Best practices to design AR applications (Google I/O '18)

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  • เผยแพร่เมื่อ 2 ธ.ค. 2024

ความคิดเห็น • 20

  • @bagoquarks
    @bagoquarks 6 ปีที่แล้ว +24

    I found this presentation to be very informative.
    I'm going to suggest a sixth principle: there has to be a reason for inserting something fake into reality.
    It appears to me that an AR app developer faces early design choices as to whether the inserted (AR) objects are familiar to the user and are scaled to the user's real environment. If they are both then the app is probably focused on a practical need.
    Otherwise, if the objects are to be unfamiliar and/or not to scale, then the app is probably focused on entertainment or education.
    Either way, there has to be a reason for inserting something fake into reality. Otherwise VR is the more appropriate technology.
    Placing a virtual, properly-scaled chair in your real living room is a practical application of AR; it's a simulation that can lead to a better buying decision.
    Placing a not-to-scale sports car on your coffee table is a novelty only once. If you're not viewing it as a properly-scaled car in your driveway then maybe you should be fake-driving it in a VR, not AR, setting, e.g. - Grand Theft Auto has been a smash hit since 1997.
    In my opinion, there is an opportunity for developers to connect AR to existing technologies like architecture, project management, logistics, etc. where the inserted objects are familiar and scaled to reality.

  • @rhashimoto62
    @rhashimoto62 6 ปีที่แล้ว +3

    Where are the "ARCore Elements" demos, mentioned at 2:28?

  • @minisoftpark
    @minisoftpark 3 ปีที่แล้ว

    It was really great specially the solar panel

  • @mdtamjeed
    @mdtamjeed 6 ปีที่แล้ว +5

    AR with a Mobile Phone is cumbersome and I feel only eyewear gadgets (or devices) can make that credible impact.
    Expecting a real good version of Google Glass (intel is already on it), with enough power to render AR and VR, yet compact.

    • @SaifUlIslam-db1nu
      @SaifUlIslam-db1nu 5 ปีที่แล้ว

      If it comes to that, I'll be on board as well.

  • @GrzegorzKiernozek
    @GrzegorzKiernozek 6 ปีที่แล้ว +1

    Any clues how to get up this raycast/lasso tool up and running in Unity?

  • @YoniBinstock
    @YoniBinstock 6 ปีที่แล้ว +1

    Great talk guys! Keep up the great work!

  • @iansamz
    @iansamz 6 ปีที่แล้ว +9

    Alesha Unpingco just got me interested in AR :-)

  • @HaliHali2024
    @HaliHali2024 3 ปีที่แล้ว +2

    It would be very cool and amazing if we add tech eyeglasses for these😍😍😍, we don't need to use our Phones anymore, we can see them naturally 😍😍😍😍😍😍🥰🥰

    • @HaliHali2024
      @HaliHali2024 3 ปีที่แล้ว

      Plus voice commands and or hand interaction only

  • @mitchellwilliams4152
    @mitchellwilliams4152 6 ปีที่แล้ว +1

    Very nice presentation and great insights into effective AR design. I will be viewing this as a future reference.

  • @DenisTRUFFAUT
    @DenisTRUFFAUT 6 ปีที่แล้ว

    Does Google plans to release some AR glasses, like Microsoft Hololens ?

    • @khanyithegreat
      @khanyithegreat 6 ปีที่แล้ว +1

      They probably are still recovering from the disaster that was google glass. But google is good at being behind then leading the pact.

  • @h8b157
    @h8b157 3 ปีที่แล้ว +2

    thought this was about guns

  • @gabrielkwiecinskiantunes8950
    @gabrielkwiecinskiantunes8950 6 ปีที่แล้ว +2

    17:05 totally looks like a cancel icon tho

    • @JoSh-yu6jt
      @JoSh-yu6jt 6 ปีที่แล้ว +2

      Take into consideration the different viewing angles of this video and the violet girl in the video that is holding the phone. If you imagine you were that girl holding the phone, that sign on the ground would look like a plus-sign to you.

  • @DenisTRUFFAUT
    @DenisTRUFFAUT 6 ปีที่แล้ว +1

    Solar system is a nice one :)

  • @Nicole-fp9cy
    @Nicole-fp9cy 3 ปีที่แล้ว

    No that's not why I am here