Honestly it's probably for the best that Tyler switched over to Grandmaster mode; as funny as it was seeing absurdly low prices and how much of a grind Suffering Mode would be, he definitely would have gotten burned out after 7 or 8 episodes of very little progress. This is a nice balance of "more challenging, but still reasonable to complete without burnout".
I would like to see suffering mode, simply because there are certain tricks to make it much more bearable. Skill tree options, plus the fact that you can make a wild growth potion use less ingredients than it produces, for an infinite ingredient loop. That, plus the ability to sell potions to vendors, would make this much, much easier.
@@gemhunter498 Well yeah there are ways to make Sufferin Mode playable. But as i am watchin another youtuber commit to it, its not a very fun watch besides the principle of the thing. There is A LOT of timeskips for griding, which then swap to clicking the auto brew5 button 100 times.
You've had your say, Potion Seller but I'll have mine. You're a rascal, you're a rascal with no respect for knights. No respect for anything, but your potions.
glad he switched to a slightly easier difficulty while he wasnt too invested in the run. as much as i love seeing tyler suffer, it should be enriching suffering
Suffering just posed a really unique set of challenges but it can be *extremely* fun. It simply turns the game strategy on its head, but isn't remotely close to being unplayable.
During Build Mode, you can not only put the plants in your inventory, you can also move them, packing them tight to create space for a couple more plants.
Peglin videos are long as they require that much time to fully do a run. Potion craft needs bigger videos definitely tho as it's amazing (I play it like 5 hours at once today)
Hey Tyler! This took me a hot bit to figure out myself, but the "trowel" for the garden is in one of the menu buttons on top of the ingredients list - the same as the one for moving the furniture around. Honestly I think it makes more sense to have a physical trowel/spade much like you suggested. The suffering mode is fun once you're done with the campaign, but I get that it doesn't make for great content. Anyway, hope you're enjoying the update as much as I am!
I'm dyslexic and have been really enjoying how you highlight the text when you are reading it. It makes it is much easier to follow on with the text. A slight suggestion that could also help the reading a bit more would be zooming the text a bit in addition to the highlighting.
They made the garden so strong to the point it makes you not want to buy anything but seeds, i like it though, feels a lot nicer growing everything in-house :)
Yeah, i just got lazy... It gets repetitive to water everything every day after you have all unlocked. I wish we could buy an auto water and auto collector of sorts
I've beaten this game on suffering (well, working on phil salt rn) and trust me, it does not make great youtube content lmao. Adds way more time than you'd think
You did well to reduce the difficulty, at least for TH-cam content. I'm nearly day 30 atm, and well ... I'm suffering as promised Not a ressource issue, I can make any potions with basic ingredients that I have plenty of, but accumulating gold is soooo harsh !
Shoutout to Tyler for introducing us to so many games! I just got potioncraft myself and it's been a blast. Philosopher's salt is hellish but that's just part of the game!
a few things im not shure you are aware of, if you are, please ignore. 1. when a customer is asking for "can you add x ingredient", you can just click "continue brewing from here" and add as many ingredients as required. 2. duplicate plants are very nice, esspecialy the basics (firebell, teraria, windbloom, waterbloom and i count lifeleaf aswell due to the locations of frequently asked potions). 3. unlocking the harder hagleing are easyer now due to the slower hageling upgrade and are verry usefull in the earlygame. 4. strength and speed effects are verry easy to get (4 windbloom and 2 teraria+1dryad sadle respectivly) and are usualy very good candidates for aditional positive effects. 5. that hooded guy/girl. to awnser your questions, nobody knows. simple as that. hope this helps to some extent, and i agree with your choise of going for grandmaster instead of suffering, its way more entertaining for a playthrough. i 'enjoy' playing suffering, but its not verry entertaining, and that effect is amplified 10 fold in the early game. would like to see you play more of this game
1 - he knows, but he just wants to avoid wasting ingredients; he's rather get something out of every ingredient; especially since it makes the video more interesting for him to find a new way to use the plant; 2 - he avoids dupe ingredients so he has a good reason to use a wider variety of plants; i think he just wants to keep things varied; this might also be because he wants to show the recipes while also keeping the video interesting; 3, 4, and 5 are all great advice
Love this game! Also, I really appreciate how the editor indicates when Tyler is talking about something specific on screen. It means I basically never have to go “wait what was he talking about?” And rewind the video.
@@twobladedswordsandmauls2120 From what I've seem you make most of your money from mass-selling potions to merchants on Suffering difficulty, the only real reason you'd serve customers is to get the popularity levels to progress.
@@twobladedswordsandmauls2120 for customers it gets difficult, though instead you just sell to the merchants, since they can be bargained with using any potion
@@twobladedswordsandmauls2120 Special requests get somewhat predictable but a lot of the money initially comes from bulk selling potions to merchants so its quite valuable
@@twobladedswordsandmauls2120 getting money from customers is incredibly difficult and very time consuming, it's a common strategy to mass produce potions and sell them to the merchants since you can offset the prices of what they sell with as many potions as you want, and it has the added benefit of getting lots of talent points
Also you're able to fertilize a freshly planted seed 3 times, once to full growth, twice for a harvest, and a third time for the typical once a day fertilization
Something to note, the one per day per plant fertilizing restriction only applies to fertilizations where you get ingredients put of it. So when you fertilize a plant to speed up the growth, you can still fertilize it again.
One thing that's highly overlooked in this version is the fact how good the bottom tech tree upgrades are. I invested in taking back ingredients and books having money every day, and i managed to make over 2k gold on like day 5 in suffering mode. And i was accually playing the more fun part of the game, that is exploring the map, testing out different ingredients and I don't have to worry about losing all of them, but only 25%.
Tyler a bit of advice, for potions where a custom asks for one ingredient to be added rather than create a fresh new one with the hastle just start from your normal recipe add the ingredients and then press finish
You can actually satisfy ingredient requirements by continuing a recipe and just throwing in however much of what is needed to meet the requirements then just click finish potion without stirring. All that matters is that the ingredient is in the potion actually getting use out of it is entirely optional.
I hope he soon figures out that he needs to replant all his plants and plant them closer together and that will get him tons of extra space because the initial distribution seems designed to be as space wasteful as possible :P
I saw the last potioncraft video, went "ooh this update looks like fun" and did almost a whole playthrough before this episode came out. This game might be a little too addicting.
Same lol, I have Phil’s stone but haven’t been offered the life or Phil’s salt recipe. It’s so annoying hoping the wizard guy shows up each morning selling the recipes or alchemy parts
While I wish we had a super challenge run of this, I understand the difficulty switch. I am very glad to have more potion craft either way. Cheers my friend
Yea, tbh suffering it feels like you should never progress past chapter 1 until you've maxed as much as possible since you can just speed through potions with bulk crafting the same few items and accumulate ingredients. As soon as you progress chapters you start getting new requests other than the basic frost, health, etc which slows down progression tenfold. I'm probably going to swap to grandmaster as well because I want to still be able to actually play the game as somewhat intended.
So exited to watch more, went and started a Suffering Mode save after your first vid back and I'm 50+ days in. While I've been enjoying the grind, I agree that Grandmaster is probably a better idea for a YT series LOL
oh thank you for giving yourself a break and lowering the difficulty! There was no way this series would be watchable for me when it takes 2 days of in-game work to afford 1 measly ingredient lol
It is nice to see you play more of this and making it a little easier, would have been a bit boring seeing you just go for the 'meta' (ignore customers, bulk sell to merchants) to just survive.
Your timing is impeccable, I was JUST watching a potion craft video for the first time in ages yesterday. I wonder if we got the same video in our recommended feeds to inspire it? Or did it just hit a new major update recently or something?
Tbh in every mode of potion craft plant upgrades are the most importaint as if you get 2 plants of the basic potion stuff with upgraded harvest such as witch mushrooms water blooms you GAIN them so you get a good amount of recorcess i personaly like growing water weeds and selling them when low on cash
I played suffering mode after watching Tyler's first video, he's right to have switched difficulty. I beat suffering mode but it took a colossal 44 and a half hours of grinding to buy the upgrades. 😵😵 Edit: I checked my save file to see how long it took, and It took 7 months or rather 215 calendar days ingame not to mention I had grinded so much I was level 308, JUST TO BUY THE UPGRADES.
Why have multiple watering cans? As far as I know they don't do anything special, which is why they're so cheap. But they do let you have one in each garden area, which means that you don't have to track down where you left it last time - a minor convenience.
Hey Tyler, I have a personal challenge for you. Name every potion recipe and give it a creative description. And I don't mean just, "Windbloom potion of dexterity," I'm talking stuff like Mudshroom Extract, White Blood Elixir, etc. I've been doing that in my Grand Master play through and it is so cathartic. Probably because it gives me a break between selling potions to reasonable people and wanting to slap people who have stupid demands.
Honestly it's probably for the best that Tyler switched over to Grandmaster mode; as funny as it was seeing absurdly low prices and how much of a grind Suffering Mode would be, he definitely would have gotten burned out after 7 or 8 episodes of very little progress. This is a nice balance of "more challenging, but still reasonable to complete without burnout".
I completely agree : it was funny for one episode, but the game has clearly more to offer than mindless grind !
I would like to see suffering mode, simply because there are certain tricks to make it much more bearable. Skill tree options, plus the fact that you can make a wild growth potion use less ingredients than it produces, for an infinite ingredient loop. That, plus the ability to sell potions to vendors, would make this much, much easier.
@@gemhunter498 Well yeah there are ways to make Sufferin Mode playable. But as i am watchin another youtuber commit to it, its not a very fun watch besides the principle of the thing. There is A LOT of timeskips for griding, which then swap to clicking the auto brew5 button 100 times.
@@MrAdannor pretty much. suffering mode is good for chill streams and such but doesn't come together well for youtube content
Well the game literally tells you it's not a fun gamemode, it's insufferable.
I like how wizards and mages customers actually tells you what potion they want because of their experiences with potions
The equivalent of getting a customer who has worked in retail and is very patient and understanding
@@plasmabasher kind of closer to getting a customer who's worked in a pc repair shop as a tech store clerk
Aliensrock: "Lockpicking requires lots of fine movements."
McNally: "This is a Masterlock 360. It can be opened using a Masterlock 360.'
@@lammawithagun2195 Well he is not lockpicking he just hit it
It's a Masterlock. All you have to do to open one is say the magic words: "This is the Lockpicking Lawyer"
@Granad784 Okay but what about the gun lock opened by a lego?
@@DisKorruptd Was it used as the action of lock picking (interacting with the mechanism)?
@Granad784 yes, it was
and it wasn't any lego, it was a lego person
Potion seller, I require your strongest potions.
My options are too strong for you, Traveller. You need to find a seller with weaker potions.
@@christiantietz6085Potion seller, I tell you I am going into battle, and I want only your strongest potions.
2:32
@@CountFab My potions would kill you, traveller. You cannot handle my potions.
You've had your say, Potion Seller but I'll have mine. You're a rascal, you're a rascal with no respect for knights. No respect for anything, but your potions.
He's really showing why no rapper is confident enough to diss him with his conversational rhyming to hell and back
tyler the creator vs tyler rap battle?
@@Mrwasheewashe Tyler IS the creator. You thought "Tyler The Creator" was referring to Tyler Okonma himself?
glad he switched to a slightly easier difficulty while he wasnt too invested in the run. as much as i love seeing tyler suffer, it should be enriching suffering
Suffering just posed a really unique set of challenges but it can be *extremely* fun. It simply turns the game strategy on its head, but isn't remotely close to being unplayable.
0:12 for ones like that I usually just "continue brewing from here" and then throw it in without using it
During Build Mode, you can not only put the plants in your inventory, you can also move them, packing them tight to create space for a couple more plants.
Pegglin videos are 30-40 minutes long, meanwhile this is less than 20 😭😭😭😭 please make longer potion craft videos! I LOVE THEM
Peglin videos are long as they require that much time to fully do a run.
Potion craft needs bigger videos definitely tho as it's amazing (I play it like 5 hours at once today)
I 'accidentally' watched all of your Potion craft videos since you dropped the last one. I am so ready for this!
Hey Tyler! This took me a hot bit to figure out myself, but the "trowel" for the garden is in one of the menu buttons on top of the ingredients list - the same as the one for moving the furniture around. Honestly I think it makes more sense to have a physical trowel/spade much like you suggested. The suffering mode is fun once you're done with the campaign, but I get that it doesn't make for great content. Anyway, hope you're enjoying the update as much as I am!
I'm dyslexic and have been really enjoying how you highlight the text when you are reading it. It makes it is much easier to follow on with the text. A slight suggestion that could also help the reading a bit more would be zooming the text a bit in addition to the highlighting.
They made the garden so strong to the point it makes you not want to buy anything but seeds, i like it though, feels a lot nicer growing everything in-house :)
Yeah, i just got lazy... It gets repetitive to water everything every day after you have all unlocked. I wish we could buy an auto water and auto collector of sorts
@@Jbesed so, a "paid" intern?
@@Данилтычкрейзи It should be a homunculus. You're an alchemist, you should be able to play God and craft your own unpaid intern to water your garden.
@@RodrigoPereira-ws8okget one of the necromancers to raise a small army of gardeners for you with the necromancy potions.
i also feel like growing it all in kouse is more fitting overall.
Disapointed we can no longer see Tyler suffer on this game
@@Dinkleberg96 same, I hope he does another full playthrough on the suffering difficulty
@yeetyeet4380 it's entirely possible!
I've beaten this game on suffering (well, working on phil salt rn) and trust me, it does not make great youtube content lmao. Adds way more time than you'd think
@@toadonwheels You underestimate Tyler's power
You did well to reduce the difficulty, at least for TH-cam content. I'm nearly day 30 atm, and well ... I'm suffering as promised
Not a ressource issue, I can make any potions with basic ingredients that I have plenty of, but accumulating gold is soooo harsh !
6:34 he's spent the last several years building up a resistance to iocane powder
3:16 im sorry WHAT
@@AgentCokeYT literally had to rewind to make sure i heard him correctly 😭
if you aren't working while hard then you're hardly working 😂
to be fair, some of his ingredients may as well be shaved with how hairs they aren't
Shoutout to Tyler for introducing us to so many games! I just got potioncraft myself and it's been a blast. Philosopher's salt is hellish but that's just part of the game!
Same, Tyler's videos convinced me to play Potion Craft and the most fun I've had is making custom potions, like when he made the Icyhot potion
a few things im not shure you are aware of, if you are, please ignore.
1. when a customer is asking for "can you add x ingredient", you can just click "continue brewing from here" and add as many ingredients as required.
2. duplicate plants are very nice, esspecialy the basics (firebell, teraria, windbloom, waterbloom and i count lifeleaf aswell due to the locations of frequently asked potions).
3. unlocking the harder hagleing are easyer now due to the slower hageling upgrade and are verry usefull in the earlygame.
4. strength and speed effects are verry easy to get (4 windbloom and 2 teraria+1dryad sadle respectivly) and are usualy very good candidates for aditional positive effects.
5. that hooded guy/girl. to awnser your questions, nobody knows. simple as that.
hope this helps to some extent, and i agree with your choise of going for grandmaster instead of suffering, its way more entertaining for a playthrough. i 'enjoy' playing suffering, but its not verry entertaining, and that effect is amplified 10 fold in the early game. would like to see you play more of this game
1 - he knows, but he just wants to avoid wasting ingredients; he's rather get something out of every ingredient; especially since it makes the video more interesting for him to find a new way to use the plant;
2 - he avoids dupe ingredients so he has a good reason to use a wider variety of plants; i think he just wants to keep things varied; this might also be because he wants to show the recipes while also keeping the video interesting;
3, 4, and 5 are all great advice
Love this game! Also, I really appreciate how the editor indicates when Tyler is talking about something specific on screen. It means I basically never have to go “wait what was he talking about?” And rewind the video.
This series truly is 20% gameplay, 80% Tyler freestylin' on these peasants.
1:07 Dude pulled out the Dr. Seuss to haggle with the customer
15:11 what an Australian potion you've concocted!
@@SmurfHunter he would definitely be an alchemist if he lived in mediaeval times
From personal experience, if you don't rely on optimal gardening and then batch brewing you will have "fun time" on hardest difficulty
Isn't batch brewing bad on the hardest difficulty due to all the required special requests?
@@twobladedswordsandmauls2120 From what I've seem you make most of your money from mass-selling potions to merchants on Suffering difficulty, the only real reason you'd serve customers is to get the popularity levels to progress.
@@twobladedswordsandmauls2120 for customers it gets difficult, though instead you just sell to the merchants, since they can be bargained with using any potion
@@twobladedswordsandmauls2120 Special requests get somewhat predictable but a lot of the money initially comes from bulk selling potions to merchants so its quite valuable
@@twobladedswordsandmauls2120 getting money from customers is incredibly difficult and very time consuming, it's a common strategy to mass produce potions and sell them to the merchants since you can offset the prices of what they sell with as many potions as you want, and it has the added benefit of getting lots of talent points
your first potion craft series got me through a rough sickness, it was keeping me going! So glad to see it return!!!!!!
4:56 Lock-pick Lawyer in a nutshell shell XD
13:37
Is that, Bartleby, the big tree from WIZARD101?!?!?!
4:55 that truly is one FINE movement
I could watch this game for hours at a time. Tyler and the editor makes this even more enjoyable.
Also you're able to fertilize a freshly planted seed 3 times, once to full growth, twice for a harvest, and a third time for the typical once a day fertilization
Possible very clever Skyrim reference at 2:56
i do love how tyler gets in character when haggling
funneh editor,
the highlight of what Tyler is reading is quite nice
I like the clearer explanation of why he is following the dotted line at 11:25
The fact you can now use your own potion is very neat!
Something about Tyler actually referring to the concept the haggle is about really ties this all together.
Something to note, the one per day per plant fertilizing restriction only applies to fertilizations where you get ingredients put of it. So when you fertilize a plant to speed up the growth, you can still fertilize it again.
I've loved this series since the beginning and I'm immensely happy to see it return! Keep it up, Tyler :)
2:23 first time hearing a native english speaker actually pronounce the H in herb
same
Hurb
I hate it 😂
LOVE watching you play this game, it's one of my favorites tbh
More Potion Craft! This is my absolute favorite thing on the channel!
hell yeah, crafting them potions to burn my sleep schedule
One thing that's highly overlooked in this version is the fact how good the bottom tech tree upgrades are. I invested in taking back ingredients and books having money every day, and i managed to make over 2k gold on like day 5 in suffering mode. And i was accually playing the more fun part of the game, that is exploring the map, testing out different ingredients and I don't have to worry about losing all of them, but only 25%.
Glad to see this becoming a series!
Bro that opening. How can I pay the editor 2 bucks for that .5 seconds of enjoyment?
I've watched it 50 times so good.
was honestly not expecting a wizard101 reference at 13:38
Literally gonna say Bartleby
If I'm being completely honest - suffering mode was probably not the greatest idea so I'm glad you went back on that.
More potion craft! One of my favorite series of all time!
Suffering mode is actually pretty doable, on account of the fact that you can sell potions to merchants that can buy many.
3:16 "All in a day of working while hard" Lmao
I’m liking the new Potion Craft episodes, keep up the great work!
You made me play potion crafters again I started over it is so fun
"You can use potions to grow crops!" - Tyler upon discovering the existence of fertilizer after playing around with animal poop for 5 hours
Tyler a bit of advice, for potions where a custom asks for one ingredient to be added rather than create a fresh new one with the hastle just start from your normal recipe add the ingredients and then press finish
Can't wait to see the next part, and the mystery person too
You can actually satisfy ingredient requirements by continuing a recipe and just throwing in however much of what is needed to meet the requirements then just click finish potion without stirring. All that matters is that the ingredient is in the potion actually getting use out of it is entirely optional.
I hope he soon figures out that he needs to replant all his plants and plant them closer together and that will get him tons of extra space because the initial distribution seems designed to be as space wasteful as possible :P
I saw the last potioncraft video, went "ooh this update looks like fun" and did almost a whole playthrough before this episode came out. This game might be a little too addicting.
Same lol, I have Phil’s stone but haven’t been offered the life or Phil’s salt recipe. It’s so annoying hoping the wizard guy shows up each morning selling the recipes or alchemy parts
While I wish we had a super challenge run of this, I understand the difficulty switch. I am very glad to have more potion craft either way. Cheers my friend
Yea, tbh suffering it feels like you should never progress past chapter 1 until you've maxed as much as possible since you can just speed through potions with bulk crafting the same few items and accumulate ingredients. As soon as you progress chapters you start getting new requests other than the basic frost, health, etc which slows down progression tenfold. I'm probably going to swap to grandmaster as well because I want to still be able to actually play the game as somewhat intended.
I love the actual haggling conversations, very immersive 😂😂😂
Tyler slowly becoming "The one who rhymes" as he trades potions
“Oh you want help with your lockpicking? Here have a bomb”😂
4:47 I want something to help me work with my lockpick!
Easy, here's your explosive potion, so your lockpick won't be needed at all!
3:15 "all in a day of working while hard"
we should keep track of everytime Tyler says: “Perfect you say?”
So exited to watch more, went and started a Suffering Mode save after your first vid back and I'm 50+ days in. While I've been enjoying the grind, I agree that Grandmaster is probably a better idea for a YT series LOL
oh thank you for giving yourself a break and lowering the difficulty! There was no way this series would be watchable for me when it takes 2 days of in-game work to afford 1 measly ingredient lol
I love this playthrough. Can't wait to see all the new stuff
Here's a tip: save the recipe before finishing the potion. This way you can reuse it for later effects.
4:53 This is a masterlock 69. It can be opened with a strong potion of explosion.
Dan white, you are the funniest person alive. Thank you so much for going way too hard on the editing gags.
Im loving this series!! Would love to see more :)
Me when potion craft. Probability one of the best crafting systems in a game
The LPL clip, magnificent
The green highlighted text is nice but i think a different highlight or a box surrounding the text might make it easier to read
Really enjoyed this video. Thanks Tyler and Dan
Wait... Does the description of the mug at 9:50 imply you can drink your own potions????
If you want more garden space you can move all the plants along to one side next to each other to minimise gaps
Using potions on plants was one of the ideas I gave as feedback during the beta, very cool to see they implemented it :)
It is nice to see you play more of this and making it a little easier, would have been a bit boring seeing you just go for the 'meta' (ignore customers, bulk sell to merchants) to just survive.
Aliensrock please daily potion craft episodes!
I really hope he learns the absurdity of the garden tree and gets to level 100 by episode 4
FINALLY! More Potion Craft!
Did not expect this game to come back, loving it!
I was hoping for an hour long potion craft
Enjoying it
MORE POTION CRAFT YES thank you alien rock man
Your timing is impeccable, I was JUST watching a potion craft video for the first time in ages yesterday. I wonder if we got the same video in our recommended feeds to inspire it? Or did it just hit a new major update recently or something?
...
Always fun to hear Tyler completely mispronounce English words like 'Draught'.
Thank god he stopped suffering.
MORE potion craft MORE potion craft!!
Tbh in every mode of potion craft plant upgrades are the most importaint as if you get 2 plants of the basic potion stuff with upgraded harvest such as witch mushrooms water blooms you GAIN them so you get a good amount of recorcess i personaly like growing water weeds and selling them when low on cash
i can't wait for further episodes!! i'm stoked!
I freaking love potion craft
More frequent videos of this please
You can put the watering can in your inventory to have more visual clarity.
3:29 I love miners
Potion seller I require your weakest potions
I do love a good poison; *Potion* Ahem. Honestly best series on my opinion just tickles smth nice in my brain
I played suffering mode after watching Tyler's first video, he's right to have switched difficulty. I beat suffering mode but it took a colossal 44 and a half hours of grinding to buy the upgrades. 😵😵
Edit: I checked my save file to see how long it took, and It took 7 months or rather 215 calendar days ingame not to mention I had grinded so much I was level 308, JUST TO BUY THE UPGRADES.
Why have multiple watering cans? As far as I know they don't do anything special, which is why they're so cheap. But they do let you have one in each garden area, which means that you don't have to track down where you left it last time - a minor convenience.
Hey Tyler, I have a personal challenge for you. Name every potion recipe and give it a creative description. And I don't mean just, "Windbloom potion of dexterity," I'm talking stuff like Mudshroom Extract, White Blood Elixir, etc. I've been doing that in my Grand Master play through and it is so cathartic. Probably because it gives me a break between selling potions to reasonable people and wanting to slap people who have stupid demands.