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Another thing with The Last Airbender is the choreography. In the show, the movements are so efficient and cool, and then in the movie, it takes 5 guys to slowly move a rock
it's also much more snappy. in the movie you see the action and then there is a delay after which the effect follows slowly which doesn't match up with the avatar effects where the impact comes almost directly along with the movement and the thing you're bending should already be half way there by the time the motion is finished. Here it's just starting to move at that point.
Nah, I wish they'd addressed that in this episode - the five guys doing the stompy dance bring up the earth wall. The slow moving rock is being done by the guy close to the camera who does the "fling" action (you don't see all of that in the clip they showed). The problem with that shot is, indeed, the framing and composition. The cause-and-effect is not at all clear, because none of it is ever shown with correct timing. I mean, you're right in that the choreography sucks a big one and is an embarrassment to the style and intent of the series, but that stupid rock is always the first bulletpoint when people talk about how bad it is. And it is, but for a different reason!
They pretty much nerfed everything in the movie. Like the fire benders, they need real fire source to bend them which is why Iroh is special in the movie since he could create his own fire.
At my job we crap on the movie a lot, but we always mention that in the show the Earth Benders were on a metal fortress in the ocean, away from land. The movie version they are surrounded by rocks all day long and never thought to fight back.
Looking at the Last Air Bender footage means you've triggered the VFX trap card- now you have to go back and improve on that footage. Show us what a massive boulder a group of 6 earth benders can hurl! The power (and color?) of Ang's air bending. Perhaps some other lack-luster moments from that dumpster fire of a movie.
They could improve the look of the effects themselves, but they still can't do shit about the disconnect between the benders and what they're actually bending.
would be cool but gonna be tricky to fix this mess, the issues are far beyond just the VFX so even with good VFX it will still look silly because of the shitty choreography and everything.
One thing Wren didn't mention about the Top Gun vibration rig was that they were trying to replicate the handheld wobble of the real footage that was shot, but the model effects were shot at high frame rates so that the pyrotechnics would be slow enough to look like a realistic scale. So when the footage was slowed down it was closer to the handheld shots. Also, they shot the footage in the Oakland hills just above where I used to live. There was a neighbourhood on a hilltop that was being developed, so they worked in a gravel lot that gave them lots of natural sky backgrounds for their shots.
While I haven't gone back through the behind the scenes of Top Gun to see if I could find him, at least the models were built by Jamie Hyneman's company. That's why Hollywood's busted F-14 and the Mig 28 were visible in a lot of shots during Mythbusters.
@@thebigitchy Eventhough I DO love Top Gun, it was one of the very first and favorite movie I've watched, of all times... I still, to this day, cringe reading (or hearing) "Mig 28", being the aviation fan I am, first knowing that no Mig 28 exist, ever, and in the movie it was just Northrop F-5!
One of my greatest issues with The Last Airbender is the bending itself. In the animation the elements move with the person, like the element and the person are one. That each movement serves a purpose. In the live action they spend ten seconds performing these elaborate dances and nothing happens until they complete it and suddenly something moves. It comes off more like the martial art is just a spell of some kind, instead of it looking like the benders themselves are actually manipulating the elements.
I was thinking the same thing, its like there are casting a spell and then that spell is 10x weaker than it should be. But the bending in the show is an extension of their movements and have such weight, and the movie is just so wrong in every way.
Wanted to comment somethinh similar but when I read your comment I realised that not only was my point already made and it was done better than I would have.
One of the biggest screw ups with The Last Airbender is just how… disconnected the bending feels from the movement. Like, in the show, if a Firebender punches in a direction, fire SHOOTS out of their fist in that direction. If an Earthbender stomps the ground, a boulder BREAKS out of the ground in front of them. The speed, the sounds, the visuals. They’re all powerful, weighty, strong. Even airbending in the show feels strong and weighty. It makes the bending feel real in the universe, and feel coherent. In the movie, all of this is just gone. The elements don’t connect to the benders’ movement, they’re slow and sloggy, they don’t feel like they have any weight. The Earthbending, no matter how strong a stomp is, only makes a rock slowly lift up from the ground. It’s pathetic, it’s incoherent, it feels synthetic, and it disassembles the most fantastical and interesting part of the entire Avatar universe.
And the movements don't even look real. The show was entirely based on real martial arts. but in the movies it just looks like a bunch of kids waving their arms around.
Honestly, I am German and I am still asking myself whats going on in dark, this stuff is messed up. But is is so pleasant to see something that not only looks but also feels a lot more like home. The style of German cinema and TV movies is very different from hollywood movies and so is the writing. Dark feels distincly german as a series/movie
My GF and I REALLY enjoyed Dark. We watched it twice. Perfume was also intriguing, but not as good. The tone of both shows was distinctively sober and serious.
I actually met the kid who played AAng. He was in my division at a taekwondo tournament. He's pretty good at real martial arts, especially if you take age into account, but none of that comes across in the film.
I think what sucks too is when he got the role he studied the martial arts that made up each bending so he can come off better in the movie but M night Shyamalan didn't bother to direct the action properly so all that training was wasted.
@@ryushin6 That was a nice touch on his behalf. It's easy to just go "meh, just do martial arts stuff" and call it a day. But Taekwondo has a whole different energy and set of sillhouettes and moves from the traditional Kung Fu that Aang's style was based on. The best part of the show was how they intertwined different styles with the elements... like flowy, soft-moved Tai-Chi for water; strong, sudden, very grounded movements and positions from Kenpo for the earth; energetic and acrobatic Karate movements for fire and beautiful, almost inhuman balancing from Shaolin Kung Fu for air Even through all that, they are still flexible enough that every character has a bit of a personal style, too. I wonder if there's a relation between the style the benders develop and the precision and power behind their bending?
I remember being super bummed with the Avatar movie, mostly cause it looked like the elements kinda just barely dribbled out of their martial arts technique rather than throwing them around 😂
If you haven't seen it already, I can highly recommend the channel "Hello Future Me". He have a 2,5 hours long video on why avatar is the worst movie ever made
Omg you’re here! Yeah my main issue with it is in the show a single action immediately has an effect, whereas in the movie it takes several actions to move a single object slowly with a delay, it makes it all feel way less energetic and intense
There's no intensity, power, or emotions behind any of the bending in the ATLA movie either. If the adaptation didn't go well I, at least, expected the bending to be intense and crazy. Buuuut......instead the level of bending was equivalent to just a kid throwing a rock, on top of having no emotional 'wow' behind the scenes themselves.
10:35 Audio nerd here. The sonic version of “the lighting doesn’t match” is “the reverb doesn’t match.” The German dub here is very dry, meaning there’s no echo/reverb/room noise. Then the English dub has the echo/reverb/room noise. It makes the English version feel like it’s filmed in an empty, boxy room.
We need a video from the crew on how they would visualize bending in the Avatar universe. Would be super interesting to see how they would approach each bending style and even the sub-bending genres like Lightning and Metal-Bending.
Really, the show is already a great blueprint for most of the action. The choreography was based on the real movements of performers using real martial arts styles. Live action cinematography and timing are a bit different, but it ought to translate fairly easily. For live action airbending effects, you'd probably want to base if off of condensation clouds like jet contrails or tornadoes, like they suggest in the video. You could also add some light distortion, similar to the heat waves they mention, or like sonic booms or pressure waves. And of course, you'd need to make the wind actually blow around on the clothing and materials on set, which they mentioned was completely missing in the movie. Some shots would require compositing and simulations, but it could be done.
I'd love to see you guys break down some of the current era of Doctor Who. There's both incredibly gorgeous CGI but also some shockingly horrendous CGI.
I was just thinking that! There’s also the third category, shots that are horrendous but kind of on purpose, as a nod to the designs and costumes of old.
What I love about the Logan camera shake is that it works as a metaphor too. Professor X is seizing, but because of his powers, everyone else is held in place. The camera shakes with the seizure and the unsettled nature of what is happening, but is stabilized giving an impression of resistence and being held in place. Truly brilliant in it's simplicity
Suggestion for an episode: Editing. I feel the editing can change a scene so much, not only the pace but the performance of the actors, the development of a character, the naturality of the flow, etc. To me, when it's well done you don't really notice it but it enriches the story. However, when it's bad it can take you out of what is happening in the scene.
Big agree. So many people have said MCU movies are too similar now. Sam Raimi has a very distinctive style and tone but I think the editing in Dr Strange 2 is genuinely what sets it apart. Some really creative transitions.
Paul Hudson I was really glad they let Raimi flex his skill in horror writing a little bit, despite there being a few moments that I, personally, found a bit cheesy.
I'm glad to see you guys listened and heard your audience point out that there was a lack of bad CGI/Animation reviewing. Seeing that you recognized the feedback, and then did something about it, is greatly appreciated by me and many of your other fans. Definitely earned that like!
for Avatar there's also this huge delay between the bending movements and the actual effect happening. It should be on it's way at a high speed or already impacted when a character finishes their movement whereas here (looking at the fire bending) it's just starting to move lagging behind the action and then it moves way too slow. That might be more realistic but it doesn't feel like the snappy moves from Avatar. Another point that's also really important in martial arts in general (so also the ones that the Avatar styles are based on) is that the energy comes from the center of your body, from the inside. You've got collecting moves bringing or creating the elements close to your center and then a fast punchy move to release it in some way. In the animation you can feel the energy it takes, the force in the slight drag of the characters movement and then the release from their body. In the movie it's much more disconnected. There's fire or wind or water somewhere around the character but there is 0 attachment they make a move it it somehow also moves at some point in the general direction they pointed at. At no moment in time does it feel like an extension of their body as it should feel like.
I love when u have industry professionals on, but I loveeeeee this OG style of really just breaking down what takes a CG shot from bad to good and good to great. really informative. keep it up!
It's nice to see Polish movie "Champion" in your show. I had no idea about the techniques that were used in the production. Very impressive and creative use of visual effects. It shows how far we've come since 2001's "The Witcher" and its infamous dragon. Greetings from Poland!
Honestly it’s so awesome that corridor listens to their fans. I remember a lot of people complaining that their is no more bad in good and bad cgi and now they release a video on that. That’s just awsome
For me, it wasn't even complaining but more just hoping to see a 'standard' video again at some point. They have about 6-7 kinds of 'react' video series now, and they are all great.
@@dec1085 They could talk about something they would have done differently with newer technology. It is possible to be critical or insightful without being offensive
A video idea for you all: “Avatar: The Way of Water” trailer just dropped. We have been told a lot of this film takes place underwater so James Cameron took the time to pioneer and create underwater motion capture rigs. Now I know a bit a Visual Effects History after going to school for Animation and Visual Effects, but I don’t think this has ever been done, and definitely not on this scale. So maybe a video into how motion capture works (I.e. the several cameras tracking dots, the iMocap system from ILM, and others) and how these suits differ (if it has been released what process they did or you all can infer from the released set photos). I would really love to hear what you guys have to say about the updated workflows and technical capabilities that you can see improved in the past 14 years since the previous film. Love the content and insight! Keep up the great work!
I've seen others mention it but I'll just add to the crowd: Everything Everywhere All at Once. (I know it's not what was requested but y'all really need to look at this) Super unique and creative movie and lost of in-camera effects. Apparently VFX was done by a very small team. Saw it yesterday and I adored every moment
Wren: "The drill would create a very consistent blur and you could not get that kind of inconsistency from a drill mounted system" Sam: "reew reew reew" Wren: "you are 100% correct I was wrong"
Please bring on someone from Everything Everywhere All At Once! There's so much to talk about from the sfx/vfx (team of 5 people for 500 vfx/sfx shots) to the stunt work, to the fight choreography (Le Brothers got their start on TH-cam). Definitely check it out if you haven't had the chance to see it yet. The movie is amazing, but also as an independent film there's so many aspects of the production that fit right into the spirit of your series'.
Hope you guys can talk to someone from Everything Everywhere All At Once- awesome visual effects and stunts. Apparently a team of five did all the VFX.
Another great episode! I'd love if you guys took a look at the VFX in the "What we do in the shadows" TV show. They have a way of making a lot of it feel really natural.
I learned so much in this episode, especially when you guys broke down the ATLA effects. Genuinely taught me so much and how to do fire properly is a super short amount of time. Maybe you could have an inexperienced VFX artist on the couch with 2 of you in each episodes asking newbie questions to get you guys to explain the difference between newbie VFX and Quality VFX? This should teach us, the viewers, a lot more since you have someone on there asking questions on how we can improve, as well as you guys teaching and nitpicking the harder stuff us newbies arent close to doing yet.
I have a couple of suggestions for animators react: 1: Videogame animation: How do you properly animate a character that is going to be controlled by someone else? What tricks are used to connect the many movements that you can do with a character, be it 2D or 3D? 2: Old CGI: if you can get a guest that worked in Transformers: Beast Wars or any show from the very early full CGI animation period, that could be very interesting: what did they learn? How did they help improve the tools they had? What hacks did they use to make things look good (or passable)?
Regarding your first question, it depends on the time frame of course. Like, when the game in question was released. In the late 90's in a game such as Half Life they used skeletal animation, which to my understanding is different than how you would do it today, I assume today most AAA games use motion capture and tweak it afterwards. This is just a very basic guess tho, if anyone here knows better, please, enlighten us!
I guess you want to know about rigging, in some sense it is similar to old puppet controlled by wires. in 3d pipeline 1 team will make character and do texture, then they send it to rigging team which rig it for faster and easy animation and they send it animation team. what @ethai1 said is also right as they use mocap too, but it is only usefull for human like anatomy, for animals and creature u have to do rigging animation.
@@adityachandranart I know about rigging and mocap. I am more curious about what kind of trickery is necessary to make sure the interpolation look right regardless of the player action sequence.
@@theplaneshifter803 This is slightly different from film animation - in film, you have the time to tweak your final animation to get it to where you want it, and you don't have to account for any transitions except the exact ones that you want. But in videogame animation, you need to define in advance exactly what animation states there are and what exactly the requirements are to transition between them. For this you use something called a state machine, which is essentially a flowchart that defines those states and transitions. The state machine can help automate those transitions, but it's still up to the animator to figure out what states/transitions will be needed to get the smoothest animation. For example, say you have a character that can either be running or standing - if you think about how humans actually move, you'd actually not only need two animations for those states, but also animations for the transition states, where the character is starting to run and also skidding to a stop. It should be noted that every single possible player action sequence should be accounted for in the animation state machine, and that's how the transitions are so smooth; for example, assuming no double jump, a player character would never go directly from the "falling" to "jumping" state (there'd have to be some kind of on the ground state in between), and so the state machine would not account for that and it would therefore not be possible for the player to transition between those two states. There's other techniques that can be used to make transitioning between animation states smoother, as well as on-the-fly adjusting animations based on the player's actions, but the state machine is the fundamental thing that allows it to work and is the concept that I think most directly answers your question.
I remember watching an episode of Airbender where the main characters leave a "dramatic stage recreation" of their adventure with disappointed looks and it's almost prophetic to how the real audience felt leaving the movie. None of the energy, tension, or enjoyment of the original show could be felt. There _was_ effort on almost every part of the production, but at the same time so many parts fell short of the landing that it's almost like someone in each department was determined to make it fail.
I'd love to see a breakdown of the 'old bill' character in Westworld. It's supposed to be an old, malfunctioning robot, I'm really curious if the techniques used are fairly complex or extremely simple. Great work, really enjoying the show.
Fight Club did the same exact technique as Logan, when Tyler is talking straight to the audience. Fincher talks about it on the commentary track how they just shook the camera and then stabilized it.
In Gulliver's Travels, why is the water acting like he's a giant if he's actually normal sized? Like that water sim, for instance. Everyone else is tiny. They should be making them look small, not making Jack Black look big.
Are you asking physics questions for a story that's older than our knowledge of what physics are? It's a satirical novel that has absurd or magic elements in it. Don't overthink it...
scaling is always an interesting problem, a lot of fluid dynamics articles which are submitted for peer review actually forget to take scaling properly into account
Not sure if you caught this is one of my previous comments, but the fourth episode of True Detective season 1 had a six-minute tracking shot. It was really amazing and I'm wondering how they did it.
the same way they always do it, probably. Carefully choreographed movements between the actors, the set, and the cameras with digital work to cover imperfections and hidden wipes. They covered it in the episodes about 1917 and the Kingsman and I can't imagine TD did it all that differently...
I keep forgetting to watch True Detective I was going to around the time HBO Max came out but after I searched the word True then True Blood showed up and then I watched that instead and after completely forgot about True Detective, maybe after I'm done rewatching other stuff I'll start it if it's still on HBO
I loved that the spaceships in that movie were self-lit, especially the Cygnus. That shot where it powers up and all the internal lights come on is one of my-all time favorite shots in a sci-fi movie. It's always a pet peeve for me, how space in 99% of movies is way way brighter than it should be. Meanwhile self-lit ships just look SO COOL. I don't know why it isn't more common.
I'd love if you guys reacted to basically any of the scenes from Hitman: Agent 47. The movie is like 50 percent VFX shots. I'd recommend the car chase scene as the visuals go back and forth from good to bad so quickly its ridiculous
I love how the Corridor guys give criticism, maybe have a laugh or two about some bad VFX, but then also give honest feedback, tips on how to improve upon it and give credit where credit is due. It is so refreshing to see people not just dunking on something for the sake of it, but also give honest criticism and actually constructive feedback.
Some effects I'd love for them to cover are the bad/good CGI done in the scooby-doo movies; Specifically, Mondavarious extracting people's souls, the demons, and the Tar Monster and Cotton Candy Glob (or all of them) in the sequel. Also analyzing how they brought scooby to life and how he interacts with the environment.
I think you guys should put together a video breaking down the she-hulk trailer and address everyones concerns about the CGI, i personally think its no different than any other unfinished trailer they have released (infinity war, doctor strange, ect.) but i know it has been at the forefront of the graphics talk and would not only generate i bunch of views but also put a lot of minds at ease. Thank you guys for all the great content you put out and keep up the fantastic work!!!
I remember reading in an interview that Steven Spielberg used the off balance drill technique in Saving Private Ryan; mainly for the opening D-Day sequence. He thought he had created a new method but an AD informed him that Top Gun beat him to the punch.
I love how the subtitle issue is almost non existent in other languages. In Latam we are so used to subtitles that a lot of people prefer to see movies with subtitle than subbed. But you get used to it when you start watching foreign films, hollywood is foreing to us, from like 10 years old. To us, basically, going to see a film means also reading, so when I finally noticed that english speakers don't make the same association it was sort of mindblowing.
Yeah I’m constantly frustrated with American audiences’ reluctance to watch foreign films because they don’t want to read subtitles. Especially when they then turn around and complain about the lips not matching when something is dubbed.
I'm American and I have to agree with you. Other Americans thought I was weird for watching shows and movies in other languages, but I like to read subtitles! I have a hard time hearing so I need subtitles anyway.
Yeah, I've seen the same thing. I've been bilingual my whole life but my parents would always have the subs on when watching English-language films. I'm so used to it now that I watch with subs regardless of the original language and I usually can't stand dubs (Das Boot being the exception, as it was filmed silent and then dubbed by the original actors in both German and English)
My siblings will watch animated Disney movies with the high quality official Russian dub and I can still tell that the vocal performance doesn't quite match the visual one
@@antonliakhovitch8306 Dubs are good for people who can't read, but subtitles are nice because they keep the original voice acting. I prefer subs to dubs 99% of the time.
Honestly, the new Halo show would be a great show to showcase some outstanding CGI and some absolutely awful CGI all in one. One big episode specifically on the show after the season ends might be cool!
Just Binged Severance and I could never skip the opening credits. It's so satisfying to watch and see clues about it the show. I would love to see an episode dedicated to well done CGI intros. ( Severance, Game of Thrones, Westworld, new Lord of the Rings....etc..) love every episode. Keep it up everyone!
Can you guys react to the first Iron Man scene where Pepper helps Tony replace his arc reactor? I heard there was some practical arc reactor actually used on RDJ, but it makes me wonder how much was CG and how she dug her hands that deep into his chest! Love these videos :)
Funny enough, I was thinking about it a few days ago. They used a prosthetic body for RDJ. He was standing behind the bed/chair and from the neck down it was a prosthetic. Hence why it looks so good. That movie has a lot of practical effects.
Here's a clip I'd love to see here. The music video for Jamiroquai's "Virtual Insanity". Recently, an """HD""" version was uploaded to the official TH-cam channel, and in it, the account replied to a comment, negating what I had thought was a fact for all my life: the floor ISN'T MOVING. I would love to know how you guys think it was made!
After 71 episodes you guys are still making it about the VFX, thank you. I've unsubscribed to a few channels because they started making their videos more about themselves instead of their content and it is nothing like the videos should be. Thanks for keeping up the good work.
The guest episodes are great, but I was really looking forward to seeing these guys look at some real bad stuff and rip into it again. This was quite refreshing!
M. Night's Last Airbender is such an amazing masterpiece of a trainwreck. Every single thing is wrong. Not a single shot, line of dialogue, special or visual effect is right. The only flaw is that some of the actor's actually tried. But apart from that it is such a joy to watch as a fan of the original. Just to have a good laugh.
Next time you do animation, take a look at an 80s anime called Golgo 13: The Professional. It has what is probably the first CGI sequence in a major animated film, a lengthy shot of a helicopter flying through a city. From a modern perspective, it's super rough, but it's amazing for **1983.** Plus they actually took a stab at a cel-shading style look.
Still not going to solve the problem of the acting sounding like crap in another language, which dubs usually do. May as well just watch it in the original language.
Here's a funfact. The champion is actually Polish movie. This technology (or similar) was used in this little game called Cyberpunk 2077 made by CD projekt Red. And guys, corridor crew, the original language of that movie is polish not german, even though it has a lot of scene with charaters speaking german. After all it takes place in german death camp, Auschwitz-Birkenau.
I find it funny that they treat this technology as being more than just a neat novelty, and say it will make films more accessible. Dubs still exist, you know? Sure, they're not lip-synced 100%, but if your problem is that you're struggling to read subtitles, then slightly desynchronized lip movements really isn't the worst trade-off. What really kills a dub is wooden acting or bad casting, not "imperfect lip-sync". (Not to mention it makes logistics a total pain. For a Blu-ray or DVD, instead of having one video track and multiple audio tracks, you'd need a video track for the dub as well, which just isn't feesible).
I actually think it's unnecessary, at least for the movie they showed. German dubs are so good, you rarely notice the mismatching lips (at least on big productions) and the acting is also almost always on par. Plus, the German of the protagonists here was so bad, as a native speaker I couldn't understand a single word. I didn't even realize it was supposed to be German.
The other challenge of that Gulliver's Travels stuff is they're actually doing "giant man" effects instead of "small man" effects. The deep focus solves some of the lighting problems, which most people wouldn't care about anyway: tiny translucent skin would scatter light differently to normal translucent skin, and highlights look different on small things. But that's one of those instances where being physically realistic about it would make it look less realistic to an audience. The weirder thing for me is that the fluid simulation for the water is simulating giant ocean waves. That should be a normal man waist deep in water, and the small people should be reacting to water in the same way as if you drop an action figure into a bath. I haven't seen the film so maybe I'm missing something, but assuming those are the Lilliputian people from the story, those water sims are presenting Jack Black as the unusually-sized one, not them.
One show that I’d love to see you react to is the show Merlin. The visual effects did not date well and I feel it is a good example of poor visual effects. I absolutely love the show but would love to see it with modern visuals.
Something I just noticed with the fight, is when the Earthbender raises the rock wall, to block the fire, he just shoves his hands out. THAT'S NOT HOW EARTHBENDING WORKS. In any scene with an Earthbender, they don't ever just SHOVE their hands out. They make swiping motions, lots of hard stomping, then pushing the hands out to move the rock, a lot of harsh movement. Just pushing the hands out in front of you like that, that would be an Airbender thing, a Firebender thing. The bending from those groups comes from their hands, whereas with Earth and Water it comes from the ground and water. Water in the air, water in the body, ect. It doesn't feel like there's any stakes because it takes forever to even get the bending motion done. It just makes you bored. The camera just moves in slow circles, there's no close ups, no hanging on a moment, no lighting adding to the mood. The actions of the fight scene you should be invested in make you BORED that is how to FAIL at action. Let's look at Aang vs Azula in s2. That is an absolute all out SHT fight on top the drill. Back and forth, back and forth. Water whip vs her martial arts. Then she gets the upper hand but oh no giant rocks falling on them. Aang makes use of them. She gets the upper hand again, and knocks him out. He uses the rock wall to make a gauntlet and stops her. All the while, the music adds to it, when he rushes up the wall to make the power dive needed to send the dagger rock into the drill, the music builds and builds before turning into something triumphant because that triumphant moment is EARNED. IT COMPLIMENTS THE SCENE IN IT. When Azula is about to make Aang become past tense the music adds to the tension. Her shadow looms over him like a dark cloud. Everything I just mentioned is the icing on the cake, the cake being the characters. If you do not care about them, you do not care about the plot, if you do not care about the plot why bother with all the other stuff. All the other stuff just adds to the scene. In the last airbender it's like they just completely forgot what made the original so much better kind of like ANOTHER REMAKE WE ALL KNOW THAT FORGOT WHAT MADE THE ORIGINAL SO MUCH BETTER.
@@blazeofglory118 NERD. It's not smart to make a long comment about at terrible movie and a cartoon made for 7 plus year olds. Just to say the animation is better than the live action movie.
13:15 Sam, I totally feel you. I did a short self-taught dynamic reading course just to be able to watch movies with captions for languages I can't get because of THAT!!!
I love Christians ads. He's so chill, nice and genuine. I hope he actually likes what he's promoting, otherwise he can use his chillness as a weapon of advertising. It'd be game over
There are some Norwegian movies that have som good CGI that would be cool if you can look at. Trolljegern - Trollhunter Bølgen - The Wave Skjelvet - The Quake
As I've stated before on another video that covered The Last Airbender...the best thing about that film (and the ONLY thing) was the look of Ang's tattoos. I really dig the intricate tribal look they were given and when they glow, the bleed off from all of the light makes them appear solid and blue like his traditional animated appearance. I doubt there was any deeper meaning or depth to them other than "the rule of cool", but they really do look beautiful. The rest of that movie was a dumpster fire.
I just started watching moon knight and was soo triggered by the bad cgi in the first car chase. It took me out of the whole action and was very surprising as there are actually some very cool effects happening before.
I would really like to see, how you guys fix the vfx from the last airbender. The way you did it with the gun vfx in John Wick. That would be amazing. Who else wanna see it?
I LOVE the non-guest episodes. Would love to see more of these. The vibes are immaculate. Still love the guest episodes but these have a certain magic that you just can’t get with a guest.
The lip replacement stuff has been around for half a decade maybe with some resoundingly amazing results. And yeah, it's definitely going to go the way of Diamond Age, which is where we practically are at this stage. Also love Sam's outlook into foreign dubbing being more accessible, but being German, I just see great lipsync with god-awful ADR jobs, lol. Which is a problem too that will very much be solved, great audio plugins like Ozone9 are making the rounds. That being said, subtitles are fantastic (and the looking up and down thing isn't really a big problem in the long run if you don't struggle with dyslexia), especially for understanding. Never mind that it makes you pay attention because you can't just slack off and browse whatever you're usually browsing, but the understanding is thoroughly above baseline, which is something that inevitably contributes to understanding. True even for native speakers opting for captions, if you can deal with it and want to be more attentive, subtitles are phenomenal devices (and you get obscure spellings, goddamn Game of Thrones with the most eclectic takes on "Ser Jouszeliinn Pittipätti" and what-have-you, not watching it with subs seemed downright stupid to me.
I'd love for you to take a look at "Freaks Out", an Italian movie that came out last year. It has really good VFX which I've rarely seen in Italian products, though the movie is not dubbed in english (sadly). It's the story of a quartet of circus people with actual magic powers fighting naz1s in Italy.
@@isaackim7675 The firebender finishes his tai chi and the fire has a delayed launch. There is no need for a delayed launch with vfx. So weird. And the fire travels so slowly while bouncing. I feel like there could be a funny video with the vfx artists who worked on it, and had to begrudgingly listen to M Knight.
I love it when Christian comes on to talk about Noom. He's looking so good and I gotta say just seeing that in him makes me feel all happy and more susceptible to take out my wallet and try it myself 😂 good on you buddy!
8:00 best example of clever light usage in a green screen scene is the break down of Ian Hubert's dynamo dream. you can really see he knew what the surrounding would look like and what light sources he should cast beforehand so he doesn't have to do it all in post. I always get the feeling he just filmed his gf, erased the background, slapped it into his 3d scene and everything just worked. (he probably did a lot of color correction but you know...)
I find reacting to bad, or not the best CGi much more entertaining. Some of the guest episodes can feel, oh look how good this is, this is so good, wow that looks great, oh yeah we worked really hard on that, isn't this amazing, rinse and repeat. Including on some shots that I didn't think were that brilliant, but it's harder to criticise them when the creator is sat right there. But this I love
my biggest problem with the avatar movie is that bending looks so delayed while its suposed to be this awesome power and its suposed to be the main form of combat while i get the feeling that i could map all those characters with a simple crossbow basically it just looks and feels wack af
Great job responding to feedback (about not seeing any “bad” CGI & wanting to see just the crew sometimes) on the last video with such quick turnaround! Great video 😄
Boys, would love to see how they made “Surfs up” look so good, it’s one of me and my buddies favorite movies and we’re always wondering how it’s done. love your channel been watching it for years. I’m a young guy who works in the film industry, deal with the normal bs , and get a lot out of following along with you guys. Big fan, this is my first time throwing a comment because i finally feel like i have something potentially worthy
You guys should just do a whole episode dedicated to Star Trek. It's got good early VFX (Genesis effect and time travel), Bad effects (All of Star Trek V), and I'm sure you could talk about a ton of the new stuff as well.
i'd really like to see a breakdown of the Playground-scene from Terminator 2, if you haven't done that already. great content as always! Greetings from Germany :)
I can’t wait for them to talk about Multiverse of Madness on here, there’s so much in the movie that immediately made me think “Corridor has GOT to talk about this!”
I've love to see your take on what good bending would look like. Either fixing parts of this footage or (probably better) getting some of your martial arts friends to do a little choreo with the proper stylistic movements from the show (ba gua, tai chi, etc.) and making a short film out of it.
Got one for you: Better Call Saul - Season 2 Episode 8. The intro is a 4-minute oner with just one hidden cut and a careful sprinkle of simple digital effects to help sell it. Highly recommend
Thanks again to Noom for sponsoring this video! Click here noom.com/corridorcrew to take your free Noom Evaluation. #Noom #Noomfluencer
why does this comment only have 4 likes.
I started using Noom back in October and since then I've lost (drumroll please) FIFTY FREAKIN' POUNDS! (I literally just weighed myself to make sure and it's actually fifty THREE pounds) So don't go thinking it's some kind of stupid gimmick or fad diet, IT'S NOT. It's real science and psychology that actually WORKS, and if you want to lose weight in a healthy way that will literally change the way you think about food, seriously, TRY NOOM.
Thanks for coming to my TED talk.
@@why_tho_ because nobody likes ads
I miss the original old simple free pedometer version of Noom :(
Why dont you look at jajantaram mamantaram from India for example of jack black one it has a same concept
Another thing with The Last Airbender is the choreography. In the show, the movements are so efficient and cool, and then in the movie, it takes 5 guys to slowly move a rock
it's also much more snappy. in the movie you see the action and then there is a delay after which the effect follows slowly which doesn't match up with the avatar effects where the impact comes almost directly along with the movement and the thing you're bending should already be half way there by the time the motion is finished. Here it's just starting to move at that point.
@@maxmustsleep it literally feels like they are putting a cheat code in gta sa
Nah, I wish they'd addressed that in this episode - the five guys doing the stompy dance bring up the earth wall. The slow moving rock is being done by the guy close to the camera who does the "fling" action (you don't see all of that in the clip they showed). The problem with that shot is, indeed, the framing and composition. The cause-and-effect is not at all clear, because none of it is ever shown with correct timing.
I mean, you're right in that the choreography sucks a big one and is an embarrassment to the style and intent of the series, but that stupid rock is always the first bulletpoint when people talk about how bad it is. And it is, but for a different reason!
They pretty much nerfed everything in the movie. Like the fire benders, they need real fire source to bend them which is why Iroh is special in the movie since he could create his own fire.
At my job we crap on the movie a lot, but we always mention that in the show the Earth Benders were on a metal fortress in the ocean, away from land. The movie version they are surrounded by rocks all day long and never thought to fight back.
Looking at the Last Air Bender footage means you've triggered the VFX trap card- now you have to go back and improve on that footage. Show us what a massive boulder a group of 6 earth benders can hurl! The power (and color?) of Ang's air bending. Perhaps some other lack-luster moments from that dumpster fire of a movie.
+1 dumpster fire bending
They could improve the look of the effects themselves, but they still can't do shit about the disconnect between the benders and what they're actually bending.
They have to do it. They have to.
@@Hawk_of_Battle I'd like to see them try. Maybe they can motion capture in some new bender movements...
would be cool but gonna be tricky to fix this mess, the issues are far beyond just the VFX so even with good VFX it will still look silly because of the shitty choreography and everything.
One thing Wren didn't mention about the Top Gun vibration rig was that they were trying to replicate the handheld wobble of the real footage that was shot, but the model effects were shot at high frame rates so that the pyrotechnics would be slow enough to look like a realistic scale. So when the footage was slowed down it was closer to the handheld shots.
Also, they shot the footage in the Oakland hills just above where I used to live. There was a neighbourhood on a hilltop that was being developed, so they worked in a gravel lot that gave them lots of natural sky backgrounds for their shots.
While I haven't gone back through the behind the scenes of Top Gun to see if I could find him, at least the models were built by Jamie Hyneman's company. That's why Hollywood's busted F-14 and the Mig 28 were visible in a lot of shots during Mythbusters.
It's fun seeing TH-camrs that you wouldn't expect on a given video just making a nonchalant comment. Fly safe, Scott!
Wren has to be honoured to get your comment on theyrs video.
@@thebigitchy Eventhough I DO love Top Gun, it was one of the very first and favorite movie I've watched, of all times... I still, to this day, cringe reading (or hearing) "Mig 28", being the aviation fan I am, first knowing that no Mig 28 exist, ever, and in the movie it was just Northrop F-5!
Fancy seeing you here!
One of my greatest issues with The Last Airbender is the bending itself. In the animation the elements move with the person, like the element and the person are one. That each movement serves a purpose. In the live action they spend ten seconds performing these elaborate dances and nothing happens until they complete it and suddenly something moves. It comes off more like the martial art is just a spell of some kind, instead of it looking like the benders themselves are actually manipulating the elements.
I was thinking the same thing, its like there are casting a spell and then that spell is 10x weaker than it should be. But the bending in the show is an extension of their movements and have such weight, and the movie is just so wrong in every way.
Agreed. Maybe they should revisit for stuntmen react (if it wasn’t already done so) to note that?
it's as if the creators didn't even watch the show...
Wanted to comment somethinh similar but when I read your comment I realised that not only was my point already made and it was done better than I would have.
Yeah that`s what bugged me too. Like the cgi team was dreaming and remembered "Oh yeah shit he`s bending stuff eeeh add fire!" xD
One of the biggest screw ups with The Last Airbender is just how… disconnected the bending feels from the movement. Like, in the show, if a Firebender punches in a direction, fire SHOOTS out of their fist in that direction. If an Earthbender stomps the ground, a boulder BREAKS out of the ground in front of them. The speed, the sounds, the visuals. They’re all powerful, weighty, strong. Even airbending in the show feels strong and weighty. It makes the bending feel real in the universe, and feel coherent.
In the movie, all of this is just gone. The elements don’t connect to the benders’ movement, they’re slow and sloggy, they don’t feel like they have any weight. The Earthbending, no matter how strong a stomp is, only makes a rock slowly lift up from the ground. It’s pathetic, it’s incoherent, it feels synthetic, and it disassembles the most fantastical and interesting part of the entire Avatar universe.
And the movements don't even look real. The show was entirely based on real martial arts. but in the movies it just looks like a bunch of kids waving their arms around.
Honestly, I am German and I am still asking myself whats going on in dark, this stuff is messed up.
But is is so pleasant to see something that not only looks but also feels a lot more like home. The style of German cinema and TV movies is very different from hollywood movies and so is the writing. Dark feels distincly german as a series/movie
I am a white American and I have a hard time following because they all look alike to me in the Dark series. 😹
My GF and I REALLY enjoyed Dark. We watched it twice. Perfume was also intriguing, but not as good. The tone of both shows was distinctively sober and serious.
@@shannond7437 I can't figure out who's supposed to be related or a younger version of someone 😂😂😂
Take copious notes!! 😂 I had to revise in my head who's who before every episode. But the pay off is sooo great in the end.
@@shannond7437 Wtf. Why do we need to know you are white ?
I actually met the kid who played AAng. He was in my division at a taekwondo tournament. He's pretty good at real martial arts, especially if you take age into account, but none of that comes across in the film.
I think what sucks too is when he got the role he studied the martial arts that made up each bending so he can come off better in the movie but M night Shyamalan didn't bother to direct the action properly so all that training was
wasted.
I wish they got him as the stunt actor instead of the actual actor. I’ve seen videos of him like twirling a staff and other martial art movements
@@ryushin6 That was a nice touch on his behalf. It's easy to just go "meh, just do martial arts stuff" and call it a day. But Taekwondo has a whole different energy and set of sillhouettes and moves from the traditional Kung Fu that Aang's style was based on. The best part of the show was how they intertwined different styles with the elements... like flowy, soft-moved Tai-Chi for water; strong, sudden, very grounded movements and positions from Kenpo for the earth; energetic and acrobatic Karate movements for fire and beautiful, almost inhuman balancing from Shaolin Kung Fu for air
Even through all that, they are still flexible enough that every character has a bit of a personal style, too. I wonder if there's a relation between the style the benders develop and the precision and power behind their bending?
I remember being super bummed with the Avatar movie, mostly cause it looked like the elements kinda just barely dribbled out of their martial arts technique rather than throwing them around 😂
If you haven't seen it already, I can highly recommend the channel "Hello Future Me".
He have a 2,5 hours long video on why avatar is the worst movie ever made
Omg you’re here! Yeah my main issue with it is in the show a single action immediately has an effect, whereas in the movie it takes several actions to move a single object slowly with a delay, it makes it all feel way less energetic and intense
Lol you’re right, it dribbles! 😂
There's no intensity, power, or emotions behind any of the bending in the ATLA movie either. If the adaptation didn't go well I, at least, expected the bending to be intense and crazy. Buuuut......instead the level of bending was equivalent to just a kid throwing a rock, on top of having no emotional 'wow' behind the scenes themselves.
Sensei I'm subscriber to your channel keep up the the good content! OSS
10:35 Audio nerd here. The sonic version of “the lighting doesn’t match” is “the reverb doesn’t match.” The German dub here is very dry, meaning there’s no echo/reverb/room noise. Then the English dub has the echo/reverb/room noise. It makes the English version feel like it’s filmed in an empty, boxy room.
We need a video from the crew on how they would visualize bending in the Avatar universe. Would be super interesting to see how they would approach each bending style and even the sub-bending genres like Lightning and Metal-Bending.
YESSSS! I want this! that movie disrespected the show so much. I want to see it done right live action wise.
Yes ! Can you guys show us what real air bender cg would look like ?!!!
Now that'd be awesome to see !
@@qwan3356 hopefully Netflix doesn't mess up the live action Avatar series they are doing rn
Really, the show is already a great blueprint for most of the action. The choreography was based on the real movements of performers using real martial arts styles. Live action cinematography and timing are a bit different, but it ought to translate fairly easily.
For live action airbending effects, you'd probably want to base if off of condensation clouds like jet contrails or tornadoes, like they suggest in the video. You could also add some light distortion, similar to the heat waves they mention, or like sonic booms or pressure waves. And of course, you'd need to make the wind actually blow around on the clothing and materials on set, which they mentioned was completely missing in the movie. Some shots would require compositing and simulations, but it could be done.
Please cover and breakdown how rough the monsters/creatures looked in the show “Merlin”. Thinking it’ll get a good laugh outta ya…
@Don't Read My Profile Photo i won't.
The show was great, they just had a non-existent budget lol but I honestly think that it adds to the charm!
I'd love to see you guys break down some of the current era of Doctor Who. There's both incredibly gorgeous CGI but also some shockingly horrendous CGI.
I was just thinking that! There’s also the third category, shots that are horrendous but kind of on purpose, as a nod to the designs and costumes of old.
What I love about the Logan camera shake is that it works as a metaphor too.
Professor X is seizing, but because of his powers, everyone else is held in place. The camera shakes with the seizure and the unsettled nature of what is happening, but is stabilized giving an impression of resistence and being held in place. Truly brilliant in it's simplicity
Suggestion for an episode: Editing. I feel the editing can change a scene so much, not only the pace but the performance of the actors, the development of a character, the naturality of the flow, etc. To me, when it's well done you don't really notice it but it enriches the story. However, when it's bad it can take you out of what is happening in the scene.
Big agree. So many people have said MCU movies are too similar now. Sam Raimi has a very distinctive style and tone but I think the editing in Dr Strange 2 is genuinely what sets it apart. Some really creative transitions.
Paul Hudson I was really glad they let Raimi flex his skill in horror writing a little bit, despite there being a few moments that I, personally, found a bit cheesy.
Honestly they could get colorists and editors. Just a whole film industry react platform.
I'm glad to see you guys listened and heard your audience point out that there was a lack of bad CGI/Animation reviewing. Seeing that you recognized the feedback, and then did something about it, is greatly appreciated by me and many of your other fans. Definitely earned that like!
It's incredible how little dynamism, energy and power there is in that Airbender scene.
for Avatar there's also this huge delay between the bending movements and the actual effect happening. It should be on it's way at a high speed or already impacted when a character finishes their movement whereas here (looking at the fire bending) it's just starting to move lagging behind the action and then it moves way too slow. That might be more realistic but it doesn't feel like the snappy moves from Avatar.
Another point that's also really important in martial arts in general (so also the ones that the Avatar styles are based on) is that the energy comes from the center of your body, from the inside. You've got collecting moves bringing or creating the elements close to your center and then a fast punchy move to release it in some way. In the animation you can feel the energy it takes, the force in the slight drag of the characters movement and then the release from their body.
In the movie it's much more disconnected. There's fire or wind or water somewhere around the character but there is 0 attachment they make a move it it somehow also moves at some point in the general direction they pointed at. At no moment in time does it feel like an extension of their body as it should feel like.
I love when u have industry professionals on, but I loveeeeee this OG style of really just breaking down what takes a CG shot from bad to good and good to great. really informative. keep it up!
It's nice to see Polish movie "Champion" in your show. I had no idea about the techniques that were used in the production. Very impressive and creative use of visual effects. It shows how far we've come since 2001's "The Witcher" and its infamous dragon. Greetings from Poland!
Honestly it’s so awesome that corridor listens to their fans. I remember a lot of people complaining that their is no more bad in good and bad cgi and now they release a video on that. That’s just awsome
It's normally because they have someone in there so they can't really critique their work in front of them
@@dec1085 I know that but I think it’s awesome that they decide to Not have a guest over, even though the guests generally gives them more views.
For me, it wasn't even complaining but more just hoping to see a 'standard' video again at some point. They have about 6-7 kinds of 'react' video series now, and they are all great.
@@dec1085 They could talk about something they would have done differently with newer technology. It is possible to be critical or insightful without being offensive
@@tylerm4405 but with the dude who worked on black widow, they couldn't criticise it because it's new
A video idea for you all: “Avatar: The Way of Water” trailer just dropped. We have been told a lot of this film takes place underwater so James Cameron took the time to pioneer and create underwater motion capture rigs. Now I know a bit a Visual Effects History after going to school for Animation and Visual Effects, but I don’t think this has ever been done, and definitely not on this scale. So maybe a video into how motion capture works (I.e. the several cameras tracking dots, the iMocap system from ILM, and others) and how these suits differ (if it has been released what process they did or you all can infer from the released set photos). I would really love to hear what you guys have to say about the updated workflows and technical capabilities that you can see improved in the past 14 years since the previous film. Love the content and insight! Keep up the great work!
I've seen others mention it but I'll just add to the crowd: Everything Everywhere All at Once. (I know it's not what was requested but y'all really need to look at this) Super unique and creative movie and lost of in-camera effects. Apparently VFX was done by a very small team. Saw it yesterday and I adored every moment
Wren: "The drill would create a very consistent blur and you could not get that kind of inconsistency from a drill mounted system" Sam: "reew reew reew" Wren: "you are 100% correct I was wrong"
This made me smile lol, some of the best back and forth from these two lol
Appreciate the return of the CGI critique and improvement suggestions! Nice to see those after a lot of guest episodes
Please bring on someone from Everything Everywhere All At Once! There's so much to talk about from the sfx/vfx (team of 5 people for 500 vfx/sfx shots) to the stunt work, to the fight choreography (Le Brothers got their start on TH-cam). Definitely check it out if you haven't had the chance to see it yet. The movie is amazing, but also as an independent film there's so many aspects of the production that fit right into the spirit of your series'.
I agree!! A whole vfx/stunt react for this one 🥳🥳🥳
+2 also the fight between evelyn and jobu topacki when they keep swapping universes
Hear hear, would love to hear these guys talk to someone about the making of everything everywhere all at once
Hope you guys can talk to someone from Everything Everywhere All At Once- awesome visual effects and stunts. Apparently a team of five did all the VFX.
Another great episode! I'd love if you guys took a look at the VFX in the "What we do in the shadows" TV show. They have a way of making a lot of it feel really natural.
I learned so much in this episode, especially when you guys broke down the ATLA effects. Genuinely taught me so much and how to do fire properly is a super short amount of time.
Maybe you could have an inexperienced VFX artist on the couch with 2 of you in each episodes asking newbie questions to get you guys to explain the difference between newbie VFX and Quality VFX? This should teach us, the viewers, a lot more since you have someone on there asking questions on how we can improve, as well as you guys teaching and nitpicking the harder stuff us newbies arent close to doing yet.
That's actually a brilliant idea. Nixon approves, ARRROOOOO!
I have a couple of suggestions for animators react:
1: Videogame animation: How do you properly animate a character that is going to be controlled by someone else? What tricks are used to connect the many movements that you can do with a character, be it 2D or 3D?
2: Old CGI: if you can get a guest that worked in Transformers: Beast Wars or any show from the very early full CGI animation period, that could be very interesting: what did they learn? How did they help improve the tools they had? What hacks did they use to make things look good (or passable)?
Regarding your first question, it depends on the time frame of course. Like, when the game in question was released.
In the late 90's in a game such as Half Life they used skeletal animation, which to my understanding is different than how you would do it today, I assume today most AAA games use motion capture and tweak it afterwards.
This is just a very basic guess tho, if anyone here knows better, please, enlighten us!
I would love someone from the Beast Wars series to come on and talk shop.
I guess you want to know about rigging, in some sense it is similar to old puppet controlled by wires. in 3d pipeline 1 team will make character and do texture, then they send it to rigging team which rig it for faster and easy animation and they send it animation team.
what @ethai1 said is also right as they use mocap too, but it is only usefull for human like anatomy, for animals and creature u have to do rigging animation.
@@adityachandranart I know about rigging and mocap. I am more curious about what kind of trickery is necessary to make sure the interpolation look right regardless of the player action sequence.
@@theplaneshifter803 This is slightly different from film animation - in film, you have the time to tweak your final animation to get it to where you want it, and you don't have to account for any transitions except the exact ones that you want. But in videogame animation, you need to define in advance exactly what animation states there are and what exactly the requirements are to transition between them. For this you use something called a state machine, which is essentially a flowchart that defines those states and transitions. The state machine can help automate those transitions, but it's still up to the animator to figure out what states/transitions will be needed to get the smoothest animation. For example, say you have a character that can either be running or standing - if you think about how humans actually move, you'd actually not only need two animations for those states, but also animations for the transition states, where the character is starting to run and also skidding to a stop. It should be noted that every single possible player action sequence should be accounted for in the animation state machine, and that's how the transitions are so smooth; for example, assuming no double jump, a player character would never go directly from the "falling" to "jumping" state (there'd have to be some kind of on the ground state in between), and so the state machine would not account for that and it would therefore not be possible for the player to transition between those two states.
There's other techniques that can be used to make transitioning between animation states smoother, as well as on-the-fly adjusting animations based on the player's actions, but the state machine is the fundamental thing that allows it to work and is the concept that I think most directly answers your question.
I’d love for you to react to Ghostbusters: Afterlife. There’s some amazing CGI in that, especially *that* character.
I would love to see Corridor do their own versions of the bending in the Last Airbender movie. Surely you could come up with anything better.
I don't want to see any live action adaptation of ATLA, i'm still traumatized
Clueless SURELY
I remember watching an episode of Airbender where the main characters leave a "dramatic stage recreation" of their adventure with disappointed looks and it's almost prophetic to how the real audience felt leaving the movie. None of the energy, tension, or enjoyment of the original show could be felt. There _was_ effort on almost every part of the production, but at the same time so many parts fell short of the landing that it's almost like someone in each department was determined to make it fail.
Lmao that flimsy fire bending doesn't even threaten me in the slightest.
I'd love to see a breakdown of the 'old bill' character in Westworld. It's supposed to be an old, malfunctioning robot, I'm really curious if the techniques used are fairly complex or extremely simple. Great work, really enjoying the show.
Fight Club did the same exact technique as Logan, when Tyler is talking straight to the audience. Fincher talks about it on the commentary track how they just shook the camera and then stabilized it.
In Gulliver's Travels, why is the water acting like he's a giant if he's actually normal sized? Like that water sim, for instance. Everyone else is tiny. They should be making them look small, not making Jack Black look big.
Presumably because the water molecules are also tiny. Insect-sized humans would barely be able to bathe because of how surface tension works.
Also, his underpants aren't getting wet while he is in the water...
Are you asking physics questions for a story that's older than our knowledge of what physics are? It's a satirical novel that has absurd or magic elements in it. Don't overthink it...
scaling is always an interesting problem, a lot of fluid dynamics articles which are submitted for peer review actually forget to take scaling properly into account
He’s giant relative to the world he’s in, therefore everything in that world is smaller.
"Devoid of all energy and excitement" My god you phrased that perfectly
Not sure if you caught this is one of my previous comments, but the fourth episode of True Detective season 1 had a six-minute tracking shot. It was really amazing and I'm wondering how they did it.
They would need to bleep a lot out though
@@Caliginosi7y Like 1917 I'm guessing they did a lot of work lining up the shots and hiding the wipes/transitions btwn shots.
After watching that shot for the 1st time I immediately rewound and watched it again. Amazing.
the same way they always do it, probably. Carefully choreographed movements between the actors, the set, and the cameras with digital work to cover imperfections and hidden wipes. They covered it in the episodes about 1917 and the Kingsman and I can't imagine TD did it all that differently...
I keep forgetting to watch True Detective I was going to around the time HBO Max came out but after I searched the word True then True Blood showed up and then I watched that instead and after completely forgot about True Detective, maybe after I'm done rewatching other stuff I'll start it if it's still on HBO
Suggestion. The black hole 1979 has some INCREDIBLE practical effects and unbelievable matt paintings. Definitely. Worth a look
Seconded! Visually stunning film.
That’s an old favorite!
Highly agreed *matte
I loved that the spaceships in that movie were self-lit, especially the Cygnus. That shot where it powers up and all the internal lights come on is one of my-all time favorite shots in a sci-fi movie. It's always a pet peeve for me, how space in 99% of movies is way way brighter than it should be. Meanwhile self-lit ships just look SO COOL. I don't know why it isn't more common.
I'd love if you guys reacted to basically any of the scenes from Hitman: Agent 47. The movie is like 50 percent VFX shots. I'd recommend the car chase scene as the visuals go back and forth from good to bad so quickly its ridiculous
I genuinely love that movie
I love how the Corridor guys give criticism, maybe have a laugh or two about some bad VFX, but then also give honest feedback, tips on how to improve upon it and give credit where credit is due.
It is so refreshing to see people not just dunking on something for the sake of it, but also give honest criticism and actually constructive feedback.
Some effects I'd love for them to cover are the bad/good CGI done in the scooby-doo movies; Specifically, Mondavarious extracting people's souls, the demons, and the Tar Monster and Cotton Candy Glob (or all of them) in the sequel. Also analyzing how they brought scooby to life and how he interacts with the environment.
I think you guys should put together a video breaking down the she-hulk trailer and address everyones concerns about the CGI, i personally think its no different than any other unfinished trailer they have released (infinity war, doctor strange, ect.) but i know it has been at the forefront of the graphics talk and would not only generate i bunch of views but also put a lot of minds at ease. Thank you guys for all the great content you put out and keep up the fantastic work!!!
I remember reading in an interview that Steven Spielberg used the off balance drill technique in Saving Private Ryan; mainly for the opening D-Day sequence. He thought he had created a new method but an AD informed him that Top Gun beat him to the punch.
I love how the subtitle issue is almost non existent in other languages. In Latam we are so used to subtitles that a lot of people prefer to see movies with subtitle than subbed. But you get used to it when you start watching foreign films, hollywood is foreing to us, from like 10 years old. To us, basically, going to see a film means also reading, so when I finally noticed that english speakers don't make the same association it was sort of mindblowing.
Yeah I’m constantly frustrated with American audiences’ reluctance to watch foreign films because they don’t want to read subtitles. Especially when they then turn around and complain about the lips not matching when something is dubbed.
I'm American and I have to agree with you. Other Americans thought I was weird for watching shows and movies in other languages, but I like to read subtitles! I have a hard time hearing so I need subtitles anyway.
Yeah, I've seen the same thing. I've been bilingual my whole life but my parents would always have the subs on when watching English-language films. I'm so used to it now that I watch with subs regardless of the original language and I usually can't stand dubs (Das Boot being the exception, as it was filmed silent and then dubbed by the original actors in both German and English)
My siblings will watch animated Disney movies with the high quality official Russian dub and I can still tell that the vocal performance doesn't quite match the visual one
@@antonliakhovitch8306 Dubs are good for people who can't read, but subtitles are nice because they keep the original voice acting. I prefer subs to dubs 99% of the time.
Avatar 2 teaser is out. It'd be interesting to hear your take on the tech behind it.
I've watched it multiple times, and still in awe.
Well done Christian for losing 40lbs, and for keeping his discipline and not giving up, even after failure! You look great!
Honestly, the new Halo show would be a great show to showcase some outstanding CGI and some absolutely awful CGI all in one. One big episode specifically on the show after the season ends might be cool!
Agreed! That show has some of the most inconsistent CGI I've seen.
You should make your profile in dragon ball xenoverse 2 it might look good
And while we're dunking on disrespected source material, I guess
Idk... seems like CBS is blocking any video who dares to say something bad about the show
Just Binged Severance and I could never skip the opening credits. It's so satisfying to watch and see clues about it the show. I would love to see an episode dedicated to well done CGI intros. ( Severance, Game of Thrones, Westworld, new Lord of the Rings....etc..) love every episode. Keep it up everyone!
Glad to see the three of you back on the couch!
Can you guys react to the first Iron Man scene where Pepper helps Tony replace his arc reactor? I heard there was some practical arc reactor actually used on RDJ, but it makes me wonder how much was CG and how she dug her hands that deep into his chest!
Love these videos :)
Funny enough, I was thinking about it a few days ago.
They used a prosthetic body for RDJ. He was standing behind the bed/chair and from the neck down it was a prosthetic. Hence why it looks so good. That movie has a lot of practical effects.
Here's a clip I'd love to see here. The music video for Jamiroquai's "Virtual Insanity". Recently, an """HD""" version was uploaded to the official TH-cam channel, and in it, the account replied to a comment, negating what I had thought was a fact for all my life: the floor ISN'T MOVING. I would love to know how you guys think it was made!
After 71 episodes you guys are still making it about the VFX, thank you. I've unsubscribed to a few channels because they started making their videos more about themselves instead of their content and it is nothing like the videos should be. Thanks for keeping up the good work.
The guest episodes are great, but I was really looking forward to seeing these guys look at some real bad stuff and rip into it again. This was quite refreshing!
I know music-related things are tough with youtube copyright and all but you guys gotta react to kendrick's new music vid
M. Night's Last Airbender is such an amazing masterpiece of a trainwreck. Every single thing is wrong. Not a single shot, line of dialogue, special or visual effect is right. The only flaw is that some of the actor's actually tried. But apart from that it is such a joy to watch as a fan of the original. Just to have a good laugh.
You can't even get in a good laugh correctly it's such a trainwreck.
I agree, it's literally one of my favorite movies for that reason. It's just so hilariously awful.
You guys should make your own "Avatar: The Last Airbender" short competition!
I second this suggestion!
Thirded
I fourth
Fifthed
Sixthed
Thank you for reading the comments and taking onboard our feedback, you guys rock!
Next time you do animation, take a look at an 80s anime called Golgo 13: The Professional. It has what is probably the first CGI sequence in a major animated film, a lengthy shot of a helicopter flying through a city. From a modern perspective, it's super rough, but it's amazing for **1983.** Plus they actually took a stab at a cel-shading style look.
Ah a man of culture
I've suggested this at least a couple of times. 👍
I only know that movie from the AMV for Ocean Drive by Miami Nights.
It would be great if you guys put together a “we made avatar: the last air bender good like you did with the Scorpion King”
The *Bad* in the title is back in the menu boys, also non guest episode. Thanks for listening to our feedback
The AI dubbing is insane. I wonder how it will progress in time. That would really be a game changer.
I'm imagining a time when you can simply switch between dubs with a button press in real time like turning subtitles on/off now. Kinda nuts.
Still not going to solve the problem of the acting sounding like crap in another language, which dubs usually do. May as well just watch it in the original language.
Here's a funfact. The champion is actually Polish movie. This technology (or similar) was used in this little game called Cyberpunk 2077 made by CD projekt Red. And guys, corridor crew, the original language of that movie is polish not german, even though it has a lot of scene with charaters speaking german. After all it takes place in german death camp, Auschwitz-Birkenau.
I find it funny that they treat this technology as being more than just a neat novelty, and say it will make films more accessible. Dubs still exist, you know? Sure, they're not lip-synced 100%, but if your problem is that you're struggling to read subtitles, then slightly desynchronized lip movements really isn't the worst trade-off. What really kills a dub is wooden acting or bad casting, not "imperfect lip-sync". (Not to mention it makes logistics a total pain. For a Blu-ray or DVD, instead of having one video track and multiple audio tracks, you'd need a video track for the dub as well, which just isn't feesible).
I actually think it's unnecessary, at least for the movie they showed.
German dubs are so good, you rarely notice the mismatching lips (at least on big productions) and the acting is also almost always on par.
Plus, the German of the protagonists here was so bad, as a native speaker I couldn't understand a single word. I didn't even realize it was supposed to be German.
The other challenge of that Gulliver's Travels stuff is they're actually doing "giant man" effects instead of "small man" effects. The deep focus solves some of the lighting problems, which most people wouldn't care about anyway: tiny translucent skin would scatter light differently to normal translucent skin, and highlights look different on small things. But that's one of those instances where being physically realistic about it would make it look less realistic to an audience. The weirder thing for me is that the fluid simulation for the water is simulating giant ocean waves. That should be a normal man waist deep in water, and the small people should be reacting to water in the same way as if you drop an action figure into a bath. I haven't seen the film so maybe I'm missing something, but assuming those are the Lilliputian people from the story, those water sims are presenting Jack Black as the unusually-sized one, not them.
Check out the Kendrick Lamar video- The Heart Part 5 and Kanye video- Life of the Party. the face morphing is cool.
Love this series yall!
One show that I’d love to see you react to is the show Merlin. The visual effects did not date well and I feel it is a good example of poor visual effects. I absolutely love the show but would love to see it with modern visuals.
Something I just noticed with the fight, is when the Earthbender raises the rock wall, to block the fire, he just shoves his hands out.
THAT'S NOT HOW EARTHBENDING WORKS. In any scene with an Earthbender, they don't ever just SHOVE their hands out. They make swiping motions, lots of hard stomping, then pushing the hands out to move the rock, a lot of harsh movement. Just pushing the hands out in front of you like that, that would be an Airbender thing, a Firebender thing. The bending from those groups comes from their hands, whereas with Earth and Water it comes from the ground and water. Water in the air, water in the body, ect. It doesn't feel like there's any stakes because it takes forever to even get the bending motion done. It just makes you bored. The camera just moves in slow circles, there's no close ups, no hanging on a moment, no lighting adding to the mood. The actions of the fight scene you should be invested in make you BORED that is how to FAIL at action.
Let's look at Aang vs Azula in s2. That is an absolute all out SHT fight on top the drill. Back and forth, back and forth. Water whip vs her martial arts. Then she gets the upper hand but oh no giant rocks falling on them. Aang makes use of them. She gets the upper hand again, and knocks him out. He uses the rock wall to make a gauntlet and stops her. All the while, the music adds to it, when he rushes up the wall to make the power dive needed to send the dagger rock into the drill, the music builds and builds before turning into something triumphant because that triumphant moment is EARNED. IT COMPLIMENTS THE SCENE IN IT. When Azula is about to make Aang become past tense the music adds to the tension. Her shadow looms over him like a dark cloud. Everything I just mentioned is the icing on the cake, the cake being the characters. If you do not care about them, you do not care about the plot, if you do not care about the plot why bother with all the other stuff. All the other stuff just adds to the scene.
In the last airbender it's like they just completely forgot what made the original so much better kind of like ANOTHER REMAKE WE ALL KNOW THAT FORGOT WHAT MADE THE ORIGINAL SO MUCH BETTER.
Yes. YES. I love you, you're amazing. Everyone needs to read this
Nerd
@@JohnSmith-yd5wq What you call nerd, I call smart.
@@blazeofglory118 NERD. It's not smart to make a long comment about at terrible movie and a cartoon made for 7 plus year olds. Just to say the animation is better than the live action movie.
I'm pretty sure a lot of that is because M. Night didn't watch the source material beyond an episode or two?
13:15 Sam, I totally feel you. I did a short self-taught dynamic reading course just to be able to watch movies with captions for languages I can't get because of THAT!!!
Somebody need to show this to whoever's in charge with Netflix's Avatar live action and TAKE A GOOD NOTE!!!
I love Christians ads. He's so chill, nice and genuine. I hope he actually likes what he's promoting, otherwise he can use his chillness as a weapon of advertising. It'd be game over
Same, they're the only ads I don't skip.
There are some Norwegian movies that have som good CGI that would be cool if you can look at.
Trolljegern - Trollhunter
Bølgen - The Wave
Skjelvet - The Quake
They are gonna reveal one of these times, that everyone on the couch was CG
And I already know about the unreal episode
As I've stated before on another video that covered The Last Airbender...the best thing about that film (and the ONLY thing) was the look of Ang's tattoos. I really dig the intricate tribal look they were given and when they glow, the bleed off from all of the light makes them appear solid and blue like his traditional animated appearance. I doubt there was any deeper meaning or depth to them other than "the rule of cool", but they really do look beautiful.
The rest of that movie was a dumpster fire.
I just started watching moon knight and was soo triggered by the bad cgi in the first car chase. It took me out of the whole action and was very surprising as there are actually some very cool effects happening before.
I would really like to see, how you guys fix the vfx from the last airbender. The way you did it with the gun vfx in John Wick. That would be amazing.
Who else wanna see it?
I LOVE the non-guest episodes. Would love to see more of these. The vibes are immaculate. Still love the guest episodes but these have a certain magic that you just can’t get with a guest.
Loved how you mentioned “Dark!” Such an amazing series!
Suggestion: I'd love to see a breakdown of how they did the Jon Voight to Tom Cruise face mask reveal from the '96 Mission Impossible movie.
Digital mask pulled from Voight (with some warping), hand hides the transition from Voight to Tom cruise pulling off rubber mask.
The lip replacement stuff has been around for half a decade maybe with some resoundingly amazing results. And yeah, it's definitely going to go the way of Diamond Age, which is where we practically are at this stage. Also love Sam's outlook into foreign dubbing being more accessible, but being German, I just see great lipsync with god-awful ADR jobs, lol. Which is a problem too that will very much be solved, great audio plugins like Ozone9 are making the rounds.
That being said, subtitles are fantastic (and the looking up and down thing isn't really a big problem in the long run if you don't struggle with dyslexia), especially for understanding. Never mind that it makes you pay attention because you can't just slack off and browse whatever you're usually browsing, but the understanding is thoroughly above baseline, which is something that inevitably contributes to understanding. True even for native speakers opting for captions, if you can deal with it and want to be more attentive, subtitles are phenomenal devices (and you get obscure spellings, goddamn Game of Thrones with the most eclectic takes on "Ser Jouszeliinn Pittipätti" and what-have-you, not watching it with subs seemed downright stupid to me.
I'd love for you to take a look at "Freaks Out", an Italian movie that came out last year. It has really good VFX which I've rarely seen in Italian products, though the movie is not dubbed in english (sadly). It's the story of a quartet of circus people with actual magic powers fighting naz1s in Italy.
It's kind of amazing how little energy is in those Airbender "action" scenes.
All those fancy moves: a tiny piece of rock appeared
@@isaackim7675 The firebender finishes his tai chi and the fire has a delayed launch. There is no need for a delayed launch with vfx. So weird. And the fire travels so slowly while bouncing. I feel like there could be a funny video with the vfx artists who worked on it, and had to begrudgingly listen to M Knight.
I love it when Christian comes on to talk about Noom. He's looking so good and I gotta say just seeing that in him makes me feel all happy and more susceptible to take out my wallet and try it myself 😂 good on you buddy!
8:00 best example of clever light usage in a green screen scene is the break down of Ian Hubert's dynamo dream. you can really see he knew what the surrounding would look like and what light sources he should cast beforehand so he doesn't have to do it all in post. I always get the feeling he just filmed his gf, erased the background, slapped it into his 3d scene and everything just worked. (he probably did a lot of color correction but you know...)
Can you make a compilation of Hugh Jackman in his wolverine flexing scenes, but with a dad bod? I think it would be funny.
I’m here for this.
Yep. I wanna see that
With a beer in his hand
Edward FORTYHANDS
Yes!
Love this comment, yes that will be awesome
I find reacting to bad, or not the best CGi much more entertaining. Some of the guest episodes can feel, oh look how good this is, this is so good, wow that looks great, oh yeah we worked really hard on that, isn't this amazing, rinse and repeat. Including on some shots that I didn't think were that brilliant, but it's harder to criticise them when the creator
is sat right there. But this I love
If they had people from the Last Airbender on, they would've said every shot was so great lol
I have been wowed again in this episode with the Top Gun clip, I also didn't know that's how rumble works! So cool
my biggest problem with the avatar movie is that bending looks so delayed while its suposed to be this awesome power and its suposed to be the main form of combat while i get the feeling that i could map all those characters with a simple crossbow basically it just looks and feels wack af
Great job responding to feedback (about not seeing any “bad” CGI & wanting to see just the crew sometimes) on the last video with such quick turnaround! Great video 😄
Boys, would love to see how they made “Surfs up” look so good, it’s one of me and my buddies favorite movies and we’re always wondering how it’s done.
love your channel been watching it for years.
I’m a young guy who works in the film industry, deal with the normal bs , and get a lot out of following along with you guys. Big fan, this is my first time throwing a comment because i finally feel like i have something potentially worthy
You guys should just do a whole episode dedicated to Star Trek. It's got good early VFX (Genesis effect and time travel), Bad effects (All of Star Trek V), and I'm sure you could talk about a ton of the new stuff as well.
Seconded. And Discovery, for as terribly all over the place it is as a show, effects-wise has got some crazy stuff.
And then one for Stargate, movies and shows
Ok, fine. Roasting Wren's old VFX is enough to make me sign up to your website.
Well played, Corridor.
i'd really like to see a breakdown of the Playground-scene from Terminator 2, if you haven't done that already. great content as always! Greetings from Germany :)
One way to get uneven shake on the camera would be two motors, with slightly different weights, spinning at different speeds.
there has never been a youtube series that has me instantly clicking every time, good stuff y’all
They had a camera shake shot like that at the end of Fight Club. I've always loved that effect.
That was great. Would love to see an episode where you guys improve the effects from some bad shots, like the last airbender ones.
I can’t wait for them to talk about Multiverse of Madness on here, there’s so much in the movie that immediately made me think “Corridor has GOT to talk about this!”
There was so much good CG, but also a lot of bad. I hope if they cover it it's not like the NWH episode where they ignore the bad CG
@@nehemiahsomers4141 saaaaame
I've love to see your take on what good bending would look like. Either fixing parts of this footage or (probably better) getting some of your martial arts friends to do a little choreo with the proper stylistic movements from the show (ba gua, tai chi, etc.) and making a short film out of it.
Talk about the opening fight scene of Lady Snowblood!
Yessss, more bad CGI clips. I feel like you actually learn more from bad CGI anyway, plus it’s entertaining to watch
Got one for you: Better Call Saul - Season 2 Episode 8. The intro is a 4-minute oner with just one hidden cut and a careful sprinkle of simple digital effects to help sell it. Highly recommend