im running into an issue with the raycasting, when adding the hit and position to the branch node, connecting to the "d" property of the sample bezier appears to be fine but when adding to the c property unity throws an exception about specified cast is not valid, is there some setting that was perhaps over looked in your steps or have i missed something obvious. step - 04:02
Loving these tutorials
Keep em coming!
А как сделать, чтобы лазер оставлял следы за собой?
im running into an issue with the raycasting, when adding the hit and position to the branch node, connecting to the "d" property of the sample bezier appears to be fine but when adding to the c property unity throws an exception about specified cast is not valid, is there some setting that was perhaps over looked in your steps or have i missed something obvious. step - 04:02
You use Unity 2022?
Great guide!
How to add lighting to that ray?
How to implement scrolling in new versions? Now there is no option to create VFX Shader Graph
всм, все там есть, какая у тебя версия ?
@@gwyn69 юнька 2023, эффект граф 16
@@gwyn69уточню, что я говорю о шейдере,который автор создаёт на 4:54