I just now realised what the thumbnail looks like after about 20 comments mentioning that something was off with the thumbnail but never actually saying what it was 😭but seriously though it wasn't intentional 💀
This is a great idea. At first, you go deeper than usual and find some pretty cool and lush caves. But, as you go deeper and deeper, it becomes darker and suffocating... until everything is pitch black and torches barely penetrate the darkness. That would be a truly terrifying experience
At first I would imagine normal mobs would spawn from the y60 to y-50 range, then you would get some cooler ones in more unique underground biomes past y-50 but the further you go even mobs become scarce and before long it’s only you. Even the cave sounds stop and you’re left to yourself in a godless never-ending cramped cave maze by yourself.
Imagine combining this world depth mod with a mod that generates bigger caves and cave structures, literal worlds below ground. You could maybe even plant an entire forest or jungle in the depths with room to spare.
I would've liked mod that would make game go corrupt the deeper you go. Like *you are not supposed to go this deep*, into this rabbit hole. The deeper you go, the less normal mobs spawn, cave formations go weird, no more music, sometimes earthquakes happend, you hear different sounds than you recognize... And so on.
I just love the idea that the depths just keep going, and going, and going, becoming ever more hostile as you go down. Like heat, cramped space, specialized monsters. I also like skies that reach higher and higher, filled with more and more things as you travel, like winds and creatures.
I mean you could use a stacked dimensions mod to put the aether and end ontop of the overworld, and the deep dark dimension and nether below the overworld
If I remember correctly there is one Generation mod that makes worlds generate up to 2000 or so metres high and their sweeping terrain generation is so awesome, colossal and almost megalophobia-inducing.
While you’re extending the world height down. You could extend the ocean floor to a realistic scale. I want to see what the Mariana Trench would look like.
This is an idea ive had, however extending the ocean floor of ocean biomes and making it work with SWL is really tricky but ill continue look for a way to do that
what if every piece of surface level land is an island theres a thick layer of water under it if you dive deep into it you can find deeper caves with better ores and newer ones but more monsters
Its very interesting to me that notch's original idea for infinite worlds included infinite vertical depth generation as well as the infinite horizontal generation of today.
Cubic chunks seems like a good idea for Refractoring Minecraft especially with Dynamic loading and Vertical render distance But that will be expensive unless Mojang just dedicates an update for Refractoring the game @@mrseriousv1
Fun fact! When Markus Persson (notch) decided to make Minecraft infinite he asked about making infinite depth, and maybe going for a depth limit of a thousand…imagine Minecraft if caves were that deep
@@Aimsell2it would be interesting, but would it be better? imo not really, the lag would be unbearable knowing mojangs rather lacking ability to optimize the game. performance mods would be even more of a requirement than they are currently, and trying to get back to the surface would be absolute hell, it's already irritating with the current world depth. I'm not trying to be the guy who ruins the idea (well, i am) but it wouldn't be very good from a gameplay perspective, if you can't enjoy it from gameplay, that would surely kill a lot of the interest.
This gives me an idea for a cool ARG of an older version of Minecraft where it’s of a player documenting their encounter going into a cave that just seems to go on forever down
You can create the illusion of even “deeper caves” by using the dimension stack feature of the immersive portals mod and stack multiple cave dimensions under the overworld caves
I recently found a modpack that leverages this feature called Eternal Descent (has other mods though). Started a playthrough and it seems pretty cool so far. Modpack was put together by one guy though, and last updated a few months ago. It
Cubic Chunks is actually being developed for modern versions as we speak, so seeing INFINITE world depth and height in modern versions is closer than you realize!
@@Krisorsomething. Inescapable depths? Understandable. I know Mom hates the idea of going out on the ocean in any form of ship or boat for similar reasons.
I did this with a custom datapack, back when the Caves and Cliffs update was in development. It really felt existential and it took a long time just to make your way underground, let alone get back up without your original staircase
How to create the best Minecraft mod that will ever exist. 1.) make bedrock level y-2000 2.) after deepslate every like 250 blocks add a new even harder version of deepslate with 1-3 new ores per layer. 3.) new structures that only spawn on specific heights 4.) new armor and weapons as well as new stronger mobs (but not something like a cave dweller) 5.) At the bottom of the world you can collect a special mineral that allows you to mine bedrock and activates the portal in the ancient cities. Also a new final bossfight there. 6.) have the player automatically teleport high up on the nether roof when falling in the void. 7.) the enchanting system expanded allowing for different ores to give different enchantments 8.) all of the above but in the nether 9.) an oxygen system witb different oxygen tanks that have different durations 10.) an elevator system to make travel over 1k blocks easier 11.) New underground plants ans ecosystems
better yet, make it so at y-1000 you go into the nether then remove the dimension entirely, replacing the functionality of the nether portal to work as your elevator system
I've played around with this idea a lot. I like to be really dwarfy and I like when hole big and deep. But also, I like the sculk horde mod to be deep underground. It naturally spawns at the bottom of the world, which with this mod means it's going to normally spawn at Y-512. (In version 1.20.1) Which means if you want to get to the source of the infection, you have to go deep. Additionally, there's a mod called JJThunder To The Max, which allows for things to be upwards of 2000 blocks tall to mimic life-sized mountains. You should check it out.
I love this, I’ve wanted deeper caves in Minecraft for a while now, even after the 1.18 update. Something about it makes it scarier, and you need to plan extensively before even attempting to get that deep. If only you started finding magma caves, or started taking heat damage below a certain point without fire resistance potions or fire protection armor.
If the old cave fog was still a thing were it got darker and thicker the deeper you went down this would be so much more scary, though the thought of being kilometers deep into a cave in mc itself is already horrifying. There's so many things you can do with this. Imagine swimming through infinitely deep underwater caves. What if the hostile mobs got harder the deeper you went. The possibilities are endless
Underrated as hell, imma actually use some of the ideas here for one modpack I'm making, it was supposed to be centred around the ceeate mod and tech but larger worlds and terrifying caves would genuinely be cool as hell with like quarry digging like 700 blocks deep and still not reaching the limit
huh, I just realised this guy only has 25 subscribers, I watched the full video and the editing was so good I didnt even realise that this is a small channel, keep up the good work
2:51 Love the video, but one an caveat: most caves in real life are actually fairly shallow. Limestone caves (the vast majority of caves on the planet) only extend down to the water table- or the area where water completely saturates the rock. For example, Mammoth Cave, the longest cave in the world, is at least 426 miles long, but only about 400 feet deep (118 m) at its deepest point, which would translate to a Minecraft world height of y -43, assuming a surface height of y 75. The reason why Krubera is so deep is because a vast limestone mountain is on top of Krubera's water table. Despite being 2,199 meters deep, the whole cave is actually above sea-level. So in a sense, the vast majority of caves on the planet would probably fit within Minecraft's world height- barring a few exceptions like Krubera cave.
yeah thats true, I did talk about the veryovkina cave later on in the video being above sea level due to the fact it's on a mountain so most caves in the world would. But that gold mine in south africa is actually below sea level so that would be quite difficult to implement into minecraft lol, thanks for the feedback
I dont mean to sound all cheesy but the warden... Just isnt scary enough. Even the cave dweller mod isnt enough. I think subnautica levels of horror would be best. There was this map back in the day where youd fly to the core of the earth to meet a team who went down there only to find that the sole survivor had gone insane, and it was a super cool concept and even tho the map was bright and pastel even as a kid i picked up on the elements of cosmic and eldritch horror themes. The warden cacthes the wide strokes of that but itd be really cool to see minecraft go that way. It also has to be genuinley challenging to survive down there. Like elden ring hard. I want a story aswell. Not cohesive but one tnat requires your own sluething and therozing. A great STARTING point would be the ancient cities but theres just more to be explored. As the achivement from the game says... *_"We need to go deeper..."_*
Ah! Terra Swoop Force! I loved that map, too. Way back when, there was a mod named Void Monster that added - as the name implies - a monster in the void. Obviously you couldn't quite meet it in survival without bedrock breaking glitches, and the monster isn't super scary, but the snarls and growls from it adds a lot of atmosphere to caves. Plus it's a bit unsettling knowing that there's _something_ lurking beneath the bedrock that you can hear. Things like that would be great additions to deeper caves, to really make it feel like you're traveling deeper and darker. I do feel that the idea of endermen might be a good foundation for some spookier caves though - they can move lightweight blocks around, could a different and perhaps stronger (and obviously deep subterranean-dwelling) enderman or ender creature move stone, deepslate, or large quantities of gravel to block off caves behind players? Or perhaps shuffle torches around as a layer of psychological horror and/or to confuse those who use navigation techniques like only putting wall torches on the left or right to easily get back to the surface. Maybe a mineshaft exclusive mob could block off or open up segments for an ever-changing maze of tunnels. Lots of ideas that probably would be difficult to code, but well worth it, I imagine. I think the real threat when caving deep shouldn't just be a difficult monster like the warden that causes players to lose motivation if it kills as the items the player spent ages gathering would be nigh-unreachable, but something that disorients, confuses, scares, discomforts, but doesn't maim. Leave it to the player's navigational skills or their preparations to decide their fate, but don't outright send them to their respawn point.
@CaspianT well said! Thanks for the reminder of the map name. I think minecraft has always had the potential for cosmic horror, and I hope when they finish fleshing out the overworld that they do.
I always thought the Nether's "We need to go Deeper" line was a reference to the fact that Minecraft is a dream, and entering the Nether is going deeper into the dream: a dream(nightmare) within a dream...
The possibilities are insane with this. Other comments are already talking about using mods to make entire underground worlds, and you could have some really crazy gameplay where it would be almost impossible for someone to ever find your underground base.
I kinda want to try and make a mod that utilizes the insane depth to create a rally unique kind of progression focused on how deep you are able to go as pressure and block durability increase makeing a interesting kind of exploration mod
i know this is your first video, but i still think your underrated. id love to see a video of you potentially exploring the new caves but thats just me
A mod called ReTerraforged has an option for increasing the sea level (which shifts the entire world up, like mentioned at the end of the video). I don't think it can go quite as high as you mentioned to be possible, but you could probably use it to add another 1000 or so blocks to the cave depth.
Very good video! Now do a series where you spawn yourself at y=-2000, in a mineshaft 😁(I'm not joking, I'd actually watch that. The feeling of being buried 2k blocks deep, as you described, is something quite incredible...) The standard world generator does have a maximum height at y 255, but amplified worlds can go to y 319.
I have always wanted deeper caves and higher skies, I know there was a mod that provided near infinite skyboxes back on 1.7 but it was unstable. Thanks for shouting out shattered limits.
more dept, less oxygen, temperature increase, so you need to get better gear, specific equipment, heavy boots,... and also stronger mobs and more minerals, would be a really good mod to implement
REALLY underrated channel, i wanted to do something similar with the same mod but instead of going deeper underground i wanted to go deeper underwater, the modpack was throwing errors though so i deleted it but possibly you could use this idea for a video
I tried this with Terralith, Tectonic, and Oh The Biomes You Will Go. Tectonic/Terralith caves stay near -64 (I didn't check) while the deeper caves generate sparsly
One neat thing is that you don't really even need mods-- this can all be done with just a datapack (and in fact, considering Aimsell mentioned JSON files, the mod probably already is just a datapack packaged as a mod) so you could just add the datapack to a server and everyone could join without downloading anything
If they can change the cave generation size to accomodate this, imagine running a bunch of new cave structure mods built for this mod. We could have some Moria styled dungeons that stretch unfatomably deep. Dawg the possibilities are endless.
While real life caving itself is genuinely terrifying, trying to make Minecraft's caving experience terrifying is kinda difficult because of the nature of the game itself. Infinite respawn kinda just makes that terror so short and even when setting it to hardcore is just going to make it even more annoying than terrifying. Maybe a mod that improves and adds more cave noises could help in invoking terror I guess but I cant think of much else, there are Cave Dweller mods but they are kinda meh tho
Keep making it darker and darker till it’s pitch black and make it so there are very small tunnels that you have to crawl through that might lead to MASSIVE caves. Also make the stone stronger and stronger till you either need to follow caves or use TNT to get through. One last change would be to make it so the cave can randomly collapse and tons of rocks fall on you.
Imagine if the bottom of bedrock was so bright it would start burning you. Then if you go far enough under bedolrock you get to another overworld... in an infinite stack of overworlds.
I want this to be in normal minecraft and deeper you go, the more dangerous it get, explosive gas pockets, new powerful mobs, lava flowing faster but there is more ores
My only issue is that it looks like caves length and connections are breaking down the further you go down. In some y levels, caves all just cut off without reasons. I dont think with this mod, a cave can ever generate from top to bottom. Ever.
Another area in Minecraft that could be deeper is the oceans, good luck touching the IRL abyssal plain with a single breath of air. It’s would be 4000-6000 blocks below the water’s surface, with ocean trenches almost twice as deep.
maybe try to make caves more dangerous like collapsing rocks, light dampening, more lava/magma and if you can maybe get the stronghold to generate there or smthn that could be crazy
Immersive portals might also be of interest to you, especially if you combine it with datapacks/mods that add new dimensions (cave dimensions) for one reason: The dimension stack feature means you can essentially have multiple mc dimensions seamlessly blend together where the depth limit of one pops in at the height limit of the next. With some datapacks to add numerous cave dimensions, this could theoretically be extended indefinitely, or at least until you run out of dimension ID's or of memory to store all those dimensions' code. To my knowledge, the forge version isn't supported anymore, but it does have an actively updated fabric version.
Now we just wait for someone to make a mod allowing you to achieve a depth of several kilometers... but what if we also were able to achieve a height that allowed generation of the worlds tallest mountains?
@Aimsell2 Solution: there might be a mod porting newer updates into older versions that could work alongside Cubic Chunks (If not, I'm sure I'd be able to try my hand at modding to do something like that)
i think there was a minecraft mod at one point, before the height limit changed, where they extended the 30 million block limit to the y axis, so the height limit and depth limit were the same as the horizontal limits. i don't think worlds generated anything below y=0, but you could build below bedrock with that mod
You could possibly cheat a little by using the immersive portal’s dimension stacking with full cave dimensions. The theoretical limit for that could be orders of magnitude greater.
I always dreamed of a really deep world which fades into the nether. Under the nether would be infinite lava. The end dimension would be very high up in the sky. I'd love that.
I never understood why the chunks weren't cubes. You can optimize the game so much just by cutting it up a bit more, its absolutely ridiculous how better Minecraft could have been
Just treat it as a new unit, like 1000 blocks make up a layer, or Dimension in this case, the Y level is just for that layer while the layer is the macro Y level.
Ok, I need 2 things. To buy Minecraft, and to get this mod. I want an underground civilization with palaces, cities, highways and everything else without ever needing to see the light of day ever >:D Also, to make a version of this underwater, because underground rivers and oceans will be sick.
I would like to play a VR Minecraft version were you use grappling gear to move in giant caves and ravines shrouded in darkness. Just imagine the horror you feel while descending on rope you just placed and staring at glowing eyes staring down at you. Seconds later you hear the rope snap and fall. While panicking you swing your climbing pick at the wall and prevent yourself from falling to your doom. Now you climb back up, ready to get you revenge.
what are those shaders at 0:18 they are so nice wtf also very underrated, ive always wanted to go cave exploring in the past but after hearing about all the incidents and things that can occur in them, ive always been scared to do it lol. Getting that feeling of being scared in a cave in minecraft is a great thing because it makes the game more realistic and more like stressful kinda, but in a good way. introduced to a mod that i will forever use now 🔥
I just now realised what the thumbnail looks like after about 20 comments mentioning that something was off with the thumbnail but never actually saying what it was 😭but seriously though it wasn't intentional 💀
What was/is up with it i dont see anything
0
-2223
0
@@Aimsell2 what a cocky move
@@Noctivagant_the_2nd real
Cock-ordinates
This is a great idea. At first, you go deeper than usual and find some pretty cool and lush caves. But, as you go deeper and deeper, it becomes darker and suffocating... until everything is pitch black and torches barely penetrate the darkness. That would be a truly terrifying experience
This is actually the exact idea I have for a biome lol
At first I would imagine normal mobs would spawn from the y60 to y-50 range, then you would get some cooler ones in more unique underground biomes past y-50 but the further you go even mobs become scarce and before long it’s only you. Even the cave sounds stop and you’re left to yourself in a godless never-ending cramped cave maze by yourself.
This is what the deep dark should've been
This would make for an amazing Minecraft dark arg
It would be really to experience
Imagine combining this world depth mod with a mod that generates bigger caves and cave structures, literal worlds below ground. You could maybe even plant an entire forest or jungle in the depths with room to spare.
Alex’s caves owo
Hg wells
Mine test is a game that uses mods to add content and has infinite world Hight and depth
with multiple cave biome mods.
I would've liked mod that would make game go corrupt the deeper you go. Like *you are not supposed to go this deep*, into this rabbit hole.
The deeper you go, the less normal mobs spawn, cave formations go weird, no more music, sometimes earthquakes happend, you hear different sounds than you recognize... And so on.
If the mods generate structure,biomes on the bases of it's y co-ordinates then it won't work until we config it ourselves or the modders do.
I just love the idea that the depths just keep going, and going, and going, becoming ever more hostile as you go down. Like heat, cramped space, specialized monsters.
I also like skies that reach higher and higher, filled with more and more things as you travel, like winds and creatures.
I mean you could use a stacked dimensions mod to put the aether and end ontop of the overworld, and the deep dark dimension and nether below the overworld
There’s a mod that does this and goes below bedrock. I can’t speak for the quality though, I just know the difficulty scales.
i want to help you but TH-cam does not allow me to
Terraria cough cough
If I remember correctly there is one Generation mod that makes worlds generate up to 2000 or so metres high and their sweeping terrain generation is so awesome, colossal and almost megalophobia-inducing.
While you’re extending the world height down. You could extend the ocean floor to a realistic scale. I want to see what the Mariana Trench would look like.
This is an idea ive had, however extending the ocean floor of ocean biomes and making it work with SWL is really tricky but ill continue look for a way to do that
The Mariana is far too deep its 11 km
what if
every piece of surface level land is an island
theres a thick layer of water under it
if you dive deep into it
you can find deeper caves with better ores and newer ones but more monsters
Oh that is an amazing idea
@@quincesalty9297 that's not how islands work tho
Its very interesting to me that notch's original idea for infinite worlds included infinite vertical depth generation as well as the infinite horizontal generation of today.
fuck, notch would have added some cool shit
@@mrseriousv1 Yeah but our computers might not be able to handle infinite x y z generation...
@@Dr4w.they would probably have had horizontal chunks
@@Dr4w. cubic chunk rendering
Cubic chunks seems like a good idea for Refractoring Minecraft especially with Dynamic loading and Vertical render distance
But that will be expensive unless Mojang just dedicates an update for Refractoring the game @@mrseriousv1
Fun fact! When Markus Persson (notch) decided to make Minecraft infinite he asked about making infinite depth, and maybe going for a depth limit of a thousand…imagine Minecraft if caves were that deep
in my opinion vanilla minecraft would be way more interesting that way
@@Aimsell2it would be interesting, but would it be better? imo not really, the lag would be unbearable knowing mojangs rather lacking ability to optimize the game. performance mods would be even more of a requirement than they are currently, and trying to get back to the surface would be absolute hell, it's already irritating with the current world depth.
I'm not trying to be the guy who ruins the idea (well, i am) but it wouldn't be very good from a gameplay perspective, if you can't enjoy it from gameplay, that would surely kill a lot of the interest.
Imagine dying in -600 😅
Have cubic chunks to reduce lag
They were supposed to be in indev but notch couldn’t figure it out
FINALLY. I can build my scp-esque underground facility
Just hope that your world's equivalent of SCP-2000's location doesn't erupt.
This gives me an idea for a cool ARG of an older version of Minecraft where it’s of a player documenting their encounter going into a cave that just seems to go on forever down
Thats a realy good idea
i wish you included a footage where you actually go down such a cave from the entrance in on a mountain to the bottom in survival mode
Impossible there's a reason why he translated depth as caves since cave generation is not very big
You can create the illusion of even “deeper caves” by using the dimension stack feature of the immersive portals mod and stack multiple cave dimensions under the overworld caves
hold on a second, that's a really good idea, i'll research that a little
I recently found a modpack that leverages this feature called Eternal Descent (has other mods though). Started a playthrough and it seems pretty cool so far. Modpack was put together by one guy though, and last updated a few months ago. It
@@notoriouspc perfect i can recreate the portal 2 elevator shaft scene for getting into old aperture
I subscribed to see you accomplish this idea. Good luck! :)@@Aimsell2
@@Aimsell2I recommend using infinite abyss for this since it has compatibility with immersive portals for exactly this purpose.
0:02 Dont think your slick pal, I saw the herobrine png.
LMAO
I saw it thanks to you :p
I don’t see it where is it?
@@chasethemaster3440next to a tree
5:10 that cobweb tho
Scrotal webbing
Cubic Chunks is actually being developed for modern versions as we speak, so seeing INFINITE world depth and height in modern versions is closer than you realize!
Never ending caves freak me out for some reason.
@@Krisorsomething. Inescapable depths? Understandable. I know Mom hates the idea of going out on the ocean in any form of ship or boat for similar reasons.
For vanilla? Or are you talking about mods? Becuase the thought of Mojang not being lazy sounds fake.
@@ControversialOpinionGuyno... the cubicchunks mod 😂
Did they say anything about release date?
I did this with a custom datapack, back when the Caves and Cliffs update was in development.
It really felt existential and it took a long time just to make your way underground, let alone get back up without your original staircase
i want to help you but TH-cam does not allow me to
@@Fire_Axus what do you want to help me with?
How to create the best Minecraft mod that will ever exist.
1.) make bedrock level y-2000
2.) after deepslate every like 250 blocks add a new even harder version of deepslate with 1-3 new ores per layer.
3.) new structures that only spawn on specific heights
4.) new armor and weapons as well as new stronger mobs (but not something like a cave dweller)
5.) At the bottom of the world you can collect a special mineral that allows you to mine bedrock and activates the portal in the ancient cities. Also a new final bossfight there.
6.) have the player automatically teleport high up on the nether roof when falling in the void.
7.) the enchanting system expanded allowing for different ores to give different enchantments
8.) all of the above but in the nether
9.) an oxygen system witb different oxygen tanks that have different durations
10.) an elevator system to make travel over 1k blocks easier
11.) New underground plants ans ecosystems
real
better yet, make it so at y-1000 you go into the nether
then remove the dimension entirely, replacing the functionality of the nether portal to work as your elevator system
Learn to code
Now, make it even scarier. Forget the cave dweller. Make the caves themselves more horrifying.
Ambient Enviorments and more sound Mods is gonna make it horrifying
I've played around with this idea a lot. I like to be really dwarfy and I like when hole big and deep. But also, I like the sculk horde mod to be deep underground. It naturally spawns at the bottom of the world, which with this mod means it's going to normally spawn at Y-512. (In version 1.20.1) Which means if you want to get to the source of the infection, you have to go deep.
Additionally, there's a mod called JJThunder To The Max, which allows for things to be upwards of 2000 blocks tall to mimic life-sized mountains. You should check it out.
I love this, I’ve wanted deeper caves in Minecraft for a while now, even after the 1.18 update. Something about it makes it scarier, and you need to plan extensively before even attempting to get that deep. If only you started finding magma caves, or started taking heat damage below a certain point without fire resistance potions or fire protection armor.
i want to help you but TH-cam does not allow me to
It's awesome you're making a mod for this, so lots of people can experience the feeling of being lost deep beneath the earth in Minecraft
If the old cave fog was still a thing were it got darker and thicker the deeper you went down this would be so much more scary, though the thought of being kilometers deep into a cave in mc itself is already horrifying. There's so many things you can do with this. Imagine swimming through infinitely deep underwater caves. What if the hostile mobs got harder the deeper you went. The possibilities are endless
Underrated as hell, imma actually use some of the ideas here for one modpack I'm making, it was supposed to be centred around the ceeate mod and tech but larger worlds and terrifying caves would genuinely be cool as hell with like quarry digging like 700 blocks deep and still not reaching the limit
huh, I just realised this guy only has 25 subscribers, I watched the full video and the editing was so good I didnt even realise that this is a small channel, keep up the good work
He now has 1k subscribers
bruh
2:51 Love the video, but one an caveat: most caves in real life are actually fairly shallow. Limestone caves (the vast majority of caves on the planet) only extend down to the water table- or the area where water completely saturates the rock. For example, Mammoth Cave, the longest cave in the world, is at least 426 miles long, but only about 400 feet deep (118 m) at its deepest point, which would translate to a Minecraft world height of y -43, assuming a surface height of y 75. The reason why Krubera is so deep is because a vast limestone mountain is on top of Krubera's water table. Despite being 2,199 meters deep, the whole cave is actually above sea-level.
So in a sense, the vast majority of caves on the planet would probably fit within Minecraft's world height- barring a few exceptions like Krubera cave.
yeah thats true, I did talk about the veryovkina cave later on in the video being above sea level due to the fact it's on a mountain so most caves in the world would. But that gold mine in south africa is actually below sea level so that would be quite difficult to implement into minecraft lol, thanks for the feedback
i want to help you but TH-cam does not allow me to
Damn I’m gonna have to check out the shattered world limits mod. Even just 1 km deep sounds insane. Congrats on your first video popping off btw!
4:11 suddenly the deep dark turned into shallow dark
imagine adding a variety of biomes for the caves, this would go so extremely hard
I dont mean to sound all cheesy but the warden... Just isnt scary enough. Even the cave dweller mod isnt enough. I think subnautica levels of horror would be best.
There was this map back in the day where youd fly to the core of the earth to meet a team who went down there only to find that the sole survivor had gone insane, and it was a super cool concept and even tho the map was bright and pastel even as a kid i picked up on the elements of cosmic and eldritch horror themes. The warden cacthes the wide strokes of that but itd be really cool to see minecraft go that way.
It also has to be genuinley challenging to survive down there. Like elden ring hard. I want a story aswell. Not cohesive but one tnat requires your own sluething and therozing. A great STARTING point would be the ancient cities but theres just more to be explored.
As the achivement from the game says...
*_"We need to go deeper..."_*
Ah! Terra Swoop Force! I loved that map, too.
Way back when, there was a mod named Void Monster that added - as the name implies - a monster in the void. Obviously you couldn't quite meet it in survival without bedrock breaking glitches, and the monster isn't super scary, but the snarls and growls from it adds a lot of atmosphere to caves. Plus it's a bit unsettling knowing that there's _something_ lurking beneath the bedrock that you can hear. Things like that would be great additions to deeper caves, to really make it feel like you're traveling deeper and darker.
I do feel that the idea of endermen might be a good foundation for some spookier caves though - they can move lightweight blocks around, could a different and perhaps stronger (and obviously deep subterranean-dwelling) enderman or ender creature move stone, deepslate, or large quantities of gravel to block off caves behind players? Or perhaps shuffle torches around as a layer of psychological horror and/or to confuse those who use navigation techniques like only putting wall torches on the left or right to easily get back to the surface. Maybe a mineshaft exclusive mob could block off or open up segments for an ever-changing maze of tunnels. Lots of ideas that probably would be difficult to code, but well worth it, I imagine.
I think the real threat when caving deep shouldn't just be a difficult monster like the warden that causes players to lose motivation if it kills as the items the player spent ages gathering would be nigh-unreachable, but something that disorients, confuses, scares, discomforts, but doesn't maim. Leave it to the player's navigational skills or their preparations to decide their fate, but don't outright send them to their respawn point.
@CaspianT well said!
Thanks for the reminder of the map name.
I think minecraft has always had the potential for cosmic horror, and I hope when they finish fleshing out the overworld that they do.
I always thought the Nether's "We need to go Deeper" line was a reference to the fact that Minecraft is a dream, and entering the Nether is going deeper into the dream: a dream(nightmare) within a dream...
Someone needs to recreate made in abyss now 😂
Jokes on you, they already did!
It's a server, only online, no downloadable map, but Mine In Abyss does exist and is really cool
we need a lets play of this
a challange of spawning in a random mineshaft and getting out on the surface with a few optional hardcore mods
@@user-GrayStorm would be really hard 💀
The possibilities are insane with this. Other comments are already talking about using mods to make entire underground worlds, and you could have some really crazy gameplay where it would be almost impossible for someone to ever find your underground base.
I kinda want to try and make a mod that utilizes the insane depth to create a rally unique kind of progression focused on how deep you are able to go as pressure and block durability increase makeing a interesting kind of exploration mod
underrated channel
i know this is your first video, but i still think your underrated. id love to see a video of you potentially exploring the new caves but thats just me
A mod called ReTerraforged has an option for increasing the sea level (which shifts the entire world up, like mentioned at the end of the video). I don't think it can go quite as high as you mentioned to be possible, but you could probably use it to add another 1000 or so blocks to the cave depth.
A new type of “Antvenom” video is just what I’m about to watch.
Very good video! Now do a series where you spawn yourself at y=-2000, in a mineshaft 😁(I'm not joking, I'd actually watch that. The feeling of being buried 2k blocks deep, as you described, is something quite incredible...)
The standard world generator does have a maximum height at y 255, but amplified worlds can go to y 319.
I have always wanted deeper caves and higher skies, I know there was a mod that provided near infinite skyboxes back on 1.7 but it was unstable. Thanks for shouting out shattered limits.
more dept, less oxygen, temperature increase, so you need to get better gear, specific equipment, heavy boots,... and also stronger mobs and more minerals, would be a really good mod to implement
REALLY underrated channel, i wanted to do something similar with the same mod but instead of going deeper underground i wanted to go deeper underwater, the modpack was throwing errors though so i deleted it but possibly you could use this idea for a video
Glad SWL mod is getting recognition
It would be really cool to have an experience like the thumbnail. New cave biome below -1500 that is vast caverns with dense black fog
I love this idea really, i want it when you go even deeper it becomes really dark and become scarrier i love this video so much ❤
Hey man love the video, Wanted to ask, What is the mod for the different pov? Referring to 0:13
Camera overhaul mod, first person mod, and enough animations
Incredibly well put together video for your first! Happy to see you’ve gone from 18 to 75 subscribers in a day
He has another channel which is simply called aimsell
I tried this with Terralith, Tectonic, and Oh The Biomes You Will Go. Tectonic/Terralith caves stay near -64 (I didn't check) while the deeper caves generate sparsly
Those caves are terrifying
4:33 performance mods like sodium exist for forge
also there are mods that improve cave generation in 1.12.2
@@moonyl5341 they are not compatible with the texture pack I like to use
Imagine a terraria underworld biome in this that would be next level
this channel is going places 100%
Watched the whole video. Very creative enjoyed it a lot.
Local man discovers the online cave community, immediately enthralled.
Im honestly shocked this is a first video from a brand new channel. Kudos to you man. Im subcribing and hoping to see you go far.
Arcane Odyssey got too dry💀💀
One neat thing is that you don't really even need mods-- this can all be done with just a datapack (and in fact, considering Aimsell mentioned JSON files, the mod probably already is just a datapack packaged as a mod) so you could just add the datapack to a server and everyone could join without downloading anything
If they can change the cave generation size to accomodate this, imagine running a bunch of new cave structure mods built for this mod.
We could have some Moria styled dungeons that stretch unfatomably deep. Dawg the possibilities are endless.
Now do one for the Devil's Hole cave. That ought to induce all kinds of fear
Playing with cubic chunks back in the day was absolutely insane. You dig down hundreds of kilometres
damn only 5k i was expecting to see 100k+ really cool vids and great quality. love seeing minecraft get pushed to its limits
While real life caving itself is genuinely terrifying, trying to make Minecraft's caving experience terrifying is kinda difficult because of the nature of the game itself.
Infinite respawn kinda just makes that terror so short and even when setting it to hardcore is just going to make it even more annoying than terrifying.
Maybe a mod that improves and adds more cave noises could help in invoking terror I guess but I cant think of much else, there are Cave Dweller mods but they are kinda meh tho
Keep making it darker and darker till it’s pitch black and make it so there are very small tunnels that you have to crawl through that might lead to MASSIVE caves. Also make the stone stronger and stronger till you either need to follow caves or use TNT to get through. One last change would be to make it so the cave can randomly collapse and tons of rocks fall on you.
The fact that something like this is even possible with modding is crazy to think about, hope you get more subs
thanks!
The fact that this is your first video is incredible. Super exited to see what you can do 😊
8:47 its not Georgia, its Abhkazia. And I was inside this cave when I was in the country
Imagine if the bottom of bedrock was so bright it would start burning you. Then if you go far enough under bedolrock you get to another overworld... in an infinite stack of overworlds.
Minecraft story mode reference? Memories man...
@@Vacucumber_Studios Believe it or not, no. I've never played Minecraft story mode.
Excellent work on your first video, i couldn't even tell!
I want this to be in normal minecraft and deeper you go, the more dangerous it get, explosive gas pockets, new powerful mobs, lava flowing faster but there is more ores
Imagine if there was way to make the the seas deeper with this mod. Imagine what the bottom of the sea could look like thousands of blocks down
I'm working on a video that does exactly that at the moment
8:56 Yeah, mountains are limited to 255 blocs high from 0
Lets make the world more realistic and add the core and earth soil layers for realisticity
My only issue is that it looks like caves length and connections are breaking down the further you go down. In some y levels, caves all just cut off without reasons.
I dont think with this mod, a cave can ever generate from top to bottom. Ever.
Another area in Minecraft that could be deeper is the oceans, good luck touching the IRL abyssal plain with a single breath of air. It’s would be 4000-6000 blocks below the water’s surface, with ocean trenches almost twice as deep.
maybe try to make caves more dangerous like collapsing rocks, light dampening, more lava/magma and if you can maybe get the stronghold to generate there or smthn that could be crazy
now to hope someone adds new terrifying things and biomes below the deep dark
Immersive portals might also be of interest to you, especially if you combine it with datapacks/mods that add new dimensions (cave dimensions) for one reason:
The dimension stack feature means you can essentially have multiple mc dimensions seamlessly blend together where the depth limit of one pops in at the height limit of the next.
With some datapacks to add numerous cave dimensions, this could theoretically be extended indefinitely, or at least until you run out of dimension ID's or of memory to store all those dimensions' code.
To my knowledge, the forge version isn't supported anymore, but it does have an actively updated fabric version.
if you wanna make something look vintage like you tried at the beginning, please use a 4:3 aspect ratio, not 1:1 (square).
banger
i might add this to my own svr now
I love the texture pack you use, it's so immersive!
we'd need a harder, sturdier Deepslate for going that deep, something that maybe starts at y(-128) or something
Imagine mining out a chunk with this mod enabled
Now we just wait for someone to make a mod allowing you to achieve a depth of several kilometers... but what if we also were able to achieve a height that allowed generation of the worlds tallest mountains?
yes
There already is
Cubic chunks
@@MakerManX yeah but minecraft is hella boring without the 1.18 caves and generation, it makes caves deeper sure but without the atmosphere
@Aimsell2
Solution: there might be a mod porting newer updates into older versions that could work alongside Cubic Chunks
(If not, I'm sure I'd be able to try my hand at modding to do something like that)
Thought This Was Gonna Be an ARG-Like Vid Like Zeemyth's Videos But This Was Pretty Cool Too, I Should Try Out That Mod.
i think there was a minecraft mod at one point, before the height limit changed, where they extended the 30 million block limit to the y axis, so the height limit and depth limit were the same as the horizontal limits. i don't think worlds generated anything below y=0, but you could build below bedrock with that mod
that could be a rly good base for a modpack, where you have to dig depper with harder and harder stone for new ores and structures below
You could possibly cheat a little by using the immersive portal’s dimension stacking with full cave dimensions. The theoretical limit for that could be orders of magnitude greater.
If Minecraft caves were more narrow, it could even more replicate the claustrophobic feeling in real life caves
I always dreamed of a really deep world which fades into the nether. Under the nether would be infinite lava. The end dimension would be very high up in the sky. I'd love that.
I never understood why the chunks weren't cubes. You can optimize the game so much just by cutting it up a bit more, its absolutely ridiculous how better Minecraft could have been
That rock sure is galactically deep
What about combining it with something like Immersive Portals so that the cave system spans multiple worlds?
ive tried that earlier, however the y coordinate just resets to the dimension, so if im talking about depths it feels kinda disingenuous
@@Aimsell2 not really, that is just a technical thing, as far as the player is concerned you just go deeper and deeper
Just treat it as a new unit, like 1000 blocks make up a layer, or Dimension in this case, the Y level is just for that layer while the layer is the macro Y level.
i been wanting a minecraft mod like this but had trouble finding one, thank you so much
no problem
this would be a absolute banger zeemyth video
For a channel so small the editing and thumbnail and research u put in this video is so great keep it up man
5:28 the speed of block breaking changes depending on how far away you are from it
Ok, I need 2 things. To buy Minecraft, and to get this mod. I want an underground civilization with palaces, cities, highways and everything else without ever needing to see the light of day ever >:D
Also, to make a version of this underwater, because underground rivers and oceans will be sick.
I wish Oceans were deeper.
The thumbnail has a "dirty" sense to it
I would like to play a VR Minecraft version were you use grappling gear to move in giant caves and ravines shrouded in darkness.
Just imagine the horror you feel while descending on rope you just placed and staring at glowing eyes staring down at you.
Seconds later you hear the rope snap and fall.
While panicking you swing your climbing pick at the wall and prevent yourself from falling to your doom.
Now you climb back up, ready to get you revenge.
what are those shaders at 0:18 they are so nice wtf
also very underrated, ive always wanted to go cave exploring in the past but after hearing about all the incidents and things that can occur in them, ive always been scared to do it lol. Getting that feeling of being scared in a cave in minecraft is a great thing because it makes the game more realistic and more like stressful kinda, but in a good way.
introduced to a mod that i will forever use now 🔥
bliss shaders is what i used, however that clip was not taken by me so I'm actually not sure what that is, although it looks kinda like BSL to me.
Your content is ridiculously under valued! Perfect accent
We need realistic caves 😂