Since people are still asking, i cant compare with pre update cause i dont have the footage from that. I have just made a new video covering things i missed in this one - if you’re interested. Couple things of note: 1. Bloody ties, the 1st DLC, is now free for everyone. 2. Dying light 2 is free for all on steam 22-26th of February. - for anyone having trouble with this, check again. They have just released a trailer regarding the free period. And lastly, for anyone watching the video, it would be greatly appreciated if you point out anything you dislike/like about the video, and any mistakes I may have made, or improvements I can make. Reply to this comment. Thank you in advance.
Overall you done a pretty good job showing the changes, ones that i feel you could improve: Firstly, when you showing the new models for zombies, it's too fast that i have to pause to see more of the zombie, you should slow it down and give us more view of the zombie. Secondly, when you showing new designs of safe zones and dark zones, especially dark zones, you should look around more for us to see. One extra thing is if you can, you should also include comparisions for changes such as new models,graphics,.... ( bad english)
@@hoanghung5542hey thanks for the feedback. Glad you enjoyed. I was thinking about making the model section longer, but i thought that it would waste time, and that, as you said, it can be paused to look. But enough said, will do. Thanks for replying.
Great job! Only improvements i would've liked to see are comparison shots of the graphics changes. I know this would have taken some more planning and pre recording of footage from before the patch, so i understand why it's not there. Other than that, i personally prefer voice-over work instead of text on screen, (even if AI voice) especially in videos like this where the purpose of the video is showing off changes and new stuff. I know not everyone is comfortable with doing voice work, but it would definitely greatly improve the quality of the content!
Man I swear and dead serious this is the best way a person can make review videos. Straight to the point, no excess info, no major spoilers. Thank you so much for your 5 hour effort, I know how time consuming and even difficult making even such short videos can take.
Peacekeepers and renegade actually fight each other when they’re close to each other now! NPC’s don’t draw their weapon every time you’re near them renegades throw grenades
I have had the game since launch but barely played it. Still think it needs more updates ngl, dying light 1 is still much better imo. Nice to see they fixed a lot tho and added a lot too.
I'll always applaud devs for sticking with and completing a game so far beyond release. Cyberpunk, No man's sky, and now this. Yes it should've launched in this state to begin with but new sales aren't guaranteed and it genuinely is just a labor of love for the diehard fans, and really goes to show that good developers do still exist
Pretty impressed. Don't get me wrong, the launch of the game wasn't that great but I genuinely appreciate how they're making strides to fix the game and make it better. I am still iffy about guns, as i'm so used to playing the game without them, but hey, a new chapter has begun. Also, thanks for the in depth video, I appreciate it!
Yeah I made a mistake there. I would’ve fixed it, but that would require me to delete and reupload. So I decided not to. I didn’t catch this cause it was late and I just wanted to sleep lol. Rest assured I’ll properly make sure to avoid such mistakes by watching the videos before uploading.
@@koda236, play the game. I was fighting virals and volatiles yesterday in a dark zone, and one of the dead bodies was lying on a railing. Didn’t see anything like this before. But the price for this is stutters I guess.
@@mrazbyte3150 they used to spin every time you kill them especially with 2 handed weapons but now they go where you hit them,now they fly around looks awesome but I tried my best to explain 😅
Love the new zombie models. I think every update they should add a bunch of models, human and zombie alike along with more random interactions so we dont see the same guy get stung by a bee 3000 times.
@@RainCloudVideos It would need major reshade work to look more realistic As this game doesn't strive to be a real horror game, it's more there to be a game to grind with your buddy, it's clearly not trying to aim for accuracy
i thought something seemed up with that, i had my fov at max and my hands were still right in my face i was so confused and it feels weird, hope they fix it
Same. Now they look like on infected people, not a walking corpses (technically biters not a zombies). Just like in the first part+dark skinned biters are returned.
Now we need a Storyteller Update that fixes and improves things in the story, like a proper truck chase where you can either catch up with a proper truck model before it makes it into the Renegade Hideout and if you don't make it you have to run through the building. You can side with the renegades (colonel's renegades), and the epilogue is moved to the start of the Breakthrough quest, where you can toggle it via quest menu. For more encounters, they should make one that a PK is executing either a survivor or a Renegade, Shopkeeper Encounters like in DL1, or more campfire stories for more lore. Oh and Spike should be apart of the story more. That would be an amazing update imo.
The main story is weird. It needs to be improved. The e3 mission has also had such weird changes, you no longer fall into the dark zone, and the way you get told frank is dead is not as impactful.
@@derkitheofficial3306 i kind of understand the story, but I just want that truck sequence choice thing to be implemented into the game to make it more memorable than getting a signal, going up something to continue it, than continue it. They definitely have the budget to do that PLUS make it that we can side with the Colonel's Renegades. Even when you only have access to ONLY Old Villedor. Like he would get a signal from a renegade spying on him, then when they meet up Colonel will thank Aiden and they go to attack peacekeepers or something.
@@derkitheofficial3306 yeah, but they did do that during the 20 minute E3 2019 Gameplay Trailer, but as a seperate quest called At Death's Door. Which you would've had to select it via inventory or when the option does out of the inventory for a couple of seconds. However, it is annoying that once you select Save Frank, you can't go for the truck until you complete that objective.
@@derkitheofficial3306 The biggest killer for me is that they hyped the game that your choices actually mattered and there were huge paths within the game, THEY EVEN SHOWED A GIANT WEB-TIMELINE THING IN ONE OF THE TEASERS. Then it's all for nothing because your choice really only matters in SOME areas and doesn't change the ending at all.
Dl2 is getting better and better thanks to dev team for listening to their fans i really enjoy playing now i quit playing for a long time but this update brought me back
I played it around release, and I think it's time for another play through. The game was butt when I played it, but I've been seeing some good things. Great video.
I've been playing it and the combat fixes are really nice. That had been the major turnoff for me upon release. So far much better than the first play-through by a large margin. I'm not noticing a lot of stiffness and it feels smoother than the first one. I agree that it is pretty boring, though only with the storyline. It's not interesting in the slightest.
funny bug i found with guns if you aim with iron sights and quick switch to a melee weapon, you cant run and only walk and to fix it you have to aim in and aim out with a gun again
i have no idea if its apart of the update as a secret or something, but this update has absolutely MURDERED the zombie ragdolls from throwing for me, whenever i throw a zombie behind me theres a good chance they go literally flying to the point where they despawn, which im not complaining
i have encountered if you stay behind short fences and throw zombies behind you they will launch at a 45° angle which is funny. But I still hate that if you throw zombies into a wall they receive absolutely no damage even tho they should smear on impact given with how hard Aiden throws them
I'm glad they darkened up the nights more. It's still relatively navigable, but on release there really wasn't a whole lot of difference between day and night. It made night time traversal kind of trivial especially without volatiles anywhere.
theres a couple problems i have with the update like how the parkour/melee weapons stamina reduction on armor stats are removed and replaced with stamina recovery and weapons cant be dropped for friends. but still they did good....mostly
@@derkitheofficial3306 yeah I didn’t think they’d change those but they did and in my opinion they look a little better then the ones from before although they are a little bit slower than the old swing animations
This update makes me wish I'd waited to play DL2 for the first time. Looks like I'm going to have to do a second playthrough. The new graphics and lighting give me a very DL1 vibe. Can't wait to dive into a second playthrough of this one. Great video, thanks
I hope they fix the UI bug. No matter how many times I turn off my HUD, it keeps slowly coming back icon by icon. That plus it still rains inside small areas in the city which drives me crazy
I’m honestly thinking about giving this game a chance again , I tried after the bloody ties dlc but the game was lacking something that kept me from playing but since it got the cyberpunk treatment im looking forward to this 2.0 update.
Even tho I can't play DL2 on my potato pc (It even runs DL1 if lucky on 20-30 fps) I love seeing DL2 updates as well. After the updates the game seems more real and fun not gonna lie. Keep up the good work!
This game is EPIC! I beat it in ‘22 I bought it brand new, I know I’m going to enjoy this new play though!! So much has changed and I still got my skills
Dyinglight 2 for me was a great example of a game with proper FSR with an "ultimate" setting and removing its DRM. Was able to run it on a 1060 3GB med-high settings 64fps with a xeon e3-1230 v2 and the upscaling was similar to The Division w/o that much loss to visual quality
I hadn't played for awhile and picked it back up after this update. Gotta say, I feel like they overtuned the amount of volatiles on the streets at night. Some of the missions that require you to do night time activities become near impossible or way harder because of just how many there are that attack you. GRE anomalies specifically are insanely difficult now because they scream and instantly summon volatiles. The scaling for blueprints still sucks, where they are too expensive to upgrade and a lot become obsolete after you level up, like molotovs. Idk, it's still a fun game, but a lot of the major issues are still there, along with some new ones.
They also did add physics to water like using bow or firearm on it. Grappling hook UI is better now. It's great but I hope they will improve on these stuff to perfection like blood can be so good and fun like Dead island 2 or Dying light 1, I hope one day physics of DL1 can be surpassed by DL2 in combat, radgolls, weapons, etc. Flashlight inertia and shadow would be cool like e3 2019 flashlight, I hope night times will be even darker, I hope Techland will eventually add dynamic skybox like moving clouds and sun and moon, I hope Techland will also change and improve sound quality like adding better dismemberment, walking, parkour, etc. I hope we'll get radial blur during parkour, fix running animation, add close ledge grab (E3 2018 and 2019 has it), I hope UI will completely will be revamped to be less ubisoft and more DL1 and E3.
The water. Ah, yeah i saw that in the patch notes. A shame i forgot. This update is so huge that i missed things i knew were there. The grapple ui is much better, yes, less annoying. You mention alot of things that i agree on, when community ideas open, pitch them there. Id support them.
Im actually impressed by the graphics. Now it does look like a current gen game should look like. At 60fps on balanced settings,probably one of the best looking games on the ps5 after this update
Another thing i noticed: Gear stats got reworked, making stats more role specific to the respective armor types (i lost all of my good heavy armor because of this change)
I noticed the day time looks bright as hell and looks muted af with the shadows having barely any contrast. I noticed it was a gamma issue and had to lower it all the way to 9 just to see a difference. But yeah I hope they fix the brightness issue.
Have y’all noticed that sometimes when running you stop and just start walking and no matter how much you try Aiden won’t run unless you rest or something? That’s happened a lot to me
you got my sub brother , the details of your vid is very good and very detailed . I did play DL2 but on the free weekend of steam , i may say it was really a improvement since the DL1
The stuttering was because of the vegetation for me, I noticed on the run boy run map that the grass wasn’t loading and started stuttering to load them in quick enough
The only thing I really wish for is the physics of the zombies because of how repetitive it is whenever you kill one they just fly in the direction you hit them there’s no variety
Some of the new zombies walks look similar to dl1. I haven't played this game in over a year so i haven't gotten to play any of the cooler new updates like good night good luck and the dlc. I'm gonna have to play it this weekend in between ff7 debirth.
Kudos to Techland!!! Game Devs should be like this! also like CD Projekt Red, they never abandoned cyberpunk 2077 instead they rework and rebuilt the game and it was worth it! Unlike any other Game dev like the one who just released their AAAA game lol.
Since people are still asking, i cant compare with pre update cause i dont have the footage from that.
I have just made a new video covering things i missed in this one - if you’re interested.
Couple things of note:
1. Bloody ties, the 1st DLC, is now free for everyone.
2. Dying light 2 is free for all on steam 22-26th of February. - for anyone having trouble with this, check again. They have just released a trailer regarding the free period.
And lastly, for anyone watching the video, it would be greatly appreciated if you point out anything you dislike/like about the video, and any mistakes I may have made, or improvements I can make.
Reply to this comment.
Thank you in advance.
Overall you done a pretty good job showing the changes, ones that i feel you could improve: Firstly, when you showing the new models for zombies, it's too fast that i have to pause to see more of the zombie, you should slow it down and give us more view of the zombie. Secondly, when you showing new designs of safe zones and dark zones, especially dark zones, you should look around more for us to see. One extra thing is if you can, you should also include comparisions for changes such as new models,graphics,.... ( bad english)
@@hoanghung5542hey thanks for the feedback. Glad you enjoyed. I was thinking about making the model section longer, but i thought that it would waste time, and that, as you said, it can be paused to look. But enough said, will do. Thanks for replying.
Great job! Only improvements i would've liked to see are comparison shots of the graphics changes. I know this would have taken some more planning and pre recording of footage from before the patch, so i understand why it's not there. Other than that, i personally prefer voice-over work instead of text on screen, (even if AI voice) especially in videos like this where the purpose of the video is showing off changes and new stuff.
I know not everyone is comfortable with doing voice work, but it would definitely greatly improve the quality of the content!
@@derkitheofficial3306why is it still not free?
@@michael-dumbley I'm also wondering
I really love the new vegetation and the new interiors. But still THE ELEVATOR TAKES TOO LONG
If you're going up the vnc tower, elevator jump inside of it for some free parkour xp
Even at 5x speed it takes ages
Yeah but there’s not really a point to go on top of the tower once you got all drops
@@MemerTheDreamer-nv9zbyou’re telling me you don’t go to the top of the tower just to jump off?
@@imacryptid5254why would you?😭
Man I swear and dead serious this is the best way a person can make review videos.
Straight to the point, no excess info, no major spoilers.
Thank you so much for your 5 hour effort, I know how time consuming and even difficult making even such short videos can take.
This is the stuff that motivates me. Thank you so much man. I will put in another 5 today for another video.
HELLO PEOPLE WELCOME TO MY NEW DYING LIGHT 2 VIDEO. talking 20 min about useless shit and between are 5 sec clips over the whole video for the changes
@@derkitheofficial3306good on you man ❤️
@@ozara096Exactly what I’m trying to avoid.
@@derkitheofficial3306 keep it up bro!
Peacekeepers and renegade actually fight each other when they’re close to each other now! NPC’s don’t draw their weapon every time you’re near them renegades throw grenades
That's the new renegade npc called grenadier
Do the Peacekeepers also have grenadiers in this update?
idk but i laughed so hard at Aiden doing "exercises" at 5:37
and it's probably what we all did 😂
Thanks for the kind words, last minute decision to keep that lol.
He sounds like a squeaky toy
bro sounds a like dog toy being destroyed 😭
I’m glad I waited 2 years to play this game now that it’s been improved. The launch version threw me off but I’m having a blast like I did in DL1
I have had the game since launch but barely played it. Still think it needs more updates ngl, dying light 1 is still much better imo. Nice to see they fixed a lot tho and added a lot too.
I stopped playing after 15 hours or so aswell. Will restart because it was a drag for me at the time
Bought it on launch, and never played it since I already knew it didnt come out as I expected. But now I probably will play it
I'm thinking of getting it on sale, is it online co-op?
@@lewchootrain yes. Very worth it in my opinion
Wow, these sunsets are so nice
In the distance: "Gotchya now asshole!"
Classic PK moment🙄
“Atmosphere is great”
Then you hear some dude getting killed 😂
See this is what a game update should be. Not like state of decay 2 when they’re “next big update” is just more hats and sweaters.
Agreed
People still play that garbage? State of decay 2 is so inferior to the prequel, just like this game lol
Great video bro, i was looking for a summary of the update and this is exactly what i was looking for.
Best of luck for your future youtube career :)
Thank you man, this video got way more attention than i thought.
I'll always applaud devs for sticking with and completing a game so far beyond release. Cyberpunk, No man's sky, and now this. Yes it should've launched in this state to begin with but new sales aren't guaranteed and it genuinely is just a labor of love for the diehard fans, and really goes to show that good developers do still exist
Pretty impressed. Don't get me wrong, the launch of the game wasn't that great but I genuinely appreciate how they're making strides to fix the game and make it better. I am still iffy about guns, as i'm so used to playing the game without them, but hey, a new chapter has begun. Also, thanks for the in depth video, I appreciate it!
Thanks!
5:23 "nland Has Fixed A Lot Of B" I'm glad they did.
Yeah I made a mistake there. I would’ve fixed it, but that would require me to delete and reupload. So I decided not to. I didn’t catch this cause it was late and I just wanted to sleep lol.
Rest assured I’ll properly make sure to avoid such mistakes by watching the videos before uploading.
its nice to see someone credit others work while still including their own keep up the good work
Finally i can use my inner American on these zombois🥶🙏
Dying Light 2 doesn't meet the expectations on launch but Techland is giving all update to make the game great as Dying Light 1 is already. 🎉
Translation, Techland turned in their homework two years late. This game doesn't compare to the first one.
I have been noticing that combat rag dolls have been fixed and feels very nice 👍
How so
proof?
@@koda236, play the game. I was fighting virals and volatiles yesterday in a dark zone, and one of the dead bodies was lying on a railing. Didn’t see anything like this before. But the price for this is stutters I guess.
@@koda2361:27, i thought this was pretty cool
@@mrazbyte3150 they used to spin every time you kill them especially with 2 handed weapons but now they go where you hit them,now they fly around looks awesome but I tried my best to explain 😅
Love the new zombie models. I think every update they should add a bunch of models, human and zombie alike along with more random interactions so we dont see the same guy get stung by a bee 3000 times.
Agreed.
Lol
The graphics look much better. I wasn’t digging that cell-shaded, cartoonish look it had before
Agreed it feels much better to play.
I agree the graphics look so much better now
@JunSkye I think it does, a lot more so than the first game
@@Hirnlego999Vibrancy doesn’t equal cartoonish.
@@RainCloudVideos It would need major reshade work to look more realistic
As this game doesn't strive to be a real horror game, it's more there to be a game to grind with your buddy, it's clearly not trying to aim for accuracy
i'm so glad you spelled 'a lot' as two words and not one.
One thing they messed up is the playermodel fov, now the hands are alo close even if you have a large fov
true
i thought something seemed up with that, i had my fov at max and my hands were still right in my face i was so confused and it feels weird, hope they fix it
Yeah it looks pretty weird when gliding
The new visuals and the new zombie faces looks amazing
Agreed, i love them.
Reminds of the ones from the 1st game. This is cool.
Same. Now they look like on infected people, not a walking corpses (technically biters not a zombies).
Just like in the first part+dark skinned biters are returned.
2:46 got me dying... (Admiring the sunset) Random guy : Got you now, asshole! (Still admiring) (Immense fighting)
Keep it up, man. Can't wait for your next DL2 update videos
Oh god thank you. This is just the kind of motivation i need.
Now we need a Storyteller Update that fixes and improves things in the story, like a proper truck chase where you can either catch up with a proper truck model before it makes it into the Renegade Hideout and if you don't make it you have to run through the building. You can side with the renegades (colonel's renegades), and the epilogue is moved to the start of the Breakthrough quest, where you can toggle it via quest menu. For more encounters, they should make one that a PK is executing either a survivor or a Renegade, Shopkeeper Encounters like in DL1, or more campfire stories for more lore. Oh and Spike should be apart of the story more.
That would be an amazing update imo.
The main story is weird. It needs to be improved. The e3 mission has also had such weird changes, you no longer fall into the dark zone, and the way you get told frank is dead is not as impactful.
@@derkitheofficial3306 i kind of understand the story, but I just want that truck sequence choice thing to be implemented into the game to make it more memorable than getting a signal, going up something to continue it, than continue it. They definitely have the budget to do that PLUS make it that we can side with the Colonel's Renegades. Even when you only have access to ONLY Old Villedor. Like he would get a signal from a renegade spying on him, then when they meet up Colonel will thank Aiden and they go to attack peacekeepers or something.
@@DrearUser480also, choosing to save frank in that intense moment literally puts you on a short fetch quest. It ruins the pacing
@@derkitheofficial3306 yeah, but they did do that during the 20 minute E3 2019 Gameplay Trailer, but as a seperate quest called At Death's Door. Which you would've had to select it via inventory or when the option does out of the inventory for a couple of seconds.
However, it is annoying that once you select Save Frank, you can't go for the truck until you complete that objective.
@@derkitheofficial3306 The biggest killer for me is that they hyped the game that your choices actually mattered and there were huge paths within the game, THEY EVEN SHOWED A GIANT WEB-TIMELINE THING IN ONE OF THE TEASERS. Then it's all for nothing because your choice really only matters in SOME areas and doesn't change the ending at all.
As someone who has been playing dying light since day one. I can say the shooting and reload animations/gameplay look 500x better lmaooo
Deserve way more subscribers. straight to the point and easy to follow
Thanks! Just need to make sure im consistent now, thanks for the support.
Dl2 is getting better and better thanks to dev team for listening to their fans i really enjoy playing now i quit playing for a long time but this update brought me back
2 major things I need to bring me back into this game:
1. Better physics (Parkour & Ragdoll)
2. Dense zombie population. World feels way too empty
They pulled a Cyberpunk 2077
Yup! And they are not stopping now
I played it around release, and I think it's time for another play through. The game was butt when I played it, but I've been seeing some good things. Great video.
Game is still mind numbling stiff/boring
I've been playing it and the combat fixes are really nice. That had been the major turnoff for me upon release. So far much better than the first play-through by a large margin. I'm not noticing a lot of stiffness and it feels smoother than the first one. I agree that it is pretty boring, though only with the storyline. It's not interesting in the slightest.
funny bug i found with guns
if you aim with iron sights and quick switch to a melee weapon, you cant run and only walk and to fix it you have to aim in and aim out with a gun again
One thing they missed was just shadows from the flashlight… made the first game so realistic and they completely removed it
i have no idea if its apart of the update as a secret or something, but this update has absolutely MURDERED the zombie ragdolls from throwing for me, whenever i throw a zombie behind me theres a good chance they go literally flying to the point where they despawn, which im not complaining
I noticed that too with the grapple move. Honestly I love it.
i have encountered if you stay behind short fences and throw zombies behind you they will launch at a 45° angle which is funny. But I still hate that if you throw zombies into a wall they receive absolutely no damage even tho they should smear on impact given with how hard Aiden throws them
I came back to this game after a long abscence, and to see how beautiful this game is now has made me play it non-stop.
Thanks man! I'm currently playing through the 1st Dying Light and I'm absolutely addicted to it. I can't wait to play DL2!
I was truly sick of going into a new building and seeing the same interior over and over again
The quality of this content is very rare
Thanks! The video i release today will hopefully be better!
I'm glad they darkened up the nights more. It's still relatively navigable, but on release there really wasn't a whole lot of difference between day and night. It made night time traversal kind of trivial especially without volatiles anywhere.
3:16 I can finally bring freedom in the streets of villedor
theres a couple problems i have with the update like how the parkour/melee weapons stamina reduction on armor stats are removed and replaced with stamina recovery and weapons cant be dropped for friends. but still they did good....mostly
everyone so hyped about fiearms, but i couldn't care less about firearms. for me, the best part of the update is the environment/foliage enhancements
Yes. Agree. Guns are cool, but the quality of the upgrades to graphics are the star for me.
This sunset looks more cartoony than the old one😢 and this guns like so much guns from apex ou cod..Damn update, just these parts that I found strange
They've seem to also replace a lot of the car models around the city, so it isn't the same 3 car models you'll see.
Thank you for this as it’s exactly the answer to my question I needed since I had shelved this game a year and a half ago.
There’s also a different swing animation for the one handed axes and blunt weapons
One handed axes? Ive been wanting those, nice catch
@@derkitheofficial3306 yeah I didn’t think they’d change those but they did and in my opinion they look a little better then the ones from before although they are a little bit slower than the old swing animations
@@seal8008i think the old ones looked too basic, so im excited to check those out. Itll be in a video i make soon
such a nice video my friend, i m glad to say that i m subscribing..
Thanks!
This update makes me wish I'd waited to play DL2 for the first time. Looks like I'm going to have to do a second playthrough. The new graphics and lighting give me a very DL1 vibe. Can't wait to dive into a second playthrough of this one. Great video, thanks
Its like a brand new game
Thanks for covering everything
Im glad to!
thank you for your investment in this, i havent play since the last major update
Also introduced a bunch of game breaking glitches 👍
NIce vid! Was so confused when I couldn't find Tolga and Fatin but guess we gotta wait a bit longer
Part of the great event. I was wondering too before reading patch notes
I hope they fix the UI bug. No matter how many times I turn off my HUD, it keeps slowly coming back icon by icon. That plus it still rains inside small areas in the city which drives me crazy
Yeah they need a NO HUD AT ALL option. Hate the quest objective popping up all the time
this is what game should`ve looked like when it`s released
I’m honestly thinking about giving this game a chance again , I tried after the bloody ties dlc but the game was lacking something that kept me from playing but since it got the cyberpunk treatment im looking forward to this 2.0 update.
Even tho I can't play DL2 on my potato pc (It even runs DL1 if lucky on 20-30 fps) I love seeing DL2 updates as well.
After the updates the game seems more real and fun not gonna lie.
Keep up the good work!
what country are ya in? im getting some new pc parts this year and could send you my old ones.
Haha yeah. Same problem when the game released for me. Glad I can fully enjoy it now
@@yeetneet5334 I'm in Latvia, but no need to send anything, thanks, but I'll save money for my own new PC 😊
This game is EPIC! I beat it in ‘22 I bought it brand new, I know I’m going to enjoy this new play though!! So much has changed and I still got my skills
Dyinglight 2 for me was a great example of a game with proper FSR with an "ultimate" setting and removing its DRM. Was able to run it on a 1060 3GB med-high settings 64fps with a xeon e3-1230 v2 and the upscaling was similar to The Division w/o that much loss to visual quality
I hadn't played for awhile and picked it back up after this update. Gotta say, I feel like they overtuned the amount of volatiles on the streets at night. Some of the missions that require you to do night time activities become near impossible or way harder because of just how many there are that attack you. GRE anomalies specifically are insanely difficult now because they scream and instantly summon volatiles. The scaling for blueprints still sucks, where they are too expensive to upgrade and a lot become obsolete after you level up, like molotovs. Idk, it's still a fun game, but a lot of the major issues are still there, along with some new ones.
They also did add physics to water like using bow or firearm on it. Grappling hook UI is better now. It's great but I hope they will improve on these stuff to perfection like blood can be so good and fun like Dead island 2 or Dying light 1, I hope one day physics of DL1 can be surpassed by DL2 in combat, radgolls, weapons, etc. Flashlight inertia and shadow would be cool like e3 2019 flashlight, I hope night times will be even darker, I hope Techland will eventually add dynamic skybox like moving clouds and sun and moon, I hope Techland will also change and improve sound quality like adding better dismemberment, walking, parkour, etc. I hope we'll get radial blur during parkour, fix running animation, add close ledge grab (E3 2018 and 2019 has it), I hope UI will completely will be revamped to be less ubisoft and more DL1 and E3.
The water. Ah, yeah i saw that in the patch notes. A shame i forgot. This update is so huge that i missed things i knew were there. The grapple ui is much better, yes, less annoying.
You mention alot of things that i agree on, when community ideas open, pitch them there. Id support them.
Wtf? it's you again
@@Player1isgone real
Nice video men, like the way u do just with less words and the recording and showing the things simple, is very good keep doing it
If possible, try covering the lighting changes!.. great video btw..
Thank you! I might make a graphics comparison today, or over the weekend, along with a video covering the event.
Appreciate this video succinctly going through update features, especially on the more subtle interiors and vegetation, and zombie animations.
Thank you!!!!
Thank you for showing the new things.
dying light 2 looks so fresh now
It feels very fresh.
Im actually impressed by the graphics. Now it does look like a current gen game should look like. At 60fps on balanced settings,probably one of the best looking games on the ps5 after this update
Yup, max settings on pc runs well, and looks great.
Slowly coming out of early access, i like to see it
Another thing i noticed: Gear stats got reworked, making stats more role specific to the respective armor types (i lost all of my good heavy armor because of this change)
I love techland man I knew they would give this game the love it deserves. I can’t wait to play more
Great work thanks
This game has always been beautiful. I love that they support him like this.
Thanks for this, this game looks so much better than what I had saw when I thought about getting it. Might deff have to grab it soon.
Fantastic video man, I was shocked to see you had only 300 subs. This video made me get back into the game, keep it up🔥
Glad to hear it! Today is reserved for making another video🙂
5 hours but it was worth it bravo! Great video, I watched it until lunch while my patch is downloading
Glad to hear it. Hope you enjoy the update!
Seems like a good time to jump in for that NG+ playthrough i never did
New zombies look so much better
I think so too.
This is slowly turning into a proper dying light i love it
The new graphics just gave the game a whole new atmosphere
Yeah, feels more apocalypse-like
I laughed when you were in an elevator. The vid was very informative, thank you. 🙂
Thanks for the kind comment!
great video
Thanks man!
Damn I kinda liked the old cracked zombie faces they looked like some real monster movie stuff.
On my game on Xbox the nights are so bright. It looks stupid. Also the gritty filter is broken and the Haran sunset looks so much better.
Ok
@@Wildcat442Ok.
Gritty is broken, yeah. It looks stupid. Nights also as you said seem more bright earlier. Hopefully theyll touch on that.
I noticed the day time looks bright as hell and looks muted af with the shadows having barely any contrast. I noticed it was a gamma issue and had to lower it all the way to 9 just to see a difference. But yeah I hope they fix the brightness issue.
this is why we love techland, they fix whatever the people want fixed without even needing dlc.
This why techland he goat
if only other gaming companies had the same love that techland puts for there games lmao
personally, i'm disappointed that nights are now lighter even on darker nights, i really want my pitch black nights back.
darker nights filter exists
@@closku, he mentioned it in his comment, did you finish reading it?
Yeah it almost seem like the sun begins to rise at 2 or something, its odd.
oh i didnt see that part@@rodarollada
Excellent video, Daluda! The update looks amazing!
thank you, and yes, best update in a while!
looks like the player model has been reduced to the equivalent of low fov. i miss the higher fov model view, it felt more realistic
Guns nerfed the player character model. 😢
Nice video!!! 😀
Have y’all noticed that sometimes when running you stop and just start walking and no matter how much you try Aiden won’t run unless you rest or something? That’s happened a lot to me
thats called stamina
@@yeetneet5334 I mean like my stamina bar is full yet it’s not letting me run at all
great vid
Hopes up for night walkers, and bolters in dl2 are super dry
you got my sub brother , the details of your vid is very good and very detailed . I did play DL2 but on the free weekend of steam , i may say it was really a improvement since the DL1
2:48
Gotcha now-
PK moment🙄
Damn can't wait the dying light 2 definitive edition
Lol
The stuttering was because of the vegetation for me, I noticed on the run boy run map that the grass wasn’t loading and started stuttering to load them in quick enough
The fov is also a bit different but I was told that it’s a bug on the dl2 discord server
The only thing I really wish for is the physics of the zombies because of how repetitive it is whenever you kill one they just fly in the direction you hit them there’s no variety
Some of the new zombies walks look similar to dl1. I haven't played this game in over a year so i haven't gotten to play any of the cooler new updates like good night good luck and the dlc. I'm gonna have to play it this weekend in between ff7 debirth.
Kudos to Techland!!! Game Devs should be like this! also like CD Projekt Red, they never abandoned cyberpunk 2077 instead they rework and rebuilt the game and it was worth it! Unlike any other Game dev like the one who just released their AAAA game lol.