Love resolve, but I’ve always been jealous of Baselight’s texture equalizer tool. This seems like a great substitute. Thanks for all the great texture tips on this channel
Thank you for the video. It’s the most refined, technical, yet easy-to-understand video I’ve seen since I started learning color grading. And it’s not even that long. I can’t imagine how much preparation went into making this video, but I hope to see more great videos from you in the future.
Thank you very much for your kind and thoughtful comment, Duhyun! I put a lot of time in writing my scripts and creating my edits aiming to provide clear yet concise explanations. I'm so glad that's come across!
I found the using a mix of both work very well, because, is the frequency separation works small textures beautiful, but the edge detect method work best for edges of the images, (like the name says haha), so I configure edge detect for big details and put some blur very subtle and frequency separation for small details like skin level . for me work really well. Congratulations for your channel
Nicely done - There are a few OFX that do frequency separation, they are difficult to actually set up though. I applaud the complexity of this tutorial. Seems to be a fresh take on the esthetics of a film look. Thank you.
Thank you very much, Jim, I appreciate it! I actually considered including Texture Pop OFX as an option for recreating an MTF curve but the visual result is slightly different so I decided to exclude it.
Both informative and entertaining. Thank you for this unique insight that I had never heard of (MTF), and for providing the technical background for it. Very clever way to implement it in Resolve.
Loved your teachings. Am an intermediate colorist and your teachings helps a lot. Looking forward to see a technique if you want to do the opposite of mtf
Super wonderful, it works great! Love it! I was just applying like 1 or 2 pieces of blur in a different way but I like urs way better…. It feels more genuinely like film. Thank you!
Hello, Thank you very much for this video ! For method number 2, how do you do the reverse, to detect the low frequencies, so that you can modify the sharpness of the low frequencies ?
You're very welcome. If you create a new serial node after the Low Frequency Threshold node or if you use the Null node at the bottom right before the Layer Mixer that is set to Add, and add sharpen there, you will be sharpening your low frequencies.
i loved your previous video about saturation, downloaded and watching several time to learn it. please please make a video about TEAL ORANGE Look , it would be best to learn from you.
I've been trying to find something like this for so long. Thank you for explaining it so clearly!! Love how you break it all down. I am also curious if you have a technique for adding grain- maybe it's just me but i feel like i can often tell when fake grain is added. MTF texture should solve some of it, but is there a better technique that transforms the pixels themselves into grain compared to simply overlaying a grain texture? Maybe there's no difference, i really don't know.
Thank you! Have you tried Dado Valentic's Grainlab? The 'Enable Oversampling' option looks amazing. It feels like it makes the grain a part of the image rather than it sitting on top of it. I'd suggest you watch this demo: th-cam.com/video/VQkPH-pkcc0/w-d-xo.html&ab_channel=ColourTraining I haven't purchased it yet but it looks very promising. Hope this helps!
Of course! This is just a technique for texture. My usual order of operations is the following: 1. Shot matching (exposure, white balance, secondaries, relighting/power windows) on the Clip level 2) Look development - Contrast, Split toning/palette 3) Secondary look development adjustments - HSL Curves, Color Warper, etc. 4) Texture - Film Grain, Halation, MTF, Sharpening, etc. Hope this helps.
Hey Daylan, thank you! I prefer the ODT transform of Arri's technical LUT compared to Resolve's CST (regardless if it's converting from DWG or LogC3 to Rec709). Personally, I find that Arri's LUT produces much better skin tones and it remaps the rest of the hues in a more pleasing way too.
Great video! I’m definitely going to try out this technique. I would love to see a video on creating sharpness, like the Beef example. If you know of videos on TH-cam touching on that subject, that would be extremely helpful! 1:00
Thank you! Qazi actually covers a cool technique that sharpens just the high frequencies in this video: th-cam.com/video/d40zspo9q-4/w-d-xo.htmlsi=BJJtbZQ4sPEXqNX-&t=520 You can get better results if you also do your sharpening operations to the L channel only. So for example, if you switch the colour space of your node to LAB (Cie), then turn off channels 2 & 3 and this way you'd be applying sharpening just to the luminance channel.
You can achieve similar results with Resolve's Soften & Sharpen, Texture Pop (I'd use the Advanced Mode) and Blur - Sharpen tab by controlling the Coring Softness and Level values.
21 วันที่ผ่านมา
Interesting, thanks. Still, your process seems even faster! :)
Why do you use Arri LogC3 as your color space and not DaVinci Wide Gamut or ACES? Are there any benefits to Arri that the other two color spaces don't have?
The benefit to using Arri LogC3 as a timeline working space to me is their beautiful colour science. I prefer the starting point I get with Arri's technical LUT that outputs to Rec709 over any other ways of converting an image to Rec709 including a CST to convert from LogC3 to Rec709. The result is different. I love how their technical LUT affects skin tones mostly and how it remaps the rest of the hues in my image as well. It's just a personal preference though. There is no right or wrong here.
@@marietafarfarova Perhaps I would have to see it on different footage. But it's also possible that you don't get the same frequency rolloff this way. Thanks for the video!
Love resolve, but I’ve always been jealous of Baselight’s texture equalizer tool. This seems like a great substitute. Thanks for all the great texture tips on this channel
That frequency separation idea was most excellent
Glad you think so, thank you!
Every day is a school day. I love how technical and simple your teaching style is on every video.
Thank you so much! I put a lot of thought and effort in making complex topics simple so I'm glad it's coming across!
Thank you for the video. It’s the most refined, technical, yet easy-to-understand video I’ve seen since I started learning color grading. And it’s not even that long. I can’t imagine how much preparation went into making this video, but I hope to see more great videos from you in the future.
Thank you very much for your kind and thoughtful comment, Duhyun! I put a lot of time in writing my scripts and creating my edits aiming to provide clear yet concise explanations. I'm so glad that's come across!
I found the using a mix of both work very well, because, is the frequency separation works small textures beautiful, but the edge detect method work best for edges of the images, (like the name says haha), so I configure edge detect for big details and put some blur very subtle and frequency separation for small details like skin level . for me work really well. Congratulations for your channel
That sounds great! And thank you!
Fantastic presentation of the MTF curve and techniques to emulate it Marieta!❤
I appreciate you so much, thank you, Douglas!
Great one Marieta! Love the way you combined the theoretical with the hands on part. 👏 Well done
Thank you, Manuel! 😊
Finally, an important Video to Cinematic Look on TH-cam not that Dehancer, Film Look Creator S.... thank you so much
You're very welcome!
Great lecture, thank you!
Thank you for your lovely comment!
Nicely done - There are a few OFX that do frequency separation, they are difficult to actually set up though. I applaud the complexity of this tutorial. Seems to be a fresh take on the esthetics of a film look. Thank you.
Thank you very much, Jim, I appreciate it! I actually considered including Texture Pop OFX as an option for recreating an MTF curve but the visual result is slightly different so I decided to exclude it.
This is awesome ! First time I've seen something like this done and it's fantastic!
Thank you, I'm so glad you found this useful!
This is overkill for me but I loved how technical it was and your ease in presenting the topic! Good stuff.
Thank you!
Both informative and entertaining. Thank you for this unique insight that I had never heard of (MTF), and for providing the technical background for it. Very clever way to implement it in Resolve.
Thank you, I'm so glad to hear you found it useful!
Omg, thank you for stopping me from blurring all my videos hahahahah
Hahaha, you're welcome!
Loved your teachings. Am an intermediate colorist and your teachings helps a lot. Looking forward to see a technique if you want to do the opposite of mtf
Thank you! Of course, you can use both techniques to do exactly the opposite - add sharpness to high frequencies.
Very Insightiful content marieta ....Thank you
Thank you!
Super wonderful, it works great! Love it! I was just applying like 1 or 2 pieces of blur in a different way but I like urs way better…. It feels more genuinely like film. Thank you!
Thank you, I'm so glad you think so!
Hello,
Thank you very much for this video !
For method number 2, how do you do the reverse, to detect the low frequencies, so that you can modify the sharpness of the low frequencies ?
You're very welcome. If you create a new serial node after the Low Frequency Threshold node or if you use the Null node at the bottom right before the Layer Mixer that is set to Add, and add sharpen there, you will be sharpening your low frequencies.
A great and clear lecture with an excellent practical example - I will be looking forward to the next one - best regards
Thank you very much!
Hi Marieta,
Is it possible with a download link for a powergrade?
Sure, here you go: drive.google.com/drive/folders/1947XArQts-dMzl0HvRRstWZx4N3d0QM0?usp=sharing
@@marietafarfarova Good looks Marieta! You're amazing!
I love your breakdow of the element of the look.
I'm so glad to hear that, thank you!
this is brilliant! i was so suprised why i haven't thought of this before :)
Thank you!
Great video, keep it up! 🙏👌
Thank you very much!
Wow i learnt this one now what an insight though too technical i really love this thanks a lot
I'm so glad, thank you!
Like always perfect tutorial and detail explanation of all.
I appreciate you, Martin, thank you!
So informative!
Thank you, Elena!
i loved your previous video about saturation, downloaded and watching several time to learn it. please please make a video about TEAL ORANGE Look , it would be best to learn from you.
Thank you so much for creating and sharing
You're very welcome.
Thank you Marieta you are God sent fr
Excellent Video
Thank you!
Did you get the MTF customized node tree from Dado Valentic’s Masterclasses ? That’s where I learned it(years ago), if not what was your source ?
Hey, I learned how to build a frequency separation tool initially from Dado Valentic and from Hector Berrebi as well.
Super nice one Marieta !!! :)
Thank you, Chloe!
These are good stuffs...well done
Thank you!
very hard core, really good method
Thank you for the lovely comment, Tonelf!
you are awesome! thanks for this.
Thank you! You are very welcome.
This is amazing wow! I learned alot
I'm so glad to hear that, thank you!
wonderful tutorial
I appreciate it, thank you so much!
I've been trying to find something like this for so long. Thank you for explaining it so clearly!! Love how you break it all down. I am also curious if you have a technique for adding grain- maybe it's just me but i feel like i can often tell when fake grain is added. MTF texture should solve some of it, but is there a better technique that transforms the pixels themselves into grain compared to simply overlaying a grain texture? Maybe there's no difference, i really don't know.
Thank you! Have you tried Dado Valentic's Grainlab? The 'Enable Oversampling' option looks amazing. It feels like it makes the grain a part of the image rather than it sitting on top of it. I'd suggest you watch this demo: th-cam.com/video/VQkPH-pkcc0/w-d-xo.html&ab_channel=ColourTraining I haven't purchased it yet but it looks very promising. Hope this helps!
@@marietafarfarova wow amazing! I'm going to try it in combination with your mtf node tree on a music video that is shot half digital and half 16mm :)
Amazing episode thank you 🙏
I'm so glad you found it useful, thank you!
Thank you so much for this video!
You're very welcome!
nice tutorial!! what about applying the grain after the technique? I feel like maybe you loose grain if you do the MTF after
Yes, 100%. You can do any additional texture work and apply film grain after this.
Can I add split toning in this workflow, and if so, where should I put it?
Of course! This is just a technique for texture. My usual order of operations is the following: 1. Shot matching (exposure, white balance, secondaries, relighting/power windows) on the Clip level 2) Look development - Contrast, Split toning/palette 3) Secondary look development adjustments - HSL Curves, Color Warper, etc. 4) Texture - Film Grain, Halation, MTF, Sharpening, etc.
Hope this helps.
@@marietafarfarova Yes thanks! I'm trying to make old film look :D
This video is... clever...
Thank you for the teaching !
You’re very welcome.
THANK you, ma'am!
You're very welcome!
@@marietafarfarovaas a beginner hobbyist colorist i want to understand what i am doing and WHY im doing it. Your videos have helped me tremendously!!
Very nice color grading in DaVinci resolve 🎉🎉🎉
Thank you!
@@marietafarfarova make again more of tutorial on color grading
Amazing video!
Thank you!
This is great Marieta! Question. Why don't prefer LOG-C over DWG? I'm curious.
Hey Daylan, thank you! I prefer the ODT transform of Arri's technical LUT compared to Resolve's CST (regardless if it's converting from DWG or LogC3 to Rec709). Personally, I find that Arri's LUT produces much better skin tones and it remaps the rest of the hues in a more pleasing way too.
wouldve been great to see how you constructed the node tree
It made more sense to build it first and then break it down rather than trying to explain it as I’m putting it together.
Perfect episode 🤗 Thank You 👌
Thank you so much, Vladislav!
Excellent!
Glad you liked it!
Did you shoot 4:3 or 16:9 and then cropped with an overlay?
This footage is from Artlist captured in 6144x3160. You can find the clip here: artlist.io/stock-footage/story/the-indian-summer/18443
Great video! I’m definitely going to try out this technique. I would love to see a video on creating sharpness, like the Beef example. If you know of videos on TH-cam touching on that subject, that would be extremely helpful! 1:00
Thank you! Qazi actually covers a cool technique that sharpens just the high frequencies in this video: th-cam.com/video/d40zspo9q-4/w-d-xo.htmlsi=BJJtbZQ4sPEXqNX-&t=520 You can get better results if you also do your sharpening operations to the L channel only. So for example, if you switch the colour space of your node to LAB (Cie), then turn off channels 2 & 3 and this way you'd be applying sharpening just to the luminance channel.
ingenious
Thanks!
Hello Marieta, thanks for this great video. What about the Soften and Sharpen tool from resolve ? Can we achieve the same thing with this ?
You can achieve similar results with Resolve's Soften & Sharpen, Texture Pop (I'd use the Advanced Mode) and Blur - Sharpen tab by controlling the Coring Softness and Level values.
Interesting, thanks. Still, your process seems even faster! :)
Awesome
Thank you!
👍👍👍👍
Why do you use Arri LogC3 as your color space and not DaVinci Wide Gamut or ACES? Are there any benefits to Arri that the other two color spaces don't have?
The benefit to using Arri LogC3 as a timeline working space to me is their beautiful colour science. I prefer the starting point I get with Arri's technical LUT that outputs to Rec709 over any other ways of converting an image to Rec709 including a CST to convert from LogC3 to Rec709. The result is different. I love how their technical LUT affects skin tones mostly and how it remaps the rest of the hues in my image as well. It's just a personal preference though. There is no right or wrong here.
@@marietafarfarova Fair enough. Wouldn’t CST be a technically better way of outputting to Rec709 instead of using a LUT?
@@MusaonYT No. Both are technically accurate.
i do the MTF in fusion you can do skin retouch and skin tone better there what do you think?
Hey, I'm afraid I wouldn't be able to answer your question as I don't use Fusion.
great
@@stefanocson6237 Thank you!
Loved It! Giving away your powergrades would be even nicer😅
Thank you! Sure, you can download the powergrade from this link: drive.google.com/drive/folders/1947XArQts-dMzl0HvRRstWZx4N3d0QM0?usp=sharing
@@marietafarfarova Thanks a lot!
❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤
I am not so sure whether it looks more cinematic. It looks a bit more like a digital painting to me.
@@ZooDinghy Duly noted. Everything in colour grading is subjective. 🙌
@@marietafarfarova Perhaps I would have to see it on different footage. But it's also possible that you don't get the same frequency rolloff this way. Thanks for the video!
FROM WHERE WE GET THAT LUTS
What LUT? There are no LUTs used in this grade so I'm unsure what you mean.
@@marietafarfarova i mean the arri lut
@@AkshayShetty-d4x From here: www.arri.com/en/learn-help/learn-help-camera-system/tools/lut-generator
@@marietafarfarova THANKS MAM
🍉
Sorry, no way to understand the second option.. ;-)
wait so none of this would work if i used a sony a7iv slog 3 ?..
It does not matter what the camera is, it would work on any footage, of course.