder for them to kill you with body shots
Brig is lowkey busted with resourceful. More shield bashes and whip shots just means more dps and mobility, you get packs faster, and your shield bash recharges fast enough to get three bashes off during rally. Its kinda nuts
Close Call feels like it was designed for when you are getting hard flanked, but since Swift Save affects even yourself using an ability to self-heal feels a lot better suited for that kind of scenario Imagine, I dunno, a short speed boost after using an ability? It would benefit mobile heroes with short cooldowns disproportionately more but Resourceful already benefits the long ones more and at least it'd be more interesting to see. Someone like Mercy doesn't instaclick Swift Save anymore and Lúcio constantly swapping between aura modes to zoom even more would be funny to see
Here’s what I think: -Use cooldown reduction when you’re playing dive, where you mostly focus in landing nades -Use more healing when playing brawl, since your tank definitely need high healing -Use the speedboost when the enemy is focusing on you
Personally, I think the speed passive works well on Reddit Lucio and DPS Moira. Since you actively are trying to get into 1v1's and take damage, you will innately use those passives in your active plays. You could also use it for Kiriko and Illari, but the others just fit much better.
You should try playing DPS moira with the heal buff passive. It buffs self healing and the threshold is 87.5hp for 250hp heroes. Most body shots do 70hp, so it's much harder to kill her with bodyshots while she's dancing with her orb. And the heal buff helps her DPS playstyle for emergency healing when your tank is low. And if you accidentally point coal at your tank it'll heal so much. And it's literally impossible to lose in a 1v1 against ana even if she's 100% accurate as long as you save fade for nade
I feel for myself at least the increased healing on Ana would be my go to. With tanks being focused so hard and my aim being sus being able to burst heal with less shots hit would benefit me more. On paper the move speed one seems good but it also seems that once ana is below 50% shes basically dead already if no nade or cover, so the CD reduction would seem more beneficial there.
I thought the movement speed increase passive would help you survive better against dives, problem is that if you’re near 50% HP as a support you’re pretty much dead. Unless it’s Moira Lucio or maybe even mercy. I’m thinking maybe Kiri too could benefit since she’s hard to hit and has a lot of mobility. I really wished this benefit Bap Ana but I see them just sticking with heal increase/CD increase. Bap feels like he will almost always have CD increase cuz his heals are insane already. Ana can swap between CD/heal passive.
these passives seem like they'll make things more interesting gameplay-wise, but ultimately I think for the competitive aspect it's not a good idea as it'll add a whole new set of variables that people really won't be able to control a lot of the time, like for example sometimes people won't die because they have a certain passive when they normally would've died and etc. hope they eventually come back to the 6v6 format. appreciate them trying out new things to make the 5v5 format better though
Love this change. People will just change passives more often instead of counter swapping. Although that support speed passive definitely needs a buff. No reason to take it over the other 2 with where it’s at rn
Do you think lower nade CD could be good defensively, too? The thing I don't love about the second passive is that there's a strict condition vs more nades can be used for healing, too.
Genuinely, me too. I adore paladins, but there’s a damn reason they removed the speed boost several seasons ago from the dps passive. So they made one that’s stronger making a speed boosted dps make me wanna blow my brains out
I been calling for this since day 1. Paladins has something similar but this is more like what apex did. But mixing cool downs and unlocking them mid game is fun. But the issue with this is one of them is op and the rest are almost not worth picking
Paladins walked so OW2 could run, lol. Basically all that makes Paladins distinctive as a game is seeping into Overwatch 2, after 5v5, picking the passive, they only thing remaining is having card loadouts to further customize the champions... er, heroes (for now!).
Ow1 started with no passives except for armour and shields, now there’s like 20,000 passives trying to fix the fact that there’s 1 tank spot instead of two. Just go back to 6v6 already
The 2nd and 3rd passive: Helpful passive making the class more effective. “Resourceful”: Clears out every tank and runs it down mid. Now you all see why Ana anti is a boring/terrible ability. This isn’t OW1 things easily die in this game more than likely you just have bad Dps on your team or your you suck at healing cuz Ana shouldn’t to be the one to be the one running it dow killing every single Tank and DPS in the match.
I think it’s definitely a step in the right direction! I really like the passives, it leans into what overwatch is! Maybe it would be interesting if the passive wasn’t the whole game, but a use every 30 seconds or something ??
the resourceful passive puts ana's cooldown times at exactly what they were in ow1 lol
This feels like a disrespect, they should nerf ana more.
Well ain't that something 😂
And from the video we see for good reason why Ana shouldn’t have OW1 cooldowns. Spamming anti on tank 24/7 showing she doesn’t need Nade that quickly. Nade is an ability that should be used in the same way lamp and Suzu not to be a match controller.
They needed Ana going into overwatch 2?
@@DatManJBWell that is not a very satisfying way to use nade, the fun way to use nade is when you land an anti nade on multiple people on the back line and your winston/genji dives them
3:36 Poor Doom... Bro ulted, got slept hooked and stunned into death instantly
@@rishabh5750
Average tank day
This honestly seems like something that could improve the game tremendously.
IF they implement some version of this however, we need icons which display all passives of both teams on the team overview screen.
nah don't need it. however, I'd prefer if the scoreboard didn't show me kills/death/healing/assits/red over that - or at least not in that scuffed fucking way it does (multiple people shoot target -> multiple get a kill/assits wich is scuffed).
Honestly the most fun I've had in ages because uk why?
Ana feels like how she felt like playing before the 500 nerfs
Paladins' card loadouts is next :P
Hey, not hating, I enjoy playing both, thus I'm familiar with OW's "new" game mechanics.
@@enter4none why is new in quotes
@@r0tan19 because those are the game mechanics Paladins has had since 2018, they were what truly set it apart, otherwise OW has been always superior.
@@vinny_s let’s not pretend Ana still ain’t pretty good
@@sped4kc579 she is pretty good still but I tend to have biases towards more fluidity in a character's kit
It's like how Illari is good rn but I kinda hated playing her after the small primary fire nerf around season 9 because of the fluidity change.
Lw with the extra heal passive goes crazy
Yeah, now he is d tier instead of z tier
and the good heroes from S tier to SS, nothing changes
Honestly I think the cooldown reduction would be better as it means he can use his pull more which is probably the best part of his kit and then also increased his survivability
@@kinisikoWeaver is a great support idk what you’re talking about…
In high level comp play he’s not, as much as I want him to be. Every other support excels at being useful. I mean this as in they can at least hold their own in a fight
Fun fact(This will most likely be changed if the passive system becomes permanent): The 2nd support passive also affects self-healing. I found this out while playing Ana and nading myself while being dived with low hp. I still died but I healed back way more hp than usual.
That enemy tank on Numbani was really good ngl
Tbh i think this isn't an experiment for if it could work but instead how it needs to be tweaked. Previous hacked events were just number changes, but this has quite a bit of new ui (granted these could've existed prior). I might be reaching here but I think we're are def going to get this in the base game after some more work, possibly with the ~season 18 balance shake-up.
this game gets more and more like paladins this kinda reminds me of their talent system
@@posinega yea i wish overwatch had voice acting for every skin that was always the best thing about paladins the skins and voice acting i melt for Furia
@@MidnaTheTwillightPrincessPaladins skins are so superior to overwatch skins and almost half the price 💀
Overwatch, the paladins clone
@@dungeonsanddragonsanddrive2902much easier art style , they also generally alter the hero completely where overwatch goes more with dressing up
@@dungeonsanddragonsanddrive2902 true ^^
9:38 that was a dope kill though
18:24 You tell me.. QP isn't the place to chill anymore. 🤣
Last Stand gives Tanks their cooldowns faster whenever they are below 50%, Close Call could work the same or activate with regen like you said. They definitely need to add the equiped talent's icon on the scoreboard along with shortening the name to talents (that is what they are)
Lucio with a 20% cooldown is so op. I love it.
Quick play is always harder than rank
I want that passive system to stay! It’s such a good idea!
Nah
Try out Paladins :D
It's a good idea because competitive is a joke
@@CROSSFADE69 exactly
seems like tank 50% hp passive would combo well with support 35% hp passive for tanks like rein/sig.
@@MrrVlad sig is not a healing imtensive tank, rein sure, winston probably too
@@Kiba114 I was trying to think along the lines of which tank can stay below 50% somewhat safely and make use of faster cooldowns. Can probably add Doom to the list.
@@MrrVladif bro gets cc’d at all he’s dead
@@MrrVladmauga rolls with that one lol
@@vornysamoyed6340 HaHa!
The movement passive is huge on moira, you have lots of way to go up over 50% health to trigger it again, also it applues to the fade
I think the last one is only beneficial for ana if its against a full dive comp
even then, im pretty sure the middle one applies to self healing. so you can get +50% burst heal from self-nade. Or you can use the CD one for more uptime on it. Full dive comps have high mobility, I think the speed one is only useful if you're getting ran at by slow heroes.
The middle one procs on 87.5/250HP. So if you can wait till you get that low, it goes from 90->135 self heal. Or with DPS passive, 72->117. The self healing buff is why I think moira would always take the middle passive. The fact that the threshold is 87.5hp and most body shots do 70ish damage makes her dueling potential way better. If you can make someone tunnel on you in a 1v1, focus on your movement. And its much harder for them to kill you with body shots
Brig is lowkey busted with resourceful. More shield bashes and whip shots just means more dps and mobility, you get packs faster, and your shield bash recharges fast enough to get three bashes off during rally. Its kinda nuts
14k healing in the first game is craaazyy!
Close Call feels like it was designed for when you are getting hard flanked, but since Swift Save affects even yourself using an ability to self-heal feels a lot better suited for that kind of scenario
Imagine, I dunno, a short speed boost after using an ability? It would benefit mobile heroes with short cooldowns disproportionately more but Resourceful already benefits the long ones more and at least it'd be more interesting to see. Someone like Mercy doesn't instaclick Swift Save anymore and Lúcio constantly swapping between aura modes to zoom even more would be funny to see
3rd passive works better when dove by dive dps rather than Doom (since he bursts you)
there’s a lot more player agency, but I wish there was an indicator for which perks someone has(on death or smth)
Does the second passive affect yourself? Like if you are ana and under 35% will nade do 50% more healing to you?
Here’s what I think:
-Use cooldown reduction when you’re playing dive, where you mostly focus in landing nades
-Use more healing when playing brawl, since your tank definitely need high healing
-Use the speedboost when the enemy is focusing on you
Personally, I think the speed passive works well on Reddit Lucio and DPS Moira. Since you actively are trying to get into 1v1's and take damage, you will innately use those passives in your active plays. You could also use it for Kiriko and Illari, but the others just fit much better.
You should try playing DPS moira with the heal buff passive. It buffs self healing and the threshold is 87.5hp for 250hp heroes. Most body shots do 70hp, so it's much harder to kill her with bodyshots while she's dancing with her orb. And the heal buff helps her DPS playstyle for emergency healing when your tank is low. And if you accidentally point coal at your tank it'll heal so much. And it's literally impossible to lose in a 1v1 against ana even if she's 100% accurate as long as you save fade for nade
Tracer second game was a menace
I love the passives, they should keep this for quickplay atleast, make it fun for people to play again!
I feel for myself at least the increased healing on Ana would be my go to. With tanks being focused so hard and my aim being sus being able to burst heal with less shots hit would benefit me more.
On paper the move speed one seems good but it also seems that once ana is below 50% shes basically dead already if no nade or cover, so the CD reduction would seem more beneficial there.
Your Bap was amazing
Last stand as a Ball main is going to be a fun problem!
Some of your best commentary I've heard. Great job.
I thought the movement speed increase passive would help you survive better against dives, problem is that if you’re near 50% HP as a support you’re pretty much dead. Unless it’s Moira Lucio or maybe even mercy. I’m thinking maybe Kiri too could benefit since she’s hard to hit and has a lot of mobility. I really wished this benefit Bap Ana but I see them just sticking with heal increase/CD increase. Bap feels like he will almost always have CD increase cuz his heals are insane already. Ana can swap between CD/heal passive.
By the way, this is what overwatch lacks, such a good shake-up, very driving and cool. such changes should be more often in the main game
Speed boost sounds too niche when you already have a regen passive. Maybe the passive should kick in whenever youre not full health
I hope they keep this
these passives seem like they'll make things more interesting gameplay-wise, but ultimately I think for the competitive aspect it's not a good idea as it'll add a whole new set of variables that people really won't be able to control a lot of the time, like for example sometimes people won't die because they have a certain passive when they normally would've died and etc.
hope they eventually come back to the 6v6 format. appreciate them trying out new things to make the 5v5 format better though
Love this change. People will just change passives more often instead of counter swapping. Although that support speed passive definitely needs a buff. No reason to take it over the other 2 with where it’s at rn
Hi Ml7, great video, also can I ask you for your sensitivity in game and dpi?
Do you think lower nade CD could be good defensively, too? The thing I don't love about the second passive is that there's a strict condition vs more nades can be used for healing, too.
I choose cool down everytime 💀
Yippee new ml7 vid
wishing me and my other support had tension like this 😔 20:33
i personally like the cooldown one on mercy better
I fucking hate passives, not playing till this being removed from the existence
It’s just Quickplay so play comp or arcade until then
Genuinely, me too. I adore paladins, but there’s a damn reason they removed the speed boost several seasons ago from the dps passive. So they made one that’s stronger making a speed boosted dps make me wanna blow my brains out
Wheee can I play with the new skills?
Yay new video 😖🎉
I been calling for this since day 1. Paladins has something similar but this is more like what apex did. But mixing cool downs and unlocking them mid game is fun. But the issue with this is one of them is op and the rest are almost not worth picking
is this an event or in game base?
quick play hacked
Was Zen even considered when pumping out these passive 😅
How i feel seeing the dps passives playing hanzo
@@kpkazandoesn’t he still benefit from the speed boost on kill? It’s probably less useful on him but still.
Is there a reason why my ps5 Ana is hard to shoot and aim with. What setting should I change to be faster and smoother
this game is slowly turning into paladins XD
Why does blizzard keep introducing new power creep ideas? 😩
just like Dota 2
i would hate for these to go live, its messes up all the experience and feel plus you dont know at all times what they have
I chose ana kiriko short cooldowns
Lucio Mercy Burst Heal
Moira Brigitte in miles distance fast walking with minimum HP
P.s. Illari is so perfect that she doesn't need passive boosts :D
Supports are the last people who need ability cool down reduction...
Whatthesigma
I know everybody and their mom hates kiriko but can you play her next with these new passives?
Paladins walked so OW2 could run, lol.
Basically all that makes Paladins distinctive as a game is seeping into Overwatch 2, after 5v5, picking the passive, they only thing remaining is having card loadouts to further customize the champions... er, heroes (for now!).
Ow1 started with no passives except for armour and shields, now there’s like 20,000 passives trying to fix the fact that there’s 1 tank spot instead of two. Just go back to 6v6 already
All characters had passives. This iteration is just an evolution of rolelock.
Now OW is copying Paladins hahahaha
@@pedruscowar2642 dead games gotta cling to hope somehow
I I stealer like a month ago what’s happening. We got some new stuff?
The 2nd and 3rd passive: Helpful passive making the class more effective.
“Resourceful”: Clears out every tank and runs it down mid.
Now you all see why Ana anti is a boring/terrible ability. This isn’t OW1 things easily die in this game more than likely you just have bad Dps on your team or your you suck at healing cuz Ana shouldn’t to be the one to be the one running it dow killing every single Tank and DPS in the match.
Uwaaaah cry harder
@@vornysamoyed6340 Ok ill make sure ever tank plays Monkey and ruins Ana gameplay there you go 😀
I think it’s definitely a step in the right direction! I really like the passives, it leans into what overwatch is!
Maybe it would be interesting if the passive wasn’t the whole game, but a use every 30 seconds or something ??
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@@mL7support thank you i deserve that cookie.
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