Thanks for the shout, yea I wish all these years later there was an easier solution. I did that tutorial 3 years ago I still can't believe there's been no progress there.
I've been looking for a video like this for over a year! The only thing I didn't see was attaching the video media to the 3d camera and "media plate". I THINK you gave me all the info I need though. THANK YOU!!!
Oooooh, you skipped the part about exporting camera from UE to AE. I checked Winbush's method, it's not easy. I hope you could find some better solution. Thanks again for another great tut.
Yeah, when I got to that part in the video, there was nothing new I could add, other than AE’s camera tracker works well enough. But thank you for your kind words and support.
I'm trying to connect a product shot, filmed with a slider that pans, from a green screen to unreal engine. How does one tether a motion shot to the unreal background so it moves as my camera does a parallax move?
You’ll need to get the tracking data from your real world camera shot and import that into Unreal. The steps in this video should talk you through that. If it’s not working drop me a line via my website shiveringcactus.net
i followed your steps but my solids are not showing in Unreal, do you have a idea on the reason it might act like this ? thanks for the video its very useful !
To do that, you’ll need to: Track the footage in After Effects Export the data as the video shows and import into Unreal and render Then in After Effects , search for “keylight” but use the preset instead of the effect Select the background colour Import your rendered footage from Unreal.
Oh, I’d deliberately avoided turning this into a greenscreen tutorial. There’s so many out there and the footage I used was problematic and very specific to that shot. If you are curious, I’ll share my project files with you.
Thanks for the shout, yea I wish all these years later there was an easier solution. I did that tutorial 3 years ago I still can't believe there's been no progress there.
Thank you for sharing. Like I said: yours is the only method I’m aware of. Hopefully one day it will become easier.
@@ShiveringCactus Yea I've express to Epic several times that people want this workflow 🙏🏿🙏🏿
I've been looking for a video like this for over a year! The only thing I didn't see was attaching the video media to the 3d camera and "media plate". I THINK you gave me all the info I need though. THANK YOU!!!
Yay! Glad this helped. But good point about video media. Maybe I’ll make a follow up
Great tutorial!
Thank you
Oooooh, you skipped the part about exporting camera from UE to AE. I checked Winbush's method, it's not easy. I hope you could find some better solution. Thanks again for another great tut.
Yeah, when I got to that part in the video, there was nothing new I could add, other than AE’s camera tracker works well enough. But thank you for your kind words and support.
I'm trying to connect a product shot, filmed with a slider that pans, from a green screen to unreal engine. How does one tether a motion shot to the unreal background so it moves as my camera does a parallax move?
You’ll need to get the tracking data from your real world camera shot and import that into Unreal. The steps in this video should talk you through that. If it’s not working drop me a line via my website shiveringcactus.net
i followed your steps but my solids are not showing in Unreal, do you have a idea on the reason it might act like this ?
thanks for the video its very useful !
It’s really hard to tell, maybe drop me a line on my website and we can trade screenshots
same here! 4me it creates a folder named materials where all the solids are materials and not actors in the sequence
@@elgoblino859 Same issue here, can't find a solution
i like this, but doing the camera moves in Unreal allow you to let your composited footage react with lighting, reflections and physics!
Thank you, that’s a good point.
We want the green screen video to learn, please
OK, I'll add this to the list.
I want to know how to add a person with the background removed in Unreal Engine...
To do that, you’ll need to:
Track the footage in After Effects
Export the data as the video shows and import into Unreal and render
Then in After Effects , search for “keylight” but use the preset instead of the effect
Select the background colour
Import your rendered footage from Unreal.
i know the last step was to just green screen removal, but just do it. its kind of unsatisfactory otherwise.
Oh, I’d deliberately avoided turning this into a greenscreen tutorial. There’s so many out there and the footage I used was problematic and very specific to that shot. If you are curious, I’ll share my project files with you.