The best actual advice is to always "push your residents to max consumption". Lets look what I mean by this, Farmers for example need Schnapps (1 Distillery is enough for 60 houses), Fish (1 Fishery supplies 80 houses) and Work Clothes (1 Framework Knitters supplies 65 houses). This means you can build 1 of each building/chain, put down 60 houses and the consumption should stay even or overproduce fish and work clothes. Obviously this gets more and more complicated as you progress but the same principle stays: don't produce more than you need (unless its a specific consumer goods that is useful, eg. Schnapps for Expeditions). What I see a lot of people do is build like 3 Canneries when you actually don't need that many... or some other expensive chains. The statistics screen is your best friend in Anno 1800.
Thank you man, your advice helped me so much, even understand the basics, the right one. As I always struggled with income, ending up with messes on all islands.. But I've tried your advice and it turned out to be good results. I wish I could learn from you more.
When you have traiding relationships with pirates, buy cannons and sold them to Sarmento, buy gold and sold it to Old Nate - while it's not such huge profit in money (like with clocks or gramophones), but it's huge boost in reputation that allows to forget about pirates forever.
I noticed Harlow also buys beer at 1000gold per ton. Beer is relatively easy to crank out in quantities, and has a simple production chain especially if you skip flour. I haven’t actually tried this yet, truth be told once I hit 3-4 million money becomes irrelevant lol
I do this too, because the pirates value the trade relationship, and as long as you sell them beer it keeps them off your back and from interfering with your trade routes.
I made this much in a different way - I bought all of that old lady's shares on her main island - she never bought them back so I just chilled, making 80-100k every minute just from her shares. Then this weekend actually I bought out her entire island, because my investor income would finally keep me in the green, but that was a great/easy method into making mounds of cash for doing nothing :)
She shows up at Eli's harbor around Artisans/Engineer tier, there's no magic solution apart from rerolling and having luck, or rolling the dice and get her from expeditions or a quest reward but don't count on that, the reward pool is just too large The only guaranteed way is the research institute // Found the answer in steam community, I know it's a bit too late but better than nothing.
Great advices given :) I just love playing this game so much. Its so pretty and i feel very relaxed when playing :) I hope we get some great cosmetic DLC this year, and hopefully they will add a Asian region to this game someday
I have no intention of buying DLC's at the present time so only the soap, which I knew about, is of any use. Though I didn't think of devoting a whole island to soap production, that was noted. The other things I sell are potatoes, cannon, plantain, coal and fur coats. I have only just started playing the game, playing at an easy "don't hurt me" level and just got to engineers level. I am feeling my way and no doubt making a ton of mistakes! I'm very slow compared to my two competitors. But I'm keeping my populations happy and I'm comfortably off, but by no means rich. Island planning is a bit of a headache as the islands are a bit small. So any advice is useful to me. My biggest problem is knowing how to trigger the next tier of workers to provide artisan and engineers and the like. It does seem to be wet your finger and stick it in the air. Unless anyone knows better? Most of the time it seems to be sheer darn luck when it happens.
Don't feel bad, my first game I was stuck on sailing ships for many hours after my competitors were all on airships and steamships. It's quite normal for that to be the case for beginners. The main thing to focus on for upgrading to the next tier of citizen is to just make sure they have all they needs and happiness items satisfied. Clicking on the building of the citizen will tell you if they have all they need. If the bar isn't green then you need to up production of that item, or trade for it if viable. Also check out the production table in the statistics screen. The green bar will show supply and blue will show demand. I always try to make sure the supply is just above the demand at minimum. I usually make sure I have fully satisfied my citizens and then some before upgrading the residents to the next tier.
Its pretty basic fill the needs then hit the upgrade button. each tier introduces new needs to be fulfilled before you can upgrade the house. Example is Workers your have farmer needs (clothes, marketplace, fish) and it introduces more needs (bread, Soap, meat and school). Each need increases the pop in the home once you have all the home full of pop you can upgrade the home. So for workers you need to have enough Clothes, Fish, Bread, Meat, Soap and in range of a market place & school to upgrade to artisan.
The soap is 100% do-able right off the bat in the old world, and the cannons should be available as soon as you've unlocked the new world (with only the base game). Unfortunately the pocketwatches require Enbesa. Enjoy!
I have 400 hrs in this game and still get bottlenecked by engineers. The cost of maintenance for buildings they and artisans need is so high that no matter how many houses I place, the income is eating up by more production buildings even when I use trade unions to lower costs. I have never gotten to investors and it’s so frustrating cause idk how to stay out of the red if I do go that high.
Others make money, trading soap is over-rated. If you’re new, progressing slowly it can be an ok and simple way to make money. But, if you know what you’re doing youre economy will advance faster if you don’t waste resources setting up a soap farm. Steel is the bottleneck and I’d rather use on schools, artisan upgrades, new islands or beer. Also you make more money through consumption 1tonne of soap makes 810 (med income)if consumed by artisans, much higher than trading. Workers get 540. Propaganda increases this significantly as well as many other modifiers.
But he doesn’t unlock to buy the watches when you first go there with 500,000 he unlocks a coat and then there’s a? There’s no watches only you can buy them but you can’t sell them. If you sell them you only get 300,000 for every 800,000 you buy so you actually lose 500,000 am I missing something?
they do be dropping that soap alot there in the prison the demand is high lol fyi might want to atleast in description let people know dlc is needed im on console so waiting as long as i had to to find out dlc is needed nice strat for viewage but yea
The best actual advice is to always "push your residents to max consumption". Lets look what I mean by this, Farmers for example need Schnapps (1 Distillery is enough for 60 houses), Fish (1 Fishery supplies 80 houses) and Work Clothes (1 Framework Knitters supplies 65 houses). This means you can build 1 of each building/chain, put down 60 houses and the consumption should stay even or overproduce fish and work clothes. Obviously this gets more and more complicated as you progress but the same principle stays: don't produce more than you need (unless its a specific consumer goods that is useful, eg. Schnapps for Expeditions).
What I see a lot of people do is build like 3 Canneries when you actually don't need that many... or some other expensive chains. The statistics screen is your best friend in Anno 1800.
Thank you man, your advice helped me so much, even understand the basics, the right one. As I always struggled with income, ending up with messes on all islands.. But I've tried your advice and it turned out to be good results. I wish I could learn from you more.
What's the ratio per houses whhen farmers being upgraded to workers, workers to artisans, artisans to engrs,and so on and so forth....
damn those prisoners drop soap like crazy
When you have traiding relationships with pirates, buy cannons and sold them to Sarmento, buy gold and sold it to Old Nate - while it's not such huge profit in money (like with clocks or gramophones), but it's huge boost in reputation that allows to forget about pirates forever.
Archi will sell gramophones later in the game, I have 1 cargo ship that loads watches + gramophones to sell to Katema.
much easier way and you only need 2 ships.
Juicy tips. Thanks.
I noticed Harlow also buys beer at 1000gold per ton.
Beer is relatively easy to crank out in quantities, and has a simple production chain especially if you skip flour. I haven’t actually tried this yet, truth be told once I hit 3-4 million money becomes irrelevant lol
I do this too, because the pirates value the trade relationship, and as long as you sell them beer it keeps them off your back and from interfering with your trade routes.
03:11 Why not buy grammophones? They literally have a margin of like 20k?
I made this much in a different way - I bought all of that old lady's shares on her main island - she never bought them back so I just chilled, making 80-100k every minute just from her shares. Then this weekend actually I bought out her entire island, because my investor income would finally keep me in the green, but that was a great/easy method into making mounds of cash for doing nothing :)
I will give these tips a try. I restarted my campaign (again) coz I keep getting bankrupt.
same just happened to me. feels bad man. ^^
I’ve been starting with soap then switching to fur. Get the trade person that lets you use workers and wool to make fur coats. Anyone else doing this?
Great video thanks, are you using mods? I didnt recognise the ship you were sending to Eli, and your worlds fair seemed very raised? :o
Very useful guide and very clear - top man 🎉looking forward to getting stuck into this when I can get game set up.
Nice video man! This makes my early game easier for sure.
the same applies to the fur coat! Produce a lot of fur coat and sell it to Madam something who sells Chocolate and rum!
What map seed is this ?
Where can you buy the person that turns wood into soap?
She shows up at Eli's harbor around Artisans/Engineer tier, there's no magic solution apart from rerolling and having luck, or rolling the dice and get her from expeditions or a quest reward but don't count on that, the reward pool is just too large
The only guaranteed way is the research institute // Found the answer in steam community, I know it's a bit too late but better than nothing.
@@N1KoLa1 I'm just glad someone told me :)
@@JaksMedSaks You can use ctrl + T and go to items, it will list all specialists in the game, and say where you can find them.
What dlc do I download for embessa?
Great advices given :) I just love playing this game so much. Its so pretty and i feel very relaxed when playing :) I hope we get some great cosmetic DLC this year, and hopefully they will add a Asian region to this game someday
I have no intention of buying DLC's at the present time so only the soap, which I knew about, is of any use. Though I didn't think of devoting a whole island to soap production, that was noted. The other things I sell are potatoes, cannon, plantain, coal and fur coats. I have only just started playing the game, playing at an easy "don't hurt me" level and just got to engineers level. I am feeling my way and no doubt making a ton of mistakes! I'm very slow compared to my two competitors. But I'm keeping my populations happy and I'm comfortably off, but by no means rich. Island planning is a bit of a headache as the islands are a bit small. So any advice is useful to me.
My biggest problem is knowing how to trigger the next tier of workers to provide artisan and engineers and the like. It does seem to be wet your finger and stick it in the air. Unless anyone knows better? Most of the time it seems to be sheer darn luck when it happens.
Don't feel bad, my first game I was stuck on sailing ships for many hours after my competitors were all on airships and steamships. It's quite normal for that to be the case for beginners.
The main thing to focus on for upgrading to the next tier of citizen is to just make sure they have all they needs and happiness items satisfied. Clicking on the building of the citizen will tell you if they have all they need. If the bar isn't green then you need to up production of that item, or trade for it if viable. Also check out the production table in the statistics screen. The green bar will show supply and blue will show demand. I always try to make sure the supply is just above the demand at minimum.
I usually make sure I have fully satisfied my citizens and then some before upgrading the residents to the next tier.
Its pretty basic fill the needs then hit the upgrade button.
each tier introduces new needs to be fulfilled before you can upgrade the house. Example is Workers your have farmer needs (clothes, marketplace, fish) and it introduces more needs (bread, Soap, meat and school). Each need increases the pop in the home once you have all the home full of pop you can upgrade the home.
So for workers you need to have enough Clothes, Fish, Bread, Meat, Soap and in range of a market place & school to upgrade to artisan.
Thank you for this
Just bought the base game. Are these strategies doable with only the base game or do you need DLCs? Thank you!
The soap is 100% do-able right off the bat in the old world, and the cannons should be available as soon as you've unlocked the new world (with only the base game). Unfortunately the pocketwatches require Enbesa. Enjoy!
Perfect, thank you very much!
Buy weapons from pirates and sell to Isabel sarmento
@@ImBarnOwlz what DLC has Embesa?
@@charlesbyers2440 land of the lions
I have 400 hrs in this game and still get bottlenecked by engineers. The cost of maintenance for buildings they and artisans need is so high that no matter how many houses I place, the income is eating up by more production buildings even when I use trade unions to lower costs. I have never gotten to investors and it’s so frustrating cause idk how to stay out of the red if I do go that high.
Others make money, trading soap is over-rated. If you’re new, progressing slowly it can be an ok and simple way to make money. But, if you know what you’re doing youre economy will advance faster if you don’t waste resources setting up a soap farm. Steel is the bottleneck and I’d rather use on schools, artisan upgrades, new islands or beer.
Also you make more money through consumption 1tonne of soap makes 810 (med income)if consumed by artisans, much higher than trading. Workers get 540. Propaganda increases this significantly as well as many other modifiers.
Thank you so much!!
But he doesn’t unlock to buy the watches when you first go there with 500,000 he unlocks a coat and then there’s a? There’s no watches only you can buy them but you can’t sell them. If you sell them you only get 300,000 for every 800,000 you buy so you actually lose 500,000 am I missing something?
they do be dropping that soap alot there in the prison the demand is high lol fyi might want to atleast in description let people know dlc is needed im on console so waiting as long as i had to to find out dlc is needed nice strat for viewage but yea
Interesting 🧐
😏