NOTE: using the thumbsticks to emulate a D-pad creates a slight deadzone. I get why but when using the D-pad option to emulate WASD keyboard binds, it's a bit annoying.
It probably feels 'cheap' because it has no vibration motors. The original PS3 pad, the SixAxis, without motors felt the same until they added it into the Dual Shock 3, and the complaints went away. But it was essentially the same pad.
Yeah it's definitely the reason and even feels lighter than the WiiU pro controller. The light weight is also more emphasized as the main controller I use is the Dualsense edge.
Is there enough range in the triggers that you could comfortably have separate inputs on the full pull vs soft pull? In shooters I like to be able to aim down sights on the half pull, then fire on the full pull - doing both on the same trigger frees up the other trigger for other binds. Would that work here?
You can do what your asking but it's a pressure sensitive trigger. So you pull the trigger which is instant like a bumper, then for the for the full pull activation you have to apply more pressure. It's a weird design so I only have it set for digital, but doing what you're asking can e done in analog mode.
Those 2 buttons you can't program (under start and select) are meant for the Steam Deck, one must be the 3 dots "Quick Access Menu" button from Steam Deck
@@CandarianGaming No worries, think of it as Valve's version of the Switch's Pro Controller, it's meant/aimed to be used with the Deck while in docked mode, while the OG Steam Controller was aimed at standard desktop PCs
I am still using steam input. But I barely do much with it. Basic buttons. Maybe long or double presses here and there. Anything crazy and it gets glitchy as hell. But I'm always more for trying to simplify everything anyways.
Yeah them triggers are like the ones on the Nintendo Switch Pro controller. So pretty much they are a waste to try to get them to act like the Triggers on a modern Xbox or PlayStation Controller. What was Valve and and Hori thinking when they designed these controllers? I am sure many Japanese gamers are used to the triggers that are on PlayStation controllers since the PS3.
Update : I got it today. Sadly the right stick is a bummer. I play on very low deadzones, here the controller just reads inputs on 45 degree steps, while my Dualsense 5 read every stick movement precisely. Thats a no go for me. I played with "stick mouse". Gyro and everything else is good. It would be better if you can overclock this controller to 1000 polling rate like the ds5.
NOTE: using the thumbsticks to emulate a D-pad creates a slight deadzone. I get why but when using the D-pad option to emulate WASD keyboard binds, it's a bit annoying.
Hey man. Im glad you still a gyro fan as myself. Glad to see the review of this controller from you.
@bibabutzemann5661 thanks mate 👍
Buddy from work picked up the white one for me in Japan too, said it was the last one too haha! Cant wait to get my hands on it
It probably feels 'cheap' because it has no vibration motors. The original PS3 pad, the SixAxis, without motors felt the same until they added it into the Dual Shock 3, and the complaints went away. But it was essentially the same pad.
Yeah it's definitely the reason and even feels lighter than the WiiU pro controller. The light weight is also more emphasized as the main controller I use is the Dualsense edge.
you could maybe use conductive tape to extended where the capacitive stick activates
Good point actually. Think I've still got a roll of that somewhere
Is there enough range in the triggers that you could comfortably have separate inputs on the full pull vs soft pull? In shooters I like to be able to aim down sights on the half pull, then fire on the full pull - doing both on the same trigger frees up the other trigger for other binds. Would that work here?
You can do what your asking but it's a pressure sensitive trigger. So you pull the trigger which is instant like a bumper, then for the for the full pull activation you have to apply more pressure. It's a weird design so I only have it set for digital, but doing what you're asking can e done in analog mode.
Those 2 buttons you can't program (under start and select) are meant for the Steam Deck, one must be the 3 dots "Quick Access Menu" button from Steam Deck
@CrashD6 fair enough. I don't own a steam deck to know
@@CandarianGaming No worries, think of it as Valve's version of the Switch's Pro Controller, it's meant/aimed to be used with the Deck while in docked mode, while the OG Steam Controller was aimed at standard desktop PCs
@@CrashD6 Yeah I own the OG steam controller. It's awesome
Not sure how would they would add it, but I wish it had touchpads.
Easy, get rid of both of the sticks 👀
What if they made it with a Wii U pro controller layout with sticks on top and the touchpad replaces the buttons and dpad.
I am still using steam input. But I barely do much with it. Basic buttons. Maybe long or double presses here and there. Anything crazy and it gets glitchy as hell. But I'm always more for trying to simplify everything anyways.
I wanna see a video of how the controller looks on steam
It's just an outline of the controller itself. Everything is programmable except for the 2 buttons other buttons I mentioned.
Hello, can I use it with a cable?
@@ohsaopaulino397 that's how I always play 😀
I give this video like and hope you will run ads to promote your nice channel
Yeah them triggers are like the ones on the Nintendo Switch Pro controller. So pretty much they are a waste to try to get them to act like the Triggers on a modern Xbox or PlayStation Controller. What was Valve and and Hori thinking when they designed these controllers? I am sure many Japanese gamers are used to the triggers that are on PlayStation controllers since the PS3.
@Fender178 it's like they didn't want to spend money on a trigger stop system then did this instead 😆
Can this controller 1000 polling rate too?
Update : I got it today. Sadly the right stick is a bummer. I play on very low deadzones, here the controller just reads inputs on 45 degree steps, while my Dualsense 5 read every stick movement precisely. Thats a no go for me. I played with "stick mouse". Gyro and everything else is good. It would be better if you can overclock this controller to 1000 polling rate like the ds5.
How bad is the input lag when connected via bluetooth? Is it comparable to ds4? Or very noticable?
@zacnyss3802 I don't use Bluetooth so I can't say. The dongle it comes with works fine 🙂
its a HORI product of course its gonna feel cheap