I'm new to Talisman and I figured 5th edition was a good place to get into it. These characters look like a lot of fun. I love the simple gameplay but high amount of emergent story talisman looks like it offers. Looking forward to getting my preorder copy! Thanks for your coverage it's getting me hyped.
Dwarf and Troll Forever!!! The First One was a revelation when after growing I started using my brain while playing, the second one was my first choice when I was younger. I'm in love with talisman.
I like the dwarf a lot. There is something quite pleasing about all those tiny little buffs. It makes it feel like you are always getting a little bonus no matter what you do. He's good value just for his ability in the mines!
Great, *another* edition I need to buy. Might as well start with the Warrior, since that was the first character I played in first edition. At game conventions/tournaments the old standby rule with the Prophetess was that the card she didn't want ended up at the bottom of the deck, rather than the discard pile; nothing ticked off the evil characters more than her discarding the runesword.
Regarding the Elf, when you land on a woods and just teleport between them each turn, avoiding what you need to and collecting all the good stuff, he really shines. If you're lucky enough to get a stream on a woods, you're going to get ahead pretty quickly. The fate movement kind of makes him better because it potentially helps you set up your forestwalking earlier.
As I said in the video, it can be good when there is stuff in the woods you need, but with the new fate movement it's quite easy for other players to land on spaces they want anyway, and spaces like magic fountains tend to get drained rather quickly now. I think players tend to avoid the woods more when the elf is in play anyway to minimise the risk. It would be a slightly better option if you could roll for movement first, and then choose to teleport if you didn't like the result.
I played a couple of games running two characters. Firstly, Thief and Ghoul. The Ghoul kept on getting his quality kit nicked and bumped into very few monsters to take as followers. The Thief walked all over him and romped to an early victory. Next up, the Elf and Dwarf; unlike the Thief and Ghoul there was not a whole heap of interaction. The Elf managed to skip away every time the angry Dwarf wanted to get friendly. Elf, triumphed over the Dwarf but it was quite close. I enjoyed both games very much but was left wandering how much fun the Dwarf would have when going head-to-head with the Prophetess, for example.
Really appreciate these peeks at the 5E goodies. My wife and I have already planned our first game,when it arrives. She will play the thief against my assassin. Going to be interesting. Cheers!
On the wizard card, it says "if you ever run out of spells immediately draw a new spell card, ensuring that you always have at least one spell, does that mean the wizard could potentially cast a ton of spells in one turn as long as he doesn't run into a spell you have to cast at a contextual time?
No. You can never cast more spells in your own turn than you started that turn with (maximum 3), so if you ever draw a card from running out you aren't able to cast it that turn. Additionally, you can only cast a maximum of one spell on another player's turn, and only a few spells are "any time" spells, the rest are for use in specific situations. So you can't spam your spells and I've rarely seen someone use more than one at a time.
Played / play currently 8 different characters out of the twelve. The Assassin beat the s&%€ out of all in the first game, the Priest collected enemy spirits like candy and the sorceress took the dwarf to town. Poor fellas, neither faith nor gold, ended up last of all. Now, Troll / Thief/ Monk & Warrior, boyo, the warrior started slow with the devious thief taking him out twice but even the troll gained craft & more strength the two weapons combined with the mercenary, wow (he beat the dragon so easily).the monk played very good, so much fun, turned evil and was on his way to take the crown as well, as was the troll, the thief ended up last. So, in my humble opinion, luck 🍀 & faith, the right cards and everything is possible with every character. Going to used the last 4 soon ( when I finished painting them ). Thank you for the insight and perspective on the game, highly appreciated.
Thanks for watching. Glad to hear you are enjoying the game. I think every character can win, but I do think some are going to have an easier time of it.
I have a question regarding the rulebook . At Pag 15 , there are and example tò how to calculate the Warrior strenght: in this Is stated that a Warrior whit 2 cones, 1 sword, q
@@stevenkelly2646 I don’t have the rules with me to read the example, but some items only give you a bonus in combat. For example, a sword will increase your strength in combat but can’t be used to open the portal.
Okay, I have read the example now and you have it backwards. The warriors "total strength" is 8 - this is the value you would use for strength tests - but their "battle strength" is 9, because they can use the bonus from their sword when fighting.
We don't know exactly, but in my recent video on the Fate Beckons expansion I do go into that a bit. The expansion is introducing "villain characters" so it looks like there will be AI-powered rivals moving around the board and they will get more powerful as the doom tracker advances. I assume they will be accumulating items, followers and wealth that you will be able to take from them. If you check out my Instagram page (link in video description) I have just shared a spoiler image of four of these villains, and a fifth one is spoiled in my video on the expansion.
Is this game playable solo but controlling multiple characters? Just to see how it plays out? I know there is a co op expansion coming out soon but just curious if the base game is playable controlling multiple sides or would it really not work
It's not designed for solo play - it's a race to see who gets the crown first - and even the new co-op expansion seems to be for at least two players. However, the only secret information is the spell cards, and there is nothing stopping you from taking on a couple of characters and just seeing what happens to them. You could also play with just one character by setting yourself a time limit - a number of turns to complete the quest. I actually play a lot of games solo that aren't officially intended for it, even playing miniatures skirmish games taking control of both sides, but Talisman isn't one I would consider doing it with because I feel the very streamlined gameplay really needs interaction with other players to spice it up. I have a full review of Talisman on the channel if you haven't checked it out, which goes through the gamplay in detail so you can get an idea of whether you might enjoy playing it solo.
Thank you so much for the reply! Ok yeah, like you I play many many games including many skirmish games that are designed as 2 player but solo. Some work fine for that while others don’t (even though you could) so it sounds like even though I could I probably wouldn’t have as much fun with talisman solo. I did however go down the deep hole on your channel and am looking into the Middle Earth TCG haha thanks for the content!
I like the monk, he seems always like a dark horse, and with the new rule on how to increase strength and craft, he could keep up with the assassin, I think.
The fact you can never add more than 3 craft to your strength in a battle, and you can't add strength to your craft in psychic combat, means I always feel like he's floundering below the curve. The assassin quite quickly ends up insta-killing whatever she meets and she really puts the pressure on other players to hurry up.
@@AlwaysBoardNeverBoring That's true, the monk starts at +2 in battle above the Assassin and if he can draw right should be able to take out most creatures at str4 minimum, needing only 2 strength points to level up first should help as well, though my mind may change once I play a few games, still waiting for mine and the digital copy to be released.
Dwarf is great for an early win! But... maybe not with the Dragon. How tough is he? Also, the Monk actually is a lot more powerful with the new levelling rules. Essentially +3 strength but you can trade trophies on the cheap.
The dwarf has won both times he has turned up in our games since playing fifth edition. I thin he's a great character. Not sure I understand what you mean about the monk being more powerful with the new leveling rules. The first time he levels strength he only needs three trophies, but then he will need four, then five, then six, same as every other character, yet no matter how much he levels his craft he will still only add three to his strength in combat. When you add in the fact he can't use weapons or armour, I still think he ends up being on the weak side of things. But other people in the comments find him quite a useful character, so opinions do vary!
@@AlwaysBoardNeverBoring What I mean is, if another character had strength 5, he'd need 6 trophies to level up. The monk essentially starts with strength 5 in battles but only needs 3 trophies to level up (then four, and so on). Sure, it's not EXACTLY Strength 5 for the purpose of breaking down doors and stuff but it functions the same early on when you're just grinding. As for not being able to use weapons it DOES matter, but he basically has a +3 sword! It gets annoying when you can't use a Rune Sword but his mind is his weapon.
WHERE IS BARBARIAN?!? 2nd edition barbarian was my favorite. Just walked around beating the s**t out of other players, until they got bored of starting again with a new hero. That is another way to win the game btw.
Barbarian wasn't from the second edition core set, he appeared in "Talisman The Expansion Set," so it makes sense we haven't seen him in fifth edition yet. It doesn't look like we are getting a barbarian in the Fate Beckons expansion for fifth edition, but I foresee many more expansions, and I think we will get a barbarian eventually.
hmm... if they skipped those two, maybe it was because they wanted even numbers for each alignment..? If I played, I would probably take the Warrior, nice basic starter to let the world fill in around you.
I suspect it was a combination of factors like space limitations on the box size they were pushing for, and keeping the costs down. I do quite like playing the warrior because I roll so badly it really does take some of the pressure off always having two dice in combat.
@@AlwaysBoardNeverBoring Hmm.... so do you think, in this new cooperative Talisman, the characters will be Alignment Locked? Like evil characters cant work with good characters, but Neutral can work with either?
Interesting idea. It's possible - they could do it without "locking" character choices because the rules allow you to change any character's alignment at the start of the game. However, changing alignment can happen multiple times throughout a single game so they will probably allow mixed groups anyway.
I absolutely love the way they redid the ghoul very almost looks like a Victorian vampire more than a ghoul now and the monks just too damn happy looking for me
They have. The warrior is a woman according to her biog, but the art and miniature are pretty androgynous. Sort of has a Knight of the Flowers feel to it.
Haha we’re too similar. I’m a dwarf fan in any game, and I dislike the monk for the same reasons as in DnD. You’re banned from using all the cool weapons and armor available to you. That’s no fun in my book. Though in similar regards I think the troll should be banned from armor. Why would a regenerating dimwit ever wear armor?
@@AlwaysBoardNeverBoring I met Gary a couple of years ago and he was a lovely man, he signed my rule book from 2nd edition Talisman (for which the cover of the book was not his art) with the comment: “Accept no substitutes”
Not a fan of the art but this new édition seems nice. Like the fact that it is less a sausage party in the characters and that they not all look like victoria secret models😊
A few characters were gender swapped, but of the 12 characters 7 are male and 5 are female, and it's the same line-up of character classes from the original (just without the druid and bard). I'm not sure how you are choosing to evaluate "strong" but there are some excellent male characters in the game. The troll has the highest strength and life scores, the dwarf has the second highest life score and a vast array of useful skills, the priest can insta-kill any spirit, and the wizard is the most powerful spellcaster. That said they are all supposed to be strong and competent in their skills. There are no joke characters intended to tear down or deconstruct the classes.
@@AlwaysBoardNeverBoring i just been getting a little nervous nowadays i dont know if these company's are trying to be genuine (genuine I am all for that! the new heroquest and its expansions are a shinning example) or trying to push politics. Its getting crazy out in the wild.
The warrior is referred to as "she" in the biog and has long hair, but both the miniature and art are androgynous enough that I think you could easily read it either way. I thought they gave the warrior a slightly classical, romantic look, like in artwork such as Knight of the Flowers, which I rather like, but I can understand people wanting a more "war-like" warrior instead.
I’m very happy with this art direction. They’ve gone to one of my favorite games. Is there anything on the backside of the character cards and lore? It’s too bad they couldn’t upgrade those stupid little cones the blue and red ones. They just look so junky and so 80s.
The back of the character cards just say Talisman and have a sort of shield design. I can upload a picture of it to my Instagram if you like. There are two pages in the rules dedicated to character biogs, but each character only gets two lines and it's all very basic stuff.
Avalon Hill have made an official statement naming the art studio and confirming the art isn't AI. Maybe they are lying, or lying by omission - maybe it's a case of plausible deniability - but I have no reason not to believe them at this stage.
Cards looks like generated by AI, board description and pictures are turned upside down so it look weird no matter from which side you are looking at it, overall this edition provides less content than 4th and elements are of worse quality (e.g. coins, frogs etc.). Only thing that is better are figures. I'm skipping this edition
I’m getting thoroughly sick of people baselessly shouting about AI art every time they see a picture they don’t like for whatever reason. Don’t like something? Great, that’s your prerogative. Calling it AI for no reason? Show me some proof please.
For me, Gary Chalk's art from the first and second edition will always rule supreme, but I consider the 5th edition character art to be much better than the 4th edition character art with its constipated warrior and hunchback troll. I guess everyone has their own idea of what makes art awesome. Thanks for watching.
Monk is my favorite! His advantage is not being a threat. The strong characters take themselves out.
Strangely thematic.
That's an interesting take. I feel he sometimes gets picked on because he's an easy target, and he's easier to take followers from.
I'm new to Talisman and I figured 5th edition was a good place to get into it. These characters look like a lot of fun. I love the simple gameplay but high amount of emergent story talisman looks like it offers. Looking forward to getting my preorder copy! Thanks for your coverage it's getting me hyped.
It's a very fun, simple game. The best part really is seeing what happens to your adventurer and what objects and followers you end up with.
Dwarf and Troll Forever!!! The First One was a revelation when after growing I started using my brain while playing, the second one was my first choice when I was younger. I'm in love with talisman.
I like the dwarf a lot. There is something quite pleasing about all those tiny little buffs. It makes it feel like you are always getting a little bonus no matter what you do. He's good value just for his ability in the mines!
Great, *another* edition I need to buy.
Might as well start with the Warrior, since that was the first character I played in first edition.
At game conventions/tournaments the old standby rule with the Prophetess was that the card she didn't want ended up at the bottom of the deck, rather than the discard pile; nothing ticked off the evil characters more than her discarding the runesword.
Regarding the Elf, when you land on a woods and just teleport between them each turn, avoiding what you need to and collecting all the good stuff, he really shines. If you're lucky enough to get a stream on a woods, you're going to get ahead pretty quickly. The fate movement kind of makes him better because it potentially helps you set up your forestwalking earlier.
As I said in the video, it can be good when there is stuff in the woods you need, but with the new fate movement it's quite easy for other players to land on spaces they want anyway, and spaces like magic fountains tend to get drained rather quickly now. I think players tend to avoid the woods more when the elf is in play anyway to minimise the risk. It would be a slightly better option if you could roll for movement first, and then choose to teleport if you didn't like the result.
They really should have given the elf a buff. That character needed it more than the Priest
I played a couple of games running two characters. Firstly, Thief and Ghoul. The Ghoul kept on getting his quality kit nicked and bumped into very few monsters to take as followers. The Thief walked all over him and romped to an early victory. Next up, the Elf and Dwarf; unlike the Thief and Ghoul there was not a whole heap of interaction. The Elf managed to skip away every time the angry Dwarf wanted to get friendly. Elf, triumphed over the Dwarf but it was quite close. I enjoyed both games very much but was left wandering how much fun the Dwarf would have when going head-to-head with the Prophetess, for example.
I'm a big fan of the dwarf, he always feels like he has something useful he can do. Some heroes probably fair better in larger groups, too.
Ordered my copy today. Thanks for the coverage. Haven't played it since the 2nd edition. Looking forward to introducing my niece to it!
It's been finessed a little over the years, but it's still basically that same Talisman you remember. I hope you have a lot of fun with it.
Really appreciate these peeks at the 5E goodies. My wife and I have already planned our first game,when it arrives. She will play the thief against my assassin. Going to be interesting. Cheers!
That's going to be quite a race!
On the wizard card, it says "if you ever run out of spells immediately draw a new spell card, ensuring that you always have at least one spell, does that mean the wizard could potentially cast a ton of spells in one turn as long as he doesn't run into a spell you have to cast at a contextual time?
No. You can never cast more spells in your own turn than you started that turn with (maximum 3), so if you ever draw a card from running out you aren't able to cast it that turn. Additionally, you can only cast a maximum of one spell on another player's turn, and only a few spells are "any time" spells, the rest are for use in specific situations. So you can't spam your spells and I've rarely seen someone use more than one at a time.
Played / play currently 8 different characters out of the twelve. The Assassin beat the s&%€ out of all in the first game, the Priest collected enemy spirits like candy and the sorceress took the dwarf to town. Poor fellas, neither faith nor gold, ended up last of all.
Now, Troll / Thief/ Monk & Warrior, boyo, the warrior started slow with the devious thief taking him out twice but even the troll gained craft & more strength the two weapons combined with the mercenary, wow (he beat the dragon so easily).the monk played very good, so much fun, turned evil and was on his way to take the crown as well, as was the troll, the thief ended up last.
So, in my humble opinion, luck 🍀 & faith, the right cards and everything is possible with every character.
Going to used the last 4 soon ( when I finished painting them ).
Thank you for the insight and perspective on the game, highly appreciated.
Thanks for watching. Glad to hear you are enjoying the game. I think every character can win, but I do think some are going to have an easier time of it.
The ghoul has always been my favorite character
There is something cool and creepy about defeating an opponent, raising it from the dead, and then sacrificing it again later on.
Yep me too. ❤
The ghoul is one of my favs.
He does look like fun! Priest is tempting too!
@@petergross7235 The Priest is a powerhouse. Have fun
I have a question regarding the rulebook . At Pag 15 , there are and example tò how to calculate the Warrior strenght: in this Is stated that a Warrior whit 2 cones, 1 sword, q
1 unicorno and a magic belt has STR 9 (given from her STR, 2 cones, 3 cards) but then her combat STR Is 8, how Is It changed?
@@stevenkelly2646 I don’t have the rules with me to read the example, but some items only give you a bonus in combat. For example, a sword will increase your strength in combat but can’t be used to open the portal.
@@AlwaysBoardNeverBoring in that example then, i image Is the magic belt, given that the combat STR Is less than str
Okay, I have read the example now and you have it backwards. The warriors "total strength" is 8 - this is the value you would use for strength tests - but their "battle strength" is 9, because they can use the bonus from their sword when fighting.
Any sense for how heroes like Sorceress will fit into the first expansion which has co-op?
We don't know exactly, but in my recent video on the Fate Beckons expansion I do go into that a bit. The expansion is introducing "villain characters" so it looks like there will be AI-powered rivals moving around the board and they will get more powerful as the doom tracker advances. I assume they will be accumulating items, followers and wealth that you will be able to take from them.
If you check out my Instagram page (link in video description) I have just shared a spoiler image of four of these villains, and a fifth one is spoiled in my video on the expansion.
Is this game playable solo but controlling multiple characters? Just to see how it plays out?
I know there is a co op expansion coming out soon but just curious if the base game is playable controlling multiple sides or would it really not work
It's not designed for solo play - it's a race to see who gets the crown first - and even the new co-op expansion seems to be for at least two players. However, the only secret information is the spell cards, and there is nothing stopping you from taking on a couple of characters and just seeing what happens to them. You could also play with just one character by setting yourself a time limit - a number of turns to complete the quest.
I actually play a lot of games solo that aren't officially intended for it, even playing miniatures skirmish games taking control of both sides, but Talisman isn't one I would consider doing it with because I feel the very streamlined gameplay really needs interaction with other players to spice it up. I have a full review of Talisman on the channel if you haven't checked it out, which goes through the gamplay in detail so you can get an idea of whether you might enjoy playing it solo.
Thank you so much for the reply!
Ok yeah, like you I play many many games including many skirmish games that are designed as 2 player but solo. Some work fine for that while others don’t (even though you could) so it sounds like even though I could I probably wouldn’t have as much fun with talisman solo.
I did however go down the deep hole on your channel and am looking into the Middle Earth TCG haha thanks for the content!
I like the monk, he seems always like a dark horse, and with the new rule on how to increase strength and craft, he could keep up with the assassin, I think.
The fact you can never add more than 3 craft to your strength in a battle, and you can't add strength to your craft in psychic combat, means I always feel like he's floundering below the curve. The assassin quite quickly ends up insta-killing whatever she meets and she really puts the pressure on other players to hurry up.
@@AlwaysBoardNeverBoring That's true, the monk starts at +2 in battle above the Assassin and if he can draw right should be able to take out most creatures at str4 minimum, needing only 2 strength points to level up first should help as well, though my mind may change once I play a few games, still waiting for mine and the digital copy to be released.
Dwarf is great for an early win! But... maybe not with the Dragon. How tough is he?
Also, the Monk actually is a lot more powerful with the new levelling rules. Essentially +3 strength but you can trade trophies on the cheap.
The dwarf has won both times he has turned up in our games since playing fifth edition. I thin he's a great character.
Not sure I understand what you mean about the monk being more powerful with the new leveling rules. The first time he levels strength he only needs three trophies, but then he will need four, then five, then six, same as every other character, yet no matter how much he levels his craft he will still only add three to his strength in combat. When you add in the fact he can't use weapons or armour, I still think he ends up being on the weak side of things. But other people in the comments find him quite a useful character, so opinions do vary!
@@AlwaysBoardNeverBoring What I mean is, if another character had strength 5, he'd need 6 trophies to level up. The monk essentially starts with strength 5 in battles but only needs 3 trophies to level up (then four, and so on). Sure, it's not EXACTLY Strength 5 for the purpose of breaking down doors and stuff but it functions the same early on when you're just grinding.
As for not being able to use weapons it DOES matter, but he basically has a +3 sword! It gets annoying when you can't use a Rune Sword but his mind is his weapon.
NGL this artstyle might plummet the sales. I'm not convinced.
I'm gonna play Ghoul for my first run!
Ghoul is a fun one. He's very dapper too.
WHERE IS BARBARIAN?!? 2nd edition barbarian was my favorite. Just walked around beating the s**t out of other players, until they got bored of starting again with a new hero. That is another way to win the game btw.
Barbarian wasn't from the second edition core set, he appeared in "Talisman The Expansion Set," so it makes sense we haven't seen him in fifth edition yet.
It doesn't look like we are getting a barbarian in the Fate Beckons expansion for fifth edition, but I foresee many more expansions, and I think we will get a barbarian eventually.
I like this new edition.
I posted a spoiler-free review of the first expansion for this edition on the channel on Friday. It adds some interesting new twists to the base game.
hmm... if they skipped those two, maybe it was because they wanted even numbers for each alignment..?
If I played, I would probably take the Warrior, nice basic starter to let the world fill in around you.
I suspect it was a combination of factors like space limitations on the box size they were pushing for, and keeping the costs down. I do quite like playing the warrior because I roll so badly it really does take some of the pressure off always having two dice in combat.
@@AlwaysBoardNeverBoring Hmm.... so do you think, in this new cooperative Talisman, the characters will be Alignment Locked? Like evil characters cant work with good characters, but Neutral can work with either?
Interesting idea. It's possible - they could do it without "locking" character choices because the rules allow you to change any character's alignment at the start of the game. However, changing alignment can happen multiple times throughout a single game so they will probably allow mixed groups anyway.
I absolutely love the way they redid the ghoul very almost looks like a Victorian vampire more than a ghoul now and the monks just too damn happy looking for me
Yes, it's an interesting take on the ghoul who has always looked like a monstrous, walking corpse in previous editions.
It looks like they may have changed the Warrior to a female character.
They have. The warrior is a woman according to her biog, but the art and miniature are pretty androgynous. Sort of has a Knight of the Flowers feel to it.
Diversity is our strength
War on masculinity.
Did you ever play talisman Batman? I really enjoy that one. It’s in my collection.
I've only ever played 1st, 2nd 3rd, and 5th editions of classic Talisman. I almost picked up Relic but never did in the end.
@@AlwaysBoardNeverBoring Relic is fun, picked it up cheap on eBay.
Haha we’re too similar. I’m a dwarf fan in any game, and I dislike the monk for the same reasons as in DnD. You’re banned from using all the cool weapons and armor available to you. That’s no fun in my book. Though in similar regards I think the troll should be banned from armor. Why would a regenerating dimwit ever wear armor?
I like being the dwarf. I always feel like I have a little bonus to help me out when I need it.
God that new art is awful compared to the Gary Chalk original……
Few things compare to Gary Chalk. I like the new art a lot, but I agree it isn't close to his.
@@AlwaysBoardNeverBoring I met Gary a couple of years ago and he was a lovely man, he signed my rule book from 2nd edition Talisman (for which the cover of the book was not his art) with the comment: “Accept no substitutes”
Not a fan of the art but this new édition seems nice. Like the fact that it is less a sausage party in the characters and that they not all look like victoria secret models😊
a tad light on the strong male characters looks suspicious to me
A few characters were gender swapped, but of the 12 characters 7 are male and 5 are female, and it's the same line-up of character classes from the original (just without the druid and bard). I'm not sure how you are choosing to evaluate "strong" but there are some excellent male characters in the game. The troll has the highest strength and life scores, the dwarf has the second highest life score and a vast array of useful skills, the priest can insta-kill any spirit, and the wizard is the most powerful spellcaster. That said they are all supposed to be strong and competent in their skills. There are no joke characters intended to tear down or deconstruct the classes.
@@AlwaysBoardNeverBoring i just been getting a little nervous nowadays i dont know if these company's are trying to be genuine (genuine I am all for that! the new heroquest and its expansions are a shinning example) or trying to push politics. Its getting crazy out in the wild.
I like this new edition and I will buy it but I hate warrior art. Can't tell if its he/she/it or whatever... I will print my own warrior I guess
The warrior is referred to as "she" in the biog and has long hair, but both the miniature and art are androgynous enough that I think you could easily read it either way. I thought they gave the warrior a slightly classical, romantic look, like in artwork such as Knight of the Flowers, which I rather like, but I can understand people wanting a more "war-like" warrior instead.
I’m very happy with this art direction. They’ve gone to one of my favorite games. Is there anything on the backside of the character cards and lore? It’s too bad they couldn’t upgrade those stupid little cones the blue and red ones. They just look so junky and so 80s.
The back of the character cards just say Talisman and have a sort of shield design. I can upload a picture of it to my Instagram if you like. There are two pages in the rules dedicated to character biogs, but each character only gets two lines and it's all very basic stuff.
character are fine, board is ok, but the rest of cards ... omg looks like AI generated random assets.
Avalon Hill have made an official statement naming the art studio and confirming the art isn't AI. Maybe they are lying, or lying by omission - maybe it's a case of plausible deniability - but I have no reason not to believe them at this stage.
@@AlwaysBoardNeverBoring I dont care eider they do or didnt use AI, the problem remains, cards looks bad (very generic)
Cards looks like generated by AI, board description and pictures are turned upside down so it look weird no matter from which side you are looking at it, overall this edition provides less content than 4th and elements are of worse quality (e.g. coins, frogs etc.). Only thing that is better are figures. I'm skipping this edition
@@MMalak-mf3dm yeap, I am very glad I didnt sold my 4th ed. with almost all of the expantions,
I’m getting thoroughly sick of people baselessly shouting about AI art every time they see a picture they don’t like for whatever reason. Don’t like something? Great, that’s your prerogative. Calling it AI for no reason? Show me some proof please.
It looks pretty bad. They have destroyed the spirit of the game in "modernising" it for a "contemporary audience".
the character art is shit in this edition..
For me, Gary Chalk's art from the first and second edition will always rule supreme, but I consider the 5th edition character art to be much better than the 4th edition character art with its constipated warrior and hunchback troll. I guess everyone has their own idea of what makes art awesome. Thanks for watching.
For me the revised 4th edition artwork is the best!
I'm pretty sure that warrior is a woman lol
Yes, the warrior is a woman in this edition.
AI art. look sanitized, soulless, corpo by the book.
5th edition is very ugly and they implemented woke sheat, what the fish? I prefer 4th edition that I own.
Based