MONEY WELL SPENT, thanks for the video tokaku! Also our font choice is beautiful To everyone who is interested in buying it, advance warning: the Steam version will be on discount this weekend as a Steam Daily Deal for $3, the cheapest it will ever be for quite a while. Thanks for playing our game
@@UniTheNstall thanks for buying and playing! Yess Heracles is one of our favourites, designed by one of our players, we just made tweaks and paid them for the design. We were so happy with how it turned out, glad you enjoyed it.
This game has so much more depth than what is shown in the video. You can actually use any key at any time to click, some maps (mostly the custom maps) go so fast, that you absolutely have to use more than 1 key at a time. There are certain blocks that when you land on them your rotation can change, so understanding the game by "clockwise = fast, counter clockwise = slow" is an error and will cause you many problems when you finally reach the rotation blocks. Been playing this game a bit, imo it's a very fun game, takes an approach to rhythm games that I haven't seen yet.
It's always cool when someone comes up with a new idea for a rhythm game. The funny part is, there's so many different rhythm games that it always seems like all the ideas are taken, but then someone comes up with something completely new!
@@staticwave9611 Here let me say something about GD and you can tell me if I'm totally off the mark. The reason GD is a rhythm game is that it generally requires precise inputs, and the detection is extremely accurate, to the point that levels often contain both visual AND audio cues for when to press, and extremely difficult levels lean heavily on the audio side. If you're playing one of the intro levels, you could say that it's just one-button platforming based on visual reaction time, which you could still do if you muted the game. But as soon as they start getting hard, it becomes a rhythm game. (And of course the game is optimized to sync each level with a music track, because the devs understand this side of the game and fully intended it.)
@@Nat_the_Chicken isn't a rhythm game :/ It's a music based game and music isn't needed Id say it's a music based game so rhythm isn't really needed as the music is just enchantment of the game unlike other games where there wouldn't be much appeal if there wasn't music.
every rhythm game looks like a nightmare to sight read if you’ve never seen its gameplay before. as someone who plays adofai a lot, you can actually sight-read levels pretty well once you get good at the harder stages
@@ndnprct3 definitely! There's some issues with figuring out the right tempo of a song on first listen, but being able to have the rhythms visualized in such a simple yet easily understood way makes it so rewarding to learn all the different patterns and track shapes and apply that into an actual level. I'm currently huge into adofai and I've been able to sight read a good amount of easy-medium maps like this!
i really love your thumbnail, i just gives me the feeling it's made by someone whose passion is graphic design. (but really, love your work keep it up^^)
What I really love about this game is how the angles represent note durations, and the shapes that are made with them represent rhythmic patterns. It brings out the music theory nerd in me, big-time. Of course the maps start to lose that magic as soon as they start getting incredibly complex and difficult... most of the super-long/super-hard user maps I've seen are made up of fast but mostly even presses mapped to look super cool, and when they do use complex rhythms they go so fast that it's just hard for the eye or ear to really comprehend them. This is why I wish rhythm games didn't always have to descend into the realm of extreme difficulty. Can't there be a lot of _casual_ maps for a game? Do they _have_ to be sensationally fast and difficult past a certain point such that one is forced to specialize?
@@theanalyzer0 If "I don't feel like putting in time to develop the skills for this because I don't think it would be rewarding" counts as that, then yes
this game is actually a pretty cool/unique visualization of rhythm and different note lengths doesn't really seem fitting as a steam game but it does seem fun to kill time on your phone!
Despite only one finger, this game is actually pretty hard in guessing what beats that will come because of the rotation and the track (S turns, squares and even triangles), especially in speed tempo. Geometry Dash is pretty much the same, but its tempo can be much more insane.
Whoa... I love the way the charts represents the time signature. That last map, "night train" really reminded me of the time signature on "Sazh's theme"
It's that 79 - 81% on world 5 that is the real pain. It's almost a rite of passage to get traumatized by that loop. I haven't met a single person who plays this game that didn't struggle with it when they were starting out.
could you try the groove coaster series of rhythm games? its made by taito (the same people who made space invaders) and it was originally an arcade title then GC2 was ported over to mobile with an original style and arcade style map variations (the main difference is arcade style, or AC, requires 2 fingers/hands to play) and I feel you will greatly enjoy it
I bought this game a few months ago and kinda quit but now that you made a video, I might want to get back into it. The editor and maps are kind of a pain to deal with, as it's not cloud based maps and there is no website to go to for downloads, but just completely discord based. But I might give it a shot again and name my 4 or 5 bucks worth it.
This game is deceptively easy which makes it both difficult and addicting. Simple visuals, simple controls, simple concept but damn do some of the songs test your limits and sanity.
I started using 2 keys by pulse also I know this is old and now the average amount of keys I use is 3-6 because of the harder maps. Still never beat a song that uses more than 2 keys on strict
MONEY WELL SPENT, thanks for the video tokaku! Also our font choice is beautiful
To everyone who is interested in buying it, advance warning: the Steam version will be on discount this weekend as a Steam Daily Deal for $3, the cheapest it will ever be for quite a while. Thanks for playing our game
got this game for $1.60 from playstore lmao
I love your game, very well made, and the songs are great! 10/10 would buy again
Dude I love your games, I bought ADOFAI and im always dying to see new levels, Heracles was some hard but fun shit lol.
I have a problem with the Mac version. I can’t load .adofai or place .mp3
@@UniTheNstall thanks for buying and playing! Yess Heracles is one of our favourites, designed by one of our players, we just made tweaks and paid them for the design. We were so happy with how it turned out, glad you enjoyed it.
the developer is literally so chill he uses "lol" in his email
Lol
lol
lol
lol
lol
"I am going to install this game on my phone right now!"
*picks iPad*
Plot twist: She uses her iPad as her daily phone.
@@Kat21 Imagine that, and in her Arcaea video, at the end when she played Ether Strike, that was her playing with thumb on her tablet
@@AndrewsCorner05 i mean some of us is thumb players
That's how you know she's only doing it because it's a sponsorship.
@@joshee6659 she even said that it's the first time she is getting paid by the sponsor, so probably,
This game has so much more depth than what is shown in the video.
You can actually use any key at any time to click, some maps (mostly the custom maps) go so fast, that you absolutely have to use more than 1 key at a time.
There are certain blocks that when you land on them your rotation can change, so understanding the game by "clockwise = fast, counter clockwise = slow" is an error and will cause you many problems when you finally reach the rotation blocks.
Been playing this game a bit, imo it's a very fun game, takes an approach to rhythm games that I haven't seen yet.
It's always cool when someone comes up with a new idea for a rhythm game. The funny part is, there's so many different rhythm games that it always seems like all the ideas are taken, but then someone comes up with something completely new!
@@OrangeC7 And that's the reason I'm a sucker for rythm games!
to you people about to reply "but gd isn't a rythm game" listen we all know we dont need 80 more comments consisting of the same phrase
@@staticwave9611 Here let me say something about GD and you can tell me if I'm totally off the mark.
The reason GD is a rhythm game is that it generally requires precise inputs, and the detection is extremely accurate, to the point that levels often contain both visual AND audio cues for when to press, and extremely difficult levels lean heavily on the audio side. If you're playing one of the intro levels, you could say that it's just one-button platforming based on visual reaction time, which you could still do if you muted the game. But as soon as they start getting hard, it becomes a rhythm game. (And of course the game is optimized to sync each level with a music track, because the devs understand this side of the game and fully intended it.)
@@Nat_the_Chicken isn't a rhythm game :/ It's a music based game and music isn't needed Id say it's a music based game so rhythm isn't really needed as the music is just enchantment of the game unlike other games where there wouldn't be much appeal if there wasn't music.
Tokaku: Oh! So you can't go diagonally and you always go clockwise!
ADOFAI: Well yes, but actually no
Hahaha. That’s great.
neither are really true
Love the android 4.1 icon
4:10 BRUH
World 4 and 5 have left the chat
this looks like a gateway drug for rhythm games
♓🅰️🅿️🅿️🈂️ I’m addicted to it and I can say for sure that it is
Honestly the closest thing to a gateway drug for rhythm games is geometry dash.
I just started playing this game about two weeks ago. You are correct. I have subsequently fallen into the rhythm game hole.
I fell into the rhythm game hole a year and a half ago and I have gone down further now
@@chixenlegjo tbh yeah, a very non rhythm rhythm game that makes you want just something more rhythmatic, very rhythm indeed!
this is First time i'm see tokaku says HARD for the rythym game
it looks like playing osu with very low AR. Very awkward i guess
Even the app description of the game warned that it’s hard
This is harder to read than osu!
Me confuzzled
Tbh I've always thought this game looks like a nightmare to sight read
every rhythm game looks like a nightmare to sight read if you’ve never seen its gameplay before. as someone who plays adofai a lot, you can actually sight-read levels pretty well once you get good at the harder stages
@@ndnprct3 Agreed. Honestly, this is one of the most sight readable rhythm games I've ever played, it's so coooolll
@@NapkinDictator
i second
@@ndnprct3 definitely! There's some issues with figuring out the right tempo of a song on first listen, but being able to have the rhythms visualized in such a simple yet easily understood way makes it so rewarding to learn all the different patterns and track shapes and apply that into an actual level. I'm currently huge into adofai and I've been able to sight read a good amount of easy-medium maps like this!
@@NapkinDictator After playing this game for 2 years I changed my mind, this game's pretty sight-readable lmao
i really love your thumbnail, i just gives me the feeling it's made by someone whose passion is graphic design.
(but really, love your work keep it up^^)
@@zlomenina wdym
@@zlomenina It's been a year and we're still waiting, wdym
@@zlomenina it's been a year and 8 months and we're still waiting, wdym
@@zlomenina it’s been 2 years and we’re still waiting, wdym?
@@zlomenina it's been 3 years and we're still waiting, wdym?
What I really love about this game is how the angles represent note durations, and the shapes that are made with them represent rhythmic patterns. It brings out the music theory nerd in me, big-time.
Of course the maps start to lose that magic as soon as they start getting incredibly complex and difficult... most of the super-long/super-hard user maps I've seen are made up of fast but mostly even presses mapped to look super cool, and when they do use complex rhythms they go so fast that it's just hard for the eye or ear to really comprehend them. This is why I wish rhythm games didn't always have to descend into the realm of extreme difficulty. Can't there be a lot of _casual_ maps for a game? Do they _have_ to be sensationally fast and difficult past a certain point such that one is forced to specialize?
i dont know man, but that sounds like a *skill issue*
@@theanalyzer0 If "I don't feel like putting in time to develop the skills for this because I don't think it would be rewarding" counts as that, then yes
@@Nat_the_Chicken fair enough
@@Nat_the_Chicken i mean yea it totally does
@@theworldmachineos7247 It's just funny because when I put it that way it doesn't sound like much of an insult anymore, even jokingly
4:38
me trying to impress someone
Totaku: records video,
Person sitting at the back:
Stares
Tokaku* don’t worry I also choked at writing here name.
Jesus, I’m moslem
this game is actually a pretty cool/unique visualization of rhythm and different note lengths
doesn't really seem fitting as a steam game but it does seem fun to kill time on your phone!
It has a level editor too!
@@DPS-2004 so this means its literally similar to gd
@@brentorate8429 no you see adofai is a rhythm game
@@DPS-2004 yes it is
i know this comment is 5 months old, but the game is actually sooo much better w/ the steam workshop now
A Dance of Fire and Ice: ONLY 1 FINGER REQUIRED
Geometry Dash: Am I a joke to you?
Lol
Yes it is a joke actually
r/beatittome
Unless you play it with 2 player mode
Let's keep the discussion to rhythm games, shall we?
Tokaku: "Only one key required"
8 key players: "I'm sorry what?"
Talk about custom levels
"Ohh ok the going up is do do don"
-tokaku
"on my phone" as she legit grabs a tablet
Despite only one finger, this game is actually pretty hard in guessing what beats that will come because of the rotation and the track (S turns, squares and even triangles), especially in speed tempo.
Geometry Dash is pretty much the same, but its tempo can be much more insane.
"Only One Finger Required"
XO-1: Allow me to introduce myself
"Only One Finger Required"
XO-X: Allow me to introduce myself
*Galaxy Collapse:*
OH LAWD
T4-X EX COMMIN
T5-X COMMIN TOO
*Chaos Frums Charts laughing in the distance*
rj-x:
Whoa... I love the way the charts represents the time signature.
That last map, "night train" really reminded me of the time signature on "Sazh's theme"
Immediately installed it after seeing the video. Throw more money at tokaku.
tokaku: this is really hard
also tokaku: **gets 42% on world 5**
It's that 79 - 81% on world 5 that is the real pain. It's almost a rite of passage to get traumatized by that loop. I haven't met a single person who plays this game that didn't struggle with it when they were starting out.
just got the game and I love it, thanks for such an amazing game suggestion
i like the taiko faces when you say 'don don don'
"Hewu ebwobody"
UwU
UwU
บพบ
Why
UwU OWO Epc
OwO wats dis? A whythm gaem? OWO
tokaku: only 1 finger required
xtrullor - cry: mhm yes one finger yes
oh wow, she got that *clout*
4:10 I love the taiko symbols at this part I didn’t know what they meant in the past but when I got taiko no tatsujin I understood the dons and kas
could you try the groove coaster series of rhythm games? its made by taito (the same people who made space invaders) and it was originally an arcade title then GC2 was ported over to mobile with an original style and arcade style map variations (the main difference is arcade style, or AC, requires 2 fingers/hands to play) and I feel you will greatly enjoy it
“1 finger rhythm game”
Geometry Dash: ok fine then i don’t exist
tokaku: "reacting"
subtitles: rEaCtIoNg
Tokaku: one fingered rhythm game
Rhythm doctor and geometry dash: *allow us to introduce ourselves*
gd is not a rhythm game..
rhythm doctor is from the same dev :D
@@kryyy333 bruh yeh it is it may not seem like it the first few lvls but it is
@@flamey9821 No, GD is not a rhythm game.
th-cam.com/video/DHdkvqjCmYo/w-d-xo.html
@@giacomopc giacomo real
‘One button rhythm game’
BWen: *No*
Fireboy and Watergirl 2: The musical
This reminds me a lot of the Rhythmove Dungeon minigame from Rhythm Heaven.
Title: ONLY 1 FINGER
every adofai veteran: 1 finger or more
Only me that automatically remembered of Rythmove Dungeon from Rhythm Heaven when I saw the game?
i was thinking abt rhythm heaven the entire time
1-X : one finger needed
10-X : 2 fingers needed
B-X : 4 fingers needed
ice - iL : 6 fingers needed
Cry : 10 fingers needed
I think of this game as what you should show geometry dash players when they say they play rhythm games lol.
I know right? I am Malaysian btw.
Geometry dash also uses only one button , technically.But its not really considered a rythm game by many
I think GD it’s a rythm game tbh, it features music as it’s main key element
Oh dang, this looks deeply addictive! Might have to pick it up
Lol, has anybody played Rhythm Heaven for the DS? This is basically Rhythmove Dungeon minigame. Still looks like a good game though
I love how you can see Tokaku's grandma just chilling in the background XD
a dance of fire and ice is llke the only game that i don't regret spending my money on
The only rhythm game i can play eyes closed.. pog
I bought this game a few months ago and kinda quit but now that you made a video, I might want to get back into it. The editor and maps are kind of a pain to deal with, as it's not cloud based maps and there is no website to go to for downloads, but just completely discord based. But I might give it a shot again and name my 4 or 5 bucks worth it.
There's also Steam Workshop support now too. It's a lot more convenient to download songs through the game now.
'only 1 finger required'
Custom levels: Allow us to introduce ourselves
“ONLY ONE FINGER REQUIRED”
Meanwhile adofai pros: 4 - 8 keys take it or leave it.
Can we get a reaction video where you react to other people play this game like gamma loop
graphic design is my passion
Rhythm doctor: *finally an worthy opponent, our battle will be legendary*
not really gonna be a battle when they're from the same dev team
3:12 Ungghh, don't go Groove Coaster on me now.
Tokaku: “only 1 finger required rhythm game”
Geometry dash: am i a joke to you?
YandereBoii Yanderee oh damn u right
Have you played Geometry dash yet? Idk if you'd count it a rthym game but it uses music heavily, it is very fun though
I would live nothing if I haven't seen you on youtube you are the best rhythm gamer I ever seen
AMAZING!! You re my idol!!!💕💕💕🥺
me: reads the title
also me: you havent play the custom level
After seeing you play, I was actually able to full “accuracy” in world 5
Man loved the game and your channel, thanks for the content :)
Isn't 7th Beat Games the same company that made Rhythm Doctor?
For some songs, such as “Camellia - We can get more machinegun psystyle” you have to use 8 keys
made it to world 6 in 2 days fu-ers
You should try VECTRONOM, a rhythm platformer game!
Love your videos Tokaku :DDD
Hey
Buy ADOFAI on the computer, the computer edition has this exclusive feature which is fan-made charts
Geometry dash: *sad square noises*
This game is deceptively easy which makes it both difficult and addicting. Simple visuals, simple controls, simple concept but damn do some of the songs test your limits and sanity.
That person in the back looks menacing
Try Rhythm Doctor! It's made by the same guy and it also uses only 1 key
I love your videos and all your stuff, you inspired me to play osu hahaha thank you for existing, you're such a great TH-camr ♡
Title: ONY ONE FINGER REQUIRED
Me playing adofai on mobile: Bro I've been doing this my ENTIRE PLAYTHROUGH
I already beat all of the levels including extra (didnt beat final hope and WORLD B) and its hard lol
I can't even finish A Dance of Fire and Ice in my phone.
I heard the Midnight Train song and instantly bought it.
A Dance of Fire and Ice: a 1 buttom rhythm game
What you do to pass the workshop levels: use *8 buttons*
Tokaku 2 years ago: "one finger game"!
Gamma Loop nowadays: "haha 1000bpm 8 fingers go brrrrrr"
tokaku: one finger required
5k bpm zips: hold my beer
AH YES! I have this game! I love it so much even though I get stuck on some of the maps.
its the same concept in the mobile game called "beat tiles"
lowkey this looks like a game id buy, rage quit, then try to master 4 months later
she must have changed her mind after some time playing this game, because it actually requires even more than 10 presses to pass a tough level song.
Commenting from future. Neo cosmos is rally cool
Loving the new outro music 👍
It's easy when you actually playing a song that you know.
just beat 12-X, time to watch ppl play including tokaku!
"ONLY 1 FINGER REQUIRED"
Me: Ya sure?
One button = Geometry dash
I was waiting for you to review this xD
figer pain simulator
I’m buying this today. And immediately changing the binds because my space bar is messed up.
Omg you look so pretty with these glasses 0w0
The rush is real
Is your channel rythm games with VIBES... yes?!? *gives sub*
“only one finger required!”
“B-X X0-X, X1-X, T4-X, 12-X has joined the chat”
It looks like rhythm-based Duet game actually, if you take mobile version, correct me if it doesn't
I'm happy you finally got some dosh~
tokaku: **5-X** this is really hard...
me, who beated 12-X but cant beat any time trials: **CONFUSED SCREAMING**
i told you once to play it and you did omggg
The windup is the hardest level relative to your skil
I started using 2 keys by pulse also I know this is old and now the average amount of keys I use is 3-6 because of the harder maps. Still never beat a song that uses more than 2 keys on strict
"only one finger required"
Geometry dash: Wot did ya said?
Geometry dash gay
sponge chad nah bro, it goes pretty hard :)