I started thinking of a levelpack that involves an extension of verbs, since IS and HAS are the only verbs (in vanilla). This was inspired by NOT X IS NOT Y which is easily understood when translated as ONLY X CAN BE Y, giving me the idea that CAN and BE could potentially be usable verbs too. ONLY is also a nice prefix to add to complement CAN BE. So here's how they work: • ONLY - ONLY X IS Y implies that no other object can be Y. - X IS ONLY Y implies that X cannot have other properties than Y. • CAN BE; CAN - X CAN BE Y; X CAN - These rules are interlinked; if one is broken, the other rule is meaningless on its own. - NOT X CAN BE Y; NOT X CAN - inverse version of the above - X CAN BE ONLY Y; X CAN - This is the mashup of X IS ONLY Y and X CAN BE Y; X CAN. • ONLY, CAN BE - ONLY X CAN BE Y is pretty much the same as NOT X IS NOT Y. This is a nice alternative if you don't want NOTs to be in the level. - ONLY NOT X CAN BE Y is the same as X IS NOT Y. - ONLY X CAN BE NOT Y is the same as NOT X IS Y. - [The funniest one yet:] ONLY NOT X CAN BE NOT Y is the same as X IS Y. - ONLY X CAN BE ONLY Y; X CAN - This is just chaos. This also has 3 other variants. • WILL BE - The rule is not active until it is broken. It has to be created beforehand for the future rule to apply. • WOULD BE; WOULD - same interlink rule as CAN BE; CAN • WAS - The rule is active until it is created. It has to be created before winning the level to prevent a temporal paradox. • COULD'VE BEEN; COULD'VE - same interlink rule as CAN BE; CAN • SHOULD BE - The IS equivalent of this rule must be created before winning the level to prevent a temporal paradox. • BE - X IS NOT Y; X IS Y; X BE - If there are 2 contradicting rules, this rule interchanges the prioritized rule. - X IS NOT Y; X IS Y; X BE; X BE NOT - creates an infinite loop - X Y; X BE Y - This rule replaces the other verb with IS. Powerful, but expensive on text usage.
wow this is a super sensible set of words (and more satisfying than the WAS levelpack that was indistinguishable from past/future really lol). one thing I've always also wanted was "ARE" which is like "IS" that only works with an AND
EEPY = BROKEN + SLEEP particle effect
no uhhhhh ur broken and sleepy
@@IcelyPuzzles what is your roblox username
meant SLEEP visual effect, sorry
eepy puzzly
zzly (it even has zz like sleeping)
Advanced
Cat eeping advanced 🤯
omg this is the most amazing thing. I'm always being a silly doofus with my bf calling him an eepy sheepy, i'm getting this pack right now >w
00:02 don't be ashamed icely
Yes I am
W
0:28 how to summon an ENTIRE fandom
homesutck
I started thinking of a levelpack that involves an extension of verbs, since IS and HAS are the only verbs (in vanilla). This was inspired by NOT X IS NOT Y which is easily understood when translated as ONLY X CAN BE Y, giving me the idea that CAN and BE could potentially be usable verbs too. ONLY is also a nice prefix to add to complement CAN BE.
So here's how they work:
• ONLY
- ONLY X IS Y implies that no other object can be Y.
- X IS ONLY Y implies that X cannot have other properties than Y.
• CAN BE; CAN
- X CAN BE Y; X CAN - These rules are interlinked; if one is broken, the other rule is meaningless on its own.
- NOT X CAN BE Y; NOT X CAN - inverse version of the above
- X CAN BE ONLY Y; X CAN - This is the mashup of X IS ONLY Y and X CAN BE Y; X CAN.
• ONLY, CAN BE
- ONLY X CAN BE Y is pretty much the same as NOT X IS NOT Y. This is a nice alternative if you don't want NOTs to be in the level.
- ONLY NOT X CAN BE Y is the same as X IS NOT Y.
- ONLY X CAN BE NOT Y is the same as NOT X IS Y.
- [The funniest one yet:] ONLY NOT X CAN BE NOT Y is the same as X IS Y.
- ONLY X CAN BE ONLY Y; X CAN - This is just chaos. This also has 3 other variants.
• WILL BE
- The rule is not active until it is broken. It has to be created beforehand for the future rule to apply.
• WOULD BE; WOULD
- same interlink rule as CAN BE; CAN
• WAS
- The rule is active until it is created. It has to be created before winning the level to prevent a temporal paradox.
• COULD'VE BEEN; COULD'VE
- same interlink rule as CAN BE; CAN
• SHOULD BE
- The IS equivalent of this rule must be created before winning the level to prevent a temporal paradox.
• BE
- X IS NOT Y; X IS Y; X BE - If there are 2 contradicting rules, this rule interchanges the prioritized rule.
- X IS NOT Y; X IS Y; X BE; X BE NOT - creates an infinite loop
- X Y; X BE Y - This rule replaces the other verb with IS. Powerful, but expensive on text usage.
wow this is a super sensible set of words (and more satisfying than the WAS levelpack that was indistinguishable from past/future really lol). one thing I've always also wanted was "ARE" which is like "IS" that only works with an AND
be is used by bab
@ZeddonGD "COMMENT WAS SEEN"
Chess sheppy is eppy advanced
Big hug for icely❤
i love the name of this pack so much omg
olie is ie
@@IcelyPuzzles oil it is (Translate to English)
@@JustAnotherCommenter oil it is
Chess sleeping advanced
Eepy puzzles
Cat's Bedtime Advanced
femboy puzzles advanced
Also, hope you find someone to hug!
15:00
Finally homestuck in icely
celereepy
Hehe.
Eepy.
(Sleep)
Ice Leapy
Eeby deeby.
Sheepy eeping advanced
fish
Cat boy advanced
Chess Eepy Advanced
cat battle advanced
Where did you find this pack?
S HE EPY
Chess battle eepy
Chess peepy jahahahahhahaha
you want a hug from me?:(
its not sleep its eepy 🙄
duh
whos eeping you sheepy with this one?
3 hours after post
Snore?
:3
i disagree
Third
No views in 54 seconds? Bro really fell off.
💀💀
Shut
@@MaladaptiveDaydreamerr no
No likes in 10 hours? Bro really fell off.
@@Ari_Fudu Yes, shut
40 minutes