500+ hours so far and I still play this game almost everyday. It's fun, its a simple game loop for some challenging co-op action. With a huge selection of strats and weapons to experiment with, I'm level 135 but stillplay with some of the very first strats you get. Heres some pro tips: 1. Experiment, all strats and weapons have there moments to shine. 2. If you need to farm credit/samples try level 6 or 7. Its easier to get a big haul. 3. The Cookout Vs the Bugs makes you a god, it's probably a bit OP tbh
As someone with about 400 hours in, I wholeheartedly disagree. On many, many counts. The purchase is more than justified, as long as you're going in for a coop game and not a solo+people on the side game. Know what you're buying: it's a teambased, 4 against the world game, where you're expected to survive 2 and a half minutes on average while doing very, very cool things with your team. The amount of creative options is incredible. you can go from a machine gunner, to a turret-based loadout that does everything for you, to a stealth build in the same session of missions, among other possible ones. *No FPS or TPS game I've ever played offers this much flexibility in gameplay options. None.* Specially not without forced microtransactions involved. The people going into the game now _don't have a recollection of what was "lost"_ in terms of guns. They also don't have a recollection on what was improved (spear, railgun, to say the least) and how much was (still is) virtually given *for free* almost every month more than half a year after release, which is just unheard of in the AAA industry. Let's remind people, this is not a AAA studio, and they've made a game that's objectively better than any shooter made by a AAA studio in the last 10 years, easily. The mentality and respect of the playerbase that the devs have (because they do listen to the players: more has been fixed that nerfed, way more) alone, to me, is something to be rewarded and promoted, specially with the "pay-to-play", "publish-and-forget" mentaliies that are growing amongst AAA studios and even some indie ones. Very few studios do what AH have done, specially at the level of sales that this game has. The player count is more than enough to drop in any of the planets active at the time of any major order (sort of "campaigns" that happen every few days) and drop in *any of the 10 difficulties* of the game. That's 2-3 maybe 4 planets on each side, and a third faction (as in the first game) is probably in the works. That's more than 40 combined options in terms of potential enemies+difficulties, all populated to some degree, with people joining inseconds, and at worst a couple minutes of selecting the mission on the main ship, and it takes about 1 minute to drop. That'll be a minimum of 60 with the new faction. I'm a level 130. I drop in the most difficult of dives, but I also enjoy less hard missions. Yes, the enemies have gotten tougher. And yet, those tougher enemies are concentrated in the higher difficulties. Again, know what you're playing: if you're expecting going into a level 10 and destroy everything going in solo without being overwhelmed, you won't last long. Nobody forces you to play on the highest difficulty either: again, plenty of choice given to the player to get what he wants. If you want an easier, more relaxed pace, you can have it, and it's ok to have it. If you want the toughest challenge possible, you can have it. Both are equally good for different reasons. Once again, know what you're playing. It's a game about adaptation, teamplay, and creativity. It's not about showing off your individual prowess or skill, that's a side effect. You're not a one man army. You're a soldier, one of the bunch, you're fragile and will be surely replaced in less than 2 minutes by the next recruit. You're not meant to last. You're meant to do right by your team, whatever the cost may be to your individual soldier. This game is all about what you bring to the team. I'll take a less experienced player with good teamplay, with worse weapons and no upgrades rather than a cocky level 60 that tries to solo a secondary objective without caring for the team, or abandons his teammates when they get into trouble. Any day. I've won difficulty 10 missions with level 20 players and had the best of times, and I've played level 8 missions with level 80 players that I just had to kick, because they were incapable of playing with the team. All in all, if you like good gameplay, good teammates, good teamplay, occasional funny moments and a huge and varied selection of weapons, utilities, habilities and strategies to dismantle your opponent and help your teammates, you'll love this game as much as I do. :)
As someone with 737 hours, I wholeheartedly disagree, the devs had a good thing going and for some reason they decided that they knew better than the players and went to do their own thing, every game starts out strong and then drops off in player count after about a few weeks, Helldivers 2 was literally built different, it kept a solid 500-600k concurrent players for nearly 3 months after release and yet now over 95% of the playerbase has abandoned ship, you can glaze the devs all you want about all the MINOR things that they’ve fixed, everyone has recognized that they’ve failed when it comes to all the MAJOR things, people wouldn’t have stopped playing if all the problems were minor, it took the devs losing nearly their entire playerbase for them to learn their lesson and it already seems to be too late to turn back, bug wise the game seems to be in the exact same spot as release, different bugs but the same effect, I still get launched across the map, the game outright crashes due to me just…playing the game, the enemies are still unbalanced, the Impaler still causes me to get stuck inside map geometry, the other day a charger railed me so hard that I fell through the floor and drowned in a dessert planet, you can bitch all you want about how you supposedly got your money’s worth because you got a couple hundred hours out of it, but if we’re being honest the game is unfinished, it’s a disaster and you simply don’t want to admit it, it’s not about “stop having fun”, it’s that your mentality doesn’t allow you to see past your bias
@@knightmarecx2069 Have you thought that it might be _your mentality_ not allowing you to see past your bias? It's a live service game. Live service games are notorious for losing large parts of the player base, because people want new. I'd bet euros to donuts that this game, proportionatelly, has kept a proportion of players way higher than many other succesful live service games at 6 months after release. Even after screwing some things up, because again, there's been way, way more positive than negative overall updates, that's just objectively true. But people are addicted to crying when their build gets shifted, because it's uncomfortable and they like comfort. Are there bugs? Certainly. However, they're not exactly common, and they _are_ getting solved. And the ones you mention are few and far between, as exotic as you make them sound. They're far from game-breaking. The spear glitch is solved. the fire through armor *glitch, glitch,* is also solved. The crashes have become less frequent. The disconnects too. And on top of this, they're doing it with a limited team: you can't get new content every month and a half and solve every bug in existence in 6 months without causing any new ones to appear while churning out new content constantly - that also can have bugs. That's a very careless, and pretty ignorant take about game development. As for the minor and major things, what? What major things have they failed at? The hell are you talking about. They've mainly succeeded at it. The MAJOR things was and always has been teamplay mechanics, cooperation, and using flexible thinking to take down your opponent. This has been like that since HD1, which is the reason you have about 400 hours more and I have 400 hours less in HD2. If you think the game is tough, I suggest yoiu go back to that one. In HD2 you're supposed to live 2 minutes. In HD1 you're supposed to live 5 seconds in a high difficulty, if that. there have been times in that game that the only path to victory was drop, throw a reinforce and die in less than 2 seconds, and it's not exaggeration. Sometimes if you didn't throw the reinforce right after dropping - and I mean right after getting your head outside the pod, the game was over. Despite your 700 hours, you have *no idea* what the devs were looking for, and how much they had to conform to make the game *easier, so people with the mentality of a defeatist wasnt automatically put off.* Furthermore, by the industry standards, talking about this game as a failure is of an unawareness of the game industry that is unfathomable to me. The enemies *_are supposed to be unbalanced, and the tough ones are, again, in the HIGH difficulties of the game!!!! Where they're supposed to be even more unbalanced!! You can literally solo a level 6 at the level you and I play, and thats more difficult than the supposed average. Again, know what you play._* this is not on the devs, or the enemies - it's on you, and your many, many choices as a player. I challenge you to point to a better coop shooter with a more customizable and comfortable level choice in terms of enemies, difficulties and just overall gameplay choice. But I've met lots of people like you in the main subreddit - which I'm going to bet is your main hub, so hey, tell you what - stay locked in that mentality. It's unhealthy as f**k, but you chose it.
I truly believe they are trying to kill the game because they are unable to truly manage it and want to take all the money and run. If everybody stops playing they can shut it down.
the pros: the game itself selling good mode, solo player gaming or coop up to 4 player with do right or die shit. the farm itself still in good "way" since we didnt have much upgrade. the update is slow, yet manageable, with the live service we focus on the world quest instead blatantly farming nodes / medals / credit the cons? the fucking damage, never in my life i have good damage portion. explosive bullet? charger deflect it easily. medium penetration? not even small minion easily killed. we need better update for the guns, and the enemy.
Yes the damage is really frustrating 😕 being swarmed and doing low damage when strats are on cooldown is problematic. On higher levels when you dont have support weapon you are basically defenseless
I disagree with this. This game is still one of the best games the industry has to offer. I have more fun with friends in this game then i had in any other game. Game Cost me 40 euro wich is very cheap but is still more enjoyable then most 70 / 80 euro games. I want at least 1 hour of fun for every euro i spend so after 40 hours of fun the game would already be worth it but im 350 hours in and still having fun. Great game.
Thank you for the feedback ^^ Yes, I agree the game is fun and as I said I spent 120 hours in it. However after some point its very repetitive and lack of new content combined with game breaking bugs and nerfing the weapons I used makes the experience boring for me
*Game is fundamentally unfinished, crashes due to you just playing it, is riddled with bugs that need to be patched multiple times* “One of the best games ever” Do yall just not have standards anymore???
@LionsGaming-PC maybe play the first game, Max level and all items, and clear at least diff 9 with 0 deaths at least once. Then maybe you can speak as "veteran?
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500+ hours so far and I still play this game almost everyday. It's fun, its a simple game loop for some challenging co-op action. With a huge selection of strats and weapons to experiment with, I'm level 135 but stillplay with some of the very first strats you get.
Heres some pro tips:
1. Experiment, all strats and weapons have there moments to shine.
2. If you need to farm credit/samples try level 6 or 7. Its easier to get a big haul.
3. The Cookout Vs the Bugs makes you a god, it's probably a bit OP tbh
Never tried cookout tho. Thanks for recommendation ^^
As someone with about 400 hours in, I wholeheartedly disagree. On many, many counts. The purchase is more than justified, as long as you're going in for a coop game and not a solo+people on the side game.
Know what you're buying: it's a teambased, 4 against the world game, where you're expected to survive 2 and a half minutes on average while doing very, very cool things with your team. The amount of creative options is incredible. you can go from a machine gunner, to a turret-based loadout that does everything for you, to a stealth build in the same session of missions, among other possible ones. *No FPS or TPS game I've ever played offers this much flexibility in gameplay options. None.* Specially not without forced microtransactions involved.
The people going into the game now _don't have a recollection of what was "lost"_ in terms of guns. They also don't have a recollection on what was improved (spear, railgun, to say the least) and how much was (still is) virtually given *for free* almost every month more than half a year after release, which is just unheard of in the AAA industry. Let's remind people, this is not a AAA studio, and they've made a game that's objectively better than any shooter made by a AAA studio in the last 10 years, easily. The mentality and respect of the playerbase that the devs have (because they do listen to the players: more has been fixed that nerfed, way more) alone, to me, is something to be rewarded and promoted, specially with the "pay-to-play", "publish-and-forget" mentaliies that are growing amongst AAA studios and even some indie ones. Very few studios do what AH have done, specially at the level of sales that this game has.
The player count is more than enough to drop in any of the planets active at the time of any major order (sort of "campaigns" that happen every few days) and drop in *any of the 10 difficulties* of the game. That's 2-3 maybe 4 planets on each side, and a third faction (as in the first game) is probably in the works. That's more than 40 combined options in terms of potential enemies+difficulties, all populated to some degree, with people joining inseconds, and at worst a couple minutes of selecting the mission on the main ship, and it takes about 1 minute to drop. That'll be a minimum of 60 with the new faction.
I'm a level 130. I drop in the most difficult of dives, but I also enjoy less hard missions. Yes, the enemies have gotten tougher. And yet, those tougher enemies are concentrated in the higher difficulties. Again, know what you're playing: if you're expecting going into a level 10 and destroy everything going in solo without being overwhelmed, you won't last long. Nobody forces you to play on the highest difficulty either: again, plenty of choice given to the player to get what he wants. If you want an easier, more relaxed pace, you can have it, and it's ok to have it. If you want the toughest challenge possible, you can have it. Both are equally good for different reasons. Once again, know what you're playing. It's a game about adaptation, teamplay, and creativity. It's not about showing off your individual prowess or skill, that's a side effect. You're not a one man army. You're a soldier, one of the bunch, you're fragile and will be surely replaced in less than 2 minutes by the next recruit. You're not meant to last. You're meant to do right by your team, whatever the cost may be to your individual soldier.
This game is all about what you bring to the team. I'll take a less experienced player with good teamplay, with worse weapons and no upgrades rather than a cocky level 60 that tries to solo a secondary objective without caring for the team, or abandons his teammates when they get into trouble. Any day. I've won difficulty 10 missions with level 20 players and had the best of times, and I've played level 8 missions with level 80 players that I just had to kick, because they were incapable of playing with the team.
All in all, if you like good gameplay, good teammates, good teamplay, occasional funny moments and a huge and varied selection of weapons, utilities, habilities and strategies to dismantle your opponent and help your teammates, you'll love this game as much as I do. :)
Wow that is well written 👏 thank you for your feedback
This post totally knocks it out of the park 🔥
As someone with 737 hours, I wholeheartedly disagree, the devs had a good thing going and for some reason they decided that they knew better than the players and went to do their own thing, every game starts out strong and then drops off in player count after about a few weeks, Helldivers 2 was literally built different, it kept a solid 500-600k concurrent players for nearly 3 months after release and yet now over 95% of the playerbase has abandoned ship, you can glaze the devs all you want about all the MINOR things that they’ve fixed, everyone has recognized that they’ve failed when it comes to all the MAJOR things, people wouldn’t have stopped playing if all the problems were minor, it took the devs losing nearly their entire playerbase for them to learn their lesson and it already seems to be too late to turn back, bug wise the game seems to be in the exact same spot as release, different bugs but the same effect, I still get launched across the map, the game outright crashes due to me just…playing the game, the enemies are still unbalanced, the Impaler still causes me to get stuck inside map geometry, the other day a charger railed me so hard that I fell through the floor and drowned in a dessert planet, you can bitch all you want about how you supposedly got your money’s worth because you got a couple hundred hours out of it, but if we’re being honest the game is unfinished, it’s a disaster and you simply don’t want to admit it, it’s not about “stop having fun”, it’s that your mentality doesn’t allow you to see past your bias
@@knightmarecx2069 Have you thought that it might be _your mentality_ not allowing you to see past your bias?
It's a live service game. Live service games are notorious for losing large parts of the player base, because people want new. I'd bet euros to donuts that this game, proportionatelly, has kept a proportion of players way higher than many other succesful live service games at 6 months after release. Even after screwing some things up, because again, there's been way, way more positive than negative overall updates, that's just objectively true. But people are addicted to crying when their build gets shifted, because it's uncomfortable and they like comfort.
Are there bugs? Certainly. However, they're not exactly common, and they _are_ getting solved. And the ones you mention are few and far between, as exotic as you make them sound. They're far from game-breaking. The spear glitch is solved. the fire through armor *glitch, glitch,* is also solved. The crashes have become less frequent. The disconnects too. And on top of this, they're doing it with a limited team: you can't get new content every month and a half and solve every bug in existence in 6 months without causing any new ones to appear while churning out new content constantly - that also can have bugs. That's a very careless, and pretty ignorant take about game development.
As for the minor and major things, what? What major things have they failed at? The hell are you talking about. They've mainly succeeded at it. The MAJOR things was and always has been teamplay mechanics, cooperation, and using flexible thinking to take down your opponent. This has been like that since HD1, which is the reason you have about 400 hours more and I have 400 hours less in HD2. If you think the game is tough, I suggest yoiu go back to that one. In HD2 you're supposed to live 2 minutes. In HD1 you're supposed to live 5 seconds in a high difficulty, if that. there have been times in that game that the only path to victory was drop, throw a reinforce and die in less than 2 seconds, and it's not exaggeration. Sometimes if you didn't throw the reinforce right after dropping - and I mean right after getting your head outside the pod, the game was over. Despite your 700 hours, you have *no idea* what the devs were looking for, and how much they had to conform to make the game *easier, so people with the mentality of a defeatist wasnt automatically put off.* Furthermore, by the industry standards, talking about this game as a failure is of an unawareness of the game industry that is unfathomable to me.
The enemies *_are supposed to be unbalanced, and the tough ones are, again, in the HIGH difficulties of the game!!!! Where they're supposed to be even more unbalanced!! You can literally solo a level 6 at the level you and I play, and thats more difficult than the supposed average. Again, know what you play._* this is not on the devs, or the enemies - it's on you, and your many, many choices as a player. I challenge you to point to a better coop shooter with a more customizable and comfortable level choice in terms of enemies, difficulties and just overall gameplay choice.
But I've met lots of people like you in the main subreddit - which I'm going to bet is your main hub, so hey, tell you what - stay locked in that mentality. It's unhealthy as f**k, but you chose it.
This is such a shit take that the video should be labled as satire.
Thats interesting 🤔 maybe I should try satire in HD2
Nice review !
thanks mom
There will be more ^^
XD
I truly believe they are trying to kill the game because they are unable to truly manage it and want to take all the money and run. If everybody stops playing they can shut it down.
Yeah, look how fast they give nerf updates but when we demand buffs its always "let us think about it", "give us 60 days" lol
the pros:
the game itself selling good mode, solo player gaming or coop up to 4 player with do right or die shit. the farm itself still in good "way" since we didnt have much upgrade. the update is slow, yet manageable, with the live service we focus on the world quest instead blatantly farming nodes / medals / credit
the cons? the fucking damage, never in my life i have good damage portion. explosive bullet? charger deflect it easily. medium penetration? not even small minion easily killed. we need better update for the guns, and the enemy.
Yes the damage is really frustrating 😕 being swarmed and doing low damage when strats are on cooldown is problematic. On higher levels when you dont have support weapon you are basically defenseless
I disagree with this. This game is still one of the best games the industry has to offer. I have more fun with friends in this game then i had in any other game. Game Cost me 40 euro wich is very cheap but is still more enjoyable then most 70 / 80 euro games. I want at least 1 hour of fun for every euro i spend so after 40 hours of fun the game would already be worth it but im 350 hours in and still having fun. Great game.
Thank you for the feedback ^^ Yes, I agree the game is fun and as I said I spent 120 hours in it. However after some point its very repetitive and lack of new content combined with game breaking bugs and nerfing the weapons I used makes the experience boring for me
All games are reptetive so stupid complaints@@LionsGaming-PC
*Game is fundamentally unfinished, crashes due to you just playing it, is riddled with bugs that need to be patched multiple times*
“One of the best games ever”
Do yall just not have standards anymore???
There’s nothing wrong with unlocking everything and taking a break from the game.
Yes, thats what I want to do ^^
Are you playing a different game to the rest of us? 120 hours doesn't make you a veteran bud.
Thats interesting feedback.... 🤔 so how many hours should veteran have ?
@@LionsGaming-PCdon’t listen to them, the elitists never want to admit that they’re wrong
@LionsGaming-PC maybe play the first game, Max level and all items, and clear at least diff 9 with 0 deaths at least once. Then maybe you can speak as "veteran?
@ayun2437 i played the game for 3000hrs, hes right bro. Stop being so toxic
reviewers sounds, and seems like a complete noob unable to grasp even the simplest mechanics of the game.
Thanks for feedback ^^
Did you spend 120 hours in the menu, cause it doesn't sound like you know a damn thing about this game.
Thats funny one 😄
120h a veteran? Dont be funny...
How many hours make you a veteran ?