For the Planning tactic, the wounds does counts as cards. When playing with other players, which can't see the type of cards your have in your hand (that's why the wounds have the same back as the action cards), the wounds seems the same as the action cards. And by this, it means that all they can see is that you have more than 2 cards in your hand (which is what the Planning tactic says). But all in all, GREAT VIDEOS!
that's correct..you cannot carry the block remainder over. Also, you don't have to treat all enemies together when you attack them, you have the choice of combining or treating them seperately.
Yes, you must suffer the attacks of all those enemies in the city. But when you attack them, if you do not have enough attack strength to kill them all then you might have enough to kill one or two and, of course, you can decide which to attack and kill. So, during range/siege you may kill none or one or more enemies, then ALL enemies attack you, and you may block none, one or more of the attacking enemies, and any and ALL that you did not block will do you damage, and then you can attack them.
I think your FORCE WITHDRAWAL is incorrect. What you did was only considered a withdrawal. A FORCE withdrawal is if you fail to attack a place and you have to withdrawal (which is what you did) BUT your withdrawal is to a non safe place (like using songs of wind to go through a lake, you fail to kill the city, so you withdrawal to the lake, but you can't withdrawal to a lake so you have to go somewhere else, THAT is when you take a wound).
About the Medusa combined attack, rules say you can pick as few or as many targets for each attack. If he had the cards he then could have had a seperate attack on mages which would be advantageous since their resistances would not spread to the Medusas like they would if he attacked all three at once.
Ricky, thank you so much for your extremely valuable MK videos! i do have a rules clarification to contribute to the cause. @ 13:24. drawing new cards & "planning" tactic. RR: "do the wound cards count as cards in your hand? i'm going to say they don't." actually they do. [reference: go to boardgamegeek's mage knight forums search. keywords {wound & luce}; username {paulgrogan}; display results {full post}; other settings = default.] hth!
Rules Question: When you combined the medusa's in the attack, can you opt to only combine 2 monsters or would you have to combine all 3, which would have included the altem mages?
Wouldn't you have needed to block the 12 damage (6 each) from the medusas before attacking them with blood rage? In this video it seems like you skipped blocking the medusas and went straight to attacking them. (Around 11:20 mark). Thanks in advance.
Blocking is optional. If you block them, you don't take wounds; if you don't block them then you take wounds; either way, you then move to the Attack phase. Hope this helps! R.R.
@@BoxofDelights Thanks! This makes sense. Thank you for commenting back and clarifying on an old video. (Also thanks for making these videos, AND for making Renegade, which I also love) Cheers.
p.s. i'm aware that you addressed this at bgg in your thread for this video series. 'just wanted to clarify it for the sake of others reading this youtube thread. :-)
This is just a generel question, maybe a newbie one-when you are fighting multiple enemies, you count all of them as one unit, except when blocking, there you have to block each enemy seperately, and that means you can't combine cards with block to 2 or more enemies. Lets say you have to block the 2 medusas, then you have to generate 12 block, but thats incorrect? So fight it seperately does that mean 2x6 block, like if you blocked one of them with 7, then you can't apply the 1 left over block?
10:1010:20 you totally forgot the BRUTAL effect, you took 2 wounds from the attack and 2 from poison but you forgot to take 2 more for the BRUTAL effect. you should have ended up with 4 wound cards in hand causing you to draw less cards next turn making the city pretty much un-attackable for you. You take another wound from blood rage after that then you would have had 5 wounds in hand really hindering your draw from that point. I still think the level 5 cities are ridiculously hard LOL Have you played through again since then because your hand would have been a lot harder to play after the brutal wounds added to it. Do you see what Im talking about there at 10:1010:20? I think Im going to stick to levels 4 and 4 and Im also considering adding a wound card to the dummy deck every round to add to the artificial deck build effect and make the rounds last a tad longer. It seems more balanced that way since dummy gets more crystals as well.
You're confusing DAMAGE with WOUNDS. Brutal says it does TWICE it's attack in damage; damage is reduced by your armor. So, instead of doing 4 damage (it has attack 4), it does 8 damage (because of Brutal). 8 damage with an Armor of 4 does 2 WOUNDS (8 divided by 4 is 2). If the attack were not Brutal, then it would be 4 damage, which means 1 wound (4 damage divided by 4 armor is 1 wound). Does this help? This might explain why you are finding the game difficult. best wishes, R.R.
For the Planning tactic, the wounds does counts as cards. When playing with other players, which can't see the type of cards your have in your hand (that's why the wounds have the same back as the action cards), the wounds seems the same as the action cards. And by this, it means that all they can see is that you have more than 2 cards in your hand (which is what the Planning tactic says). But all in all, GREAT VIDEOS!
Yes I agree. Do not take wound from withdrawal, discard a wound from the glade, THEN draw up to 6.
Wow I was playing cities wrong. It is WAY harder than I thought. No wonder it was easy to beat the scenarios! Thanks for the enlightenment Ricky!
Wounds count for planning!
yes, that's correct.
that's correct..you cannot carry the block remainder over. Also, you don't have to treat all enemies together when you attack them, you have the choice of combining or treating them seperately.
Yes, you must suffer the attacks of all those enemies in the city. But when you attack them, if you do not have enough attack strength to kill them all then you might have enough to kill one or two and, of course, you can decide which to attack and kill. So, during range/siege you may kill none or one or more enemies, then ALL enemies attack you, and you may block none, one or more of the attacking enemies, and any and ALL that you did not block will do you damage, and then you can attack them.
You don't take a wound for withdrawing to that space because it is a safe space.
I think your FORCE WITHDRAWAL is incorrect. What you did was only considered a withdrawal. A FORCE withdrawal is if you fail to attack a place and you have to withdrawal (which is what you did) BUT your withdrawal is to a non safe place (like using songs of wind to go through a lake, you fail to kill the city, so you withdrawal to the lake, but you can't withdrawal to a lake so you have to go somewhere else, THAT is when you take a wound).
About the Medusa combined attack, rules say you can pick as few or as many targets for each attack. If he had the cards he then could have had a seperate attack on mages which would be advantageous since their resistances would not spread to the Medusas like they would if he attacked all three at once.
Ricky, thank you so much for your extremely valuable MK videos!
i do have a rules clarification to contribute to the cause.
@ 13:24. drawing new cards & "planning" tactic. RR: "do the wound cards count as cards in your hand? i'm going to say they don't."
actually they do.
[reference: go to boardgamegeek's mage knight forums search. keywords {wound & luce}; username {paulgrogan}; display results {full post}; other settings = default.]
hth!
Rules Question: When you combined the medusa's in the attack, can you opt to only combine 2 monsters or would you have to combine all 3, which would have included the altem mages?
Wouldn't you have needed to block the 12 damage (6 each) from the medusas before attacking them with blood rage? In this video it seems like you skipped blocking the medusas and went straight to attacking them. (Around 11:20 mark). Thanks in advance.
Blocking is optional. If you block them, you don't take wounds; if you don't block them then you take wounds; either way, you then move to the Attack phase. Hope this helps! R.R.
@@BoxofDelights Thanks! This makes sense. Thank you for commenting back and clarifying on an old video. (Also thanks for making these videos, AND for making Renegade, which I also love) Cheers.
thank you !
thank you . ;)
p.s. i'm aware that you addressed this at bgg in your thread for this video series. 'just wanted to clarify it for the sake of others reading this youtube thread. :-)
This is just a generel question, maybe a newbie one-when you are fighting multiple enemies, you count all of them as one unit, except when blocking, there you have to block each enemy seperately, and that means you can't combine cards with block to 2 or more enemies. Lets say you have to block the 2 medusas, then you have to generate 12 block, but thats incorrect? So fight it seperately does that mean 2x6 block, like if you blocked one of them with 7, then you can't apply the 1 left over block?
Okay. Thanks for clear my doubts (=
The red city brutal effect only applies to defenders with physical attacks.
+ekted ... unless the enemy itself has the brutal ability.
+Ricky Royal I guess he meant that you said all those enemies have brutal, but the fire mages actually don't. ;)
Love your videos!
10:10 10:20 you totally forgot the BRUTAL effect, you took 2 wounds from the attack and 2 from poison but you forgot to take 2 more for the BRUTAL effect. you should have ended up with 4 wound cards in hand causing you to draw less cards next turn making the city pretty much un-attackable for you. You take another wound from blood rage after that then you would have had 5 wounds in hand really hindering your draw from that point. I still think the level 5 cities are ridiculously hard LOL Have you played through again since then because your hand would have been a lot harder to play after the brutal wounds added to it. Do you see what Im talking about there at 10:10 10:20? I think Im going to stick to levels 4 and 4 and Im also considering adding a wound card to the dummy deck every round to add to the artificial deck build effect and make the rounds last a tad longer. It seems more balanced that way since dummy gets more crystals as well.
You're confusing DAMAGE with WOUNDS. Brutal says it does TWICE it's attack in damage; damage is reduced by your armor. So, instead of doing 4 damage (it has attack 4), it does 8 damage (because of Brutal). 8 damage with an Armor of 4 does 2 WOUNDS (8 divided by 4 is 2). If the attack were not Brutal, then it would be 4 damage, which means 1 wound (4 damage divided by 4 armor is 1 wound). Does this help? This might explain why you are finding the game difficult. best wishes, R.R.
@@BoxofDelights OOOOoohhhhhh. This game is VERY VERY confusing for NO reason at all LOL I understand now. I was playing BRUTAL wrong. Thank you.
At least, that's how I understand it....
You take a wound for every move until you are on a safe place so one move to the glade one wound. Since the city is unsafe.
Don't you need to be adjacent to the city to assault it? You've spent 2 movement points to assault it but you were not adjacent to it.
My bad, I was looking at the wrong city.