"Feature Creep" reminds me of an old Dilbert cartoon where the Feature Creep was this ugly hunchbacked old man who just creepily said "This needs more features." and stuff.
I think you should keep Sylvania for yourself. See it as an economic base to help the Emperor defend everyone else. Also would grant you a secondary recruitment location...
he wants them to survive and get 10 fealty so he can farm the imperial authority from them so he gets the SFO bonus that you get when you are 10+ Imperial authority
I really think that like your ideas for advanced siege engines and better sieges, the friendly fire behavior toggle is a reasonable ask for a series down the line - and my if not, a worthy undertaking for the modders. With former, it pains me how Beastmen and the like are on par in terms of their siege engines with factions that possess dedicated engineer corps as part of their lore and identity, or with with ones that wield magic that specifically aims to mirror feats engineering. Same with all factions being equally trigger happy with friendly fire. For Chaos Dwarfs in particular, lacking extra effective siege engines would make even less sense, and the friendly fire AI should ideally be able to distinguish between expendable slave shock troops and hobgoblin/dwarf army core.
lovely cinematography with that fort battle and great battle should you let karl heal before continuing into sylvania? i'd think you would want to do some battle wizards to level before things get tougher
Ruinous you are making my 10hr Saturday Shift a lot better with the 3 SFO back, to back, TWO BACK
And here Karl and Ruinous push into Sylvania, let's just hope that he can rule the province better than the Elector Count before Vlad did.
"Feature Creep" reminds me of an old Dilbert cartoon where the Feature Creep was this ugly hunchbacked old man who just creepily said "This needs more features." and stuff.
I see why you like Sylvania’s structures, gothic architecture is my favorite architecture. I also like the blue fire in those maps.
Vladdy Von Daddy rose back from the dead twice so Ruinous can give him his praises and take all of his territory
take Templehof, Knights of the Everlasting Light have innate magical damage and have very high charge bonus
Welcome to Sylvania gentlemen
I will not lie, the chances of your survival are small
Some of you may even turn against your friends as living corpses
dude you should totally make an army made up from regiments of renown and have them go to norsca
I think you should keep Sylvania for yourself. See it as an economic base to help the Emperor defend everyone else. Also would grant you a secondary recruitment location...
Yeah, restoring the territory electord held at the start of the campaign is fine, but gving them more makes less sense.
Kinda weird going from being Vlad to fighting him with Karl. I keep wondering how and why Vladi' s out of position?
I hardly ever return settlements to electors....my rule is if they can't defend they can't keep it lol.
he wants them to survive and get 10 fealty so he can farm the imperial authority from them so he gets the SFO bonus that you get when you are 10+ Imperial authority
@@abyssmoon6940 ohhhh ok
Luck has, need keeps, toil earns
I really think that like your ideas for advanced siege engines and better sieges, the friendly fire behavior toggle is a reasonable ask for a series down the line - and my if not, a worthy undertaking for the modders.
With former, it pains me how Beastmen and the like are on par in terms of their siege engines with factions that possess dedicated engineer corps as part of their lore and identity, or with with ones that wield magic that specifically aims to mirror feats engineering. Same with all factions being equally trigger happy with friendly fire.
For Chaos Dwarfs in particular, lacking extra effective siege engines would make even less sense, and the friendly fire AI should ideally be able to distinguish between expendable slave shock troops and hobgoblin/dwarf army core.
lovely cinematography with that fort battle and great battle
should you let karl heal before continuing into sylvania?
i'd think you would want to do some battle wizards to level before things get tougher
I know I a little behind you on this. But well remembered its number 16.
GG
Is the level cap 30 in SFO?
20 minutes isn't long man. Jesus it's the best.